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Nov 3rd, 2023
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  1. Mono path[0] = 'D:/Program Files (x86)/Steam/steamapps/common/For The King II/For The King II_Data/Managed'
  2. Mono config path = 'D:/Program Files (x86)/Steam/steamapps/common/For The King II/MonoBleedingEdge/etc'
  3. Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
  4. [Subsystems] Discovering subsystems at path D:/Program Files (x86)/Steam/steamapps/common/For The King II/For The King II_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1; jobified=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08)
  9. Vendor: NVIDIA
  10. VRAM: 5968 MB
  11. Driver: 31.0.15.3713
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.146 seconds
  14. <RI> Initializing input.
  15. New input system (experimental) initialized
  16. Using XInput
  17. <RI> Initialized touch support.
  18. UnloadTime: 0.707000 ms
  19. [InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: LOST_FOCUS
  20. [RouterMono.Start] AppConfig Loaded.
  21. [AppConfigManager]
  22. {
  23. "RobustLogInput": false,
  24. "RobustLogNavigation": false,
  25. "RobustLogOnScreenKeyboard": false,
  26. "RobustLogChat": false,
  27. "RobustLogAdventureDirector": false,
  28. "RobustLogMemory": false,
  29. "BlockNetworkUnsafeCheats": true,
  30. "RestartSteamAppIfNecessary": true,
  31. "GenerateMockLobbies": false,
  32. "SkipSplashScreens": false,
  33. "SkipIntroCinematic": false,
  34. "SkipOutroCinematic": false,
  35. "EncryptFiles": true,
  36. "LongPressChatDelay": 1,
  37. "LongPressPlayerSummary": 1,
  38. "RightStickAxisDeadZone": 0.200000003,
  39. "StartAppWithInputDebugging": false,
  40. "HideCursorTimeout": 10,
  41. "ForceOnscreenKeyboardInput": false,
  42. "HideUnjoinableLobbies": false,
  43. "LogMissingLoc": false
  44. }
  45. [RouterMono.Start] Loading Env Configs.
  46. File: D:\Program Files (x86)\Steam\steamapps\common\For The King II\FTK2Config.json Changed
  47. Initialising SaveGameHelper.
  48. User is present.
  49. Creating user data at C:\Users\Cyclo\AppData\LocalLow\IronOak Games\For The King II\User.ftk2
  50. User data created at C:\Users\Cyclo\AppData\LocalLow\IronOak Games\For The King II\User.ftk2
  51. Listing game runs at C:\Users\Cyclo\AppData\LocalLow\IronOak Games\For The King II\GameRuns\
  52. [RouterMono.Start] Env Loaded.
  53. [RouterMono.Start] Env Loaded.
  54. [RouterMono.Start] Core helpers initialized.
  55. Steam initialised OK!
  56. [RouterMono.Start] PublishPlatformHelper Successful.
  57. [RouterMono.Start] PublishPlatformHelper Steam Starting.
  58.  
  59. Router (RouterMono) ->
  60. [Router] Checking for steam invite code on launch!
  61. [Router] steam launch command line value:
  62. [RouterMono.Start] PublishPlatformHelper Steam Successful.
  63. [RouterMono.Start] Setting UI Layout DontDestroy.
  64. [RouterMono.Start] Setting Network.
  65. [RouterMono.Start] Starting LoadLaunchAssetsAsync.
  66. [RouterMono.Start] Starting Localization of UI Documents.
  67. Login success: PlayfabId: 8DE235B8C06ECF43, NewlyCreated?: False
  68. 76561198107224608
  69. [Router] LGS version 1.0.11+d5eb407fc1d2+STEAM
  70. [Router] PLATFORM STEAM
  71. [Router] PLATFORM USER sticky vicky, 76561198107224608
  72. photon username is sticky vicky
  73. _orderedGameActionMessageCount being reset
  74. CommandBuffer: temporary render texture not found while executing (Blit source)
  75. {"StoneHeroesOfTheWeek":"[{\"Guid\":\"f6bd7922-4fba-4c94-b528-16480b1de39b\",\"CharacterConfig\":\"HUNTER\",\"Equipment\":[\"BOW_HUNTER_BASIC_00\"],\"SkinColor\":\"98654CFF\",\"PrimaryColor\":\"376D76FF\",\"SecondaryColor\":\"726280FF\",\"HairColor\":\"4C897AFF\",\"BodyType\":\"M\",\"AdventureConfigId\":\"STORY_1_1\",\"ZoneName\":\"FOREST_LEVEL_0_GUARDHOUSE\",\"DateTime\":\"2023-06-09T12:10:59.8808479-07:00\",\"Platform\":\"NONE\",\"PlatformUserId\":\"EDITOR_ryanm\",\"DisplayName\":\"Ryan\",\"CharacterLevel\":0,\"Difficulty\":\"APPRENTICE_STORY_1_1\",\"CustomData\":\"\"}]"}
  76. [RouterMono.Start] Splash Completed.
  77. Splash complete!
  78. AudioConfig.LoadAddressables() succeeded!
  79. Time elapsed loading all gTables 23019
  80. Time elapsed loading all gTables 0
  81. Time elapsed loading common assets 161
  82. The referenced script on this Behaviour (Game Object '<null>') is missing!
  83. The referenced script on this Behaviour (Game Object '<null>') is missing!
  84. The referenced script on this Behaviour (Game Object '<null>') is missing!
  85. The referenced script on this Behaviour (Game Object '<null>') is missing!
  86. The referenced script on this Behaviour (Game Object '<null>') is missing!
  87. The referenced script on this Behaviour (Game Object '<null>') is missing!
  88. The referenced script on this Behaviour (Game Object '<null>') is missing!
  89. The referenced script on this Behaviour (Game Object '<null>') is missing!
  90. The referenced script on this Behaviour (Game Object '<null>') is missing!
  91. The referenced script on this Behaviour (Game Object '<null>') is missing!
  92. The referenced script on this Behaviour (Game Object '<null>') is missing!
  93. The referenced script on this Behaviour (Game Object '<null>') is missing!
  94. The referenced script on this Behaviour (Game Object '<null>') is missing!
  95. The referenced script on this Behaviour (Game Object '<null>') is missing!
  96. The referenced script on this Behaviour (Game Object '<null>') is missing!
  97. The referenced script on this Behaviour (Game Object '<null>') is missing!
  98. The referenced script on this Behaviour (Game Object '<null>') is missing!
  99. The referenced script on this Behaviour (Game Object '<null>') is missing!
  100. The referenced script on this Behaviour (Game Object '<null>') is missing!
  101. The referenced script on this Behaviour (Game Object '<null>') is missing!
  102. The referenced script on this Behaviour (Game Object '<null>') is missing!
  103. The referenced script on this Behaviour (Game Object '<null>') is missing!
  104. The referenced script on this Behaviour (Game Object '<null>') is missing!
  105. The referenced script on this Behaviour (Game Object '<null>') is missing!
  106. The referenced script on this Behaviour (Game Object '<null>') is missing!
  107. The referenced script on this Behaviour (Game Object '<null>') is missing!
  108. The referenced script on this Behaviour (Game Object '<null>') is missing!
  109. The referenced script on this Behaviour (Game Object '<null>') is missing!
  110. The referenced script on this Behaviour (Game Object '<null>') is missing!
  111. The referenced script on this Behaviour (Game Object '<null>') is missing!
  112. The referenced script on this Behaviour (Game Object '<null>') is missing!
  113. The referenced script on this Behaviour (Game Object '<null>') is missing!
  114. The referenced script on this Behaviour (Game Object '<null>') is missing!
  115. The referenced script on this Behaviour (Game Object '<null>') is missing!
  116. The referenced script on this Behaviour (Game Object '<null>') is missing!
  117. The referenced script on this Behaviour (Game Object '<null>') is missing!
  118. [InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: ROUTE_CHANGE CinematicController
  119. CINEMATIC COMPLETE!
  120. [RouterMono.Start] Initializing Viewhelpers.
  121. [BugReportViewHelper._navigationId] changing from 0 => 0
  122. [BugReportViewHelper.__navigationId_quitModal] changing from 0 => 0
  123. [BugReportViewHelper._navigationId] changing from 0 => 0
  124. [BugReportViewHelper.__navigationId_quitModal] changing from 0 => 0
  125. [RouterMono.Start] Initializing Directors and Controllers.
  126. Unloading 7 Unused Serialized files (Serialized files now loaded: 2)
  127. [Router]
  128. [RouterMono.Start] Registering command line.
