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vbsp vvis vrad error

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Sep 27th, 2016
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  1. CS:GO:
  2. ---------------------------------------------------------------------------------------------------------------------------------------
  3.  
  4. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
  5. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
  6. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
  7. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
  8. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
  9. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
  10. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
  11. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
  12. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
  13. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
  14. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
  15. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
  16. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
  17. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
  18. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
  19. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
  20. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
  21. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
  22. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
  23. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
  24. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
  25. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
  26. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
  27. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
  28. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
  29. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
  30. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
  31. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
  32. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
  33. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
  34. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
  35. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
  36. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
  37. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
  38. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
  39. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
  40. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
  41. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
  42. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
  43. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
  44. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
  45. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
  46. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
  47. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
  48. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
  49. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
  50. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  51. Loading C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\test.vmf
  52. Map revision 6
  53. fixing up env_cubemap materials on brush sides...
  54. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  55. Building Faces...done (0)
  56. FixTjuncs...
  57. PruneNodes...
  58. WriteBSP...
  59. done (0)
  60. writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\test.prt...Building visibility clusters...
  61. done (0)
  62. Finding displacement neighbors...
  63. Finding lightmap sample positions...
  64. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  65. Building Physics collision data...
  66. done (0) (2360 bytes)
  67. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  68. Compacting texture/material tables...
  69. Reduced 8 texinfos to 4
  70. Reduced 3 texdatas to 3 (69 bytes to 69)
  71. Writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\test.bsp
  72. 0 seconds elapsed
  73.  
  74.  
  75.  
  76. 4 threads
  77. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\test.bsp
  78. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\test.prt
  79. 1 portalclusters
  80. 0 numportals
  81. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  82. Total clusters visible: 1
  83. Average clusters visible: 1
  84. Building PAS...
  85. Average clusters audible: 1
  86. visdatasize:14 compressed from 16
  87. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\test.bsp
  88. 0 seconds elapsed
  89.  
  90.  
  91.  
  92. [Reading texlights from 'lights.rad']
  93. [17 texlights parsed from 'lights.rad']
  94.  
  95. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\test.bsp
  96. 6 faces
  97. 1820 square feet [262144.00 square inches]
  98. 0 Displacements
  99. 0 Square Feet [0.00 Square Inches]
  100. 6 patches before subdivision
  101. 506 patches after subdivision
  102. 1 direct lights
  103. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
  104. transfer lists: 0.3 megs
  105. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  106. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  107. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  108. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  109. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  110. Ready to Finish
  111.  
  112. Object names Objects/Maxobjs Memory / Maxmem Fullness
  113. ------------ --------------- --------------- --------
  114. models 1/1024 48/49152 ( 0.1%)
  115. brushes 6/8192 72/98304 ( 0.1%)
  116. brushsides 36/65536 288/524288 ( 0.1%)
  117. planes 36/65536 720/1310720 ( 0.1%)
  118. vertexes 9/65536 108/786432 ( 0.0%)
  119. nodes 10/65536 320/2097152 ( 0.0%)
  120. texinfos 4/12288 288/884736 ( 0.0%)
  121. texdata 3/2048 96/65536 ( 0.1%)
  122. dispinfos 0/0 0/0 ( 0.0%)
  123. disp_verts 0/0 0/0 ( 0.0%)
  124. disp_tris 0/0 0/0 ( 0.0%)
  125. disp_multiblend 0/0 0/0 ( 0.0%)
  126. disp_lmsamples 0/0 0/0 ( 0.0%)
  127. faces 6/65536 336/3670016 ( 0.0%)
  128. hdr faces 0/65536 0/3670016 ( 0.0%)
  129. origfaces 6/65536 336/3670016 ( 0.0%)
  130. facebrushes 0/0 0/0 ( 0.0%)
  131. facebrushlists 6/0 24/0 ( 0.0%)
  132. leaves 12/65536 384/2097152 ( 0.0%)
  133. leaffaces 6/65536 12/131072 ( 0.0%)
  134. leafbrushes 6/65536 12/131072 ( 0.0%)
  135. areas 2/1024 16/8192 ( 0.2%)
  136. surfedges 48/512000 192/2048000 ( 0.0%)
  137. edges 25/256000 100/1024000 ( 0.0%)
  138. LDR worldlights 1/8192 100/819200 ( 0.0%)
  139. HDR worldlights 0/8192 0/819200 ( 0.0%)
  140. leafwaterdata 0/32768 0/393216 ( 0.0%)
  141. waterstrips 0/32768 0/327680 ( 0.0%)
  142. waterverts 0/65536 0/786432 ( 0.0%)
  143. waterindices 0/65536 0/131072 ( 0.0%)
  144. cubemapsamples 0/1024 0/16384 ( 0.0%)
  145. overlays 0/1024 0/360448 ( 0.0%)
  146. LDR lightdata [variable] 19088/0 ( 0.0%)
  147. HDR lightdata [variable] 0/0 ( 0.0%)
  148. visdata [variable] 14/16777216 ( 0.0%)
  149. entdata [variable] 773/393216 ( 0.2%)
  150. LDR ambient table 12/65536 48/262144 ( 0.0%)
  151. HDR ambient table 12/65536 48/262144 ( 0.0%)
  152. LDR leaf ambient 1/65536 28/1835008 ( 0.0%)
  153. HDR leaf ambient 12/65536 336/1835008 ( 0.0%)
  154. occluders 0/0 0/0 ( 0.0%)
  155. occluder polygons 0/0 0/0 ( 0.0%)
  156. occluder vert ind 0/0 0/0 ( 0.0%)
  157. detail props [variable] 1/12 ( 8.3%)
  158. static props [variable] 1/12 ( 8.3%)
  159. pakfile [variable] 74414/0 ( 0.0%)
  160. physics [variable] 2360/4194304 ( 0.1%)
  161. physics terrain [variable] 2/1048576 ( 0.0%)
  162.  
  163. Level flags = 1c
  164.  
  165. Total triangle count: 12
  166. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\test.bsp
  167. 0 seconds elapsed
  168.  
  169.  
  170.  
  171. [Reading texlights from 'lights.rad']
  172. [17 texlights parsed from 'lights.rad']
  173.  
  174. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\test.bsp
  175. 6 faces
  176. 1820 square feet [262144.00 square inches]
  177. 0 Displacements
  178. 0 Square Feet [0.00 Square Inches]
  179. 6 patches before subdivision
  180. 506 patches after subdivision
  181. 1 direct lights
  182. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
  183. transfer lists: 0.3 megs
  184. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  185. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  186. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  187. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  188. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  189. Ready to Finish
  190.  
  191. Object names Objects/Maxobjs Memory / Maxmem Fullness
  192. ------------ --------------- --------------- --------
  193. models 1/1024 48/49152 ( 0.1%)
  194. brushes 6/8192 72/98304 ( 0.1%)
  195. brushsides 36/65536 288/524288 ( 0.1%)
  196. planes 36/65536 720/1310720 ( 0.1%)
  197. vertexes 9/65536 108/786432 ( 0.0%)
  198. nodes 10/65536 320/2097152 ( 0.0%)
  199. texinfos 4/12288 288/884736 ( 0.0%)
  200. texdata 3/2048 96/65536 ( 0.1%)
  201. dispinfos 0/0 0/0 ( 0.0%)
  202. disp_verts 0/0 0/0 ( 0.0%)
  203. disp_tris 0/0 0/0 ( 0.0%)
  204. disp_multiblend 0/0 0/0 ( 0.0%)
  205. disp_lmsamples 0/0 0/0 ( 0.0%)
  206. faces 6/65536 336/3670016 ( 0.0%)
  207. hdr faces 6/65536 336/3670016 ( 0.0%)
  208. origfaces 6/65536 336/3670016 ( 0.0%)
  209. facebrushes 0/0 0/0 ( 0.0%)
  210. facebrushlists 6/0 24/0 ( 0.0%)
  211. leaves 12/65536 384/2097152 ( 0.0%)
  212. leaffaces 6/65536 12/131072 ( 0.0%)
  213. leafbrushes 6/65536 12/131072 ( 0.0%)
  214. areas 2/1024 16/8192 ( 0.2%)
  215. surfedges 48/512000 192/2048000 ( 0.0%)
  216. edges 25/256000 100/1024000 ( 0.0%)
  217. LDR worldlights 1/8192 100/819200 ( 0.0%)
  218. HDR worldlights 1/8192 100/819200 ( 0.0%)
  219. leafwaterdata 0/32768 0/393216 ( 0.0%)
  220. waterstrips 0/32768 0/327680 ( 0.0%)
  221. waterverts 0/65536 0/786432 ( 0.0%)
  222. waterindices 0/65536 0/131072 ( 0.0%)
  223. cubemapsamples 0/1024 0/16384 ( 0.0%)
  224. overlays 0/1024 0/360448 ( 0.0%)
  225. LDR lightdata [variable] 19088/0 ( 0.0%)
  226. HDR lightdata [variable] 19088/0 ( 0.0%)
  227. visdata [variable] 14/16777216 ( 0.0%)
  228. entdata [variable] 773/393216 ( 0.2%)
  229. LDR ambient table 12/65536 48/262144 ( 0.0%)
  230. HDR ambient table 12/65536 48/262144 ( 0.0%)
  231. LDR leaf ambient 1/65536 28/1835008 ( 0.0%)
  232. HDR leaf ambient 1/65536 28/1835008 ( 0.0%)
  233. occluders 0/0 0/0 ( 0.0%)
  234. occluder polygons 0/0 0/0 ( 0.0%)
  235. occluder vert ind 0/0 0/0 ( 0.0%)
  236. detail props [variable] 1/12 ( 8.3%)
  237. static props [variable] 1/12 ( 8.3%)
  238. pakfile [variable] 74414/0 ( 0.0%)
  239. physics [variable] 2360/4194304 ( 0.1%)
  240. physics terrain [variable] 2/1048576 ( 0.0%)
  241.  
  242. Level flags = 1c
  243.  
  244. Total triangle count: 12
  245. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\test.bsp
  246. 0 seconds elapsed
  247.  
  248. ---------------------------------------------------------------------------------------------------------------------------------------
  249.  
  250. Left 4 Dead 2:
  251. ---------------------------------------------------------------------------------------------------------------------------------------
  252.  
  253. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  254. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  255. fixing up env_cubemap materials on brush sides...
  256. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  257. Building Faces...done (0)
  258. FixTjuncs...
  259. PruneNodes...
  260. WriteBSP...
  261. done (0)
  262. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  263. done (0)
  264. Finding displacement neighbors...
  265. Finding lightmap sample positions...
  266. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  267. Building Physics collision data...
  268. done (0) (2372 bytes)
  269. Cannot build Physics2 data
  270. -----------
  271. DataLinker total stream size 0.0 KiB
  272. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  273. Compacting texture/material tables...
  274. Reduced 9 texinfos to 5
  275. Reduced 4 texdatas to 4 (89 bytes to 89)
  276. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  277. 0 seconds elapsed
  278.  
  279.  
  280.  
  281. 4 threads
  282. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  283. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  284. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  285. 1 portalclusters
  286. 0 numportals
  287. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  288. Total clusters visible: 1
  289. Average clusters visible: 1
  290. Building PAS...
  291. Average clusters audible: 1
  292. visdatasize:14 compressed from 16
  293. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  294. 0 seconds elapsed
  295.  
  296.  
  297.  
  298. [Reading texlights from 'lights.rad']
  299. [2 texlights parsed from 'lights.rad']
  300.  
  301. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  302. 6 faces
  303. 1820 square feet [262144.00 square inches]
  304. 0 Displacements
  305. 0 Square Feet [0.00 Square Inches]
  306. 6 patches before subdivision
  307. 506 patches after subdivision
  308. 1 direct lights
  309. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
  310. transfer lists: 0.3 megs
  311. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
  312. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
  313. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
  314. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
  315. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
  316. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
  317. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
  318. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
  319. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
  320. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
  321. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  322. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  323. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  324. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  325. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  326. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  327. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  328. Ready to Finish
  329.  
  330. Object names Objects/Maxobjs Memory / Maxmem Fullness
  331. ------------ --------------- --------------- --------
  332. models 1/1024 48/49152 ( 0.1%)
  333. brushes 6/8192 72/98304 ( 0.1%)
  334. brushsides 36/65536 288/524288 ( 0.1%)
  335. planes 36/65536 720/1310720 ( 0.1%)
  336. vertexes 9/65536 108/786432 ( 0.0%)
  337. nodes 9/65536 288/2097152 ( 0.0%)
  338. texinfos 5/12288 360/884736 ( 0.0%)
  339. texdata 4/2048 128/65536 ( 0.2%)
  340. dispinfos 0/0 0/0 ( 0.0%)
  341. disp_verts 0/0 0/0 ( 0.0%)
  342. disp_tris 0/0 0/0 ( 0.0%)
  343. disp_lmsamples 0/0 0/0 ( 0.0%)
  344. faces 6/65536 336/3670016 ( 0.0%)
  345. hdr faces 0/65536 0/3670016 ( 0.0%)
  346. origfaces 6/65536 336/3670016 ( 0.0%)
  347. leaves 11/65536 352/2097152 ( 0.0%)
  348. leaffaces 6/65536 12/131072 ( 0.0%)
  349. leafbrushes 6/65536 12/131072 ( 0.0%)
  350. areas 2/256 16/2048 ( 0.8%)
  351. surfedges 48/512000 192/2048000 ( 0.0%)
  352. edges 25/256000 100/1024000 ( 0.0%)
  353. LDR worldlights 1/8192 100/819200 ( 0.0%)
  354. HDR worldlights 0/8192 0/819200 ( 0.0%)
  355. leafwaterdata 0/32768 0/393216 ( 0.0%)
  356. waterstrips 0/32768 0/327680 ( 0.0%)
  357. waterverts 0/65536 0/786432 ( 0.0%)
  358. waterindices 0/65536 0/131072 ( 0.0%)
  359. cubemapsamples 0/1024 0/16384 ( 0.0%)
  360. overlays 0/512 0/180224 ( 0.0%)
  361. LDR lightdata [variable] 15596/0 ( 0.0%)
  362. HDR lightdata [variable] 0/0 ( 0.0%)
  363. visdata [variable] 14/16777216 ( 0.0%)
  364. entdata [variable] 860/393216 ( 0.2%)
  365. LDR ambient table 11/65536 44/262144 ( 0.0%)
  366. HDR ambient table 11/65536 44/262144 ( 0.0%)
  367. LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
  368. HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
  369. occluders 0/0 0/0 ( 0.0%)
  370. occluder polygons 0/0 0/0 ( 0.0%)
  371. occluder vert ind 0/0 0/0 ( 0.0%)
  372. Prop Hull Verts 0/0 0/0 ( 0.0%)
  373. Prop Hull Blob 0/0 0/0 ( 0.0%)
  374. Prop Hull Lists 0/0 0/0 ( 0.0%)
  375. Prop Hulls 0/0 0/0 ( 0.0%)
  376. Prop Hull trilist 0/0 0/0 ( 0.0%)
  377. detail props [variable] 1/12 ( 8.3%)
  378. static props [variable] 1/12 ( 8.3%)
  379. pakfile [variable] 86726/0 ( 0.0%)
  380. physics [variable] 2372/4194304 ( 0.1%)
  381. physics terrain [variable] 2/1048576 ( 0.0%)
  382.  
  383. Level flags = 0
  384.  
  385. Total triangle count: 12
  386. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  387. 0 seconds elapsed
  388.  
  389.  
  390.  
  391. [Reading texlights from 'lights.rad']
  392. [2 texlights parsed from 'lights.rad']
  393.  
  394. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  395. 6 faces
  396. 1820 square feet [262144.00 square inches]
  397. 0 Displacements
  398. 0 Square Feet [0.00 Square Inches]
  399. 6 patches before subdivision
  400. 506 patches after subdivision
  401. 1 direct lights
  402. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
  403. transfer lists: 0.3 megs
  404. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5311, 4282, 2765)
  405. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2281, 1447, 567)
  406. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(994, 497, 120)
  407. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(433, 170, 25)
  408. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(189, 58, 5)
  409. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(83, 20, 1)
  410. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 7, 0)
  411. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(16, 2, 0)
  412. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 1, 0)
  413. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 0, 0)
  414. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  415. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  416. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  417. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  418. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  419. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  420. Ready to Finish
  421.  
  422. Object names Objects/Maxobjs Memory / Maxmem Fullness
  423. ------------ --------------- --------------- --------
  424. models 1/1024 48/49152 ( 0.1%)
  425. brushes 6/8192 72/98304 ( 0.1%)
  426. brushsides 36/65536 288/524288 ( 0.1%)
  427. planes 36/65536 720/1310720 ( 0.1%)
  428. vertexes 9/65536 108/786432 ( 0.0%)
  429. nodes 9/65536 288/2097152 ( 0.0%)
  430. texinfos 5/12288 360/884736 ( 0.0%)
  431. texdata 4/2048 128/65536 ( 0.2%)
  432. dispinfos 0/0 0/0 ( 0.0%)
  433. disp_verts 0/0 0/0 ( 0.0%)
  434. disp_tris 0/0 0/0 ( 0.0%)
  435. disp_lmsamples 0/0 0/0 ( 0.0%)
  436. faces 6/65536 336/3670016 ( 0.0%)
  437. hdr faces 6/65536 336/3670016 ( 0.0%)
  438. origfaces 6/65536 336/3670016 ( 0.0%)
  439. leaves 11/65536 352/2097152 ( 0.0%)
  440. leaffaces 6/65536 12/131072 ( 0.0%)
  441. leafbrushes 6/65536 12/131072 ( 0.0%)
  442. areas 2/256 16/2048 ( 0.8%)
  443. surfedges 48/512000 192/2048000 ( 0.0%)
  444. edges 25/256000 100/1024000 ( 0.0%)
  445. LDR worldlights 1/8192 100/819200 ( 0.0%)
  446. HDR worldlights 1/8192 100/819200 ( 0.0%)
  447. leafwaterdata 0/32768 0/393216 ( 0.0%)
  448. waterstrips 0/32768 0/327680 ( 0.0%)
  449. waterverts 0/65536 0/786432 ( 0.0%)
  450. waterindices 0/65536 0/131072 ( 0.0%)
  451. cubemapsamples 0/1024 0/16384 ( 0.0%)
  452. overlays 0/512 0/180224 ( 0.0%)
  453. LDR lightdata [variable] 15596/0 ( 0.0%)
  454. HDR lightdata [variable] 15596/0 ( 0.0%)
  455. visdata [variable] 14/16777216 ( 0.0%)
  456. entdata [variable] 860/393216 ( 0.2%)
  457. LDR ambient table 11/65536 44/262144 ( 0.0%)
  458. HDR ambient table 11/65536 44/262144 ( 0.0%)
  459. LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
  460. HDR leaf ambient 16/65536 448/1835008 ( 0.0%)
  461. occluders 0/0 0/0 ( 0.0%)
  462. occluder polygons 0/0 0/0 ( 0.0%)
  463. occluder vert ind 0/0 0/0 ( 0.0%)
  464. Prop Hull Verts 0/0 0/0 ( 0.0%)
  465. Prop Hull Blob 0/0 0/0 ( 0.0%)
  466. Prop Hull Lists 0/0 0/0 ( 0.0%)
  467. Prop Hulls 0/0 0/0 ( 0.0%)
  468. Prop Hull trilist 0/0 0/0 ( 0.0%)
  469. detail props [variable] 1/12 ( 8.3%)
  470. static props [variable] 1/12 ( 8.3%)
  471. pakfile [variable] 86726/0 ( 0.0%)
  472. physics [variable] 2372/4194304 ( 0.1%)
  473. physics terrain [variable] 2/1048576 ( 0.0%)
  474.  
  475. Level flags = 0
  476.  
  477. Total triangle count: 12
  478. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  479. 0 seconds elapsed
  480.  
  481.  
  482.  
  483. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  484. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  485. fixing up env_cubemap materials on brush sides...
  486. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  487. Building Faces...done (0)
  488. FixTjuncs...
  489. PruneNodes...
  490. WriteBSP...
  491. done (0)
  492. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  493. done (0)
  494. Finding displacement neighbors...
  495. Finding lightmap sample positions...
  496. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  497. Building Physics collision data...
  498. done (0) (2372 bytes)
  499. Cannot build Physics2 data
  500. -----------
  501. DataLinker total stream size 0.0 KiB
  502. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  503. Compacting texture/material tables...
  504. Reduced 9 texinfos to 5
  505. Reduced 4 texdatas to 4 (89 bytes to 89)
  506. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  507. 0 seconds elapsed
  508.  
  509.  
  510.  
  511. 4 threads
  512. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  513. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  514. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  515. 1 portalclusters
  516. 0 numportals
  517. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  518. Total clusters visible: 1
  519. Average clusters visible: 1
  520. Building PAS...
  521. Average clusters audible: 1
  522. visdatasize:14 compressed from 16
  523. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  524. 0 seconds elapsed
  525.  
  526.  
  527.  
  528. [Reading texlights from 'lights.rad']
  529. [2 texlights parsed from 'lights.rad']
  530.  
  531. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  532. 6 faces
  533. 1820 square feet [262144.00 square inches]
  534. 0 Displacements
  535. 0 Square Feet [0.00 Square Inches]
  536. 6 patches before subdivision
  537. 506 patches after subdivision
  538. 1 direct lights
  539. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
  540. transfer lists: 0.3 megs
  541. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
  542. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
  543. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
  544. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
  545. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
  546. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
  547. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
  548. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
  549. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
  550. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
  551. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  552. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  553. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  554. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  555. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  556. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  557. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  558. Ready to Finish
  559.  
  560. Object names Objects/Maxobjs Memory / Maxmem Fullness
  561. ------------ --------------- --------------- --------
  562. models 1/1024 48/49152 ( 0.1%)
  563. brushes 6/8192 72/98304 ( 0.1%)
  564. brushsides 36/65536 288/524288 ( 0.1%)
  565. planes 36/65536 720/1310720 ( 0.1%)
  566. vertexes 9/65536 108/786432 ( 0.0%)
  567. nodes 9/65536 288/2097152 ( 0.0%)
  568. texinfos 5/12288 360/884736 ( 0.0%)
  569. texdata 4/2048 128/65536 ( 0.2%)
  570. dispinfos 0/0 0/0 ( 0.0%)
  571. disp_verts 0/0 0/0 ( 0.0%)
  572. disp_tris 0/0 0/0 ( 0.0%)
  573. disp_lmsamples 0/0 0/0 ( 0.0%)
  574. faces 6/65536 336/3670016 ( 0.0%)
  575. hdr faces 0/65536 0/3670016 ( 0.0%)
  576. origfaces 6/65536 336/3670016 ( 0.0%)
  577. leaves 11/65536 352/2097152 ( 0.0%)
  578. leaffaces 6/65536 12/131072 ( 0.0%)
  579. leafbrushes 6/65536 12/131072 ( 0.0%)
  580. areas 2/256 16/2048 ( 0.8%)
  581. surfedges 48/512000 192/2048000 ( 0.0%)
  582. edges 25/256000 100/1024000 ( 0.0%)
  583. LDR worldlights 1/8192 100/819200 ( 0.0%)
  584. HDR worldlights 0/8192 0/819200 ( 0.0%)
  585. leafwaterdata 0/32768 0/393216 ( 0.0%)
  586. waterstrips 0/32768 0/327680 ( 0.0%)
  587. waterverts 0/65536 0/786432 ( 0.0%)
  588. waterindices 0/65536 0/131072 ( 0.0%)
  589. cubemapsamples 0/1024 0/16384 ( 0.0%)
  590. overlays 0/512 0/180224 ( 0.0%)
  591. LDR lightdata [variable] 15596/0 ( 0.0%)
  592. HDR lightdata [variable] 0/0 ( 0.0%)
  593. visdata [variable] 14/16777216 ( 0.0%)
  594. entdata [variable] 860/393216 ( 0.2%)
  595. LDR ambient table 11/65536 44/262144 ( 0.0%)
  596. HDR ambient table 11/65536 44/262144 ( 0.0%)
  597. LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
  598. HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
  599. occluders 0/0 0/0 ( 0.0%)
  600. occluder polygons 0/0 0/0 ( 0.0%)
  601. occluder vert ind 0/0 0/0 ( 0.0%)
  602. Prop Hull Verts 0/0 0/0 ( 0.0%)
  603. Prop Hull Blob 0/0 0/0 ( 0.0%)
  604. Prop Hull Lists 0/0 0/0 ( 0.0%)
  605. Prop Hulls 0/0 0/0 ( 0.0%)
  606. Prop Hull trilist 0/0 0/0 ( 0.0%)
  607. detail props [variable] 1/12 ( 8.3%)
  608. static props [variable] 1/12 ( 8.3%)
  609. pakfile [variable] 86726/0 ( 0.0%)
  610. physics [variable] 2372/4194304 ( 0.1%)
  611. physics terrain [variable] 2/1048576 ( 0.0%)
  612.  
  613. Level flags = 0
  614.  
  615. Total triangle count: 12
  616. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  617. 0 seconds elapsed
  618.  
  619.  
  620.  
  621. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  622. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  623. fixing up env_cubemap materials on brush sides...
  624. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  625. Building Faces...done (0)
  626. FixTjuncs...
  627. PruneNodes...
  628. WriteBSP...
  629. done (0)
  630. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  631. done (0)
  632. Finding displacement neighbors...
  633. Finding lightmap sample positions...
  634. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  635. Building Physics collision data...
  636. done (0) (2372 bytes)
  637. Cannot build Physics2 data
  638. -----------
  639. DataLinker total stream size 0.0 KiB
  640. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  641. Compacting texture/material tables...
  642. Reduced 9 texinfos to 5
  643. Reduced 4 texdatas to 4 (89 bytes to 89)
  644. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  645. 0 seconds elapsed
  646.  
  647.  
  648.  
  649. 4 threads
  650. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  651. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  652. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  653. 1 portalclusters
  654. 0 numportals
  655. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  656. Total clusters visible: 1
  657. Average clusters visible: 1
  658. Building PAS...
  659. Average clusters audible: 1
  660. visdatasize:14 compressed from 16
  661. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  662. 0 seconds elapsed
  663.  
  664.  
  665.  
  666. [Reading texlights from 'lights.rad']
  667. [2 texlights parsed from 'lights.rad']
  668.  
  669. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  670. 6 faces
  671. 1820 square feet [262144.00 square inches]
  672. 0 Displacements
  673. 0 Square Feet [0.00 Square Inches]
  674. 6 patches before subdivision
  675. 506 patches after subdivision
  676. 1 direct lights
  677. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
  678. transfer lists: 0.3 megs
  679. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
  680. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
  681. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
  682. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
  683. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
  684. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
  685. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
  686. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
  687. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
  688. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
  689. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  690. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  691. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  692. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  693. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  694. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  695. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  696. Ready to Finish
  697.  
  698. Object names Objects/Maxobjs Memory / Maxmem Fullness
  699. ------------ --------------- --------------- --------
  700. models 1/1024 48/49152 ( 0.1%)
  701. brushes 6/8192 72/98304 ( 0.1%)
  702. brushsides 36/65536 288/524288 ( 0.1%)
  703. planes 36/65536 720/1310720 ( 0.1%)
  704. vertexes 9/65536 108/786432 ( 0.0%)
  705. nodes 9/65536 288/2097152 ( 0.0%)
  706. texinfos 5/12288 360/884736 ( 0.0%)
  707. texdata 4/2048 128/65536 ( 0.2%)
  708. dispinfos 0/0 0/0 ( 0.0%)
  709. disp_verts 0/0 0/0 ( 0.0%)
  710. disp_tris 0/0 0/0 ( 0.0%)
  711. disp_lmsamples 0/0 0/0 ( 0.0%)
  712. faces 6/65536 336/3670016 ( 0.0%)
  713. hdr faces 0/65536 0/3670016 ( 0.0%)
  714. origfaces 6/65536 336/3670016 ( 0.0%)
  715. leaves 11/65536 352/2097152 ( 0.0%)
  716. leaffaces 6/65536 12/131072 ( 0.0%)
  717. leafbrushes 6/65536 12/131072 ( 0.0%)
  718. areas 2/256 16/2048 ( 0.8%)
  719. surfedges 48/512000 192/2048000 ( 0.0%)
  720. edges 25/256000 100/1024000 ( 0.0%)
  721. LDR worldlights 1/8192 100/819200 ( 0.0%)
  722. HDR worldlights 0/8192 0/819200 ( 0.0%)
  723. leafwaterdata 0/32768 0/393216 ( 0.0%)
  724. waterstrips 0/32768 0/327680 ( 0.0%)
  725. waterverts 0/65536 0/786432 ( 0.0%)
  726. waterindices 0/65536 0/131072 ( 0.0%)
  727. cubemapsamples 0/1024 0/16384 ( 0.0%)
  728. overlays 0/512 0/180224 ( 0.0%)
  729. LDR lightdata [variable] 15596/0 ( 0.0%)
  730. HDR lightdata [variable] 0/0 ( 0.0%)
  731. visdata [variable] 14/16777216 ( 0.0%)
  732. entdata [variable] 860/393216 ( 0.2%)
  733. LDR ambient table 11/65536 44/262144 ( 0.0%)
  734. HDR ambient table 11/65536 44/262144 ( 0.0%)
  735. LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
  736. HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
  737. occluders 0/0 0/0 ( 0.0%)
  738. occluder polygons 0/0 0/0 ( 0.0%)
  739. occluder vert ind 0/0 0/0 ( 0.0%)
  740. Prop Hull Verts 0/0 0/0 ( 0.0%)
  741. Prop Hull Blob 0/0 0/0 ( 0.0%)
  742. Prop Hull Lists 0/0 0/0 ( 0.0%)
  743. Prop Hulls 0/0 0/0 ( 0.0%)
  744. Prop Hull trilist 0/0 0/0 ( 0.0%)
  745. detail props [variable] 1/12 ( 8.3%)
  746. static props [variable] 1/12 ( 8.3%)
  747. pakfile [variable] 86726/0 ( 0.0%)
  748. physics [variable] 2372/4194304 ( 0.1%)
  749. physics terrain [variable] 2/1048576 ( 0.0%)
  750.  
  751. Level flags = 0
  752.  
  753. Total triangle count: 12
  754. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  755. 0 seconds elapsed
  756.  
  757.  
  758.  
  759. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  760. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  761. fixing up env_cubemap materials on brush sides...
  762. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  763. Building Faces...done (0)
  764. FixTjuncs...
  765. PruneNodes...
  766. WriteBSP...
  767. done (0)
  768. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  769. done (0)
  770. Finding displacement neighbors...
  771. Finding lightmap sample positions...
  772. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  773. Building Physics collision data...
  774. done (0) (2372 bytes)
  775. Cannot build Physics2 data
  776. -----------
  777. DataLinker total stream size 0.0 KiB
  778. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  779. Compacting texture/material tables...
