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- local Username = Instance.new("TextBox")
- local Password = Instance.new("TextBox")
- local login = Instance.new("Frame")
- local enter = Instance.new("TextButton")
- local title = Instance.new("TextLabel")
- NewGuiPart1 = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
- NewGuiPart1.Name = "Nuchal"
- login.Name = "login"
- login.Parent = NewGuiPart1
- login.BackgroundColor3 = Color3.new(1, 1, 1)
- login.Position = UDim2.new(0.5, -125, 0.3, 0)
- login.Size = UDim2.new(0, 300, 0, 400)
- NewGuiPart2 = Instance.new("TextButton",NewGuiPart1)
- NewGuiPart2.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart2.Position = UDim2.new(0.0500000007, 0, 0.5, 0)
- NewGuiPart2.Size = UDim2.new(0, 310, 0, 40)
- NewGuiPart2.Font = "SourceSansLight"
- NewGuiPart2.FontSize = "Size28"
- NewGuiPart2.Text = "Nuchal(Beta)"
- NewGuiPart2.Draggable = true
- NewGuiPart2.AutoButtonColor = true
- NewGuiPart2.BorderSizePixel = 1
- Username.Parent = login
- Username.BackgroundColor3 = Color3.new(1, 1, 1)
- Username.BackgroundTransparency = 1
- Username.Position = UDim2.new(0, 76, 0, 147)
- Username.Size = UDim2.new(0, 150, 0, 20)
- Username.Font = Enum.Font.SourceSansLight
- Username.FontSize = Enum.FontSize.Size14
- Username.Text = "Username"
- Username.TextColor3 = Color3.new(1, 1, 1)
- Username.TextSize = 14
- Password.Parent = login
- Password.BackgroundColor3 = Color3.new(1, 1, 1)
- Password.BackgroundTransparency = 1
- Password.Position = UDim2.new(0, 76, 0, 147)
- Password.Size = UDim2.new(0, 150, 0, 20)
- Password.Font = Enum.Font.SourceSansLight
- Password.FontSize = Enum.FontSize.Size14
- Password.Text = "Password"
- Password.TextColor3 = Color3.new(1, 1, 1)
- Password.TextSize = 14
- local cvar = {"Derp"}
- local cvar2 = {"Derp1"}
- title.Name = "title"
- title.Parent = NewGuiPart3
- title.Active = true
- title.BackgroundColor3 = Color3.new(0.34902, 0.6, 1)
- title.Draggable = true
- title.Position = UDim2.new(0, -600, 0.2, 0)
- title.Size = UDim2.new(0, 400, 0, 25)
- title.ZIndex = 10
- title.Font = Enum.Font.SourceSans
- title.FontSize = Enum.FontSize.Size24
- title.Text = "Nuchal"
- title.TextColor3 = Color3.new(1, 1, 1)
- title.TextSize = 20
- title.TextWrapped = true
- title.Visible = false
- NewGuiPart3 = Instance.new("Frame",NewGuiPart2)
- NewGuiPart3.BackgroundColor3 = Color3.new(.15, .25, .45)
- NewGuiPart3.Name = "Main"
- NewGuiPart3.Position = UDim2.new(0, 0, 1, 0)
- NewGuiPart3.Size = UDim2.new(0, 310, 0, 270)
- NewGuiPart3.BorderSizePixel = 0
- enter.Name = "enter"
- enter.Parent = login
- enter.BackgroundColor3 = Color3.new(1, 1, 1)
- enter.BackgroundTransparency = 1
- enter.Position = UDim2.new(0, 117, 0, 222)
- enter.Size = UDim2.new(0, 70, 0, 22)
- enter.Font = Enum.Font.SourceSans
- enter.FontSize = Enum.FontSize.Size14
- enter.Text = ""
- enter.TextSize = 14
- enter.MouseButton1Click:connect(function(leg)
- local newtable = table.concat(cvar)
- if string.find(newtable, Username.Text) then
- local newtable = table.concat(cvar2)
- if string.find(newtable, Password.Text) then
- Username.Text = "Correct Login, Nuchal is Opening!"
- wait(2)
- login:TweenPosition(UDim2.new(0,5000,0,0),"In","Linear",2,true)
- wait(1)
- login.Visible = false
- wait(1)
- title.Visible = true
- title:TweenPosition(UDim2.new(0.5,-200,0.2,0),"In","Linear",1,true)
- wait(2)
- NewGuiPart3:TweenSize(UDim2.new(0, 350, 0, 350),"Out","Linear",1,true)
- toggle.Visible = true
- else
- Username.Text = "Incorrect Login"
- wait(3)
- game.workspace.LocalPlayer:Kick()
- end)
- end)
- NewGuiPart4 = Instance.new("TextButton",NewGuiPart3)
- NewGuiPart4.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart4.Name = "Patriot"
- NewGuiPart4.Position = UDim2.new(0, 10, 0, 10)
- NewGuiPart4.Size = UDim2.new(0, 50, 0, 50)
- NewGuiPart4.FontSize = "Size8"
- NewGuiPart4.Text = "KitPtrit"
- NewGuiPart4.BorderSizePixel = 0
- NewGuiPart4.AutoButtonColor = true
- NewGuiPart4.MouseButton1Down:connect(function()
- s = game.Players.LocalPlayer.Character.Humanoid
- PlayerName = s.Parent.Name
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slotprimary, 1021)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot1, 9014)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot2, 9009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot4, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot5, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot6, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot7, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot8, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot9, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot10, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot11, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- NewGuiPart5 = Instance.new("TextButton",NewGuiPart3)
- NewGuiPart5.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart5.Name = "Fal"
- NewGuiPart5.Position = UDim2.new(0, 70, 0, 10)
- NewGuiPart5.Size = UDim2.new(0, 50, 0, 50)
- NewGuiPart5.FontSize = "Size8"
- NewGuiPart5.Text = "KitFal"
- NewGuiPart5.BorderSizePixel = 0
- NewGuiPart5.AutoButtonColor = true
- NewGuiPart5.MouseButton1Down:connect(function()
- s = game.Players.LocalPlayer.Character.Humanoid
- Player = s.Parent.Name
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotprimary, 1029)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot2, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot4, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot6, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot8, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot10, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- NewGuiPart6 = Instance.new("TextButton",NewGuiPart3)
- NewGuiPart6.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart6.Name = "M14"
- NewGuiPart6.Position = UDim2.new(0, 130, 0, 10)
- NewGuiPart6.Size = UDim2.new(0, 50, 0, 50)
- NewGuiPart6.FontSize = "Size8"
- NewGuiPart6.Text = "KitM14"
- NewGuiPart6.BorderSizePixel = 0
- NewGuiPart6.AutoButtonColor = true
- NewGuiPart6.MouseButton1Down:connect(function()
- s = game.Players.LocalPlayer.Character.Humanoid
- PlayerName = s.Parent.Name
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slotprimary, 1016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot2, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot4, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot5, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot6, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot7, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot8, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot9, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot10, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot11, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot12, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot13, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot14, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot15, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot16, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- NewGuiPart7= Instance.new("TextButton",NewGuiPart3)
- NewGuiPart7.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart7.Name = "Mk48"
- NewGuiPart7.Position = UDim2.new(0, 190, 0, 10)
- NewGuiPart7.Size = UDim2.new(0, 50, 0, 50)
- NewGuiPart7.FontSize = "Size8"
- NewGuiPart7.Text = "KitMk48"
- NewGuiPart7.BorderSizePixel = 0
- NewGuiPart7.AutoButtonColor = true
- NewGuiPart7.MouseButton1Down:connect(function()
- s = game.Players.LocalPlayer.Character.Humanoid
- Player = s.Parent.Name
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotprimary, 1005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot2, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot4, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot6, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot8, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot10, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- NewGuiPart8 = Instance.new("TextButton",NewGuiPart3)
- NewGuiPart8.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart8.Name = "PPSH"