  129. Unloading 83508 unused Assets to reduce memory usage. Loaded Objects now: 36904.
  130. Total: 160.248000 ms (FindLiveObjects: 6.961300 ms CreateObjectMapping: 17.714600 ms MarkObjects: 65.731300 ms DeleteObjects: 69.840200 ms)
  131.  
  132. Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
  133. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 36904.
  134. Total: 81.113800 ms (FindLiveObjects: 1.939400 ms CreateObjectMapping: 3.072100 ms MarkObjects: 75.774300 ms DeleteObjects: 0.327200 ms)
  135.  
  136. Created Portrait Camera
  137. [InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: ENCYCLOPEDIA_TOPIC_CHANGE
  138. Initialization after addressables took 1281 ms
  139. [InputController.RequestDisable] <color=#cf2828>DISABLED</color> by ROUTE_CHANGE MAIN_MENU
  140. [Router] New Route: MAIN_MENU
  141. [Router] Initializing Route MAIN_MENU
  142. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  143. Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 40492.
  144. Total: 74.173000 ms (FindLiveObjects: 2.380100 ms CreateObjectMapping: 1.376900 ms MarkObjects: 70.221000 ms DeleteObjects: 0.194400 ms)
  145.  
  146. [SettingsViewHelper._onFocusSettingsRow] Could not find an input...
  147. [InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: ROUTE_CHANGE MainMenuDirector
  148. [InputController.RequestDisable] <color=#cf2828>DISABLED</color> by LOST_FOCUS
  149. [InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: LOST_FOCUS
  150. [Router] [RouterMono.OnClose._defaultTransition] MainMenuDirector:
  151. [Router] Unload additive scene
  152. [InputController.RequestDisable] <color=#cf2828>DISABLED</color> by ROUTE_CHANGE LORE_STORE
  153. [Router] Initializing Route LORE_STORE
  154. [SettingsViewHelper._onFocusSettingsRow] Could not find an input...
  155. [UIToolkitHelper._registryEntryDetachFromPanelEvent] Unregistered 72 items
  156. [InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: ROUTE_CHANGE LoreStoreDirector
  157. SHOW CALLED
  158. SHOW CALLED
  159. SHOW CALLED
  160. [Router] [RouterMono.OnClose._defaultTransition] LoreStoreDirector:
  161. [Router] Unload additive scene
  162. [InputController.RequestDisable] <color=#cf2828>DISABLED</color> by ROUTE_CHANGE MAIN_MENU
  163. [Router] Initializing Route MAIN_MENU
  164. Song is already loaded in Music Player.
  165. Music section is already playing!
  166. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  167. [SettingsViewHelper._onFocusSettingsRow] Could not find an input...
  168. Unloading 1700 unused Assets to reduce memory usage. Loaded Objects now: 41867.
  169. Total: 80.729500 ms (FindLiveObjects: 2.289400 ms CreateObjectMapping: 3.070600 ms MarkObjects: 74.232600 ms DeleteObjects: 1.136300 ms)
  170.  
  171. [InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: ROUTE_CHANGE MainMenuDirector
  172. [UIToolkitHelper._registryEntryDetachFromPanelEvent] Unregistered 115 items
  173. [Router] [RouterMono.OnClose._defaultTransition] MainMenuDirector:
  174. [Router] Unload additive scene
  175. [InputController.RequestDisable] <color=#cf2828>DISABLED</color> by ROUTE_CHANGE LORE_STORE
  176. [Router] Initializing Route LORE_STORE
  177. [SettingsViewHelper._onFocusSettingsRow] Could not find an input...
  178. [InputController.ReleaseDisable] <color=#53c125>ENABLED</color> - released: ROUTE_CHANGE LoreStoreDirector
