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- CS:GO:
- ---------------------------------------------------------------------------------------------------------------------------------------
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\test.vmf
- Map revision 6
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2360 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 8 texinfos to 4
- Reduced 3 texdatas to 3 (69 bytes to 69)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\test.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\test.prt
- 1 portalclusters
- 0 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1
- Average clusters visible: 1
- Building PAS...
- Average clusters audible: 1
- visdatasize:14 compressed from 16
- writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\test.bsp
- 6 faces
- 1820 square feet [262144.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6 patches before subdivision
- 506 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 9/65536 108/786432 ( 0.0%)
- nodes 10/65536 320/2097152 ( 0.0%)
- texinfos 4/12288 288/884736 ( 0.0%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6/65536 336/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 6/0 24/0 ( 0.0%)
- leaves 12/65536 384/2097152 ( 0.0%)
- leaffaces 6/65536 12/131072 ( 0.0%)
- leafbrushes 6/65536 12/131072 ( 0.0%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 48/512000 192/2048000 ( 0.0%)
- edges 25/256000 100/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 19088/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 773/393216 ( 0.2%)
- LDR ambient table 12/65536 48/262144 ( 0.0%)
- HDR ambient table 12/65536 48/262144 ( 0.0%)
- LDR leaf ambient 1/65536 28/1835008 ( 0.0%)
- HDR leaf ambient 12/65536 336/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 74414/0 ( 0.0%)
- physics [variable] 2360/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 1c
- Total triangle count: 12
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\test.bsp
- 6 faces
- 1820 square feet [262144.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6 patches before subdivision
- 506 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 9/65536 108/786432 ( 0.0%)
- nodes 10/65536 320/2097152 ( 0.0%)
- texinfos 4/12288 288/884736 ( 0.0%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6/65536 336/3670016 ( 0.0%)
- hdr faces 6/65536 336/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- facebrushes 0/0 0/0 ( 0.0%)
- facebrushlists 6/0 24/0 ( 0.0%)
- leaves 12/65536 384/2097152 ( 0.0%)
- leaffaces 6/65536 12/131072 ( 0.0%)
- leafbrushes 6/65536 12/131072 ( 0.0%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 48/512000 192/2048000 ( 0.0%)
- edges 25/256000 100/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 1/8192 100/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 19088/0 ( 0.0%)
- HDR lightdata [variable] 19088/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 773/393216 ( 0.2%)
- LDR ambient table 12/65536 48/262144 ( 0.0%)
- HDR ambient table 12/65536 48/262144 ( 0.0%)
- LDR leaf ambient 1/65536 28/1835008 ( 0.0%)
- HDR leaf ambient 1/65536 28/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 74414/0 ( 0.0%)
- physics [variable] 2360/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 1c
- Total triangle count: 12
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\test.bsp
- 0 seconds elapsed
- ---------------------------------------------------------------------------------------------------------------------------------------
- Left 4 Dead 2:
- ---------------------------------------------------------------------------------------------------------------------------------------
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2372 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 9 texinfos to 5
- Reduced 4 texdatas to 4 (89 bytes to 89)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 1 portalclusters
- 0 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1
- Average clusters visible: 1
- Building PAS...