- NewGuiPart8.Position = UDim2.new(0, 250, 0, 10)
- NewGuiPart8.Size = UDim2.new(0, 50, 0, 50)
- NewGuiPart8.FontSize = "Size8"
- NewGuiPart8.Text = "Kitppsh"
- NewGuiPart8.BorderSizePixel = 0
- NewGuiPart8.AutoButtonColor = true
- NewGuiPart8.MouseButton1Down:connect(function()
- s = game.Players.LocalPlayer.Character.Humanoid
- Player = s.Parent.Name
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotprimary, 1019)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot2, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot4, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot6, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot8, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot10, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- NewGuiPart9 = Instance.new("TextButton",NewGuiPart3)
- NewGuiPart9.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart9.Name = "SCAR"
- NewGuiPart9.Position = UDim2.new(0, 10, 0, 70)
- NewGuiPart9.Size = UDim2.new(0, 50, 0, 50)
- NewGuiPart9.FontSize = "Size8"
- NewGuiPart9.Text = "KitScrL"
- NewGuiPart9.BorderSizePixel = 0
- NewGuiPart9.AutoButtonColor = true
- NewGuiPart9.MouseButton1Down:connect(function()
- s = game.Players.LocalPlayer.Character.Humanoid
- Player = s.Parent.Name
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotprimary, 1022)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot2, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot3, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot4, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot6, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot8, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot10, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot18, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 9009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot20, 9013)
- wait(.1)
- print("stuff spawned")
- end)
- NewGuiPart10 = Instance.new("TextButton",NewGuiPart3)
- NewGuiPart10.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart10.Name = "RPK"
- NewGuiPart10.Position = UDim2.new(0, 70, 0, 70)
- NewGuiPart10.Size = UDim2.new(0, 50, 0, 50)
- NewGuiPart10.FontSize = "Size8"
- NewGuiPart10.Text = "KitRPK"
- NewGuiPart10.BorderSizePixel = 0
- NewGuiPart10.AutoButtonColor = true
- NewGuiPart10.MouseButton1Down:connect(function()
- s = game.Players.LocalPlayer.Character.Humanoid
- Player = s.Parent.Name
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotprimary, 1034)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot2, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot4, 9006)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot6, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot8, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot10, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- NewGuiPart11 = Instance.new("TextButton",NewGuiPart3)
- NewGuiPart11.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart11.Name = "Mk-17"
- NewGuiPart11.Position = UDim2.new(0, 130, 0, 70)
- NewGuiPart11.Size = UDim2.new(0, 50, 0, 50)
- NewGuiPart11.FontSize = "Size8"
- NewGuiPart11.Text = "KitMK"
- NewGuiPart11.BorderSizePixel = 0
- NewGuiPart11.AutoButtonColor = true
- NewGuiPart11.MouseButton1Down:connect(function()
- s = game.Players.LocalPlayer.Character.Humanoid
- Player = s.Parent.Name
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slotprimary, 1031)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot2, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot4, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot6, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot8, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot10, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot12, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot14, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot15, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot17, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- NewGuiPart12 = Instance.new("TextButton",NewGuiPart3)
- NewGuiPart12.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart12.Name = "C4Kit"
- NewGuiPart12.Position = UDim2.new(0, 190, 0, 70)
- NewGuiPart12.Size = UDim2.new(0, 50, 0, 50)
- NewGuiPart12.FontSize = "Size8"
- NewGuiPart12.Text = "KitDemo"
- NewGuiPart12.BorderSizePixel = 0
- NewGuiPart12.AutoButtonColor = true
- NewGuiPart12.MouseButton1Down:connect(function()
- s = game.Players.LocalPlayer.Character.Humanoid
- Player = s.Parent.Name
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 3017)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot2, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot3, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot4, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot6, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot8, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot10, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot12, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot14, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot15, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot17, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot18, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 255)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot20, 255)
