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May 21st, 2018
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  1. ?Buff PT(100,5000) effectTime(actor,$PrevailingSonata) < 20000 and skillCooltime($PrevailingSonata)==0 and alive(actor) and alive(me) and distance(actor)<=900 and zone~=12 : cast $PrevailingSonata
  2. ?Buff PT(100,5000) effectTime(actor,$RefreshingSonata) < 20000 and skillCooltime($RefreshingSonata)==0 and alive(actor) and alive(me) and distance(actor)<=900 and zone~=12 : cast $RefreshingSonata
  3. ?Buff PT(100,5000) effectTime(actor,$DaringSonata) < 20000 and skillCooltime($DaringSonata)==0 and alive(actor) and alive(me) and distance(actor)<=900 and zone~=12 : cast $DaringSonata
  4. ?Buff PT(300,5000) effectTime(actor,11517) < 20000 and skillCooltime(11517)==0 and alive(actor) and alive(me) and distance(actor)<=900 and zone~=12 : cast 11517
  5. ?Buff PT(300,5000) effectTime(actor,11518) < 20000 and skillCooltime(11518)==0 and alive(actor) and alive(me) and distance(actor)<=900 and zone~=12 : cast 11518
  6. ?Buff PT(300,5000) effectTime(actor,11519) < 20000 and skillCooltime(11519)==0 and alive(actor) and alive(me) and distance(actor)<=900 and zone~=12 : cast 11519
  7. ?Buff PT(300,5000) effectTime(actor,11520) < 20000 and skillCooltime(11520)==0 and alive(actor) and alive(me) and distance(actor)<=900 and zone~=12 : cast 11520
  8. ?Buff PT(300,5000) effectTime(actor,11521) < 20000 and skillCooltime(11521)==0 and alive(actor) and alive(me) and distance(actor)<=900 and zone~=12 : cast 11521
  9. ?Buff PT(300,5000) effectTime(actor,11522) < 20000 and skillCooltime(11522)==0 and alive(actor) and alive(me) and distance(actor)<=900 and zone~=12 : cast 11522
  10. ?Buff PT(300,5000) effectTime(actor,11565) < 20000 and skillCooltime(11565)==0 and alive(actor) and alive(me) and distance(actor)<=900 and zone~=12 : cast 11565
  11. ?Buff PT(300,5000) effectTime(actor,11566) < 20000 and skillCooltime(11566)==0 and alive(actor) and alive(me) and distance(actor)<=900 and zone~=12 : cast 11566
  12. ?Buff PT(300,5000) effectTime(actor,11567) < 20000 and skillCooltime(11567)==0 and alive(actor) and alive(me) and distance(actor)<=900 and zone~=12 : cast 11567
  13. S EnableGroup Buff off
  14.  
  15. T(1000, 10000) isMember("LustfulAnimal") and effectTime($WarriorsHarmony) > 300000 : Dismiss LustfulAnimal
  16. L AutoParty iOzzy
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