Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if(GameMath.randomNumber(1) > 0.85) {
- this.turnToAngle(GameMath.randomAngle(), 0.5);
- }
- if(GameMath.randomNumber(1) > 0.5) {
- this.variables.speed = GameMath.randomNumberBetween(0, 7);
- }
- this.setForwardSpeed(this.variables.speed);
- this.playAnimation('walk', true, this.variables.speed / 5);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement