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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83.  
  84. # Toggling allows you to disable the scoreboard
  85. database:
  86. # If you want the toggle to stay even when your users
  87. # log off you can enable this. Keep in mind that this requires a
  88. # MySQL or SQLite database.
  89. # If you are configuring the plugin for the first time it is advised
  90. # to stay away from these settings until you managed the scoreboard
  91. # set up.
  92. persistent: false
  93. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  94. # with isolation, url, driver, ...
  95. # Database name
  96. database: "featherboard"
  97. # Database username
  98. username: bukkit
  99. # Database isolation type
  100. isolation: SERIALIZABLE
  101. # Database driver
  102. driver: org.sqlite.JDBC
  103. # Database password
  104. password: walrus
  105. # Database driver URL
  106. # {DIR} will be replaced with the plugin directory
  107. # {NAME} will be replaced wit the plugin name
  108. url: jdbc:sqlite:{DIR}{NAME}.db
  109. # Save interval in ticks
  110. save-interval: 6000
  111.  
  112. # Disabled worlds. Add your world name in this list to
  113. # disable it.
  114. disabled-worlds:
  115. - 'example_world'
  116.  
  117. # Show delay on join. Usefull if you wish to let the user
  118. # enjoy a Title MOTD without having the scoreboard obstructing
  119. # the view.
  120. show-delay: 0
  121.  
  122. # Anti Flicker will use a new engine that will allow you to use fast animations
  123. # without any flicker.
  124. # You can disable this feature if you do not have fast refresh rates.
  125. antiflicker: true
  126.  
  127. # A list of different scoreboards
  128. boards:
  129. # Default FeatherBoard comes with a board called "default". All players have the permission
  130. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  131. # the permission is negated.
  132. #
  133. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  134. # names such as "vip-board", "mcmmo-levelup", ...
  135. default:
  136. # Every section here are different lines. The first section will be used as the title
  137. # the following sections will be used as the lines on the scoreboard (max 15)
  138. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  139. # things simple I will use logical names such as "title", "spacer", "header", ...
  140. title:
  141. # Every line has its own frames. The animation will loop through these frames on intervals
  142. # that you configure below.
  143. # Put all your frames under 'text:'. You can make as many lines as you want and use
  144. # placeholders and preset effects.
  145. # Keep in mind that there is a limit in line width!
  146. text:
  147. # To create cool looking animations you create yourself
  148. # you can use the graphical tool AnimationCreator
  149. # https://www.spigotmc.org/resources/animationcreator.6001/
  150. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  151. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  152. - '&f&lYolo&7&lPrison'
  153. - '&c&lY&f&lolo&7&lPrison'
  154. - '&4&lY&c&lo&f&llo&7&lPrison'
  155. - '&c&lY&4&lo&c&ll&f&lo&7&lPrison'
  156. - '&f&lY&c&lo&4&ll&c&lo&7&lPrison'
  157. - '&f&lYo&c&ll&4&lo&7&lPrison'
  158. - '&f&lYol&c&lo&8&lP&7&lrison'
  159. - '&f&lYolo&7&lP&8&lr&7&lison'
  160. - '&f&lYolo&7&lPr&8&li&7&lson'
  161. - '&f&lYolo&7&lPri&8&ls&7&lon'
  162. - '&f&lYolo&7&lPris&8&lo&7&ln'
  163. - '&f&lYolo&7&lPriso&8&ln'
  164. - '&f&lYolo&7&lPrison'
  165. - '&4&lYolo&8&lPrison'
  166. - '&f&lYolo&7&lPrison'
  167. # Interval is the animation interval in TICKS (20 ticks is one second).
  168. # Every X ticks the animation goes to the next frame (see above)
  169. # Once all frames are finished it will start over from the first one
  170. interval: 3
  171. # If you don't want a static order of the frames and want to show each frame at random
  172. # you can enable this option.
  173. random: false
  174. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  175. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  176. # These lines (usually a header or footer) are also good for decoration.
