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CutestHamster

CutestHamster Shaped Burial Farming Filter

Apr 21st, 2018
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  1. #===============================================================================================================
  2. # CutestHamster Shaped Burial Farming Filter Based on NeverSink's Uber Strict
  3. #===============================================================================================================
  4. # VERSION: 1.1
  5. # UPDATE: twitch.tv/CutestHamster
  6. # AUTHOR: CutestHamster
  7. # NOTES: Hides garbage uniques, some of which overlap with low value bestiary boss uniques.
  8. # I ONLY RECOMMEND USING THIS FILTER FOR SHAPED BURIAL CHAMBERS.
  9.  
  10. #===============================================================================================================
  11. # 6 LINKS
  12. #===============================================================================================================
  13.  
  14. Show #
  15. LinkedSockets 6
  16. Rarity <= Rare
  17. SetFontSize 45
  18. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  19. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  20. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  21. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  22.  
  23. #===============================================================================================================
  24. # SHAPER ITEMS
  25. #===============================================================================================================
  26.  
  27. #------------------------------------
  28. # Exception Handling - Rings, Amulets, Belts
  29. #------------------------------------
  30.  
  31. Show # $Rare->Shaper->T1 $x->ShaperElder
  32. ShaperItem True
  33. ItemLevel >= 84
  34. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  35. Rarity <= Rare
  36. SetFontSize 45
  37. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  38. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  39. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  40. PlayAlertSound 3 300 # DROPSOUND: Uniques
  41.  
  42. #------------------------------------
  43. # Shaper Item Layers - T1
  44. #------------------------------------
  45.  
  46. # Level-Independent Expensive finds
  47.  
  48. Show # $Rare->Shaper->T1 $x->ShaperElder
  49. ShaperItem True
  50. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt"
  51. Rarity <= Rare
  52. SetFontSize 45
  53. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  54. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  55. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  56. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  57.  
  58. # Level-Dependent Expensive finds (82)
  59.  
  60. Show # $Rare->Shaper->T1 $x->ShaperElder
  61. ShaperItem True
  62. ItemLevel >= 82
  63. Class "Amulets"
  64. Rarity <= Rare
  65. SetFontSize 45
  66. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  67. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  68. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  69. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  70.  
  71. Show # $Rare->Shaper->T1 $x->ShaperElder
  72. ShaperItem True
  73. ItemLevel >= 85
  74. Class "Quivers" "Rings" "Belts"
  75. Rarity <= Rare
  76. SetFontSize 45
  77. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  78. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  79. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  80. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  81.  
  82. Show # $Rare->Shaper->T1 $x->ShaperElder
  83. ShaperItem True
  84. ItemLevel >= 82
  85. BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Kris" "Void Sceptre" "Opal Sceptre" "Sambar Sceptre" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
  86. Rarity <= Rare
  87. SetFontSize 45
  88. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  89. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  90. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  91. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  92.  
  93. # Level-Dependent Expensive finds (84)
  94.  
  95. Show # $Rare->Shaper->T1 $x->ShaperElder
  96. ShaperItem True
  97. ItemLevel >= 85
  98. BaseType "Sorcerer Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  99. Rarity <= Rare
  100. SetFontSize 45
  101. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  102. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  103. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  104. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  105.  
  106. #------------------------------------
  107. # Shaper Item Layers - T2
  108. #------------------------------------
  109.  
  110. Show # $Rare->Shaper->T2 $x->ShaperElder
  111. ShaperItem True
  112. ItemLevel >= 80
  113. Class "Daggers" "Sceptres" "Quivers"
  114. Rarity <= Rare
  115. SetFontSize 45
  116. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  117. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  118. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  119. PlayAlertSound 3 300 # DROPSOUND: Uniques
  120.  
  121. Show # $Rare->Shaper->T2 $x->ShaperElder
  122. ShaperItem True
  123. ItemLevel >= 83
  124. DropLevel >= 62
  125. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  126. Rarity <= Rare
  127. SetFontSize 45
  128. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  129. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  130. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  131. PlayAlertSound 3 300 # DROPSOUND: Uniques
  132.  
  133. Show # $Rare->Shaper->T2 $x->ShaperElder
  134. ShaperItem True
  135. Class "Amulets" "Rings" "Belts"
  136. Rarity <= Rare
  137. SetFontSize 45
  138. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  139. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  140. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  141. PlayAlertSound 3 300 # DROPSOUND: Uniques
  142.  
  143. #------------------------------------
  144. # Shaper Item Layers - T3
  145. #------------------------------------
  146.  
  147. Show # $Rare->Shaper->T3 $x->ShaperElder
  148. ShaperItem True
  149. Rarity <= Rare
  150. SetFontSize 45
  151. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  152. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  153. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  154.  
  155. #===============================================================================================================
  156. # ELDER ITEMS
  157. #===============================================================================================================
  158.  
  159. #------------------------------------
  160. # Exception Handling - Rings, Amulets, Belts
  161. #------------------------------------
  162.  
  163. Show # $Rare->Elder->T1 $x->ShaperElder
  164. ElderItem True
  165. ItemLevel >= 84
  166. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  167. Rarity <= Rare
  168. SetFontSize 45
  169. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  170. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  171. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  172. PlayAlertSound 3 300 # DROPSOUND: Uniques
  173.  
  174. #------------------------------------
  175. # Elder Item Layers - T1
  176. #------------------------------------
  177.  
  178. # Level-Independent Expensive finds
  179.  
  180. Show # $Rare->Elder->T1 $x->ShaperElder
  181. ElderItem True
  182. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt"
  183. Rarity <= Rare
  184. SetFontSize 45
  185. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  186. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  187. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  188. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  189.  
  190. # Level-Dependent Expensive finds (80)
  191.  
  192. Show # $Rare->Elder->T1 $x->ShaperElder
  193. ElderItem True
  194. ItemLevel >= 85
  195. Class "Belts" "Rings" "Amulets"
  196. Rarity <= Rare
  197. SetFontSize 45
  198. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  199. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  200. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  201. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  202.  
  203. Show # $Rare->Elder->T1 $x->ShaperElder
  204. ElderItem True
  205. ItemLevel >= 82
  206. BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
  207. Rarity <= Rare
  208. SetFontSize 45
  209. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  210. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  211. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  212. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  213.  
  214. # Level-Dependent Expensive finds (84)
  215.  
  216. Show # $Rare->Elder->T1 $x->ShaperElder
  217. ElderItem True
  218. ItemLevel >= 85
  219. BaseType "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Crusader Buckler" "Eclipse Staff" "Vaal Axe" "Jewelled Foil" "Assassin's Garb" "Coronal Maul" "Ambusher" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  220. Rarity <= Rare
  221. SetFontSize 45
  222. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  223. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  224. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  225. PlayAlertSound 3 300 # DROPSOUND: Uniques
  226.  
  227. #------------------------------------
  228. # Elder Item Layers - T2
  229. #------------------------------------
  230.  
  231. Show # $Rare->Elder->T2 $x->ShaperElder
  232. ElderItem True
  233. Class "Amulets" "Rings" "Belts"
  234. Rarity <= Rare
  235. SetFontSize 45
  236. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  237. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  238. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  239. PlayAlertSound 3 300 # DROPSOUND: Uniques
  240.  
  241. Show # $Rare->Elder->T2 $x->ShaperElder
  242. ElderItem True
  243. ItemLevel >= 83
  244. DropLevel >= 62
  245. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  246. Rarity <= Rare
  247. SetFontSize 45
  248. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  249. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  250. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  251. PlayAlertSound 3 300 # DROPSOUND: Uniques
  252.  
  253. #------------------------------------
  254. # Elder Item Layers - T3
  255. #------------------------------------
  256.  
  257. Show # $Rare->Elder->T3 $x->ShaperElder
  258. ElderItem True
  259. Rarity <= Rare
  260. SetFontSize 45
  261. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  262. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  263. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  264.  
  265. #===============================================================================================================
  266. # Recipes, Magic and Normal items (endgame!)
  267. #===============================================================================================================
  268.  
  269. #------------------------------------
  270. # 5-Linked 6-Socket Items
  271. #------------------------------------
  272.  
  273. Show # $recipe->6S $linked->5L
  274. LinkedSockets 5
  275. Sockets 6
  276. Rarity <= Rare
  277. SetFontSize 45
  278. SetBorderColor 0 240 190 240
  279. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  280. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  281.  
  282. #------------------------------------
  283. # 6-Socket Items
  284. #------------------------------------
  285. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  286. # Chances are high that people will want to buy those.
  287.  
