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- for(int i = 0; i < MAX_CLIENTS; i++)
- {
- if(pData->m_pSqlData->GameServer()->m_apPlayers[i]->m_AccountID == pData->m_pSqlData->m_pResults->getInt("ID"))
- {
- dbg_msg("SQL", "Account '%s' allready is logged in", pData->m_pSqlData->m_pResults->getString("Name").c_str());
- pData->m_pSqlData->GameServer()->SendChatTarget(pData->m_ClientID, "This account is already logged in.");
- // delete statement and results
- delete pData->m_pSqlData->m_pResults;
- delete pData->m_pSqlData->m_pStatement;
- // disconnect from database
- pData->m_pSqlData->Disconnect();
- // delete data
- delete pData;
- // release lock
- lock_release(gs_SqlLock);
- return;
- }
- }
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