  177. header:
  178. text:
  179. - '&c&m+---------------------+'
  180. interval: 10
  181. random: true
  182. player-label:
  183. text:
  184. - '&b&l>&r &f&lInfo Personali:'
  185. interval: 100
  186. random: false
  187. player-line1:
  188. text:
  189. - ' &eBilancio: &a{money_formatted}'
  190. interval: 3
  191. random: false
  192. # For empty lines just add another 'section' but just don't put any text
  193. # in it so it acts like an empty line.
  194. spacer1:
  195. text: []
  196. interval: 100
  197. random: false
  198. rank-info:
  199. text:
  200. - '&b&l> &f&lRank Info:'
  201. interval: 100
  202. random: false
  203. da-rank-a-rank:
  204. # Lets create some animated news
  205. # News is something you need to write quick
  206. # and usually you don't want to spend ages on creating
  207. # some cool effect. That is why FeatherBoard features
  208. # several presets you can use.
  209. text:
  210. - ' &c{ezrankspro_rank} &e--> &a{ezrankspro_rankup}'
  211. interval: 2 # When using preset effects. The interval will apply to that effect
  212. # Do you want to randomize the animation frames?
  213. random: false
  214. # For empty lines just add another 'section' but just don't put any text
  215. # in it so it acts like an empty line.
  216. rank-cost:
  217. # Lets create some animated news
  218. # News is something you need to write quick
  219. # and usually you don't want to spend ages on creating
  220. # some cool effect. That is why FeatherBoard features
  221. # several presets you can use.
  222. text:
  223. - ' &eCosto rankup: &a{ezrankspro_rankup_cost}'
  224. interval: 2 # When using preset effects. The interval will apply to that effect
  225. # Do you want to randomize the animation frames?
  226. random: false
  227. # For empty lines just add another 'section' but just don't put any text
  228. # in it so it acts like an empty line.
  229. pbar:
  230. # Lets create some animated news
  231. # News is something you need to write quick
  232. # and usually you don't want to spend ages on creating
  233. # some cool effect. That is why FeatherBoard features
  234. # several presets you can use.
  235. text:
  236. - ' {ezrankspro_progressbar}'
  237. interval: 2 # When using preset effects. The interval will apply to that effect
  238. # Do you want to randomize the animation frames?
  239. random: false
  240. # For empty lines just add another 'section' but just don't put any text
  241. # in it so it acts like an empty line.
  242. spacer2:
  243. text: []
  244. interval: 100
  245. random: false
  246. dona: #Switch between site, times played and health
  247. text:
  248. - '&b&l> &f&kDonazioni:'
  249. - '&b&l> &f&lD&f&konazioni:'
  250. - '&b&l> &6&lDo&f&knazioni:'
  251. - '&b&l> D&6&lon&f&kazioni:'
  252. - '&b&l> &f&lDo&6&lna&f&kzioni:'
  253. - '&b&l> &f&lDon&6&laz&f&kioni:'
  254. - '&b&l> &f&lDona&6&lzi&f&koni:'
  255. - '&b&l> &f&lDonaz&6&lio&f&kni:'
  256. - '&b&l> &f&lDonazi&6&lon&f&ki:'
  257. - '&b&l> &f&lDonazio&6&lni&f&k:'
  258. - '&b&l> &f&lDonazion&6&li:'
  259. - '&b&l> &f&lDonazioni&6&l:'
  260. - '&b&l> &f&lDonazioni:'
  261. - '&b&l> &f&lDonazioni:'
  262. - '&b&l> Donazioni:'
  263. - '&b&l> &6&lDonazioni:'
  264. - '&b&l> Donazioni:'
  265. - '&b&l> &f&lDonazioni:'
  266. - '&b&l> &f&lDonazioni:'
  267. interval: 2
  268. random: false
  269. donacmd: #Switch between site, times played and health
  270. text:
  271. - ' &7/&eBuy'
  272. interval: 100
  273. random: false
  274. spacer3:
  275. text: []
  276. interval: 100
  277. random: false
  278. server-players:
  279. text:
  280. - '&b&l> &f&lOnline: &a&l{onlineplayers}'
  281. interval: 10
  282. random: false
  283. # This is the same as the header. It is not needed since you already use the header as the longest line
  284. # but it looks cleaner having a footer.
