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May 22nd, 2019
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  1. public class GameFlow : MonoBehaviour
  2. {
  3. public UI ui;
  4. public UIBase uibase;
  5. Character User = new Character();
  6. Character Enermy = new Character();
  7. NPC npc = new NPC();
  8. Skill skill = new Skill();
  9. Allinfo info = new Allinfo();
  10. // Start is called before the first frame update
  11. void Start()
  12. {
  13.  
  14. User.SetCharacter(new User());
  15.  
  16. Enermy.SetCharacter(new Enermy(uibase.EnermyList[0].ThisObj, uibase.UserList, uibase.EnermyList[0].Coordinates2D));
  17. Enermy.CharacterMove();
  18.  
  19.  
  20. npc.Setquest(new Quest(), ui);
  21. npc.Setevent(new Eventall());
  22.  
  23. npc.Quest();
  24. }
  25.  
  26.  
  27. }
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