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- import pygame, sys, time, random
- import numpy
- # Difficulty settings
- # Easy -> 10
- # Medium -> 25
- # Hard -> 40
- # Harder -> 60
- # Impossible-> 120
- difficulty = 25
- # Window size
- frame_size_x = 720
- frame_size_y = 480
- # Checks for errors encountered
- check_errors = pygame.init()
- # pygame.init() example output -> (6, 0)
- # second number in tuple gives number of errors
- if check_errors[1] > 0:
- print(f'[!] Had {check_errors[1]} errors when initialising game, exiting...')
- sys.exit(-1)
- else:
- print('[+] Game successfully initialised')
- # Initialise game window
- pygame.display.set_caption('Snake Eater')
- game_window = pygame.display.set_mode((frame_size_x, frame_size_y))
- # Colors (R, G, B)
- black = pygame.Color(0, 0, 0)
- white = pygame.Color(255, 255, 255)
- red = pygame.Color(255, 0, 0)
- green = pygame.Color(0, 255, 0)
- blue = pygame.Color(0, 0, 255)
- # FPS (frames per second) controller
- fps_controller = pygame.time.Clock()
- # Game variables
- snake_pos = [100, 50]
- snake_body = [[100, 50], [100-10, 50], [100-(2*10), 50]]
- food_pos = [random.randrange(1, (frame_size_x//10)) * 10, random.randrange(1, (frame_size_y//10)) * 10]
- food_spawn = True
- direction = 'RIGHT'
- change_to = direction
- score = 0
- # Game Over
- def game_over():
- my_font = pygame.font.SysFont('times new roman', 90)
- game_over_surface = my_font.render('THE END', True, red)
- game_over_rect = game_over_surface.get_rect()
- game_over_rect.midtop = (frame_size_x/2, frame_size_y/4)
- game_window.fill(black)
- game_window.blit(game_over_surface, game_over_rect)
- show_score(0, red, 'times', 20)
- pygame.display.flip()
- time.sleep(3)
- pygame.quit()
- sys.exit()
- # Score
- def show_score(choice, color, font, size):
- score_font = pygame.font.SysFont(font, size)
- score_surface = score_font.render('Score : ' + str(score), True, color)
- score_rect = score_surface.get_rect()
- if choice == 1:
- score_rect.midtop = (frame_size_x/10, 15)
- else:
- score_rect.midtop = (frame_size_x/2, frame_size_y/1.25)
- game_window.blit(score_surface, score_rect)
- # pygame.display.flip()
- arr=numpy.arange(100)
- # Main logic
- while True:
- f=open("TXT\\prueba.txt","r")
- valor=f.readline()
- valor = valor.strip()
- # Whenever a key is pressed down
- while valor:
- print(valor)
- #nn return activation function value
- #valor={-0.75,-0.25,0.25,0.75}
- # W -> Up; S -> Down; A -> Left; D -> Right
- if valor=="0":
- #change_to=-0.75
- change_to = 'UP'
- if valor=="1":
- #change_to=-0.25
- change_to = 'DOWN'
- if valor=="2":
- #change_to=0.25
- change_to = 'LEFT'
- if valor=="3":
- #change_to=0.75
- change_to = 'RIGHT'
- # Esc -> Create event to quit the game
- # Making sure the snake cannot move in the opposite direction instantaneously
- if change_to == 'UP' and direction != 'DOWN':
- direction = 'UP'
- if change_to == 'DOWN' and direction != 'UP':
- direction = 'DOWN'
- if change_to == 'LEFT' and direction != 'RIGHT':
- direction = 'LEFT'
- if change_to == 'RIGHT' and direction != 'LEFT':
- direction = 'RIGHT'
- # Moving the snake
- if direction == 'UP':
- snake_pos[1] -= 10
- if direction == 'DOWN':
- snake_pos[1] += 10
- if direction == 'LEFT':
- snake_pos[0] -= 10
- if direction == 'RIGHT':
- snake_pos[0] += 10
- # Snake body growing mechanism
- snake_body.insert(0, list(snake_pos))
- if snake_pos[0] == food_pos[0] and snake_pos[1] == food_pos[1]:
- score += 1
- food_spawn = False
- else:
- snake_body.pop()
- # Spawning food on the screen
- if not food_spawn:
- food_pos = [random.randrange(1, (frame_size_x//10)) * 10, random.randrange(1, (frame_size_y//10)) * 10]
- food_spawn = True
- # GFX
- game_window.fill(black)
- for pos in snake_body:
- # Snake body
- # .draw.rect(play_surface, color, xy-coordinate)
- # xy-coordinate -> .Rect(x, y, size_x, size_y)
- pygame.draw.rect(game_window, green, pygame.Rect(pos[0], pos[1], 10, 10))
- # Snake food
- pygame.draw.rect(game_window, white, pygame.Rect(food_pos[0], food_pos[1], 10, 10))
- # Game Over conditions
- # Getting out of bounds
- if snake_pos[0] < 0 or snake_pos[0] > frame_size_x-10:
- game_over()
- if snake_pos[1] < 0 or snake_pos[1] > frame_size_y-10:
- game_over()
- # Touching the snake body
- for block in snake_body[1:]:
- if snake_pos[0] == block[0] and snake_pos[1] == block[1]:
- game_over()
- show_score(1, white, 'consolas', 20)
- # Refresh game screen
- pygame.display.update()
- # Refresh rate
- fps_controller.tick(difficulty)
- valor=f.readline()
- valor = valor.strip()
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