- Average clusters audible: 1
- visdatasize:14 compressed from 16
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 6 faces
- 1820 square feet [262144.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6 patches before subdivision
- 506 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 9/65536 108/786432 ( 0.0%)
- nodes 9/65536 288/2097152 ( 0.0%)
- texinfos 5/12288 360/884736 ( 0.0%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6/65536 336/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 11/65536 352/2097152 ( 0.0%)
- leaffaces 6/65536 12/131072 ( 0.0%)
- leafbrushes 6/65536 12/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 48/512000 192/2048000 ( 0.0%)
- edges 25/256000 100/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 15596/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 860/393216 ( 0.2%)
- LDR ambient table 11/65536 44/262144 ( 0.0%)
- HDR ambient table 11/65536 44/262144 ( 0.0%)
- LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
- HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 86726/0 ( 0.0%)
- physics [variable] 2372/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 6 faces
- 1820 square feet [262144.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6 patches before subdivision
- 506 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5311, 4282, 2765)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2281, 1447, 567)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(994, 497, 120)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(433, 170, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(189, 58, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(83, 20, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 7, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(16, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 9/65536 108/786432 ( 0.0%)
- nodes 9/65536 288/2097152 ( 0.0%)
- texinfos 5/12288 360/884736 ( 0.0%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6/65536 336/3670016 ( 0.0%)
- hdr faces 6/65536 336/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 11/65536 352/2097152 ( 0.0%)
- leaffaces 6/65536 12/131072 ( 0.0%)
- leafbrushes 6/65536 12/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 48/512000 192/2048000 ( 0.0%)
- edges 25/256000 100/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 1/8192 100/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 15596/0 ( 0.0%)
- HDR lightdata [variable] 15596/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 860/393216 ( 0.2%)
- LDR ambient table 11/65536 44/262144 ( 0.0%)
- HDR ambient table 11/65536 44/262144 ( 0.0%)
- LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
- HDR leaf ambient 16/65536 448/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 86726/0 ( 0.0%)
- physics [variable] 2372/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2372 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 9 texinfos to 5
- Reduced 4 texdatas to 4 (89 bytes to 89)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 1 portalclusters
- 0 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1
- Average clusters visible: 1
- Building PAS...
- Average clusters audible: 1
- visdatasize:14 compressed from 16
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 6 faces
- 1820 square feet [262144.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6 patches before subdivision
- 506 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 9/65536 108/786432 ( 0.0%)
- nodes 9/65536 288/2097152 ( 0.0%)
- texinfos 5/12288 360/884736 ( 0.0%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6/65536 336/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 11/65536 352/2097152 ( 0.0%)
- leaffaces 6/65536 12/131072 ( 0.0%)
- leafbrushes 6/65536 12/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 48/512000 192/2048000 ( 0.0%)
- edges 25/256000 100/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 15596/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 860/393216 ( 0.2%)
- LDR ambient table 11/65536 44/262144 ( 0.0%)
- HDR ambient table 11/65536 44/262144 ( 0.0%)
- LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
- HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 86726/0 ( 0.0%)
- physics [variable] 2372/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2372 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 9 texinfos to 5
- Reduced 4 texdatas to 4 (89 bytes to 89)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 1 portalclusters
- 0 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1
- Average clusters visible: 1
- Building PAS...
- Average clusters audible: 1
- visdatasize:14 compressed from 16
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 6 faces
- 1820 square feet [262144.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6 patches before subdivision
- 506 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 9/65536 108/786432 ( 0.0%)
- nodes 9/65536 288/2097152 ( 0.0%)
- texinfos 5/12288 360/884736 ( 0.0%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6/65536 336/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 11/65536 352/2097152 ( 0.0%)
- leaffaces 6/65536 12/131072 ( 0.0%)
- leafbrushes 6/65536 12/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 48/512000 192/2048000 ( 0.0%)
- edges 25/256000 100/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 15596/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 860/393216 ( 0.2%)
- LDR ambient table 11/65536 44/262144 ( 0.0%)
- HDR ambient table 11/65536 44/262144 ( 0.0%)
- LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
- HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 86726/0 ( 0.0%)
- physics [variable] 2372/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2372 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 9 texinfos to 5
- Reduced 4 texdatas to 4 (89 bytes to 89)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 1 portalclusters
- 0 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1
- Average clusters visible: 1
- Building PAS...