  288. Show # $EGC->84 $recipe->6S %TB-6S-Rare-Armors
  289. Sockets 6
  290. ItemLevel >= 84
  291. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  292. Rarity <= Rare
  293. SetFontSize 45
  294. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  295. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  296. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  297.  
  298. Show # $EGC->83 $recipe->6S %TB-6S-Rare-Weapons
  299. Sockets 6
  300. ItemLevel >= 83
  301. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  302. Rarity <= Rare
  303. SetFontSize 45
  304. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  305. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  306. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  307.  
  308. Show # $recipe->6S $Rare->Regal
  309. Sockets 6
  310. ItemLevel >= 75
  311. Rarity = Rare
  312. SetFontSize 45
  313. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  314. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  315. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  316. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  317.  
  318. Show # $recipe->6S
  319. Sockets 6
  320. Rarity <= Rare
  321. SetFontSize 45
  322. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  323. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  324. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  325.  
  326. #------------------------------------
  327. # Exclusive bases: Stygian Vise
  328. #------------------------------------
  329.  
  330. Show # $rare $x->Abyss->Stygian $EGC->86 %TB-Vise
  331. ItemLevel >= 86
  332. BaseType "Stygian Vise"
  333. Rarity <= Rare
  334. SetFontSize 45
  335. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  336. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  337. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  338. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  339.  
  340. Show # $Rare->Regal $Rare->tiny $x->Abyss->Stygian %TB-Vise
  341. ItemLevel >= 75
  342. BaseType "Stygian Vise"
  343. Rarity <= Rare
  344. SetFontSize 45
  345. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  346. SetBorderColor 0 240 190 240
  347. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  348. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  349.  
  350. Show # $Rare->tiny $x->Abyss->Stygian %TB-Vise %H5
  351. BaseType "Stygian Vise"
  352. Rarity <= Rare
  353. SetFontSize 42
  354. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  355. SetBorderColor 0 240 190 240
  356. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  357. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  358.  
  359. #------------------------------------
  360. # Abyss Jewels (Rare and Magic)
  361. #------------------------------------
  362.  
  363. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
  364. ItemLevel >= 82
  365. Class "Abyss Jewel"
  366. Rarity = Rare
  367. SetFontSize 45
  368. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  369. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  370. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  371. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  372.  
  373. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic %H5
  374. ItemLevel >= 82
  375. Class "Abyss Jewel"
  376. Rarity <= Magic
  377. SetFontSize 45
  378. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  379. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  380. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  381. PlayAlertSound 2 300
  382.  
  383. Show # $x->Abyss->Jewel $Jewels->Rare
  384. Class "Abyss Jewel"
  385. Rarity = Rare
  386. SetFontSize 45
  387. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  388. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  389. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  390. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  391.  
  392. Show # $x->Abyss->Jewel $Jewels->Magic %H4
  393. Class "Abyss Jewel"
  394. Rarity <= Magic
  395. SetFontSize 42
  396. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  397. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  398. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  399.  
  400. #------------------------------------
  401. # Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  402. #------------------------------------
  403. # These bases are valuable crafting due to their rarity and strong implicit.
  404.  
  405. Show # $x->Atlas->T1 $EGC->86 %TB-Top-Atlas-Bases
  406. ItemLevel >= 86
  407. BaseType "Steel Ring" "Opal Ring"
  408. Rarity <= Rare
  409. SetFontSize 45
  410. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  411. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  412. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  413. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  414.  
  415. Show # $x->Atlas->T1 %TB-Top-Atlas-Bases
  416. BaseType "Steel Ring" "Opal Ring"
  417. Rarity <= Rare
  418. SetFontSize 45
  419. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  420. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  421. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  422. PlayAlertSound 3 300 # DROPSOUND: Uniques
  423.  
  424. Show # $x->Atlas->T2 %TB-Atlas-Bases %D5
  425. ItemLevel >= 86
  426. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  427. Rarity < Rare
  428. SetFontSize 45
  429. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  430. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  431.  
  432. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  433. ItemLevel >= 84
  434. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  435. Rarity = Rare
  436. SetFontSize 45
  437. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  438. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  439. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  440.  
  441. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  442. ItemLevel >= 75
  443. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  444. Rarity = Rare
  445. SetFontSize 45
  446. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  447. SetBorderColor 0 240 190 240
  448. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  449.  
  450. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  451. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  452. Rarity = Rare
  453. SetFontSize 45
  454. SetBorderColor 0 240 190 240
  455. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  456.  
  457. Show # $x->Talismans %TB-Talisman %D5
  458. Class Amulets
  459. BaseType "Talisman"
  460. Rarity < Unique
  461. SetFontSize 42
  462. SetBorderColor 0 240 190 240
  463. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  464.  
  465. #------------------------------------
  466. # Add your own crafting rules here
  467. #------------------------------------
  468. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  469. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  470.  
  471. # Show
  472. # BaseType "Gemini Claw" "Vaal Claw"
  473. # ItemLevel >= 65
  474. # Rarity = Normal
  475. # SetBorderColor 0 255 255 255
  476. # SetFontSize 40
  477.  
  478. #------------------------------------
  479. # 86+ Endgame crafting rules
  480. #------------------------------------
  481.  
  482. Show # $EGC->86->T1 %D5
  483. ItemLevel >= 86
  484. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield"
  485. Rarity < Rare
  486. SetFontSize 42
  487. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  488. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  489.  
  490. #------------------------------------
  491. # [0512] 60+ Crafting rules for 60++ trinkets
  492. #------------------------------------
  493. # This section handles the crafting bases for the entry level endgame
  494.  
  495. # Show if you want to see magic jewels.
  496. Hide # $Jewels->Magic %H2
  497. Class Jewel
  498. Rarity <= Magic
  499. SetFontSize 40
  500. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  501. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  502. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  503.  
  504. #------------------------------------
  505. # Warband items
  506. #------------------------------------
  507.  
  508. # This section handles warband items, with special warband mods.
  509. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  510. # If you want to see the other items: click alt.
  511.  
  512. Hide # $x->Warband->ele %TC-Ele-Warband-Bases
  513. Corrupted False
  514. Identified True
  515. ItemLevel > 68
  516. Class "Helmets" "Boots"
  517. Rarity Magic
  518. SetFontSize 34
  519. SetBorderColor 0 240 190 240
  520.  
  521. Hide # $x->Warband->chaos %TC-Chaos-Warband-Bases
  522. Corrupted False
  523. Identified True
  524. ItemLevel > 68
  525. Class "Daggers" "Wands" "Sceptres"
  526. Rarity Magic
  527. SetFontSize 34
  528. SetBorderColor 0 240 190 240
  529.  
  530. #------------------------------------
  531. # Fishing Rod
  532. #------------------------------------
  533. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  534.  
  535. Show # $x->Fish %TC-Secret
  536. Class "Fishing Rod"
  537. SetFontSize 45
  538. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  539. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  540. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  541. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  542.  
  543. #------------------------------------
  544. # Chromatic recipe items ("RGB Recipe")
  545. #------------------------------------
  546. # These items have a RGB link and sell for a chromatic orb each.
  547. # Show these if you for some reason want to waste time doing chrome recipe.
  548.  
  549. Hide # %H3 $Recipe->RGB->Small
  550. SocketGroup RGB
  551. Width <= 2
  552. Height <= 2
  553. ItemLevel >= 65
  554. Rarity < Rare
  555. SetFontSize 36
  556. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  557. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  558.  
  559. Hide # %H3 $Recipe->RGB->Small
  560. SocketGroup RGB
  561. Width <= 1
  562. Height <= 3
  563. ItemLevel >= 65
  564. Rarity < Rare
  565. SetFontSize 36
  566. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  567. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  568.  
  569. Hide # %H1 $Recipe->RGB->Large
  570. SocketGroup RGB
  571. Width >= 2
  572. Height >= 4
  573. ItemLevel >= 65
  574. Rarity < Rare
  575. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  576. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  577.  
  578. Hide # %H1 $Recipe->RGB
  579. SocketGroup RGB
  580. ItemLevel >= 65
  581. Rarity < Rare
  582. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  583. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  584.  
  585. #------------------------------------
  586. # W-soc offhand weapons
  587. #------------------------------------
  588. # Useful for gem Leveling.
  589.  
  590. Show # $x->WhiteSoc %D5 %TC-Offslot-Gem-Leveling
  591. Sockets >= 3
  592. SocketGroup WWW
  593. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  594. Rarity <= Rare
  595. SetFontSize 42
  596. SetBorderColor 0 240 190 240
  597.  
  598. #===============================================================================================================
  599. # HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  600. #===============================================================================================================
  601.  
