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May 20th, 2019
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  1. Event ID: 412, Ignores Bonfire Rest
  2. Parameters: {} ()
  3. Set Event Flag (Event Flag ID: 9110, Flag State: OFF)
  4. Set Event Flag (Event Flag ID: 9260, Flag State: OFF)
  5. Set Event Flag (Event Flag ID: 9261, Flag State: OFF)
  6. Set Event Flag (Event Flag ID: 9263, Flag State: OFF)
  7. Set Event Flag (Event Flag ID: 9265, Flag State: OFF)
  8. Set Event Flag (Event Flag ID: 9267, Flag State: OFF)
  9. Set Event Flag (Event Flag ID: 9270, Flag State: OFF)
  10. Set Event Flag (Event Flag ID: 9275, Flag State: OFF)
  11. Set Event Flag (Event Flag ID: 9280, Flag State: OFF)
  12. Set Event Flag (Event Flag ID: 9281, Flag State: OFF)
  13. Set Event Flag (Event Flag ID: 9285, Flag State: OFF)
  14. IF Player In/Out Map (Result Condition Group: AND(01), Should Player Be Inside: TRUE, Area ID: 10, Block ID: 0)
  15. GOTO IF Condition Group State (Uncompiled) (Label: LABEL 1, Desired Condition Group State: PASS, Target Condition Group: AND(01))
  16. IF Player In/Out Map (Result Condition Group: AND(02), Should Player Be Inside: TRUE, Area ID: 11, Block ID: 0)
  17. GOTO IF Condition Group State (Uncompiled) (Label: LABEL 2, Desired Condition Group State: PASS, Target Condition Group: AND(02))
  18. IF Player In/Out Map (Result Condition Group: AND(03), Should Player Be Inside: TRUE, Area ID: 13, Block ID: 0)
  19. GOTO IF Condition Group State (Uncompiled) (Label: LABEL 3, Desired Condition Group State: PASS, Target Condition Group: AND(03))
  20. IF Player In/Out Map (Result Condition Group: AND(04), Should Player Be Inside: TRUE, Area ID: 15, Block ID: 0)
  21. GOTO IF Condition Group State (Uncompiled) (Label: LABEL 4, Desired Condition Group State: PASS, Target Condition Group: AND(04))
  22. IF Player In/Out Map (Result Condition Group: AND(05), Should Player Be Inside: TRUE, Area ID: 17, Block ID: 0)
  23. GOTO IF Condition Group State (Uncompiled) (Label: LABEL 5, Desired Condition Group State: PASS, Target Condition Group: AND(05))
  24. IF Player In/Out Map (Result Condition Group: AND(06), Should Player Be Inside: TRUE, Area ID: 20, Block ID: 0)
  25. GOTO IF Condition Group State (Uncompiled) (Label: LABEL 6, Desired Condition Group State: PASS, Target Condition Group: AND(06))
  26. IF Player In/Out Map (Result Condition Group: AND(07), Should Player Be Inside: TRUE, Area ID: 25, Block ID: 0)
  27. GOTO IF Condition Group State (Uncompiled) (Label: LABEL 7, Desired Condition Group State: PASS, Target Condition Group: AND(07))
  28. IF Player In/Out Map (Result Condition Group: AND(08), Should Player Be Inside: TRUE, Area ID: 11, Block ID: 1)
  29. GOTO IF Condition Group State (Uncompiled) (Label: LABEL 8, Desired Condition Group State: PASS, Target Condition Group: AND(08))
  30. IF Player In/Out Map (Result Condition Group: AND(10), Should Player Be Inside: TRUE, Area ID: 11, Block ID: 2)
  31. GOTO IF Condition Group State (Uncompiled) (Label: LABEL 10, Desired Condition Group State: PASS, Target Condition Group: AND(10))
  32. Label 1 ()
  33. Set Event Flag (Event Flag ID: 9260, Flag State: ON)
  34. GOTO Unconditionally (Label: LABEL 20)
  35. Label 2 ()
  36. Set Event Flag (Event Flag ID: 9261, Flag State: ON)
  37. GOTO Unconditionally (Label: LABEL 20)
  38. Label 3 ()
  39. Set Event Flag (Event Flag ID: 9263, Flag State: ON)
  40. GOTO Unconditionally (Label: LABEL 20)
  41. Label 4 ()
  42. Set Event Flag (Event Flag ID: 9265, Flag State: ON)
  43. GOTO Unconditionally (Label: LABEL 20)
  44. Label 5 ()
  45. Set Event Flag (Event Flag ID: 9267, Flag State: ON)
  46. GOTO Unconditionally (Label: LABEL 20)
  47. Label 6 ()
  48. Set Event Flag (Event Flag ID: 9270, Flag State: ON)
  49. GOTO Unconditionally (Label: LABEL 20)
  50. label 7 ()
  51. Set Event Flag (Event Flag ID: 9275, Flag State: ON)
  52. GOTO Unconditionally (Label: LABEL 20)
  53. Label 8 ()
  54. Set Event Flag (Event Flag ID: 9280, Flag State: ON)
  55. GOTO Unconditionally (Label: LABEL 20)
  56. Label 10 ()
  57. Set Event Flag (Event Flag ID: 9285, Flag State: ON)
  58. GOTO Unconditionally (Label: LABEL 20)
  59. Label 20 ()
  60. 12[ 3] (0xff, 0x00, 0x00, 0x00)
  61. IF Event Flag (Result Condition Group: OR(01), Desired Flag State: ON, Target Event Flag Type: Event Flag, Target Event Flag ID: 00009110)
  62. IF Event Flag (Result Condition Group: OR(01), Desired Flag State: CHANGE, Target Event Flag Type: Event Flag, Target Event Flag ID: 00009209)
  63. IF Condition Group (Result Condition Group: MAIN, Desired Condition Group State: PASS, Target Condition Group: OR(01))
  64. WAIT Fixed Time (Frames) (Number Of Frames: 1)
  65. END Unconditionally (Execution End Type: Restart)
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