  179. [UIToolkitHelper._registryEntryDetachFromPanelEvent] Unregistered 72 items
  180. [RouterHelper.QuitSafely] Entered
  181. [RouterHelper.QuitSafely] Entered
  182. Setting up 8 worker threads for Enlighten.
  183. Memory Statistics:
  184. [ALLOC_TEMP_TLS] TLS Allocator
  185. StackAllocators :
  186. [ALLOC_TEMP_MAIN]
  187. Peak usage frame count: [0-1.0 KB]: 1070 frames, [2.0 KB-4.0 KB]: 1 frames, [4.0 KB-8.0 KB]: 2804 frames, [8.0 KB-16.0 KB]: 1024 frames, [16.0 KB-32.0 KB]: 3996 frames, [32.0 KB-64.0 KB]: 10 frames, [64.0 KB-128.0 KB]: 6 frames, [128.0 KB-256.0 KB]: 2 frames, [4.0 MB-8.0 MB]: 4 frames
  188. Initial Block Size 4.0 MB
  189. Current Block Size 8.0 MB
  190. Peak Allocated Bytes 7.8 MB
  191. Overflow Count 9453
  192. [ALLOC_TEMP_Loading.AsyncRead]
  193. Initial Block Size 64.0 KB
  194. Current Block Size 128.0 KB
  195. Peak Allocated Bytes 128.0 KB
  196. Overflow Count 1
  197. [ALLOC_TEMP_Loading.PreloadManager]
  198. Initial Block Size 256.0 KB
  199. Current Block Size 0.5 MB
  200. Peak Allocated Bytes 509.1 KB
  201. Overflow Count 148
  202. [ALLOC_TEMP_Background Job.Worker 8]
  203. Initial Block Size 32.0 KB
  204. Current Block Size 32.0 KB
  205. Peak Allocated Bytes 66 B
  206. Overflow Count 0
  207. [ALLOC_TEMP_Job.Worker 6]
  208. Initial Block Size 256.0 KB
  209. Current Block Size 256.0 KB
  210. Peak Allocated Bytes 8.9 KB
  211. Overflow Count 0
  212. [ALLOC_TEMP_Job.Worker 0]
  213. Initial Block Size 256.0 KB
  214. Current Block Size 256.0 KB
  215. Peak Allocated Bytes 8.0 KB
  216. Overflow Count 0
  217. [ALLOC_TEMP_Background Job.Worker 10]
  218. Initial Block Size 32.0 KB
  219. Current Block Size 32.0 KB
  220. Peak Allocated Bytes 424 B
  221. Overflow Count 0
  222. [ALLOC_TEMP_Background Job.Worker 9]
  223. Initial Block Size 32.0 KB
  224. Current Block Size 32.0 KB
  225. Peak Allocated Bytes 66 B
  226. Overflow Count 0
  227. [ALLOC_TEMP_Job.Worker 5]
  228. Initial Block Size 256.0 KB
  229. Current Block Size 256.0 KB
  230. Peak Allocated Bytes 77.6 KB
  231. Overflow Count 0
  232. [ALLOC_TEMP_Background Job.Worker 14]
  233. Initial Block Size 32.0 KB
  234. Current Block Size 32.0 KB
  235. Peak Allocated Bytes 54 B
  236. Overflow Count 0
  237. [ALLOC_TEMP_Background Job.Worker 6]
  238. Initial Block Size 32.0 KB
  239. Current Block Size 32.0 KB
  240. Peak Allocated Bytes 66 B
  241. Overflow Count 0
  242. [ALLOC_TEMP_Job.Worker 4]
  243. Initial Block Size 256.0 KB
  244. Current Block Size 256.0 KB
  245. Peak Allocated Bytes 15.4 KB
  246. Overflow Count 0
  247. [ALLOC_TEMP_Job.Worker 14]
  248. Initial Block Size 256.0 KB
  249. Current Block Size 256.0 KB
  250. Peak Allocated Bytes 78.1 KB
  251. Overflow Count 0
  252. [ALLOC_TEMP_Job.Worker 3]
  253. Initial Block Size 256.0 KB
  254. Current Block Size 256.0 KB
  255. Peak Allocated Bytes 71.3 KB
  256. Overflow Count 0
  257. [ALLOC_TEMP_Job.Worker 13]
  258. Initial Block Size 256.0 KB
  259. Current Block Size 256.0 KB
  260. Peak Allocated Bytes 101.8 KB
  261. Overflow Count 0
  262. [ALLOC_TEMP_Background Job.Worker 12]
  263. Initial Block Size 32.0 KB
  264. Current Block Size 32.0 KB
  265. Peak Allocated Bytes 54 B
  266. Overflow Count 0
  267. [ALLOC_TEMP_EnlightenWorker] x 8