- Average clusters audible: 1
- visdatasize:14 compressed from 16
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 6 faces
- 1820 square feet [262144.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6 patches before subdivision
- 506 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 9/65536 108/786432 ( 0.0%)
- nodes 9/65536 288/2097152 ( 0.0%)
- texinfos 5/12288 360/884736 ( 0.0%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6/65536 336/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 11/65536 352/2097152 ( 0.0%)
- leaffaces 6/65536 12/131072 ( 0.0%)
- leafbrushes 6/65536 12/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 48/512000 192/2048000 ( 0.0%)
- edges 25/256000 100/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 15596/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 860/393216 ( 0.2%)
- LDR ambient table 11/65536 44/262144 ( 0.0%)
- HDR ambient table 11/65536 44/262144 ( 0.0%)
- LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
- HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 86726/0 ( 0.0%)
- physics [variable] 2372/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2372 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 9 texinfos to 5
- Reduced 4 texdatas to 4 (89 bytes to 89)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 1 portalclusters
- 0 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1
- Average clusters visible: 1
- Building PAS...
- Average clusters audible: 1
- visdatasize:14 compressed from 16
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 6 faces
- 1820 square feet [262144.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6 patches before subdivision
- 506 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 9/65536 108/786432 ( 0.0%)
- nodes 9/65536 288/2097152 ( 0.0%)
- texinfos 5/12288 360/884736 ( 0.0%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6/65536 336/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 11/65536 352/2097152 ( 0.0%)
- leaffaces 6/65536 12/131072 ( 0.0%)
- leafbrushes 6/65536 12/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 48/512000 192/2048000 ( 0.0%)
- edges 25/256000 100/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 15596/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 860/393216 ( 0.2%)
- LDR ambient table 11/65536 44/262144 ( 0.0%)
- HDR ambient table 11/65536 44/262144 ( 0.0%)
- LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
- HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 86726/0 ( 0.0%)
- physics [variable] 2372/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2372 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 9 texinfos to 5
- Reduced 4 texdatas to 4 (89 bytes to 89)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 1 portalclusters
- 0 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1
- Average clusters visible: 1
- Building PAS...
- Average clusters audible: 1
- visdatasize:14 compressed from 16
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 6 faces
- 1820 square feet [262144.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6 patches before subdivision
- 506 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 9/65536 108/786432 ( 0.0%)
- nodes 9/65536 288/2097152 ( 0.0%)
- texinfos 5/12288 360/884736 ( 0.0%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6/65536 336/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 11/65536 352/2097152 ( 0.0%)
- leaffaces 6/65536 12/131072 ( 0.0%)
- leafbrushes 6/65536 12/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 48/512000 192/2048000 ( 0.0%)
- edges 25/256000 100/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 15596/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 860/393216 ( 0.2%)
- LDR ambient table 11/65536 44/262144 ( 0.0%)
- HDR ambient table 11/65536 44/262144 ( 0.0%)
- LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
- HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 86726/0 ( 0.0%)
- physics [variable] 2372/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2372 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 9 texinfos to 5
- Reduced 4 texdatas to 4 (89 bytes to 89)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 1 portalclusters
- 0 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1
- Average clusters visible: 1
- Building PAS...
- Average clusters audible: 1
- visdatasize:14 compressed from 16
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 6 faces
- 1820 square feet [262144.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6 patches before subdivision
- 506 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 9/65536 108/786432 ( 0.0%)
- nodes 9/65536 288/2097152 ( 0.0%)
- texinfos 5/12288 360/884736 ( 0.0%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6/65536 336/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 11/65536 352/2097152 ( 0.0%)
- leaffaces 6/65536 12/131072 ( 0.0%)
- leafbrushes 6/65536 12/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 48/512000 192/2048000 ( 0.0%)
- edges 25/256000 100/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 15596/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 860/393216 ( 0.2%)
- LDR ambient table 11/65536 44/262144 ( 0.0%)
- HDR ambient table 11/65536 44/262144 ( 0.0%)
- LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
- HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 86726/0 ( 0.0%)
- physics [variable] 2372/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2372 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 9 texinfos to 5
- Reduced 4 texdatas to 4 (89 bytes to 89)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 1 portalclusters
- 0 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1
- Average clusters visible: 1
- Building PAS...