  285. footer:
  286. text:
  287. - '&c&m+---------------------+'
  288. interval: 10
  289. random: true
  290. # This is a combat scoreboard example showing
  291. # combat related information.
  292. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  293. # (Unless you want it to show all the time)
  294. # You still need to 'trigger' this scoreboard in the vanilla_combat
  295. Fuggy:
  296. # Every section here are different lines. The first section will be used as the title
  297. # the following sections will be used as the lines on the scoreboard (max 15)
  298. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  299. # things simple I will use logical names such as "title", "spacer", "header", ...
  300. title:
  301. # Every line has its own frames. The animation will loop through these frames on intervals
  302. # that you configure below.
  303. # Put all your frames under 'text:'. You can make as many lines as you want and use
  304. # placeholders and preset effects.
  305. # Keep in mind that there is a limit in line width!
  306. text:
  307. # To create cool looking animations you create yourself
  308. # you can use the graphical tool AnimationCreator
  309. # https://www.spigotmc.org/resources/animationcreator.6001/
  310. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  311. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  312. - '&f&lYolo&7&lPrison'
  313. - '&c&lY&f&lolo&7&lPrison'
  314. - '&4&lY&c&lo&f&llo&7&lPrison'
  315. - '&c&lY&4&lo&c&ll&f&lo&7&lPrison'
  316. - '&f&lY&c&lo&4&ll&c&lo&7&lPrison'
  317. - '&f&lYo&c&ll&4&lo&7&lPrison'
  318. - '&f&lYol&c&lo&8&lP&7&lrison'
  319. - '&f&lYolo&7&lP&8&lr&7&lison'
  320. - '&f&lYolo&7&lPr&8&li&7&lson'
  321. - '&f&lYolo&7&lPri&8&ls&7&lon'
  322. - '&f&lYolo&7&lPris&8&lo&7&ln'
  323. - '&f&lYolo&7&lPriso&8&ln'
  324. - '&f&lYolo&7&lPrison'
  325. - '&4&lYolo&8&lPrison'
  326. - '&f&lYolo&7&lPrison'
  327. # Interval is the animation interval in TICKS (20 ticks is one second).
  328. # Every X ticks the animation goes to the next frame (see above)
  329. # Once all frames are finished it will start over from the first one
  330. interval: 3
  331. # If you don't want a static order of the frames and want to show each frame at random
  332. # you can enable this option.
  333. random: false
  334. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  335. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  336. # These lines (usually a header or footer) are also good for decoration.
  337. header:
  338. text:
  339. - '&c&m+---------------------+'
  340. interval: 10
  341. random: true
  342. player-label:
  343. text:
  344. - '&b&l>&r &f&lInfo Personali:'
  345. interval: 100
  346. random: false
  347. player-line1:
  348. text:
  349. - ' &eBilancio: &a{money_formatted}'
  350. interval: 3
  351. random: false
  352. # For empty lines just add another 'section' but just don't put any text
  353. # in it so it acts like an empty line.
  354. spacer1:
  355. text: []
  356. interval: 100
  357. random: false
  358. rank-info:
  359. text:
  360. - '&b&l> &f&lRank Info:'
  361. interval: 100
  362. random: false
  363. da-rank-a-rank:
  364. # Lets create some animated news
  365. # News is something you need to write quick
  366. # and usually you don't want to spend ages on creating
  367. # some cool effect. That is why FeatherBoard features
  368. # several presets you can use.
  369. text:
  370. - ' &eRank: &a{ezrankspro_rank}'
  371. interval: 2 # When using preset effects. The interval will apply to that effect
  372. # Do you want to randomize the animation frames?
