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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83.  
  84. # Toggling allows you to disable the scoreboard
  85. database:
  86. # If you want the toggle to stay even when your users
  87. # log off you can enable this. Keep in mind that this requires a
  88. # MySQL or SQLite database.
  89. # If you are configuring the plugin for the first time it is advised
  90. # to stay away from these settings until you managed the scoreboard
  91. # set up.
  92. persistent: false
  93. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  94. # with isolation, url, driver, ...
  95. # Database name
  96. database: "featherboard"
  97. # Database username
  98. username: bukkit
  99. # Database isolation type
  100. isolation: SERIALIZABLE
  101. # Database driver
  102. driver: org.sqlite.JDBC
  103. # Database password
  104. password: walrus
  105. # Database driver URL
  106. # {DIR} will be replaced with the plugin directory
  107. # {NAME} will be replaced wit the plugin name
  108. url: jdbc:sqlite:{DIR}{NAME}.db
  109. # Save interval in ticks
  110. save-interval: 6000
  111.  
  112. # Disabled worlds. Add your world name in this list to
  113. # disable it.
  114. disabled-worlds:
  115. - 'Lobby'
  116.  
  117. # Show delay on join. Usefull if you wish to let the user
  118. # enjoy a Title MOTD without having the scoreboard obstructing
  119. # the view.
  120. show-delay: 0
  121.  
  122. # Anti Flicker will use a new engine that will allow you to use fast animations
  123. # without any flicker.
  124. # You can disable this feature if you do not have fast refresh rates.
  125. antiflicker: true
  126.  
  127. # A list of different scoreboards
  128. boards:
  129. # Default FeatherBoard comes with a board called "default". All players have the permission
  130. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  131. # the permission is negated.
  132. #
  133. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  134. # names such as "vip-board", "mcmmo-levelup", ...
  135. default:
  136. # Every section here are different lines. The first section will be used as the title
  137. # the following sections will be used as the lines on the scoreboard (max 15)
  138. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  139. # things simple I will use logical names such as "title", "spacer", "header", ...
  140. title:
  141. # Every line has its own frames. The animation will loop through these frames on intervals
  142. # that you configure below.
  143. # Put all your frames under 'text:'. You can make as many lines as you want and use
  144. # placeholders and preset effects.
  145. # Keep in mind that there is a limit in line width!
  146. text:
  147. # To create cool looking animations you create yourself
  148. # you can use the graphical tool AnimationCreator
  149. # https://www.spigotmc.org/resources/animationcreator.6001/
  150. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  151. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  152. - '&bOverUHC'
  153.  
  154. # Interval is the animation interval in TICKS (20 ticks is one second).
  155. # Every X ticks the animation goes to the next frame (see above)
  156. # Once all frames are finished it will start over from the first one
  157. interval: 2
  158. # If you don't want a static order of the frames and want to show each frame at random
  159. # you can enable this option.
  160. random: false
  161. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  162. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  163. # These lines (usually a header or footer) are also good for decoration.
  164. random: false
  165. timesplayed-label2: #Switch between site, times played and health
  166. text:
  167. - '&aTime Played: &f{stat_time_played}'
  168. interval: 100
  169. random: false
  170. spacer0:
  171. text: []
  172. interval: 100
  173. random: false
  174. player-label:
  175. text:
  176. - '&aKills: &f{stat_pkills}'
  177. interval: 100
  178. random: false
  179. spacer3:
  180. text: []
  181. interval: 100
  182. random: false
  183. player-label12:
  184. text:
  185. - '&aPlayers Left: &f{onlineplayers}'
  186. interval: 100
  187. random: false
  188. spacer3:
  189. text: []
  190. interval: 100
  191. random: false
  192. server-label2:
  193. text:
  194. - '&eTwitter: &b@OverUHC'
  195. interval: 100
  196. random: false
  197. # This is a combat scoreboard example showing
  198. # combat related information.
  199. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  200. # (Unless you want it to show all the time)
  201. # You still need to 'trigger' this scoreboard in the vanilla_combat
  202. combat-scoreboard-example:
  203. # Lets just use the title,header and footer from the example above
  204. # for in depth configuration look above.
  205. #
  206. # When designing a board that is used when triggered on an event. You have
  207. # to think (before looking at the placeholders) what is relevant.
  208. # For example: When I think of combat my first thoughts are:
  209. # - Health: To see how much you have left
  210. # - Possible cooldown timers
  211. # - With who am I in combat?
  212. # - Target health
  213. # - mcMMO attacking level?
  214. #
  215. # Next you have to think what is important during that event:
  216. # - Combat: not too much distraction (no animations, smaller scoreboard)
  217. #
  218. # Once you know those things start looking for placeholders. A lot of events such
  219. # as mcmmo have placeholders that can only be used in such events.