- print("Demolitions Kit given")
- end)
- NewGuiPart13 = Instance.new("TextButton",NewGuiPart3)
- NewGuiPart13.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart13.Name = "Buildkit"
- NewGuiPart13.Position = UDim2.new(0, 250, 0, 70)
- NewGuiPart13.Size = UDim2.new(0, 50, 0, 50)
- NewGuiPart13.FontSize = "Size8"
- NewGuiPart13.Text = "KitBuild"
- NewGuiPart13.BorderSizePixel = 0
- NewGuiPart13.AutoButtonColor = true
- NewGuiPart13.MouseButton1Down:connect(function()
- s = game.Players.LocalPlayer.Character.Humanoid
- Player = s.Parent.Name
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot1, 31)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot3, 31)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot5, 31)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot7, 34)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot9, 34)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot11, 34)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot13, 35)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot16, 35)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[Player].playerstats.slots.slot19, 3004)
- print("Builders Kit Given")
- end)
- NewGuiPart14 = Instance.new("TextButton",NewGuiPart3)
- NewGuiPart14.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart14.Name = "FogEnd"
- NewGuiPart14.Position = UDim2.new(0, 10, 0, 130)
- NewGuiPart14.Size = UDim2.new(0, 50, 0, 50)
- NewGuiPart14.FontSize = "Size8"
- NewGuiPart14.Text = "RemvFog"
- NewGuiPart14.BorderSizePixel = 0
- NewGuiPart14.AutoButtonColor = true
- NewGuiPart14.MouseButton1Down:connect(function()
- game.Lighting.FogEnd = 100000
- game.Lighting.FogStart = 100000
- end)
- NewGuiPart15 = Instance.new("TextButton",NewGuiPart3)
- NewGuiPart15.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart15.Name = "MsgGui"
- NewGuiPart15.Position = UDim2.new(0, 70, 0, 130)
- NewGuiPart15.Size = UDim2.new(0, 50, 0, 50)
- NewGuiPart15.FontSize = "Size8"
- NewGuiPart15.Text = "Message"
- NewGuiPart15.BorderSizePixel = 0
- NewGuiPart15.AutoButtonColor = true
- NewGuiPart15.MouseButton1Down:connect(function()
- wait(3)
- local plr = game:GetService("Players").LocalPlayer
- local char = plr.Character
- local gui = plr.PlayerGui
- local mouse = plr:GetMouse()
- local UI = Instance.new("ScreenGui", gui)
- local Back = Instance.new("TextLabel", UI)
- local Red = Instance.new("TextButton", Back)
- local Yellow = Instance.new("TextButton", Back)
- local Blue = Instance.new("TextButton", Back)
- local Green = Instance.new("TextButton", Back)
- local Msg = Instance.new("TextLabel", Back)
- local TXTBOX = Instance.new("TextBox", Back)
- local var = Instance.new("StringValue", UI)
- local exec = Instance.new("TextButton", Back)
- Back.BackgroundColor3 = Color3.new(155, 155, 155)
- Back.BackgroundTransparency = 0.7
- Back.BorderColor3 = Color3.new(27, 42, 53)
- Back.Name = "Background"
- Back.Position = UDim2.new(0, 900, 0, 350)
- Back.Size = UDim2.new(0, 200, 0, 200)
- Back.Text = ""
- Red.BackgroundColor3 = Color3.new(255, 255, 255)
- Red.BackgroundTransparency = 0.7
- Red.BorderColor3 = Color3.new(255, 0, 0)
- Red.BorderSizePixel = 2
- Red.Name = "Red"
- Red.Position = UDim2.new(0, 0, 0, 0)
- Red.Size = UDim2.new(0, 50, 0, 25)
- Red.Text = "Red"
- Blue.BackgroundColor3 = Color3.new(255, 255, 255)
- Blue.BackgroundTransparency = 0.7
- Blue.BorderColor3 = Color3.new(0, 0, 255)
- Blue.BorderSizePixel = 2
- Blue.Name = "Blue"
- Blue.Position = UDim2.new(0, 50, 0, 0)
- Blue.Size = UDim2.new(0, 50, 0, 25)
- Blue.Text = "Blue"
- Green.BackgroundColor3 = Color3.new(255, 255, 255)
- Green.BackgroundTransparency = 0.7
- Green.BorderColor3 = Color3.new(0, 255, 0)
- Green.BorderSizePixel = 2
- Green.Name = "Green"
- Green.Position = UDim2.new(0, 100, 0, 0)
- Green.Size = UDim2.new(0, 50, 0, 25)
- Green.Text = "Green"
- Yellow.BackgroundColor3 = Color3.new(255, 255, 255)
- Yellow.BackgroundTransparency = 0.7
- Yellow.BorderColor3 = Color3.new(255, 255, 0)
- Yellow.BorderSizePixel = 2
- Yellow.Name = "Yellow"
- Yellow.Position = UDim2.new(0, 150, 0, 0)
- Yellow.Size = UDim2.new(0, 50, 0, 25)
- Yellow.Text = "Yellow"
- TXTBOX.BackgroundColor3 = Color3.new(1, 1, 1)
- TXTBOX.BackgroundTransparency = 0.7
- TXTBOX.BorderColor3 = Color3.new(50, 50, 50)
- TXTBOX.BorderSizePixel = 2
- TXTBOX.Name = "Msg"
- TXTBOX.Position = UDim2.new(0, 25, 0, 100)
- TXTBOX.Size = UDim2.new(0, 150, 0, 25)
- TXTBOX.Text = "Message"
- TXTBOX.TextColor3 = Color3.new(51, 255, 51)
- Msg.BackgroundColor3 = Color3.new(1, 1, 1)
- Msg.BackgroundTransparency = 1
- Msg.BorderColor3 = Color3.new(50, 50, 50)
- Msg.BorderSizePixel = 0
- Msg.Name = "MSGLabel"
- Msg.Position = UDim2.new(0, 25, 0, 75)
- Msg.Size = UDim2.new(0, 150, 0, 25)
- Msg.Text = "Type message here.."
