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May 21st, 2018
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  1. WARRIOR
  2.  
  3. 1) Blitz Weapon damage around self.
  4. 2) Blitz II Weapon damage 2 AoE around self.
  5. 3) Reach Weapon damage two tiles away, requires a Sword.
  6. 4) Reach II Weapon damage three tiles away, requires a Sword.
  7. 5) Aim Unevadeable weapon damage at weapon range.
  8. 6) Overpower Uncounterable weapon damage at weapon range.
  9. 7) Rend Armor Breaks an enemy's Armor.
  10. 8) Rend Shield Breaks an enemy's Shield.
  11.  
  12. ELEMENTALIST
  13.  
  14. 1) Inferno Minor Fire damage to all enemies.
  15. 2) Hoarfrost Ice damage in a large AoE.
  16. 3) Thunderfall Thunder damage in a small AoE, hits random tiles.
  17. 4) Earthquake Earth damage to all units on the same elevation as the caster.
  18. 5) Gust Heavy Wind damage to units in a tri-shaped formation around the caster.
  19. 6) Flood Moderate Water damage to all units.
  20. 7) Pain Dark damage in a small AoE.
  21. 8) Smite Heavy Holy damage to a single unit.
  22.  
  23. THAUMATURGE
  24.  
  25. 1) Shield Add: Protect
  26. 2) Barrier Add: Shell
  27. 3) Regenerate Add: Regen
  28. 4) Levitate Add: Float
  29. 5) Shade Add: Vanish
  30. 6) Piety Faith +20
  31. 7) Courage Bravery +20
  32. 8) Swiftness Add: Haste
  33.  
  34. MINDMASTER
  35.  
  36. 1) Hypochondria Add: Poison
  37. 2) Paranoia Add: Confuse
  38. 3) Terror Add: Slow
  39. 4) Aphony Add: Silence
  40. 5) Despair Faith -20
  41. 6) Fear Bravery -20
  42. 7) Loneliness Cancel: Buffs
  43. 8) Stasis Add: Stop
  44. 9) Necrophobia Add: Doom
  45.  
  46. GOLEM
  47.  
  48. 1) Protective Stance Self: Protect/Defend
  49. 2) Warding Stance Self: Shell/Defend
  50. 3) Regenerative Stance Self: Regen/Defend
  51. 4) Deflecting Stance Self: Reflect/Defend
  52. 5) Phalanx Add: Defend around self, allies only
  53. 6) Revigorate Cancel: Defend, restores 50% HP on an ally
  54. 7) Infuriate Add: Berserk on enemies only
  55. 8) Enmity MA*1 Healing around self, enemies only, Persevere
  56. 9) Sentinel Self: Wall
  57.  
  58. CLERIC
  59.  
  60. 1) Cure Restores a moderate amount of HP to a single unit.
  61. 2) Major Cure Restores a large amount of HP to a single unit.
  62. 3) Healing Wind Restores a small amount of HP in a small AoE.
  63. 4) Mass Healing Restores a moderate amount of HP in a small AoE.
  64. 5) Charge Restores MP on another ally.
  65. 6) Cleanse Cancel: Debuffs
  66. 7) Mass Cleanse Cancel: Debuffs in a small AoE.
  67. 8) Raise Cancel: Death
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