  220. title:
  221. text:
  222. # To create cool looking animations you create yourself
  223. # you can use the graphical tool AnimationCreator
  224. # https://www.spigotmc.org/resources/animationcreator.6001/
  225. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  226. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  227. - '<single><delay times="10">&l><</delay></single>'
  228. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  229. - '<single>&f&lherB</single>'
  230. - '<single>&f&lherBo</single>'
  231. - '<single>&f&latherBoa</single>'
  232. - '<single>&f&leatherBoar</single>'
  233. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  234. interval: 2
  235. random: false
  236. header:
  237. text:
  238. - '&a&m+-----------------+'
  239. interval: 10
  240. random: true
  241. combat-label:
  242. text:
  243. - '&8&l> &7&lCombat target:'
  244. interval: 100
  245. random: false
  246. combat-data:
  247. text:
  248. - '{vanilla-combat_opponent_name}'
  249. interval: 2
  250. random: false
  251. spacer1:
  252. text: []
  253. interval: 100
  254. health-label:
  255. text:
  256. - '&8&l> &7&lHealth stats:'
  257. interval: 100
  258. random: false
  259. health-data-1:
  260. text:
  261. - '&aYou: {healthbar}'
  262. interval: 1
  263. random: false
  264. health-data-2:
  265. text:
  266. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  267. interval: 1
  268. random: false
  269. footer:
  270. text:
  271. - '&a&m+-----------------+'
  272. interval: 10
  273. random: true
  274. # This is an example for mcMMO when you level up
  275. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  276. # (Unless you want it to show all the time)
  277. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  278. mcmmo-levelup:
  279. title:
  280. text:
  281. # To create cool looking animations you create yourself
  282. # you can use the graphical tool AnimationCreator
  283. # https://www.spigotmc.org/resources/animationcreator.6001/
  284. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  285. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  286. - '<single><delay times="10">&l><</delay></single>'
  287. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  288. - '<single>&f&lherB</single>'
  289. - '<single>&f&lherBo</single>'
  290. - '<single>&f&latherBoa</single>'
  291. - '<single>&f&leatherBoar</single>'
  292. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  293. interval: 2
  294. random: false
  295. header:
  296. text:
  297. - '&a&m+-----------------+'
  298. interval: 10
  299. random: true
  300. info-label:
  301. text:
  302. # mcMMO-levelup comes with several event specific placeholders
  303. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  304. interval: 10
  305. spacer1: # This is a spacer an empty line
  306. text:
  307. - ''
  308. interval: 10
  309. # Do you want to randomize the animation frames?
  310. random: false
  311. skill-label: # You can add elements to the group and name them like you want
  312. # Lets make a static label
  313. text:
  314. - '&9&l> &e&lSkill:'
  315. interval: 10 # The interval is not important since its just 1 static text.
  316. # Do you want to randomize the animation frames?
  317. random: false
  318. skill:
  319. # Lets make a static label
  320. text:
  321. - '{mcmmo-levelup_skill_name}'
  322. interval: 10 # The interval is not important since its just 1 static text.
  323. # Do you want to randomize the animation frames?
  324. random: false
  325. spacer2: # This is a spacer an empty line
  326. text:
  327. - ''
  328. interval: 100
  329. # Do you want to randomize the animation frames?
  330. random: false
  331. skilllevel-label: # You can add elements to the group and name them like you want
  332. # Lets make a static label
  333. text:
  334. - '&b&l> &e&lCurrent level:'
  335. interval: 10 # The interval is not important since its just 1 static text.
  336. # Do you want to randomize the animation frames?
  337. random: false
  338. skilllevel:
  339. # Lets make a static label
  340. text:
  341. - '{mcmmo-levelup_skilllevel}'
  342. interval: 10 # The interval is not important since its just 1 static text.
  343. # Do you want to randomize the animation frames?
  344. random: false
  345. footer:
  346. text:
  347. - '&a&m+-----------------+'
  348. interval: 10
  349. random: true
  350. # This is an example for Towny when you enter a town
  351. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  352. # (Unless you want it to show all the time)
  353. # You still need to 'trigger' this scoreboard in the 'towny-town'
  354. towny-town-example:
  355. # Lets just use the title,header and footer from the example above
  356. # for in depth configuration look above.
  357. title:
  358. text:
  359. # To create cool looking animations you create yourself
  360. # you can use the graphical tool AnimationCreator
  361. # https://www.spigotmc.org/resources/animationcreator.6001/
  362. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  363. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  364. - '<single><delay times="10">&l><</delay></single>'
  365. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  366. - '<single>&f&lherB</single>'
  367. - '<single>&f&lherBo</single>'
  368. - '<single>&f&latherBoa</single>'
  369. - '<single>&f&leatherBoar</single>'
  370. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  371. interval: 2
  372. random: false
  373. header:
  374. text:
  375. - '&a&m+-------------------+'
  376. interval: 10
  377. random: true
  378. town-label:
  379. text:
  380. - '&bYou are in town:'
  381. interval: 100
  382. town-data:
  383. text:
  384. - '{towny_currenttown_name}'
  385. interval: 100
  386. spacer1:
  387. text: []
  388. interval: 100
  389. townboard-label:
  390. text:
  391. - '&bTown board:'
  392. interval: 100
  393. townboard:
  394. text:
  395. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  396. interval: 3
  397. spacer2:
  398. text: []
  399. interval: 100
  400. population-label:
  401. text:
  402. - '&bPopulation:'
  403. interval: 100
  404. poplulation-data:
  405. text:
  406. - '{towny_currenttown_residents}'
  407. interval: 100
  408. footer:
  409. text:
  410. - '&a&m+-------------------+'
  411. interval: 10
  412. random: true
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