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Spiritual Caster DLC 3.0

Feb 3rd, 2020
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  1. Super Lazy Spiritual Caster DLC Take 2.1 Base Class Quick Fix Edition
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  4.  
  5. Base Job Classes
  6. Cost 15 Levels each
  7. Provide entry-level abilities
  8.  
  9. Hex Maniac (Requires Int 11+ or CHA 11+, Knowledge (Arcana) 15+) [CL +15/V +12]
  10. Have Spiritual Spellcasting (INT or CHA)
  11. Can detect and identify all supernatural buffs and debuffs on a target by taking a supernatural action
  12. Can channel mana into spells that inflict negative status effects to increase the duration, damage, effect, or number of Targets, among other options
  13. Can summon a powerful ghost companion, once every 72 hours
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  16. Psychic (Requires WIS 11+ and CHA 11+) [CL +15/V +12]
  17. Have Spiritual Spellcasting (WIS or CHA)
  18. Can Identify Supernatural Actions a Target is attempting
  19. Can communicate and /or detect any nearby beings telepathically by using a supernatural action
  20. -This communication transcends language barriers, and can be exclusive to certain targets if the Psychic wishes
  21. Are aware of attempts to inflict Mental Status Effects, and are Immune to Mental Status Effects
  22.  
  23. Spirit Shaman (Req. CON 13+ and Medicine 15+) [ML +15/CL +5/V +24]
  24. Know how to use Unarmed Strikes lethally
  25. Have Spiritual Spellcasting (CON)
  26. Are Immune to Bleed DoTs, as such Physical damage taken is considered non-lethal
  27. Can Perform an attack Action to inflict Sap DoT or Slow on a Target
  28.  
  29. Talismancer (Requires CON 11+ and INT 12+, and Craft (Calligraphy) 15+) [ML +10/CL +10/V +13]
  30. Know how to use Ranged Weaponry (Notably Talismans)
  31. Have Weak Spiritual Spellcasting (INT or CON)
  32. Can create and use cards called ‘Talismans’, in half the time and using less materials than normal
  33. -These function similarly to Scrolls, but can be activated by throwing at a target or location in addition to being read by the user; abilities that interact with Scrolls usually interact with Talismans as well
  34. Targets physically struck or touched with Talismans when they activate suffer reduced resistances to the Talisman’s effects
  35.  
  36. Wilder (Requires CHA 12+) [CL +15/V +13]
  37. Have Spiritual Spellcasting (Cha)
  38. Can enter an Outburst state, increasing CHA by +12 and becoming twice as resistant to Mental Status Effects, once every 4 hours
  39. Can channel additional Mana into a damaging spells to increase the duration, damage, effect, or number of Targets, among other options
  40. Can perform a Supernatural Attack action to inflict [Stun] on a target and knock them down.
  41.  
  42. Wu Jen (Requires INT 11+ and Knowledge (Nature) 15+) [CL +15/V +12]
  43. Have Spiritual Spellcasting (INT)
  44. Choose an Elemental Focus: Light, Dark, Earth, Fire, Metal, Water, Wood or Void
  45. -You cast spells associated with your elemental focus at half mana cost
  46. Can create a special ability associated with your chosen Elemental Focus. Come up with it yourself!
  47. Can create a custom spell that is from your chosen Elemental Focus. Can only be used once every 24 hours.
  48.  
  49. Onmyoji (Requires INT 11+ and Knowledge (Religion) 15+) [ML +0/CL +15/V +12]
  50. Have Spiritual Spellcasting (INT)
  51. Choose at least two elemental focuses form the following list: Light, Dark, Earth, Fire, Metal, Water, Wood or Void
  52. -You cast spells associated with your elemental focus at reduced mana cost (two focus = 1/4 reduction, four 1/16 etc)
  53. Can create a custom spell that is from at least two of your chosen Elemental Focuses. Can only be used once every 24 hours.
  54. Can summon a powerful Shikigami NPC, that is associated with one of your focuses, once every 72 hours.
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  58.  
  59. Advanced Job Classes
  60. Cost 10 Levels each
  61. What Character Builds are made of
  62.  
  63. Astrologer That Is Not A Birthday Wizard (Requires Divine or Spiritual casting) [CL +10/V +8]
  64. When outdoors at night, can perfectly determine direction to a specified target object, location or character
  65. -does not give distance. Target does not have to be outdoors, or in night-time
  66. Give a target’s fortune, once per month per person, giving them a small luck bonus or penalty for the rest of the month
  67. Can create a custom spell, based on the Astrologer’s birth sign (the character’s, not necessarily the player’s). This spell can be used once every 24 hours, or 3/day during the user’s birth month
  68.  
  69. Astrologer That Is A Birthday Wizard (Requires Spiritual or Divine spellcasting) [CL +10/V +8]
  70. Can cast any not known spell 3/day, but only at the behest of Others. This generates a random spell or magical effect that will be suited to the task of accomplishing the "wish". Has a chance of backfiring horribly, with a lower chance when it is the requester’s birth month and a higher chance otherwise.
