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Nov 23rd, 2017
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  1. function getSplinePoints(point1, point2, mesh) {
  2. var point3 = [(point1[0] + point2[0])/2, (point1[1] + point2[1])/2];
  3. var a = mesh.localToWorld(new THREE.Vector3(point1[0], point1[1], 0));
  4. var b = mesh.localToWorld(new THREE.Vector3(point3[0], point3[1], 5));
  5. var c = mesh.localToWorld(new THREE.Vector3(point2[0], point2[1], 0));
  6.  
  7. return new THREE.SplineCurve3([a, b, c]).getPoints(100);
  8. }
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