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- [17-07-2024@13:24:03] Toggling debug mode...
- [17-07-2024@13:24:03] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at Mugging.Scenario(EventContext context)
- at Mugging.<>c__DisplayClass15_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@13:24:03] Toggling debug mode...
- [17-07-2024@13:24:03] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at Mugging.Scenario(EventContext context)
- at Mugging.<>c__DisplayClass15_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:06] Toggling debug mode...
- [17-07-2024@14:41:06] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:06] Toggling debug mode...
- [17-07-2024@14:41:06] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:06] Toggling debug mode...
- [17-07-2024@14:41:06] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:06] Toggling debug mode...
- [17-07-2024@14:41:06] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:06] Toggling debug mode...
- [17-07-2024@14:41:06] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:06] Toggling debug mode...
- [17-07-2024@14:41:06] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:06] Toggling debug mode...
- [17-07-2024@14:41:06] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:06] Toggling debug mode...
- [17-07-2024@14:41:06] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:06] Toggling debug mode...
- [17-07-2024@14:41:06] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:06] Toggling debug mode...
- [17-07-2024@14:41:06] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:06] Toggling debug mode...
- [17-07-2024@14:41:06] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:07] Toggling debug mode...
- [17-07-2024@14:41:07] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:08] Toggling debug mode...
- [17-07-2024@14:41:08] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:08] Toggling debug mode...
- [17-07-2024@14:41:08] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:08] Toggling debug mode...
- [17-07-2024@14:41:08] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:08] Toggling debug mode...
- [17-07-2024@14:41:08] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:08] Toggling debug mode...
- [17-07-2024@14:41:08] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:08] Toggling debug mode...
- [17-07-2024@14:41:08] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:08] Toggling debug mode...
- [17-07-2024@14:41:08] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:08] Toggling debug mode...
- [17-07-2024@14:41:08] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:08] Toggling debug mode...
- [17-07-2024@14:41:08] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:08] Toggling debug mode...
- [17-07-2024@14:41:08] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:08] Toggling debug mode...
- [17-07-2024@14:41:08] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:08] Toggling debug mode...
- [17-07-2024@14:41:08] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:08] Toggling debug mode...
- [17-07-2024@14:41:08] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:09] Toggling debug mode...
- [17-07-2024@14:41:09] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:09] Toggling debug mode...
- [17-07-2024@14:41:09] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:09] Toggling debug mode...
- [17-07-2024@14:41:09] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:09] Toggling debug mode...
- [17-07-2024@14:41:09] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:09] Toggling debug mode...
- [17-07-2024@14:41:09] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:09] Toggling debug mode...
- [17-07-2024@14:41:09] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:09] Toggling debug mode...
- [17-07-2024@14:41:09] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:09] Toggling debug mode...
- [17-07-2024@14:41:09] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:09] Toggling debug mode...
- [17-07-2024@14:41:09] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:09] Toggling debug mode...
- [17-07-2024@14:41:09] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:09] Toggling debug mode...
- [17-07-2024@14:41:09] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:09] Toggling debug mode...
- [17-07-2024@14:41:09] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
- [17-07-2024@14:41:09] Toggling debug mode...
- [17-07-2024@14:41:09] System.ArgumentNullException: Value cannot be null.
- Parameter name: source
- at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
- at NpcWeaponManager.SelectFirearmBasedOnRarity()
- at NpcWeaponManager.GiveWeaponToPed(Ped npc)
- at BreakingBad.Scenario(EventContext context)
- at BreakingBad.<>c__DisplayClass10_0.<Perform>b__5()
- at ContinuousCheckCoroutine.Update()
- at CoroutineManager.Update()
- at Consciousness.Process(Object sender, EventArgs e)
- at Consciousness.OnTick(Object sender, EventArgs e)
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