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- public class GameFlow : MonoBehaviour
- {
- public UI ui;
- public UIBase uibase;
- Character User = new Character();
- Character Enermy = new Character();
- NPC npc = new NPC();
- Skill skill = new Skill();
- Allinfo info = new Allinfo();
- // Start is called before the first frame update
- void Start()
- {
- User.SetCharacter(new User());
- Enermy.SetCharacter(new Enermy(uibase.EnermyList[0].ThisObj, uibase.UserList, uibase.EnermyList[0].Coordinates2D));
- Enermy.CharacterMove();
- npc.Setquest(new Quest(), ui);
- npc.Setevent(new Eventall());
- npc.Quest();
- }
- }
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