  71. Can Identify a character’s birth sign with a supernatural action. Spells cast on a single target during that target’s birth month have a 50% mana cost reduction.
  72. Can create a custom spell, based on the Astrologer’s birth sign (the character’s, not necessarily the player’s). This spell can be used once every 24 hours, or 3/day during the user’s birth month.
  73.  
  74. Geisha (Requires Bard, Craft (Calligraphy) 25+ and Knowledge (Nobility) 25+) [CL +10/V +8]
  75. Weak Nature Spellcasting is now Spiritual Casting (CHA)
  76. Can perform a lengthy ceremony to boost the resistances of targeted allies for an extended duration, 1/day
  77. Receive a bonus to all non-combat interactions with NPCs
  78.  
  79. Kineticist (Chosen Elemental Type or Focus) [ML +5/CL +5/V +12]
  80. Choose a single elemental type or focus from among those you possess. You now Take only 75% damage from attacks or sources largely composed of chosen element (after all other reductions)
  81. Can remotely control objects or manifestations that are largely composed of chosen Element, that are within line of sight (like telekinesis)
  82. Can make attacks with manipulated objects or manifestations, using WIS + a chosen casting stat used by the user.
  83.  
  84.  
  85.  
  86. Medium (Requires Spiritual spellcasting) [ML +5/CL +5/ V +8]
  87. 1/week, can bind themselves to a deceased Humanoid or Demi- Humanoid NPC.
  88. -A Medium loses their binding to a deceased NPC if that NPC is raised. Cannot bind to an NPC owned by a player.
  89. -Bound NPCs are released on death. Can only bind 1 NPC at a time.
  90. Can invite possession by the bound being for up to 1 minute, gaining access to all of that being’s action commands, spells and abilities. Has a small chance of inflicting [Confuse] on the wearer during possession, a smaller chance of releasing the bound NPC, and an even smaller chance of inflicting [Insanity] on the user.
  91. -The more powerful the possessing being relative to the Medium, the chance receiving all of these inflictions is proportionally higher; the lower the power, the lower the chance
  92. -If the user is immune is MSE immune, a roll of [confuse] or [insanity] merely releases the bound being
  93. Can question the being 1/day with an extended supernatural action, gaining a yes/no answer to a single question. Poorly worded questions fail to give any result.
  94. -Bound beings can question other like beings; hence the answer is not limited to the being’s own knowledge or information gathering abilities.
  95.  
  96. Malconvoker (Requires Divine casting and either Positive or Negative Karma) [ML +5/CL +5/ V +8]
  97. 1/week, can bind a specific type of helpless or banished NPC to themselves through a ritual; either an Angel if negative Karma, or a Demon if positive Karma.
  98. -An NPC so bound is banished in a very special way, and cannot be “unbanished” while bound to the Malconvoker. Cannot bind to an NPC owned by a player.
  99. -Bound NPCs are unbound on death. Can only bind 1 NPC at a time.
  100. Can force possession by the bound being for up to 1 minute, gaining access to all of that being’s action commands, spells and abilities. Has a small chance of inflicting [Confuse] on the wearer during possession, a smaller chance of releasing the bound NPC and summoning it as a hostile creature, and an even smaller chance of inflicting [Insanity] on the user.
  101. -The more powerful the possessing being relative to the Medium, the chance receiving all of these inflictions is proportionally higher; the lower the power, the lower the chance
  102. -If the user is immune is MSE immune, a roll of [confuse] or [insanity] merely releases the bound being
  103. Can question the being 1/day with an extended supernatural action, gaining a yes/no answer to a single question.
  104. -Poorly worded questions fail to give any result.
  105. -Bound beings can question other like beings; hence the answer is not limited to the being’s own knowledge or information gathering abilities.
  106.  
  107.  
  108. Soulknife (Requires Martial Weaponry or Lethal Unarmed strikes) [ML +10/CL +5/ V +14]
  109. Gain Weak Spiritual Spellcasting (WIS)
  110. Can create and use a ‘Mind Blade’ natural weapon; this weapon counts as magical
  111. Can channel Mana while attacking with the Mind Blade to inflict additional effects
  112.  
  113. Talisman Shooter (Requires Talismancer) [ML +5/CL +10/V +14]
  114. Weak Spiritual Casting becomes Spiritual Casting (INT or CON)
  115. Increased attack speed when attacking with Talismans
  116. Have a chance to attack twice with each talisman per attack
  117.  
  118. Uncarnate (Requires Spiritual Spellcasting) [CL +10/V +4]
  119. Can assume an ethereal form, becoming immune to Physical Damage, and can walk through most walls and obstacles, but are still affected by magic effects and magic damage, including magic weapons
  120. Can physically interact with ethereal beings and objects while physical, and can physically interact with physical beings and objects while ethereal
  121. Can perform an action to freely change their facial features
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