  602. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  603. ItemLevel >= 65
  604. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  605. Rarity < Rare
  606. SetFontSize 18
  607. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  608. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  609.  
  610. #===============================================================================================================
  611. # Currency - PART 1 - Common currency
  612. #===============================================================================================================
  613. # We'll keep this section up here to boost the performance.
  614.  
  615. Show # $Currency->Low->T1 %H5 %TB-Currency-SilverCoin
  616. Class Currency
  617. BaseType "Silver Coin"
  618. SetFontSize 45
  619. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  620. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  621. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  622.  
  623. Hide # $Currency->Low->T1 %H5 %TB-Currency-T4
  624. Class Currency
  625. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
  626. SetFontSize 45
  627. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  628. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  629. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  630.  
  631. Hide # $Currency->Low->T2 %H4 %TB-Currency-T5
  632. Class Currency
  633. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  634. SetFontSize 42
  635. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  636. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  637. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  638.  
  639. Hide # $Currency->Scroll->Portal %RF1 %H3 %TB-Currency-T7
  640. Class Currency
  641. BaseType "Portal Scroll"
  642. SetFontSize 36
  643. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  644. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  645. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  646.  
  647. Hide # $Currency->Low->T3 %H2 %TB-Currency-T6
  648. Class Currency
  649. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  650. SetFontSize 40
  651. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  652. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  653. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  654.  
  655. Hide # $Currency->Scroll->Portal %RF1 %H2 %TB-Currency-T8
  656. Class Currency
  657. BaseType "Scroll of Wisdom"
  658. SetFontSize 36
  659. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  660. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  661. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  662.  
  663. #===============================================================================================================
  664. # RARE ITEMS (ENDGAME)
  665. #===============================================================================================================
  666.  
  667. #------------------------------------
  668. # Rare crafting bases 86+
  669. #------------------------------------
  670.  
  671. Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
  672. ItemLevel >= 86
  673. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield"
  674. Rarity Rare
  675. SetFontSize 45
  676. SetTextColor 255 125 0 # TEXTCOLOR: Rares - Level - 86+
  677. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  678. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  679.  
  680. Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
  681. ItemLevel >= 86
  682. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  683. Rarity Rare
  684. SetFontSize 42
  685. SetTextColor 255 125 0 # TEXTCOLOR: Rares - Level - 86+
  686. SetBorderColor 255 125 0 200 # BORDERCOLOR: 86: T1
  687. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  688.  
  689. #------------------------------------
  690. # Rare crafting bases 83+
  691. #------------------------------------
  692.  
  693. Show # $Rare->Crafting $EGC->84 %D5 %TB-T1-Crafting
  694. ItemLevel >= 84
  695. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Two-Stone Ring" "Eternal Burgonet"
  696. Rarity Rare
  697. SetFontSize 42
  698. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  699. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  700. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  701.  
  702. Show # $Rare->Crafting $EGC->84 %D5 %TB-T2-Crafting-Jwl
  703. ItemLevel >= 84
  704. Class Rings Amulet Belts
  705. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  706. Rarity Rare
  707. SetFontSize 42
  708. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  709. SetBorderColor 200 200 0 190 # BORDERCOLOR: Crafting: T2
  710. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  711.  
  712. #------------------------------------
  713. # Breach Rings
  714. #------------------------------------
  715.  
  716. Hide # $Rare->Regal $x->Breach->Ring %H4
  717. ItemLevel >= 75
  718. Class Rings
  719. BaseType "Breach"
  720. Rarity <= Rare
  721. SetFontSize 36
  722. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  723. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  724. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  725.  
  726. Hide # $x->Breach->Ring %H4
  727. Class Rings
  728. BaseType "Breach"
  729. Rarity <= Rare
  730. SetFontSize 36
  731. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  732. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  733.  
  734. #------------------------------------
  735. # Amulets, Jewels, Rings, Belts
  736. #------------------------------------
  737.  
  738. #Amulets, rings, belts and jewels don't care much about the droplevel
  739. #Also they're small, making them the ideal loottype. Always highlight them
  740.  
  741. Show # $Jewels->Rare %TC-Rare-Jewels
  742. Class Jewel
  743. Rarity Rare
  744. SetFontSize 45
  745. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  746. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  747. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  748.  
  749. Hide # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %UP %H4
  750. ItemLevel >= 75
  751. Class Rings Amulets Belts
  752. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  753. Rarity Rare
  754. SetFontSize 40
  755. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  756. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  757. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  758.  
  759. Hide
  760. ItemLevel >= 65
  761. Class Rings Amulets Belts
  762. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  763. Rarity Rare
  764. SetFontSize 40
  765. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  766. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  767.  
  768. # Show # $Rare->T1 $Rare->Tiny %TC-Rare-Trinkets %UP %D5
  769. # ItemLevel >= 75
  770. # Class Rings Amulets Belts
  771. # Rarity Rare
  772. # SetFontSize 42
  773. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  774. # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  775. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  776.  
  777. # Show
  778. # ItemLevel >= 65
  779. # Class Rings Amulets Belts
  780. # Rarity Rare
  781. # SetFontSize 42
  782. # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  783. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  784.  
  785. #===============================================================================================================
  786. # HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  787. #===============================================================================================================
  788. # Hide remaining rares
  789.  
  790. Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  791. Width <= 1
  792. Height <= 4
  793. ItemLevel >= 75
  794. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  795. Rarity = Rare
  796. SetFontSize 24
  797. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  798. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  799. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  800.  
  801. Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  802. Width <= 1
  803. Height <= 4
  804. ItemLevel >= 65
  805. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  806. Rarity = Rare
  807. SetFontSize 24
  808. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  809. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  810.  
  811. Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  812. Width <= 2
  813. Height <= 2
  814. ItemLevel >= 75
  815. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  816. Rarity = Rare
  817. SetFontSize 24
  818. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  819. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  820. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  821.  
  822. Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  823. Width <= 2
  824. Height <= 2
  825. ItemLevel >= 65
  826. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  827. Rarity = Rare
  828. SetFontSize 24
  829. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  830. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  831.  
  832. Hide # $Rare->Regal $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  833. ItemLevel >= 75
  834. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  835. Rarity = Rare
  836. SetFontSize 20
  837. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  838. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  839. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  840.  
  841. Hide # $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  842. ItemLevel >= 65
  843. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  844. Rarity = Rare
  845. SetFontSize 20
  846. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  847. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  848.  
  849. #===============================================================================================================
  850. # OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  851. #===============================================================================================================
  852.  
  853. #===============================================================================================================
  854. # Gems
  855. #===============================================================================================================
  856.  
  857. #------------------------------------
  858. # Value gems
  859. #------------------------------------
  860.  
  861. Show # $Gem->T1->Qual %TB-Qual-Top-Gem
  862. Quality >= 15
  863. Class Gems
  864. BaseType "Empower" "Enlighten"
  865. SetFontSize 45
  866. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  867. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  868. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  869. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  870.  
  871. Show # $Gem->Qual->20
  872. Quality >= 20
  873. Class Gems
  874. SetFontSize 45
  875. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  876. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  877. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  878. PlayAlertSound 3 300 # DROPSOUND: Uniques
  879.  
  880. Show # $Gem->T1 %TB-Top-Gem
  881. Class Gems
  882. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  883. SetFontSize 45
  884. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  885. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  886. PlayAlertSound 3 300 # DROPSOUND: Uniques
  887.  
  888. #Hide if not doing GCP recipe.
  889. Hide # $Gem->Qual->15
  890. Quality >= 14
  891. Class Gems
  892. SetFontSize 45
  893. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  894. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  895. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  896.  
  897. #------------------------------------
  898. # Other gems
  899. #------------------------------------
  900.  
  901. Hide # $Gem->Qual %H5
  902. Quality >= 1
  903. Class Gems
  904. SetFontSize 40
  905. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  906.  
  907. # Show # $Gem->T2 %TB-DropOnly-Gem %D5
  908. # Class Gems
  909. # BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  910. # SetFontSize 40
  911. # SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  912.  
  913. Hide # $Gem %H2
  914. Class Gems
  915. SetFontSize 36
  916. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  917.  
  918. #===============================================================================================================
  919. # UTILITY FLASKS (Levelling Rules)
  920. #===============================================================================================================
  921.  
  922. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  923. Quality >= 1
  924. ItemLevel <= 65
  925. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  926. Rarity <= Magic
  927. SetFontSize 45
  928. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  929. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  930.  
  931. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  932. ItemLevel <= 65
  933. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  934. Rarity <= Magic
  935. SetFontSize 45
  936. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  937. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  938.  
