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- A Blank Mind
- requiredquestpoints=90
- rewardquestpoints=5
- canpreview=true
- previewtext=A man and woman's sanity is in question, all over the sighting of a fairy in Arvandor?
- ignoresquestlimit=False
- repeatdays=-1
- objectives
- {
- stage=0
- {
- {
- description=Quest Begins.
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=1;message=&bAs you walk through Arvandor, you find shreds of paper on the ground with meaningless words written on them. You decide to investigate what they mean.)
- give_item(delay=2;itemid=Paper;count=3)
- show_title(delay=7;titletext=A Blank Mind;titlecolour=dark_green;subtitletext=Legendary Quest Start)
- }
- conditions
- {
- has_completed(flipped=False;completedquestname=Passion is Key)
- }
- type=enter_zone(minx=942;maxx=979;miny=71;maxy=71;minz=491;maxz=513;world=vanha)
- }
- }
- stage=1
- {
- {
- description=A description
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- skip_to_stage(delay=0;stage=1)
- }
- type=chat_npc(uuid=4d996de8-58b2-4dc3-9e5a-cfe5dcf9996f;chatline1=Shredded paper? Afraid I have no idea what you are on about.)
- }
- {
- description=A description
- hint=An optional hint
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- skip_to_stage(delay=0;stage=1)
- }
- type=chat_npc(uuid=4caeddc1-8fcd-46fe-9ef8-1da3a582a5b9;chatline1=Papers in the fields?;chatline2=No idea personally, but might be worthwhile speaking to Zsolt, he knows most of the gossip around town.)
- }
- {
- description=Ask the townspeople for clues about the notes.
- hint=Make sure to speak to everyone.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- skip_to_stage(delay=0;stage=2)
- send_chat(delay=3;message=&bYou decide to investigate the house Zsolt talked about. An occurrence like this wouldn't normally happen in Arvandor. Something must be up.)
- }
- type=chat_npc(uuid=9ae76879-56d2-4092-97e7-2fc06247ad18;chatline1=Those scribbles? Yeah we were woken this morn' to the crazy old man crying, ripping and shredding these notes.;chatline2=Looked like he was having a tantrum about it.;chatline3=I recommend you stay away from his house on the North East of Arvandor, no idea what them crazies might do.;chatline4=You know, I heard from some of the other townsfolk that you can hear crying coming from his house.;chatline5=I haven't heard it myself, but it fits him.)
- }
- }
- stage=2
- {
- {
- description=Visit the crazy man's house
- hint=Retalk to Zsolt if you can't find it.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=1;message=&bAs you approach the house, you can hear sobbing coming from inside. You decide to investigate)
- }
- type=enter_zone(minx=1027;maxx=1034;miny=72;maxy=75;minz=388;maxz=396;world=vanha)
- }
- {
- description=Ask the townspeople for clues about the notes.
- hint=Make sure to speak to everyone.
- timestocomplete=1
- hidden=True
- infinite=True
- triggers
- {
- skip_to_stage(delay=0;stage=2)
- }
- type=chat_npc(uuid=9ae76879-56d2-4092-97e7-2fc06247ad18;chatline1=Those scribbles? Yeah we were woken this morn' to the crazy old man crying, ripping and shredding these notes.;chatline2=Looked like he was having a tantrum about it.;chatline3=I recommend you stay away from his house on the North East of Arvandor, no idea what them crazies might do.;chatline4=You know, I heard from some of the other townsfolk that you can hear crying coming from his house.;chatline5=I haven't heard it myself, but it fits him.)
- }
- }
- stage=3
- {
- {
- description=Check the house out.
- hint=It's up the stairs, you idiot.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=1;message=&e"Growlithe!! ATTACK!!")
- spawn_and_battle(delay=2;name=Growlithe;level=60;shiny=false)
- }
- type=enter_zone(minx=1039;maxx=1043;miny=76;maxy=78;minz=393;maxz=394;world=vanha)
- }
- }
- stage=4
- {
- {
- description=Defeat the Growlithe
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=2;message=&eHow could you- it's just- you can’t be real! No, none of you can be! You are all dead I tell you! No way you are alive! Dead!)