  780. Reduced 9 texinfos to 5
  781. Reduced 4 texdatas to 4 (89 bytes to 89)
  782. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  783. 0 seconds elapsed
  784.  
  785.  
  786.  
  787. 4 threads
  788. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  789. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  790. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  791. 1 portalclusters
  792. 0 numportals
  793. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  794. Total clusters visible: 1
  795. Average clusters visible: 1
  796. Building PAS...
  797. Average clusters audible: 1
  798. visdatasize:14 compressed from 16
  799. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  800. 0 seconds elapsed
  801.  
  802.  
  803.  
  804. [Reading texlights from 'lights.rad']
  805. [2 texlights parsed from 'lights.rad']
  806.  
  807. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  808. 6 faces
  809. 1820 square feet [262144.00 square inches]
  810. 0 Displacements
  811. 0 Square Feet [0.00 Square Inches]
  812. 6 patches before subdivision
  813. 506 patches after subdivision
  814. 1 direct lights
  815. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
  816. transfer lists: 0.3 megs
  817. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
  818. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
  819. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
  820. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
  821. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
  822. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
  823. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
  824. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
  825. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
  826. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
  827. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  828. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  829. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  830. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  831. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  832. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  833. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  834. Ready to Finish
  835.  
  836. Object names Objects/Maxobjs Memory / Maxmem Fullness
  837. ------------ --------------- --------------- --------
  838. models 1/1024 48/49152 ( 0.1%)
  839. brushes 6/8192 72/98304 ( 0.1%)
  840. brushsides 36/65536 288/524288 ( 0.1%)
  841. planes 36/65536 720/1310720 ( 0.1%)
  842. vertexes 9/65536 108/786432 ( 0.0%)
  843. nodes 9/65536 288/2097152 ( 0.0%)
  844. texinfos 5/12288 360/884736 ( 0.0%)
  845. texdata 4/2048 128/65536 ( 0.2%)
  846. dispinfos 0/0 0/0 ( 0.0%)
  847. disp_verts 0/0 0/0 ( 0.0%)
  848. disp_tris 0/0 0/0 ( 0.0%)
  849. disp_lmsamples 0/0 0/0 ( 0.0%)
  850. faces 6/65536 336/3670016 ( 0.0%)
  851. hdr faces 0/65536 0/3670016 ( 0.0%)
  852. origfaces 6/65536 336/3670016 ( 0.0%)
  853. leaves 11/65536 352/2097152 ( 0.0%)
  854. leaffaces 6/65536 12/131072 ( 0.0%)
  855. leafbrushes 6/65536 12/131072 ( 0.0%)
  856. areas 2/256 16/2048 ( 0.8%)
  857. surfedges 48/512000 192/2048000 ( 0.0%)
  858. edges 25/256000 100/1024000 ( 0.0%)
  859. LDR worldlights 1/8192 100/819200 ( 0.0%)
  860. HDR worldlights 0/8192 0/819200 ( 0.0%)
  861. leafwaterdata 0/32768 0/393216 ( 0.0%)
  862. waterstrips 0/32768 0/327680 ( 0.0%)
  863. waterverts 0/65536 0/786432 ( 0.0%)
  864. waterindices 0/65536 0/131072 ( 0.0%)
  865. cubemapsamples 0/1024 0/16384 ( 0.0%)
  866. overlays 0/512 0/180224 ( 0.0%)
  867. LDR lightdata [variable] 15596/0 ( 0.0%)
  868. HDR lightdata [variable] 0/0 ( 0.0%)
  869. visdata [variable] 14/16777216 ( 0.0%)
  870. entdata [variable] 860/393216 ( 0.2%)
  871. LDR ambient table 11/65536 44/262144 ( 0.0%)
  872. HDR ambient table 11/65536 44/262144 ( 0.0%)
  873. LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
  874. HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
  875. occluders 0/0 0/0 ( 0.0%)
  876. occluder polygons 0/0 0/0 ( 0.0%)
  877. occluder vert ind 0/0 0/0 ( 0.0%)
  878. Prop Hull Verts 0/0 0/0 ( 0.0%)
  879. Prop Hull Blob 0/0 0/0 ( 0.0%)
  880. Prop Hull Lists 0/0 0/0 ( 0.0%)
  881. Prop Hulls 0/0 0/0 ( 0.0%)
  882. Prop Hull trilist 0/0 0/0 ( 0.0%)
  883. detail props [variable] 1/12 ( 8.3%)
  884. static props [variable] 1/12 ( 8.3%)
  885. pakfile [variable] 86726/0 ( 0.0%)
  886. physics [variable] 2372/4194304 ( 0.1%)
  887. physics terrain [variable] 2/1048576 ( 0.0%)
  888.  
  889. Level flags = 0
  890.  
  891. Total triangle count: 12
  892. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  893. 0 seconds elapsed
  894.  
  895.  
  896.  
  897. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  898. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  899. fixing up env_cubemap materials on brush sides...
  900. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  901. Building Faces...done (0)
  902. FixTjuncs...
  903. PruneNodes...
  904. WriteBSP...
  905. done (0)
  906. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  907. done (0)
  908. Finding displacement neighbors...
  909. Finding lightmap sample positions...
  910. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  911. Building Physics collision data...
  912. done (0) (2372 bytes)
  913. Cannot build Physics2 data
  914. -----------
  915. DataLinker total stream size 0.0 KiB
  916. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  917. Compacting texture/material tables...
  918. Reduced 9 texinfos to 5
  919. Reduced 4 texdatas to 4 (89 bytes to 89)
  920. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  921. 0 seconds elapsed
  922.  
  923.  
  924.  
  925. 4 threads
  926. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  927. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  928. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  929. 1 portalclusters
  930. 0 numportals
  931. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  932. Total clusters visible: 1
  933. Average clusters visible: 1
  934. Building PAS...
  935. Average clusters audible: 1
  936. visdatasize:14 compressed from 16
  937. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  938. 0 seconds elapsed
  939.  
  940.  
  941.  
  942. [Reading texlights from 'lights.rad']
  943. [2 texlights parsed from 'lights.rad']
  944.  
  945. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  946. 6 faces
  947. 1820 square feet [262144.00 square inches]
  948. 0 Displacements
  949. 0 Square Feet [0.00 Square Inches]
  950. 6 patches before subdivision
  951. 506 patches after subdivision
  952. 1 direct lights
  953. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
  954. transfer lists: 0.3 megs
  955. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
  956. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
  957. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
  958. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
  959. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
  960. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
  961. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
  962. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
  963. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
  964. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
  965. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  966. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  967. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  968. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  969. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  970. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  971. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  972. Ready to Finish
  973.  
  974. Object names Objects/Maxobjs Memory / Maxmem Fullness
  975. ------------ --------------- --------------- --------
  976. models 1/1024 48/49152 ( 0.1%)
  977. brushes 6/8192 72/98304 ( 0.1%)
  978. brushsides 36/65536 288/524288 ( 0.1%)
  979. planes 36/65536 720/1310720 ( 0.1%)
  980. vertexes 9/65536 108/786432 ( 0.0%)
  981. nodes 9/65536 288/2097152 ( 0.0%)
  982. texinfos 5/12288 360/884736 ( 0.0%)
  983. texdata 4/2048 128/65536 ( 0.2%)
  984. dispinfos 0/0 0/0 ( 0.0%)
  985. disp_verts 0/0 0/0 ( 0.0%)
  986. disp_tris 0/0 0/0 ( 0.0%)
  987. disp_lmsamples 0/0 0/0 ( 0.0%)
  988. faces 6/65536 336/3670016 ( 0.0%)
  989. hdr faces 0/65536 0/3670016 ( 0.0%)
  990. origfaces 6/65536 336/3670016 ( 0.0%)
  991. leaves 11/65536 352/2097152 ( 0.0%)
  992. leaffaces 6/65536 12/131072 ( 0.0%)
  993. leafbrushes 6/65536 12/131072 ( 0.0%)
  994. areas 2/256 16/2048 ( 0.8%)
  995. surfedges 48/512000 192/2048000 ( 0.0%)
  996. edges 25/256000 100/1024000 ( 0.0%)
  997. LDR worldlights 1/8192 100/819200 ( 0.0%)
  998. HDR worldlights 0/8192 0/819200 ( 0.0%)
  999. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1000. waterstrips 0/32768 0/327680 ( 0.0%)
  1001. waterverts 0/65536 0/786432 ( 0.0%)
  1002. waterindices 0/65536 0/131072 ( 0.0%)
  1003. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1004. overlays 0/512 0/180224 ( 0.0%)
  1005. LDR lightdata [variable] 15596/0 ( 0.0%)
  1006. HDR lightdata [variable] 0/0 ( 0.0%)
  1007. visdata [variable] 14/16777216 ( 0.0%)
  1008. entdata [variable] 860/393216 ( 0.2%)
  1009. LDR ambient table 11/65536 44/262144 ( 0.0%)
  1010. HDR ambient table 11/65536 44/262144 ( 0.0%)
  1011. LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
  1012. HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
  1013. occluders 0/0 0/0 ( 0.0%)
  1014. occluder polygons 0/0 0/0 ( 0.0%)
  1015. occluder vert ind 0/0 0/0 ( 0.0%)
  1016. Prop Hull Verts 0/0 0/0 ( 0.0%)
  1017. Prop Hull Blob 0/0 0/0 ( 0.0%)
  1018. Prop Hull Lists 0/0 0/0 ( 0.0%)
  1019. Prop Hulls 0/0 0/0 ( 0.0%)
  1020. Prop Hull trilist 0/0 0/0 ( 0.0%)
  1021. detail props [variable] 1/12 ( 8.3%)
  1022. static props [variable] 1/12 ( 8.3%)
  1023. pakfile [variable] 86726/0 ( 0.0%)
  1024. physics [variable] 2372/4194304 ( 0.1%)
  1025. physics terrain [variable] 2/1048576 ( 0.0%)
  1026.  
  1027. Level flags = 0
  1028.  
  1029. Total triangle count: 12
  1030. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1031. 0 seconds elapsed
  1032.  
  1033.  
  1034.  
  1035. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  1036. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  1037. fixing up env_cubemap materials on brush sides...
  1038. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1039. Building Faces...done (0)
  1040. FixTjuncs...
  1041. PruneNodes...
  1042. WriteBSP...
  1043. done (0)
  1044. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  1045. done (0)
  1046. Finding displacement neighbors...
  1047. Finding lightmap sample positions...
  1048. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1049. Building Physics collision data...
  1050. done (0) (2372 bytes)
  1051. Cannot build Physics2 data
  1052. -----------
  1053. DataLinker total stream size 0.0 KiB
  1054. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1055. Compacting texture/material tables...
  1056. Reduced 9 texinfos to 5
  1057. Reduced 4 texdatas to 4 (89 bytes to 89)
  1058. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  1059. 0 seconds elapsed
  1060.  
  1061.  
  1062.  
  1063. 4 threads
  1064. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1065. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  1066. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  1067. 1 portalclusters
  1068. 0 numportals
  1069. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1070. Total clusters visible: 1
  1071. Average clusters visible: 1
  1072. Building PAS...
  1073. Average clusters audible: 1
  1074. visdatasize:14 compressed from 16
  1075. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1076. 0 seconds elapsed
  1077.  
  1078.  
  1079.  
  1080. [Reading texlights from 'lights.rad']
  1081. [2 texlights parsed from 'lights.rad']
  1082.  
  1083. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1084. 6 faces
  1085. 1820 square feet [262144.00 square inches]
  1086. 0 Displacements
  1087. 0 Square Feet [0.00 Square Inches]
  1088. 6 patches before subdivision
  1089. 506 patches after subdivision
  1090. 1 direct lights
  1091. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
  1092. transfer lists: 0.3 megs
  1093. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
  1094. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
  1095. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
  1096. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
  1097. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
  1098. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
  1099. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
  1100. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
  1101. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
  1102. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
  1103. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  1104. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  1105. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  1106. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  1107. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1108. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1109. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1110. Ready to Finish
  1111.  
  1112. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1113. ------------ --------------- --------------- --------
  1114. models 1/1024 48/49152 ( 0.1%)
  1115. brushes 6/8192 72/98304 ( 0.1%)
  1116. brushsides 36/65536 288/524288 ( 0.1%)
  1117. planes 36/65536 720/1310720 ( 0.1%)
  1118. vertexes 9/65536 108/786432 ( 0.0%)
  1119. nodes 9/65536 288/2097152 ( 0.0%)
  1120. texinfos 5/12288 360/884736 ( 0.0%)
  1121. texdata 4/2048 128/65536 ( 0.2%)
  1122. dispinfos 0/0 0/0 ( 0.0%)
  1123. disp_verts 0/0 0/0 ( 0.0%)
  1124. disp_tris 0/0 0/0 ( 0.0%)
  1125. disp_lmsamples 0/0 0/0 ( 0.0%)
  1126. faces 6/65536 336/3670016 ( 0.0%)
  1127. hdr faces 0/65536 0/3670016 ( 0.0%)
  1128. origfaces 6/65536 336/3670016 ( 0.0%)
  1129. leaves 11/65536 352/2097152 ( 0.0%)
  1130. leaffaces 6/65536 12/131072 ( 0.0%)
  1131. leafbrushes 6/65536 12/131072 ( 0.0%)
  1132. areas 2/256 16/2048 ( 0.8%)
  1133. surfedges 48/512000 192/2048000 ( 0.0%)
  1134. edges 25/256000 100/1024000 ( 0.0%)
  1135. LDR worldlights 1/8192 100/819200 ( 0.0%)
  1136. HDR worldlights 0/8192 0/819200 ( 0.0%)
  1137. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1138. waterstrips 0/32768 0/327680 ( 0.0%)
  1139. waterverts 0/65536 0/786432 ( 0.0%)
  1140. waterindices 0/65536 0/131072 ( 0.0%)
  1141. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1142. overlays 0/512 0/180224 ( 0.0%)
  1143. LDR lightdata [variable] 15596/0 ( 0.0%)
  1144. HDR lightdata [variable] 0/0 ( 0.0%)
  1145. visdata [variable] 14/16777216 ( 0.0%)
  1146. entdata [variable] 860/393216 ( 0.2%)
  1147. LDR ambient table 11/65536 44/262144 ( 0.0%)
  1148. HDR ambient table 11/65536 44/262144 ( 0.0%)
  1149. LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
  1150. HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
  1151. occluders 0/0 0/0 ( 0.0%)
  1152. occluder polygons 0/0 0/0 ( 0.0%)
  1153. occluder vert ind 0/0 0/0 ( 0.0%)
  1154. Prop Hull Verts 0/0 0/0 ( 0.0%)
  1155. Prop Hull Blob 0/0 0/0 ( 0.0%)
  1156. Prop Hull Lists 0/0 0/0 ( 0.0%)
  1157. Prop Hulls 0/0 0/0 ( 0.0%)
  1158. Prop Hull trilist 0/0 0/0 ( 0.0%)
  1159. detail props [variable] 1/12 ( 8.3%)
  1160. static props [variable] 1/12 ( 8.3%)
  1161. pakfile [variable] 86726/0 ( 0.0%)
  1162. physics [variable] 2372/4194304 ( 0.1%)
  1163. physics terrain [variable] 2/1048576 ( 0.0%)
  1164.  
  1165. Level flags = 0
  1166.  
  1167. Total triangle count: 12
  1168. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1169. 0 seconds elapsed
  1170.  
  1171.  
  1172.  
  1173. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  1174. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  1175. fixing up env_cubemap materials on brush sides...
  1176. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1177. Building Faces...done (0)
  1178. FixTjuncs...
  1179. PruneNodes...
  1180. WriteBSP...
  1181. done (0)
  1182. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  1183. done (0)
  1184. Finding displacement neighbors...
  1185. Finding lightmap sample positions...
  1186. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1187. Building Physics collision data...
  1188. done (0) (2372 bytes)
  1189. Cannot build Physics2 data
  1190. -----------
  1191. DataLinker total stream size 0.0 KiB
  1192. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1193. Compacting texture/material tables...
  1194. Reduced 9 texinfos to 5
  1195. Reduced 4 texdatas to 4 (89 bytes to 89)
  1196. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  1197. 0 seconds elapsed
  1198.  
  1199.  
  1200.  
  1201. 4 threads
  1202. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1203. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  1204. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  1205. 1 portalclusters
  1206. 0 numportals
  1207. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1208. Total clusters visible: 1
  1209. Average clusters visible: 1
  1210. Building PAS...
  1211. Average clusters audible: 1
  1212. visdatasize:14 compressed from 16
  1213. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1214. 0 seconds elapsed
  1215.  
  1216.  
  1217.  
  1218. [Reading texlights from 'lights.rad']
  1219. [2 texlights parsed from 'lights.rad']
  1220.  
  1221. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1222. 6 faces
  1223. 1820 square feet [262144.00 square inches]
  1224. 0 Displacements
  1225. 0 Square Feet [0.00 Square Inches]
  1226. 6 patches before subdivision
  1227. 506 patches after subdivision
  1228. 1 direct lights
  1229. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
  1230. transfer lists: 0.3 megs
  1231. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
  1232. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
  1233. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
  1234. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
  1235. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
  1236. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
  1237. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
  1238. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
  1239. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
  1240. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
  1241. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  1242. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  1243. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  1244. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  1245. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1246. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1247. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1248. Ready to Finish
  1249.  
  1250. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1251. ------------ --------------- --------------- --------
  1252. models 1/1024 48/49152 ( 0.1%)
  1253. brushes 6/8192 72/98304 ( 0.1%)
  1254. brushsides 36/65536 288/524288 ( 0.1%)
  1255. planes 36/65536 720/1310720 ( 0.1%)
  1256. vertexes 9/65536 108/786432 ( 0.0%)
  1257. nodes 9/65536 288/2097152 ( 0.0%)
  1258. texinfos 5/12288 360/884736 ( 0.0%)
  1259. texdata 4/2048 128/65536 ( 0.2%)
  1260. dispinfos 0/0 0/0 ( 0.0%)
  1261. disp_verts 0/0 0/0 ( 0.0%)
  1262. disp_tris 0/0 0/0 ( 0.0%)
  1263. disp_lmsamples 0/0 0/0 ( 0.0%)
  1264. faces 6/65536 336/3670016 ( 0.0%)
  1265. hdr faces 0/65536 0/3670016 ( 0.0%)
  1266. origfaces 6/65536 336/3670016 ( 0.0%)
  1267. leaves 11/65536 352/2097152 ( 0.0%)
  1268. leaffaces 6/65536 12/131072 ( 0.0%)
  1269. leafbrushes 6/65536 12/131072 ( 0.0%)
  1270. areas 2/256 16/2048 ( 0.8%)
  1271. surfedges 48/512000 192/2048000 ( 0.0%)
  1272. edges 25/256000 100/1024000 ( 0.0%)
  1273. LDR worldlights 1/8192 100/819200 ( 0.0%)
  1274. HDR worldlights 0/8192 0/819200 ( 0.0%)
  1275. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1276. waterstrips 0/32768 0/327680 ( 0.0%)
  1277. waterverts 0/65536 0/786432 ( 0.0%)
  1278. waterindices 0/65536 0/131072 ( 0.0%)
  1279. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1280. overlays 0/512 0/180224 ( 0.0%)
  1281. LDR lightdata [variable] 15596/0 ( 0.0%)
  1282. HDR lightdata [variable] 0/0 ( 0.0%)
  1283. visdata [variable] 14/16777216 ( 0.0%)
  1284. entdata [variable] 860/393216 ( 0.2%)
  1285. LDR ambient table 11/65536 44/262144 ( 0.0%)
  1286. HDR ambient table 11/65536 44/262144 ( 0.0%)
  1287. LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
  1288. HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
  1289. occluders 0/0 0/0 ( 0.0%)
  1290. occluder polygons 0/0 0/0 ( 0.0%)
  1291. occluder vert ind 0/0 0/0 ( 0.0%)
  1292. Prop Hull Verts 0/0 0/0 ( 0.0%)
  1293. Prop Hull Blob 0/0 0/0 ( 0.0%)
  1294. Prop Hull Lists 0/0 0/0 ( 0.0%)
  1295. Prop Hulls 0/0 0/0 ( 0.0%)
  1296. Prop Hull trilist 0/0 0/0 ( 0.0%)
  1297. detail props [variable] 1/12 ( 8.3%)
  1298. static props [variable] 1/12 ( 8.3%)
  1299. pakfile [variable] 86726/0 ( 0.0%)
  1300. physics [variable] 2372/4194304 ( 0.1%)
  1301. physics terrain [variable] 2/1048576 ( 0.0%)
  1302.  
  1303. Level flags = 0
  1304.  
  1305. Total triangle count: 12
  1306. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1307. 0 seconds elapsed
  1308.  
  1309.  
  1310.  
  1311. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  1312. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  1313. fixing up env_cubemap materials on brush sides...
  1314. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1315. Building Faces...done (0)
  1316. FixTjuncs...
  1317. PruneNodes...
  1318. WriteBSP...
  1319. done (0)
  1320. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  1321. done (0)
  1322. Finding displacement neighbors...
  1323. Finding lightmap sample positions...
  1324. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1325. Building Physics collision data...
  1326. done (0) (2372 bytes)
  1327. Cannot build Physics2 data
  1328. -----------
  1329. DataLinker total stream size 0.0 KiB
  1330. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1331. Compacting texture/material tables...
  1332. Reduced 9 texinfos to 5
  1333. Reduced 4 texdatas to 4 (89 bytes to 89)
  1334. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  1335. 0 seconds elapsed
  1336.  
  1337.  
  1338.  
  1339. 4 threads
  1340. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1341. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  1342. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  1343. 1 portalclusters
  1344. 0 numportals
  1345. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1346. Total clusters visible: 1
  1347. Average clusters visible: 1
  1348. Building PAS...
  1349. Average clusters audible: 1
  1350. visdatasize:14 compressed from 16
  1351. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1352. 0 seconds elapsed
  1353.  
  1354.  
  1355.  
  1356. [Reading texlights from 'lights.rad']
  1357. [2 texlights parsed from 'lights.rad']
  1358.  
  1359. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1360. 6 faces
  1361. 1820 square feet [262144.00 square inches]
  1362. 0 Displacements
  1363. 0 Square Feet [0.00 Square Inches]
  1364. 6 patches before subdivision
  1365. 506 patches after subdivision
  1366. 1 direct lights
  1367. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
  1368. transfer lists: 0.3 megs
  1369. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
  1370. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
  1371. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
  1372. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
  1373. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
  1374. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
  1375. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
  1376. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
  1377. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
  1378. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
  1379. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  1380. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  1381. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  1382. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  1383. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1384. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1385. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1386. Ready to Finish
  1387.  
  1388. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1389. ------------ --------------- --------------- --------
  1390. models 1/1024 48/49152 ( 0.1%)
  1391. brushes 6/8192 72/98304 ( 0.1%)
  1392. brushsides 36/65536 288/524288 ( 0.1%)
  1393. planes 36/65536 720/1310720 ( 0.1%)
  1394. vertexes 9/65536 108/786432 ( 0.0%)
  1395. nodes 9/65536 288/2097152 ( 0.0%)
  1396. texinfos 5/12288 360/884736 ( 0.0%)
  1397. texdata 4/2048 128/65536 ( 0.2%)
  1398. dispinfos 0/0 0/0 ( 0.0%)
  1399. disp_verts 0/0 0/0 ( 0.0%)
  1400. disp_tris 0/0 0/0 ( 0.0%)
  1401. disp_lmsamples 0/0 0/0 ( 0.0%)
  1402. faces 6/65536 336/3670016 ( 0.0%)
  1403. hdr faces 0/65536 0/3670016 ( 0.0%)
  1404. origfaces 6/65536 336/3670016 ( 0.0%)
  1405. leaves 11/65536 352/2097152 ( 0.0%)
  1406. leaffaces 6/65536 12/131072 ( 0.0%)
  1407. leafbrushes 6/65536 12/131072 ( 0.0%)
  1408. areas 2/256 16/2048 ( 0.8%)
  1409. surfedges 48/512000 192/2048000 ( 0.0%)
  1410. edges 25/256000 100/1024000 ( 0.0%)
  1411. LDR worldlights 1/8192 100/819200 ( 0.0%)
  1412. HDR worldlights 0/8192 0/819200 ( 0.0%)
  1413. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1414. waterstrips 0/32768 0/327680 ( 0.0%)
  1415. waterverts 0/65536 0/786432 ( 0.0%)
  1416. waterindices 0/65536 0/131072 ( 0.0%)
  1417. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1418. overlays 0/512 0/180224 ( 0.0%)
  1419. LDR lightdata [variable] 15596/0 ( 0.0%)
  1420. HDR lightdata [variable] 0/0 ( 0.0%)
  1421. visdata [variable] 14/16777216 ( 0.0%)
  1422. entdata [variable] 3159/393216 ( 0.8%)
  1423. LDR ambient table 11/65536 44/262144 ( 0.0%)
  1424. HDR ambient table 11/65536 44/262144 ( 0.0%)
  1425. LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
  1426. HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
  1427. occluders 0/0 0/0 ( 0.0%)
  1428. occluder polygons 0/0 0/0 ( 0.0%)
  1429. occluder vert ind 0/0 0/0 ( 0.0%)
  1430. Prop Hull Verts 0/0 0/0 ( 0.0%)
  1431. Prop Hull Blob 0/0 0/0 ( 0.0%)
  1432. Prop Hull Lists 0/0 0/0 ( 0.0%)
  1433. Prop Hulls 0/0 0/0 ( 0.0%)
  1434. Prop Hull trilist 0/0 0/0 ( 0.0%)
  1435. detail props [variable] 1/12 ( 8.3%)
  1436. static props [variable] 1/214 ( 0.5%)
  1437. pakfile [variable] 86726/0 ( 0.0%)
  1438. physics [variable] 2372/4194304 ( 0.1%)
  1439. physics terrain [variable] 2/1048576 ( 0.0%)
  1440.  
  1441. Level flags = 0
  1442.  
  1443. Total triangle count: 12
  1444. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1445. 0 seconds elapsed
  1446.  
  1447.  
  1448.  
  1449. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  1450. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  1451. fixing up env_cubemap materials on brush sides...
  1452. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1453. Building Faces...done (0)
  1454. FixTjuncs...
  1455. PruneNodes...
  1456. WriteBSP...
  1457. done (0)
  1458. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  1459. done (0)
  1460. Finding displacement neighbors...
  1461. Finding lightmap sample positions...
  1462. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1463. Building Physics collision data...
  1464. done (0) (2372 bytes)
  1465. Cannot build Physics2 data
  1466. -----------
  1467. DataLinker total stream size 0.0 KiB
  1468. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1469. Compacting texture/material tables...
  1470. Reduced 9 texinfos to 5
  1471. Reduced 4 texdatas to 4 (89 bytes to 89)
  1472. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  1473. 0 seconds elapsed
  1474.  
  1475.  
  1476.  
  1477. 4 threads
  1478. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1479. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  1480. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  1481. 1 portalclusters
  1482. 0 numportals
  1483. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1484. Total clusters visible: 1
  1485. Average clusters visible: 1
  1486. Building PAS...
  1487. Average clusters audible: 1
  1488. visdatasize:14 compressed from 16
  1489. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1490. 0 seconds elapsed
  1491.  
  1492.  
  1493.  
  1494. [Reading texlights from 'lights.rad']
  1495. [2 texlights parsed from 'lights.rad']
  1496.  
  1497. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1498. 6 faces
  1499. 1820 square feet [262144.00 square inches]
  1500. 0 Displacements
  1501. 0 Square Feet [0.00 Square Inches]
  1502. 6 patches before subdivision
  1503. 506 patches after subdivision
  1504. 1 direct lights
  1505. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
  1506. transfer lists: 0.3 megs
  1507. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
  1508. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
  1509. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
  1510. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
  1511. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
  1512. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
  1513. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
  1514. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
  1515. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
  1516. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
  1517. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  1518. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  1519. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  1520. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  1521. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1522. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1523. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1524. Ready to Finish
  1525.  
  1526. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1527. ------------ --------------- --------------- --------
  1528. models 1/1024 48/49152 ( 0.1%)
  1529. brushes 6/8192 72/98304 ( 0.1%)
  1530. brushsides 36/65536 288/524288 ( 0.1%)
  1531. planes 36/65536 720/1310720 ( 0.1%)
  1532. vertexes 9/65536 108/786432 ( 0.0%)
  1533. nodes 9/65536 288/2097152 ( 0.0%)
  1534. texinfos 5/12288 360/884736 ( 0.0%)
  1535. texdata 4/2048 128/65536 ( 0.2%)
  1536. dispinfos 0/0 0/0 ( 0.0%)
  1537. disp_verts 0/0 0/0 ( 0.0%)
  1538. disp_tris 0/0 0/0 ( 0.0%)
  1539. disp_lmsamples 0/0 0/0 ( 0.0%)
  1540. faces 6/65536 336/3670016 ( 0.0%)
  1541. hdr faces 0/65536 0/3670016 ( 0.0%)
  1542. origfaces 6/65536 336/3670016 ( 0.0%)
  1543. leaves 11/65536 352/2097152 ( 0.0%)
  1544. leaffaces 6/65536 12/131072 ( 0.0%)
  1545. leafbrushes 6/65536 12/131072 ( 0.0%)
  1546. areas 2/256 16/2048 ( 0.8%)
  1547. surfedges 48/512000 192/2048000 ( 0.0%)
  1548. edges 25/256000 100/1024000 ( 0.0%)
  1549. LDR worldlights 1/8192 100/819200 ( 0.0%)
  1550. HDR worldlights 0/8192 0/819200 ( 0.0%)
  1551. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1552. waterstrips 0/32768 0/327680 ( 0.0%)
  1553. waterverts 0/65536 0/786432 ( 0.0%)
  1554. waterindices 0/65536 0/131072 ( 0.0%)
  1555. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1556. overlays 0/512 0/180224 ( 0.0%)
  1557. LDR lightdata [variable] 15596/0 ( 0.0%)
  1558. HDR lightdata [variable] 0/0 ( 0.0%)
  1559. visdata [variable] 14/16777216 ( 0.0%)
  1560. entdata [variable] 3159/393216 ( 0.8%)
  1561. LDR ambient table 11/65536 44/262144 ( 0.0%)
  1562. HDR ambient table 11/65536 44/262144 ( 0.0%)
  1563. LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
  1564. HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
  1565. occluders 0/0 0/0 ( 0.0%)
  1566. occluder polygons 0/0 0/0 ( 0.0%)
  1567. occluder vert ind 0/0 0/0 ( 0.0%)
  1568. Prop Hull Verts 0/0 0/0 ( 0.0%)
  1569. Prop Hull Blob 0/0 0/0 ( 0.0%)
  1570. Prop Hull Lists 0/0 0/0 ( 0.0%)
  1571. Prop Hulls 0/0 0/0 ( 0.0%)
  1572. Prop Hull trilist 0/0 0/0 ( 0.0%)
  1573. detail props [variable] 1/12 ( 8.3%)
  1574. static props [variable] 1/214 ( 0.5%)
  1575. pakfile [variable] 86726/0 ( 0.0%)
  1576. physics [variable] 2372/4194304 ( 0.1%)
  1577. physics terrain [variable] 2/1048576 ( 0.0%)
  1578.  
