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- #define UWORLD_CRYPTED_BASE 0x3B2A120
- #define UWORLD_CRYPTED_OFFSET 0x407C470
- ULONG64 pUWorld, Persistent, Base,q1, tempAACtors, EntityList;
- ULONG64 GetWorld = DecryptData(X64_Read_Int(HandleGame, GameBase + UWORLD_CRYPTED_OFFSET + X64_Read_Int(HandleGame, GameBase + UWORLD_CRYPTED_BASE);
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