  939. #===============================================================================================================
  940. # HIDE LAYER 3: Random Endgame Flasks
  941. #===============================================================================================================
  942.  
  943. Hide #
  944. ItemLevel >= 69
  945. BaseType Flask
  946. Rarity <= Magic
  947. SetFontSize 20
  948. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  949.  
  950. #===============================================================================================================
  951. # Maps, fragments and labyrinth items
  952. #===============================================================================================================
  953.  
  954. #------------------------------------
  955. # Unique Maps
  956. #------------------------------------
  957.  
  958. Show # $uniques->T1 $maps->unique Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  959. Class Maps
  960. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  961. Rarity Unique
  962. SetFontSize 45
  963. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  964. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  965. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  966. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  967.  
  968. Show # $uniques $maps->unique Maps:Unique
  969. Class Maps
  970. Rarity Unique
  971. SetFontSize 45
  972. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  973. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  974.  
  975. #------------------------------------
  976. # Labyrinth items, Offerings
  977. #------------------------------------
  978.  
  979. Show # $frag->%TB-OfferingToTheGoddess
  980. BaseType "Offering to the Goddess"
  981. SetFontSize 45
  982. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  983. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  984. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  985. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  986.  
  987. Show #
  988. Class "Labyrinth"
  989. SetFontSize 45
  990. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  991. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  992.  
  993. #------------------------------------
  994. # Shaped Maps
  995. #------------------------------------
  996.  
  997. Show # $maps->elder->Top
  998. Class Maps
  999. ElderMap True
  1000. SetFontSize 45
  1001. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1002. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1003. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1004. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1005.  
  1006. # FilterBlade: Conditional Entry
  1007. # Add base types if you want other shaped maps highlighted
  1008. Show
  1009. Class Maps
  1010. SetFontSize 44
  1011. SetBackgroundColor 180 70 50 220
  1012. PlayAlertSound 5 300
  1013. SetTextColor 0 0 0
  1014. ShapedMap True
  1015. BaseType "Burial Chambers Map"
  1016.  
  1017. Show # $maps->shaped->Top
  1018. ShapedMap True
  1019. DropLevel >= 77
  1020. Class Maps
  1021. SetFontSize 45
  1022. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1023. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1024. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1025. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1026.  
  1027. Show # $maps->shaped->High
  1028. ShapedMap True
  1029. DropLevel >= 73
  1030. Class Maps
  1031. SetFontSize 45
  1032. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1033. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1034. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1035. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1036.  
  1037. Show # $maps->shaped->Mid
  1038. ShapedMap True
  1039. Class Maps
  1040. SetFontSize 45
  1041. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1042. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1043.  
  1044. #------------------------------------
  1045. # Top tier maps (T15-16)
  1046. #------------------------------------
  1047.  
  1048. Show # $maps->T16
  1049. DropLevel >= 83
  1050. Class Maps
  1051. SetFontSize 45
  1052. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1053. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1054. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1055. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1056.  
  1057. Show # $maps->T15
  1058. DropLevel >= 82
  1059. Class Maps
  1060. SetFontSize 45
  1061. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1062. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1063. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1064. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1065.  
  1066. #------------------------------------
  1067. # High tier maps(T11-14)
  1068. #------------------------------------
  1069.  
  1070. Show # $maps->T14
  1071. DropLevel >= 81
  1072. Class Maps
  1073. SetFontSize 45
  1074. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1075. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1076. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1077. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1078.  
  1079. Show # $maps->T13
  1080. DropLevel >= 80
  1081. Class Maps
  1082. SetFontSize 45
  1083. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1084. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1085. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1086. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1087.  
  1088. Show # $maps->T12
  1089. DropLevel >= 79
  1090. Class Maps
  1091. SetFontSize 45
  1092. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1093. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1094. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1095. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1096.  
  1097. Show # $maps->T11
  1098. DropLevel >= 78
  1099. Class Maps
  1100. SetFontSize 45
  1101. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1102. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1103. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1104. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1105.  
  1106. #------------------------------------
  1107. # Mid tier maps (T6-10)
  1108. #------------------------------------
  1109.  
  1110. Show # $maps->T10
  1111. DropLevel >= 77
  1112. Class Maps
  1113. SetFontSize 45
  1114. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1115. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1116.  
  1117. #------------------------------------
  1118. # T9 - Maps
  1119. #------------------------------------
  1120.  
  1121. Show # $maps->T9
  1122. ItemLevel < 84
  1123. DropLevel >= 76
  1124. Class Maps
  1125. SetFontSize 40
  1126. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1127. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1128.  
  1129. Hide # %H4 $maps->outleveled
  1130. DropLevel >= 76
  1131. Class Maps
  1132. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1133. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1134. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1135.  
  1136. #------------------------------------
  1137. # T8 - Maps
  1138. #------------------------------------
  1139.  
  1140. Show # $maps->T8
  1141. ItemLevel < 83
  1142. DropLevel >= 75
  1143. Class Maps
  1144. SetFontSize 40
  1145. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1146. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1147.  
  1148. Hide # %H4 $maps->outleveled
  1149. DropLevel >= 75
  1150. Class Maps
  1151. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1152. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1153. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1154.  
  1155. #------------------------------------
  1156. # T7 - Maps
  1157. #------------------------------------
  1158.  
  1159. Show # $maps->T7
  1160. ItemLevel < 82
  1161. DropLevel >= 74
  1162. Class Maps
  1163. SetFontSize 40
  1164. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1165. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1166.  
  1167. Hide # %H4 $maps->outleveled
  1168. DropLevel >= 74
  1169. Class Maps
  1170. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1171. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1172. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1173.  
  1174. #------------------------------------
  1175. # T6 - Maps
  1176. #------------------------------------
  1177.  
  1178. Show # $maps->T6
  1179. ItemLevel < 81
  1180. DropLevel >= 73
  1181. Class Maps
  1182. SetFontSize 40
  1183. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1184. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1185.  
  1186. Hide # %H4 $maps->outleveled
  1187. DropLevel >= 73
  1188. Class Maps
  1189. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1190. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1191. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1192.  
  1193. #------------------------------------
  1194. # Low tier maps (T1-T5)
  1195. #------------------------------------
  1196.  
  1197. Show # $maps->T5
  1198. ItemLevel < 80
  1199. DropLevel >= 72
  1200. Class Maps
  1201. SetFontSize 38
  1202. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1203. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1204.  
  1205. Hide # %H3 $maps->outleveled
  1206. DropLevel >= 72
  1207. Class Maps
  1208. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1209. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1210. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1211.  
  1212. #------------------------------------
  1213. # T4 - Maps
  1214. #------------------------------------
  1215.  
  1216. Show # $maps->T4
  1217. ItemLevel < 79
  1218. DropLevel >= 71
  1219. Class Maps
  1220. SetFontSize 38
  1221. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1222. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1223.  
  1224. Hide # %H3 $maps->outleveled
  1225. DropLevel >= 71
  1226. Class Maps
  1227. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1228. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1229. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1230.  
  1231. #------------------------------------
  1232. # T3 - Maps
  1233. #------------------------------------
  1234.  
  1235. Show # $maps->T3
  1236. ItemLevel < 78
  1237. DropLevel >= 70
  1238. Class Maps
  1239. SetFontSize 38
  1240. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1241. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1242.  
  1243. Hide # %H3 $maps->outleveled
  1244. DropLevel >= 70
  1245. Class Maps
  1246. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1247. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1248. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1249.  
  1250. #------------------------------------
  1251. # T2 - Maps
  1252. #------------------------------------
  1253.  
  1254. Show # $maps->T2
  1255. ItemLevel < 77
  1256. DropLevel = 69
  1257. Class Maps
  1258. SetFontSize 38
  1259. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1260. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1261.  
  1262. Hide # %H3 $maps->outleveled
  1263. DropLevel = 69
  1264. Class Maps
  1265. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1266. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1267. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1268.  
  1269. #------------------------------------
  1270. # T1 - Maps
  1271. #------------------------------------
  1272.  
  1273. Show # $maps->T1
  1274. ItemLevel < 76
  1275. DropLevel <= 68
  1276. Class Maps
  1277. SetFontSize 38
  1278. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1279. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1280.  
  1281. Hide # %H3 $maps->outleveled
  1282. DropLevel < 69
  1283. Class Maps
  1284. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1285. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1286. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1287.  
  1288. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  1289.  
  1290. Show # Safetyline / Missing map
  1291. Class Maps
  1292. SetFontSize 45
  1293. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  1294. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  1295. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1296.  
  1297. #------------------------------------
  1298. # Map fragments
  1299. #------------------------------------
  1300.  