  1579. Level flags = 0
  1580.  
  1581. Total triangle count: 12
  1582. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1583. 0 seconds elapsed
  1584.  
  1585.  
  1586.  
  1587. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  1588. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  1589. fixing up env_cubemap materials on brush sides...
  1590. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1591. Building Faces...done (0)
  1592. FixTjuncs...
  1593. PruneNodes...
  1594. WriteBSP...
  1595. done (0)
  1596. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  1597. done (0)
  1598. Finding displacement neighbors...
  1599. Finding lightmap sample positions...
  1600. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1601. Building Physics collision data...
  1602. done (0) (2372 bytes)
  1603. Cannot build Physics2 data
  1604. -----------
  1605. DataLinker total stream size 0.0 KiB
  1606. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1607. Compacting texture/material tables...
  1608. Reduced 9 texinfos to 5
  1609. Reduced 4 texdatas to 4 (89 bytes to 89)
  1610. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  1611. 0 seconds elapsed
  1612.  
  1613.  
  1614.  
  1615. 4 threads
  1616. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1617. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  1618. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  1619. 1 portalclusters
  1620. 0 numportals
  1621. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1622. Total clusters visible: 1
  1623. Average clusters visible: 1
  1624. Building PAS...
  1625. Average clusters audible: 1
  1626. visdatasize:14 compressed from 16
  1627. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1628. 0 seconds elapsed
  1629.  
  1630.  
  1631.  
  1632. [Reading texlights from 'lights.rad']
  1633. [2 texlights parsed from 'lights.rad']
  1634.  
  1635. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1636. 6 faces
  1637. 1820 square feet [262144.00 square inches]
  1638. 0 Displacements
  1639. 0 Square Feet [0.00 Square Inches]
  1640. 6 patches before subdivision
  1641. 506 patches after subdivision
  1642. 1 direct lights
  1643. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
  1644. transfer lists: 0.3 megs
  1645. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
  1646. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
  1647. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
  1648. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
  1649. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
  1650. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
  1651. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
  1652. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
  1653. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
  1654. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
  1655. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  1656. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  1657. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  1658. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  1659. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1660. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1661. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1662. Ready to Finish
  1663.  
  1664. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1665. ------------ --------------- --------------- --------
  1666. models 1/1024 48/49152 ( 0.1%)
  1667. brushes 6/8192 72/98304 ( 0.1%)
  1668. brushsides 36/65536 288/524288 ( 0.1%)
  1669. planes 36/65536 720/1310720 ( 0.1%)
  1670. vertexes 9/65536 108/786432 ( 0.0%)
  1671. nodes 9/65536 288/2097152 ( 0.0%)
  1672. texinfos 5/12288 360/884736 ( 0.0%)
  1673. texdata 4/2048 128/65536 ( 0.2%)
  1674. dispinfos 0/0 0/0 ( 0.0%)
  1675. disp_verts 0/0 0/0 ( 0.0%)
  1676. disp_tris 0/0 0/0 ( 0.0%)
  1677. disp_lmsamples 0/0 0/0 ( 0.0%)
  1678. faces 6/65536 336/3670016 ( 0.0%)
  1679. hdr faces 0/65536 0/3670016 ( 0.0%)
  1680. origfaces 6/65536 336/3670016 ( 0.0%)
  1681. leaves 11/65536 352/2097152 ( 0.0%)
  1682. leaffaces 6/65536 12/131072 ( 0.0%)
  1683. leafbrushes 6/65536 12/131072 ( 0.0%)
  1684. areas 2/256 16/2048 ( 0.8%)
  1685. surfedges 48/512000 192/2048000 ( 0.0%)
  1686. edges 25/256000 100/1024000 ( 0.0%)
  1687. LDR worldlights 1/8192 100/819200 ( 0.0%)
  1688. HDR worldlights 0/8192 0/819200 ( 0.0%)
  1689. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1690. waterstrips 0/32768 0/327680 ( 0.0%)
  1691. waterverts 0/65536 0/786432 ( 0.0%)
  1692. waterindices 0/65536 0/131072 ( 0.0%)
  1693. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1694. overlays 0/512 0/180224 ( 0.0%)
  1695. LDR lightdata [variable] 15596/0 ( 0.0%)
  1696. HDR lightdata [variable] 0/0 ( 0.0%)
  1697. visdata [variable] 14/16777216 ( 0.0%)
  1698. entdata [variable] 3159/393216 ( 0.8%)
  1699. LDR ambient table 11/65536 44/262144 ( 0.0%)
  1700. HDR ambient table 11/65536 44/262144 ( 0.0%)
  1701. LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
  1702. HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
  1703. occluders 0/0 0/0 ( 0.0%)
  1704. occluder polygons 0/0 0/0 ( 0.0%)
  1705. occluder vert ind 0/0 0/0 ( 0.0%)
  1706. Prop Hull Verts 0/0 0/0 ( 0.0%)
  1707. Prop Hull Blob 0/0 0/0 ( 0.0%)
  1708. Prop Hull Lists 0/0 0/0 ( 0.0%)
  1709. Prop Hulls 0/0 0/0 ( 0.0%)
  1710. Prop Hull trilist 0/0 0/0 ( 0.0%)
  1711. detail props [variable] 1/12 ( 8.3%)
  1712. static props [variable] 1/214 ( 0.5%)
  1713. pakfile [variable] 86726/0 ( 0.0%)
  1714. physics [variable] 2372/4194304 ( 0.1%)
  1715. physics terrain [variable] 2/1048576 ( 0.0%)
  1716.  
  1717. Level flags = 0
  1718.  
  1719. Total triangle count: 12
  1720. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1721. 0 seconds elapsed
  1722.  
  1723.  
  1724.  
  1725. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  1726. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  1727. fixing up env_cubemap materials on brush sides...
  1728. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1729. Building Faces...done (0)
  1730. FixTjuncs...
  1731. PruneNodes...
  1732. WriteBSP...
  1733. done (0)
  1734. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  1735. done (0)
  1736. Finding displacement neighbors...
  1737. Finding lightmap sample positions...
  1738. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1739. Building Physics collision data...
  1740. done (0) (2372 bytes)
  1741. Cannot build Physics2 data
  1742. -----------
  1743. DataLinker total stream size 0.0 KiB
  1744. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1745. Compacting texture/material tables...
  1746. Reduced 9 texinfos to 5
  1747. Reduced 4 texdatas to 4 (89 bytes to 89)
  1748. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  1749. 0 seconds elapsed
  1750.  
  1751.  
  1752.  
  1753. 4 threads
  1754. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1755. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  1756. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  1757. 1 portalclusters
  1758. 0 numportals
  1759. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1760. Total clusters visible: 1
  1761. Average clusters visible: 1
  1762. Building PAS...
  1763. Average clusters audible: 1
  1764. visdatasize:14 compressed from 16
  1765. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1766. 0 seconds elapsed
  1767.  
  1768.  
  1769.  
  1770. [Reading texlights from 'lights.rad']
  1771. [2 texlights parsed from 'lights.rad']
  1772.  
  1773. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1774. 6 faces
  1775. 1820 square feet [262144.00 square inches]
  1776. 0 Displacements
  1777. 0 Square Feet [0.00 Square Inches]
  1778. 6 patches before subdivision
  1779. 506 patches after subdivision
  1780. 1 direct lights
  1781. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35216, max 170
  1782. transfer lists: 0.3 megs
  1783. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10623, 8565, 5529)
  1784. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4561, 2895, 1135)
  1785. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1987, 993, 240)
  1786. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(866, 340, 50)
  1787. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(378, 117, 11)
  1788. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(165, 40, 2)
  1789. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(72, 14, 0)
  1790. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 5, 0)
  1791. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 2, 0)
  1792. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
  1793. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  1794. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  1795. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  1796. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  1797. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1798. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1799. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1800. Ready to Finish
  1801.  
  1802. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1803. ------------ --------------- --------------- --------
  1804. models 1/1024 48/49152 ( 0.1%)
  1805. brushes 6/8192 72/98304 ( 0.1%)
  1806. brushsides 36/65536 288/524288 ( 0.1%)
  1807. planes 36/65536 720/1310720 ( 0.1%)
  1808. vertexes 9/65536 108/786432 ( 0.0%)
  1809. nodes 9/65536 288/2097152 ( 0.0%)
  1810. texinfos 5/12288 360/884736 ( 0.0%)
  1811. texdata 4/2048 128/65536 ( 0.2%)
  1812. dispinfos 0/0 0/0 ( 0.0%)
  1813. disp_verts 0/0 0/0 ( 0.0%)
  1814. disp_tris 0/0 0/0 ( 0.0%)
  1815. disp_lmsamples 0/0 0/0 ( 0.0%)
  1816. faces 6/65536 336/3670016 ( 0.0%)
  1817. hdr faces 0/65536 0/3670016 ( 0.0%)
  1818. origfaces 6/65536 336/3670016 ( 0.0%)
  1819. leaves 11/65536 352/2097152 ( 0.0%)
  1820. leaffaces 6/65536 12/131072 ( 0.0%)
  1821. leafbrushes 6/65536 12/131072 ( 0.0%)
  1822. areas 2/256 16/2048 ( 0.8%)
  1823. surfedges 48/512000 192/2048000 ( 0.0%)
  1824. edges 25/256000 100/1024000 ( 0.0%)
  1825. LDR worldlights 1/8192 100/819200 ( 0.0%)
  1826. HDR worldlights 0/8192 0/819200 ( 0.0%)
  1827. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1828. waterstrips 0/32768 0/327680 ( 0.0%)
  1829. waterverts 0/65536 0/786432 ( 0.0%)
  1830. waterindices 0/65536 0/131072 ( 0.0%)
  1831. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1832. overlays 0/512 0/180224 ( 0.0%)
  1833. LDR lightdata [variable] 15596/0 ( 0.0%)
  1834. HDR lightdata [variable] 0/0 ( 0.0%)
  1835. visdata [variable] 14/16777216 ( 0.0%)
  1836. entdata [variable] 3160/393216 ( 0.8%)
  1837. LDR ambient table 11/65536 44/262144 ( 0.0%)
  1838. HDR ambient table 11/65536 44/262144 ( 0.0%)
  1839. LDR leaf ambient 16/65536 448/1835008 ( 0.0%)
  1840. HDR leaf ambient 11/65536 308/1835008 ( 0.0%)
  1841. occluders 0/0 0/0 ( 0.0%)
  1842. occluder polygons 0/0 0/0 ( 0.0%)
  1843. occluder vert ind 0/0 0/0 ( 0.0%)
  1844. Prop Hull Verts 0/0 0/0 ( 0.0%)
  1845. Prop Hull Blob 0/0 0/0 ( 0.0%)
  1846. Prop Hull Lists 0/0 0/0 ( 0.0%)
  1847. Prop Hulls 0/0 0/0 ( 0.0%)
  1848. Prop Hull trilist 0/0 0/0 ( 0.0%)
  1849. detail props [variable] 1/12 ( 8.3%)
  1850. static props [variable] 1/214 ( 0.5%)
  1851. pakfile [variable] 86726/0 ( 0.0%)
  1852. physics [variable] 2372/4194304 ( 0.1%)
  1853. physics terrain [variable] 2/1048576 ( 0.0%)
  1854.  
  1855. Level flags = 0
  1856.  
  1857. Total triangle count: 12
  1858. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1859. 0 seconds elapsed
  1860.  
  1861.  
  1862.  
  1863. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  1864. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  1865. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  1866. fixing up env_cubemap materials on brush sides...
  1867. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1868. Building Faces...done (0)
  1869. FixTjuncs...
  1870. PruneNodes...
  1871. WriteBSP...
  1872. done (0)
  1873. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  1874. done (0)
  1875. Finding displacement neighbors...
  1876. Finding lightmap sample positions...
  1877. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1878. Building Physics collision data...
  1879. done (0) (5655 bytes)
  1880. Cannot build Physics2 data
  1881. -----------
  1882. DataLinker total stream size 0.0 KiB
  1883. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1884. Compacting texture/material tables...
  1885. Reduced 18 texinfos to 13
  1886. Reduced 9 texdatas to 8 (235 bytes to 204)
  1887. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  1888. 0 seconds elapsed
  1889.  
  1890.  
  1891.  
  1892. 4 threads
  1893. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1894. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  1895. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  1896. 4 portalclusters
  1897. 3 numportals
  1898. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1899. Total clusters visible: 16
  1900. Average clusters visible: 4
  1901. Building PAS...
  1902. Average clusters audible: 4
  1903. visdatasize:44 compressed from 64
  1904. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1905. 0 seconds elapsed
  1906.  
  1907.  
  1908.  
  1909. [Reading texlights from 'lights.rad']
  1910. [2 texlights parsed from 'lights.rad']
  1911.  
  1912. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1913. 24 faces
  1914. 4526 square feet [651856.00 square inches]
  1915. 0 Displacements
  1916. 0 Square Feet [0.00 Square Inches]
  1917. 24 patches before subdivision
  1918. 920 patches after subdivision
  1919. 1 direct lights
  1920. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 63116, max 175
  1921. transfer lists: 0.5 megs
  1922. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5085, 4128, 2694)
  1923. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2119, 1363, 548)
  1924. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(896, 457, 115)
  1925. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(379, 153, 24)
  1926. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(160, 51, 5)
  1927. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(68, 17, 1)
  1928. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 6, 0)
  1929. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(12, 2, 0)
  1930. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 1, 0)
  1931. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1932. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1933. Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  1934. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1935. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1936. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1937. Ready to Finish
  1938.  
  1939. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1940. ------------ --------------- --------------- --------
  1941. models 1/1024 48/49152 ( 0.1%)
  1942. brushes 15/8192 180/98304 ( 0.2%)
  1943. brushsides 90/65536 720/524288 ( 0.1%)
  1944. planes 54/65536 1080/1310720 ( 0.1%)
  1945. vertexes 37/65536 444/786432 ( 0.1%)
  1946. nodes 21/65536 672/2097152 ( 0.0%)
  1947. texinfos 13/12288 936/884736 ( 0.1%)
  1948. texdata 8/2048 256/65536 ( 0.4%)
  1949. dispinfos 0/0 0/0 ( 0.0%)
  1950. disp_verts 0/0 0/0 ( 0.0%)
  1951. disp_tris 0/0 0/0 ( 0.0%)
  1952. disp_lmsamples 0/0 0/0 ( 0.0%)
  1953. faces 24/65536 1344/3670016 ( 0.0%)
  1954. hdr faces 0/65536 0/3670016 ( 0.0%)
  1955. origfaces 20/65536 1120/3670016 ( 0.0%)
  1956. leaves 23/65536 736/2097152 ( 0.0%)
  1957. leaffaces 24/65536 48/131072 ( 0.0%)
  1958. leafbrushes 19/65536 38/131072 ( 0.0%)
  1959. areas 2/256 16/2048 ( 0.8%)
  1960. surfedges 188/512000 752/2048000 ( 0.0%)
  1961. edges 109/256000 436/1024000 ( 0.0%)
  1962. LDR worldlights 1/8192 100/819200 ( 0.0%)
  1963. HDR worldlights 0/8192 0/819200 ( 0.0%)
  1964. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1965. waterstrips 0/32768 0/327680 ( 0.0%)
  1966. waterverts 0/65536 0/786432 ( 0.0%)
  1967. waterindices 0/65536 0/131072 ( 0.0%)
  1968. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1969. overlays 0/512 0/180224 ( 0.0%)
  1970. LDR lightdata [variable] 40268/0 ( 0.0%)
  1971. HDR lightdata [variable] 0/0 ( 0.0%)
  1972. visdata [variable] 44/16777216 ( 0.0%)
  1973. entdata [variable] 3718/393216 ( 0.9%)
  1974. LDR ambient table 23/65536 92/262144 ( 0.0%)
  1975. HDR ambient table 23/65536 92/262144 ( 0.0%)
  1976. LDR leaf ambient 49/65536 1372/1835008 ( 0.1%)
  1977. HDR leaf ambient 23/65536 644/1835008 ( 0.0%)
  1978. occluders 0/0 0/0 ( 0.0%)
  1979. occluder polygons 0/0 0/0 ( 0.0%)
  1980. occluder vert ind 0/0 0/0 ( 0.0%)
  1981. Prop Hull Verts 0/0 0/0 ( 0.0%)
  1982. Prop Hull Blob 0/0 0/0 ( 0.0%)
  1983. Prop Hull Lists 0/0 0/0 ( 0.0%)
  1984. Prop Hulls 0/0 0/0 ( 0.0%)
  1985. Prop Hull trilist 0/0 0/0 ( 0.0%)
  1986. detail props [variable] 1/12 ( 8.3%)
  1987. static props [variable] 1/418 ( 0.2%)
  1988. pakfile [variable] 87219/0 ( 0.0%)
  1989. physics [variable] 5655/4194304 ( 0.1%)
  1990. physics terrain [variable] 2/1048576 ( 0.0%)
  1991.  
  1992. Level flags = 0
  1993.  
  1994. Total triangle count: 60
  1995. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  1996. 0 seconds elapsed
  1997.  
  1998.  
  1999.  
  2000. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  2001. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  2002. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  2003. fixing up env_cubemap materials on brush sides...
  2004. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2005. Building Faces...done (0)
  2006. FixTjuncs...
  2007. PruneNodes...
  2008. WriteBSP...
  2009. done (0)
  2010. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  2011. done (0)
  2012. Finding displacement neighbors...
  2013. Finding lightmap sample positions...
  2014. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2015. Building Physics collision data...
  2016. done (0) (5655 bytes)
  2017. Cannot build Physics2 data
  2018. -----------
  2019. DataLinker total stream size 0.0 KiB
  2020. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2021. Compacting texture/material tables...
  2022. Reduced 18 texinfos to 13
  2023. Reduced 9 texdatas to 8 (235 bytes to 204)
  2024. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  2025. 0 seconds elapsed
  2026.  
  2027.  
  2028.  
  2029. 4 threads
  2030. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2031. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  2032. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  2033. 4 portalclusters
  2034. 3 numportals
  2035. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  2036. Total clusters visible: 16
  2037. Average clusters visible: 4
  2038. Building PAS...
  2039. Average clusters audible: 4
  2040. visdatasize:44 compressed from 64
  2041. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2042. 0 seconds elapsed
  2043.  
  2044.  
  2045.  
  2046. [Reading texlights from 'lights.rad']
  2047. [2 texlights parsed from 'lights.rad']
  2048.  
  2049. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2050. 24 faces
  2051. 4526 square feet [651856.00 square inches]
  2052. 0 Displacements
  2053. 0 Square Feet [0.00 Square Inches]
  2054. 24 patches before subdivision
  2055. 920 patches after subdivision
  2056. 1 direct lights
  2057. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 63116, max 175
  2058. transfer lists: 0.5 megs
  2059. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5085, 4128, 2694)
  2060. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2119, 1363, 548)
  2061. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(896, 457, 115)
  2062. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(379, 153, 24)
  2063. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(160, 51, 5)
  2064. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(68, 17, 1)
  2065. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 6, 0)
  2066. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(12, 2, 0)
  2067. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 1, 0)
  2068. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2069. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2070. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  2071. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2072. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2073. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2074. Ready to Finish
  2075.  
  2076. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2077. ------------ --------------- --------------- --------
  2078. models 1/1024 48/49152 ( 0.1%)
  2079. brushes 15/8192 180/98304 ( 0.2%)
  2080. brushsides 90/65536 720/524288 ( 0.1%)
  2081. planes 54/65536 1080/1310720 ( 0.1%)
  2082. vertexes 37/65536 444/786432 ( 0.1%)
  2083. nodes 21/65536 672/2097152 ( 0.0%)
  2084. texinfos 13/12288 936/884736 ( 0.1%)
  2085. texdata 8/2048 256/65536 ( 0.4%)
  2086. dispinfos 0/0 0/0 ( 0.0%)
  2087. disp_verts 0/0 0/0 ( 0.0%)
  2088. disp_tris 0/0 0/0 ( 0.0%)
  2089. disp_lmsamples 0/0 0/0 ( 0.0%)
  2090. faces 24/65536 1344/3670016 ( 0.0%)
  2091. hdr faces 0/65536 0/3670016 ( 0.0%)
  2092. origfaces 20/65536 1120/3670016 ( 0.0%)
  2093. leaves 23/65536 736/2097152 ( 0.0%)
  2094. leaffaces 24/65536 48/131072 ( 0.0%)
  2095. leafbrushes 19/65536 38/131072 ( 0.0%)
  2096. areas 2/256 16/2048 ( 0.8%)
  2097. surfedges 188/512000 752/2048000 ( 0.0%)
  2098. edges 109/256000 436/1024000 ( 0.0%)
  2099. LDR worldlights 1/8192 100/819200 ( 0.0%)
  2100. HDR worldlights 0/8192 0/819200 ( 0.0%)
  2101. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2102. waterstrips 0/32768 0/327680 ( 0.0%)
  2103. waterverts 0/65536 0/786432 ( 0.0%)
  2104. waterindices 0/65536 0/131072 ( 0.0%)
  2105. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2106. overlays 0/512 0/180224 ( 0.0%)
  2107. LDR lightdata [variable] 40268/0 ( 0.0%)
  2108. HDR lightdata [variable] 0/0 ( 0.0%)
  2109. visdata [variable] 44/16777216 ( 0.0%)
  2110. entdata [variable] 3718/393216 ( 0.9%)
  2111. LDR ambient table 23/65536 92/262144 ( 0.0%)
  2112. HDR ambient table 23/65536 92/262144 ( 0.0%)
  2113. LDR leaf ambient 49/65536 1372/1835008 ( 0.1%)
  2114. HDR leaf ambient 23/65536 644/1835008 ( 0.0%)
  2115. occluders 0/0 0/0 ( 0.0%)
  2116. occluder polygons 0/0 0/0 ( 0.0%)
  2117. occluder vert ind 0/0 0/0 ( 0.0%)
  2118. Prop Hull Verts 0/0 0/0 ( 0.0%)
  2119. Prop Hull Blob 0/0 0/0 ( 0.0%)
  2120. Prop Hull Lists 0/0 0/0 ( 0.0%)
  2121. Prop Hulls 0/0 0/0 ( 0.0%)
  2122. Prop Hull trilist 0/0 0/0 ( 0.0%)
  2123. detail props [variable] 1/12 ( 8.3%)
  2124. static props [variable] 1/418 ( 0.2%)
  2125. pakfile [variable] 87219/0 ( 0.0%)
  2126. physics [variable] 5655/4194304 ( 0.1%)
  2127. physics terrain [variable] 2/1048576 ( 0.0%)
  2128.  
  2129. Level flags = 0
  2130.  
  2131. Total triangle count: 60
  2132. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2133. 0 seconds elapsed
  2134.  
  2135.  
  2136.  
  2137. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  2138. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  2139. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  2140. fixing up env_cubemap materials on brush sides...
  2141. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2142. Building Faces...done (0)
  2143. FixTjuncs...
  2144. PruneNodes...
  2145. WriteBSP...
  2146. done (0)
  2147. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  2148. done (0)
  2149. Finding displacement neighbors...
  2150. Finding lightmap sample positions...
  2151. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2152. Building Physics collision data...
  2153. done (0) (5655 bytes)
  2154. Cannot build Physics2 data
  2155. -----------
  2156. DataLinker total stream size 0.0 KiB
  2157. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2158. Compacting texture/material tables...
  2159. Reduced 18 texinfos to 13
  2160. Reduced 9 texdatas to 8 (235 bytes to 204)
  2161. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  2162. 0 seconds elapsed
  2163.  
  2164.  
  2165.  
  2166. 4 threads
  2167. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2168. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  2169. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  2170. 4 portalclusters
  2171. 3 numportals
  2172. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  2173. Total clusters visible: 16
  2174. Average clusters visible: 4
  2175. Building PAS...
  2176. Average clusters audible: 4
  2177. visdatasize:44 compressed from 64
  2178. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2179. 0 seconds elapsed
  2180.  
  2181.  
  2182.  
  2183. [Reading texlights from 'lights.rad']
  2184. [2 texlights parsed from 'lights.rad']
  2185.  
  2186. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2187. 24 faces
  2188. 4526 square feet [651856.00 square inches]
  2189. 0 Displacements
  2190. 0 Square Feet [0.00 Square Inches]
  2191. 24 patches before subdivision
  2192. 920 patches after subdivision
  2193. 1 direct lights
  2194. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 63116, max 175
  2195. transfer lists: 0.5 megs
  2196. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5085, 4128, 2694)
  2197. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2119, 1363, 548)
  2198. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(896, 457, 115)
  2199. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(379, 153, 24)
  2200. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(160, 51, 5)
  2201. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(68, 17, 1)
  2202. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 6, 0)
  2203. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(12, 2, 0)
  2204. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 1, 0)
  2205. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2206. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2207. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  2208. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2209. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2210. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2211. Ready to Finish
  2212.  
  2213. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2214. ------------ --------------- --------------- --------
  2215. models 1/1024 48/49152 ( 0.1%)
  2216. brushes 15/8192 180/98304 ( 0.2%)
  2217. brushsides 90/65536 720/524288 ( 0.1%)
  2218. planes 54/65536 1080/1310720 ( 0.1%)
  2219. vertexes 37/65536 444/786432 ( 0.1%)
  2220. nodes 21/65536 672/2097152 ( 0.0%)
  2221. texinfos 13/12288 936/884736 ( 0.1%)
  2222. texdata 8/2048 256/65536 ( 0.4%)
  2223. dispinfos 0/0 0/0 ( 0.0%)
  2224. disp_verts 0/0 0/0 ( 0.0%)
  2225. disp_tris 0/0 0/0 ( 0.0%)
  2226. disp_lmsamples 0/0 0/0 ( 0.0%)
  2227. faces 24/65536 1344/3670016 ( 0.0%)
  2228. hdr faces 0/65536 0/3670016 ( 0.0%)
  2229. origfaces 20/65536 1120/3670016 ( 0.0%)
  2230. leaves 23/65536 736/2097152 ( 0.0%)
  2231. leaffaces 24/65536 48/131072 ( 0.0%)
  2232. leafbrushes 19/65536 38/131072 ( 0.0%)
  2233. areas 2/256 16/2048 ( 0.8%)
  2234. surfedges 188/512000 752/2048000 ( 0.0%)
  2235. edges 109/256000 436/1024000 ( 0.0%)
  2236. LDR worldlights 1/8192 100/819200 ( 0.0%)
  2237. HDR worldlights 0/8192 0/819200 ( 0.0%)
  2238. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2239. waterstrips 0/32768 0/327680 ( 0.0%)
  2240. waterverts 0/65536 0/786432 ( 0.0%)
  2241. waterindices 0/65536 0/131072 ( 0.0%)
  2242. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2243. overlays 0/512 0/180224 ( 0.0%)
  2244. LDR lightdata [variable] 40268/0 ( 0.0%)
  2245. HDR lightdata [variable] 0/0 ( 0.0%)
  2246. visdata [variable] 44/16777216 ( 0.0%)
  2247. entdata [variable] 3718/393216 ( 0.9%)
  2248. LDR ambient table 23/65536 92/262144 ( 0.0%)
  2249. HDR ambient table 23/65536 92/262144 ( 0.0%)
  2250. LDR leaf ambient 49/65536 1372/1835008 ( 0.1%)
  2251. HDR leaf ambient 23/65536 644/1835008 ( 0.0%)
  2252. occluders 0/0 0/0 ( 0.0%)
  2253. occluder polygons 0/0 0/0 ( 0.0%)
  2254. occluder vert ind 0/0 0/0 ( 0.0%)
  2255. Prop Hull Verts 0/0 0/0 ( 0.0%)
  2256. Prop Hull Blob 0/0 0/0 ( 0.0%)
  2257. Prop Hull Lists 0/0 0/0 ( 0.0%)
  2258. Prop Hulls 0/0 0/0 ( 0.0%)
  2259. Prop Hull trilist 0/0 0/0 ( 0.0%)
  2260. detail props [variable] 1/12 ( 8.3%)
  2261. static props [variable] 1/418 ( 0.2%)
  2262. pakfile [variable] 87219/0 ( 0.0%)
  2263. physics [variable] 5655/4194304 ( 0.1%)
  2264. physics terrain [variable] 2/1048576 ( 0.0%)
  2265.  
  2266. Level flags = 0
  2267.  
  2268. Total triangle count: 60
  2269. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2270. 0 seconds elapsed
  2271.  
  2272.  
  2273.  
  2274. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  2275. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  2276. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  2277. fixing up env_cubemap materials on brush sides...
  2278. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2279. Entity prop_static (1044.00 1256.00 -6.00) leaked!
  2280. Processing areas...done (0)
  2281. Building Faces...done (0)
  2282. FixTjuncs...
  2283. PruneNodes...
  2284. WriteBSP...
  2285. done (0)
  2286. Finding displacement neighbors...
  2287. Finding lightmap sample positions...
  2288. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2289. Building Physics collision data...
  2290. done (0) (10926 bytes)
  2291. Cannot build Physics2 data
  2292. -----------
  2293. DataLinker total stream size 0.0 KiB
  2294. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2295. Compacting texture/material tables...
  2296. Reduced 25 texinfos to 17
  2297. Reduced 12 texdatas to 10 (314 bytes to 256)
  2298. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  2299. 0 seconds elapsed
  2300.  
  2301.  
  2302.  
  2303. 4 threads
  2304. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2305. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  2306. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  2307. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  2308.  
  2309.  
  2310.  
  2311. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  2312. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  2313. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  2314. fixing up env_cubemap materials on brush sides...
  2315. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2316. Building Faces...done (0)
  2317. FixTjuncs...
  2318. PruneNodes...
  2319. WriteBSP...
  2320. done (0)
  2321. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  2322. done (0)
  2323. Finding displacement neighbors...
  2324. Finding lightmap sample positions...
  2325. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2326. Building Physics collision data...
  2327. done (0) (11614 bytes)
  2328. Cannot build Physics2 data
  2329. -----------
  2330. DataLinker total stream size 0.0 KiB
  2331. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2332. Compacting texture/material tables...
  2333. Reduced 25 texinfos to 17
  2334. Reduced 12 texdatas to 10 (314 bytes to 256)
  2335. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  2336. 0 seconds elapsed
  2337.  
  2338.  
  2339.  
  2340. 4 threads
  2341. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2342. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  2343. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  2344. 6 portalclusters
  2345. 5 numportals
  2346. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  2347. Total clusters visible: 30
  2348. Average clusters visible: 5
  2349. Building PAS...
  2350. Average clusters audible: 6
  2351. visdatasize:64 compressed from 96
  2352. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2353. 0 seconds elapsed
  2354.  
  2355.  
  2356.  
  2357. [Reading texlights from 'lights.rad']
  2358. [2 texlights parsed from 'lights.rad']
  2359.  
