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MattBlower

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Sep 25th, 2018
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  1. A Blank Mind
  2.  
  3. requiredquestpoints=90
  4. rewardquestpoints=5
  5. canpreview=true
  6. previewtext=A man and woman's sanity is in question, all over the sighting of a fairy in Arvandor?
  7. ignoresquestlimit=False
  8. repeatdays=-1
  9. objectives
  10. {
  11. stage=0
  12. {
  13. {
  14. description=Quest Begins.
  15. hint=
  16. timestocomplete=1
  17. hidden=True
  18. infinite=False
  19. triggers
  20. {
  21. send_chat(delay=1;message=&bAs you walk through Arvandor, you find shreds of paper on the ground with meaningless words written on them. You decide to investigate what they mean.)
  22. give_item(delay=2;itemid=Paper;count=3)
  23. show_title(delay=7;titletext=A Blank Mind;titlecolour=dark_green;subtitletext=Legendary Quest Start)
  24. }
  25. conditions
  26. {
  27. has_completed(flipped=False;completedquestname=Passion is Key)
  28. }
  29. type=enter_zone(minx=942;maxx=979;miny=71;maxy=71;minz=491;maxz=513;world=vanha)
  30. }
  31. }
  32. stage=1
  33. {
  34. {
  35. description=A description
  36. hint=An optional hint
  37. timestocomplete=1
  38. hidden=True
  39. infinite=False
  40. triggers
  41. {
  42. skip_to_stage(delay=0;stage=1)
  43. }
  44. type=chat_npc(uuid=4d996de8-58b2-4dc3-9e5a-cfe5dcf9996f;chatline1=Shredded paper? Afraid I have no idea what you are on about.)
  45. }
  46. {
  47. description=A description
  48. hint=An optional hint
  49. timestocomplete=1
  50. hidden=True
  51. infinite=False
  52. triggers
  53. {
  54. skip_to_stage(delay=0;stage=1)
  55. }
  56. type=chat_npc(uuid=4caeddc1-8fcd-46fe-9ef8-1da3a582a5b9;chatline1=Papers in the fields?;chatline2=No idea personally, but might be worthwhile speaking to Zsolt, he knows most of the gossip around town.)
  57. }
  58. {
  59. description=Ask the townspeople for clues about the notes.
  60. hint=Make sure to speak to everyone.
  61. timestocomplete=1
  62. hidden=False
  63. infinite=False
  64. triggers
  65. {
  66. skip_to_stage(delay=0;stage=2)
  67. send_chat(delay=3;message=&bYou decide to investigate the house Zsolt talked about. An occurrence like this wouldn't normally happen in Arvandor. Something must be up.)
  68. }
  69. type=chat_npc(uuid=9ae76879-56d2-4092-97e7-2fc06247ad18;chatline1=Those scribbles? Yeah we were woken this morn' to the crazy old man crying, ripping and shredding these notes.;chatline2=Looked like he was having a tantrum about it.;chatline3=I recommend you stay away from his house on the North East of Arvandor, no idea what them crazies might do.;chatline4=You know, I heard from some of the other townsfolk that you can hear crying coming from his house.;chatline5=I haven't heard it myself, but it fits him.)
  70. }
  71. }
  72. stage=2
  73. {
  74. {
  75. description=Visit the crazy man's house
  76. hint=Retalk to Zsolt if you can't find it.
  77. timestocomplete=1
  78. hidden=False
  79. infinite=False
  80. triggers
  81. {
  82. send_chat(delay=1;message=&bAs you approach the house, you can hear sobbing coming from inside. You decide to investigate)
  83. }
  84. type=enter_zone(minx=1027;maxx=1034;miny=72;maxy=75;minz=388;maxz=396;world=vanha)
  85. }
  86. {
  87. description=Ask the townspeople for clues about the notes.
  88. hint=Make sure to speak to everyone.