  268. Initial Block Size 64.0 KB
  269. Current Block Size 64.0 KB
  270. Peak Allocated Bytes 54 B
  271. Overflow Count 0
  272. [ALLOC_TEMP_Background Job.Worker 15]
  273. Initial Block Size 32.0 KB
  274. Current Block Size 32.0 KB
  275. Peak Allocated Bytes 66 B
  276. Overflow Count 0
  277. [ALLOC_TEMP_Background Job.Worker 1]
  278. Initial Block Size 32.0 KB
  279. Current Block Size 44.0 KB
  280. Peak Allocated Bytes 41.0 KB
  281. Overflow Count 0
  282. [ALLOC_TEMP_Background Job.Worker 2]
  283. Initial Block Size 32.0 KB
  284. Current Block Size 32.0 KB
  285. Peak Allocated Bytes 1.5 KB
  286. Overflow Count 0
  287. [ALLOC_TEMP_Background Job.Worker 7]
  288. Initial Block Size 32.0 KB
  289. Current Block Size 32.0 KB
  290. Peak Allocated Bytes 66 B
  291. Overflow Count 0
  292. [ALLOC_TEMP_UnityGfxDeviceWorker]
  293. Initial Block Size 256.0 KB
  294. Current Block Size 256.0 KB
  295. Peak Allocated Bytes 203.3 KB
  296. Overflow Count 0
  297. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
  298. Initial Block Size 64.0 KB
  299. Current Block Size 64.0 KB
  300. Peak Allocated Bytes 0 B
  301. Overflow Count 0
  302. [ALLOC_TEMP_Background Job.Worker 5]
  303. Initial Block Size 32.0 KB
  304. Current Block Size 36.0 KB
  305. Peak Allocated Bytes 32.0 KB
  306. Overflow Count 2
  307. [ALLOC_TEMP_Job.Worker 9]
  308. Initial Block Size 256.0 KB
  309. Current Block Size 256.0 KB
  310. Peak Allocated Bytes 12.6 KB
  311. Overflow Count 0
  312. [ALLOC_TEMP_Background Job.Worker 13]
  313. Initial Block Size 32.0 KB
  314. Current Block Size 32.0 KB
  315. Peak Allocated Bytes 54 B
  316. Overflow Count 0
  317. [ALLOC_TEMP_Job.Worker 8]
  318. Initial Block Size 256.0 KB
  319. Current Block Size 256.0 KB
  320. Peak Allocated Bytes 14.8 KB
  321. Overflow Count 0
  322. [ALLOC_TEMP_Job.Worker 7]
  323. Initial Block Size 256.0 KB
  324. Current Block Size 256.0 KB
  325. Peak Allocated Bytes 9.8 KB
  326. Overflow Count 0
  327. [ALLOC_TEMP_Job.Worker 1]
  328. Initial Block Size 256.0 KB
  329. Current Block Size 256.0 KB
  330. Peak Allocated Bytes 75.1 KB
  331. Overflow Count 0
  332. [ALLOC_TEMP_Job.Worker 2]
  333. Initial Block Size 256.0 KB
  334. Current Block Size 256.0 KB
  335. Peak Allocated Bytes 9.4 KB
  336. Overflow Count 0
  337. [ALLOC_TEMP_Background Job.Worker 3]
  338. Initial Block Size 32.0 KB
  339. Current Block Size 32.0 KB
  340. Peak Allocated Bytes 1.5 KB
  341. Overflow Count 0
  342. [ALLOC_TEMP_Background Job.Worker 11]
  343. Initial Block Size 32.0 KB
  344. Current Block Size 32.0 KB
  345. Peak Allocated Bytes 66 B
  346. Overflow Count 0
  347. [ALLOC_TEMP_Job.Worker 10]
  348. Initial Block Size 256.0 KB
  349. Current Block Size 256.0 KB
  350. Peak Allocated Bytes 3.1 KB
  351. Overflow Count 0
  352. [ALLOC_TEMP_Background Job.Worker 0]
  353. Initial Block Size 32.0 KB
  354. Current Block Size 32.0 KB
  355. Peak Allocated Bytes 54 B
  356. Overflow Count 0
  357. [ALLOC_TEMP_HIDInput]
  358. Initial Block Size 64.0 KB
  359. Current Block Size 64.0 KB
  360. Peak Allocated Bytes 10.8 KB
  361. Overflow Count 0
  362. [ALLOC_TEMP_Job.Worker 11]
  363. Initial Block Size 256.0 KB
  364. Current Block Size 256.0 KB
  365. Peak Allocated Bytes 75.2 KB
