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Jan 17th, 2020
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  1. elif 0 != isCostumeItem: #wenn Kostüm
  2. self.__AppendLimitInformation()
  3. if preview != 0:
  4. if itemSubType == 0: #body
  5. self.__ModelPreview(itemVnum, 2, player.GetRace())
  6.  
  7. elif itemSubType == 1: #Hair
  8. self.__ModelPreview(item.GetValue(3), 1, player.GetRace()) #hier in der DB Value3 prüfen
  9.  
  10. elif itemSubType == 3: #weapon
  11. self.__ModelPreview(itemVnum, 3, player.GetRace())
  12.  
  13. elif itemSubType == 4: #Mount, siehe item_lenght.h @enum ECostumeSubTypes, könnt auch item.COSTUME_TYPE_MOUNT oder item.*Euer Mount Type* schreiben
  14. self.__ModelPreview(itemVnum, 0, item.GetValue(3)) #hier in der DB Value3 die Vnum des Model eintragen !
  15.  
  16. elif itemSubType == 5: #pet
  17. self.__ModelPreview(itemVnum, 0, item.GetValue(3)) #hier in der DB Value3 die Vnum des Model eintragen !
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