  89. timestocomplete=1
  90. hidden=True
  91. infinite=True
  92. triggers
  93. {
  94. skip_to_stage(delay=0;stage=2)
  95. }
  96. type=chat_npc(uuid=9ae76879-56d2-4092-97e7-2fc06247ad18;chatline1=Those scribbles? Yeah we were woken this morn' to the crazy old man crying, ripping and shredding these notes.;chatline2=Looked like he was having a tantrum about it.;chatline3=I recommend you stay away from his house on the North East of Arvandor, no idea what them crazies might do.;chatline4=You know, I heard from some of the other townsfolk that you can hear crying coming from his house.;chatline5=I haven't heard it myself, but it fits him.)
  97. }
  98. }
  99. stage=3
  100. {
  101. {
  102. description=Check the house out.
  103. hint=It's up the stairs, you idiot.
  104. timestocomplete=1
  105. hidden=False
  106. infinite=False
  107. triggers
  108. {
  109. send_chat(delay=1;message=&e"Growlithe!! ATTACK!!")
  110. spawn_and_battle(delay=2;name=Growlithe;level=60;shiny=false)
  111. }
  112. type=enter_zone(minx=1039;maxx=1043;miny=76;maxy=78;minz=393;maxz=394;world=vanha)
  113. }
  114. }
  115. stage=4
  116. {
  117. {
  118. description=Defeat the Growlithe
  119. hint=
  120. timestocomplete=1
  121. hidden=True
  122. infinite=False
  123. triggers
  124. {
  125. send_chat(delay=2;message=&eHow could you- it's just- you can’t be real! No, none of you can be! You are all dead I tell you! No way you are alive! Dead!)
  126. warp(delay=4;world=vanha;x=1030;y=72;z=391)
  127. send_chat(delay=6;message=&bYou flee from the house due to his angry rage. You decide to ask around town as to why he is this way.)
  128. skip_to_stage(delay=7;stage=5)
  129. }
  130. type=kill_pokemon(name=Growlithe)
  131. }
  132. {
  133. description=Defeat the Growlithe
  134. hint=
  135. timestocomplete=1
  136. hidden=True
  137. infinite=False
  138. triggers
  139. {
  140. send_chat(delay=2;message=&eGet out of here ya ghost! I never wanna see any of ya’ll again!)
  141. warp(delay=4;world=vanha;x=1030;y=72;z=391)
  142. send_chat(delay=6;message=&bYou flee from the house due to his angry rage. You recompose yourself to try again.)
  143. skip_to_stage(delay=7;stage=3)
  144. }
  145. type=flee_from_pokemon(name=Growlithe)
  146. }
  147. {
  148. description=Defeat the Growlithe
  149. hint=
  150. timestocomplete=1
  151. hidden=True
  152. infinite=False
  153. triggers
  154. {
  155. send_chat(delay=2;message=&eGet out of here ya ghost! I never wanna see any of ya’ll again!)
  156. warp(delay=4;world=vanha;x=1030;y=72;z=391)
  157. send_chat(delay=6;message=&bYou flee from the house due to his angry rage. You recompose yourself to try again.)
  158. skip_to_stage(delay=7;stage=3)
  159. }
  160. type=run_out_of_pokemon()
  161. }
  162. {
  163. description=Defeat the Growlithe
  164. hint=
  165. timestocomplete=1
  166. hidden=True
  167. infinite=False
  168. triggers
  169. {
  170. send_chat(delay=2;message=&eGet out of here ya ghost! I never wanna see any of ya’ll again!)
  171. warp(delay=4;world=vanha;x=1030;y=72;z=391)
  172. send_chat(delay=6;message=&bYou flee from the house due to his angry rage. You recompose yourself to try again.)
  173. skip_to_stage(delay=7;stage=3)
  174. }
  175. type=battle_end_abnormal()
  176. }
  177. }
  178. stage=5
  179. {
  180. {
  181. description=Time to talk to all the townsfolk.
