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- Rastakhan
- Phase 1
- Cleave bodyguards+rastakhan
- Stack up to split leap
- Run away if targeted by purification
- dodge toads from plague of toads
- Phase 2
- Do not stand in bwonsamdi's aura of death, tank him on right side of room
- Taunt swap on every scorching detonation to keep aura of death stacks lower
- Ranged be spread 7+yds for plague of fire
- Kill zombie dust totem ASAP
- drop death rifts at edge of room
- Half the healers and most DPS need to run to bwonsamdi at end of phase two
- Phase 3 60%
- DEATH REALM:
- death rifts remove withering, call out a player to remove stacks every 2-3s
- run against inevitable end, melee stay at max melee range
- Dodge dread reapings
- LIVING REALM:
- scorching detonation and zombie dust only
- TRY CCing adds
- 2 adds spawn that need to be tanked
- phantom of rage tanked away, 10yd smash healing debuff
- phantom of retribution interrupt grave bolt
- soeak seal of bwonsamdi zones
- Phase 4 Bwonsamdi 50%
- detonation, toads, fire, death's door, inevitable end
- Mekkatorque
- Phase 1
- Dodge buster cannon
- Get away from him and landing zone when he uses heavy thrusters
- Gigavolt charge, debuffed players must break line of site from each other and raid, 3 raid markers on them and 3 markers on ground
- World enlarger, Dont step on shrunk players, shrunk players disable mechs by getting inside and inputting code. code is above mech but only people outside can see it!
- 2 spark bot players will tell each other what button to press
- Phase 2 40%
- Mechatorque immune, dodge things, continue to do mechanics of phase 1, no step on smol
- Phase 3
- Same as phase 1 but faster, hero here
- Blockade
- Phase 1
- Split raid evenly between 2 boats, kill both bosses at same time
- Katherine:
- Move away with crackling lightning
- Dodge orbs during voltaic flash
- DPS through shield and interrupt empowerement
- Joseph:
- sea storm patches in center of ship
- move to other side of ship with tempting song
- kill siren asap
- break shield interrupt empowerement
- use pedestal once both bosses are dead
- Phase 2
- 4yd+ spread during sea swell
- soeak patches with storm's wail debuff, expire away from boss, spawns add
- slow and kill energized storm
- multiple people soak ire of the deep, at least 3
- Jaina
- Break people out of ice blocks
- Phase 1
- move away from people and into searing pitch when marked with avalanche
- dodge freezing blast waves
- run 30yds+ away from jaina and stand in pitch for ring of ice
- throw barrels off ship
- use ballista to kill kul tirans
- dodge bombard zones
- healers dispel grasp of frost
- Intermission 1
- find jaina and interrupt
- Phase 2
- If marked with broadside stand next to barrel to blow them up
- run siegebreaker and extra broadsides away from raid
- avoid hand of frost projectiles
- move out of glacial ray
- move away from icefall and smaller comets
- Intermission 2
- Hero and nuke wall of ice
- Do not get too close to jaina
- Kill elemental and run away when heart of frost debuffed
- Move away from elemental when it's full energy, it will frost nova
- Free nathanos and dodge arcane barrage
- Phase 3
- Stagger chilling touches so we're not all frozen at once
- break people out so they don't get ice lanced
- kill prismatic image
- move out of ray
- move away from icefall and smaller comets
- face jaina away
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