- Average clusters audible: 1
- visdatasize:14 compressed from 16
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 6 faces
- 1820 square feet [262144.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6 patches before subdivision
- 506 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 9/65536 108/786432 ( 0.0%)
- nodes 9/65536 288/2097152 ( 0.0%)
- texinfos 5/12288 360/884736 ( 0.0%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6/65536 336/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 11/65536 352/2097152 ( 0.0%)
- leaffaces 6/65536 12/131072 ( 0.0%)
- leafbrushes 6/65536 12/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 48/512000 192/2048000 ( 0.0%)
- edges 25/256000 100/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 15596/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 3159/393216 ( 0.8%)
- LDR ambient table 11/65536 44/262144 ( 0.0%)
- HDR ambient table 11/65536 44/262144 ( 0.0%)
- LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
- HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/214 ( 0.5%)
- pakfile [variable] 86726/0 ( 0.0%)
- physics [variable] 2372/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2372 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 9 texinfos to 5
- Reduced 4 texdatas to 4 (89 bytes to 89)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 1 portalclusters
- 0 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1
- Average clusters visible: 1
- Building PAS...
- Average clusters audible: 1
- visdatasize:14 compressed from 16
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 6 faces
- 1820 square feet [262144.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6 patches before subdivision
- 506 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 9/65536 108/786432 ( 0.0%)
- nodes 9/65536 288/2097152 ( 0.0%)
- texinfos 5/12288 360/884736 ( 0.0%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6/65536 336/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 11/65536 352/2097152 ( 0.0%)
- leaffaces 6/65536 12/131072 ( 0.0%)
- leafbrushes 6/65536 12/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 48/512000 192/2048000 ( 0.0%)
- edges 25/256000 100/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 15596/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 3159/393216 ( 0.8%)
- LDR ambient table 11/65536 44/262144 ( 0.0%)
- HDR ambient table 11/65536 44/262144 ( 0.0%)
- LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
- HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/214 ( 0.5%)
- pakfile [variable] 86726/0 ( 0.0%)
- physics [variable] 2372/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2372 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 9 texinfos to 5
- Reduced 4 texdatas to 4 (89 bytes to 89)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 1 portalclusters
- 0 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1
- Average clusters visible: 1
- Building PAS...
- Average clusters audible: 1
- visdatasize:14 compressed from 16
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 6 faces
- 1820 square feet [262144.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6 patches before subdivision
- 506 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 9/65536 108/786432 ( 0.0%)
- nodes 9/65536 288/2097152 ( 0.0%)
- texinfos 5/12288 360/884736 ( 0.0%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6/65536 336/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 11/65536 352/2097152 ( 0.0%)
- leaffaces 6/65536 12/131072 ( 0.0%)
- leafbrushes 6/65536 12/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 48/512000 192/2048000 ( 0.0%)
- edges 25/256000 100/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 15596/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 3159/393216 ( 0.8%)
- LDR ambient table 11/65536 44/262144 ( 0.0%)
- HDR ambient table 11/65536 44/262144 ( 0.0%)
- LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
- HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/214 ( 0.5%)
- pakfile [variable] 86726/0 ( 0.0%)
- physics [variable] 2372/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2372 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 9 texinfos to 5
- Reduced 4 texdatas to 4 (89 bytes to 89)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 1 portalclusters
- 0 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1
- Average clusters visible: 1
- Building PAS...
- Average clusters audible: 1
- visdatasize:14 compressed from 16
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 6 faces
- 1820 square feet [262144.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6 patches before subdivision
- 506 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
- transfer lists: 0.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 9/65536 108/786432 ( 0.0%)
- nodes 9/65536 288/2097152 ( 0.0%)
- texinfos 5/12288 360/884736 ( 0.0%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6/65536 336/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 11/65536 352/2097152 ( 0.0%)
- leaffaces 6/65536 12/131072 ( 0.0%)
- leafbrushes 6/65536 12/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 48/512000 192/2048000 ( 0.0%)
- edges 25/256000 100/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 15596/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 3160/393216 ( 0.8%)
- LDR ambient table 11/65536 44/262144 ( 0.0%)
- HDR ambient table 11/65536 44/262144 ( 0.0%)
- LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
- HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/214 ( 0.5%)
- pakfile [variable] 86726/0 ( 0.0%)
- physics [variable] 2372/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (5655 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 18 texinfos to 13
- Reduced 9 texdatas to 8 (235 bytes to 204)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 4 portalclusters
- 3 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 24 faces
- 4526 square feet [651856.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 24 patches before subdivision
- 920 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 63116, max 175
- transfer lists: 0.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5085, 4128, 2694)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2119, 1363, 548)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(896, 457, 115)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(379, 153, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(160, 51, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(68, 17, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 6, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(12, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 15/8192 180/98304 ( 0.2%)
- brushsides 90/65536 720/524288 ( 0.1%)
- planes 54/65536 1080/1310720 ( 0.1%)
- vertexes 37/65536 444/786432 ( 0.1%)
- nodes 21/65536 672/2097152 ( 0.0%)
- texinfos 13/12288 936/884736 ( 0.1%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 24/65536 1344/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 20/65536 1120/3670016 ( 0.0%)
- leaves 23/65536 736/2097152 ( 0.0%)
- leaffaces 24/65536 48/131072 ( 0.0%)
- leafbrushes 19/65536 38/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 188/512000 752/2048000 ( 0.0%)
- edges 109/256000 436/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 40268/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 44/16777216 ( 0.0%)
- entdata [variable] 3718/393216 ( 0.9%)
- LDR ambient table 23/65536 92/262144 ( 0.0%)
- HDR ambient table 23/65536 92/262144 ( 0.0%)
- LDR leaf ambient 49/65536 1372/1835008 ( 0.1%)
- HDR leaf ambient 23/65536 644/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 5655/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 60
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (5655 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 18 texinfos to 13
- Reduced 9 texdatas to 8 (235 bytes to 204)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 4 portalclusters
- 3 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 24 faces
- 4526 square feet [651856.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 24 patches before subdivision
- 920 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 63116, max 175
- transfer lists: 0.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5085, 4128, 2694)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2119, 1363, 548)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(896, 457, 115)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(379, 153, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(160, 51, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(68, 17, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 6, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(12, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 15/8192 180/98304 ( 0.2%)
- brushsides 90/65536 720/524288 ( 0.1%)
- planes 54/65536 1080/1310720 ( 0.1%)
- vertexes 37/65536 444/786432 ( 0.1%)
- nodes 21/65536 672/2097152 ( 0.0%)
- texinfos 13/12288 936/884736 ( 0.1%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 24/65536 1344/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 20/65536 1120/3670016 ( 0.0%)
- leaves 23/65536 736/2097152 ( 0.0%)
- leaffaces 24/65536 48/131072 ( 0.0%)
- leafbrushes 19/65536 38/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 188/512000 752/2048000 ( 0.0%)
- edges 109/256000 436/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 40268/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 44/16777216 ( 0.0%)
- entdata [variable] 3718/393216 ( 0.9%)
- LDR ambient table 23/65536 92/262144 ( 0.0%)
- HDR ambient table 23/65536 92/262144 ( 0.0%)
- LDR leaf ambient 49/65536 1372/1835008 ( 0.1%)
- HDR leaf ambient 23/65536 644/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 5655/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 60
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (5655 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 18 texinfos to 13
- Reduced 9 texdatas to 8 (235 bytes to 204)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 4 portalclusters
- 3 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 24 faces
- 4526 square feet [651856.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 24 patches before subdivision
- 920 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 63116, max 175
- transfer lists: 0.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5085, 4128, 2694)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2119, 1363, 548)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(896, 457, 115)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(379, 153, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(160, 51, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(68, 17, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 6, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(12, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 15/8192 180/98304 ( 0.2%)
- brushsides 90/65536 720/524288 ( 0.1%)
- planes 54/65536 1080/1310720 ( 0.1%)
- vertexes 37/65536 444/786432 ( 0.1%)
- nodes 21/65536 672/2097152 ( 0.0%)
- texinfos 13/12288 936/884736 ( 0.1%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 24/65536 1344/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 20/65536 1120/3670016 ( 0.0%)
- leaves 23/65536 736/2097152 ( 0.0%)
- leaffaces 24/65536 48/131072 ( 0.0%)
- leafbrushes 19/65536 38/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 188/512000 752/2048000 ( 0.0%)
- edges 109/256000 436/1024000 ( 0.0%)
- LDR worldlights 1/8192 100/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 40268/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 44/16777216 ( 0.0%)