  1301. Show # $x->Legacy->AncientRelicKey
  1302. Class "Misc Map Items"
  1303. SetFontSize 45
  1304. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  1305. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  1306. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1307. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1308.  
  1309. Show # $Fragments->T1 $x->Fragments->Mortal %TB-Fragments-T1
  1310. Class "Map Fragments"
  1311. BaseType "Mortal Hope" "Mortal Ignorance"
  1312. SetFontSize 45
  1313. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1314. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1315. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1316. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1317.  
  1318. Show # $Fragments->T2 %TB-Fragments-T2
  1319. Class "Map Fragments"
  1320. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  1321. SetFontSize 45
  1322. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1323. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1324. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1325. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1326.  
  1327. Show # $Fragments->Vessel %TB-Fragments-Vessel
  1328. Class "Map Fragments"
  1329. BaseType "Divine Vessel"
  1330. SetFontSize 45
  1331. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1332. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1333. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1334. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1335.  
  1336. Show # $Fragments
  1337. Class "Map Fragments"
  1338. SetFontSize 45
  1339. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  1340. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  1341. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1342. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1343.  
  1344. Show # $Fragments->Vessel
  1345. Class "Pantheon Soul"
  1346. SetFontSize 45
  1347. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1348. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1349. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1350. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1351.  
  1352. #===============================================================================================================
  1353. # Currency - PART 2 - Rare currency
  1354. #===============================================================================================================
  1355.  
  1356. #------------------------------------
  1357. # Regular Rare Currency
  1358. #------------------------------------
  1359.  
  1360. Show # $Currency->High-T1 %TB-Currency-T1.5
  1361. Class Currency
  1362. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Ancient Orb" "Orb of Annulment"
  1363. SetFontSize 45
  1364. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1365. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1366. SetBackgroundColor 240 90 35 255 # BACKGROUND: T1.5 Currency
  1367. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1368.  
  1369. Show # $Currency->High-T2 %TB-Currency-T2
  1370. Class Currency
  1371. BaseType "Chaos Orb"
  1372. SetFontSize 45
  1373. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1374. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1375. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  1376. PlayAlertSound ShChaos 300
  1377.  
  1378. Show # $Currency->High-T2 %TB-Currency-T2
  1379. Class Currency
  1380. BaseType "Regal Orb" "Orb of Regret" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck"
  1381. SetFontSize 45
  1382. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1383. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1384. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  1385. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1386.  
  1387. Show # $Currency->High-T3 %TB-Currency-T3
  1388. Class Currency
  1389. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring"
  1390. SetFontSize 45
  1391. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1392. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1393. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  1394. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1395.  
  1396. #------------------------------------
  1397. # [1602] Harbinger Currency
  1398. #------------------------------------
  1399.  
  1400. Show # $Currency->Harbinger->T1 %TB-Currency-Harbinger-ShardsT1
  1401. Class Currency
  1402. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  1403. SetFontSize 45
  1404. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1405. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1406. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  1407. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1408.  
  1409. Hide # $Currency->Harbinger->T2 %TB-Currency-Harbinger-ShardsT2 %H4
  1410. Class Currency
  1411. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  1412. SetFontSize 42
  1413. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1414. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1415. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  1416.  
  1417. #------------------------------------
  1418. # [1603] Bestiary Currency
  1419. #------------------------------------
  1420.  
  1421. Show #$Currency->Net->T1 %H5
  1422. Class Currency
  1423. BaseType "Necromancy Net"
  1424. SetFontSize 45
  1425. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1426. SetBorderColor 0 255 36 255 # BORDERCOLOR: Net Color 4
  1427. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  1428.  
  1429. Hide #$Currency->Net->T1 %H4
  1430. Class Currency
  1431. BaseType "Thaumaturgical Net"
  1432. SetFontSize 45
  1433. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  1434. SetBorderColor 0 255 36 255 # BORDERCOLOR: Net Color 4
  1435. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1436. DisableDropSound True
  1437.  
  1438. Hide #$Currency->Net->T2 %H3
  1439. Class Currency
  1440. BaseType "Simple Steel Net" "Reinforced Steel Net" "Strong Steel Net"
  1441. SetFontSize 42
  1442. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  1443. SetBorderColor 0 120 16 255 # BORDERCOLOR: Net Color 3
  1444. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1445. DisableDropSound True
  1446.  
  1447. Hide #$Currency->Net->T3 %H3
  1448. Class Currency
  1449. BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net"
  1450. SetFontSize 42
  1451. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  1452. SetBorderColor 110 110 110 255 # BORDERCOLOR: Net Color 1
  1453. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1454. DisableDropSound True
  1455.  
  1456. Hide #$Currency->Net->T4 %H3
  1457. Class Currency
  1458. BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
  1459. SetFontSize 42
  1460. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  1461. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1462. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1463. DisableDropSound True
  1464.  
  1465. #------------------------------------
  1466. # [1604] Top Currency
  1467. #------------------------------------
  1468.  
  1469. Show # $Currency->Harbinger->Top %TB-Currency-T1
  1470. Class Currency
  1471. BaseType "Divine Orb"
  1472. SetFontSize 45
  1473. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1474. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1475. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1476. PlayAlertSound ShDivine 300 # DROPSOUND: T1 Drop
  1477.  
  1478. Show # $Currency->Harbinger->Top %TB-Currency-T1
  1479. Class Currency
  1480. BaseType "Exalted Orb"
  1481. SetFontSize 45
  1482. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1483. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1484. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1485. PlayAlertSound ShExalted 300 # DROPSOUND: T1 Drop
  1486.  
  1487. Show # $Currency->Harbinger->Top %TB-Currency-T1
  1488. Class Currency
  1489. BaseType "Mirror of Kalandra"
  1490. SetFontSize 45
  1491. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1492. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1493. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1494. PlayAlertSound ShMirror 300 # DROPSOUND: T1 Drop
  1495.  
  1496. Show # $Currency->Harbinger->Top %TB-Currency-T1
  1497. Class Currency
  1498. BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  1499. SetFontSize 45
  1500. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1501. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1502. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1503. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1504.  
  1505. #------------------------------------
  1506. # [1605] Essence Tier List
  1507. #------------------------------------
  1508.  
  1509. Show # $Currency->Ess->T1 %TB-Essence-T1
  1510. Class Currency
  1511. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  1512. SetFontSize 45
  1513. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1514. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1515. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  1516. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1517.  
  1518. Show # $Currency->Ess->T2
  1519. Class Currency
  1520. BaseType "Screaming Essence of"
  1521. SetFontSize 45
  1522. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1523. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1524. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  1525. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1526.  
  1527. Show # $Currency->Ess->T3
  1528. Class Currency
  1529. BaseType "Wailing Essence of"
  1530. SetFontSize 42
  1531. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1532. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1533. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  1534. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1535.  
  1536. Show # $Currency->Ess->T4
  1537. Class Currency
  1538. BaseType "Weeping Essence of"
  1539. SetFontSize 40
  1540. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1541. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1542. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  1543. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1544.  
  1545. Show # $Currency->Ess->T5
  1546. Class Currency
  1547. BaseType "Muttering Essence of"
  1548. SetFontSize 40
  1549. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1550. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1551. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  1552.  
  1553. Show #$Currency->Ess->T6
  1554. Class Currency
  1555. BaseType "Whispering Essence of"
  1556. SetFontSize 38
  1557. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1558. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1559. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  1560.  
  1561. #------------------------------------
  1562. # [1606] Special items
  1563. #------------------------------------
  1564.  
  1565. Show # $x->Breach->Blessing->T1
  1566. Class Currency
  1567. BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
  1568. SetFontSize 45
  1569. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  1570. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1571. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1572. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1573.  
  1574. Show # $x->Breach->Blessing->T2
  1575. Class Currency
  1576. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
  1577. SetFontSize 45
  1578. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1579. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1580. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  1581. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1582.  
  1583. Show # $x->Breach->Splinter->T1
  1584. Class Currency
  1585. BaseType "Splinter of Chayula"
  1586. SetFontSize 45
  1587. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  1588. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator
  1589. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1590. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1591.  
  1592. Show # $x->Breach->Splinter->T2 %HS4
  1593. Class Currency
  1594. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  1595. SetFontSize 45
  1596. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  1597. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1598. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1599.  
  1600. Show # $x->PerandusCoin $Currency->Special
  1601. Class Currency
  1602. BaseType "Perandus Coin"
  1603. SetFontSize 42
  1604. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  1605. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  1606.  