  2360. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2361. 37 faces
  2362. 7200 square feet [1036880.00 square inches]
  2363. 0 Displacements
  2364. 0 Square Feet [0.00 Square Inches]
  2365. 37 patches before subdivision
  2366. 1387 patches after subdivision
  2367. 2 direct lights
  2368. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96209, max 195
  2369. transfer lists: 0.7 megs
  2370. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5561, 5007, 3704)
  2371. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2284, 1666, 862)
  2372. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 572, 224)
  2373. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 63)
  2374. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 70, 20)
  2375. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  2376. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 2)
  2377. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 3, 1)
  2378. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2379. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  2380. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2381. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  2382. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  2383. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2384. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2385. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2386. Ready to Finish
  2387.  
  2388. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2389. ------------ --------------- --------------- --------
  2390. models 2/1024 96/49152 ( 0.2%)
  2391. brushes 32/8192 384/98304 ( 0.4%)
  2392. brushsides 196/65536 1568/524288 ( 0.3%)
  2393. planes 98/65536 1960/1310720 ( 0.1%)
  2394. vertexes 63/65536 756/786432 ( 0.1%)
  2395. nodes 32/65536 1024/2097152 ( 0.0%)
  2396. texinfos 17/12288 1224/884736 ( 0.1%)
  2397. texdata 10/2048 320/65536 ( 0.5%)
  2398. dispinfos 0/0 0/0 ( 0.0%)
  2399. disp_verts 0/0 0/0 ( 0.0%)
  2400. disp_tris 0/0 0/0 ( 0.0%)
  2401. disp_lmsamples 0/0 0/0 ( 0.0%)
  2402. faces 37/65536 2072/3670016 ( 0.1%)
  2403. hdr faces 0/65536 0/3670016 ( 0.0%)
  2404. origfaces 32/65536 1792/3670016 ( 0.0%)
  2405. leaves 35/65536 1120/2097152 ( 0.1%)
  2406. leaffaces 37/65536 74/131072 ( 0.1%)
  2407. leafbrushes 36/65536 72/131072 ( 0.1%)
  2408. areas 2/256 16/2048 ( 0.8%)
  2409. surfedges 294/512000 1176/2048000 ( 0.1%)
  2410. edges 173/256000 692/1024000 ( 0.1%)
  2411. LDR worldlights 2/8192 200/819200 ( 0.0%)
  2412. HDR worldlights 0/8192 0/819200 ( 0.0%)
  2413. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2414. waterstrips 1/32768 10/327680 ( 0.0%)
  2415. waterverts 0/65536 0/786432 ( 0.0%)
  2416. waterindices 12/65536 24/131072 ( 0.0%)
  2417. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2418. overlays 0/512 0/180224 ( 0.0%)
  2419. LDR lightdata [variable] 57160/0 ( 0.0%)
  2420. HDR lightdata [variable] 0/0 ( 0.0%)
  2421. visdata [variable] 64/16777216 ( 0.0%)
  2422. entdata [variable] 4235/393216 ( 1.1%)
  2423. LDR ambient table 35/65536 140/262144 ( 0.1%)
  2424. HDR ambient table 35/65536 140/262144 ( 0.1%)
  2425. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  2426. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  2427. occluders 0/0 0/0 ( 0.0%)
  2428. occluder polygons 0/0 0/0 ( 0.0%)
  2429. occluder vert ind 0/0 0/0 ( 0.0%)
  2430. Prop Hull Verts 0/0 0/0 ( 0.0%)
  2431. Prop Hull Blob 0/0 0/0 ( 0.0%)
  2432. Prop Hull Lists 0/0 0/0 ( 0.0%)
  2433. Prop Hulls 0/0 0/0 ( 0.0%)
  2434. Prop Hull trilist 0/0 0/0 ( 0.0%)
  2435. detail props [variable] 1/12 ( 8.3%)
  2436. static props [variable] 1/622 ( 0.2%)
  2437. pakfile [variable] 87219/0 ( 0.0%)
  2438. physics [variable] 11614/4194304 ( 0.3%)
  2439. physics terrain [variable] 2/1048576 ( 0.0%)
  2440.  
  2441. Level flags = 0
  2442.  
  2443. Total triangle count: 92
  2444. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2445. 0 seconds elapsed
  2446.  
  2447.  
  2448.  
  2449. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  2450. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  2451. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  2452. fixing up env_cubemap materials on brush sides...
  2453. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2454. Building Faces...done (0)
  2455. FixTjuncs...
  2456. PruneNodes...
  2457. WriteBSP...
  2458. done (0)
  2459. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  2460. done (0)
  2461. Finding displacement neighbors...
  2462. Finding lightmap sample positions...
  2463. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2464. Building Physics collision data...
  2465. done (0) (11614 bytes)
  2466. Cannot build Physics2 data
  2467. -----------
  2468. DataLinker total stream size 0.0 KiB
  2469. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2470. Compacting texture/material tables...
  2471. Reduced 25 texinfos to 17
  2472. Reduced 12 texdatas to 10 (314 bytes to 256)
  2473. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  2474. 0 seconds elapsed
  2475.  
  2476.  
  2477.  
  2478. 4 threads
  2479. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2480. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  2481. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  2482. 6 portalclusters
  2483. 5 numportals
  2484. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  2485. Total clusters visible: 30
  2486. Average clusters visible: 5
  2487. Building PAS...
  2488. Average clusters audible: 6
  2489. visdatasize:64 compressed from 96
  2490. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2491. 0 seconds elapsed
  2492.  
  2493.  
  2494.  
  2495. [Reading texlights from 'lights.rad']
  2496. [2 texlights parsed from 'lights.rad']
  2497.  
  2498. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2499. 37 faces
  2500. 7200 square feet [1036880.00 square inches]
  2501. 0 Displacements
  2502. 0 Square Feet [0.00 Square Inches]
  2503. 37 patches before subdivision
  2504. 1387 patches after subdivision
  2505. 2 direct lights
  2506. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  2507. transfer lists: 0.7 megs
  2508. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
  2509. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
  2510. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
  2511. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
  2512. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
  2513. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  2514. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
  2515. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
  2516. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2517. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  2518. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2519. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  2520. Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  2521. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2522. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2523. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2524. Ready to Finish
  2525.  
  2526. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2527. ------------ --------------- --------------- --------
  2528. models 2/1024 96/49152 ( 0.2%)
  2529. brushes 32/8192 384/98304 ( 0.4%)
  2530. brushsides 196/65536 1568/524288 ( 0.3%)
  2531. planes 98/65536 1960/1310720 ( 0.1%)
  2532. vertexes 63/65536 756/786432 ( 0.1%)
  2533. nodes 32/65536 1024/2097152 ( 0.0%)
  2534. texinfos 17/12288 1224/884736 ( 0.1%)
  2535. texdata 10/2048 320/65536 ( 0.5%)
  2536. dispinfos 0/0 0/0 ( 0.0%)
  2537. disp_verts 0/0 0/0 ( 0.0%)
  2538. disp_tris 0/0 0/0 ( 0.0%)
  2539. disp_lmsamples 0/0 0/0 ( 0.0%)
  2540. faces 37/65536 2072/3670016 ( 0.1%)
  2541. hdr faces 0/65536 0/3670016 ( 0.0%)
  2542. origfaces 32/65536 1792/3670016 ( 0.0%)
  2543. leaves 35/65536 1120/2097152 ( 0.1%)
  2544. leaffaces 37/65536 74/131072 ( 0.1%)
  2545. leafbrushes 36/65536 72/131072 ( 0.1%)
  2546. areas 2/256 16/2048 ( 0.8%)
  2547. surfedges 294/512000 1176/2048000 ( 0.1%)
  2548. edges 173/256000 692/1024000 ( 0.1%)
  2549. LDR worldlights 2/8192 200/819200 ( 0.0%)
  2550. HDR worldlights 0/8192 0/819200 ( 0.0%)
  2551. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2552. waterstrips 1/32768 10/327680 ( 0.0%)
  2553. waterverts 0/65536 0/786432 ( 0.0%)
  2554. waterindices 12/65536 24/131072 ( 0.0%)
  2555. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2556. overlays 0/512 0/180224 ( 0.0%)
  2557. LDR lightdata [variable] 57160/0 ( 0.0%)
  2558. HDR lightdata [variable] 0/0 ( 0.0%)
  2559. visdata [variable] 64/16777216 ( 0.0%)
  2560. entdata [variable] 5014/393216 ( 1.3%)
  2561. LDR ambient table 35/65536 140/262144 ( 0.1%)
  2562. HDR ambient table 35/65536 140/262144 ( 0.1%)
  2563. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  2564. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  2565. occluders 0/0 0/0 ( 0.0%)
  2566. occluder polygons 0/0 0/0 ( 0.0%)
  2567. occluder vert ind 0/0 0/0 ( 0.0%)
  2568. Prop Hull Verts 0/0 0/0 ( 0.0%)
  2569. Prop Hull Blob 0/0 0/0 ( 0.0%)
  2570. Prop Hull Lists 0/0 0/0 ( 0.0%)
  2571. Prop Hulls 0/0 0/0 ( 0.0%)
  2572. Prop Hull trilist 0/0 0/0 ( 0.0%)
  2573. detail props [variable] 1/12 ( 8.3%)
  2574. static props [variable] 1/418 ( 0.2%)
  2575. pakfile [variable] 87219/0 ( 0.0%)
  2576. physics [variable] 11614/4194304 ( 0.3%)
  2577. physics terrain [variable] 2/1048576 ( 0.0%)
  2578.  
  2579. Level flags = 0
  2580.  
  2581. Total triangle count: 92
  2582. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2583. 0 seconds elapsed
  2584.  
  2585.  
  2586.  
  2587. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  2588. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  2589. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  2590. fixing up env_cubemap materials on brush sides...
  2591. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2592. Building Faces...done (0)
  2593. FixTjuncs...
  2594. PruneNodes...
  2595. WriteBSP...
  2596. done (0)
  2597. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  2598. done (0)
  2599. Finding displacement neighbors...
  2600. Finding lightmap sample positions...
  2601. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2602. Building Physics collision data...
  2603. done (0) (11614 bytes)
  2604. Cannot build Physics2 data
  2605. -----------
  2606. DataLinker total stream size 0.0 KiB
  2607. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2608. Compacting texture/material tables...
  2609. Reduced 25 texinfos to 17
  2610. Reduced 12 texdatas to 10 (314 bytes to 256)
  2611. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  2612. 0 seconds elapsed
  2613.  
  2614.  
  2615.  
  2616. 4 threads
  2617. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2618. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  2619. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  2620. 6 portalclusters
  2621. 5 numportals
  2622. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  2623. Total clusters visible: 30
  2624. Average clusters visible: 5
  2625. Building PAS...
  2626. Average clusters audible: 6
  2627. visdatasize:64 compressed from 96
  2628. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2629. 0 seconds elapsed
  2630.  
  2631.  
  2632.  
  2633. [Reading texlights from 'lights.rad']
  2634. [2 texlights parsed from 'lights.rad']
  2635.  
  2636. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2637. 37 faces
  2638. 7200 square feet [1036880.00 square inches]
  2639. 0 Displacements
  2640. 0 Square Feet [0.00 Square Inches]
  2641. 37 patches before subdivision
  2642. 1387 patches after subdivision
  2643. 2 direct lights
  2644. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  2645. transfer lists: 0.7 megs
  2646. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
  2647. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
  2648. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
  2649. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
  2650. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
  2651. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  2652. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
  2653. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
  2654. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2655. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  2656. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2657. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  2658. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  2659. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2660. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2661. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2662. Ready to Finish
  2663.  
  2664. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2665. ------------ --------------- --------------- --------
  2666. models 2/1024 96/49152 ( 0.2%)
  2667. brushes 32/8192 384/98304 ( 0.4%)
  2668. brushsides 196/65536 1568/524288 ( 0.3%)
  2669. planes 98/65536 1960/1310720 ( 0.1%)
  2670. vertexes 63/65536 756/786432 ( 0.1%)
  2671. nodes 32/65536 1024/2097152 ( 0.0%)
  2672. texinfos 17/12288 1224/884736 ( 0.1%)
  2673. texdata 10/2048 320/65536 ( 0.5%)
  2674. dispinfos 0/0 0/0 ( 0.0%)
  2675. disp_verts 0/0 0/0 ( 0.0%)
  2676. disp_tris 0/0 0/0 ( 0.0%)
  2677. disp_lmsamples 0/0 0/0 ( 0.0%)
  2678. faces 37/65536 2072/3670016 ( 0.1%)
  2679. hdr faces 0/65536 0/3670016 ( 0.0%)
  2680. origfaces 32/65536 1792/3670016 ( 0.0%)
  2681. leaves 35/65536 1120/2097152 ( 0.1%)
  2682. leaffaces 37/65536 74/131072 ( 0.1%)
  2683. leafbrushes 36/65536 72/131072 ( 0.1%)
  2684. areas 2/256 16/2048 ( 0.8%)
  2685. surfedges 294/512000 1176/2048000 ( 0.1%)
  2686. edges 173/256000 692/1024000 ( 0.1%)
  2687. LDR worldlights 2/8192 200/819200 ( 0.0%)
  2688. HDR worldlights 0/8192 0/819200 ( 0.0%)
  2689. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2690. waterstrips 1/32768 10/327680 ( 0.0%)
  2691. waterverts 0/65536 0/786432 ( 0.0%)
  2692. waterindices 12/65536 24/131072 ( 0.0%)
  2693. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2694. overlays 0/512 0/180224 ( 0.0%)
  2695. LDR lightdata [variable] 57160/0 ( 0.0%)
  2696. HDR lightdata [variable] 0/0 ( 0.0%)
  2697. visdata [variable] 64/16777216 ( 0.0%)
  2698. entdata [variable] 4235/393216 ( 1.1%)
  2699. LDR ambient table 35/65536 140/262144 ( 0.1%)
  2700. HDR ambient table 35/65536 140/262144 ( 0.1%)
  2701. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  2702. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  2703. occluders 0/0 0/0 ( 0.0%)
  2704. occluder polygons 0/0 0/0 ( 0.0%)
  2705. occluder vert ind 0/0 0/0 ( 0.0%)
  2706. Prop Hull Verts 0/0 0/0 ( 0.0%)
  2707. Prop Hull Blob 0/0 0/0 ( 0.0%)
  2708. Prop Hull Lists 0/0 0/0 ( 0.0%)
  2709. Prop Hulls 0/0 0/0 ( 0.0%)
  2710. Prop Hull trilist 0/0 0/0 ( 0.0%)
  2711. detail props [variable] 1/12 ( 8.3%)
  2712. static props [variable] 1/418 ( 0.2%)
  2713. pakfile [variable] 87219/0 ( 0.0%)
  2714. physics [variable] 11614/4194304 ( 0.3%)
  2715. physics terrain [variable] 2/1048576 ( 0.0%)
  2716.  
  2717. Level flags = 0
  2718.  
  2719. Total triangle count: 92
  2720. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2721. 0 seconds elapsed
  2722.  
  2723.  
  2724.  
  2725. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  2726. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  2727. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  2728. fixing up env_cubemap materials on brush sides...
  2729. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2730. Building Faces...done (0)
  2731. FixTjuncs...
  2732. PruneNodes...
  2733. WriteBSP...
  2734. done (0)
  2735. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  2736. done (0)
  2737. Finding displacement neighbors...
  2738. Finding lightmap sample positions...
  2739. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2740. Building Physics collision data...
  2741. done (0) (11614 bytes)
  2742. Cannot build Physics2 data
  2743. -----------
  2744. DataLinker total stream size 0.0 KiB
  2745. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2746. Compacting texture/material tables...
  2747. Reduced 25 texinfos to 17
  2748. Reduced 12 texdatas to 10 (314 bytes to 256)
  2749. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  2750. 0 seconds elapsed
  2751.  
  2752.  
  2753.  
  2754. 4 threads
  2755. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2756. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  2757. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  2758. 6 portalclusters
  2759. 5 numportals
  2760. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  2761. Total clusters visible: 30
  2762. Average clusters visible: 5
  2763. Building PAS...
  2764. Average clusters audible: 6
  2765. visdatasize:64 compressed from 96
  2766. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2767. 0 seconds elapsed
  2768.  
  2769.  
  2770.  
  2771. [Reading texlights from 'lights.rad']
  2772. [2 texlights parsed from 'lights.rad']
  2773.  
  2774. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2775. 37 faces
  2776. 7200 square feet [1036880.00 square inches]
  2777. 0 Displacements
  2778. 0 Square Feet [0.00 Square Inches]
  2779. 37 patches before subdivision
  2780. 1387 patches after subdivision
  2781. 2 direct lights
  2782. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96209, max 195
  2783. transfer lists: 0.7 megs
  2784. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5561, 5007, 3704)
  2785. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2284, 1666, 862)
  2786. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 572, 224)
  2787. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 63)
  2788. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 70, 20)
  2789. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  2790. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 2)
  2791. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 3, 1)
  2792. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2793. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  2794. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2795. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  2796. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  2797. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2798. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2799. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2800. Ready to Finish
  2801.  
  2802. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2803. ------------ --------------- --------------- --------
  2804. models 2/1024 96/49152 ( 0.2%)
  2805. brushes 32/8192 384/98304 ( 0.4%)
  2806. brushsides 196/65536 1568/524288 ( 0.3%)
  2807. planes 98/65536 1960/1310720 ( 0.1%)
  2808. vertexes 63/65536 756/786432 ( 0.1%)
  2809. nodes 32/65536 1024/2097152 ( 0.0%)
  2810. texinfos 17/12288 1224/884736 ( 0.1%)
  2811. texdata 10/2048 320/65536 ( 0.5%)
  2812. dispinfos 0/0 0/0 ( 0.0%)
  2813. disp_verts 0/0 0/0 ( 0.0%)
  2814. disp_tris 0/0 0/0 ( 0.0%)
  2815. disp_lmsamples 0/0 0/0 ( 0.0%)
  2816. faces 37/65536 2072/3670016 ( 0.1%)
  2817. hdr faces 0/65536 0/3670016 ( 0.0%)
  2818. origfaces 32/65536 1792/3670016 ( 0.0%)
  2819. leaves 35/65536 1120/2097152 ( 0.1%)
  2820. leaffaces 37/65536 74/131072 ( 0.1%)
  2821. leafbrushes 36/65536 72/131072 ( 0.1%)
  2822. areas 2/256 16/2048 ( 0.8%)
  2823. surfedges 294/512000 1176/2048000 ( 0.1%)
  2824. edges 173/256000 692/1024000 ( 0.1%)
  2825. LDR worldlights 2/8192 200/819200 ( 0.0%)
  2826. HDR worldlights 0/8192 0/819200 ( 0.0%)
  2827. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2828. waterstrips 1/32768 10/327680 ( 0.0%)
  2829. waterverts 0/65536 0/786432 ( 0.0%)
  2830. waterindices 12/65536 24/131072 ( 0.0%)
  2831. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2832. overlays 0/512 0/180224 ( 0.0%)
  2833. LDR lightdata [variable] 57160/0 ( 0.0%)
  2834. HDR lightdata [variable] 0/0 ( 0.0%)
  2835. visdata [variable] 64/16777216 ( 0.0%)
  2836. entdata [variable] 4235/393216 ( 1.1%)
  2837. LDR ambient table 35/65536 140/262144 ( 0.1%)
  2838. HDR ambient table 35/65536 140/262144 ( 0.1%)
  2839. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  2840. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  2841. occluders 0/0 0/0 ( 0.0%)
  2842. occluder polygons 0/0 0/0 ( 0.0%)
  2843. occluder vert ind 0/0 0/0 ( 0.0%)
  2844. Prop Hull Verts 0/0 0/0 ( 0.0%)
  2845. Prop Hull Blob 0/0 0/0 ( 0.0%)
  2846. Prop Hull Lists 0/0 0/0 ( 0.0%)
  2847. Prop Hulls 0/0 0/0 ( 0.0%)
  2848. Prop Hull trilist 0/0 0/0 ( 0.0%)
  2849. detail props [variable] 1/12 ( 8.3%)
  2850. static props [variable] 1/622 ( 0.2%)
  2851. pakfile [variable] 87219/0 ( 0.0%)
  2852. physics [variable] 11614/4194304 ( 0.3%)
  2853. physics terrain [variable] 2/1048576 ( 0.0%)
  2854.  
  2855. Level flags = 0
  2856.  
  2857. Total triangle count: 92
  2858. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2859. 0 seconds elapsed
  2860.  
  2861.  
  2862.  
  2863. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  2864. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  2865. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  2866. fixing up env_cubemap materials on brush sides...
  2867. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2868. Building Faces...done (0)
  2869. FixTjuncs...
  2870. PruneNodes...
  2871. WriteBSP...
  2872. done (0)
  2873. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  2874. done (0)
  2875. Finding displacement neighbors...
  2876. Finding lightmap sample positions...
  2877. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2878. Building Physics collision data...
  2879. done (0) (11614 bytes)
  2880. Cannot build Physics2 data
  2881. -----------
  2882. DataLinker total stream size 0.0 KiB
  2883. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2884. Compacting texture/material tables...
  2885. Reduced 25 texinfos to 17
  2886. Reduced 12 texdatas to 10 (314 bytes to 256)
  2887. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  2888. 0 seconds elapsed
  2889.  
  2890.  
  2891.  
  2892. 4 threads
  2893. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2894. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  2895. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  2896. 6 portalclusters
  2897. 5 numportals
  2898. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  2899. Total clusters visible: 30
  2900. Average clusters visible: 5
  2901. Building PAS...
  2902. Average clusters audible: 6
  2903. visdatasize:64 compressed from 96
  2904. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2905. 0 seconds elapsed
  2906.  
  2907.  
  2908.  
  2909. [Reading texlights from 'lights.rad']
  2910. [2 texlights parsed from 'lights.rad']
  2911.  
  2912. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2913. 37 faces
  2914. 7200 square feet [1036880.00 square inches]
  2915. 0 Displacements
  2916. 0 Square Feet [0.00 Square Inches]
  2917. 37 patches before subdivision
  2918. 1387 patches after subdivision
  2919. 2 direct lights
  2920. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96209, max 195
  2921. transfer lists: 0.7 megs
  2922. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5561, 5007, 3704)
  2923. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2284, 1666, 862)
  2924. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 572, 224)
  2925. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 63)
  2926. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 70, 20)
  2927. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  2928. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 2)
  2929. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 3, 1)
  2930. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2931. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  2932. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2933. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  2934. Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  2935. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2936. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2937. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2938. Ready to Finish
  2939.  
  2940. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2941. ------------ --------------- --------------- --------
  2942. models 2/1024 96/49152 ( 0.2%)
  2943. brushes 32/8192 384/98304 ( 0.4%)
  2944. brushsides 196/65536 1568/524288 ( 0.3%)
  2945. planes 98/65536 1960/1310720 ( 0.1%)
  2946. vertexes 63/65536 756/786432 ( 0.1%)
  2947. nodes 32/65536 1024/2097152 ( 0.0%)
  2948. texinfos 17/12288 1224/884736 ( 0.1%)
  2949. texdata 10/2048 320/65536 ( 0.5%)
  2950. dispinfos 0/0 0/0 ( 0.0%)
  2951. disp_verts 0/0 0/0 ( 0.0%)
  2952. disp_tris 0/0 0/0 ( 0.0%)
  2953. disp_lmsamples 0/0 0/0 ( 0.0%)
  2954. faces 37/65536 2072/3670016 ( 0.1%)
  2955. hdr faces 0/65536 0/3670016 ( 0.0%)
  2956. origfaces 32/65536 1792/3670016 ( 0.0%)
  2957. leaves 35/65536 1120/2097152 ( 0.1%)
  2958. leaffaces 37/65536 74/131072 ( 0.1%)
  2959. leafbrushes 36/65536 72/131072 ( 0.1%)
  2960. areas 2/256 16/2048 ( 0.8%)
  2961. surfedges 294/512000 1176/2048000 ( 0.1%)
  2962. edges 173/256000 692/1024000 ( 0.1%)
  2963. LDR worldlights 2/8192 200/819200 ( 0.0%)
  2964. HDR worldlights 0/8192 0/819200 ( 0.0%)
  2965. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2966. waterstrips 1/32768 10/327680 ( 0.0%)
  2967. waterverts 0/65536 0/786432 ( 0.0%)
  2968. waterindices 12/65536 24/131072 ( 0.0%)
  2969. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2970. overlays 0/512 0/180224 ( 0.0%)
  2971. LDR lightdata [variable] 57160/0 ( 0.0%)
  2972. HDR lightdata [variable] 0/0 ( 0.0%)
  2973. visdata [variable] 64/16777216 ( 0.0%)
  2974. entdata [variable] 4235/393216 ( 1.1%)
  2975. LDR ambient table 35/65536 140/262144 ( 0.1%)
  2976. HDR ambient table 35/65536 140/262144 ( 0.1%)
  2977. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  2978. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  2979. occluders 0/0 0/0 ( 0.0%)
  2980. occluder polygons 0/0 0/0 ( 0.0%)
  2981. occluder vert ind 0/0 0/0 ( 0.0%)
  2982. Prop Hull Verts 0/0 0/0 ( 0.0%)
  2983. Prop Hull Blob 0/0 0/0 ( 0.0%)
  2984. Prop Hull Lists 0/0 0/0 ( 0.0%)
  2985. Prop Hulls 0/0 0/0 ( 0.0%)
  2986. Prop Hull trilist 0/0 0/0 ( 0.0%)
  2987. detail props [variable] 1/12 ( 8.3%)
  2988. static props [variable] 1/622 ( 0.2%)
  2989. pakfile [variable] 87219/0 ( 0.0%)
  2990. physics [variable] 11614/4194304 ( 0.3%)
  2991. physics terrain [variable] 2/1048576 ( 0.0%)
  2992.  
  2993. Level flags = 0
  2994.  
  2995. Total triangle count: 92
  2996. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  2997. 0 seconds elapsed
  2998.  
  2999.  
  3000.  
  3001. [Reading texlights from 'lights.rad']
  3002. [2 texlights parsed from 'lights.rad']
  3003.  
  3004. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3005. 37 faces
  3006. 7200 square feet [1036880.00 square inches]
  3007. 0 Displacements
  3008. 0 Square Feet [0.00 Square Inches]
  3009. 37 patches before subdivision
  3010. 1387 patches after subdivision
  3011. 2 direct lights
  3012. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96209, max 195
  3013. transfer lists: 0.7 megs
  3014. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2781, 2505, 1854)
  3015. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 834, 432)
  3016. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 286, 112)
  3017. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
  3018. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
  3019. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
  3020. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
  3021. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
  3022. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
  3023. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  3024. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3025. Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  3026. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3027. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3028. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3029. Ready to Finish
  3030.  
  3031. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3032. ------------ --------------- --------------- --------
  3033. models 2/1024 96/49152 ( 0.2%)
  3034. brushes 32/8192 384/98304 ( 0.4%)
  3035. brushsides 196/65536 1568/524288 ( 0.3%)
  3036. planes 98/65536 1960/1310720 ( 0.1%)
  3037. vertexes 63/65536 756/786432 ( 0.1%)
  3038. nodes 32/65536 1024/2097152 ( 0.0%)
  3039. texinfos 17/12288 1224/884736 ( 0.1%)
  3040. texdata 10/2048 320/65536 ( 0.5%)
  3041. dispinfos 0/0 0/0 ( 0.0%)
  3042. disp_verts 0/0 0/0 ( 0.0%)
  3043. disp_tris 0/0 0/0 ( 0.0%)
  3044. disp_lmsamples 0/0 0/0 ( 0.0%)
  3045. faces 37/65536 2072/3670016 ( 0.1%)
  3046. hdr faces 37/65536 2072/3670016 ( 0.1%)
  3047. origfaces 32/65536 1792/3670016 ( 0.0%)
  3048. leaves 35/65536 1120/2097152 ( 0.1%)
  3049. leaffaces 37/65536 74/131072 ( 0.1%)
  3050. leafbrushes 36/65536 72/131072 ( 0.1%)
  3051. areas 2/256 16/2048 ( 0.8%)
  3052. surfedges 294/512000 1176/2048000 ( 0.1%)
  3053. edges 173/256000 692/1024000 ( 0.1%)
  3054. LDR worldlights 2/8192 200/819200 ( 0.0%)
  3055. HDR worldlights 2/8192 200/819200 ( 0.0%)
  3056. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3057. waterstrips 1/32768 10/327680 ( 0.0%)
  3058. waterverts 0/65536 0/786432 ( 0.0%)
  3059. waterindices 12/65536 24/131072 ( 0.0%)
  3060. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3061. overlays 0/512 0/180224 ( 0.0%)
  3062. LDR lightdata [variable] 57160/0 ( 0.0%)
  3063. HDR lightdata [variable] 57160/0 ( 0.0%)
  3064. visdata [variable] 64/16777216 ( 0.0%)
  3065. entdata [variable] 4235/393216 ( 1.1%)
  3066. LDR ambient table 35/65536 140/262144 ( 0.1%)
  3067. HDR ambient table 35/65536 140/262144 ( 0.1%)
  3068. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  3069. HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  3070. occluders 0/0 0/0 ( 0.0%)
  3071. occluder polygons 0/0 0/0 ( 0.0%)
  3072. occluder vert ind 0/0 0/0 ( 0.0%)
  3073. Prop Hull Verts 0/0 0/0 ( 0.0%)
  3074. Prop Hull Blob 0/0 0/0 ( 0.0%)
  3075. Prop Hull Lists 0/0 0/0 ( 0.0%)
  3076. Prop Hulls 0/0 0/0 ( 0.0%)
  3077. Prop Hull trilist 0/0 0/0 ( 0.0%)
  3078. detail props [variable] 1/12 ( 8.3%)
  3079. static props [variable] 1/622 ( 0.2%)
  3080. pakfile [variable] 87219/0 ( 0.0%)
  3081. physics [variable] 11614/4194304 ( 0.3%)
  3082. physics terrain [variable] 2/1048576 ( 0.0%)
  3083.  
  3084. Level flags = 0
  3085.  
  3086. Total triangle count: 92
  3087. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3088. 0 seconds elapsed
  3089.  
  3090.  
  3091.  
  3092. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  3093. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  3094. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  3095. fixing up env_cubemap materials on brush sides...
  3096. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3097. Building Faces...done (0)
  3098. FixTjuncs...
  3099. PruneNodes...
  3100. WriteBSP...
  3101. done (0)
  3102. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  3103. done (0)
  3104. Finding displacement neighbors...
  3105. Finding lightmap sample positions...
  3106. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3107. Building Physics collision data...
  3108. done (0) (11614 bytes)
  3109. Cannot build Physics2 data
  3110. -----------
  3111. DataLinker total stream size 0.0 KiB
  3112. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3113. Compacting texture/material tables...
  3114. Reduced 25 texinfos to 17
  3115. Reduced 12 texdatas to 10 (314 bytes to 256)
  3116. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  3117. 0 seconds elapsed
  3118.  
