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- local combat = createCombatObject()
- setCombatParam(combat, COMBAT_PARAM_HITCOLOR, COLOR_GREEN)
- setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -340.10, 1, -385.10, 1)
- function onCastSpell(cid, var)
- local waittime = 2 -- Tempo de exhaustion
- local storage = 15859
- if isPlayer(cid) and exhaustion.check(cid, storage) == TRUE then
- doPlayerSendCancel(cid, "You are exhausted.")
- doSendMagicEffect(getCreaturePosition(cid), 2)
- return false
- end
- exhaustion.set(cid, storage, waittime)
- local position1 = {x=getThingPosition(getCreatureTarget(cid)).x+0, y=getThingPosition(getCreatureTarget(cid)).y+0, z=getThingPosition(getCreatureTarget(cid)).z}
- doSendMagicEffect(position1, 410)
- return doCombat(cid, combat, var)
- end
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