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Less fleshed out event

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Mar 21st, 2019
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  1. Event suggestion:
  2. UNSC vs Covies
  3.  
  4. Change respawn timer to 5 minutes
  5.  
  6. Disable the URF for this event, maybe have them be an Antag type role towards the end if it gets boring
  7.  
  8. Covenant side:
  9. Covenant will have a Prophet (Recommending Bolter), he’s going to stay in the faction base and only act as a coordinator, preferably played by an admin. He’s going to brief the Covenant on the battleplan, but he’s also going to keep the Covenant forces inside the faction base for 10-20 minutes after round start.
  10.  
  11. The battleplan for the Covenant is to attack a small colony (KS7) and destroy it, but only after they capture an artifact the humans have somewhere in the colony.
  12. Only then can they begin glassing.
  13. And if they ever ask to glass the planet before the artifact is retrieved the Prophet will need to slap some heretic cheeks.
  14. If they initially fail they’ll get an extra wave (maybe?)
  15.  
  16. (Optional)
  17. After capturing the relic they’ll be requested to return to the faction base.
  18. Once they arrive they’ll be requested to bring the artifact to the Bridge/Prophet Chambers.
  19. Once the artifact is at the location requested, the Prophet will reward those that survived and brought the artifact to him, these rewards will vary from field promotions, weapon, equipment, misc. (admins will have to spawn these items in so it’s up to them to decide on what to give the players)
  20. Allows for anyone to heal while all this is going on.
  21. Then heretics will be executed.
  22.  
  23. (If they make it this far)
  24. The Prophet will radio in another objective, this one being slightly more simple than the last, the Covenant must attack VT9 and fully destroy the base. However inside the facility there will be an unlikely ally if they ever do get this far (a single Hunter).
  25. They’ll do so with renewed vigour and charge straight over to VT9 which they’ll begin attacking the planet, either failing or succeeding. If the former happens then they’ll know to glass the planet.
  26.  
  27. If they succeed in destroying VT9 then there’s only one thing left aside from the UNSC vessel if still afloat, theyll need to destroy the UNSC Faction base.
  28. They can quite literally just glass this if they get in.
  29.  
  30. If either sides faction base is destroyed fully then the other faction wins.
  31.  
  32. UNSC side:
  33. Immediately after round start the UNSC will be notified that there is a pending attack on KS7 and their presence is highly needed until the fleet arrives.
  34.  
  35. They’ll be tasked with getting geared up, grabbing gear to fortify the colony, then prepping the colony for the attack. There will be civilians, and their lives matter because the UNSC are the good guys, there might be some civilians that think they are needed on the front lines (player civilians if there is any), they’ll need to either deal with them or allow them to fight.
  36. However if the UNSC are not fast enough getting there then the Covenant will attack and the UNSC will lose the planet.
  37.  
  38. If the UNSC hold out then they’ll be instructed to dig in and prepare for another assault, if another assault doesn’t happen then they’ll be tasked with attacking the Covenant base and destroying it.
  39.  
  40. (Part 2)
  41. If they fail at holding the colony then they’ll be ordered to fall back and protect VT9.
  42.  
  43. If they succeed in its defence they will either be ordered to dig in or counter attack the Covenant’s faction base If VT9 is destroyed then they must obviously fall back their faction base.
  44. If they fail defending that then they lose. If either sides faction base is destroyed fully then the other faction wins.
  45.  
  46. Optional Extra Content:
  47. If the round ends up growing boring then consider dropping a few Innies into the mix, recommend giving them a few sets of Zeal and Colossus suits, maybe even Commando gear if you wanna go down that route.
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