- entdata [variable] 3718/393216 ( 0.9%)
- LDR ambient table 23/65536 92/262144 ( 0.0%)
- HDR ambient table 23/65536 92/262144 ( 0.0%)
- LDR leaf ambient 49/65536 1372/1835008 ( 0.1%)
- HDR leaf ambient 23/65536 644/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 5655/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 60
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (1044.00 1256.00 -6.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (10926 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 25 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11614 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 25 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96209, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5561, 5007, 3704)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2284, 1666, 862)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 572, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 63)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 70, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 32/8192 384/98304 ( 0.4%)
- brushsides 196/65536 1568/524288 ( 0.3%)
- planes 98/65536 1960/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 36/65536 72/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 4235/393216 ( 1.1%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/622 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11614/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11614 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 25 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 32/8192 384/98304 ( 0.4%)
- brushsides 196/65536 1568/524288 ( 0.3%)
- planes 98/65536 1960/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 36/65536 72/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 5014/393216 ( 1.3%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11614/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11614 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 25 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 32/8192 384/98304 ( 0.4%)
- brushsides 196/65536 1568/524288 ( 0.3%)
- planes 98/65536 1960/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 36/65536 72/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 4235/393216 ( 1.1%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11614/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11614 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 25 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96209, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5561, 5007, 3704)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2284, 1666, 862)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 572, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 63)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 70, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 32/8192 384/98304 ( 0.4%)
- brushsides 196/65536 1568/524288 ( 0.3%)
- planes 98/65536 1960/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 36/65536 72/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 4235/393216 ( 1.1%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/622 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11614/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11614 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 25 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96209, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5561, 5007, 3704)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2284, 1666, 862)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 572, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 63)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 70, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 32/8192 384/98304 ( 0.4%)
- brushsides 196/65536 1568/524288 ( 0.3%)
- planes 98/65536 1960/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 36/65536 72/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 4235/393216 ( 1.1%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/622 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11614/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96209, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2781, 2505, 1854)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 834, 432)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 286, 112)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 32/8192 384/98304 ( 0.4%)
- brushsides 196/65536 1568/524288 ( 0.3%)
- planes 98/65536 1960/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 37/65536 2072/3670016 ( 0.1%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 36/65536 72/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 57160/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 4235/393216 ( 1.1%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/622 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11614/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11614 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 25 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 32/8192 384/98304 ( 0.4%)
- brushsides 196/65536 1568/524288 ( 0.3%)
- planes 98/65536 1960/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 36/65536 72/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 5014/393216 ( 1.3%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11614/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 32/8192 384/98304 ( 0.4%)
- brushsides 196/65536 1568/524288 ( 0.3%)
- planes 98/65536 1960/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 37/65536 2072/3670016 ( 0.1%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 36/65536 72/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 57160/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 5014/393216 ( 1.3%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11614/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (1044.00 1256.00 -6.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11254 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 25 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (1044.00 1256.00 -6.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11254 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 25 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (1044.00 1256.00 -6.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11254 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 25 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11254 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 25 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 4235/393216 ( 1.1%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11254/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 37/65536 2072/3670016 ( 0.1%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 57160/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 4235/393216 ( 1.1%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11254/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (13350 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 25 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 37/8192 444/98304 ( 0.5%)
- brushsides 226/65536 1808/524288 ( 0.3%)