  373. random: false
  374. # For empty lines just add another 'section' but just don't put any text
  375. # in it so it acts like an empty line.
  376. fuggi:
  377. # Lets create some animated news
  378. # News is something you need to write quick
  379. # and usually you don't want to spend ages on creating
  380. # some cool effect. That is why FeatherBoard features
  381. # several presets you can use.
  382. text:
  383. - '&b&l> &f&lFuggi:'
  384. interval: 2 # When using preset effects. The interval will apply to that effect
  385. # Do you want to randomize the animation frames?
  386. random: false
  387. # For empty lines just add another 'section' but just don't put any text
  388. # in it so it acts like an empty line.
  389. pbar:
  390. # Lets create some animated news
  391. # News is something you need to write quick
  392. # and usually you don't want to spend ages on creating
  393. # some cool effect. That is why FeatherBoard features
  394. # several presets you can use.
  395. text:
  396. - ' &7/&ewarp &c&lFuggitivo'
  397. interval: 2 # When using preset effects. The interval will apply to that effect
  398. # Do you want to randomize the animation frames?
  399. random: false
  400. # For empty lines just add another 'section' but just don't put any text
  401. # in it so it acts like an empty line.
  402. spacer2:
  403. text: []
  404. interval: 100
  405. random: false
  406. dona: #Switch between site, times played and health
  407. text:
  408. - '&b&l> &f&kDonazioni:'
  409. - '&b&l> &f&lD&f&konazioni:'
  410. - '&b&l> &6&lDo&f&knazioni:'
  411. - '&b&l> D&6&lon&f&kazioni:'
  412. - '&b&l> &f&lDo&6&lna&f&kzioni:'
  413. - '&b&l> &f&lDon&6&laz&f&kioni:'
  414. - '&b&l> &f&lDona&6&lzi&f&koni:'
  415. - '&b&l> &f&lDonaz&6&lio&f&kni:'
  416. - '&b&l> &f&lDonazi&6&lon&f&ki:'
  417. - '&b&l> &f&lDonazio&6&lni&f&k:'
  418. - '&b&l> &f&lDonazion&6&li:'
  419. - '&b&l> &f&lDonazioni&6&l:'
  420. - '&b&l> &f&lDonazioni:'
  421. - '&b&l> &f&lDonazioni:'
  422. - '&b&l> Donazioni:'
  423. - '&b&l> &6&lDonazioni:'
  424. - '&b&l> Donazioni:'
  425. - '&b&l> &f&lDonazioni:'
  426. - '&b&l> &f&lDonazioni:'
  427. interval: 2
  428. random: false
  429. donacmd: #Switch between site, times played and health
  430. text:
  431. - ' &7/&eBuy'
  432. interval: 100
  433. random: false
  434. spacer3:
  435. text: []
  436. interval: 100
  437. random: false
  438. server-players:
  439. text:
  440. - '&b&l> &f&lOnline: &a&l{onlineplayers}'
  441. interval: 10
  442. random: false
  443. # This is the same as the header. It is not needed since you already use the header as the longest line
  444. # but it looks cleaner having a footer.
  445. footer:
  446. text:
  447. - '&c&m+---------------------+'
  448. interval: 10
  449. random: true
  450. # This is a combat scoreboard example showing
  451. # combat related information.
  452. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  453. # (Unless you want it to show all the time)
  454. # You still need to 'trigger' this scoreboard in the vanilla_combat
  455. normale:
  456. # Every section here are different lines. The first section will be used as the title
  457. # the following sections will be used as the lines on the scoreboard (max 15)
  458. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  459. # things simple I will use logical names such as "title", "spacer", "header", ...
  460. title:
  461. # Every line has its own frames. The animation will loop through these frames on intervals
  462. # that you configure below.
  463. # Put all your frames under 'text:'. You can make as many lines as you want and use
  464. # placeholders and preset effects.