  366. Overflow Count 0
  367. [ALLOC_TEMP_Job.Worker 12]
  368. Initial Block Size 256.0 KB
  369. Current Block Size 256.0 KB
  370. Peak Allocated Bytes 8.9 KB
  371. Overflow Count 0
  372. [ALLOC_TEMP_Background Job.Worker 4]
  373. Initial Block Size 32.0 KB
  374. Current Block Size 32.0 KB
  375. Peak Allocated Bytes 54 B
  376. Overflow Count 0
  377. [ALLOC_TEMP_BatchDeleteObjects]
  378. Initial Block Size 64.0 KB
  379. Current Block Size 64.0 KB
  380. Peak Allocated Bytes 54 B
  381. Overflow Count 0
  382. [ALLOC_DEFAULT] Dual Thread Allocator
  383. Peak main deferred allocation count 45211
  384. [ALLOC_BUCKET]
  385. Large Block size 4.0 MB
  386. Used Block count 1
  387. Peak Allocated bytes 4.0 MB
  388. Failed Allocations. Bucket layout:
  389. 16B: 20 Subsections = 20480 buckets. Failed count: 431754
  390. 32B: 47 Subsections = 24064 buckets. Failed count: 125495
  391. 48B: 37 Subsections = 12629 buckets. Failed count: 892333
  392. 64B: 37 Subsections = 9472 buckets. Failed count: 77208
  393. 80B: 32 Subsections = 6553 buckets. Failed count: 52646
  394. 96B: 42 Subsections = 7168 buckets. Failed count: 58582
  395. 112B: 21 Subsections = 3072 buckets. Failed count: 22779
  396. 128B: 20 Subsections = 2560 buckets. Failed count: 54117
  397. [ALLOC_DEFAULT_MAIN]
  398. Peak usage frame count: [64.0 MB-128.0 MB]: 8917 frames
  399. Requested Block Size 16.0 MB
  400. Peak Block count 8
  401. Peak Allocated memory 117.3 MB
  402. Peak Large allocation bytes 24.2 MB
  403. [ALLOC_DEFAULT_THREAD]
  404. Peak usage frame count: [16.0 MB-32.0 MB]: 1281 frames, [32.0 MB-64.0 MB]: 130 frames, [64.0 MB-128.0 MB]: 188 frames, [128.0 MB-256.0 MB]: 7318 frames
  405. Requested Block Size 16.0 MB
  406. Peak Block count 16
  407. Peak Allocated memory 215.4 MB
  408. Peak Large allocation bytes 75.7 MB
  409. [ALLOC_TEMP_JOB_1_FRAME]
  410. Initial Block Size 2.0 MB
  411. Used Block Count 1
  412. Overflow Count (too large) 0
  413. Overflow Count (full) 0
  414. [ALLOC_TEMP_JOB_2_FRAMES]
  415. Initial Block Size 2.0 MB
  416. Used Block Count 1
  417. Overflow Count (too large) 0
  418. Overflow Count (full) 0
  419. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  420. Initial Block Size 2.0 MB
  421. Used Block Count 3
  422. Overflow Count (too large) 0
  423. Overflow Count (full) 0
  424. [ALLOC_TEMP_JOB_ASYNC (Background)]
  425. Initial Block Size 1.0 MB
  426. Used Block Count 5
  427. Overflow Count (too large) 1
  428. Overflow Count (full) 0
  429. [ALLOC_GFX] Dual Thread Allocator
  430. Peak main deferred allocation count 13
  431. [ALLOC_BUCKET]
  432. Large Block size 4.0 MB
  433. Used Block count 1
  434. Peak Allocated bytes 4.0 MB
  435. Failed Allocations. Bucket layout:
  436. 16B: 20 Subsections = 20480 buckets. Failed count: 431754
  437. 32B: 47 Subsections = 24064 buckets. Failed count: 125495
  438. 48B: 37 Subsections = 12629 buckets. Failed count: 892333
  439. 64B: 37 Subsections = 9472 buckets. Failed count: 77208
  440. 80B: 32 Subsections = 6553 buckets. Failed count: 52646
  441. 96B: 42 Subsections = 7168 buckets. Failed count: 58582
  442. 112B: 21 Subsections = 3072 buckets. Failed count: 22779
  443. 128B: 20 Subsections = 2560 buckets. Failed count: 54117
  444. [ALLOC_GFX_MAIN]