  182. hint=Have fun talking to everyone again!
  183. timestocomplete=1
  184. hidden=False
  185. infinite=False
  186. type=chat_npc(uuid=949c6e8b-8472-4314-be93-459e7ffd244e;chatline1=Oh dearest me, you met Ol’ Abraham… ya see dear, he didn’t always used to be like this, he was a very kind man once.;chatline2= But ever since his wife Sylvie disappeared… well, for some reason he couldn’t process why she was gone, proclaimed her dead along with the rest of us.;chatline3=He likes to live in his own world, he does. You just gotta remember, dear, he is a good person on the inside, just… confused.;chatline4=Sylvie, his old wife was the dearest sweetheart you could imagine, shame she is gone now. You see… she left because well.;chatline5= I mean, we kind of thought she was a little… crazy at times. One day, we woke up to hear her screaming how she saw some kind of fairy.;chatline6= I mean, you must understand how crazy that makes a person look, but some people didn’t want to be around her after that and she couldn’t take it and eventually left.;chatline7= Maybe Abraham would go back to his old self if she came back.)
  187. }
  188. }
  189. stage=6
  190. {
  191. {
  192. description=Find where Sylvie is now living
  193. hint=Its a little bit "chilly" for her now
  194. timestocomplete=1
  195. hidden=False
  196. infinite=False
  197. triggers
  198. {
  199. send_chat(delay=1;message=&bYou find a house in the snow that you believe belongs to Sylvie. You better go inside and check.)
  200. }
  201. type=enter_zone(minx=354;maxx=375;minz=-820;maxz=-837;world=vanha)
  202. }
  203. }
  204. stage=7
  205. {
  206. {
  207. description=Talk to Sylvie.
  208. hint=She is in the house you nard.
  209. timestocomplete=1
  210. hidden=False
  211. infinite=False
  212. type=chat_npc(uuid=6abc58e7-42cb-40ff-bea9-5a3b02abae6e;chatline1=Who are you? My Husband?;chatline2=Oh… you heard what happened. I know Abraham is in pain, but after being called crazy, ignored, treated as insane…;chatline3=I couldn’t take it anymore. I know what I saw! It was some kind of fairy.)
  213. }
  214. }
  215. stage=8
  216. {
  217. {
  218. description=Carry on talking to Sylvie.
  219. hint=She aint finished telling her story.
  220. timestocomplete=1
  221. hidden=False
  222. infinite=False
  223. triggers
  224. {
  225. send_chat(delay=1;message=&bYou decide to go speak to Mida.)
  226. }
  227. type=chat_npc(uuid=6abc58e7-42cb-40ff-bea9-5a3b02abae6e;chatline1=When I saw it I felt uncontrollable joy. I did my research on it… it shows up during times of happiness, or at least that’s what the fairytales say.;chatline2=If only you could prove to them that the fairy exists, then things would be different and I could come back, if only it were possible, but it’s not.;chatline3=You can’t make everybody happy, and the fairy only shows at times of joy, or when it has to protect the flora and fauna of Arvandor.;chatline4=But destroying things will only make it mad and it may never come back after.;chatline5=The only hope is to try and make people happy, the only person who could even try just sits by the lake in Arvandor all day… there’s no point.)
  228. }
  229. }
  230. stage=9
  231. {
  232. {
  233. description=Speak to Mida C. Askura.
  234. hint=He sits by the water all day.
  235. timestocomplete=1
  236. hidden=False
  237. infinite=False
  238. triggers
  239. {
  240. fire_command(delay=0;command=/perms user PLAYER permission set nucleus.kits.ABM true)
  241. fire_command(delay=1;command=sudo PLAYER kit ABM)
  242. fire_command(delay=8;command=/perms user PLAYER permission unset nucleus.kits.ABM)
  243. }
  244. type=chat_npc(uuid=81a73275-a061-4df7-862c-80a2d710bebe;chatline1=You want to make the people of Arvandor happy?;chatline2=Oh what a sweet thought, well the main thing that is a tad troublesome at the moment is the cave in.;chatline3=We need to find a way to help the people inside until we have the necessary gear to free them completely.;chatline4=You could collect some supplies and bring it to them, that would give all of us a big relief.;chatline5=Here, take this list and collect what is on it. Then come back to me and we will discuss how to get it to the people inside.)