  3119.  
  3120.  
  3121. 4 threads
  3122. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3123. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  3124. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  3125. 6 portalclusters
  3126. 5 numportals
  3127. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  3128. Total clusters visible: 30
  3129. Average clusters visible: 5
  3130. Building PAS...
  3131. Average clusters audible: 6
  3132. visdatasize:64 compressed from 96
  3133. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3134. 0 seconds elapsed
  3135.  
  3136.  
  3137.  
  3138. [Reading texlights from 'lights.rad']
  3139. [2 texlights parsed from 'lights.rad']
  3140.  
  3141. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3142. 37 faces
  3143. 7200 square feet [1036880.00 square inches]
  3144. 0 Displacements
  3145. 0 Square Feet [0.00 Square Inches]
  3146. 37 patches before subdivision
  3147. 1387 patches after subdivision
  3148. 2 direct lights
  3149. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  3150. transfer lists: 0.7 megs
  3151. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
  3152. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
  3153. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
  3154. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
  3155. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
  3156. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  3157. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
  3158. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
  3159. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3160. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  3161. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3162. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  3163. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  3164. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3165. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3166. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3167. Ready to Finish
  3168.  
  3169. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3170. ------------ --------------- --------------- --------
  3171. models 2/1024 96/49152 ( 0.2%)
  3172. brushes 32/8192 384/98304 ( 0.4%)
  3173. brushsides 196/65536 1568/524288 ( 0.3%)
  3174. planes 98/65536 1960/1310720 ( 0.1%)
  3175. vertexes 63/65536 756/786432 ( 0.1%)
  3176. nodes 32/65536 1024/2097152 ( 0.0%)
  3177. texinfos 17/12288 1224/884736 ( 0.1%)
  3178. texdata 10/2048 320/65536 ( 0.5%)
  3179. dispinfos 0/0 0/0 ( 0.0%)
  3180. disp_verts 0/0 0/0 ( 0.0%)
  3181. disp_tris 0/0 0/0 ( 0.0%)
  3182. disp_lmsamples 0/0 0/0 ( 0.0%)
  3183. faces 37/65536 2072/3670016 ( 0.1%)
  3184. hdr faces 0/65536 0/3670016 ( 0.0%)
  3185. origfaces 32/65536 1792/3670016 ( 0.0%)
  3186. leaves 35/65536 1120/2097152 ( 0.1%)
  3187. leaffaces 37/65536 74/131072 ( 0.1%)
  3188. leafbrushes 36/65536 72/131072 ( 0.1%)
  3189. areas 2/256 16/2048 ( 0.8%)
  3190. surfedges 294/512000 1176/2048000 ( 0.1%)
  3191. edges 173/256000 692/1024000 ( 0.1%)
  3192. LDR worldlights 2/8192 200/819200 ( 0.0%)
  3193. HDR worldlights 0/8192 0/819200 ( 0.0%)
  3194. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3195. waterstrips 1/32768 10/327680 ( 0.0%)
  3196. waterverts 0/65536 0/786432 ( 0.0%)
  3197. waterindices 12/65536 24/131072 ( 0.0%)
  3198. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3199. overlays 0/512 0/180224 ( 0.0%)
  3200. LDR lightdata [variable] 57160/0 ( 0.0%)
  3201. HDR lightdata [variable] 0/0 ( 0.0%)
  3202. visdata [variable] 64/16777216 ( 0.0%)
  3203. entdata [variable] 5014/393216 ( 1.3%)
  3204. LDR ambient table 35/65536 140/262144 ( 0.1%)
  3205. HDR ambient table 35/65536 140/262144 ( 0.1%)
  3206. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  3207. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  3208. occluders 0/0 0/0 ( 0.0%)
  3209. occluder polygons 0/0 0/0 ( 0.0%)
  3210. occluder vert ind 0/0 0/0 ( 0.0%)
  3211. Prop Hull Verts 0/0 0/0 ( 0.0%)
  3212. Prop Hull Blob 0/0 0/0 ( 0.0%)
  3213. Prop Hull Lists 0/0 0/0 ( 0.0%)
  3214. Prop Hulls 0/0 0/0 ( 0.0%)
  3215. Prop Hull trilist 0/0 0/0 ( 0.0%)
  3216. detail props [variable] 1/12 ( 8.3%)
  3217. static props [variable] 1/418 ( 0.2%)
  3218. pakfile [variable] 87219/0 ( 0.0%)
  3219. physics [variable] 11614/4194304 ( 0.3%)
  3220. physics terrain [variable] 2/1048576 ( 0.0%)
  3221.  
  3222. Level flags = 0
  3223.  
  3224. Total triangle count: 92
  3225. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3226. 0 seconds elapsed
  3227.  
  3228.  
  3229.  
  3230. [Reading texlights from 'lights.rad']
  3231. [2 texlights parsed from 'lights.rad']
  3232.  
  3233. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3234. 37 faces
  3235. 7200 square feet [1036880.00 square inches]
  3236. 0 Displacements
  3237. 0 Square Feet [0.00 Square Inches]
  3238. 37 patches before subdivision
  3239. 1387 patches after subdivision
  3240. 2 direct lights
  3241. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  3242. transfer lists: 0.7 megs
  3243. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
  3244. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
  3245. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
  3246. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
  3247. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
  3248. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
  3249. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
  3250. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
  3251. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
  3252. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  3253. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3254. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  3255. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3256. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3257. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3258. Ready to Finish
  3259.  
  3260. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3261. ------------ --------------- --------------- --------
  3262. models 2/1024 96/49152 ( 0.2%)
  3263. brushes 32/8192 384/98304 ( 0.4%)
  3264. brushsides 196/65536 1568/524288 ( 0.3%)
  3265. planes 98/65536 1960/1310720 ( 0.1%)
  3266. vertexes 63/65536 756/786432 ( 0.1%)
  3267. nodes 32/65536 1024/2097152 ( 0.0%)
  3268. texinfos 17/12288 1224/884736 ( 0.1%)
  3269. texdata 10/2048 320/65536 ( 0.5%)
  3270. dispinfos 0/0 0/0 ( 0.0%)
  3271. disp_verts 0/0 0/0 ( 0.0%)
  3272. disp_tris 0/0 0/0 ( 0.0%)
  3273. disp_lmsamples 0/0 0/0 ( 0.0%)
  3274. faces 37/65536 2072/3670016 ( 0.1%)
  3275. hdr faces 37/65536 2072/3670016 ( 0.1%)
  3276. origfaces 32/65536 1792/3670016 ( 0.0%)
  3277. leaves 35/65536 1120/2097152 ( 0.1%)
  3278. leaffaces 37/65536 74/131072 ( 0.1%)
  3279. leafbrushes 36/65536 72/131072 ( 0.1%)
  3280. areas 2/256 16/2048 ( 0.8%)
  3281. surfedges 294/512000 1176/2048000 ( 0.1%)
  3282. edges 173/256000 692/1024000 ( 0.1%)
  3283. LDR worldlights 2/8192 200/819200 ( 0.0%)
  3284. HDR worldlights 2/8192 200/819200 ( 0.0%)
  3285. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3286. waterstrips 1/32768 10/327680 ( 0.0%)
  3287. waterverts 0/65536 0/786432 ( 0.0%)
  3288. waterindices 12/65536 24/131072 ( 0.0%)
  3289. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3290. overlays 0/512 0/180224 ( 0.0%)
  3291. LDR lightdata [variable] 57160/0 ( 0.0%)
  3292. HDR lightdata [variable] 57160/0 ( 0.0%)
  3293. visdata [variable] 64/16777216 ( 0.0%)
  3294. entdata [variable] 5014/393216 ( 1.3%)
  3295. LDR ambient table 35/65536 140/262144 ( 0.1%)
  3296. HDR ambient table 35/65536 140/262144 ( 0.1%)
  3297. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  3298. HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  3299. occluders 0/0 0/0 ( 0.0%)
  3300. occluder polygons 0/0 0/0 ( 0.0%)
  3301. occluder vert ind 0/0 0/0 ( 0.0%)
  3302. Prop Hull Verts 0/0 0/0 ( 0.0%)
  3303. Prop Hull Blob 0/0 0/0 ( 0.0%)
  3304. Prop Hull Lists 0/0 0/0 ( 0.0%)
  3305. Prop Hulls 0/0 0/0 ( 0.0%)
  3306. Prop Hull trilist 0/0 0/0 ( 0.0%)
  3307. detail props [variable] 1/12 ( 8.3%)
  3308. static props [variable] 1/418 ( 0.2%)
  3309. pakfile [variable] 87219/0 ( 0.0%)
  3310. physics [variable] 11614/4194304 ( 0.3%)
  3311. physics terrain [variable] 2/1048576 ( 0.0%)
  3312.  
  3313. Level flags = 0
  3314.  
  3315. Total triangle count: 92
  3316. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3317. 0 seconds elapsed
  3318.  
  3319.  
  3320.  
  3321. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  3322. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  3323. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  3324. fixing up env_cubemap materials on brush sides...
  3325. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3326. Entity prop_static (1044.00 1256.00 -6.00) leaked!
  3327. Processing areas...done (0)
  3328. Building Faces...done (0)
  3329. FixTjuncs...
  3330. PruneNodes...
  3331. WriteBSP...
  3332. done (0)
  3333. Finding displacement neighbors...
  3334. Finding lightmap sample positions...
  3335. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3336. Building Physics collision data...
  3337. done (0) (11254 bytes)
  3338. Cannot build Physics2 data
  3339. -----------
  3340. DataLinker total stream size 0.0 KiB
  3341. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3342. Compacting texture/material tables...
  3343. Reduced 25 texinfos to 17
  3344. Reduced 12 texdatas to 10 (314 bytes to 256)
  3345. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  3346. 0 seconds elapsed
  3347.  
  3348.  
  3349.  
  3350. 4 threads
  3351. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3352. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  3353. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  3354. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  3355.  
  3356.  
  3357.  
  3358. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  3359. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  3360. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  3361. fixing up env_cubemap materials on brush sides...
  3362. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3363. Entity prop_static (1044.00 1256.00 -6.00) leaked!
  3364. Processing areas...done (0)
  3365. Building Faces...done (0)
  3366. FixTjuncs...
  3367. PruneNodes...
  3368. WriteBSP...
  3369. done (0)
  3370. Finding displacement neighbors...
  3371. Finding lightmap sample positions...
  3372. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3373. Building Physics collision data...
  3374. done (0) (11254 bytes)
  3375. Cannot build Physics2 data
  3376. -----------
  3377. DataLinker total stream size 0.0 KiB
  3378. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3379. Compacting texture/material tables...
  3380. Reduced 25 texinfos to 17
  3381. Reduced 12 texdatas to 10 (314 bytes to 256)
  3382. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  3383. 0 seconds elapsed
  3384.  
  3385.  
  3386.  
  3387. 4 threads
  3388. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3389. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  3390. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  3391. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  3392.  
  3393.  
  3394.  
  3395. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  3396. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  3397. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  3398. fixing up env_cubemap materials on brush sides...
  3399. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3400. Entity prop_static (1044.00 1256.00 -6.00) leaked!
  3401. Processing areas...done (0)
  3402. Building Faces...done (0)
  3403. FixTjuncs...
  3404. PruneNodes...
  3405. WriteBSP...
  3406. done (0)
  3407. Finding displacement neighbors...
  3408. Finding lightmap sample positions...
  3409. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3410. Building Physics collision data...
  3411. done (0) (11254 bytes)
  3412. Cannot build Physics2 data
  3413. -----------
  3414. DataLinker total stream size 0.0 KiB
  3415. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3416. Compacting texture/material tables...
  3417. Reduced 25 texinfos to 17
  3418. Reduced 12 texdatas to 10 (314 bytes to 256)
  3419. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  3420. 0 seconds elapsed
  3421.  
  3422.  
  3423.  
  3424. 4 threads
  3425. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3426. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  3427. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  3428. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  3429.  
  3430.  
  3431.  
  3432. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  3433. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  3434. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  3435. fixing up env_cubemap materials on brush sides...
  3436. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3437. Building Faces...done (0)
  3438. FixTjuncs...
  3439. PruneNodes...
  3440. WriteBSP...
  3441. done (0)
  3442. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  3443. done (0)
  3444. Finding displacement neighbors...
  3445. Finding lightmap sample positions...
  3446. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3447. Building Physics collision data...
  3448. done (0) (11254 bytes)
  3449. Cannot build Physics2 data
  3450. -----------
  3451. DataLinker total stream size 0.0 KiB
  3452. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3453. Compacting texture/material tables...
  3454. Reduced 25 texinfos to 17
  3455. Reduced 12 texdatas to 10 (314 bytes to 256)
  3456. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  3457. 0 seconds elapsed
  3458.  
  3459.  
  3460.  
  3461. 4 threads
  3462. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3463. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  3464. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  3465. 6 portalclusters
  3466. 5 numportals
  3467. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  3468. Total clusters visible: 30
  3469. Average clusters visible: 5
  3470. Building PAS...
  3471. Average clusters audible: 6
  3472. visdatasize:64 compressed from 96
  3473. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3474. 0 seconds elapsed
  3475.  
  3476.  
  3477.  
  3478. [Reading texlights from 'lights.rad']
  3479. [2 texlights parsed from 'lights.rad']
  3480.  
  3481. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3482. 37 faces
  3483. 7200 square feet [1036880.00 square inches]
  3484. 0 Displacements
  3485. 0 Square Feet [0.00 Square Inches]
  3486. 37 patches before subdivision
  3487. 1387 patches after subdivision
  3488. 2 direct lights
  3489. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  3490. transfer lists: 0.7 megs
  3491. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
  3492. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
  3493. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
  3494. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
  3495. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
  3496. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  3497. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
  3498. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
  3499. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3500. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  3501. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3502. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  3503. Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  3504. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3505. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3506. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3507. Ready to Finish
  3508.  
  3509. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3510. ------------ --------------- --------------- --------
  3511. models 2/1024 96/49152 ( 0.2%)
  3512. brushes 31/8192 372/98304 ( 0.4%)
  3513. brushsides 190/65536 1520/524288 ( 0.3%)
  3514. planes 96/65536 1920/1310720 ( 0.1%)
  3515. vertexes 63/65536 756/786432 ( 0.1%)
  3516. nodes 32/65536 1024/2097152 ( 0.0%)
  3517. texinfos 17/12288 1224/884736 ( 0.1%)
  3518. texdata 10/2048 320/65536 ( 0.5%)
  3519. dispinfos 0/0 0/0 ( 0.0%)
  3520. disp_verts 0/0 0/0 ( 0.0%)
  3521. disp_tris 0/0 0/0 ( 0.0%)
  3522. disp_lmsamples 0/0 0/0 ( 0.0%)
  3523. faces 37/65536 2072/3670016 ( 0.1%)
  3524. hdr faces 0/65536 0/3670016 ( 0.0%)
  3525. origfaces 32/65536 1792/3670016 ( 0.0%)
  3526. leaves 35/65536 1120/2097152 ( 0.1%)
  3527. leaffaces 37/65536 74/131072 ( 0.1%)
  3528. leafbrushes 35/65536 70/131072 ( 0.1%)
  3529. areas 2/256 16/2048 ( 0.8%)
  3530. surfedges 294/512000 1176/2048000 ( 0.1%)
  3531. edges 173/256000 692/1024000 ( 0.1%)
  3532. LDR worldlights 2/8192 200/819200 ( 0.0%)
  3533. HDR worldlights 0/8192 0/819200 ( 0.0%)
  3534. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3535. waterstrips 1/32768 10/327680 ( 0.0%)
  3536. waterverts 0/65536 0/786432 ( 0.0%)
  3537. waterindices 12/65536 24/131072 ( 0.0%)
  3538. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3539. overlays 0/512 0/180224 ( 0.0%)
  3540. LDR lightdata [variable] 57160/0 ( 0.0%)
  3541. HDR lightdata [variable] 0/0 ( 0.0%)
  3542. visdata [variable] 64/16777216 ( 0.0%)
  3543. entdata [variable] 4235/393216 ( 1.1%)
  3544. LDR ambient table 35/65536 140/262144 ( 0.1%)
  3545. HDR ambient table 35/65536 140/262144 ( 0.1%)
  3546. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  3547. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  3548. occluders 0/0 0/0 ( 0.0%)
  3549. occluder polygons 0/0 0/0 ( 0.0%)
  3550. occluder vert ind 0/0 0/0 ( 0.0%)
  3551. Prop Hull Verts 0/0 0/0 ( 0.0%)
  3552. Prop Hull Blob 0/0 0/0 ( 0.0%)
  3553. Prop Hull Lists 0/0 0/0 ( 0.0%)
  3554. Prop Hulls 0/0 0/0 ( 0.0%)
  3555. Prop Hull trilist 0/0 0/0 ( 0.0%)
  3556. detail props [variable] 1/12 ( 8.3%)
  3557. static props [variable] 1/418 ( 0.2%)
  3558. pakfile [variable] 87219/0 ( 0.0%)
  3559. physics [variable] 11254/4194304 ( 0.3%)
  3560. physics terrain [variable] 2/1048576 ( 0.0%)
  3561.  
  3562. Level flags = 0
  3563.  
  3564. Total triangle count: 92
  3565. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3566. 0 seconds elapsed
  3567.  
  3568.  
  3569.  
  3570. [Reading texlights from 'lights.rad']
  3571. [2 texlights parsed from 'lights.rad']
  3572.  
  3573. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3574. 37 faces
  3575. 7200 square feet [1036880.00 square inches]
  3576. 0 Displacements
  3577. 0 Square Feet [0.00 Square Inches]
  3578. 37 patches before subdivision
  3579. 1387 patches after subdivision
  3580. 2 direct lights
  3581. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  3582. transfer lists: 0.7 megs
  3583. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
  3584. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
  3585. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
  3586. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
  3587. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
  3588. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
  3589. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
  3590. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
  3591. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
  3592. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  3593. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3594. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  3595. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3596. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3597. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3598. Ready to Finish
  3599.  
  3600. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3601. ------------ --------------- --------------- --------
  3602. models 2/1024 96/49152 ( 0.2%)
  3603. brushes 31/8192 372/98304 ( 0.4%)
  3604. brushsides 190/65536 1520/524288 ( 0.3%)
  3605. planes 96/65536 1920/1310720 ( 0.1%)
  3606. vertexes 63/65536 756/786432 ( 0.1%)
  3607. nodes 32/65536 1024/2097152 ( 0.0%)
  3608. texinfos 17/12288 1224/884736 ( 0.1%)
  3609. texdata 10/2048 320/65536 ( 0.5%)
  3610. dispinfos 0/0 0/0 ( 0.0%)
  3611. disp_verts 0/0 0/0 ( 0.0%)
  3612. disp_tris 0/0 0/0 ( 0.0%)
  3613. disp_lmsamples 0/0 0/0 ( 0.0%)
  3614. faces 37/65536 2072/3670016 ( 0.1%)
  3615. hdr faces 37/65536 2072/3670016 ( 0.1%)
  3616. origfaces 32/65536 1792/3670016 ( 0.0%)
  3617. leaves 35/65536 1120/2097152 ( 0.1%)
  3618. leaffaces 37/65536 74/131072 ( 0.1%)
  3619. leafbrushes 35/65536 70/131072 ( 0.1%)
  3620. areas 2/256 16/2048 ( 0.8%)
  3621. surfedges 294/512000 1176/2048000 ( 0.1%)
  3622. edges 173/256000 692/1024000 ( 0.1%)
  3623. LDR worldlights 2/8192 200/819200 ( 0.0%)
  3624. HDR worldlights 2/8192 200/819200 ( 0.0%)
  3625. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3626. waterstrips 1/32768 10/327680 ( 0.0%)
  3627. waterverts 0/65536 0/786432 ( 0.0%)
  3628. waterindices 12/65536 24/131072 ( 0.0%)
  3629. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3630. overlays 0/512 0/180224 ( 0.0%)
  3631. LDR lightdata [variable] 57160/0 ( 0.0%)
  3632. HDR lightdata [variable] 57160/0 ( 0.0%)
  3633. visdata [variable] 64/16777216 ( 0.0%)
  3634. entdata [variable] 4235/393216 ( 1.1%)
  3635. LDR ambient table 35/65536 140/262144 ( 0.1%)
  3636. HDR ambient table 35/65536 140/262144 ( 0.1%)
  3637. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  3638. HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  3639. occluders 0/0 0/0 ( 0.0%)
  3640. occluder polygons 0/0 0/0 ( 0.0%)
  3641. occluder vert ind 0/0 0/0 ( 0.0%)
  3642. Prop Hull Verts 0/0 0/0 ( 0.0%)
  3643. Prop Hull Blob 0/0 0/0 ( 0.0%)
  3644. Prop Hull Lists 0/0 0/0 ( 0.0%)
  3645. Prop Hulls 0/0 0/0 ( 0.0%)
  3646. Prop Hull trilist 0/0 0/0 ( 0.0%)
  3647. detail props [variable] 1/12 ( 8.3%)
  3648. static props [variable] 1/418 ( 0.2%)
  3649. pakfile [variable] 87219/0 ( 0.0%)
  3650. physics [variable] 11254/4194304 ( 0.3%)
  3651. physics terrain [variable] 2/1048576 ( 0.0%)
  3652.  
  3653. Level flags = 0
  3654.  
  3655. Total triangle count: 92
  3656. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3657. 0 seconds elapsed
  3658.  
  3659.  
  3660.  
  3661. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  3662. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  3663. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  3664. fixing up env_cubemap materials on brush sides...
  3665. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3666. Building Faces...done (0)
  3667. FixTjuncs...
  3668. PruneNodes...
  3669. WriteBSP...
  3670. done (0)
  3671. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  3672. done (0)
  3673. Finding displacement neighbors...
  3674. Finding lightmap sample positions...
  3675. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3676. Building Physics collision data...
  3677. done (0) (13350 bytes)
  3678. Cannot build Physics2 data
  3679. -----------
  3680. DataLinker total stream size 0.0 KiB
  3681. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3682. Compacting texture/material tables...
  3683. Reduced 25 texinfos to 17
  3684. Reduced 12 texdatas to 10 (314 bytes to 256)
  3685. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  3686. 0 seconds elapsed
  3687.  
  3688.  
  3689.  
  3690. 4 threads
  3691. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3692. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  3693. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  3694. 6 portalclusters
  3695. 5 numportals
  3696. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  3697. Total clusters visible: 30
  3698. Average clusters visible: 5
  3699. Building PAS...
  3700. Average clusters audible: 6
  3701. visdatasize:64 compressed from 96
  3702. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3703. 0 seconds elapsed
  3704.  
  3705.  
  3706.  
  3707. [Reading texlights from 'lights.rad']
  3708. [2 texlights parsed from 'lights.rad']
  3709.  
  3710. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3711. 37 faces
  3712. 7200 square feet [1036880.00 square inches]
  3713. 0 Displacements
  3714. 0 Square Feet [0.00 Square Inches]
  3715. 37 patches before subdivision
  3716. 1387 patches after subdivision
  3717. 2 direct lights
  3718. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  3719. transfer lists: 0.7 megs
  3720. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
  3721. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
  3722. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
  3723. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
  3724. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
  3725. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  3726. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
  3727. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
  3728. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3729. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  3730. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3731. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  3732. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  3733. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3734. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3735. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3736. Ready to Finish
  3737.  
  3738. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3739. ------------ --------------- --------------- --------
  3740. models 2/1024 96/49152 ( 0.2%)
  3741. brushes 37/8192 444/98304 ( 0.5%)
  3742. brushsides 226/65536 1808/524288 ( 0.3%)
  3743. planes 120/65536 2400/1310720 ( 0.2%)
  3744. vertexes 63/65536 756/786432 ( 0.1%)
  3745. nodes 32/65536 1024/2097152 ( 0.0%)
  3746. texinfos 17/12288 1224/884736 ( 0.1%)
  3747. texdata 10/2048 320/65536 ( 0.5%)
  3748. dispinfos 0/0 0/0 ( 0.0%)
  3749. disp_verts 0/0 0/0 ( 0.0%)
  3750. disp_tris 0/0 0/0 ( 0.0%)
  3751. disp_lmsamples 0/0 0/0 ( 0.0%)
  3752. faces 37/65536 2072/3670016 ( 0.1%)
  3753. hdr faces 0/65536 0/3670016 ( 0.0%)
  3754. origfaces 32/65536 1792/3670016 ( 0.0%)
  3755. leaves 35/65536 1120/2097152 ( 0.1%)
  3756. leaffaces 37/65536 74/131072 ( 0.1%)
  3757. leafbrushes 65/65536 130/131072 ( 0.1%)
  3758. areas 2/256 16/2048 ( 0.8%)
  3759. surfedges 294/512000 1176/2048000 ( 0.1%)
  3760. edges 173/256000 692/1024000 ( 0.1%)
  3761. LDR worldlights 2/8192 200/819200 ( 0.0%)
  3762. HDR worldlights 0/8192 0/819200 ( 0.0%)
  3763. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3764. waterstrips 1/32768 10/327680 ( 0.0%)
  3765. waterverts 0/65536 0/786432 ( 0.0%)
  3766. waterindices 12/65536 24/131072 ( 0.0%)
  3767. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3768. overlays 0/512 0/180224 ( 0.0%)
  3769. LDR lightdata [variable] 57160/0 ( 0.0%)
  3770. HDR lightdata [variable] 0/0 ( 0.0%)
  3771. visdata [variable] 64/16777216 ( 0.0%)
  3772. entdata [variable] 4235/393216 ( 1.1%)
  3773. LDR ambient table 35/65536 140/262144 ( 0.1%)
  3774. HDR ambient table 35/65536 140/262144 ( 0.1%)
  3775. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  3776. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  3777. occluders 0/0 0/0 ( 0.0%)
  3778. occluder polygons 0/0 0/0 ( 0.0%)
  3779. occluder vert ind 0/0 0/0 ( 0.0%)
  3780. Prop Hull Verts 0/0 0/0 ( 0.0%)
  3781. Prop Hull Blob 0/0 0/0 ( 0.0%)
  3782. Prop Hull Lists 0/0 0/0 ( 0.0%)
  3783. Prop Hulls 0/0 0/0 ( 0.0%)
  3784. Prop Hull trilist 0/0 0/0 ( 0.0%)
  3785. detail props [variable] 1/12 ( 8.3%)
  3786. static props [variable] 1/418 ( 0.2%)
  3787. pakfile [variable] 87219/0 ( 0.0%)
  3788. physics [variable] 13350/4194304 ( 0.3%)
  3789. physics terrain [variable] 2/1048576 ( 0.0%)
  3790.  
  3791. Level flags = 0
  3792.  
  3793. Total triangle count: 92
  3794. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3795. 0 seconds elapsed
  3796.  
  3797.  
  3798.  
  3799. [Reading texlights from 'lights.rad']
  3800. [2 texlights parsed from 'lights.rad']
  3801.  
  3802. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3803. 37 faces
  3804. 7200 square feet [1036880.00 square inches]
  3805. 0 Displacements
  3806. 0 Square Feet [0.00 Square Inches]
  3807. 37 patches before subdivision
  3808. 1387 patches after subdivision
  3809. 2 direct lights
  3810. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  3811. transfer lists: 0.7 megs
  3812. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
  3813. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
  3814. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
  3815. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
  3816. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
  3817. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
  3818. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
  3819. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
  3820. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
  3821. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  3822. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3823. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  3824. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3825. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3826. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3827. Ready to Finish
  3828.  
  3829. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3830. ------------ --------------- --------------- --------
  3831. models 2/1024 96/49152 ( 0.2%)
  3832. brushes 37/8192 444/98304 ( 0.5%)
  3833. brushsides 226/65536 1808/524288 ( 0.3%)
  3834. planes 120/65536 2400/1310720 ( 0.2%)
  3835. vertexes 63/65536 756/786432 ( 0.1%)
  3836. nodes 32/65536 1024/2097152 ( 0.0%)
  3837. texinfos 17/12288 1224/884736 ( 0.1%)
  3838. texdata 10/2048 320/65536 ( 0.5%)
  3839. dispinfos 0/0 0/0 ( 0.0%)
  3840. disp_verts 0/0 0/0 ( 0.0%)
  3841. disp_tris 0/0 0/0 ( 0.0%)
  3842. disp_lmsamples 0/0 0/0 ( 0.0%)
  3843. faces 37/65536 2072/3670016 ( 0.1%)
  3844. hdr faces 37/65536 2072/3670016 ( 0.1%)
  3845. origfaces 32/65536 1792/3670016 ( 0.0%)
  3846. leaves 35/65536 1120/2097152 ( 0.1%)
  3847. leaffaces 37/65536 74/131072 ( 0.1%)
  3848. leafbrushes 65/65536 130/131072 ( 0.1%)
  3849. areas 2/256 16/2048 ( 0.8%)
  3850. surfedges 294/512000 1176/2048000 ( 0.1%)
  3851. edges 173/256000 692/1024000 ( 0.1%)
  3852. LDR worldlights 2/8192 200/819200 ( 0.0%)
  3853. HDR worldlights 2/8192 200/819200 ( 0.0%)
  3854. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3855. waterstrips 1/32768 10/327680 ( 0.0%)
  3856. waterverts 0/65536 0/786432 ( 0.0%)
  3857. waterindices 12/65536 24/131072 ( 0.0%)
  3858. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3859. overlays 0/512 0/180224 ( 0.0%)
  3860. LDR lightdata [variable] 57160/0 ( 0.0%)
  3861. HDR lightdata [variable] 57160/0 ( 0.0%)
  3862. visdata [variable] 64/16777216 ( 0.0%)
  3863. entdata [variable] 4235/393216 ( 1.1%)
  3864. LDR ambient table 35/65536 140/262144 ( 0.1%)
  3865. HDR ambient table 35/65536 140/262144 ( 0.1%)
  3866. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  3867. HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  3868. occluders 0/0 0/0 ( 0.0%)
  3869. occluder polygons 0/0 0/0 ( 0.0%)
  3870. occluder vert ind 0/0 0/0 ( 0.0%)
  3871. Prop Hull Verts 0/0 0/0 ( 0.0%)
  3872. Prop Hull Blob 0/0 0/0 ( 0.0%)
  3873. Prop Hull Lists 0/0 0/0 ( 0.0%)
  3874. Prop Hulls 0/0 0/0 ( 0.0%)
  3875. Prop Hull trilist 0/0 0/0 ( 0.0%)
  3876. detail props [variable] 1/12 ( 8.3%)
  3877. static props [variable] 1/418 ( 0.2%)
  3878. pakfile [variable] 87219/0 ( 0.0%)
  3879. physics [variable] 13350/4194304 ( 0.3%)
  3880. physics terrain [variable] 2/1048576 ( 0.0%)
  3881.  
  3882. Level flags = 0
  3883.  
  3884. Total triangle count: 92
  3885. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3886. 0 seconds elapsed
  3887.  
  3888.  