- warp(delay=4;world=vanha;x=1030;y=72;z=391)
- send_chat(delay=6;message=&bYou flee from the house due to his angry rage. You decide to ask around town as to why he is this way.)
- skip_to_stage(delay=7;stage=5)
- }
- type=kill_pokemon(name=Growlithe)
- }
- {
- description=Defeat the Growlithe
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=2;message=&eGet out of here ya ghost! I never wanna see any of ya’ll again!)
- warp(delay=4;world=vanha;x=1030;y=72;z=391)
- send_chat(delay=6;message=&bYou flee from the house due to his angry rage. You recompose yourself to try again.)
- skip_to_stage(delay=7;stage=3)
- }
- type=flee_from_pokemon(name=Growlithe)
- }
- {
- description=Defeat the Growlithe
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=2;message=&eGet out of here ya ghost! I never wanna see any of ya’ll again!)
- warp(delay=4;world=vanha;x=1030;y=72;z=391)
- send_chat(delay=6;message=&bYou flee from the house due to his angry rage. You recompose yourself to try again.)
- skip_to_stage(delay=7;stage=3)
- }
- type=run_out_of_pokemon()
- }
- {
- description=Defeat the Growlithe
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=2;message=&eGet out of here ya ghost! I never wanna see any of ya’ll again!)
- warp(delay=4;world=vanha;x=1030;y=72;z=391)
- send_chat(delay=6;message=&bYou flee from the house due to his angry rage. You recompose yourself to try again.)
- skip_to_stage(delay=7;stage=3)
- }
- type=battle_end_abnormal()
- }
- }
- stage=5
- {
- {
- description=Time to talk to all the townsfolk.
- hint=Have fun talking to everyone again!
- timestocomplete=1
- hidden=False
- infinite=False
- type=chat_npc(uuid=949c6e8b-8472-4314-be93-459e7ffd244e;chatline1=Oh dearest me, you met Ol’ Abraham… ya see dear, he didn’t always used to be like this, he was a very kind man once.;chatline2= But ever since his wife Sylvie disappeared… well, for some reason he couldn’t process why she was gone, proclaimed her dead along with the rest of us.;chatline3=He likes to live in his own world, he does. You just gotta remember, dear, he is a good person on the inside, just… confused.;chatline4=Sylvie, his old wife was the dearest sweetheart you could imagine, shame she is gone now. You see… she left because well.;chatline5= I mean, we kind of thought she was a little… crazy at times. One day, we woke up to hear her screaming how she saw some kind of fairy.;chatline6= I mean, you must understand how crazy that makes a person look, but some people didn’t want to be around her after that and she couldn’t take it and eventually left.;chatline7= Maybe Abraham would go back to his old self if she came back.)
- }
- }
- stage=6
- {
- {
- description=Find where Sylvie is now living
- hint=Its a little bit "chilly" for her now
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=1;message=&bYou find a house in the snow that you believe belongs to Sylvie. You better go inside and check.)
- }
- type=enter_zone(minx=354;maxx=375;minz=-820;maxz=-837;world=vanha)
- }
- }
- stage=7
- {
- {
- description=Talk to Sylvie.
- hint=She is in the house you nard.
- timestocomplete=1
- hidden=False
- infinite=False
- type=chat_npc(uuid=6abc58e7-42cb-40ff-bea9-5a3b02abae6e;chatline1=Who are you? My Husband?;chatline2=Oh… you heard what happened. I know Abraham is in pain, but after being called crazy, ignored, treated as insane…;chatline3=I couldn’t take it anymore. I know what I saw! It was some kind of fairy.)
- }
- }
- stage=8
- {
- {
- description=Carry on talking to Sylvie.
- hint=She aint finished telling her story.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=1;message=&bYou decide to go speak to Mida.)
- }
- type=chat_npc(uuid=6abc58e7-42cb-40ff-bea9-5a3b02abae6e;chatline1=When I saw it I felt uncontrollable joy. I did my research on it… it shows up during times of happiness, or at least that’s what the fairytales say.;chatline2=If only you could prove to them that the fairy exists, then things would be different and I could come back, if only it were possible, but it’s not.;chatline3=You can’t make everybody happy, and the fairy only shows at times of joy, or when it has to protect the flora and fauna of Arvandor.;chatline4=But destroying things will only make it mad and it may never come back after.;chatline5=The only hope is to try and make people happy, the only person who could even try just sits by the lake in Arvandor all day… there’s no point.)