  245. }
  246. {
  247. description=Respeak to Sylvie if needed.
  248. hint=This is for if you forget where Mida is.
  249. timestocomplete=1
  250. hidden=False
  251. infinite=True
  252. triggers
  253. {
  254. send_chat(delay=1;message=&bYou decide to go speak to Mida.)
  255. }
  256. type=chat_npc(uuid=6abc58e7-42cb-40ff-bea9-5a3b02abae6e;chatline1=When I saw it I felt uncontrollable joy. I did my research on it… it shows up during times of happiness, or at least that’s what the fairytales say.;chatline2=If only you could prove to them that the fairy exists, then things would be different and I could come back, if only it were possible, but it’s not.;chatline3=You can’t make everybody happy, and the fairy only shows at times of joy, or when it has to protect the flora and fauna of Arvandor.;chatline4=But destroying things will only make it mad and it may never come back after.;chatline5=The only hope is to try and make people happy, the only person who could even try just sits by the lake in Arvandor all day… there’s no point.)
  257. }
  258. }
  259. stage=10
  260. {
  261. {
  262. description=Collect 20 Carrots.
  263. hint=Defeat Deerling just outside of Arvandor for this.
  264. timestocomplete=20
  265. hidden=False
  266. infinite=False
  267. type=obtain_item(itemid=Carrot)
  268. }
  269. {
  270. description=Collect 10 Beef.
  271. hint=Defeat the Deerling just outside of Arvandor for this.
  272. timestocomplete=10
  273. hidden=False
  274. infinite=False
  275. type=obtain_item(itemid=Beef)
  276. }
  277. {
  278. description=Collect 10 Apples.
  279. hint=Defeat Audinos for these easily.
  280. timestocomplete=15
  281. hidden=False
  282. infinite=False
  283. type=obtain_item(itemid=Apple)
  284. }
  285. {
  286. description=Obtain 1 fresh water bottle.
  287. hint=Defeat Lotad in Ione for one of these.
  288. timestocomplete=1
  289. hidden=False
  290. infinite=False
  291. type=obtain_item(itemid=Fresh Water)
  292. }
  293. }
  294. stage=11
  295. {
  296. {
  297. description=Head back to Mida C. Askura
  298. hint=He is still by the waterside.
  299. timestocomplete=1
  300. hidden=False
  301. infinite=False
  302. type=chat_npc(uuid=81a73275-a061-4df7-862c-80a2d710bebe;chatline1=Ok, I think I have found a way to get the supplies to the people inside.;chatline2=All of the walls of the cave are not sound at all. It would be very risky to try to dig through.;chatline3= So, if you get a pokemon that can burrow at high speed through the ground, has a round and smooth shape to it, and won’t lose track of it’s direction.;chatline4=You should be able to get the supplies to the people by using the pokemon to dig down. I think a large Rock/Ground type will work well for the job.;chatline5=Bring the pokemon to a miner who will wait for you by the south side of Arvandor by the hill.)
  303. }
  304. }
  305. stage=12
  306. {
  307. {
  308. description=Catch an Onix.
  309. hint=They spawn around the Heill Portal area.
  310. timestocomplete=1
  311. hidden=False
  312. infinite=False
  313. type=catch_pokemon(name=Onix)
  314. }
  315. }
  316. stage=13
  317. {
  318. {
  319. description=Talk to Miner Joe.
  320. hint=He is on the south side of Arvandor.