  3889.  
  3890. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  3891. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  3892. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  3893. fixing up env_cubemap materials on brush sides...
  3894. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3895. Building Faces...done (0)
  3896. FixTjuncs...
  3897. PruneNodes...
  3898. WriteBSP...
  3899. done (0)
  3900. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  3901. done (0)
  3902. Finding displacement neighbors...
  3903. Finding lightmap sample positions...
  3904. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3905. Building Physics collision data...
  3906. done (0) (11254 bytes)
  3907. Cannot build Physics2 data
  3908. -----------
  3909. DataLinker total stream size 0.0 KiB
  3910. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3911. Compacting texture/material tables...
  3912. Reduced 25 texinfos to 17
  3913. Reduced 12 texdatas to 10 (314 bytes to 256)
  3914. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  3915. 0 seconds elapsed
  3916.  
  3917.  
  3918.  
  3919. 4 threads
  3920. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3921. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  3922. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  3923. 6 portalclusters
  3924. 5 numportals
  3925. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  3926. Total clusters visible: 30
  3927. Average clusters visible: 5
  3928. Building PAS...
  3929. Average clusters audible: 6
  3930. visdatasize:64 compressed from 96
  3931. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3932. 0 seconds elapsed
  3933.  
  3934.  
  3935.  
  3936. [Reading texlights from 'lights.rad']
  3937. [2 texlights parsed from 'lights.rad']
  3938.  
  3939. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  3940. 37 faces
  3941. 7200 square feet [1036880.00 square inches]
  3942. 0 Displacements
  3943. 0 Square Feet [0.00 Square Inches]
  3944. 37 patches before subdivision
  3945. 1387 patches after subdivision
  3946. 2 direct lights
  3947. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 94775, max 191
  3948. transfer lists: 0.7 megs
  3949. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5559, 5004, 3701)
  3950. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2282, 1663, 859)
  3951. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(958, 569, 221)
  3952. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(404, 197, 62)
  3953. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(171, 69, 19)
  3954. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(72, 25, 6)
  3955. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 2)
  3956. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 3, 1)
  3957. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3958. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  3959. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3960. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  3961. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  3962. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3963. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3964. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3965. Ready to Finish
  3966.  
  3967. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3968. ------------ --------------- --------------- --------
  3969. models 2/1024 96/49152 ( 0.2%)
  3970. brushes 31/8192 372/98304 ( 0.4%)
  3971. brushsides 190/65536 1520/524288 ( 0.3%)
  3972. planes 96/65536 1920/1310720 ( 0.1%)
  3973. vertexes 63/65536 756/786432 ( 0.1%)
  3974. nodes 32/65536 1024/2097152 ( 0.0%)
  3975. texinfos 17/12288 1224/884736 ( 0.1%)
  3976. texdata 10/2048 320/65536 ( 0.5%)
  3977. dispinfos 0/0 0/0 ( 0.0%)
  3978. disp_verts 0/0 0/0 ( 0.0%)
  3979. disp_tris 0/0 0/0 ( 0.0%)
  3980. disp_lmsamples 0/0 0/0 ( 0.0%)
  3981. faces 37/65536 2072/3670016 ( 0.1%)
  3982. hdr faces 0/65536 0/3670016 ( 0.0%)
  3983. origfaces 32/65536 1792/3670016 ( 0.0%)
  3984. leaves 35/65536 1120/2097152 ( 0.1%)
  3985. leaffaces 37/65536 74/131072 ( 0.1%)
  3986. leafbrushes 35/65536 70/131072 ( 0.1%)
  3987. areas 2/256 16/2048 ( 0.8%)
  3988. surfedges 294/512000 1176/2048000 ( 0.1%)
  3989. edges 173/256000 692/1024000 ( 0.1%)
  3990. LDR worldlights 2/8192 200/819200 ( 0.0%)
  3991. HDR worldlights 0/8192 0/819200 ( 0.0%)
  3992. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3993. waterstrips 1/32768 10/327680 ( 0.0%)
  3994. waterverts 0/65536 0/786432 ( 0.0%)
  3995. waterindices 12/65536 24/131072 ( 0.0%)
  3996. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3997. overlays 0/512 0/180224 ( 0.0%)
  3998. LDR lightdata [variable] 57160/0 ( 0.0%)
  3999. HDR lightdata [variable] 0/0 ( 0.0%)
  4000. visdata [variable] 64/16777216 ( 0.0%)
  4001. entdata [variable] 4235/393216 ( 1.1%)
  4002. LDR ambient table 35/65536 140/262144 ( 0.1%)
  4003. HDR ambient table 35/65536 140/262144 ( 0.1%)
  4004. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  4005. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  4006. occluders 0/0 0/0 ( 0.0%)
  4007. occluder polygons 0/0 0/0 ( 0.0%)
  4008. occluder vert ind 0/0 0/0 ( 0.0%)
  4009. Prop Hull Verts 0/0 0/0 ( 0.0%)
  4010. Prop Hull Blob 0/0 0/0 ( 0.0%)
  4011. Prop Hull Lists 0/0 0/0 ( 0.0%)
  4012. Prop Hulls 0/0 0/0 ( 0.0%)
  4013. Prop Hull trilist 0/0 0/0 ( 0.0%)
  4014. detail props [variable] 1/12 ( 8.3%)
  4015. static props [variable] 1/770 ( 0.1%)
  4016. pakfile [variable] 87219/0 ( 0.0%)
  4017. physics [variable] 11254/4194304 ( 0.3%)
  4018. physics terrain [variable] 2/1048576 ( 0.0%)
  4019.  
  4020. Level flags = 0
  4021.  
  4022. Total triangle count: 92
  4023. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4024. 0 seconds elapsed
  4025.  
  4026.  
  4027.  
  4028. [Reading texlights from 'lights.rad']
  4029. [2 texlights parsed from 'lights.rad']
  4030.  
  4031. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4032. 37 faces
  4033. 7200 square feet [1036880.00 square inches]
  4034. 0 Displacements
  4035. 0 Square Feet [0.00 Square Inches]
  4036. 37 patches before subdivision
  4037. 1387 patches after subdivision
  4038. 2 direct lights
  4039. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 94775, max 191
  4040. transfer lists: 0.7 megs
  4041. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2780, 2504, 1852)
  4042. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1142, 832, 431)
  4043. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(479, 285, 111)
  4044. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(202, 99, 31)
  4045. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
  4046. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 12, 3)
  4047. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
  4048. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
  4049. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
  4050. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  4051. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4052. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  4053. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4054. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4055. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4056. Ready to Finish
  4057.  
  4058. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4059. ------------ --------------- --------------- --------
  4060. models 2/1024 96/49152 ( 0.2%)
  4061. brushes 31/8192 372/98304 ( 0.4%)
  4062. brushsides 190/65536 1520/524288 ( 0.3%)
  4063. planes 96/65536 1920/1310720 ( 0.1%)
  4064. vertexes 63/65536 756/786432 ( 0.1%)
  4065. nodes 32/65536 1024/2097152 ( 0.0%)
  4066. texinfos 17/12288 1224/884736 ( 0.1%)
  4067. texdata 10/2048 320/65536 ( 0.5%)
  4068. dispinfos 0/0 0/0 ( 0.0%)
  4069. disp_verts 0/0 0/0 ( 0.0%)
  4070. disp_tris 0/0 0/0 ( 0.0%)
  4071. disp_lmsamples 0/0 0/0 ( 0.0%)
  4072. faces 37/65536 2072/3670016 ( 0.1%)
  4073. hdr faces 37/65536 2072/3670016 ( 0.1%)
  4074. origfaces 32/65536 1792/3670016 ( 0.0%)
  4075. leaves 35/65536 1120/2097152 ( 0.1%)
  4076. leaffaces 37/65536 74/131072 ( 0.1%)
  4077. leafbrushes 35/65536 70/131072 ( 0.1%)
  4078. areas 2/256 16/2048 ( 0.8%)
  4079. surfedges 294/512000 1176/2048000 ( 0.1%)
  4080. edges 173/256000 692/1024000 ( 0.1%)
  4081. LDR worldlights 2/8192 200/819200 ( 0.0%)
  4082. HDR worldlights 2/8192 200/819200 ( 0.0%)
  4083. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4084. waterstrips 1/32768 10/327680 ( 0.0%)
  4085. waterverts 0/65536 0/786432 ( 0.0%)
  4086. waterindices 12/65536 24/131072 ( 0.0%)
  4087. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4088. overlays 0/512 0/180224 ( 0.0%)
  4089. LDR lightdata [variable] 57160/0 ( 0.0%)
  4090. HDR lightdata [variable] 57160/0 ( 0.0%)
  4091. visdata [variable] 64/16777216 ( 0.0%)
  4092. entdata [variable] 4235/393216 ( 1.1%)
  4093. LDR ambient table 35/65536 140/262144 ( 0.1%)
  4094. HDR ambient table 35/65536 140/262144 ( 0.1%)
  4095. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  4096. HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  4097. occluders 0/0 0/0 ( 0.0%)
  4098. occluder polygons 0/0 0/0 ( 0.0%)
  4099. occluder vert ind 0/0 0/0 ( 0.0%)
  4100. Prop Hull Verts 0/0 0/0 ( 0.0%)
  4101. Prop Hull Blob 0/0 0/0 ( 0.0%)
  4102. Prop Hull Lists 0/0 0/0 ( 0.0%)
  4103. Prop Hulls 0/0 0/0 ( 0.0%)
  4104. Prop Hull trilist 0/0 0/0 ( 0.0%)
  4105. detail props [variable] 1/12 ( 8.3%)
  4106. static props [variable] 1/770 ( 0.1%)
  4107. pakfile [variable] 87219/0 ( 0.0%)
  4108. physics [variable] 11254/4194304 ( 0.3%)
  4109. physics terrain [variable] 2/1048576 ( 0.0%)
  4110.  
  4111. Level flags = 0
  4112.  
  4113. Total triangle count: 92
  4114. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4115. 0 seconds elapsed
  4116.  
  4117.  
  4118.  
  4119. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  4120. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  4121. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  4122. fixing up env_cubemap materials on brush sides...
  4123. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4124. Building Faces...done (0)
  4125. FixTjuncs...
  4126. PruneNodes...
  4127. WriteBSP...
  4128. done (0)
  4129. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  4130. done (0)
  4131. Finding displacement neighbors...
  4132. Finding lightmap sample positions...
  4133. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4134. Building Physics collision data...
  4135. done (0) (11253 bytes)
  4136. Cannot build Physics2 data
  4137. -----------
  4138. DataLinker total stream size 0.0 KiB
  4139. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4140. Compacting texture/material tables...
  4141. Reduced 27 texinfos to 17
  4142. Reduced 12 texdatas to 10 (314 bytes to 256)
  4143. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  4144. 0 seconds elapsed
  4145.  
  4146.  
  4147.  
  4148. 4 threads
  4149. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4150. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  4151. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  4152. 6 portalclusters
  4153. 5 numportals
  4154. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  4155. Total clusters visible: 30
  4156. Average clusters visible: 5
  4157. Building PAS...
  4158. Average clusters audible: 6
  4159. visdatasize:64 compressed from 96
  4160. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4161. 0 seconds elapsed
  4162.  
  4163.  
  4164.  
  4165. [Reading texlights from 'lights.rad']
  4166. [2 texlights parsed from 'lights.rad']
  4167.  
  4168. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4169. 37 faces
  4170. 7200 square feet [1036880.00 square inches]
  4171. 0 Displacements
  4172. 0 Square Feet [0.00 Square Inches]
  4173. 37 patches before subdivision
  4174. 1387 patches after subdivision
  4175. 2 direct lights
  4176. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 94775, max 191
  4177. transfer lists: 0.7 megs
  4178. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5559, 5004, 3701)
  4179. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2282, 1663, 859)
  4180. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(958, 569, 221)
  4181. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(404, 197, 62)
  4182. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(171, 69, 19)
  4183. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(72, 25, 6)
  4184. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 2)
  4185. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 3, 1)
  4186. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  4187. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  4188. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4189. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  4190. Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  4191. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4192. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4193. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4194. Ready to Finish
  4195.  
  4196. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4197. ------------ --------------- --------------- --------
  4198. models 2/1024 96/49152 ( 0.2%)
  4199. brushes 31/8192 372/98304 ( 0.4%)
  4200. brushsides 190/65536 1520/524288 ( 0.3%)
  4201. planes 96/65536 1920/1310720 ( 0.1%)
  4202. vertexes 63/65536 756/786432 ( 0.1%)
  4203. nodes 32/65536 1024/2097152 ( 0.0%)
  4204. texinfos 17/12288 1224/884736 ( 0.1%)
  4205. texdata 10/2048 320/65536 ( 0.5%)
  4206. dispinfos 0/0 0/0 ( 0.0%)
  4207. disp_verts 0/0 0/0 ( 0.0%)
  4208. disp_tris 0/0 0/0 ( 0.0%)
  4209. disp_lmsamples 0/0 0/0 ( 0.0%)
  4210. faces 37/65536 2072/3670016 ( 0.1%)
  4211. hdr faces 0/65536 0/3670016 ( 0.0%)
  4212. origfaces 32/65536 1792/3670016 ( 0.0%)
  4213. leaves 35/65536 1120/2097152 ( 0.1%)
  4214. leaffaces 37/65536 74/131072 ( 0.1%)
  4215. leafbrushes 35/65536 70/131072 ( 0.1%)
  4216. areas 2/256 16/2048 ( 0.8%)
  4217. surfedges 294/512000 1176/2048000 ( 0.1%)
  4218. edges 173/256000 692/1024000 ( 0.1%)
  4219. LDR worldlights 2/8192 200/819200 ( 0.0%)
  4220. HDR worldlights 0/8192 0/819200 ( 0.0%)
  4221. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4222. waterstrips 1/32768 10/327680 ( 0.0%)
  4223. waterverts 0/65536 0/786432 ( 0.0%)
  4224. waterindices 12/65536 24/131072 ( 0.0%)
  4225. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4226. overlays 0/512 0/180224 ( 0.0%)
  4227. LDR lightdata [variable] 57160/0 ( 0.0%)
  4228. HDR lightdata [variable] 0/0 ( 0.0%)
  4229. visdata [variable] 64/16777216 ( 0.0%)
  4230. entdata [variable] 4235/393216 ( 1.1%)
  4231. LDR ambient table 35/65536 140/262144 ( 0.1%)
  4232. HDR ambient table 35/65536 140/262144 ( 0.1%)
  4233. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  4234. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  4235. occluders 0/0 0/0 ( 0.0%)
  4236. occluder polygons 0/0 0/0 ( 0.0%)
  4237. occluder vert ind 0/0 0/0 ( 0.0%)
  4238. Prop Hull Verts 0/0 0/0 ( 0.0%)
  4239. Prop Hull Blob 0/0 0/0 ( 0.0%)
  4240. Prop Hull Lists 0/0 0/0 ( 0.0%)
  4241. Prop Hulls 0/0 0/0 ( 0.0%)
  4242. Prop Hull trilist 0/0 0/0 ( 0.0%)
  4243. detail props [variable] 1/12 ( 8.3%)
  4244. static props [variable] 1/770 ( 0.1%)
  4245. pakfile [variable] 87219/0 ( 0.0%)
  4246. physics [variable] 11253/4194304 ( 0.3%)
  4247. physics terrain [variable] 2/1048576 ( 0.0%)
  4248.  
  4249. Level flags = 0
  4250.  
  4251. Total triangle count: 92
  4252. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4253. 0 seconds elapsed
  4254.  
  4255.  
  4256.  
  4257. [Reading texlights from 'lights.rad']
  4258. [2 texlights parsed from 'lights.rad']
  4259.  
  4260. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4261. 37 faces
  4262. 7200 square feet [1036880.00 square inches]
  4263. 0 Displacements
  4264. 0 Square Feet [0.00 Square Inches]
  4265. 37 patches before subdivision
  4266. 1387 patches after subdivision
  4267. 2 direct lights
  4268. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 94775, max 191
  4269. transfer lists: 0.7 megs
  4270. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2780, 2504, 1852)
  4271. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1142, 832, 431)
  4272. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(479, 285, 111)
  4273. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(202, 99, 31)
  4274. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
  4275. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 12, 3)
  4276. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
  4277. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
  4278. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
  4279. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  4280. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4281. Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  4282. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4283. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4284. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4285. Ready to Finish
  4286.  
  4287. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4288. ------------ --------------- --------------- --------
  4289. models 2/1024 96/49152 ( 0.2%)
  4290. brushes 31/8192 372/98304 ( 0.4%)
  4291. brushsides 190/65536 1520/524288 ( 0.3%)
  4292. planes 96/65536 1920/1310720 ( 0.1%)
  4293. vertexes 63/65536 756/786432 ( 0.1%)
  4294. nodes 32/65536 1024/2097152 ( 0.0%)
  4295. texinfos 17/12288 1224/884736 ( 0.1%)
  4296. texdata 10/2048 320/65536 ( 0.5%)
  4297. dispinfos 0/0 0/0 ( 0.0%)
  4298. disp_verts 0/0 0/0 ( 0.0%)
  4299. disp_tris 0/0 0/0 ( 0.0%)
  4300. disp_lmsamples 0/0 0/0 ( 0.0%)
  4301. faces 37/65536 2072/3670016 ( 0.1%)
  4302. hdr faces 37/65536 2072/3670016 ( 0.1%)
  4303. origfaces 32/65536 1792/3670016 ( 0.0%)
  4304. leaves 35/65536 1120/2097152 ( 0.1%)
  4305. leaffaces 37/65536 74/131072 ( 0.1%)
  4306. leafbrushes 35/65536 70/131072 ( 0.1%)
  4307. areas 2/256 16/2048 ( 0.8%)
  4308. surfedges 294/512000 1176/2048000 ( 0.1%)
  4309. edges 173/256000 692/1024000 ( 0.1%)
  4310. LDR worldlights 2/8192 200/819200 ( 0.0%)
  4311. HDR worldlights 2/8192 200/819200 ( 0.0%)
  4312. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4313. waterstrips 1/32768 10/327680 ( 0.0%)
  4314. waterverts 0/65536 0/786432 ( 0.0%)
  4315. waterindices 12/65536 24/131072 ( 0.0%)
  4316. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4317. overlays 0/512 0/180224 ( 0.0%)
  4318. LDR lightdata [variable] 57160/0 ( 0.0%)
  4319. HDR lightdata [variable] 57160/0 ( 0.0%)
  4320. visdata [variable] 64/16777216 ( 0.0%)
  4321. entdata [variable] 4235/393216 ( 1.1%)
  4322. LDR ambient table 35/65536 140/262144 ( 0.1%)
  4323. HDR ambient table 35/65536 140/262144 ( 0.1%)
  4324. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  4325. HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  4326. occluders 0/0 0/0 ( 0.0%)
  4327. occluder polygons 0/0 0/0 ( 0.0%)
  4328. occluder vert ind 0/0 0/0 ( 0.0%)
  4329. Prop Hull Verts 0/0 0/0 ( 0.0%)
  4330. Prop Hull Blob 0/0 0/0 ( 0.0%)
  4331. Prop Hull Lists 0/0 0/0 ( 0.0%)
  4332. Prop Hulls 0/0 0/0 ( 0.0%)
  4333. Prop Hull trilist 0/0 0/0 ( 0.0%)
  4334. detail props [variable] 1/12 ( 8.3%)
  4335. static props [variable] 1/770 ( 0.1%)
  4336. pakfile [variable] 87219/0 ( 0.0%)
  4337. physics [variable] 11253/4194304 ( 0.3%)
  4338. physics terrain [variable] 2/1048576 ( 0.0%)
  4339.  
  4340. Level flags = 0
  4341.  
  4342. Total triangle count: 92
  4343. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4344. 0 seconds elapsed
  4345.  
  4346.  
  4347.  
  4348. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  4349. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  4350. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  4351. fixing up env_cubemap materials on brush sides...
  4352. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4353. Building Faces...done (0)
  4354. FixTjuncs...
  4355. PruneNodes...
  4356. WriteBSP...
  4357. done (0)
  4358. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  4359. done (0)
  4360. Finding displacement neighbors...
  4361. Finding lightmap sample positions...
  4362. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4363. Building Physics collision data...
  4364. done (0) (11253 bytes)
  4365. Cannot build Physics2 data
  4366. -----------
  4367. DataLinker total stream size 0.0 KiB
  4368. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4369. Compacting texture/material tables...
  4370. Reduced 27 texinfos to 17
  4371. Reduced 12 texdatas to 10 (314 bytes to 256)
  4372. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  4373. 0 seconds elapsed
  4374.  
  4375.  
  4376.  
  4377. 4 threads
  4378. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4379. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  4380. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  4381. 6 portalclusters
  4382. 5 numportals
  4383. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  4384. Total clusters visible: 30
  4385. Average clusters visible: 5
  4386. Building PAS...
  4387. Average clusters audible: 6
  4388. visdatasize:64 compressed from 96
  4389. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4390. 0 seconds elapsed
  4391.  
  4392.  
  4393.  
  4394. [Reading texlights from 'lights.rad']
  4395. [2 texlights parsed from 'lights.rad']
  4396.  
  4397. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4398. 37 faces
  4399. 7200 square feet [1036880.00 square inches]
  4400. 0 Displacements
  4401. 0 Square Feet [0.00 Square Inches]
  4402. 37 patches before subdivision
  4403. 1387 patches after subdivision
  4404. 2 direct lights
  4405. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  4406. transfer lists: 0.7 megs
  4407. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
  4408. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
  4409. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
  4410. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
  4411. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
  4412. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  4413. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
  4414. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
  4415. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  4416. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  4417. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4418. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  4419. Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  4420. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4421. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4422. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4423. Ready to Finish
  4424.  
  4425. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4426. ------------ --------------- --------------- --------
  4427. models 2/1024 96/49152 ( 0.2%)
  4428. brushes 31/8192 372/98304 ( 0.4%)
  4429. brushsides 190/65536 1520/524288 ( 0.3%)
  4430. planes 96/65536 1920/1310720 ( 0.1%)
  4431. vertexes 63/65536 756/786432 ( 0.1%)
  4432. nodes 32/65536 1024/2097152 ( 0.0%)
  4433. texinfos 17/12288 1224/884736 ( 0.1%)
  4434. texdata 10/2048 320/65536 ( 0.5%)
  4435. dispinfos 0/0 0/0 ( 0.0%)
  4436. disp_verts 0/0 0/0 ( 0.0%)
  4437. disp_tris 0/0 0/0 ( 0.0%)
  4438. disp_lmsamples 0/0 0/0 ( 0.0%)
  4439. faces 37/65536 2072/3670016 ( 0.1%)
  4440. hdr faces 0/65536 0/3670016 ( 0.0%)
  4441. origfaces 32/65536 1792/3670016 ( 0.0%)
  4442. leaves 35/65536 1120/2097152 ( 0.1%)
  4443. leaffaces 37/65536 74/131072 ( 0.1%)
  4444. leafbrushes 35/65536 70/131072 ( 0.1%)
  4445. areas 2/256 16/2048 ( 0.8%)
  4446. surfedges 294/512000 1176/2048000 ( 0.1%)
  4447. edges 173/256000 692/1024000 ( 0.1%)
  4448. LDR worldlights 2/8192 200/819200 ( 0.0%)
  4449. HDR worldlights 0/8192 0/819200 ( 0.0%)
  4450. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4451. waterstrips 1/32768 10/327680 ( 0.0%)
  4452. waterverts 0/65536 0/786432 ( 0.0%)
  4453. waterindices 12/65536 24/131072 ( 0.0%)
  4454. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4455. overlays 0/512 0/180224 ( 0.0%)
  4456. LDR lightdata [variable] 57160/0 ( 0.0%)
  4457. HDR lightdata [variable] 0/0 ( 0.0%)
  4458. visdata [variable] 64/16777216 ( 0.0%)
  4459. entdata [variable] 6574/393216 ( 1.7%)
  4460. LDR ambient table 35/65536 140/262144 ( 0.1%)
  4461. HDR ambient table 35/65536 140/262144 ( 0.1%)
  4462. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  4463. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  4464. occluders 0/0 0/0 ( 0.0%)
  4465. occluder polygons 0/0 0/0 ( 0.0%)
  4466. occluder vert ind 0/0 0/0 ( 0.0%)
  4467. Prop Hull Verts 0/0 0/0 ( 0.0%)
  4468. Prop Hull Blob 0/0 0/0 ( 0.0%)
  4469. Prop Hull Lists 0/0 0/0 ( 0.0%)
  4470. Prop Hulls 0/0 0/0 ( 0.0%)
  4471. Prop Hull trilist 0/0 0/0 ( 0.0%)
  4472. detail props [variable] 1/12 ( 8.3%)
  4473. static props [variable] 1/418 ( 0.2%)
  4474. pakfile [variable] 87219/0 ( 0.0%)
  4475. physics [variable] 11253/4194304 ( 0.3%)
  4476. physics terrain [variable] 2/1048576 ( 0.0%)
  4477.  
  4478. Level flags = 0
  4479.  
  4480. Total triangle count: 92
  4481. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4482. 0 seconds elapsed
  4483.  
  4484.  
  4485.  
  4486. [Reading texlights from 'lights.rad']
  4487. [2 texlights parsed from 'lights.rad']
  4488.  
  4489. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4490. 37 faces
  4491. 7200 square feet [1036880.00 square inches]
  4492. 0 Displacements
  4493. 0 Square Feet [0.00 Square Inches]
  4494. 37 patches before subdivision
  4495. 1387 patches after subdivision
  4496. 2 direct lights
  4497. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  4498. transfer lists: 0.7 megs
  4499. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
  4500. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
  4501. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
  4502. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
  4503. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
  4504. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
  4505. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
  4506. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
  4507. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
  4508. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  4509. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4510. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  4511. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4512. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4513. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4514. Ready to Finish
  4515.  
  4516. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4517. ------------ --------------- --------------- --------
  4518. models 2/1024 96/49152 ( 0.2%)
  4519. brushes 31/8192 372/98304 ( 0.4%)
  4520. brushsides 190/65536 1520/524288 ( 0.3%)
  4521. planes 96/65536 1920/1310720 ( 0.1%)
  4522. vertexes 63/65536 756/786432 ( 0.1%)
  4523. nodes 32/65536 1024/2097152 ( 0.0%)
  4524. texinfos 17/12288 1224/884736 ( 0.1%)
  4525. texdata 10/2048 320/65536 ( 0.5%)
  4526. dispinfos 0/0 0/0 ( 0.0%)
  4527. disp_verts 0/0 0/0 ( 0.0%)
  4528. disp_tris 0/0 0/0 ( 0.0%)
  4529. disp_lmsamples 0/0 0/0 ( 0.0%)
  4530. faces 37/65536 2072/3670016 ( 0.1%)
  4531. hdr faces 37/65536 2072/3670016 ( 0.1%)
  4532. origfaces 32/65536 1792/3670016 ( 0.0%)
  4533. leaves 35/65536 1120/2097152 ( 0.1%)
  4534. leaffaces 37/65536 74/131072 ( 0.1%)
  4535. leafbrushes 35/65536 70/131072 ( 0.1%)
  4536. areas 2/256 16/2048 ( 0.8%)
  4537. surfedges 294/512000 1176/2048000 ( 0.1%)
  4538. edges 173/256000 692/1024000 ( 0.1%)
  4539. LDR worldlights 2/8192 200/819200 ( 0.0%)
  4540. HDR worldlights 2/8192 200/819200 ( 0.0%)
  4541. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4542. waterstrips 1/32768 10/327680 ( 0.0%)
  4543. waterverts 0/65536 0/786432 ( 0.0%)
  4544. waterindices 12/65536 24/131072 ( 0.0%)
  4545. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4546. overlays 0/512 0/180224 ( 0.0%)
  4547. LDR lightdata [variable] 57160/0 ( 0.0%)
  4548. HDR lightdata [variable] 57160/0 ( 0.0%)
  4549. visdata [variable] 64/16777216 ( 0.0%)
  4550. entdata [variable] 6574/393216 ( 1.7%)
  4551. LDR ambient table 35/65536 140/262144 ( 0.1%)
  4552. HDR ambient table 35/65536 140/262144 ( 0.1%)
  4553. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  4554. HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  4555. occluders 0/0 0/0 ( 0.0%)
  4556. occluder polygons 0/0 0/0 ( 0.0%)
  4557. occluder vert ind 0/0 0/0 ( 0.0%)
  4558. Prop Hull Verts 0/0 0/0 ( 0.0%)
  4559. Prop Hull Blob 0/0 0/0 ( 0.0%)
  4560. Prop Hull Lists 0/0 0/0 ( 0.0%)
  4561. Prop Hulls 0/0 0/0 ( 0.0%)
  4562. Prop Hull trilist 0/0 0/0 ( 0.0%)
  4563. detail props [variable] 1/12 ( 8.3%)
  4564. static props [variable] 1/418 ( 0.2%)
  4565. pakfile [variable] 87219/0 ( 0.0%)
  4566. physics [variable] 11253/4194304 ( 0.3%)
  4567. physics terrain [variable] 2/1048576 ( 0.0%)
  4568.  
  4569. Level flags = 0
  4570.  
  4571. Total triangle count: 92
  4572. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4573. 0 seconds elapsed
  4574.  
  4575.  
  4576.  
  4577. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  4578. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  4579. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  4580. fixing up env_cubemap materials on brush sides...
  4581. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4582. Building Faces...done (0)
  4583. FixTjuncs...
  4584. PruneNodes...
  4585. WriteBSP...
  4586. done (0)
  4587. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  4588. done (0)
  4589. Finding displacement neighbors...
  4590. Finding lightmap sample positions...
  4591. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4592. Building Physics collision data...
  4593. done (0) (11253 bytes)
  4594. Cannot build Physics2 data
  4595. -----------
  4596. DataLinker total stream size 0.0 KiB
  4597. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4598. Compacting texture/material tables...
  4599. Reduced 27 texinfos to 17
  4600. Reduced 12 texdatas to 10 (314 bytes to 256)
  4601. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  4602. 0 seconds elapsed
  4603.  
  4604.  
  4605.  
  4606. 4 threads
  4607. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4608. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  4609. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  4610. 6 portalclusters
  4611. 5 numportals
  4612. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  4613. Total clusters visible: 30
  4614. Average clusters visible: 5
  4615. Building PAS...
  4616. Average clusters audible: 6
  4617. visdatasize:64 compressed from 96
  4618. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4619. 0 seconds elapsed
  4620.  
  4621.  
  4622.  
  4623. [Reading texlights from 'lights.rad']
  4624. [2 texlights parsed from 'lights.rad']
  4625.  
  4626. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4627. 37 faces
  4628. 7200 square feet [1036880.00 square inches]
  4629. 0 Displacements
  4630. 0 Square Feet [0.00 Square Inches]
  4631. 37 patches before subdivision
  4632. 1387 patches after subdivision
  4633. 2 direct lights
  4634. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  4635. transfer lists: 0.7 megs
  4636. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
  4637. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
  4638. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
  4639. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
  4640. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
  4641. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  4642. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
  4643. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
  4644. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  4645. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  4646. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4647. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  4648. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  4649. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4650. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4651. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4652. Ready to Finish
  4653.  