- }
- }
- stage=9
- {
- {
- description=Speak to Mida C. Askura.
- hint=He sits by the water all day.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- fire_command(delay=0;command=/perms user PLAYER permission set nucleus.kits.ABM true)
- fire_command(delay=1;command=sudo PLAYER kit ABM)
- fire_command(delay=8;command=/perms user PLAYER permission unset nucleus.kits.ABM)
- }
- type=chat_npc(uuid=81a73275-a061-4df7-862c-80a2d710bebe;chatline1=You want to make the people of Arvandor happy?;chatline2=Oh what a sweet thought, well the main thing that is a tad troublesome at the moment is the cave in.;chatline3=We need to find a way to help the people inside until we have the necessary gear to free them completely.;chatline4=You could collect some supplies and bring it to them, that would give all of us a big relief.;chatline5=Here, take this list and collect what is on it. Then come back to me and we will discuss how to get it to the people inside.)
- }
- {
- description=Respeak to Sylvie if needed.
- hint=This is for if you forget where Mida is.
- timestocomplete=1
- hidden=False
- infinite=True
- triggers
- {
- send_chat(delay=1;message=&bYou decide to go speak to Mida.)
- }
- type=chat_npc(uuid=6abc58e7-42cb-40ff-bea9-5a3b02abae6e;chatline1=When I saw it I felt uncontrollable joy. I did my research on it… it shows up during times of happiness, or at least that’s what the fairytales say.;chatline2=If only you could prove to them that the fairy exists, then things would be different and I could come back, if only it were possible, but it’s not.;chatline3=You can’t make everybody happy, and the fairy only shows at times of joy, or when it has to protect the flora and fauna of Arvandor.;chatline4=But destroying things will only make it mad and it may never come back after.;chatline5=The only hope is to try and make people happy, the only person who could even try just sits by the lake in Arvandor all day… there’s no point.)
- }
- }
- stage=10
- {
- {
- description=Collect 20 Carrots.
- hint=Defeat Deerling just outside of Arvandor for this.
- timestocomplete=20
- hidden=False
- infinite=False
- type=obtain_item(itemid=Carrot)
- }
- {
- description=Collect 10 Beef.
- hint=Defeat the Deerling just outside of Arvandor for this.
- timestocomplete=10
- hidden=False
- infinite=False
- type=obtain_item(itemid=Beef)
- }
- {
- description=Collect 10 Apples.
- hint=Defeat Audinos for these easily.
- timestocomplete=15
- hidden=False
- infinite=False
- type=obtain_item(itemid=Apple)
- }
- {
- description=Obtain 1 fresh water bottle.
- hint=Defeat Lotad in Ione for one of these.
- timestocomplete=1
- hidden=False
- infinite=False
- type=obtain_item(itemid=Fresh Water)
- }
- }
- stage=11
- {
- {
- description=Head back to Mida C. Askura
- hint=He is still by the waterside.
- timestocomplete=1
- hidden=False
- infinite=False
- type=chat_npc(uuid=81a73275-a061-4df7-862c-80a2d710bebe;chatline1=Ok, I think I have found a way to get the supplies to the people inside.;chatline2=All of the walls of the cave are not sound at all. It would be very risky to try to dig through.;chatline3= So, if you get a pokemon that can burrow at high speed through the ground, has a round and smooth shape to it, and won’t lose track of it’s direction.;chatline4=You should be able to get the supplies to the people by using the pokemon to dig down. I think a large Rock/Ground type will work well for the job.;chatline5=Bring the pokemon to a miner who will wait for you by the south side of Arvandor by the hill.)
- }
- }
- stage=12
- {
- {
- description=Catch an Onix.
- hint=They spawn around the Heill Portal area.
- timestocomplete=1
- hidden=False
- infinite=False
- type=catch_pokemon(name=Onix)
- }
- }
- stage=13
- {
- {
- description=Talk to Miner Joe.
- hint=He is on the south side of Arvandor.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- take_item(delay=1;itemid=Carrot;count=20)
- take_item(delay=2;itemid=Apple;count=15)
- take_item(delay=3;itemid=Beef;count=20)
- take_item(delay=4;itemid=Fresh Water;count=1)
- send_chat(delay=5;message=&bYou hand the items over to Miner Joe. You decide to head back to Mida to say you passed the items on.)
- }
- conditions
- {
- carrying_pokemon(flipped=False;name=Onix)
- }
- type=chat_npc(uuid=a3962083-784d-4508-89a8-2bd4732291d0;chatline1=You here with the supplies?;chatline2=You even have an Onix too. That's perfect!;chatline3=It's just the pokemon needed to get to the people in the cave.;chatline4=Thank you so much, this has practically made the village beam with joy.)
- }
- }
- stage=14
- {
- {
- description=Head back towards Mida.
- hint=He is still by the water.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bAs you head to the centre of town, you hear a woman screaming. You rush over to them to see what's up.)
- }
- type=enter_zone(minx=882;maxx=898;minz=610;maxz=629;world=vanha)
- }
- }
- stage=15
- {
- {
- description=Speak to Alexandra.
- hint=She is right in front of the pathway to the gym, by the tree.
- timestocomplete=1
- hidden=False
- infinite=False
- type=chat_npc(uuid=551fb600-5a63-4541-b517-74a697eb5652;chatline1=I heard a cry coming from the gym just now.;chatline2=I also saw Abraham head in there a little while ago, perhaps he has something to do with it.;chatline3=Perhaps you should go and investigate.)
- }
- }
- stage=16
- {
- {
- description=Enter the gym.
- hint=Just follow the path.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=2;message=&bAs you enter the gym, you notice a man standing by the tree with a green creature right next to him.)
- }
- type=enter_zone(minx=981;maxx=987;minz=592;maxz=598;world=vanha)
- }
- }
- stage=17
- {
- {
- description=Talk to Abraham.
- hint=He is next to the tree.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- give_item(delay=3;itemid=Iron Axe;count=1)
- send_chat(delay=4;message=&bYou decide to ponder the options, which one will you choose?)
- }
- type=chat_npc(uuid=ac2fd327-ba14-4aad-926e-02747c4e635f;chatline1=I found something out about the fairy.;chatline2=It treasures the tree right here in the gym.;chatline3=I went to take an axe to it to prove it doesnt exist, but it appeared and defended the tree by taking my axe.;chatline4=Will you give me an axe to finish off the tree, and allow me to get my wife back?;chatline5=Or will you grab wood to repair the tree, but push my wife away even further?)
- }
- }
- stage=18
- {
- {
- description=Option 1: Give Abraham an iron axe.
- hint=Make sure to choose wisely.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- take_item(delay=1;itemid=Iron Axe;count=1)
- send_chat(delay=5;message=&bCelebi is infuriated with your actions, and attacks you in an outrage.)
- spawn_and_battle(delay=7;name=Celebi;shiny=false;bossLevel=3)
- skip_to_stage(delay=10;stage=19)
- }
- conditions
- {
- holding_item(flipped=False;itemid=Iron Axe)
- }
- type=chat_npc(uuid=ac2fd327-ba14-4aad-926e-02747c4e635f;chatline1=Thanks for the axe, now to get rid of this thing once and for all.)
- }
- {
- description=Option 2: Leave the gym and find spruce wood to repair the tree.
- hint=Make sure to choose wisely.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- skip_to_stage(delay=1;stage=20)
- send_chat(delay=2;message=&bYou decide to go collect wood to repair the tree.)
- }
- type=exit_zone(minx=980;maxx=1051;miny=78;maxy=116;minz=608;maxz=541;world=vanha)
- }
- }
- stage=19
- {
- {
- description=Fight the boss Celebi.
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=1;message=&bAs you strike the final blow, Celebi lets out a cry and sends you back in time, in the hope that you will make the right choice this time.)
- warp(delay=0;world=vanha;x=967;y=71;z=497)
- skip_to_stage(delay=5;stage=1)
- }
- type=kill_pokemon(spec=boss:3;name=Celebi)
- }
- {
- description=Fight the Boss Celebi
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- heal_pokemon(delay=0)
- send_chat(delay=2;message=&bYou run from the Celebi and are sent back in time, in the hope that you will make the right choices this time.)