  1607. Show # $Currency->Special %TB-Currency-NonDrop1
  1608. Class Currency
  1609. BaseType "Unshaping Orb" "Cartographer's Seal" "Prophecy" "Imprint"
  1610. SetFontSize 42
  1611. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1612. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1613. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  1614. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1615.  
  1616. #===============================================================================================================
  1617. # [[1700]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  1618. #===============================================================================================================
  1619.  
  1620. #------------------------------------
  1621. # [1701] Exceptions to prevent ident. mistakes
  1622. #------------------------------------
  1623.  
  1624. Show # $Div->T4 %TB-Divination-Exception
  1625. Class "Divination"
  1626. BaseType "The Wolf's Shadow"
  1627. SetFontSize 45
  1628. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1629. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  1630. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  1631. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1632.  
  1633. #------------------------------------
  1634. # [1702] T1 - Top tier cards
  1635. #------------------------------------
  1636.  
  1637. Show # $Div->T1 %TB-Divination-T1
  1638. Class "Divination"
  1639. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Enlightened" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The Iron Bard" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Wind" "The Wolf" "The Wolven King's Bite" "The World Eater" "Wealth and Power"
  1640. SetFontSize 45
  1641. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  1642. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  1643. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1644. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1645.  
  1646. #------------------------------------
  1647. # [1703] T2 - Great cards
  1648. #------------------------------------
  1649.  
  1650. Show # $Div->T2 %TB-Divination-T2
  1651. Class "Divination"
  1652. BaseType "Bowyer's Dream" "Chaotic Disposition" "Heterochromia" "Last Hope" "Left to Fate" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Dreamer" "The Ethereal" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Sephirot" "The Thaumaturgist" "The Valkyrie" "The Void"
  1653. SetFontSize 45
  1654. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1655. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1656. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  1657. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1658.  
  1659. #------------------------------------
  1660. # [1704] T3 - Decent cards
  1661. #------------------------------------
  1662.  
  1663. Show # $Div->T3 %TB-Divination-T3
  1664. Class "Divination"
  1665. BaseType "Blessing of God" "Emperor of Purity" "Humility" "Jack in the Box" "Lingering Remnants" "Lucky Connections" "Lucky Deck" "No Traces" "Rebirth" "Scholar of the Seas" "Standoff" "The Breach" "The Chains that Bind" "The Dark Mage" "The Dragon" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Obscured" "The Porcupine" "The Soul" "The Standoff" "The Surveyor" "The Throne" "The Trial" "The Valley of Steel Boxes" "The Vast" "The Warlord" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite"
  1666. SetFontSize 45
  1667. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1668. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  1669. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  1670. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1671.  
  1672. #------------------------------------
  1673. # [1705] T5 - Format trash tier cards... before
  1674. #------------------------------------
  1675.  
  1676. Hide # $Div->T5 %H3 %TB-Divination-T5
  1677. Class "Divination"
  1678. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain of Chaos" "Rain Tempter" "Shard of Fate" "Struck by Lightning" "The Avenger" "The Blazing Fire" "The Coming Storm" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Scholar" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Tower" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power" "The Betrayal"
  1679. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1680. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1681. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  1682.  
  1683. #------------------------------------
  1684. # [1706] T4 - ...showing the remaining cards
  1685. #------------------------------------
  1686.  
  1687. Show # $Div->T4 %HS4
  1688. Class "Divination"
  1689. SetFontSize 45
  1690. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1691. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  1692. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  1693.  
  1694. #===============================================================================================================
  1695. # [[1800]] Currency - PART 4 - remaining items
  1696. #===============================================================================================================
  1697.  
  1698. Hide # %H2 %TB-Currency-T8
  1699. Class Currency
  1700. BaseType "Scroll Fragment"
  1701. SetFontSize 28
  1702. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  1703. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1704.  
  1705. Hide # %H3
  1706. Class Currency
  1707. SetFontSize 36
  1708. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  1709. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1710.  
  1711. #===============================================================================================================
  1712. # [[1900]] Leaguestones - Tierlists
  1713. #===============================================================================================================
  1714.  
  1715. Show # $x->Legacy->LeagueStone->T1 %TB-Leaguestone-Value
  1716. ItemLevel >= 67
  1717. Class Leaguestone
  1718. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  1719. Rarity = Magic
  1720. SetFontSize 45
  1721. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  1722. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  1723. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  1724. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1725.  
  1726. Show # $x->Legacy->LeagueStone->T2
  1727. Class Leaguestone
  1728. Rarity >= Magic
  1729. SetFontSize 42
  1730. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  1731. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  1732. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  1733. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1734.  
  1735. Show # $x->Legacy->LeagueStone->T3 %TB-Leaguestone-Value
  1736. ItemLevel >= 67
  1737. Class Leaguestone
  1738. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  1739. Rarity = Normal
  1740. SetFontSize 42
  1741. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1742. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1743. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  1744. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1745.  
  1746. Show # $x->Legacy->LeagueStone->T4 %HS4
  1747. Class Leaguestone
  1748. Rarity = Normal
  1749. SetFontSize 40
  1750. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1751. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1752. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  1753.  
  1754. #===============================================================================================================
  1755. # [[2000]] Uniques!
  1756. #===============================================================================================================
  1757.  
  1758. #------------------------------------
  1759. # [2001] Exceptions
  1760. #------------------------------------
  1761.  
  1762. Show # $uniques->T2
  1763. SocketGroup WWWWWW
  1764. BaseType "Simple Robe"
  1765. Rarity Unique
  1766. SetFontSize 45
  1767. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1768. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1769. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  1770. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1771.  
  1772. Show # $uniques->T1
  1773. LinkedSockets 6
  1774. Rarity Unique
  1775. SetFontSize 45
  1776. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1777. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1778. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1779. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1780.  
  1781. #------------------------------------
  1782. # [2002] Harbinger - Pieces
  1783. #------------------------------------
  1784.  
  1785. Show # $uniques->Harbinger
  1786. Class Piece
  1787. SetFontSize 45
  1788. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1789. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1790. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  1791. PlayAlertSound 3 300 # DROPSOUND: Uniques
  1792.  
  1793. #------------------------------------
  1794. # [2003] Tier 1 uniques
  1795. #------------------------------------
  1796.  
  1797. Show # $uniques->T1 %TB-Uniques-T1
  1798. BaseType "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Nubuck Gloves" "Occultist's Vestment" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Savant's Robe" "Steel Ring" "Thorium Spirit Shield" "Vaal Spirit Shield" "Void Axe" "Wereclaw Talisman"
  1799. Rarity Unique
  1800. SetFontSize 45
  1801. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1802. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1803. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1804. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1805.  
  1806. #------------------------------------
  1807. # [2004] Tier 2 uniques
  1808. #------------------------------------
  1809.  
  1810. Show # $uniques->T2
  1811. LinkedSockets = 5
  1812. Rarity Unique
  1813. SetFontSize 45
  1814. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1815. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1816. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  1817. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1818.  
  1819. Show # $uniques->T2 %TB-Uniques-T2
  1820. BaseType "Arcanist Gloves" "Bismuth Flask" "Cutlass" "Deicide Mask" "Destiny Leather" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Jewelled Foil" "Maelstr" "Nubuck Boots" "Royal Burgonet" "Sacrificial Garb" "Sanctified Life Flask" "Siege Axe" "Titan Greaves" "Topaz Flask" "Ursine Pelt" "Vaal Mask" "Wyrmscale Doublet" "Zealot Gloves"
  1821. Rarity Unique
  1822. SetFontSize 45
  1823. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1824. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1825. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  1826. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1827.  
  1828. #------------------------------------
  1829. # [2005] Multi-Unique bases.
  1830. #------------------------------------
  1831. # These bases have multiple uniques. One of the uniques, is a high value one
  1832. # While others are cheap. We give them a high quality display, while making a normal unique
  1833. # Sound to prevent false excitement.
  1834.  
  1835. Show # $uniques->MultiBase %TB-Uniques-T2-MultiBase
  1836. BaseType "Amber Amulet" "Carved Wand" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Imperial Bow" "Imperial Staff" "Judgement Staff" "Leather Belt" "Onyx Amulet" "Paua Ring" "Sorcerer Boots" "Stibnite Flask" "Two-Stone Ring"
  1837. Rarity Unique
  1838. SetFontSize 45
  1839. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1840. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1841. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  1842. PlayAlertSound 3 300 # DROPSOUND: Uniques
  1843.  
  1844. #------------------------------------
  1845. # [2006] Hide Shitty Uniques
  1846. #------------------------------------
  1847.  