  465. # Keep in mind that there is a limit in line width!
  466. text:
  467. # To create cool looking animations you create yourself
  468. # you can use the graphical tool AnimationCreator
  469. # https://www.spigotmc.org/resources/animationcreator.6001/
  470. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  471. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  472. - '&f&lYolo&7&lPrison'
  473. - '&c&lY&f&lolo&7&lPrison'
  474. - '&4&lY&c&lo&f&llo&7&lPrison'
  475. - '&c&lY&4&lo&c&ll&f&lo&7&lPrison'
  476. - '&f&lY&c&lo&4&ll&c&lo&7&lPrison'
  477. - '&f&lYo&c&ll&4&lo&7&lPrison'
  478. - '&f&lYol&c&lo&8&lP&7&lrison'
  479. - '&f&lYolo&7&lP&8&lr&7&lison'
  480. - '&f&lYolo&7&lPr&8&li&7&lson'
  481. - '&f&lYolo&7&lPri&8&ls&7&lon'
  482. - '&f&lYolo&7&lPris&8&lo&7&ln'
  483. - '&f&lYolo&7&lPriso&8&ln'
  484. - '&f&lYolo&7&lPrison'
  485. - '&4&lYolo&8&lPrison'
  486. - '&f&lYolo&7&lPrison'
  487. # Interval is the animation interval in TICKS (20 ticks is one second).
  488. # Every X ticks the animation goes to the next frame (see above)
  489. # Once all frames are finished it will start over from the first one
  490. interval: 3
  491. # If you don't want a static order of the frames and want to show each frame at random
  492. # you can enable this option.
  493. random: false
  494. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  495. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  496. # These lines (usually a header or footer) are also good for decoration.
  497. header:
  498. text:
  499. - '&c&m+---------------------+'
  500. interval: 10
  501. random: true
  502. player-label:
  503. text:
  504. - '&b&l>&r &f&lInfo Personali:'
  505. interval: 100
  506. random: false
  507. player-line1:
  508. text:
  509. - ' &eBilancio: &a{money_formatted}'
  510. interval: 3
  511. random: false
  512. player-line3:
  513. text:
  514. - ' &eRank: &a{ezrankspro_rank}'
  515. interval: 2
  516. random: false
  517. # For empty lines just add another 'section' but just don't put any text
  518. # in it so it acts like an empty line.
  519. spacer1:
  520. text: []
  521. interval: 100
  522. random: false
  523. mondowrp:
  524. text:
  525. - '&b&l> &f&lLibero:'
  526. interval: 100
  527. random: false
  528. wrpeff:
  529. # Lets create some animated news
  530. # News is something you need to write quick
  531. # and usually you don't want to spend ages on creating
  532. # some cool effect. That is why FeatherBoard features
  533. # several presets you can use.
  534. text:
  535. - '&eSurvival: &7/&ewarp Libero'
  536. interval: 2 # When using preset effects. The interval will apply to that effect
  537. # Do you want to randomize the animation frames?
  538. random: false
  539. # For empty lines just add another 'section' but just don't put any text
  540. # in it so it acts like an empty line.
