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- Form Weapons: Staff and it's artifact equivalent (not the wrackstaff, baseline artifact to be added in later). This style is not compatible with armour.
- Bone Shattering Blow
- Cost: 2m; Mins: Martial Arts 3, Essence 1; Type: Supplemental
- Keywords: Combo-OK
- Duration:
- Prerequisite Charms:
- The attack gains the Piercing ability.
- Vaulting the Distance
- Cost: 1m; Mins: Martial Arts 3, Essence 1; Type: Supplemental
- Keywords: Combo-OK
- Duration:
- Prerequisite Charms:
- You may add your Essence to your Strength or Dexterity for the purposes of calculating the distance you may jump taking an action with Athletics.
- JB Charm
- Cost: ?m; Mins: Martial Arts 3, Essence 2; Type:
- Keywords:
- Duration:
- Prerequisite Charms:
- Wayward Traveller Form
- Cost: 5m; Mins: Martial Arts 4, Essence 2; Type: Simple
- Keywords: Form-type, Obvious
- Duration: One scene
- Prerequisite Charms:
- When declaring an attack or flurry the Wayward Traveller may choose to have his unarmed attacks, or attacks with form weapons inflict lethal damage. The Martial Artist may add ½ their Essence to their DV against ranged attacks.
- Weather Deflecting Stance
- Cost: 4m; Mins: Martial Arts 4, Essence 2; Type: Simple
- Keywords: Stance-Type
- Duration: One scene
- Prerequisite Charms:
- For the next scene, when the Martial Artist takes a move, or dash actions and twirls his staff about in front of him, he can protect himself (and an additional associate close behind him) from the onslaught of fierce natural elements that would prevent forward progress in his travels on foot. The worst aspects of severe wind, rain, hail and snow may be warded from granting a bonus to withstanding elemental damage (p130 core) equal to his essence for the remainder of the scene.
- Stance that lasts while you only take Guard Actions but gives you good DV bonuses
- Cost: 2m; Mins: Martial Arts 4, Essence 3; Type: Simple
- Keywords: Stance-Type, Combo-Basic
- Duration: Until you no longer take Guard actions
- Prerequisite Charms:
- One (or maybe two) more charms I haven't figured out yet
- Pinnacle Charm (thinking extra actions like Harmony of Blows or a counterattack)
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