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Feb 17th, 2020
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. [System.Serializable]
  6. public class Save
  7. {
  8. //public int something;
  9. //public int something_else;
  10.  
  11. public int id;
  12. public Vector3 g_positions;
  13. public float g_poisions_x;
  14. public float g_poisions_y;
  15. public GameObject g_object;
  16.  
  17.  
  18.  
  19. //test stuff
  20. //public int coinsNum;
  21. //public int diamondsNum;
  22.  
  23. public float playerPositionX;
  24. public float playerPositionY;
  25.  
  26. ////MARKER If you want to save the enemy position
  27. //public List<float> enemyPositionX = new List<float>();
  28. //public List<float> enemyPositionY = new List<float>();
  29. //public List<bool> isDead = new List<bool>();
  30.  
  31. //public List<float> g_object_pos = new List<float>();
  32. }
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