  1848. #Hide worthless uniques to save time while mapping (Note: hides Ascent From Flesh when doing the Prophecy, Talisman uniques, and some low value Bestiary Boss uniques)
  1849. Hide
  1850. BaseType "Coral Amulet" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Goathide Gloves" "Golden Buckler" "Iron Hat" "Iron Staff" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" "Cleaver" "Decorative Axe" "Tomahawk" "Infernal Axe" "Poleaxe" "Shadow Axe" "Jasper Chopper" "Headsman Axe" "Sundering Axe" "Despot Axe" "Short Bow" "Recurve Bow" "Decimation Bow" "Harbinger Bow" "Nailed Fist" "Awl" "Timeworn Claw" "Fright Claw" "Thresher Claw" "Gut Ripper" "Throat Stabber" "Vaal Claw" "Imperial Claw" "Skinning Knife" "Stiletto" "Boot Knife" "Flaying Knife" "Boot Blade" "Royal Skean" "Slaughter Knife" "Ambusher" "Platinum Kris" "Spiked Club" "Dream Mace" "Rock Breaker" "Ornate Mace" "Auric Mace" "Nightmare Mace" "Bronze Sceptre" "Iron Sceptre" "Shadow Sceptre" "Karui Sceptre" "Platinum Sceptre" "Void Sceptre" "Brass Maul" "Dread Maul" "Karui Maul" "Meatgrinder" "Terror Maul" "Gnarled Branch" "Long Staff" "Coiled Staff" "Vile Staff" "Military Staff" "Serpentine Staff" "Primordial Staff" "Lathi" "Ezomyte Staff" "Rusted Sword" "Sabre" "War Sword" "Elegant Sword" "Dusk Blade" "Elder Sword" "Twilight Blade" "Corsair Sword" "Gladius" "Legion Sword" "Midnight Blade" "Whalebone Rapier" "Basket Rapier" "Jagged Foil" "Antique Rapier" "Elegant Foil" "Estoc" "Bastard Sword" "Etched Greatsword" "Ornate Sword" "Highland Blade" "Tiger Sword" "Ezomyte Blade" "Lion Sword" "Driftwood Wand" "Goat's Horn" "Quartz Wand" "Spiraled Wand" "Engraved Wand" "Crystal Wand" "Demon's Horn" "Imbued Wand" "Imbued Wand" "Opal Wand" "Copper Plate" "Crusader Plate" "Strapped Leather" "Buckskin Tunic" "Sharkskin Tunic" "Zodiac Leather" "Assassin's Garb" "Scholar's Robe" "Sage's Robe" "Spidersilk Robe" "Vaal Regalia" "Full Scale Armour" "Desert Brigandine" "Full Dragonscale" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saintly Chainmail" "Bone Armour" "Sentinel Jacket" "Plated Greaves" "Reinforced Greaves" "Goliath Greaves" "Deerskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Wool Shoes" "Silk Slippers" "Conjurer Boots" "Ironscale Boots" "Bronzescale Boots" "Dragonscale Boots" "Mesh Boots" "Riveted Boots" "Soldier Boots" "Legion Boots" "Strapped Boots" "Clasped Boots" "Iron Gauntlets" "Bronze Gauntlets" "Steel Gauntlets" "Goliath Gauntlets" "Titan Gauntlets" "Goathide Gloves" "Deerskin Gloves" "Silk Gloves" "Samite Gloves" "Conjurer Gloves" "Sorcerer Gloves" "Ironscale Gauntlets" "Bronzescale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Dragonscale Gauntlets" "Chain Gloves" "Soldier Gloves" "Crusader Gloves" "Wrapped Mitts" "Assassin's Mitts" "Murder Mitts" "Siege Helmet" "Samite Helmet" "Tricorne" "Leather Hood" "Sinner Tricorne" "Iron Circlet" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Mind Cage" "Visored Sallet" "Secutor Helm" "Lacquered Helmet" "Soldier Helmet" "Great Helmet" "Aventail Helmet" "Zealot Helmet" "Prophet Crown" "Praetor Crown" "Iron Mask" "Festival Mask" "Golden Mask" "Regicide Mask" "Deicide Mask" "Cedar Tower Shield" "Painted Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield" "Pine Buckler" "Painted Buckler" "War Buckler" "Corrugated Buckler" "Vaal Buckler" "Tarnished Spirit Shield" "Brass Spirit Shield" "Ivory Spirit Shield" "Harmonic Spirit Shield" "Rotted Round Shield" "Studded Round Shield" "Baroque Round Shield" "Laminated Kite Shield" "Branded Kite Shield" "Burnished Spiked Shield" "Compound Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" "Paua Amulet" "Turquoise Amulet" "Marble Amulet" "Blue Pearl Amulet" "Chain Belt" "Rustic Sash" "Cloth Belt" "Vanguard Belt" "Crystal Belt" "Two-Point Arrow Quiver" "Sharktooth Arrow Quiver" "Blunt Arrow Quiver" "Broadhead Arrow Quiver" "Spike-Point Arrow Quiver" "Greater Mana Flask" "Sanctified Mana Flask" "Large Hybrid Flask" "Quartz Flask" "Sulphur Flask" "Quicksilver Flask" "Diamond Flask" "Strapped Mitts" "Imperial Skean" "Necromancer Silks"
  1851. Rarity Unique
  1852. SetFontSize 42
  1853. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1854. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1855. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1856. DisableDropSound
  1857.  
  1858. #------------------------------------
  1859. # [2007] Random Uniques
  1860. #------------------------------------
  1861.  
  1862. Show # $uniques T3
  1863. Rarity Unique
  1864. SetFontSize 42
  1865. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1866. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1867. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1868. PlayAlertSound 3 300 # DROPSOUND: Uniques
  1869.  
  1870. #===============================================================================================================
  1871. # [[2100]] Quest Items and Shaper Orbs
  1872. #===============================================================================================================
  1873.  
  1874. Show # $quest
  1875. Class Quest
  1876. BaseType "Shaper's Orb" "Elder's Orb"
  1877. SetFontSize 45
  1878. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1879. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1880.  
  1881. Show # $quest
  1882. Class Quest
  1883. SetFontSize 45
  1884. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1885.  
  1886. #===============================================================================================================
  1887. # [[2200]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  1888. #===============================================================================================================
  1889.  
  1890. #===============================================================================================================
  1891. # [[2300]] Leveling - Flasks
  1892. #===============================================================================================================
  1893.  
  1894. #------------------------------------
  1895. # [2301] Hide outdated flasks
  1896. #------------------------------------
  1897.  
  1898. Hide # lvl
  1899. Quality = 0
  1900. ItemLevel >= 35
  1901. Class "Life Flask" "Mana Flask"
  1902. BaseType Small Medium Large Greater Grand
  1903. SetFontSize 20
  1904. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1905.  
  1906. Hide # lvl
  1907. Quality = 0
  1908. ItemLevel >= 53
  1909. Class "Life Flask" "Mana Flask"
  1910. BaseType Giant Colossal Sacred
  1911. SetFontSize 20
  1912. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1913.  
  1914. Hide # lvl
  1915. Quality = 0
  1916. ItemLevel >= 67
  1917. Class "Life Flask" "Mana Flask"
  1918. BaseType Hallowed Sanctified Divine Eternal
  1919. SetFontSize 20
  1920. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1921.  
  1922. #------------------------------------
  1923. # [2303] Life Flasks - Normal (Kudos to Antnee)
  1924. #------------------------------------
  1925.  
  1926. Show # %D5
  1927. ItemLevel <= 5
  1928. Class "Life Flasks"
  1929. BaseType "Small"
  1930. SetFontSize 42
  1931. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1932. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1933.  
  1934. Show # %D5
  1935. ItemLevel <= 9
  1936. ItemLevel >= 3
  1937. Class "Life Flasks"
  1938. BaseType "Medium"
  1939. SetFontSize 42
  1940. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1941. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1942.  
  1943. Show # %D5
  1944. ItemLevel <= 13
  1945. ItemLevel >= 5
  1946. Class "Life Flasks"
  1947. BaseType "Large"
  1948. SetFontSize 42
  1949. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1950. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1951.  
  1952. Show # %D5
  1953. ItemLevel <= 19
  1954. ItemLevel >= 12
  1955. Class "Life Flasks"
  1956. BaseType "Greater"
  1957. SetFontSize 42
  1958. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1959. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1960.  
  1961. Show # %D5
  1962. ItemLevel <= 24
  1963. ItemLevel >= 18
  1964. Class "Life Flasks"
  1965. BaseType "Grand"
  1966. SetFontSize 42
  1967. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1968. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1969.  