  321. timestocomplete=1
  322. hidden=False
  323. infinite=False
  324. triggers
  325. {
  326. take_item(delay=1;itemid=Carrot;count=20)
  327. take_item(delay=2;itemid=Apple;count=15)
  328. take_item(delay=3;itemid=Beef;count=20)
  329. take_item(delay=4;itemid=Fresh Water;count=1)
  330. send_chat(delay=5;message=&bYou hand the items over to Miner Joe. You decide to head back to Mida to say you passed the items on.)
  331. }
  332. conditions
  333. {
  334. carrying_pokemon(flipped=False;name=Onix)
  335. }
  336. type=chat_npc(uuid=a3962083-784d-4508-89a8-2bd4732291d0;chatline1=You here with the supplies?;chatline2=You even have an Onix too. That's perfect!;chatline3=It's just the pokemon needed to get to the people in the cave.;chatline4=Thank you so much, this has practically made the village beam with joy.)
  337. }
  338. }
  339. stage=14
  340. {
  341. {
  342. description=Head back towards Mida.
  343. hint=He is still by the water.
  344. timestocomplete=1
  345. hidden=False
  346. infinite=False
  347. triggers
  348. {
  349. send_chat(delay=0;message=&bAs you head to the centre of town, you hear a woman screaming. You rush over to them to see what's up.)
  350. }
  351. type=enter_zone(minx=882;maxx=898;minz=610;maxz=629;world=vanha)
  352. }
  353. }
  354. stage=15
  355. {
  356. {
  357. description=Speak to Alexandra.
  358. hint=She is right in front of the pathway to the gym, by the tree.
  359. timestocomplete=1
  360. hidden=False
  361. infinite=False
  362. type=chat_npc(uuid=551fb600-5a63-4541-b517-74a697eb5652;chatline1=I heard a cry coming from the gym just now.;chatline2=I also saw Abraham head in there a little while ago, perhaps he has something to do with it.;chatline3=Perhaps you should go and investigate.)
  363. }
  364. }
  365. stage=16
  366. {
  367. {
  368. description=Enter the gym.
  369. hint=Just follow the path.
  370. timestocomplete=1
  371. hidden=False
  372. infinite=False
  373. triggers
  374. {
  375. send_chat(delay=2;message=&bAs you enter the gym, you notice a man standing by the tree with a green creature right next to him.)
  376. }
  377. type=enter_zone(minx=981;maxx=987;minz=592;maxz=598;world=vanha)
  378. }
  379. }
  380. stage=17
  381. {
  382. {
  383. description=Talk to Abraham.
  384. hint=He is next to the tree.
  385. timestocomplete=1
  386. hidden=False
  387. infinite=False
  388. triggers
  389. {
  390. give_item(delay=3;itemid=Iron Axe;count=1)
  391. send_chat(delay=4;message=&bYou decide to ponder the options, which one will you choose?)
  392. }
  393. type=chat_npc(uuid=ac2fd327-ba14-4aad-926e-02747c4e635f;chatline1=I found something out about the fairy.;chatline2=It treasures the tree right here in the gym.;chatline3=I went to take an axe to it to prove it doesnt exist, but it appeared and defended the tree by taking my axe.;chatline4=Will you give me an axe to finish off the tree, and allow me to get my wife back?;chatline5=Or will you grab wood to repair the tree, but push my wife away even further?)
  394. }
  395. }
  396. stage=18
  397. {
  398. {
  399. description=Option 1: Give Abraham an iron axe.
  400. hint=Make sure to choose wisely.
  401. timestocomplete=1
  402. hidden=False
  403. infinite=False
  404. triggers
  405. {
  406. take_item(delay=1;itemid=Iron Axe;count=1)
  407. send_chat(delay=5;message=&bCelebi is infuriated with your actions, and attacks you in an outrage.)
