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- elif 0 != isCostumeItem: #wenn Kostüm
- self.__AppendLimitInformation()
- if preview != 0:
- if itemSubType == 0: #body
- self.__ModelPreview(itemVnum, 2, player.GetRace())
- elif itemSubType == 1: #Hair
- self.__ModelPreview(item.GetValue(3), 1, player.GetRace()) #hier in der DB Value3 prüfen
- elif itemSubType == 3: #weapon
- self.__ModelPreview(itemVnum, 3, player.GetRace())
- elif itemSubType == 4: #Mount, siehe item_lenght.h @enum ECostumeSubTypes, könnt auch item.COSTUME_TYPE_MOUNT oder item.*Euer Mount Type* schreiben
- self.__ModelPreview(itemVnum, 0, item.GetValue(3)) #hier in der DB Value3 die Vnum des Model eintragen !
- elif itemSubType == 5: #pet
- self.__ModelPreview(itemVnum, 0, item.GetValue(3)) #hier in der DB Value3 die Vnum des Model eintragen !
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