  1970. Show # %D5
  1971. ItemLevel <= 30
  1972. ItemLevel >= 24
  1973. Class "Life Flasks"
  1974. BaseType "Giant"
  1975. SetFontSize 42
  1976. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1977. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1978.  
  1979. Show # %D5
  1980. ItemLevel <= 37
  1981. ItemLevel >= 30
  1982. Class "Life Flasks"
  1983. BaseType "Colossal"
  1984. SetFontSize 42
  1985. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1986. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1987.  
  1988. Show # %D5
  1989. ItemLevel <= 42
  1990. ItemLevel >= 36
  1991. Class "Life Flasks"
  1992. BaseType "Sacred"
  1993. SetFontSize 42
  1994. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1995. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1996.  
  1997. Show # %D5
  1998. ItemLevel <= 48
  1999. ItemLevel >= 42
  2000. Class "Life Flasks"
  2001. BaseType "Hallowed"
  2002. SetFontSize 42
  2003. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2004. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2005.  
  2006. Show # %D5
  2007. ItemLevel <= 55
  2008. ItemLevel >= 48
  2009. Class "Life Flasks"
  2010. BaseType "Sanctified"
  2011. SetFontSize 42
  2012. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2013. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2014.  
  2015. Show # %D5
  2016. ItemLevel <= 67
  2017. ItemLevel >= 60
  2018. Class "Life Flasks"
  2019. BaseType "Divine"
  2020. SetFontSize 42
  2021. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2022. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2023.  
  2024. Show # %D5
  2025. ItemLevel <= 70
  2026. ItemLevel >= 65
  2027. Class "Life Flasks"
  2028. BaseType "Eternal"
  2029. SetFontSize 42
  2030. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2031. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2032.  
  2033. #------------------------------------
  2034. # [2304] Mana Flasks - Magic (Kudos to Antnee)
  2035. #------------------------------------
  2036.  
  2037. Show # %D5
  2038. ItemLevel <= 5
  2039. Class "Mana Flasks"
  2040. BaseType "Small"
  2041. SetFontSize 42
  2042. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2043. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2044.  
  2045. Show # %D5
  2046. ItemLevel <= 8
  2047. ItemLevel >= 3
  2048. Class "Mana Flasks"
  2049. BaseType "Medium"
  2050. SetFontSize 42
  2051. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2052. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2053.  
  2054. Show # %D5
  2055. ItemLevel <= 12
  2056. ItemLevel >= 5
  2057. Class "Mana Flasks"
  2058. BaseType "Large"
  2059. SetFontSize 42
  2060. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2061. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2062.  
  2063. Show # %D5
  2064. ItemLevel <= 18
  2065. ItemLevel >= 12
  2066. Class "Mana Flasks"
  2067. BaseType "Greater"
  2068. SetFontSize 42
  2069. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2070. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2071.  
  2072. Show # %D5
  2073. ItemLevel <= 24
  2074. ItemLevel >= 18
  2075. Class "Mana Flasks"
  2076. BaseType "Grand"
  2077. SetFontSize 42
  2078. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2079. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2080.  
  2081. Show # %D5
  2082. ItemLevel <= 30
  2083. ItemLevel >= 24
  2084. Class "Mana Flasks"
  2085. BaseType "Giant"
  2086. SetFontSize 42
  2087. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2088. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2089.  
  2090. Show # %D5
  2091. ItemLevel <= 37
  2092. ItemLevel >= 30
  2093. Class "Mana Flasks"
  2094. BaseType "Colossal"
  2095. SetFontSize 42
  2096. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2097. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2098.  
  2099. Show # %D5
  2100. ItemLevel <= 42
  2101. ItemLevel >= 36
  2102. Class "Mana Flasks"
  2103. BaseType "Sacred"
  2104. SetFontSize 42
  2105. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2106. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2107.  
  2108. Show # %D5
  2109. ItemLevel <= 48
  2110. ItemLevel >= 42
  2111. Class "Mana Flasks"
  2112. BaseType "Hallowed"
  2113. SetFontSize 42
  2114. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2115. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2116.  
  2117. Show # %D5
  2118. ItemLevel <= 55
  2119. ItemLevel >= 48
  2120. Class "Mana Flasks"
  2121. BaseType "Sanctified"
  2122. SetFontSize 42
  2123. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2124. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2125.  
  2126. Show # %D5
  2127. ItemLevel <= 67
  2128. ItemLevel >= 60
  2129. Class "Mana Flasks"
  2130. BaseType "Divine"
  2131. SetFontSize 42
  2132. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2133. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2134.  
  2135. Show # %D5
  2136. ItemLevel <= 70
  2137. ItemLevel >= 65
  2138. Class "Mana Flasks"
  2139. BaseType "Eternal"
  2140. SetFontSize 42
  2141. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2142. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2143.  
  2144. #------------------------------------
  2145. # [2305] Show remaining flasks
  2146. #------------------------------------
  2147.  
  2148. Show # %D5
  2149. Quality = 20
  2150. ItemLevel <= 65
  2151. BaseType "Flask"
  2152. Rarity <= Magic
  2153. SetFontSize 42
  2154. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  2155. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  2156.  
  2157. #===============================================================================================================
  2158. # [[2400]] Leveling - Merged Rules
  2159. #===============================================================================================================
  2160.  
  2161. Show # %REMS1 %D5 %RVR
  2162. LinkedSockets = 4
  2163. SocketGroup RGB
  2164. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2165. Rarity = Normal
  2166. SetFontSize 42
  2167. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2168. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  2169. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  2170.  
  2171. Show
  2172. LinkedSockets = 4
  2173. SocketGroup RGB
  2174. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2175. Rarity = Magic
  2176. SetFontSize 42
  2177. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2178. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  2179. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  2180.  
  2181. Show # %REMS1 %D5
  2182. LinkedSockets = 4
  2183. SocketGroup RGB
  2184. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2185. Rarity Rare
  2186. SetFontSize 42
  2187. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  2188. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  2189.  
  2190. #===============================================================================================================
  2191. # [[2600]] Leveling - RARES
  2192. #===============================================================================================================
  2193.  
  2194. #------------------------------------
  2195. # [2601] Leveling rares - specific items
  2196. #------------------------------------
  2197.  
  2198. Show # %REMS1 %D5
  2199. LinkedSockets >= 4
  2200. Rarity Rare
  2201. SetFontSize 45
  2202. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  2203. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2204.  
  2205. Show # %REMS1 %D5
  2206. Class "Rings" "Amulets" "Belts"
  2207. Rarity Rare
  2208. SetFontSize 45
  2209. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  2210. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2211.  
  2212. Show # %D5
  2213. ItemLevel < 30
  2214. Class "Boots"
  2215. Rarity Rare
  2216. SetFontSize 45
  2217. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2218. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2219.  
  2220. Show # %D5
  2221. Height = 2
  2222. Class "Boots" "Helmets" "Gloves" "Shields"
  2223. Rarity Rare
  2224. SetFontSize 42
  2225. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2226. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2227.  
  2228. Show # %D5
  2229. Class "Sceptres" "Daggers" "Wands"
  2230. Rarity Rare
  2231. SetFontSize 42
  2232. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2233. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2234.  
  2235. #===============================================================================================================
  2236. # [[2700]] Leveling - Useful items
  2237. #===============================================================================================================
  2238.  
  2239. #------------------------------------
  2240. # [2701] Linked gear - 4links
  2241. #------------------------------------
  2242.  
  2243. Show # %D5 %RVR %REMS1
  2244. LinkedSockets >= 4
  2245. Rarity = Normal
  2246. SetFontSize 42
  2247. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2248. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  2249. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2250.  
  2251. Show
  2252. LinkedSockets >= 4
  2253. Rarity = Magic
  2254. SetFontSize 42
  2255. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2256. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  2257. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2258.  
  2259. #------------------------------------
  2260. # [2804] Normal items - First 12 levels - exceptions
  2261. #------------------------------------
  2262.  
  2263. Hide # %H1
  2264. ItemLevel <= 4
  2265. Class "Body Armours"
  2266. Rarity Normal
  2267. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  2268. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2269. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2270.  
  2271. #===============================================================================================================
  2272. # [[2900]] HIDE LAYER 5 - Remaining Items
  2273. #===============================================================================================================
  2274.  
  2275. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  2276. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  2277. SetFontSize 26
  2278. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  2279. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2280.  
  2281. #===============================================================================================================
  2282. # [[3000]] CATCHALL - if you see pink items - send me a mail please - should never happen
  2283. #===============================================================================================================
  2284.  
  2285. Show # SafetyLine!
  2286. SetFontSize 45
  2287. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  2288. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
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