  541. spacer2:
  542. text: []
  543. interval: 100
  544. random: false
  545. dona: #Switch between site, times played and health
  546. text:
  547. - '&b&l> &f&kDonazioni:'
  548. - '&b&l> &f&lD&f&konazioni:'
  549. - '&b&l> &6&lDo&f&knazioni:'
  550. - '&b&l> D&6&lon&f&kazioni:'
  551. - '&b&l> &f&lDo&6&lna&f&kzioni:'
  552. - '&b&l> &f&lDon&6&laz&f&kioni:'
  553. - '&b&l> &f&lDona&6&lzi&f&koni:'
  554. - '&b&l> &f&lDonaz&6&lio&f&kni:'
  555. - '&b&l> &f&lDonazi&6&lon&f&ki:'
  556. - '&b&l> &f&lDonazio&6&lni&f&k:'
  557. - '&b&l> &f&lDonazion&6&li:'
  558. - '&b&l> &f&lDonazioni&6&l:'
  559. - '&b&l> &f&lDonazioni:'
  560. - '&b&l> &f&lDonazioni:'
  561. - '&b&l> Donazioni:'
  562. - '&b&l> &6&lDonazioni:'
  563. - '&b&l> Donazioni:'
  564. - '&b&l> &f&lDonazioni:'
  565. - '&b&l> &f&lDonazioni:'
  566. interval: 2
  567. random: false
  568. donacmd: #Switch between site, times played and health
  569. text:
  570. - ' &7/&eBuy'
  571. interval: 100
  572. random: false
  573. spacer3:
  574. text: []
  575. interval: 100
  576. random: false
  577. server-players:
  578. text:
  579. - '&b&l> &f&lOnline: &a&l{onlineplayers}'
  580. interval: 10
  581. random: false
  582. # This is the same as the header. It is not needed since you already use the header as the longest line
  583. # but it looks cleaner having a footer.
  584. footer:
  585. text:
  586. - '&c&m+---------------------+'
  587. interval: 10
  588. random: true
  589. # This is a combat scoreboard example showing
  590. # combat related information.
  591. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  592. # (Unless you want it to show all the time)
  593. # You still need to 'trigger' this scoreboard in the vanilla_combat
  594. combatsc:
  595. # Lets just use the title,header and footer from the example above
  596. # for in depth configuration look above.
  597. #
  598. # When designing a board that is used when triggered on an event. You have
  599. # to think (before looking at the placeholders) what is relevant.
  600. # For example: When I think of combat my first thoughts are:
  601. # - Health: To see how much you have left
  602. # - Possible cooldown timers
  603. # - With who am I in combat?
  604. # - Target health
  605. # - mcMMO attacking level?
  606. #
  607. # Next you have to think what is important during that event:
  608. # - Combat: not too much distraction (no animations, smaller scoreboard)
  609. #
  610. # Once you know those things start looking for placeholders. A lot of events such
  611. # as mcmmo have placeholders that can only be used in such events.
  612. title:
  613. text:
  614. # To create cool looking animations you create yourself
  615. # you can use the graphical tool AnimationCreator
  616. # https://www.spigotmc.org/resources/animationcreator.6001/
  617. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  618. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  619. - '&c&lPvp'
  620. - '&4&lP&c&lvp'
  621. - '&c&lP&4&lv&c&lp'
  622. - '&c&lPv&4&lp'
  623. - '&c&lPvp'
  624. interval: 3
  625. random: false
  626. header:
  627. text:
  628. - '&5&m+-----------------+'
  629. interval: 10
  630. random: true
  631. combat-label:
  632. text:
  633. - '&b&l> &c&lAvversario:'
  634. interval: 100
  635. random: false
  636. combat-data:
  637. text:
  638. - '{vanilla-combat_opponent_name}'
  639. interval: 2
  640. random: false
  641. spacer1:
  642. text: []
  643. interval: 100
  644. health-label:
  645. text:
  646. - '&b&l> &2&lHp:'
  647. interval: 100
  648. random: false
  649. health-data-1:
  650. text:
  651. - '&b> &aTu: {healthbar}'
  652. interval: 1
  653. random: false
  654. health-data-2:
  655. text:
  656. - '&b> &c{vanilla-combat_opponent_name}: {vanilla-combat_opponent_healthbar}'
  657. interval: 1
  658. random: false
  659. footer:
  660. text:
  661. - '&5&m+-----------------+'
  662. interval: 10
  663. random: true
  664. # This is an example for mcMMO when you level up
  665. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  666. # (Unless you want it to show all the time)
  667. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  668. mcmmo-levelup:
  669. title:
  670. text:
  671. # To create cool looking animations you create yourself
  672. # you can use the graphical tool AnimationCreator
  673. # https://www.spigotmc.org/resources/animationcreator.6001/
  674. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  675. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  676. - '<single><delay times="10">&l><</delay></single>'
  677. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  678. - '<single>&f&lherB</single>'
  679. - '<single>&f&lherBo</single>'
  680. - '<single>&f&latherBoa</single>'
  681. - '<single>&f&leatherBoar</single>'
  682. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  683. interval: 2
  684. random: false
  685. header:
  686. text:
  687. - '&a&m+-----------------+'
  688. interval: 10
  689. random: true
  690. info-label:
  691. text:
  692. # mcMMO-levelup comes with several event specific placeholders
  693. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  694. interval: 10
  695. spacer1: # This is a spacer an empty line
  696. text:
  697. - ''
  698. interval: 10
  699. # Do you want to randomize the animation frames?
