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- Rules.yaml
- Player:
- LobbyPrerequisiteCheckbox@Blood:
- ID: bloodcheck
- Label: Blood
- Description: Unlocks Blood mode
- Enabled: true
- Locked: false
- DisplayOrder: 8
- Prerequisites: blood_on
- ^Palettes:
- PaletteFromFile@SPECIALEFFECTS_RED:
- Name: special_red
- Filename: spc_red.pal
- ShadowIndex: 1
- AllowModifiers: false
- PaletteFromRGBA@red:
- Name: red
- R: 255
- G: 0
- B: 0
- A: 113
- PaletteFromRGBA@redmed:
- Name: redmed
- R: 255
- G: 0
- B: 0
- A: 72
- PaletteFromRGBA@redhea:
- Name: redhea
- R: 255
- G: 0
- B: 0
- A: 44
- ^Infantry:
- GrantConditionOnPrerequisite@Blood:
- Condition: blood_on
- Prerequisites: blood_on
- Explodes:
- Weapon: Blood
- EmptyWeapon: Blood
- RequiresCondition: blood_on
- SpawnActorOnDeath@blood1:
- Probability: 11
- Actor: bloodspot1
- RequiresCondition: blood_on
- SpawnActorOnDeath@blood2:
- Probability: 11
- Actor: bloodspot2
- RequiresCondition: blood_on
- SpawnActorOnDeath@blood3:
- Probability: 11
- Actor: bloodspot3
- RequiresCondition: blood_on
- SpawnActorOnDeath@blood4:
- Probability: 11
- Actor: bloodspot4
- RequiresCondition: blood_on
- SpawnActorOnDeath@blood5:
- Probability: 11
- Actor: bloodspot5
- RequiresCondition: blood_on
- SpawnActorOnDeath@blood6:
- Probability: 11
- Actor: bloodspot6
- RequiresCondition: blood_on
- SpawnActorOnDeath@blood7:
- Probability: 11
- Actor: bloodspot7
- RequiresCondition: blood_on
- SpawnActorOnDeath@blood8:
- Probability: 11
- Actor: bloodspot8
- RequiresCondition: blood_on
- SpawnActorOnDeath@blood9:
- Probability: 11
- Actor: bloodspot9
- RequiresCondition: blood_on
- SpawnActorOnDeath@blood10:
- Probability: 11
- Actor: bloodspot10
- RequiresCondition: blood_on
- ^dummy:
- Inherits@1: ^SpriteActor
- HitShape:
- WithSpriteBody:
- Building:
- Footprint: _
- Dimensions: 1,1
- Tooltip:
- Name: Blood
- Armor:
- Type: Heavy
- Targetable:
- RequiresForceFire: True
- AlwaysVisible:
- Interactable:
- ScriptTriggers:
- MapEditorData:
- Categories: Building
- KillsSelf:
- Delay: 350, 750
- DamagedByTerrain:
- Damage: 17501
- Terrain: Water
- Health:
- HP: 17500
- bloodspot1:
- Inherits: ^dummy
- RenderSprites:
- Image: blood1
- Palette: red
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot1med
- bloodspot2:
- Inherits: ^dummy
- RenderSprites:
- Image: blood2
- Palette: red
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot2med
- bloodspot3:
- Inherits: ^dummy
- RenderSprites:
- Image: blood3
- Palette: red
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot3med
- bloodspot4:
- Inherits: ^dummy
- RenderSprites:
- Image: blood4
- Palette: red
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot4med
- bloodspot5:
- Inherits: ^dummy
- RenderSprites:
- Image: blood5
- Palette: red
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot5med
- bloodspot6:
- Inherits: ^dummy
- RenderSprites:
- Image: blood6
- Palette: red
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot6med
- bloodspot7:
- Inherits: ^dummy
- RenderSprites:
- Image: blood7
- Palette: red
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot7med
- bloodspot8:
- Inherits: ^dummy
- RenderSprites:
- Image: blood8
- Palette: red
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot8med
- bloodspot9:
- Inherits: ^dummy
- RenderSprites:
- Image: blood9
- Palette: red
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot9med
- bloodspot10:
- Inherits: ^dummy
- RenderSprites:
- Image: blood10
- Palette: red
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot10med
- bloodspot1med:
- Inherits: ^dummy
- RenderSprites:
- Image: blood1
- Palette: redmed
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot1hea