  408. spawn_and_battle(delay=7;name=Celebi;shiny=false;bossLevel=3)
  409. skip_to_stage(delay=10;stage=19)
  410. }
  411. conditions
  412. {
  413. holding_item(flipped=False;itemid=Iron Axe)
  414. }
  415. type=chat_npc(uuid=ac2fd327-ba14-4aad-926e-02747c4e635f;chatline1=Thanks for the axe, now to get rid of this thing once and for all.)
  416. }
  417. {
  418. description=Option 2: Leave the gym and find spruce wood to repair the tree.
  419. hint=Make sure to choose wisely.
  420. timestocomplete=1
  421. hidden=False
  422. infinite=False
  423. triggers
  424. {
  425. skip_to_stage(delay=1;stage=20)
  426. send_chat(delay=2;message=&bYou decide to go collect wood to repair the tree.)
  427. }
  428. type=exit_zone(minx=980;maxx=1051;miny=78;maxy=116;minz=608;maxz=541;world=vanha)
  429. }
  430. }
  431. stage=19
  432. {
  433. {
  434. description=Fight the boss Celebi.
  435. hint=
  436. timestocomplete=1
  437. hidden=True
  438. infinite=False
  439. triggers
  440. {
  441. send_chat(delay=1;message=&bAs you strike the final blow, Celebi lets out a cry and sends you back in time, in the hope that you will make the right choice this time.)
  442. warp(delay=0;world=vanha;x=967;y=71;z=497)
  443. skip_to_stage(delay=5;stage=1)
  444. }
  445. type=kill_pokemon(spec=boss:3;name=Celebi)
  446. }
  447. {
  448. description=Fight the Boss Celebi
  449. hint=
  450. timestocomplete=1
  451. hidden=True
  452. infinite=False
  453. triggers
  454. {
  455. heal_pokemon(delay=0)
  456. send_chat(delay=2;message=&bYou run from the Celebi and are sent back in time, in the hope that you will make the right choices this time.)
  457. skip_to_stage(delay=4;stage=17)
  458. }
  459. type=flee_from_pokemon(name=Celebi)
  460. }
  461. {
  462. description=Fight the Boss Celebi
  463. hint=
  464. timestocomplete=1
  465. hidden=True
  466. infinite=False
  467. triggers
  468. {
  469. heal_pokemon(delay=0)
  470. send_chat(delay=2;message=&bYou are defeated by the Celebi and are sent back in time, in the hope that you will make the right choices this time.)
  471. skip_to_stage(delay=4;stage=17)
  472. }
  473. type=run_out_of_pokemon()
  474. }
  475. {
  476. description=Fight the Boss Celebi
  477. hint=
  478. timestocomplete=1
  479. hidden=True
  480. infinite=False
  481. triggers
  482. {
  483. heal_pokemon(delay=0)
  484. send_chat(delay=2;message=&bYou run from the Celebi and are sent back in time, in the hope that you will make the right choices this time.)
  485. skip_to_stage(delay=4;stage=17)
  486. }
  487. type=battle_end_abnormal()
  488. }
  489. }
  490. stage=20
  491. {
  492. {
  493. description=Collect 10 spruce logs.
  494. hint=Time to get choppin'!
  495. timestocomplete=10
  496. hidden=False
  497. infinite=False
  498. type=obtain_item(itemid=log)
  499. }
  500. }
  501. stage=21
  502. {
  503. {
  504. description=Head back to Celebi with the wood.
  505. hint=Celebi is still floating beside the tree.
  506. timestocomplete=1
  507. hidden=False
  508. infinite=False
  509. triggers
  510. {
  511. send_chat(delay=1;message=&bCelebi is glad that you returned to fix the tree, so take the wood and repair the tree.)
  512. }
  513. type=right_click_entity(uuid=8dca3cd6-1e64-4be9-a440-2d24083421d5)
  514. }
  515. }
  516. stage=22
  517. {
  518. {
  519. description=Repair the tree.
  520. hint=Right click on the trunk with a log.
  521. timestocomplete=1
  522. hidden=False
  523. infinite=False
  524. triggers
  525. {
  526. send_chat(delay=0;message=&bCelebi seems pleased with your actions.)