  4654. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4655. ------------ --------------- --------------- --------
  4656. models 2/1024 96/49152 ( 0.2%)
  4657. brushes 31/8192 372/98304 ( 0.4%)
  4658. brushsides 190/65536 1520/524288 ( 0.3%)
  4659. planes 96/65536 1920/1310720 ( 0.1%)
  4660. vertexes 63/65536 756/786432 ( 0.1%)
  4661. nodes 32/65536 1024/2097152 ( 0.0%)
  4662. texinfos 17/12288 1224/884736 ( 0.1%)
  4663. texdata 10/2048 320/65536 ( 0.5%)
  4664. dispinfos 0/0 0/0 ( 0.0%)
  4665. disp_verts 0/0 0/0 ( 0.0%)
  4666. disp_tris 0/0 0/0 ( 0.0%)
  4667. disp_lmsamples 0/0 0/0 ( 0.0%)
  4668. faces 37/65536 2072/3670016 ( 0.1%)
  4669. hdr faces 0/65536 0/3670016 ( 0.0%)
  4670. origfaces 32/65536 1792/3670016 ( 0.0%)
  4671. leaves 35/65536 1120/2097152 ( 0.1%)
  4672. leaffaces 37/65536 74/131072 ( 0.1%)
  4673. leafbrushes 35/65536 70/131072 ( 0.1%)
  4674. areas 2/256 16/2048 ( 0.8%)
  4675. surfedges 294/512000 1176/2048000 ( 0.1%)
  4676. edges 173/256000 692/1024000 ( 0.1%)
  4677. LDR worldlights 2/8192 200/819200 ( 0.0%)
  4678. HDR worldlights 0/8192 0/819200 ( 0.0%)
  4679. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4680. waterstrips 1/32768 10/327680 ( 0.0%)
  4681. waterverts 0/65536 0/786432 ( 0.0%)
  4682. waterindices 12/65536 24/131072 ( 0.0%)
  4683. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4684. overlays 0/512 0/180224 ( 0.0%)
  4685. LDR lightdata [variable] 57160/0 ( 0.0%)
  4686. HDR lightdata [variable] 0/0 ( 0.0%)
  4687. visdata [variable] 64/16777216 ( 0.0%)
  4688. entdata [variable] 6574/393216 ( 1.7%)
  4689. LDR ambient table 35/65536 140/262144 ( 0.1%)
  4690. HDR ambient table 35/65536 140/262144 ( 0.1%)
  4691. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  4692. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  4693. occluders 0/0 0/0 ( 0.0%)
  4694. occluder polygons 0/0 0/0 ( 0.0%)
  4695. occluder vert ind 0/0 0/0 ( 0.0%)
  4696. Prop Hull Verts 0/0 0/0 ( 0.0%)
  4697. Prop Hull Blob 0/0 0/0 ( 0.0%)
  4698. Prop Hull Lists 0/0 0/0 ( 0.0%)
  4699. Prop Hulls 0/0 0/0 ( 0.0%)
  4700. Prop Hull trilist 0/0 0/0 ( 0.0%)
  4701. detail props [variable] 1/12 ( 8.3%)
  4702. static props [variable] 1/418 ( 0.2%)
  4703. pakfile [variable] 87219/0 ( 0.0%)
  4704. physics [variable] 11253/4194304 ( 0.3%)
  4705. physics terrain [variable] 2/1048576 ( 0.0%)
  4706.  
  4707. Level flags = 0
  4708.  
  4709. Total triangle count: 92
  4710. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4711. 0 seconds elapsed
  4712.  
  4713.  
  4714.  
  4715. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  4716. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  4717. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  4718. fixing up env_cubemap materials on brush sides...
  4719. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4720. Building Faces...done (0)
  4721. FixTjuncs...
  4722. PruneNodes...
  4723. WriteBSP...
  4724. done (0)
  4725. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  4726. done (0)
  4727. Finding displacement neighbors...
  4728. Finding lightmap sample positions...
  4729. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4730. Building Physics collision data...
  4731. done (0) (11253 bytes)
  4732. Cannot build Physics2 data
  4733. -----------
  4734. DataLinker total stream size 0.0 KiB
  4735. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4736. Compacting texture/material tables...
  4737. Reduced 27 texinfos to 17
  4738. Reduced 12 texdatas to 10 (314 bytes to 256)
  4739. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  4740. 0 seconds elapsed
  4741.  
  4742.  
  4743.  
  4744. 4 threads
  4745. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4746. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  4747. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  4748. 6 portalclusters
  4749. 5 numportals
  4750. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  4751. Total clusters visible: 30
  4752. Average clusters visible: 5
  4753. Building PAS...
  4754. Average clusters audible: 6
  4755. visdatasize:64 compressed from 96
  4756. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4757. 0 seconds elapsed
  4758.  
  4759.  
  4760.  
  4761. [Reading texlights from 'lights.rad']
  4762. [2 texlights parsed from 'lights.rad']
  4763.  
  4764. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4765. 37 faces
  4766. 7200 square feet [1036880.00 square inches]
  4767. 0 Displacements
  4768. 0 Square Feet [0.00 Square Inches]
  4769. 37 patches before subdivision
  4770. 1387 patches after subdivision
  4771. 2 direct lights
  4772. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  4773. transfer lists: 0.7 megs
  4774. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
  4775. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
  4776. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
  4777. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
  4778. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
  4779. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  4780. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
  4781. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
  4782. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  4783. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  4784. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4785. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  4786. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  4787. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4788. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4789. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4790. Ready to Finish
  4791.  
  4792. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4793. ------------ --------------- --------------- --------
  4794. models 2/1024 96/49152 ( 0.2%)
  4795. brushes 31/8192 372/98304 ( 0.4%)
  4796. brushsides 190/65536 1520/524288 ( 0.3%)
  4797. planes 96/65536 1920/1310720 ( 0.1%)
  4798. vertexes 63/65536 756/786432 ( 0.1%)
  4799. nodes 32/65536 1024/2097152 ( 0.0%)
  4800. texinfos 17/12288 1224/884736 ( 0.1%)
  4801. texdata 10/2048 320/65536 ( 0.5%)
  4802. dispinfos 0/0 0/0 ( 0.0%)
  4803. disp_verts 0/0 0/0 ( 0.0%)
  4804. disp_tris 0/0 0/0 ( 0.0%)
  4805. disp_lmsamples 0/0 0/0 ( 0.0%)
  4806. faces 37/65536 2072/3670016 ( 0.1%)
  4807. hdr faces 0/65536 0/3670016 ( 0.0%)
  4808. origfaces 32/65536 1792/3670016 ( 0.0%)
  4809. leaves 35/65536 1120/2097152 ( 0.1%)
  4810. leaffaces 37/65536 74/131072 ( 0.1%)
  4811. leafbrushes 35/65536 70/131072 ( 0.1%)
  4812. areas 2/256 16/2048 ( 0.8%)
  4813. surfedges 294/512000 1176/2048000 ( 0.1%)
  4814. edges 173/256000 692/1024000 ( 0.1%)
  4815. LDR worldlights 2/8192 200/819200 ( 0.0%)
  4816. HDR worldlights 0/8192 0/819200 ( 0.0%)
  4817. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4818. waterstrips 1/32768 10/327680 ( 0.0%)
  4819. waterverts 0/65536 0/786432 ( 0.0%)
  4820. waterindices 12/65536 24/131072 ( 0.0%)
  4821. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4822. overlays 0/512 0/180224 ( 0.0%)
  4823. LDR lightdata [variable] 57160/0 ( 0.0%)
  4824. HDR lightdata [variable] 0/0 ( 0.0%)
  4825. visdata [variable] 64/16777216 ( 0.0%)
  4826. entdata [variable] 6574/393216 ( 1.7%)
  4827. LDR ambient table 35/65536 140/262144 ( 0.1%)
  4828. HDR ambient table 35/65536 140/262144 ( 0.1%)
  4829. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  4830. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  4831. occluders 0/0 0/0 ( 0.0%)
  4832. occluder polygons 0/0 0/0 ( 0.0%)
  4833. occluder vert ind 0/0 0/0 ( 0.0%)
  4834. Prop Hull Verts 0/0 0/0 ( 0.0%)
  4835. Prop Hull Blob 0/0 0/0 ( 0.0%)
  4836. Prop Hull Lists 0/0 0/0 ( 0.0%)
  4837. Prop Hulls 0/0 0/0 ( 0.0%)
  4838. Prop Hull trilist 0/0 0/0 ( 0.0%)
  4839. detail props [variable] 1/12 ( 8.3%)
  4840. static props [variable] 1/418 ( 0.2%)
  4841. pakfile [variable] 87219/0 ( 0.0%)
  4842. physics [variable] 11253/4194304 ( 0.3%)
  4843. physics terrain [variable] 2/1048576 ( 0.0%)
  4844.  
  4845. Level flags = 0
  4846.  
  4847. Total triangle count: 92
  4848. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4849. 0 seconds elapsed
  4850.  
  4851.  
  4852.  
  4853. [Reading texlights from 'lights.rad']
  4854. [2 texlights parsed from 'lights.rad']
  4855.  
  4856. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4857. 37 faces
  4858. 7200 square feet [1036880.00 square inches]
  4859. 0 Displacements
  4860. 0 Square Feet [0.00 Square Inches]
  4861. 37 patches before subdivision
  4862. 1387 patches after subdivision
  4863. 2 direct lights
  4864. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  4865. transfer lists: 0.7 megs
  4866. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
  4867. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
  4868. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
  4869. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
  4870. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
  4871. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
  4872. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
  4873. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
  4874. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
  4875. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  4876. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4877. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  4878. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4879. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4880. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4881. Ready to Finish
  4882.  
  4883. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4884. ------------ --------------- --------------- --------
  4885. models 2/1024 96/49152 ( 0.2%)
  4886. brushes 31/8192 372/98304 ( 0.4%)
  4887. brushsides 190/65536 1520/524288 ( 0.3%)
  4888. planes 96/65536 1920/1310720 ( 0.1%)
  4889. vertexes 63/65536 756/786432 ( 0.1%)
  4890. nodes 32/65536 1024/2097152 ( 0.0%)
  4891. texinfos 17/12288 1224/884736 ( 0.1%)
  4892. texdata 10/2048 320/65536 ( 0.5%)
  4893. dispinfos 0/0 0/0 ( 0.0%)
  4894. disp_verts 0/0 0/0 ( 0.0%)
  4895. disp_tris 0/0 0/0 ( 0.0%)
  4896. disp_lmsamples 0/0 0/0 ( 0.0%)
  4897. faces 37/65536 2072/3670016 ( 0.1%)
  4898. hdr faces 37/65536 2072/3670016 ( 0.1%)
  4899. origfaces 32/65536 1792/3670016 ( 0.0%)
  4900. leaves 35/65536 1120/2097152 ( 0.1%)
  4901. leaffaces 37/65536 74/131072 ( 0.1%)
  4902. leafbrushes 35/65536 70/131072 ( 0.1%)
  4903. areas 2/256 16/2048 ( 0.8%)
  4904. surfedges 294/512000 1176/2048000 ( 0.1%)
  4905. edges 173/256000 692/1024000 ( 0.1%)
  4906. LDR worldlights 2/8192 200/819200 ( 0.0%)
  4907. HDR worldlights 2/8192 200/819200 ( 0.0%)
  4908. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4909. waterstrips 1/32768 10/327680 ( 0.0%)
  4910. waterverts 0/65536 0/786432 ( 0.0%)
  4911. waterindices 12/65536 24/131072 ( 0.0%)
  4912. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4913. overlays 0/512 0/180224 ( 0.0%)
  4914. LDR lightdata [variable] 57160/0 ( 0.0%)
  4915. HDR lightdata [variable] 57160/0 ( 0.0%)
  4916. visdata [variable] 64/16777216 ( 0.0%)
  4917. entdata [variable] 6574/393216 ( 1.7%)
  4918. LDR ambient table 35/65536 140/262144 ( 0.1%)
  4919. HDR ambient table 35/65536 140/262144 ( 0.1%)
  4920. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  4921. HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  4922. occluders 0/0 0/0 ( 0.0%)
  4923. occluder polygons 0/0 0/0 ( 0.0%)
  4924. occluder vert ind 0/0 0/0 ( 0.0%)
  4925. Prop Hull Verts 0/0 0/0 ( 0.0%)
  4926. Prop Hull Blob 0/0 0/0 ( 0.0%)
  4927. Prop Hull Lists 0/0 0/0 ( 0.0%)
  4928. Prop Hulls 0/0 0/0 ( 0.0%)
  4929. Prop Hull trilist 0/0 0/0 ( 0.0%)
  4930. detail props [variable] 1/12 ( 8.3%)
  4931. static props [variable] 1/418 ( 0.2%)
  4932. pakfile [variable] 87219/0 ( 0.0%)
  4933. physics [variable] 11253/4194304 ( 0.3%)
  4934. physics terrain [variable] 2/1048576 ( 0.0%)
  4935.  
  4936. Level flags = 0
  4937.  
  4938. Total triangle count: 92
  4939. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4940. 0 seconds elapsed
  4941.  
  4942.  
  4943.  
  4944. materialPath: C:\Program Files (x86)\Steam\SteamApps\common\left 4 dead 2\left4dead2\materials
  4945. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  4946. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  4947. fixing up env_cubemap materials on brush sides...
  4948. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4949. Building Faces...done (0)
  4950. FixTjuncs...
  4951. PruneNodes...
  4952. WriteBSP...
  4953. done (0)
  4954. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  4955. done (0)
  4956. Finding displacement neighbors...
  4957. Finding lightmap sample positions...
  4958. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4959. Building Physics collision data...
  4960. done (0) (11253 bytes)
  4961. Cannot build Physics2 data
  4962. -----------
  4963. DataLinker total stream size 0.0 KiB
  4964. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4965. Compacting texture/material tables...
  4966. Reduced 27 texinfos to 17
  4967. Reduced 12 texdatas to 10 (314 bytes to 256)
  4968. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  4969. 0 seconds elapsed
  4970.  
  4971.  
  4972.  
  4973. 4 threads
  4974. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4975. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  4976. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  4977. 6 portalclusters
  4978. 5 numportals
  4979. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  4980. Total clusters visible: 30
  4981. Average clusters visible: 5
  4982. Building PAS...
  4983. Average clusters audible: 6
  4984. visdatasize:64 compressed from 96
  4985. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4986. 0 seconds elapsed
  4987.  
  4988.  
  4989.  
  4990. [Reading texlights from 'lights.rad']
  4991. [2 texlights parsed from 'lights.rad']
  4992.  
  4993. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  4994. 37 faces
  4995. 7200 square feet [1036880.00 square inches]
  4996. 0 Displacements
  4997. 0 Square Feet [0.00 Square Inches]
  4998. 37 patches before subdivision
  4999. 1387 patches after subdivision
  5000. 2 direct lights
  5001. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  5002. transfer lists: 0.7 megs
  5003. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
  5004. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
  5005. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
  5006. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
  5007. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
  5008. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  5009. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
  5010. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
  5011. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  5012. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  5013. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5014. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  5015. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  5016. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5017. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5018. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5019. Ready to Finish
  5020.  
  5021. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5022. ------------ --------------- --------------- --------
  5023. models 2/1024 96/49152 ( 0.2%)
  5024. brushes 31/8192 372/98304 ( 0.4%)
  5025. brushsides 190/65536 1520/524288 ( 0.3%)
  5026. planes 96/65536 1920/1310720 ( 0.1%)
  5027. vertexes 63/65536 756/786432 ( 0.1%)
  5028. nodes 32/65536 1024/2097152 ( 0.0%)
  5029. texinfos 17/12288 1224/884736 ( 0.1%)
  5030. texdata 10/2048 320/65536 ( 0.5%)
  5031. dispinfos 0/0 0/0 ( 0.0%)
  5032. disp_verts 0/0 0/0 ( 0.0%)
  5033. disp_tris 0/0 0/0 ( 0.0%)
  5034. disp_lmsamples 0/0 0/0 ( 0.0%)
  5035. faces 37/65536 2072/3670016 ( 0.1%)
  5036. hdr faces 0/65536 0/3670016 ( 0.0%)
  5037. origfaces 32/65536 1792/3670016 ( 0.0%)
  5038. leaves 35/65536 1120/2097152 ( 0.1%)
  5039. leaffaces 37/65536 74/131072 ( 0.1%)
  5040. leafbrushes 35/65536 70/131072 ( 0.1%)
  5041. areas 2/256 16/2048 ( 0.8%)
  5042. surfedges 294/512000 1176/2048000 ( 0.1%)
  5043. edges 173/256000 692/1024000 ( 0.1%)
  5044. LDR worldlights 2/8192 200/819200 ( 0.0%)
  5045. HDR worldlights 0/8192 0/819200 ( 0.0%)
  5046. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5047. waterstrips 1/32768 10/327680 ( 0.0%)
  5048. waterverts 0/65536 0/786432 ( 0.0%)
  5049. waterindices 12/65536 24/131072 ( 0.0%)
  5050. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5051. overlays 0/512 0/180224 ( 0.0%)
  5052. LDR lightdata [variable] 57160/0 ( 0.0%)
  5053. HDR lightdata [variable] 0/0 ( 0.0%)
  5054. visdata [variable] 64/16777216 ( 0.0%)
  5055. entdata [variable] 6574/393216 ( 1.7%)
  5056. LDR ambient table 35/65536 140/262144 ( 0.1%)
  5057. HDR ambient table 35/65536 140/262144 ( 0.1%)
  5058. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  5059. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  5060. occluders 0/0 0/0 ( 0.0%)
  5061. occluder polygons 0/0 0/0 ( 0.0%)
  5062. occluder vert ind 0/0 0/0 ( 0.0%)
  5063. Prop Hull Verts 0/0 0/0 ( 0.0%)
  5064. Prop Hull Blob 0/0 0/0 ( 0.0%)
  5065. Prop Hull Lists 0/0 0/0 ( 0.0%)
  5066. Prop Hulls 0/0 0/0 ( 0.0%)
  5067. Prop Hull trilist 0/0 0/0 ( 0.0%)
  5068. detail props [variable] 1/12 ( 8.3%)
  5069. static props [variable] 1/418 ( 0.2%)
  5070. pakfile [variable] 87219/0 ( 0.0%)
  5071. physics [variable] 11253/4194304 ( 0.3%)
  5072. physics terrain [variable] 2/1048576 ( 0.0%)
  5073.  
  5074. Level flags = 0
  5075.  
  5076. Total triangle count: 92
  5077. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5078. 0 seconds elapsed
  5079.  
  5080.  
  5081.  
  5082. [Reading texlights from 'lights.rad']
  5083. [2 texlights parsed from 'lights.rad']
  5084.  
  5085. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5086. 37 faces
  5087. 7200 square feet [1036880.00 square inches]
  5088. 0 Displacements
  5089. 0 Square Feet [0.00 Square Inches]
  5090. 37 patches before subdivision
  5091. 1387 patches after subdivision
  5092. 2 direct lights
  5093. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  5094. transfer lists: 0.7 megs
  5095. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
  5096. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
  5097. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
  5098. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
  5099. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
  5100. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
  5101. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
  5102. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
  5103. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
  5104. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  5105. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5106. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  5107. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5108. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5109. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5110. Ready to Finish
  5111.  
  5112. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5113. ------------ --------------- --------------- --------
  5114. models 2/1024 96/49152 ( 0.2%)
  5115. brushes 31/8192 372/98304 ( 0.4%)
  5116. brushsides 190/65536 1520/524288 ( 0.3%)
  5117. planes 96/65536 1920/1310720 ( 0.1%)
  5118. vertexes 63/65536 756/786432 ( 0.1%)
  5119. nodes 32/65536 1024/2097152 ( 0.0%)
  5120. texinfos 17/12288 1224/884736 ( 0.1%)
  5121. texdata 10/2048 320/65536 ( 0.5%)
  5122. dispinfos 0/0 0/0 ( 0.0%)
  5123. disp_verts 0/0 0/0 ( 0.0%)
  5124. disp_tris 0/0 0/0 ( 0.0%)
  5125. disp_lmsamples 0/0 0/0 ( 0.0%)
  5126. faces 37/65536 2072/3670016 ( 0.1%)
  5127. hdr faces 37/65536 2072/3670016 ( 0.1%)
  5128. origfaces 32/65536 1792/3670016 ( 0.0%)
  5129. leaves 35/65536 1120/2097152 ( 0.1%)
  5130. leaffaces 37/65536 74/131072 ( 0.1%)
  5131. leafbrushes 35/65536 70/131072 ( 0.1%)
  5132. areas 2/256 16/2048 ( 0.8%)
  5133. surfedges 294/512000 1176/2048000 ( 0.1%)
  5134. edges 173/256000 692/1024000 ( 0.1%)
  5135. LDR worldlights 2/8192 200/819200 ( 0.0%)
  5136. HDR worldlights 2/8192 200/819200 ( 0.0%)
  5137. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5138. waterstrips 1/32768 10/327680 ( 0.0%)
  5139. waterverts 0/65536 0/786432 ( 0.0%)
  5140. waterindices 12/65536 24/131072 ( 0.0%)
  5141. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5142. overlays 0/512 0/180224 ( 0.0%)
  5143. LDR lightdata [variable] 57160/0 ( 0.0%)
  5144. HDR lightdata [variable] 57160/0 ( 0.0%)
  5145. visdata [variable] 64/16777216 ( 0.0%)
  5146. entdata [variable] 6574/393216 ( 1.7%)
  5147. LDR ambient table 35/65536 140/262144 ( 0.1%)
  5148. HDR ambient table 35/65536 140/262144 ( 0.1%)
  5149. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  5150. HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  5151. occluders 0/0 0/0 ( 0.0%)
  5152. occluder polygons 0/0 0/0 ( 0.0%)
  5153. occluder vert ind 0/0 0/0 ( 0.0%)
  5154. Prop Hull Verts 0/0 0/0 ( 0.0%)
  5155. Prop Hull Blob 0/0 0/0 ( 0.0%)
  5156. Prop Hull Lists 0/0 0/0 ( 0.0%)
  5157. Prop Hulls 0/0 0/0 ( 0.0%)
  5158. Prop Hull trilist 0/0 0/0 ( 0.0%)
  5159. detail props [variable] 1/12 ( 8.3%)
  5160. static props [variable] 1/418 ( 0.2%)
  5161. pakfile [variable] 87219/0 ( 0.0%)
  5162. physics [variable] 11253/4194304 ( 0.3%)
  5163. physics terrain [variable] 2/1048576 ( 0.0%)
  5164.  
  5165. Level flags = 0
  5166.  
  5167. Total triangle count: 92
  5168. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5169. 0 seconds elapsed
  5170.  
  5171.  
  5172.  
  5173. materialPath: C:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\materials
  5174. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  5175. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  5176. fixing up env_cubemap materials on brush sides...
  5177. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  5178. Building Faces...done (0)
  5179. FixTjuncs...
  5180. PruneNodes...
  5181. WriteBSP...
  5182. done (0)
  5183. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  5184. done (0)
  5185. Finding displacement neighbors...
  5186. Finding lightmap sample positions...
  5187. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5188. Building Physics collision data...
  5189. done (0) (11253 bytes)
  5190. Cannot build Physics2 data
  5191. -----------
  5192. DataLinker total stream size 0.0 KiB
  5193. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5194. Compacting texture/material tables...
  5195. Reduced 27 texinfos to 17
  5196. Reduced 12 texdatas to 10 (314 bytes to 256)
  5197. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  5198. 0 seconds elapsed
  5199.  
  5200.  
  5201.  
  5202. 4 threads
  5203. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5204. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  5205. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  5206. 6 portalclusters
  5207. 5 numportals
  5208. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  5209. Total clusters visible: 30
  5210. Average clusters visible: 5
  5211. Building PAS...
  5212. Average clusters audible: 6
  5213. visdatasize:64 compressed from 96
  5214. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5215. 0 seconds elapsed
  5216.  
  5217.  
  5218.  
  5219. [Reading texlights from 'lights.rad']
  5220. [2 texlights parsed from 'lights.rad']
  5221.  
  5222. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5223. 37 faces
  5224. 7200 square feet [1036880.00 square inches]
  5225. 0 Displacements
  5226. 0 Square Feet [0.00 Square Inches]
  5227. 37 patches before subdivision
  5228. 1387 patches after subdivision
  5229. 2 direct lights
  5230. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  5231. transfer lists: 0.7 megs
  5232. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
  5233. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
  5234. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
  5235. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
  5236. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
  5237. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  5238. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
  5239. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
  5240. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  5241. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  5242. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5243. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  5244. Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  5245. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5246. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5247. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5248. Ready to Finish
  5249.  
  5250. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5251. ------------ --------------- --------------- --------
  5252. models 2/1024 96/49152 ( 0.2%)
  5253. brushes 31/8192 372/98304 ( 0.4%)
  5254. brushsides 190/65536 1520/524288 ( 0.3%)
  5255. planes 96/65536 1920/1310720 ( 0.1%)
  5256. vertexes 63/65536 756/786432 ( 0.1%)
  5257. nodes 32/65536 1024/2097152 ( 0.0%)
  5258. texinfos 17/12288 1224/884736 ( 0.1%)
  5259. texdata 10/2048 320/65536 ( 0.5%)
  5260. dispinfos 0/0 0/0 ( 0.0%)
  5261. disp_verts 0/0 0/0 ( 0.0%)
  5262. disp_tris 0/0 0/0 ( 0.0%)
  5263. disp_lmsamples 0/0 0/0 ( 0.0%)
  5264. faces 37/65536 2072/3670016 ( 0.1%)
  5265. hdr faces 0/65536 0/3670016 ( 0.0%)
  5266. origfaces 32/65536 1792/3670016 ( 0.0%)
  5267. leaves 35/65536 1120/2097152 ( 0.1%)
  5268. leaffaces 37/65536 74/131072 ( 0.1%)
  5269. leafbrushes 35/65536 70/131072 ( 0.1%)
  5270. areas 2/256 16/2048 ( 0.8%)
  5271. surfedges 294/512000 1176/2048000 ( 0.1%)
  5272. edges 173/256000 692/1024000 ( 0.1%)
  5273. LDR worldlights 2/8192 200/819200 ( 0.0%)
  5274. HDR worldlights 0/8192 0/819200 ( 0.0%)
  5275. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5276. waterstrips 1/32768 10/327680 ( 0.0%)
  5277. waterverts 0/65536 0/786432 ( 0.0%)
  5278. waterindices 12/65536 24/131072 ( 0.0%)
  5279. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5280. overlays 0/512 0/180224 ( 0.0%)
  5281. LDR lightdata [variable] 57160/0 ( 0.0%)
  5282. HDR lightdata [variable] 0/0 ( 0.0%)
  5283. visdata [variable] 64/16777216 ( 0.0%)
  5284. entdata [variable] 6574/393216 ( 1.7%)
  5285. LDR ambient table 35/65536 140/262144 ( 0.1%)
  5286. HDR ambient table 35/65536 140/262144 ( 0.1%)
  5287. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  5288. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  5289. occluders 0/0 0/0 ( 0.0%)
  5290. occluder polygons 0/0 0/0 ( 0.0%)
  5291. occluder vert ind 0/0 0/0 ( 0.0%)
  5292. Prop Hull Verts 0/0 0/0 ( 0.0%)
  5293. Prop Hull Blob 0/0 0/0 ( 0.0%)
  5294. Prop Hull Lists 0/0 0/0 ( 0.0%)
  5295. Prop Hulls 0/0 0/0 ( 0.0%)
  5296. Prop Hull trilist 0/0 0/0 ( 0.0%)
  5297. detail props [variable] 1/12 ( 8.3%)
  5298. static props [variable] 1/418 ( 0.2%)
  5299. pakfile [variable] 87219/0 ( 0.0%)
  5300. physics [variable] 11253/4194304 ( 0.3%)
  5301. physics terrain [variable] 2/1048576 ( 0.0%)
  5302.  
  5303. Level flags = 0
  5304.  
  5305. Total triangle count: 92
  5306. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5307. 0 seconds elapsed
  5308.  
  5309.  
  5310.  
  5311. [Reading texlights from 'lights.rad']
  5312. [2 texlights parsed from 'lights.rad']
  5313.  
  5314. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5315. 37 faces
  5316. 7200 square feet [1036880.00 square inches]
  5317. 0 Displacements
  5318. 0 Square Feet [0.00 Square Inches]
  5319. 37 patches before subdivision
  5320. 1387 patches after subdivision
  5321. 2 direct lights
  5322. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  5323. transfer lists: 0.7 megs
  5324. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
  5325. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
  5326. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
  5327. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
  5328. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
  5329. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
  5330. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
  5331. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
  5332. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
  5333. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  5334. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5335. Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  5336. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5337. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5338. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5339. Ready to Finish
  5340.  
  5341. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5342. ------------ --------------- --------------- --------
  5343. models 2/1024 96/49152 ( 0.2%)
  5344. brushes 31/8192 372/98304 ( 0.4%)
  5345. brushsides 190/65536 1520/524288 ( 0.3%)
  5346. planes 96/65536 1920/1310720 ( 0.1%)
  5347. vertexes 63/65536 756/786432 ( 0.1%)
  5348. nodes 32/65536 1024/2097152 ( 0.0%)
  5349. texinfos 17/12288 1224/884736 ( 0.1%)
  5350. texdata 10/2048 320/65536 ( 0.5%)
  5351. dispinfos 0/0 0/0 ( 0.0%)
  5352. disp_verts 0/0 0/0 ( 0.0%)
  5353. disp_tris 0/0 0/0 ( 0.0%)
  5354. disp_lmsamples 0/0 0/0 ( 0.0%)
  5355. faces 37/65536 2072/3670016 ( 0.1%)
  5356. hdr faces 37/65536 2072/3670016 ( 0.1%)
  5357. origfaces 32/65536 1792/3670016 ( 0.0%)
  5358. leaves 35/65536 1120/2097152 ( 0.1%)
  5359. leaffaces 37/65536 74/131072 ( 0.1%)
  5360. leafbrushes 35/65536 70/131072 ( 0.1%)
  5361. areas 2/256 16/2048 ( 0.8%)
  5362. surfedges 294/512000 1176/2048000 ( 0.1%)
  5363. edges 173/256000 692/1024000 ( 0.1%)
  5364. LDR worldlights 2/8192 200/819200 ( 0.0%)
  5365. HDR worldlights 2/8192 200/819200 ( 0.0%)
  5366. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5367. waterstrips 1/32768 10/327680 ( 0.0%)
  5368. waterverts 0/65536 0/786432 ( 0.0%)
  5369. waterindices 12/65536 24/131072 ( 0.0%)
  5370. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5371. overlays 0/512 0/180224 ( 0.0%)
  5372. LDR lightdata [variable] 57160/0 ( 0.0%)
  5373. HDR lightdata [variable] 57160/0 ( 0.0%)
  5374. visdata [variable] 64/16777216 ( 0.0%)
  5375. entdata [variable] 6574/393216 ( 1.7%)
  5376. LDR ambient table 35/65536 140/262144 ( 0.1%)
  5377. HDR ambient table 35/65536 140/262144 ( 0.1%)
  5378. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  5379. HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  5380. occluders 0/0 0/0 ( 0.0%)
  5381. occluder polygons 0/0 0/0 ( 0.0%)
  5382. occluder vert ind 0/0 0/0 ( 0.0%)
  5383. Prop Hull Verts 0/0 0/0 ( 0.0%)
  5384. Prop Hull Blob 0/0 0/0 ( 0.0%)
  5385. Prop Hull Lists 0/0 0/0 ( 0.0%)
  5386. Prop Hulls 0/0 0/0 ( 0.0%)
  5387. Prop Hull trilist 0/0 0/0 ( 0.0%)
  5388. detail props [variable] 1/12 ( 8.3%)
  5389. static props [variable] 1/418 ( 0.2%)
  5390. pakfile [variable] 87219/0 ( 0.0%)
  5391. physics [variable] 11253/4194304 ( 0.3%)
  5392. physics terrain [variable] 2/1048576 ( 0.0%)
  5393.  