  445. Peak usage frame count: [8.0 MB-16.0 MB]: 3815 frames, [16.0 MB-32.0 MB]: 4190 frames, [32.0 MB-64.0 MB]: 27 frames, [64.0 MB-128.0 MB]: 885 frames
  446. Requested Block Size 16.0 MB
  447. Peak Block count 6
  448. Peak Allocated memory 76.0 MB
  449. Peak Large allocation bytes 0 B
  450. [ALLOC_GFX_THREAD]
  451. Peak usage frame count: [128.0 MB-256.0 MB]: 3050 frames, [256.0 MB-0.50 GB]: 5867 frames
  452. Requested Block Size 16.0 MB
  453. Peak Block count 4
  454. Peak Allocated memory 339.4 MB
  455. Peak Large allocation bytes 288.1 MB
  456. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  457. Peak main deferred allocation count 6191
  458. [ALLOC_BUCKET]
  459. Large Block size 4.0 MB
  460. Used Block count 1
  461. Peak Allocated bytes 4.0 MB
  462. Failed Allocations. Bucket layout:
  463. 16B: 20 Subsections = 20480 buckets. Failed count: 431754
  464. 32B: 47 Subsections = 24064 buckets. Failed count: 125495
  465. 48B: 37 Subsections = 12629 buckets. Failed count: 892333
  466. 64B: 37 Subsections = 9472 buckets. Failed count: 77208
  467. 80B: 32 Subsections = 6553 buckets. Failed count: 52646
  468. 96B: 42 Subsections = 7168 buckets. Failed count: 58582
  469. 112B: 21 Subsections = 3072 buckets. Failed count: 22779
  470. 128B: 20 Subsections = 2560 buckets. Failed count: 54117
  471. [ALLOC_CACHEOBJECTS_MAIN]
  472. Peak usage frame count: [32.0 MB-64.0 MB]: 8916 frames, [64.0 MB-128.0 MB]: 1 frames
  473. Requested Block Size 4.0 MB
  474. Peak Block count 32
  475. Peak Allocated memory 124.2 MB
  476. Peak Large allocation bytes 18.3 MB
  477. [ALLOC_CACHEOBJECTS_THREAD]
  478. Peak usage frame count: [32.0 MB-64.0 MB]: 2947 frames, [64.0 MB-128.0 MB]: 75 frames, [128.0 MB-256.0 MB]: 56 frames, [0.50 GB-1.00 GB]: 5839 frames
  479. Requested Block Size 4.0 MB
  480. Peak Block count 124
  481. Peak Allocated memory 0.60 GB
  482. Peak Large allocation bytes 314.6 MB
  483. [ALLOC_TYPETREE] Dual Thread Allocator
  484. Peak main deferred allocation count 0
  485. [ALLOC_BUCKET]
  486. Large Block size 4.0 MB
  487. Used Block count 1
  488. Peak Allocated bytes 4.0 MB
  489. Failed Allocations. Bucket layout:
  490. 16B: 20 Subsections = 20480 buckets. Failed count: 431754
  491. 32B: 47 Subsections = 24064 buckets. Failed count: 125495
  492. 48B: 37 Subsections = 12629 buckets. Failed count: 892333
  493. 64B: 37 Subsections = 9472 buckets. Failed count: 77208
  494. 80B: 32 Subsections = 6553 buckets. Failed count: 52646
  495. 96B: 42 Subsections = 7168 buckets. Failed count: 58582
  496. 112B: 21 Subsections = 3072 buckets. Failed count: 22779
  497. 128B: 20 Subsections = 2560 buckets. Failed count: 54117
  498. [ALLOC_TYPETREE_MAIN]
  499. Peak usage frame count: [16.0 KB-32.0 KB]: 8917 frames
  500. Requested Block Size 2.0 MB
  501. Peak Block count 1
  502. Peak Allocated memory 23.3 KB
  503. Peak Large allocation bytes 0 B
  504. [ALLOC_TYPETREE_THREAD]
  505. Peak usage frame count: [32.0 KB-64.0 KB]: 2 frames, [64.0 KB-128.0 KB]: 2946 frames, [0.5 MB-1.0 MB]: 69 frames, [1.0 MB-2.0 MB]: 5900 frames
  506. Requested Block Size 2.0 MB
  507. Peak Block count 2
  508. Peak Allocated memory 2.0 MB
  509. Peak Large allocation bytes 0 B
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