- skip_to_stage(delay=4;stage=17)
- }
- type=flee_from_pokemon(name=Celebi)
- }
- {
- description=Fight the Boss Celebi
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- heal_pokemon(delay=0)
- send_chat(delay=2;message=&bYou are defeated by the Celebi and are sent back in time, in the hope that you will make the right choices this time.)
- skip_to_stage(delay=4;stage=17)
- }
- type=run_out_of_pokemon()
- }
- {
- description=Fight the Boss Celebi
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- heal_pokemon(delay=0)
- send_chat(delay=2;message=&bYou run from the Celebi and are sent back in time, in the hope that you will make the right choices this time.)
- skip_to_stage(delay=4;stage=17)
- }
- type=battle_end_abnormal()
- }
- }
- stage=20
- {
- {
- description=Collect 10 spruce logs.
- hint=Time to get choppin'!
- timestocomplete=10
- hidden=False
- infinite=False
- type=obtain_item(itemid=log)
- }
- }
- stage=21
- {
- {
- description=Head back to Celebi with the wood.
- hint=Celebi is still floating beside the tree.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=1;message=&bCelebi is glad that you returned to fix the tree, so take the wood and repair the tree.)
- }
- type=right_click_entity(uuid=8dca3cd6-1e64-4be9-a440-2d24083421d5)
- }
- }
- stage=22
- {
- {
- description=Repair the tree.
- hint=Right click on the trunk with a log.
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- send_chat(delay=0;message=&bCelebi seems pleased with your actions.)
- take_item(delay=1;itemid=log;count=10)
- spawn_and_battle(delay=0;name=Celebi;level=70;shiny=false)
- }
- conditions
- {
- holding_item(flipped=False;itemid=log)
- }
- type=right_click_block(minx=1019;maxx=1026;miny=89;maxy=95;minz=562;maxz=564;world=vanha)
- }
- }
- stage=23
- {
- {
- description=Fight the Celebi.
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=1;message=&bAs you strike the final blow, Celebi lets out a cry and sends you back in time. Perhaps you will make the right choice this time.)
- warp(delay=0;world=vanha;x=967;y=71;z=497)
- skip_to_stage(delay=5;stage=1)
- }
- type=kill_pokemon(name=Celebi)
- }
- {
- description=Fight the Boss Celebi
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- heal_pokemon(delay=0)
- send_chat(delay=2;message=&bYou run from the Celebi and are sent back in time. Maybe you will make the right choices this time.)
- skip_to_stage(delay=4;stage=17)
- }
- type=flee_from_pokemon(name=Celebi)
- }
- {
- description=Fight the Boss Celebi
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- heal_pokemon(delay=0)
- send_chat(delay=2;message=&bYou are defeated the Celebi and are sent back in time. Maybe you will make the right choices this time.)
- skip_to_stage(delay=4;stage=17)
- }
- type=run_out_of_pokemon()
- }
- {
- description=Fight the Boss Celebi
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- heal_pokemon(delay=0)
- send_chat(delay=2;message=&bYou run from the Celebi and are sent back in time. Maybe you will make the right choices this time.)
- skip_to_stage(delay=4;stage=17)
- }
- type=battle_end_abnormal()
- }
- {
- description=Fight the Celebi
- hint=
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- send_chat(delay=2;message=&bYou caught the Celebi, perhaps you should return to Sylvie and show her the Celebi.)
- skip_to_stage(delay=4;stage=24)
- }
- type=catch_pokemon(name=Celebi)
- }
- }
- stage=24
- {
- {
- description=Return to Sylvie to show her the Celebi
- hint=You remember where she is, right?
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- give_item(delay=2;itemid=GS Ball;count=1)
- send_chat(delay=3;message=&bYou are given a GS ball for your efforts.)
- show_title(delay=7;titletext=A Blank Mind;titlecolour=dark_green;subtitletext=Quest Completed)
- }
- conditions
- {
- carrying_pokemon(flipped=False;name=Celebi)
- }
- type=chat_npc(uuid=6abc58e7-42cb-40ff-bea9-5a3b02abae6e;chatline1=You found the fairy?;chatline2=Thanks, this proves I wasn't crazy. Now I can finally return home.;chatline3=Thank you for your efforts. Here, take this as a reward.)
- }
- }
- }
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