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  1. # ========================================================
  2. # DPROTO CONFIGURATION
  3. # ========================================================
  4.  
  5. #
  6. # General rule for modifying this file:
  7. # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
  8. #
  9.  
  10.  
  11. # ========================================================
  12. # AUTHID MANAGEMENT
  13. # ========================================================
  14.  
  15. # ClientID types (for cid_* options)
  16. # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
  17. # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
  18. # 3: STEAM_ by IP
  19. # 4: VALVE_ by IP
  20. # 5: Deprecated - client will be rejected
  21. # 6: reserved for future use
  22. # 7: HLTV
  23. # 8: STEAM_ID_LAN
  24. # 9: STEAM_ID_PENDING
  25. # 10: VALVE_ID_LAN
  26. # 11: VALVE_ID_PENDING
  27. # 12: STEAM_666:88:666
  28.  
  29. # Use these options to set authid's for clients
  30.  
  31. # for HLTV (default is HLTV [7])
  32. cid_HLTV = 7
  33.  
  34. # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])
  35. cid_NoSteam47 = 3
  36.  
  37. # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])
  38. cid_NoSteam48 = 3
  39.  
  40. # For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
  41. cid_Steam = 1
  42.  
  43. # Client recognized as pending when they sucessfully authorized, but did not get steam id
  44. # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
  45. # default is STEAM_ID_PENDING [9]
  46. cid_SteamPending = 5
  47.  
  48. # For players having revEmu ( >= 9.74) on client-side:
  49. # default is real STEAM_xx:xx:xx [1]
  50. cid_RevEmu = 1
  51.  
  52. # For players having RevEmu 2013 on client-side:
  53. # default is real STEAM_xx:xx:xx [1]
  54. cid_RevEmu2013 = 1
  55.  
  56. # For players having SteamClient 2009 / revEmu > 9.82 on client-side:
  57. # default is real STEAM_xx:xx:xx [1]
  58. cid_SC2009 = 1
  59.  
  60. # For players having old revEmu on client-side:
  61. # default is real STEAM_xx:xx:xx [1]
  62. cid_OldRevEmu = 1
  63.  
  64. # For players having hCupa's SteamEmu on client-side:
  65. # default is real STEAM_xx:xx:xx [1]
  66. cid_SteamEmu = 1
  67.  
  68. # For players having AVSMP (Cracked Steam) on client-side:
  69. # default is real STEAM_xx:xx:xx [1]
  70. cid_AVSMP = 5
  71.  
  72. # For SETTI ServerScanner
  73. # default is STEAM_xx:xx:xx generated by IP [3]
  74. cid_Setti = 3
  75.  
  76. # For SXEI Clients
  77. # default is real STEAM_xx:xx:xx [1]
  78. cid_SXEI = 1
  79.  
  80. # EnableSXEIdGeneration (0 / 1)
  81. # Turns on steamid generation based on info sent by sXeI client
  82. # Enable this only if you have sXeI server installed!
  83. EnableSXEIdGeneration = 0
  84.  
  85. # SC2009_RevCompatMode (0 / 1)
  86. # Enable fix to make steamids generated for SC2009 compatible with revEmu
  87. SC2009_RevCompatMode = 1
  88.  
  89. # SteamEmuCompatMode (0 / 1)
  90. # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
  91. # Affects only Old RevEmu and SteamEmu emulators.
  92. SteamEmuCompatMode = 1
  93.  
  94. # OldEstCompatMode (0 / 1)
  95. # Enables/Disables fix for steamids generated by eST in 0.3.1 version.
  96. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
  97. OldEstCompatMode = 0
  98.  
  99. # SteamIdHashSalt (string)
  100. # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
  101. # Should be more than 16 chars length. If string is empty, hashing is not applied.
  102. SteamIdHashSalt = aved26ma22gra1ma
  103.  
  104. # IPGen_Prefix1 (int)
  105. # STEAM_a:b:c
  106. # first prefix (a) for authids generated by IP
  107. IPGen_Prefix1 = 0
  108.  
  109. # IPGen_Prefix2 (int)
  110. # STEAM_a:b:c
  111. # second prefix (b) for authids generated by IP
  112. IPGen_Prefix2 = 4
  113.  
  114. # Native_Prefix1 (int)
  115. # STEAM_a:b:c
  116. # first prefix (a) for authids generated by native auth method (Steam)
  117. Native_Prefix1 = 0;
  118.  
  119. # RevEmu_Prefix1 (int)
  120. # STEAM_a:b:c
  121. # first prefix (a) for authids generated by Steamclient 2009
  122. SC2009_Prefix1 = 0;
  123.  
  124. # RevEmu_Prefix1 (int)
  125. # STEAM_a:b:c
  126. # first prefix (a) for authids generated by RevEmu
  127. RevEmu_Prefix1 = 0;
  128.  
  129. # RevEmu2013_Prefix1 (int)
  130. # STEAM_a:b:c
  131. # first prefix (a) for authids generated by RevEmu2013
  132. RevEmu2013_Prefix1 = 0;
  133.  