- planes 120/65536 2400/1310720 ( 0.2%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 4235/393216 ( 1.1%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 13350/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 37/8192 444/98304 ( 0.5%)
- brushsides 226/65536 1808/524288 ( 0.3%)
- planes 120/65536 2400/1310720 ( 0.2%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 37/65536 2072/3670016 ( 0.1%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 57160/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 4235/393216 ( 1.1%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 13350/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11254 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 25 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 94775, max 191
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5559, 5004, 3701)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2282, 1663, 859)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(958, 569, 221)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(404, 197, 62)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(171, 69, 19)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(72, 25, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 4235/393216 ( 1.1%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/770 ( 0.1%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11254/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 94775, max 191
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2780, 2504, 1852)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1142, 832, 431)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(479, 285, 111)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(202, 99, 31)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 12, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 37/65536 2072/3670016 ( 0.1%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 57160/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 4235/393216 ( 1.1%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/770 ( 0.1%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11254/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11253 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 27 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 94775, max 191
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5559, 5004, 3701)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2282, 1663, 859)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(958, 569, 221)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(404, 197, 62)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(171, 69, 19)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(72, 25, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 4235/393216 ( 1.1%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/770 ( 0.1%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 94775, max 191
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2780, 2504, 1852)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1142, 832, 431)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(479, 285, 111)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(202, 99, 31)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 12, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 37/65536 2072/3670016 ( 0.1%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 57160/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 4235/393216 ( 1.1%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/770 ( 0.1%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11253 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 27 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 37/65536 2072/3670016 ( 0.1%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 57160/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11253 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 27 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11253 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 27 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 37/65536 2072/3670016 ( 0.1%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 57160/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\SteamApps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11253 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 27 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 37/65536 2072/3670016 ( 0.1%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 57160/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11253 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 27 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 37/65536 2072/3670016 ( 0.1%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 57160/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11253 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 27 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 37/65536 2072/3670016 ( 0.1%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 57160/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11253 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 27 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 37/65536 2072/3670016 ( 0.1%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 57160/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- materialPath: C:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
- Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11253 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 27 texinfos to 17
- Reduced 12 texdatas to 10 (314 bytes to 256)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
- 6 portalclusters
- 5 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 30
- Average clusters visible: 5
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 37 faces
- 7200 square feet [1036880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 37 patches before subdivision
- 1387 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 190/65536 1520/524288 ( 0.3%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 63/65536 756/786432 ( 0.1%)
- nodes 32/65536 1024/2097152 ( 0.0%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 37/65536 2072/3670016 ( 0.1%)
- hdr faces 37/65536 2072/3670016 ( 0.1%)
- origfaces 32/65536 1792/3670016 ( 0.0%)
- leaves 35/65536 1120/2097152 ( 0.1%)
- leaffaces 37/65536 74/131072 ( 0.1%)
- leafbrushes 35/65536 70/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 294/512000 1176/2048000 ( 0.1%)
- edges 173/256000 692/1024000 ( 0.1%)
- LDR worldlights 2/8192 200/819200 ( 0.0%)
- HDR worldlights 2/8192 200/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 57160/0 ( 0.0%)
- HDR lightdata [variable] 57160/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 6574/393216 ( 1.7%)
- LDR ambient table 35/65536 140/262144 ( 0.1%)
- HDR ambient table 35/65536 140/262144 ( 0.1%)
- LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/418 ( 0.2%)
- pakfile [variable] 87219/0 ( 0.0%)
- physics [variable] 11253/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 92
- Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
- 0 seconds elapsed
- ---------------------------------------------------------------------------------------------------------------------------------------
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