- Msg.TextColor3 = Color3.new(51, 255, 255)
- exec.BackgroundColor3 = Color3.new(1, 1, 1)
- exec.BackgroundTransparency = 0.5
- exec.BorderColor3 = Color3.new(50, 50, 50)
- exec.BorderSizePixel = 1
- exec.Name = "Execute"
- exec.Position = UDim2.new(0, 50, 0, 130)
- exec.Size = UDim2.new(0, 100, 0, 20)
- exec.Text = "Execute"
- exec.TextColor3 = Color3.new(51, 255, 255)
- Red.MouseButton1Down:connect(function()
- var.Value = "Red"
- print("Loaded Yellow")
- ife()
- end)
- Blue.MouseButton1Down:connect(function()
- var.Value = "Blue"
- print("Loaded Blue")
- ife()
- end)
- Yellow.MouseButton1Down:connect(function()
- var.Value = "Yellow"
- print("Loaded Yellow")
- ife()
- end)
- Green.MouseButton1Down:connect(function()
- var.Value = "Green"
- print("Loaded Green")
- ife()
- end)
- function ife()
- if var.Value == "Red" then
- Red.BorderSizePixel = 3
- Blue.BorderSizePixel = 2
- Green.BorderSizePixel = 2
- Yellow.BorderSizePixel = 2
- print("Loaded Red Val")
- elseif var.Value == "Blue" then
- Red.BorderSizePixel = 2
- Blue.BorderSizePixel = 3
- Green.BorderSizePixel = 2
- Yellow.BorderSizePixel = 2
- print("Loaded Red Val")
- elseif var.Value == "Green" then
- Red.BorderSizePixel = 2
- Blue.BorderSizePixel = 2
- Green.BorderSizePixel = 3
- Yellow.BorderSizePixel = 2
- print("Loaded Green Val")
- elseif var.Value == "Yellow" then
- Red.BorderSizePixel = 2
- Blue.BorderSizePixel = 2
- Green.BorderSizePixel = 2
- Yellow.BorderSizePixel = 3
- print("Loaded Green Val")
- end
- end
- exec.MouseButton1Down:connect(function()
- executed()
- end)
- function executed()
- for i,v in pairs(game.Players:GetChildren()) do game.Lighting.Remote.SendMessage:FireServer(v, tostring(var.Value) , tostring(TXTBOX.Text)) end
- end
- print("Loaded Succesfully!")
- end)
- NewGuiPart16 = Instance.new("TextButton",NewGuiPart3)
- NewGuiPart16.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart16.Name = "KillAll"
- NewGuiPart16.Position = UDim2.new(0, 130, 0, 130)
- NewGuiPart16.Size = UDim2.new(0, 50, 0, 50)
- NewGuiPart16.FontSize = "Size8"
- NewGuiPart16.Text = "AllKill"
- NewGuiPart16.BorderSizePixel = 0
- NewGuiPart16.AutoButtonColor = true
- NewGuiPart16.MouseButton1Down:connect(function()
- for i, v in pairs(game.Players:GetPlayers()) do
- game.Lighting.Remote.AddHealth:FireServer(v.Character.Humanoid, -100)
- end
- end)
- NewGuiPart18 = Instance.new("TextButton",NewGuiPart3)
- NewGuiPart18.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart18.Name = "God (Local)"
- NewGuiPart18.Position = UDim2.new(0, 10, 0, 190)
- NewGuiPart18.Size = UDim2.new(0, 290, 0, 50)
- NewGuiPart18.FontSize = "Size8"
- NewGuiPart18.Text = "CmgSn"
- NewGuiPart18.BorderSizePixel = 0
- NewGuiPart18.AutoButtonColor = true
- NewGuiPart18.MouseButton1Down:connect(function()
- end)
- NewGuiPart17 = Instance.new("TextButton",NewGuiPart3)
- NewGuiPart17.BackgroundColor3 = Color3.new(85, 170, 255)
- NewGuiPart17.Name = "eTeleport"
- NewGuiPart17.Position = UDim2.new(0, 190, 0, 130)
- NewGuiPart17.Size = UDim2.new(0, 110, 0, 50)
- NewGuiPart17.FontSize = "Size8"
- NewGuiPart17.Text = "E TP"
- NewGuiPart17.BorderSizePixel = 0
- NewGuiPart17.AutoButtonColor = true
- NewGuiPart17.MouseButton1Down:connect(function()
- plr = game.Players.LocalPlayer
- hum = plr.Character.HumanoidRootPart
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if mouse.Target then
- hum.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
- end
- end
- end)
- end)
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