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Jul 22nd, 2017
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  1. Form Weapons: Staff and it's artifact equivalent (not the wrackstaff, baseline artifact to be added in later). This style is not compatible with armour.
  2.  
  3.  
  4. Bone Shattering Blow
  5. Cost: 2m; Mins: Martial Arts 3, Essence 1; Type: Supplemental
  6. Keywords: Combo-OK
  7. Duration:
  8. Prerequisite Charms:
  9.  
  10. The attack gains the Piercing ability.
  11.  
  12.  
  13. Vaulting the Distance
  14. Cost: 1m; Mins: Martial Arts 3, Essence 1; Type: Supplemental
  15. Keywords: Combo-OK
  16. Duration:
  17. Prerequisite Charms:
  18.  
  19. You may add your Essence to your Strength or Dexterity for the purposes of calculating the distance you may jump taking an action with Athletics.
  20.  
  21.  
  22. JB Charm
  23. Cost: ?m; Mins: Martial Arts 3, Essence 2; Type:
  24. Keywords:
  25. Duration:
  26. Prerequisite Charms:
  27.  
  28.  
  29. Wayward Traveller Form
  30. Cost: 5m; Mins: Martial Arts 4, Essence 2; Type: Simple
  31. Keywords: Form-type, Obvious
  32. Duration: One scene
  33. Prerequisite Charms:
  34.  
  35. When declaring an attack or flurry the Wayward Traveller may choose to have his unarmed attacks, or attacks with form weapons inflict lethal damage. The Martial Artist may add ½ their Essence to their DV against ranged attacks.
  36.  
  37.  
  38. Weather Deflecting Stance
  39. Cost: 4m; Mins: Martial Arts 4, Essence 2; Type: Simple
  40. Keywords: Stance-Type
  41. Duration: One scene
  42. Prerequisite Charms:
  43.  
  44. For the next scene, when the Martial Artist takes a move, or dash actions and twirls his staff about in front of him, he can protect himself (and an additional associate close behind him) from the onslaught of fierce natural elements that would prevent forward progress in his travels on foot. The worst aspects of severe wind, rain, hail and snow may be warded from granting a bonus to withstanding elemental damage (p130 core) equal to his essence for the remainder of the scene.
  45.  
  46.  
  47. Stance that lasts while you only take Guard Actions but gives you good DV bonuses
  48. Cost: 2m; Mins: Martial Arts 4, Essence 3; Type: Simple
  49. Keywords: Stance-Type, Combo-Basic
  50. Duration: Until you no longer take Guard actions
  51. Prerequisite Charms:
  52.  
  53.  
  54. One (or maybe two) more charms I haven't figured out yet
  55.  
  56.  
  57. Pinnacle Charm (thinking extra actions like Harmony of Blows or a counterattack)
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