  5394. Level flags = 0
  5395.  
  5396. Total triangle count: 92
  5397. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5398. 0 seconds elapsed
  5399.  
  5400.  
  5401.  
  5402. materialPath: C:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\materials
  5403. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  5404. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  5405. fixing up env_cubemap materials on brush sides...
  5406. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  5407. Building Faces...done (0)
  5408. FixTjuncs...
  5409. PruneNodes...
  5410. WriteBSP...
  5411. done (0)
  5412. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  5413. done (0)
  5414. Finding displacement neighbors...
  5415. Finding lightmap sample positions...
  5416. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5417. Building Physics collision data...
  5418. done (0) (11253 bytes)
  5419. Cannot build Physics2 data
  5420. -----------
  5421. DataLinker total stream size 0.0 KiB
  5422. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5423. Compacting texture/material tables...
  5424. Reduced 27 texinfos to 17
  5425. Reduced 12 texdatas to 10 (314 bytes to 256)
  5426. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  5427. 0 seconds elapsed
  5428.  
  5429.  
  5430.  
  5431. 4 threads
  5432. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5433. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  5434. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  5435. 6 portalclusters
  5436. 5 numportals
  5437. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  5438. Total clusters visible: 30
  5439. Average clusters visible: 5
  5440. Building PAS...
  5441. Average clusters audible: 6
  5442. visdatasize:64 compressed from 96
  5443. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5444. 0 seconds elapsed
  5445.  
  5446.  
  5447.  
  5448. [Reading texlights from 'lights.rad']
  5449. [2 texlights parsed from 'lights.rad']
  5450.  
  5451. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5452. 37 faces
  5453. 7200 square feet [1036880.00 square inches]
  5454. 0 Displacements
  5455. 0 Square Feet [0.00 Square Inches]
  5456. 37 patches before subdivision
  5457. 1387 patches after subdivision
  5458. 2 direct lights
  5459. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  5460. transfer lists: 0.7 megs
  5461. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
  5462. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
  5463. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
  5464. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
  5465. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
  5466. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  5467. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
  5468. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
  5469. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  5470. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  5471. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5472. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  5473. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  5474. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5475. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5476. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5477. Ready to Finish
  5478.  
  5479. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5480. ------------ --------------- --------------- --------
  5481. models 2/1024 96/49152 ( 0.2%)
  5482. brushes 31/8192 372/98304 ( 0.4%)
  5483. brushsides 190/65536 1520/524288 ( 0.3%)
  5484. planes 96/65536 1920/1310720 ( 0.1%)
  5485. vertexes 63/65536 756/786432 ( 0.1%)
  5486. nodes 32/65536 1024/2097152 ( 0.0%)
  5487. texinfos 17/12288 1224/884736 ( 0.1%)
  5488. texdata 10/2048 320/65536 ( 0.5%)
  5489. dispinfos 0/0 0/0 ( 0.0%)
  5490. disp_verts 0/0 0/0 ( 0.0%)
  5491. disp_tris 0/0 0/0 ( 0.0%)
  5492. disp_lmsamples 0/0 0/0 ( 0.0%)
  5493. faces 37/65536 2072/3670016 ( 0.1%)
  5494. hdr faces 0/65536 0/3670016 ( 0.0%)
  5495. origfaces 32/65536 1792/3670016 ( 0.0%)
  5496. leaves 35/65536 1120/2097152 ( 0.1%)
  5497. leaffaces 37/65536 74/131072 ( 0.1%)
  5498. leafbrushes 35/65536 70/131072 ( 0.1%)
  5499. areas 2/256 16/2048 ( 0.8%)
  5500. surfedges 294/512000 1176/2048000 ( 0.1%)
  5501. edges 173/256000 692/1024000 ( 0.1%)
  5502. LDR worldlights 2/8192 200/819200 ( 0.0%)
  5503. HDR worldlights 0/8192 0/819200 ( 0.0%)
  5504. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5505. waterstrips 1/32768 10/327680 ( 0.0%)
  5506. waterverts 0/65536 0/786432 ( 0.0%)
  5507. waterindices 12/65536 24/131072 ( 0.0%)
  5508. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5509. overlays 0/512 0/180224 ( 0.0%)
  5510. LDR lightdata [variable] 57160/0 ( 0.0%)
  5511. HDR lightdata [variable] 0/0 ( 0.0%)
  5512. visdata [variable] 64/16777216 ( 0.0%)
  5513. entdata [variable] 6574/393216 ( 1.7%)
  5514. LDR ambient table 35/65536 140/262144 ( 0.1%)
  5515. HDR ambient table 35/65536 140/262144 ( 0.1%)
  5516. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  5517. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  5518. occluders 0/0 0/0 ( 0.0%)
  5519. occluder polygons 0/0 0/0 ( 0.0%)
  5520. occluder vert ind 0/0 0/0 ( 0.0%)
  5521. Prop Hull Verts 0/0 0/0 ( 0.0%)
  5522. Prop Hull Blob 0/0 0/0 ( 0.0%)
  5523. Prop Hull Lists 0/0 0/0 ( 0.0%)
  5524. Prop Hulls 0/0 0/0 ( 0.0%)
  5525. Prop Hull trilist 0/0 0/0 ( 0.0%)
  5526. detail props [variable] 1/12 ( 8.3%)
  5527. static props [variable] 1/418 ( 0.2%)
  5528. pakfile [variable] 87219/0 ( 0.0%)
  5529. physics [variable] 11253/4194304 ( 0.3%)
  5530. physics terrain [variable] 2/1048576 ( 0.0%)
  5531.  
  5532. Level flags = 0
  5533.  
  5534. Total triangle count: 92
  5535. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5536. 0 seconds elapsed
  5537.  
  5538.  
  5539.  
  5540. [Reading texlights from 'lights.rad']
  5541. [2 texlights parsed from 'lights.rad']
  5542.  
  5543. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5544. 37 faces
  5545. 7200 square feet [1036880.00 square inches]
  5546. 0 Displacements
  5547. 0 Square Feet [0.00 Square Inches]
  5548. 37 patches before subdivision
  5549. 1387 patches after subdivision
  5550. 2 direct lights
  5551. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  5552. transfer lists: 0.7 megs
  5553. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
  5554. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
  5555. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
  5556. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
  5557. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
  5558. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
  5559. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
  5560. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
  5561. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
  5562. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  5563. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5564. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  5565. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5566. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5567. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5568. Ready to Finish
  5569.  
  5570. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5571. ------------ --------------- --------------- --------
  5572. models 2/1024 96/49152 ( 0.2%)
  5573. brushes 31/8192 372/98304 ( 0.4%)
  5574. brushsides 190/65536 1520/524288 ( 0.3%)
  5575. planes 96/65536 1920/1310720 ( 0.1%)
  5576. vertexes 63/65536 756/786432 ( 0.1%)
  5577. nodes 32/65536 1024/2097152 ( 0.0%)
  5578. texinfos 17/12288 1224/884736 ( 0.1%)
  5579. texdata 10/2048 320/65536 ( 0.5%)
  5580. dispinfos 0/0 0/0 ( 0.0%)
  5581. disp_verts 0/0 0/0 ( 0.0%)
  5582. disp_tris 0/0 0/0 ( 0.0%)
  5583. disp_lmsamples 0/0 0/0 ( 0.0%)
  5584. faces 37/65536 2072/3670016 ( 0.1%)
  5585. hdr faces 37/65536 2072/3670016 ( 0.1%)
  5586. origfaces 32/65536 1792/3670016 ( 0.0%)
  5587. leaves 35/65536 1120/2097152 ( 0.1%)
  5588. leaffaces 37/65536 74/131072 ( 0.1%)
  5589. leafbrushes 35/65536 70/131072 ( 0.1%)
  5590. areas 2/256 16/2048 ( 0.8%)
  5591. surfedges 294/512000 1176/2048000 ( 0.1%)
  5592. edges 173/256000 692/1024000 ( 0.1%)
  5593. LDR worldlights 2/8192 200/819200 ( 0.0%)
  5594. HDR worldlights 2/8192 200/819200 ( 0.0%)
  5595. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5596. waterstrips 1/32768 10/327680 ( 0.0%)
  5597. waterverts 0/65536 0/786432 ( 0.0%)
  5598. waterindices 12/65536 24/131072 ( 0.0%)
  5599. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5600. overlays 0/512 0/180224 ( 0.0%)
  5601. LDR lightdata [variable] 57160/0 ( 0.0%)
  5602. HDR lightdata [variable] 57160/0 ( 0.0%)
  5603. visdata [variable] 64/16777216 ( 0.0%)
  5604. entdata [variable] 6574/393216 ( 1.7%)
  5605. LDR ambient table 35/65536 140/262144 ( 0.1%)
  5606. HDR ambient table 35/65536 140/262144 ( 0.1%)
  5607. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  5608. HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  5609. occluders 0/0 0/0 ( 0.0%)
  5610. occluder polygons 0/0 0/0 ( 0.0%)
  5611. occluder vert ind 0/0 0/0 ( 0.0%)
  5612. Prop Hull Verts 0/0 0/0 ( 0.0%)
  5613. Prop Hull Blob 0/0 0/0 ( 0.0%)
  5614. Prop Hull Lists 0/0 0/0 ( 0.0%)
  5615. Prop Hulls 0/0 0/0 ( 0.0%)
  5616. Prop Hull trilist 0/0 0/0 ( 0.0%)
  5617. detail props [variable] 1/12 ( 8.3%)
  5618. static props [variable] 1/418 ( 0.2%)
  5619. pakfile [variable] 87219/0 ( 0.0%)
  5620. physics [variable] 11253/4194304 ( 0.3%)
  5621. physics terrain [variable] 2/1048576 ( 0.0%)
  5622.  
  5623. Level flags = 0
  5624.  
  5625. Total triangle count: 92
  5626. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5627. 0 seconds elapsed
  5628.  
  5629.  
  5630.  
  5631. materialPath: C:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\materials
  5632. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  5633. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  5634. fixing up env_cubemap materials on brush sides...
  5635. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  5636. Building Faces...done (0)
  5637. FixTjuncs...
  5638. PruneNodes...
  5639. WriteBSP...
  5640. done (0)
  5641. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  5642. done (0)
  5643. Finding displacement neighbors...
  5644. Finding lightmap sample positions...
  5645. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5646. Building Physics collision data...
  5647. done (0) (11253 bytes)
  5648. Cannot build Physics2 data
  5649. -----------
  5650. DataLinker total stream size 0.0 KiB
  5651. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5652. Compacting texture/material tables...
  5653. Reduced 27 texinfos to 17
  5654. Reduced 12 texdatas to 10 (314 bytes to 256)
  5655. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  5656. 0 seconds elapsed
  5657.  
  5658.  
  5659.  
  5660. 4 threads
  5661. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5662. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  5663. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  5664. 6 portalclusters
  5665. 5 numportals
  5666. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  5667. Total clusters visible: 30
  5668. Average clusters visible: 5
  5669. Building PAS...
  5670. Average clusters audible: 6
  5671. visdatasize:64 compressed from 96
  5672. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5673. 0 seconds elapsed
  5674.  
  5675.  
  5676.  
  5677. [Reading texlights from 'lights.rad']
  5678. [2 texlights parsed from 'lights.rad']
  5679.  
  5680. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5681. 37 faces
  5682. 7200 square feet [1036880.00 square inches]
  5683. 0 Displacements
  5684. 0 Square Feet [0.00 Square Inches]
  5685. 37 patches before subdivision
  5686. 1387 patches after subdivision
  5687. 2 direct lights
  5688. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  5689. transfer lists: 0.7 megs
  5690. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
  5691. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
  5692. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
  5693. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
  5694. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
  5695. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  5696. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
  5697. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
  5698. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  5699. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  5700. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5701. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  5702. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  5703. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5704. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5705. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5706. Ready to Finish
  5707.  
  5708. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5709. ------------ --------------- --------------- --------
  5710. models 2/1024 96/49152 ( 0.2%)
  5711. brushes 31/8192 372/98304 ( 0.4%)
  5712. brushsides 190/65536 1520/524288 ( 0.3%)
  5713. planes 96/65536 1920/1310720 ( 0.1%)
  5714. vertexes 63/65536 756/786432 ( 0.1%)
  5715. nodes 32/65536 1024/2097152 ( 0.0%)
  5716. texinfos 17/12288 1224/884736 ( 0.1%)
  5717. texdata 10/2048 320/65536 ( 0.5%)
  5718. dispinfos 0/0 0/0 ( 0.0%)
  5719. disp_verts 0/0 0/0 ( 0.0%)
  5720. disp_tris 0/0 0/0 ( 0.0%)
  5721. disp_lmsamples 0/0 0/0 ( 0.0%)
  5722. faces 37/65536 2072/3670016 ( 0.1%)
  5723. hdr faces 0/65536 0/3670016 ( 0.0%)
  5724. origfaces 32/65536 1792/3670016 ( 0.0%)
  5725. leaves 35/65536 1120/2097152 ( 0.1%)
  5726. leaffaces 37/65536 74/131072 ( 0.1%)
  5727. leafbrushes 35/65536 70/131072 ( 0.1%)
  5728. areas 2/256 16/2048 ( 0.8%)
  5729. surfedges 294/512000 1176/2048000 ( 0.1%)
  5730. edges 173/256000 692/1024000 ( 0.1%)
  5731. LDR worldlights 2/8192 200/819200 ( 0.0%)
  5732. HDR worldlights 0/8192 0/819200 ( 0.0%)
  5733. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5734. waterstrips 1/32768 10/327680 ( 0.0%)
  5735. waterverts 0/65536 0/786432 ( 0.0%)
  5736. waterindices 12/65536 24/131072 ( 0.0%)
  5737. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5738. overlays 0/512 0/180224 ( 0.0%)
  5739. LDR lightdata [variable] 57160/0 ( 0.0%)
  5740. HDR lightdata [variable] 0/0 ( 0.0%)
  5741. visdata [variable] 64/16777216 ( 0.0%)
  5742. entdata [variable] 6574/393216 ( 1.7%)
  5743. LDR ambient table 35/65536 140/262144 ( 0.1%)
  5744. HDR ambient table 35/65536 140/262144 ( 0.1%)
  5745. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  5746. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  5747. occluders 0/0 0/0 ( 0.0%)
  5748. occluder polygons 0/0 0/0 ( 0.0%)
  5749. occluder vert ind 0/0 0/0 ( 0.0%)
  5750. Prop Hull Verts 0/0 0/0 ( 0.0%)
  5751. Prop Hull Blob 0/0 0/0 ( 0.0%)
  5752. Prop Hull Lists 0/0 0/0 ( 0.0%)
  5753. Prop Hulls 0/0 0/0 ( 0.0%)
  5754. Prop Hull trilist 0/0 0/0 ( 0.0%)
  5755. detail props [variable] 1/12 ( 8.3%)
  5756. static props [variable] 1/418 ( 0.2%)
  5757. pakfile [variable] 87219/0 ( 0.0%)
  5758. physics [variable] 11253/4194304 ( 0.3%)
  5759. physics terrain [variable] 2/1048576 ( 0.0%)
  5760.  
  5761. Level flags = 0
  5762.  
  5763. Total triangle count: 92
  5764. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5765. 0 seconds elapsed
  5766.  
  5767.  
  5768.  
  5769. [Reading texlights from 'lights.rad']
  5770. [2 texlights parsed from 'lights.rad']
  5771.  
  5772. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5773. 37 faces
  5774. 7200 square feet [1036880.00 square inches]
  5775. 0 Displacements
  5776. 0 Square Feet [0.00 Square Inches]
  5777. 37 patches before subdivision
  5778. 1387 patches after subdivision
  5779. 2 direct lights
  5780. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  5781. transfer lists: 0.7 megs
  5782. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
  5783. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
  5784. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
  5785. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
  5786. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
  5787. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
  5788. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
  5789. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
  5790. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
  5791. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  5792. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5793. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  5794. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5795. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5796. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5797. Ready to Finish
  5798.  
  5799. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5800. ------------ --------------- --------------- --------
  5801. models 2/1024 96/49152 ( 0.2%)
  5802. brushes 31/8192 372/98304 ( 0.4%)
  5803. brushsides 190/65536 1520/524288 ( 0.3%)
  5804. planes 96/65536 1920/1310720 ( 0.1%)
  5805. vertexes 63/65536 756/786432 ( 0.1%)
  5806. nodes 32/65536 1024/2097152 ( 0.0%)
  5807. texinfos 17/12288 1224/884736 ( 0.1%)
  5808. texdata 10/2048 320/65536 ( 0.5%)
  5809. dispinfos 0/0 0/0 ( 0.0%)
  5810. disp_verts 0/0 0/0 ( 0.0%)
  5811. disp_tris 0/0 0/0 ( 0.0%)
  5812. disp_lmsamples 0/0 0/0 ( 0.0%)
  5813. faces 37/65536 2072/3670016 ( 0.1%)
  5814. hdr faces 37/65536 2072/3670016 ( 0.1%)
  5815. origfaces 32/65536 1792/3670016 ( 0.0%)
  5816. leaves 35/65536 1120/2097152 ( 0.1%)
  5817. leaffaces 37/65536 74/131072 ( 0.1%)
  5818. leafbrushes 35/65536 70/131072 ( 0.1%)
  5819. areas 2/256 16/2048 ( 0.8%)
  5820. surfedges 294/512000 1176/2048000 ( 0.1%)
  5821. edges 173/256000 692/1024000 ( 0.1%)
  5822. LDR worldlights 2/8192 200/819200 ( 0.0%)
  5823. HDR worldlights 2/8192 200/819200 ( 0.0%)
  5824. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5825. waterstrips 1/32768 10/327680 ( 0.0%)
  5826. waterverts 0/65536 0/786432 ( 0.0%)
  5827. waterindices 12/65536 24/131072 ( 0.0%)
  5828. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5829. overlays 0/512 0/180224 ( 0.0%)
  5830. LDR lightdata [variable] 57160/0 ( 0.0%)
  5831. HDR lightdata [variable] 57160/0 ( 0.0%)
  5832. visdata [variable] 64/16777216 ( 0.0%)
  5833. entdata [variable] 6574/393216 ( 1.7%)
  5834. LDR ambient table 35/65536 140/262144 ( 0.1%)
  5835. HDR ambient table 35/65536 140/262144 ( 0.1%)
  5836. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  5837. HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  5838. occluders 0/0 0/0 ( 0.0%)
  5839. occluder polygons 0/0 0/0 ( 0.0%)
  5840. occluder vert ind 0/0 0/0 ( 0.0%)
  5841. Prop Hull Verts 0/0 0/0 ( 0.0%)
  5842. Prop Hull Blob 0/0 0/0 ( 0.0%)
  5843. Prop Hull Lists 0/0 0/0 ( 0.0%)
  5844. Prop Hulls 0/0 0/0 ( 0.0%)
  5845. Prop Hull trilist 0/0 0/0 ( 0.0%)
  5846. detail props [variable] 1/12 ( 8.3%)
  5847. static props [variable] 1/418 ( 0.2%)
  5848. pakfile [variable] 87219/0 ( 0.0%)
  5849. physics [variable] 11253/4194304 ( 0.3%)
  5850. physics terrain [variable] 2/1048576 ( 0.0%)
  5851.  
  5852. Level flags = 0
  5853.  
  5854. Total triangle count: 92
  5855. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5856. 0 seconds elapsed
  5857.  
  5858.  
  5859.  
  5860. materialPath: C:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\materials
  5861. Loading C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.vmf
  5862. Patching WVT material: maps/test/concrete/blend_alley_conc_dirt_wvt_patch
  5863. fixing up env_cubemap materials on brush sides...
  5864. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  5865. Building Faces...done (0)
  5866. FixTjuncs...
  5867. PruneNodes...
  5868. WriteBSP...
  5869. done (0)
  5870. writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.prt...Building visibility clusters...
  5871. done (0)
  5872. Finding displacement neighbors...
  5873. Finding lightmap sample positions...
  5874. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5875. Building Physics collision data...
  5876. done (0) (11253 bytes)
  5877. Cannot build Physics2 data
  5878. -----------
  5879. DataLinker total stream size 0.0 KiB
  5880. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5881. Compacting texture/material tables...
  5882. Reduced 27 texinfos to 17
  5883. Reduced 12 texdatas to 10 (314 bytes to 256)
  5884. Writing C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\test.bsp
  5885. 0 seconds elapsed
  5886.  
  5887.  
  5888.  
  5889. 4 threads
  5890. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5891. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  5892. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.prt
  5893. 6 portalclusters
  5894. 5 numportals
  5895. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  5896. Total clusters visible: 30
  5897. Average clusters visible: 5
  5898. Building PAS...
  5899. Average clusters audible: 6
  5900. visdatasize:64 compressed from 96
  5901. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5902. 0 seconds elapsed
  5903.  
  5904.  
  5905.  
  5906. [Reading texlights from 'lights.rad']
  5907. [2 texlights parsed from 'lights.rad']
  5908.  
  5909. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5910. 37 faces
  5911. 7200 square feet [1036880.00 square inches]
  5912. 0 Displacements
  5913. 0 Square Feet [0.00 Square Inches]
  5914. 37 patches before subdivision
  5915. 1387 patches after subdivision
  5916. 2 direct lights
  5917. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  5918. transfer lists: 0.7 megs
  5919. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5563, 5011, 3709)
  5920. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2285, 1668, 865)
  5921. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(960, 573, 224)
  5922. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(405, 199, 64)
  5923. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(172, 71, 20)
  5924. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(73, 25, 7)
  5925. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(31, 9, 3)
  5926. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 4, 1)
  5927. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  5928. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  5929. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5930. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  5931. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  5932. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5933. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5934. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5935. Ready to Finish
  5936.  
  5937. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5938. ------------ --------------- --------------- --------
  5939. models 2/1024 96/49152 ( 0.2%)
  5940. brushes 31/8192 372/98304 ( 0.4%)
  5941. brushsides 190/65536 1520/524288 ( 0.3%)
  5942. planes 96/65536 1920/1310720 ( 0.1%)
  5943. vertexes 63/65536 756/786432 ( 0.1%)
  5944. nodes 32/65536 1024/2097152 ( 0.0%)
  5945. texinfos 17/12288 1224/884736 ( 0.1%)
  5946. texdata 10/2048 320/65536 ( 0.5%)
  5947. dispinfos 0/0 0/0 ( 0.0%)
  5948. disp_verts 0/0 0/0 ( 0.0%)
  5949. disp_tris 0/0 0/0 ( 0.0%)
  5950. disp_lmsamples 0/0 0/0 ( 0.0%)
  5951. faces 37/65536 2072/3670016 ( 0.1%)
  5952. hdr faces 0/65536 0/3670016 ( 0.0%)
  5953. origfaces 32/65536 1792/3670016 ( 0.0%)
  5954. leaves 35/65536 1120/2097152 ( 0.1%)
  5955. leaffaces 37/65536 74/131072 ( 0.1%)
  5956. leafbrushes 35/65536 70/131072 ( 0.1%)
  5957. areas 2/256 16/2048 ( 0.8%)
  5958. surfedges 294/512000 1176/2048000 ( 0.1%)
  5959. edges 173/256000 692/1024000 ( 0.1%)
  5960. LDR worldlights 2/8192 200/819200 ( 0.0%)
  5961. HDR worldlights 0/8192 0/819200 ( 0.0%)
  5962. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5963. waterstrips 1/32768 10/327680 ( 0.0%)
  5964. waterverts 0/65536 0/786432 ( 0.0%)
  5965. waterindices 12/65536 24/131072 ( 0.0%)
  5966. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5967. overlays 0/512 0/180224 ( 0.0%)
  5968. LDR lightdata [variable] 57160/0 ( 0.0%)
  5969. HDR lightdata [variable] 0/0 ( 0.0%)
  5970. visdata [variable] 64/16777216 ( 0.0%)
  5971. entdata [variable] 6574/393216 ( 1.7%)
  5972. LDR ambient table 35/65536 140/262144 ( 0.1%)
  5973. HDR ambient table 35/65536 140/262144 ( 0.1%)
  5974. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  5975. HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
  5976. occluders 0/0 0/0 ( 0.0%)
  5977. occluder polygons 0/0 0/0 ( 0.0%)
  5978. occluder vert ind 0/0 0/0 ( 0.0%)
  5979. Prop Hull Verts 0/0 0/0 ( 0.0%)
  5980. Prop Hull Blob 0/0 0/0 ( 0.0%)
  5981. Prop Hull Lists 0/0 0/0 ( 0.0%)
  5982. Prop Hulls 0/0 0/0 ( 0.0%)
  5983. Prop Hull trilist 0/0 0/0 ( 0.0%)
  5984. detail props [variable] 1/12 ( 8.3%)
  5985. static props [variable] 1/418 ( 0.2%)
  5986. pakfile [variable] 87219/0 ( 0.0%)
  5987. physics [variable] 11253/4194304 ( 0.3%)
  5988. physics terrain [variable] 2/1048576 ( 0.0%)
  5989.  
  5990. Level flags = 0
  5991.  
  5992. Total triangle count: 92
  5993. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  5994. 0 seconds elapsed
  5995.  
  5996.  
  5997.  
  5998. [Reading texlights from 'lights.rad']
  5999. [2 texlights parsed from 'lights.rad']
  6000.  
  6001. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  6002. 37 faces
  6003. 7200 square feet [1036880.00 square inches]
  6004. 0 Displacements
  6005. 0 Square Feet [0.00 Square Inches]
  6006. 37 patches before subdivision
  6007. 1387 patches after subdivision
  6008. 2 direct lights
  6009. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96448, max 195
  6010. transfer lists: 0.7 megs
  6011. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2782, 2507, 1856)
  6012. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 835, 433)
  6013. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(480, 287, 113)
  6014. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(203, 100, 32)
  6015. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(86, 35, 10)
  6016. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 13, 3)
  6017. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(15, 5, 1)
  6018. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 2, 0)
  6019. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
  6020. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
  6021. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  6022. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  6023. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6024. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6025. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6026. Ready to Finish
  6027.  
  6028. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6029. ------------ --------------- --------------- --------
  6030. models 2/1024 96/49152 ( 0.2%)
  6031. brushes 31/8192 372/98304 ( 0.4%)
  6032. brushsides 190/65536 1520/524288 ( 0.3%)
  6033. planes 96/65536 1920/1310720 ( 0.1%)
  6034. vertexes 63/65536 756/786432 ( 0.1%)
  6035. nodes 32/65536 1024/2097152 ( 0.0%)
  6036. texinfos 17/12288 1224/884736 ( 0.1%)
  6037. texdata 10/2048 320/65536 ( 0.5%)
  6038. dispinfos 0/0 0/0 ( 0.0%)
  6039. disp_verts 0/0 0/0 ( 0.0%)
  6040. disp_tris 0/0 0/0 ( 0.0%)
  6041. disp_lmsamples 0/0 0/0 ( 0.0%)
  6042. faces 37/65536 2072/3670016 ( 0.1%)
  6043. hdr faces 37/65536 2072/3670016 ( 0.1%)
  6044. origfaces 32/65536 1792/3670016 ( 0.0%)
  6045. leaves 35/65536 1120/2097152 ( 0.1%)
  6046. leaffaces 37/65536 74/131072 ( 0.1%)
  6047. leafbrushes 35/65536 70/131072 ( 0.1%)
  6048. areas 2/256 16/2048 ( 0.8%)
  6049. surfedges 294/512000 1176/2048000 ( 0.1%)
  6050. edges 173/256000 692/1024000 ( 0.1%)
  6051. LDR worldlights 2/8192 200/819200 ( 0.0%)
  6052. HDR worldlights 2/8192 200/819200 ( 0.0%)
  6053. leafwaterdata 0/32768 0/393216 ( 0.0%)
  6054. waterstrips 1/32768 10/327680 ( 0.0%)
  6055. waterverts 0/65536 0/786432 ( 0.0%)
  6056. waterindices 12/65536 24/131072 ( 0.0%)
  6057. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6058. overlays 0/512 0/180224 ( 0.0%)
  6059. LDR lightdata [variable] 57160/0 ( 0.0%)
  6060. HDR lightdata [variable] 57160/0 ( 0.0%)
  6061. visdata [variable] 64/16777216 ( 0.0%)
  6062. entdata [variable] 6574/393216 ( 1.7%)
  6063. LDR ambient table 35/65536 140/262144 ( 0.1%)
  6064. HDR ambient table 35/65536 140/262144 ( 0.1%)
  6065. LDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  6066. HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  6067. occluders 0/0 0/0 ( 0.0%)
  6068. occluder polygons 0/0 0/0 ( 0.0%)
  6069. occluder vert ind 0/0 0/0 ( 0.0%)
  6070. Prop Hull Verts 0/0 0/0 ( 0.0%)
  6071. Prop Hull Blob 0/0 0/0 ( 0.0%)
  6072. Prop Hull Lists 0/0 0/0 ( 0.0%)
  6073. Prop Hulls 0/0 0/0 ( 0.0%)
  6074. Prop Hull trilist 0/0 0/0 ( 0.0%)
  6075. detail props [variable] 1/12 ( 8.3%)
  6076. static props [variable] 1/418 ( 0.2%)
  6077. pakfile [variable] 87219/0 ( 0.0%)
  6078. physics [variable] 11253/4194304 ( 0.3%)
  6079. physics terrain [variable] 2/1048576 ( 0.0%)
  6080.  
  6081. Level flags = 0
  6082.  
  6083. Total triangle count: 92
  6084. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\test.bsp
  6085. 0 seconds elapsed
  6086.  
  6087. ---------------------------------------------------------------------------------------------------------------------------------------
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