  527. take_item(delay=1;itemid=log;count=10)
  528. spawn_and_battle(delay=0;name=Celebi;level=70;shiny=false)
  529. }
  530. conditions
  531. {
  532. holding_item(flipped=False;itemid=log)
  533. }
  534. type=right_click_block(minx=1019;maxx=1026;miny=89;maxy=95;minz=562;maxz=564;world=vanha)
  535. }
  536. }
  537. stage=23
  538. {
  539. {
  540. description=Fight the Celebi.
  541. hint=
  542. timestocomplete=1
  543. hidden=True
  544. infinite=False
  545. triggers
  546. {
  547. send_chat(delay=1;message=&bAs you strike the final blow, Celebi lets out a cry and sends you back in time. Perhaps you will make the right choice this time.)
  548. warp(delay=0;world=vanha;x=967;y=71;z=497)
  549. skip_to_stage(delay=5;stage=1)
  550. }
  551. type=kill_pokemon(name=Celebi)
  552. }
  553. {
  554. description=Fight the Boss Celebi
  555. hint=
  556. timestocomplete=1
  557. hidden=True
  558. infinite=False
  559. triggers
  560. {
  561. heal_pokemon(delay=0)
  562. send_chat(delay=2;message=&bYou run from the Celebi and are sent back in time. Maybe you will make the right choices this time.)
  563. skip_to_stage(delay=4;stage=17)
  564. }
  565. type=flee_from_pokemon(name=Celebi)
  566. }
  567. {
  568. description=Fight the Boss Celebi
  569. hint=
  570. timestocomplete=1
  571. hidden=True
  572. infinite=False
  573. triggers
  574. {
  575. heal_pokemon(delay=0)
  576. send_chat(delay=2;message=&bYou are defeated the Celebi and are sent back in time. Maybe you will make the right choices this time.)
  577. skip_to_stage(delay=4;stage=17)
  578. }
  579. type=run_out_of_pokemon()
  580. }
  581. {
  582. description=Fight the Boss Celebi
  583. hint=
  584. timestocomplete=1
  585. hidden=True
  586. infinite=False
  587. triggers
  588. {
  589. heal_pokemon(delay=0)
  590. send_chat(delay=2;message=&bYou run from the Celebi and are sent back in time. Maybe you will make the right choices this time.)
  591. skip_to_stage(delay=4;stage=17)
  592. }
  593. type=battle_end_abnormal()
  594. }
  595. {
  596. description=Fight the Celebi
  597. hint=
  598. timestocomplete=1
  599. hidden=True
  600. infinite=False
  601. triggers
  602. {
  603. send_chat(delay=2;message=&bYou caught the Celebi, perhaps you should return to Sylvie and show her the Celebi.)
  604. skip_to_stage(delay=4;stage=24)
  605. }
  606. type=catch_pokemon(name=Celebi)
  607. }
  608. }
  609. stage=24
  610. {
  611. {
  612. description=Return to Sylvie to show her the Celebi
  613. hint=You remember where she is, right?
  614. timestocomplete=1
  615. hidden=False
  616. infinite=False
  617. triggers
  618. {
  619. give_item(delay=2;itemid=GS Ball;count=1)
  620. send_chat(delay=3;message=&bYou are given a GS ball for your efforts.)
  621. show_title(delay=7;titletext=A Blank Mind;titlecolour=dark_green;subtitletext=Quest Completed)
  622. }
  623. conditions
  624. {
  625. carrying_pokemon(flipped=False;name=Celebi)
  626. }
  627. type=chat_npc(uuid=6abc58e7-42cb-40ff-bea9-5a3b02abae6e;chatline1=You found the fairy?;chatline2=Thanks, this proves I wasn't crazy. Now I can finally return home.;chatline3=Thank you for your efforts. Here, take this as a reward.)
  628. }
  629. }
  630. }
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