- bloodspot2med:
- Inherits: ^dummy
- RenderSprites:
- Image: blood2
- Palette: redmed
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot2hea
- bloodspot3med:
- Inherits: ^dummy
- RenderSprites:
- Image: blood3
- Palette: redmed
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot3hea
- bloodspot4med:
- Inherits: ^dummy
- RenderSprites:
- Image: blood4
- Palette: redmed
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot4hea
- bloodspot5med:
- Inherits: ^dummy
- RenderSprites:
- Image: blood5
- Palette: redmed
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot5hea
- bloodspot6med:
- Inherits: ^dummy
- RenderSprites:
- Image: blood6
- Palette: redmed
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot6hea
- bloodspot7med:
- Inherits: ^dummy
- RenderSprites:
- Image: blood7
- Palette: redmed
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot7hea
- bloodspot8med:
- Inherits: ^dummy
- RenderSprites:
- Image: blood8
- Palette: redmed
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot8hea
- bloodspot9med:
- Inherits: ^dummy
- RenderSprites:
- Image: blood9
- Palette: redmed
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot9hea
- bloodspot10med:
- Inherits: ^dummy
- RenderSprites:
- Image: blood10
- Palette: redmed
- SpawnActorOnDeath@blood:
- Probability: 100
- Actor: bloodspot10hea
- bloodspot1hea:
- Inherits: ^dummy
- RenderSprites:
- Image: blood1
- Palette: redhea
- bloodspot2hea:
- Inherits: ^dummy
- RenderSprites:
- Image: blood2
- Palette: redhea
- bloodspot3hea:
- Inherits: ^dummy
- RenderSprites:
- Image: blood3
- Palette: redhea
- bloodspot4hea:
- Inherits: ^dummy
- RenderSprites:
- Image: blood4
- Palette: redhea
- bloodspot5hea:
- Inherits: ^dummy
- RenderSprites:
- Image: blood5
- Palette: redhea
- bloodspot6hea:
- Inherits: ^dummy
- RenderSprites:
- Image: blood6
- Palette: redhea
- bloodspot7hea:
- Inherits: ^dummy
- RenderSprites:
- Image: blood7
- Palette: redhea
- bloodspot8hea:
- Inherits: ^dummy
- RenderSprites:
- Image: blood8
- Palette: redhea
- bloodspot9hea:
- Inherits: ^dummy
- RenderSprites:
- Image: blood9
- Palette: redhea
- bloodspot10hea:
- Inherits: ^dummy
- RenderSprites:
- Image: blood10
- Palette: redhea
- Weapons.yaml
- Blood:
- ValidTargets: Ground
- Projectile: Bullet
- Speed: 1c682
- Warhead@1Dam: SpreadDamage
- Spread: 1
- Damage: 1
- DamageTypes: Prone50Percent, TriggerProne, BulletDeath
- ValidTargets: Ground
- Warhead@2Eff: CreateEffect
- Explosions: splat1, splat2
- ExplosionPalette: special_red
- Warhead@3Eff: CreateEffect
- Delay: 4
- Explosions: splat1, splat2
- ExplosionPalette: special_red
- Warhead@4Eff: CreateEffect
- Delay: 8
- Explosions: splat3
- ExplosionPalette: special_red
- Sequences.yaml
- explosion:
- splat1: splat1
- Tick: 30
- Length: *
- BlendMode: Additive
- splat2: splat2
- Tick: 30
- Length: *
- BlendMode: Additive
- splat3: splat3
- Tick: 30
- Length: *
- BlendMode: Additive
- blood1:
- idle: splat1
- Start: 10
- Offset: -7, -7
- ZOffset: -1000
- blood2:
- idle: splat2
- Start: 10
- Offset: -7, 1
- ZOffset: -10000
- blood3:
- idle: splat3
- Start: 10
- Offset: -1, -7
- ZOffset: -10000
- blood4:
- idle: splat1
- Start: 15
- Offset: 7, 7
- ZOffset: -1000
- blood5:
- idle: splat2
- Start: 2
- Offset: 1, 7
- ZOffset: -10000
- blood6:
- idle: splat3
- Start: 15
- Offset: 7, -1
- ZOffset: -10000
- blood7:
- idle: splat1
- Start: 5
- Offset: 3, 4
- ZOffset: -1000
- blood8:
- idle: splat2
- Start: 5
- Offset: 4, 1
- ZOffset: -10000
- blood9:
- idle: splat3
- Start: 5
- Offset: 7, -7
- ZOffset: -10000
- blood10:
- idle: splat3
- Start: 8
- Offset: -7, 7
- ZOffset: -10000
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