  700. random: false
  701. skill-label: # You can add elements to the group and name them like you want
  702. # Lets make a static label
  703. text:
  704. - '&9&l> Skill:'
  705. interval: 10 # The interval is not important since its just 1 static text.
  706. # Do you want to randomize the animation frames?
  707. random: false
  708. skill:
  709. # Lets make a static label
  710. text:
  711. - '{mcmmo-levelup_skill_name}'
  712. interval: 10 # The interval is not important since its just 1 static text.
  713. # Do you want to randomize the animation frames?
  714. random: false
  715. spacer2: # This is a spacer an empty line
  716. text:
  717. - ''
  718. interval: 100
  719. # Do you want to randomize the animation frames?
  720. random: false
  721. skilllevel-label: # You can add elements to the group and name them like you want
  722. # Lets make a static label
  723. text:
  724. - '&b&l> Current level:'
  725. interval: 10 # The interval is not important since its just 1 static text.
  726. # Do you want to randomize the animation frames?
  727. random: false
  728. skilllevel:
  729. # Lets make a static label
  730. text:
  731. - '{mcmmo-levelup_skilllevel}'
  732. interval: 10 # The interval is not important since its just 1 static text.
  733. # Do you want to randomize the animation frames?
  734. random: false
  735. footer:
  736. text:
  737. - '&a&m+-----------------+'
  738. interval: 10
  739. random: true
  740. # This is an example for Towny when you enter a town
  741. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  742. # (Unless you want it to show all the time)
  743. # You still need to 'trigger' this scoreboard in the 'towny-town'
  744. towny-town-example:
  745. # Lets just use the title,header and footer from the example above
  746. # for in depth configuration look above.
  747. title:
  748. text:
  749. # To create cool looking animations you create yourself
  750. # you can use the graphical tool AnimationCreator
  751. # https://www.spigotmc.org/resources/animationcreator.6001/
  752. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  753. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  754. - '<single><delay times="10">&l><</delay></single>'
  755. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  756. - '<single>&f&lherB</single>'
  757. - '<single>&f&lherBo</single>'
  758. - '<single>&f&latherBoa</single>'
  759. - '<single>&f&leatherBoar</single>'
  760. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  761. interval: 2
  762. random: false
  763. header:
  764. text:
  765. - '&a&m+-------------------+'
  766. interval: 10
  767. random: true
  768. town-label:
  769. text:
  770. - '&bYou are in town:'
  771. interval: 100
  772. town-data:
  773. text:
  774. - '{towny_currenttown_name}'
  775. interval: 100
  776. spacer1:
  777. text: []
  778. interval: 100
  779. townboard-label:
  780. text:
  781. - '&bTown board:'
  782. interval: 100
  783. townboard:
  784. text:
  785. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  786. interval: 3
  787. spacer2:
  788. text: []
  789. interval: 100
  790. population-label:
  791. text:
  792. - '&bPopulation:'
  793. interval: 100
  794. poplulation-data:
  795. text:
  796. - '{towny_currenttown_residents}'
  797. interval: 100
  798. footer:
  799. text:
  800. - '&a&m+-------------------+'
  801. interval: 10
  802. random: true
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