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- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryolanceGrip_Short_1.nif
- 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryoFX_Proj_TracerBeam.nif
- 89 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 71 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryolanceForegrip_wood_1.nif
- 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryolanceForegrip_metal_1.nif
- 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryolanceMag_Regu_1.nif
- 4 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 15 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 18 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 20 BSXFlags: Added missing BSXFlags
- 20 BSXFlags: Flags set to "Animated | External Emit"
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryolanceGrip_Long_1.nif
- 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryolanceMag_Regu_lowpower_1.nif
- 4 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 15 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 18 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 20 BSXFlags: Added missing BSXFlags
- 20 BSXFlags: Flags set to "Animated | External Emit"
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryolanceBarrel_SNG_1.nif
- 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 41 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 31 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated"
- 17 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 30 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryolanceMag_Radi_1.nif
- 3 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryolanceScope_Short.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 11 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 14 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 17 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 20 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryolanceScope_Long.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 11 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 14 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 17 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 20 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryolanceScope_Med.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 11 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 14 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 17 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 20 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryoFX_explosion_grenadecryo.nif
- 2 BSXFlags: Flags set to "Animated | External Emit"
- 5 NiControllerSequence: Removed Controlled block #99 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #96 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #93 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #92 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #91 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #90 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #89 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #88 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #87 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #86 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #85 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #84 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #68 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #67 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #66 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #65 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #64 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #63 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #62 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #61 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #60 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #59 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #58 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #57 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #56 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #55 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #54 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #53 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #52 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #38 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #37 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #36 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #32 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #31 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #28 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #27 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 213 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryolanceBarrel_DBL_1.nif
- 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 31 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 43 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 46 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 49 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated"
- 17 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 30 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\CryolanceBarrel_TRI_1.nif
- 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 31 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 43 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 46 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated"
- 17 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 30 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Cryolance_090a-31336-090a\Meshes\CROSS\Weapons\Cryo\Cryolance_1.nif
- 74 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 77 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 80 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 83 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 86 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 102 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 110 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 115 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 118 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 121 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 124 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated"
- 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 25 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 43 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
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