  134. # OldRevEmu_Prefix1 (int)
  135. # STEAM_a:b:c
  136. # first prefix (a) for authids generated by old RevEmu
  137. OldRevEmu_Prefix1 = 0;
  138.  
  139. # SteamEmu_Prefix1 (int)
  140. # STEAM_a:b:c
  141. # first prefix (a) for authids generated by SteamEmu
  142. SteamEmu_Prefix1 = 0;
  143.  
  144. # SteamEmu_Prefix1 (int)
  145. # STEAM_a:b:c
  146. # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
  147. AVSMP_Prefix1 = 0;
  148.  
  149. # Setti_Prefix1 (int)
  150. # STEAM_a:b:c
  151. # first prefix (a) for authids assigned for Setti server scanner
  152. Setti_Prefix1 = 0;
  153.  
  154. # SXEI_Prefix1 (int)
  155. # STEAM_a:b:c
  156. # first prefix (a) for authids assigned for sXeI clients
  157. SXEI_Prefix1 = 0;
  158.  
  159.  
  160. # Note that banid will use steamid WITHOUT any prefixes!
  161.  
  162.  
  163. # ========================================================
  164. # ATTACKS SUPRESSION
  165. # ========================================================
  166.  
  167. # FakePlayers_ConnectInitiationCheck (seconds)
  168. # Sets the time, in seconds, in which client should initiate
  169. # game session (in other words, send the "new" command) after it has
  170. # been connected. If client did not initiated game session, it will be marked as
  171. # fake and kicked.
  172. # Default is 6 seconds.
  173. # Use 0 to disable this check.
  174. FakePlayers_ConnectInitiationCheck = 6
  175.  
  176. # FakePlayers_ClientValidationCheck (seconds)
  177. # Sets the time, in seconds, in which client should answer to random unique command
  178. # sent by the server. If client did not answered for this command, it will be marked as
  179. # fake and kicked.
  180. # Default is 8 seconds.
  181. # Use 0 to disable this check.
  182. FakePlayers_ClientValidationCheck = 8
  183.  
  184. # FakePlayers_AntiReconnect (0/1)
  185. # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
  186. # before fake players checks have completed.
  187. # This check will work only if FakePlayers_ClientValidationCheck and
  188. # FakePlayers_ConnectInitiationCheck are enabled.
  189. # Default is 1 (ON).
  190. FakePlayers_AntiReconnect = 1
  191.  
  192. # FakePlayers_CommandsOrderCheck (0/1)
  193. # Enable commands order checking on the start of initiated connection.
  194. # Default is 1 (ON).
  195. FakePlayers_CommandsOrderCheck = 1
  196.  
  197. # FakePlayers_BanTime (minutes)
  198. # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
  199. # Default is 120 minutes.
  200. # Use 0 for permanent ban.
  201. # Use negative vaules to disable ban (fake players will only be kicked).
  202. FakePlayers_BanTime = 120
  203.  
  204. # Exploits_CheckDownloads (0/1)
  205. # Enable checking of requested download files against precached resources.
  206. # Default is 1 (ON).
  207. Exploits_CheckDownloads = 1
  208.  
  209. # Exploits_DisableUploads (0/1)
  210. # Disable file uploads (not customizations) to the server.
  211. # Default is 1 (ON).
  212. Exploits_DisableUploads = 1
  213.  
  214.  
  215. # ========================================================
  216. # OTHER STUFF
  217. # ========================================================
  218.  
  219. # LoggingMode:
  220. # 0 = None
  221. # 1 = Console
  222. # 2 = Log Files
  223. # 3 = Both
  224. LoggingMode = 2
  225.  
  226. # ThreatsLoggingMode
  227. # Enable logging of threats details.
  228. # Default is 0 (OFF).
  229. ThreatsLoggingMode = 1
  230.  
  231. # DisableNativeAuth (0/1)
  232. # Disables valve/steam auth system.
  233. # For p.47 Based: Server will not connect to auth servers.
  234. # For All: Server will not call authorization functions.
  235. # This is a fix for startup freeze for old (p.47) servers.
  236. DisableNativeAuth = 0
  237.  
  238. # ServerInfoAnswerType (0/1/2)
  239. # Sets server answer type for query requests
  240. # 0 = New style (Source Engine)
  241. # 1 = Old Style (Fix favorites list for p.47 clients)
  242. # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
  243. ServerInfoAnswerType = 0
  244.  
  245. # Game_Name (string)
  246. # Sets game name displayed for clients
  247. # If Game_Name is empty, native game name will be used
  248. Game_Name = [CS1.6] AMBROSIA-SERVERS.COM
  249.  
  250. # Enables fix for proper player id displaying on HLStats server monitoring
  251. # Enable this only if you have HLStats
  252. HLStatsPlayerIdFix = 0
  253.  
  254. # ExportVersion (0 / 1)
  255. # Enables/Disables exporting of dp_version cvar
  256. # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
  257. # 0 = dp_version cvar will not be exported to server rules.
  258. ExportVersion = 1
  259.  
  260. # HLTVExcept_IP (ip addr)
  261. # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
  262. HLTVExcept_IP = 127.0.0.1
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