Advertisement
Guest User

Untitled

a guest
Feb 24th, 2018
80
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.29 KB | None | 0 0
  1. #define UWORLD_CRYPTED_BASE 0x3B2A120
  2. #define UWORLD_CRYPTED_OFFSET 0x407C470
  3. ULONG64 pUWorld, Persistent, Base,q1, tempAACtors, EntityList;
  4. ULONG64 GetWorld = DecryptData(X64_Read_Int(HandleGame, GameBase + UWORLD_CRYPTED_OFFSET + X64_Read_Int(HandleGame, GameBase + UWORLD_CRYPTED_BASE);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement