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Feb 15th, 2019
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  1. CV="White"
  2.  
  3. p = game.Players.LocalPlayer
  4. char = p.Character
  5. local txt = Instance.new("BillboardGui", char)
  6. txt.Adornee = char .Head
  7. txt.Name = "_status"
  8. txt.Size = UDim2.new(2, 0, 1.2, 0)
  9. txt.StudsOffset = Vector3.new(-9, 8, 0)
  10. local text = Instance.new("TextLabel", txt)
  11. text.Size = UDim2.new(10, 0, 7, 0)
  12. text.FontSize = "Size24"
  13. text.TextScaled = true
  14. text.TextTransparency = 0
  15. text.BackgroundTransparency = 1
  16. text.TextTransparency = 0
  17. text.TextStrokeTransparency = 1
  18. text.Font = "Arcade"
  19. text.TextStrokeColor3 = Color3.new(0,0,255)
  20.  
  21. v=Instance.new("Part")
  22. v.Name = "ColorBrick"
  23. v.Parent=p.Character
  24. v.FormFactor="Symmetric"
  25. v.Anchored=true
  26. v.CanCollide=false
  27. v.BottomSurface="Smooth"
  28. v.TopSurface="Smooth"
  29. v.Size=Vector3.new(10,5,3)
  30. v.Transparency=1
  31. v.CFrame=char.Torso.CFrame
  32. v.BrickColor=BrickColor.new(CV)
  33. v.Transparency=1
  34. text.TextColor3 = Color3.new(0,255,55)
  35. v.Shape="Block"
  36. text.Text = "Candy Gun Edit by Noob&Guest&Rendear (BonnieKunG1s)"
  37. wait(1 / 60)
  38. Effects = { }
  39. local Player = game.Players.localPlayer
  40. local Character = Player.Character
  41. local Humanoid = Character.Humanoid
  42. local mouse = Player:GetMouse()
  43. local m = Instance.new('Model', Character)
  44. m.Name = "WeaponModel"
  45. local LeftArm = Character["Left Arm"]
  46. local RightArm = Character["Right Arm"]
  47. local LeftLeg = Character["Left Leg"]
  48. local RightLeg = Character["Right Leg"]
  49. local Head = Character.Head
  50. local Torso = Character.Torso
  51. local cam = game.Workspace.CurrentCamera
  52. local RootPart = Character.HumanoidRootPart
  53. local RootJoint = RootPart.RootJoint
  54. local equipped = false
  55. local attack = false
  56. local Anim = 'Idle'
  57. local idle = 0
  58. local attacktype = 1
  59. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  60. local velocity = RootPart.Velocity.y
  61. local sine = 0
  62. local change = 1
  63. local grabbed = false
  64. local cn = CFrame.new
  65. local mr = math.rad
  66. local angles = CFrame.Angles
  67. local ud = UDim2.new
  68. local c3 = Color3.new
  69. Instance.new("ForceField", game.Players.LocalPlayer.Character)
  70. local s = Instance.new("Sound",Character)
  71. s.Name = "BGMusic"
  72. s.SoundId = "rbxassetid://942328469"
  73. s.Pitch = 1
  74. s.Volume = 350
  75. s.Looped = true
  76. s.archivable = false
  77. wait(0.1)
  78. s:play()
  79.  
  80. Humanoid.Animator.Parent = nil
  81. Character.Animate.Parent = nil
  82.  
  83. local newMotor = function(part0, part1, c0, c1)
  84. local w = Instance.new('Motor', part0)
  85. w.Part0 = part0
  86. w.Part1 = part1
  87. w.C0 = c0
  88. w.C1 = c1
  89. return w
  90. end
  91.  
  92. function clerp(a, b, t)
  93. return a:lerp(b, t)
  94. end
  95.  
  96. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  97. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  98.  
  99. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  100. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  101. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  102. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  103. RootJoint.C1 = CFrame.new(0, 0, 0)
  104. RootJoint.C0 = CFrame.new(0, 0, 0)
  105. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  106. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  107.  
  108. local rarmc1 = RW.C1
  109. local larmc1 = LW.C1
  110. local rlegc1 = RH.C1
  111. local llegc1 = LH.C1
  112.  
  113. local resetc1 = false
  114.  
  115. function PlayAnimationFromTable(table, speed, bool)
  116. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  117. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  118. RW.C0 = clerp(RW.C0, table[3], speed)
  119. LW.C0 = clerp(LW.C0, table[4], speed)
  120. RH.C0 = clerp(RH.C0, table[5], speed)
  121. LH.C0 = clerp(LH.C0, table[6], speed)
  122. if bool == true then
  123. if resetc1 == false then
  124. resetc1 = true
  125. RootJoint.C1 = RootJoint.C1
  126. Torso.Neck.C1 = Torso.Neck.C1
  127. RW.C1 = rarmc1
  128. LW.C1 = larmc1
  129. RH.C1 = rlegc1
  130. LH.C1 = llegc1
  131. end
  132. end
  133. end
  134.  
  135. Char = char
  136.  
  137. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  138.  
  139. ArtificialHB = Instance.new("BindableEvent", script)
  140. ArtificialHB.Name = "Heartbeat"
  141.  
  142. script:WaitForChild("Heartbeat")
  143.  
  144. frame = 1 / 30
  145. tf = 0
  146. allowframeloss = false
  147. tossremainder = false
  148. lastframe = tick()
  149. script.Heartbeat:Fire()
  150.  
  151. game:GetService("RunService").Heartbeat:connect(function(s, p)
  152. tf = tf + s
  153. if tf >= frame then
  154. if allowframeloss then
  155. script.Heartbeat:Fire()
  156. lastframe = tick()
  157. else
  158. for i = 1, math.floor(tf / frame) do
  159. script.Heartbeat:Fire()
  160. end
  161. lastframe = tick()
  162. end
  163. if tossremainder then
  164. tf = 0
  165. else
  166. tf = tf - frame * math.floor(tf / frame)
  167. end
  168. end
  169. end)
  170.  
  171. function swait(num)
  172. if num == 0 or num == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 0, num do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. local RbxUtility = LoadLibrary("RbxUtility")
  182. local Create = RbxUtility.Create
  183.  
  184. function RemoveOutlines(part)
  185. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  186. end
  187.  
  188. CFuncs = {
  189. ["Part"] = {
  190. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  191. local Part = Create("Part"){
  192. Parent = Parent,
  193. Reflectance = Reflectance,
  194. Transparency = Transparency,
  195. CanCollide = false,
  196. Locked = true,
  197. BrickColor = BrickColor.new(tostring(BColor)),
  198. Name = Name,
  199. Size = Size,
  200. Material = Material,
  201. }
  202. RemoveOutlines(Part)
  203. return Part
  204. end;
  205. };
  206.  
  207. ["Mesh"] = {
  208. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  209. local Msh = Create(Mesh){
  210. Parent = Part,
  211. Offset = OffSet,
  212. Scale = Scale,
  213. }
  214. if Mesh == "SpecialMesh" then
  215. Msh.MeshType = MeshType
  216. Msh.MeshId = MeshId
  217. end
  218. return Msh
  219. end;
  220. };
  221.  
  222. ["Mesh"] = {
  223. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  224. local Msh = Create(Mesh){
  225. Parent = Part,
  226. Offset = OffSet,
  227. Scale = Scale,
  228. }
  229. if Mesh == "SpecialMesh" then
  230. Msh.MeshType = MeshType
  231. Msh.MeshId = MeshId
  232. end
  233. return Msh
  234. end;
  235. };
  236.  
  237. ["Weld"] = {
  238. Create = function(Parent, Part0, Part1, C0, C1)
  239. local Weld = Create("Weld"){
  240. Parent = Parent,
  241. Part0 = Part0,
  242. Part1 = Part1,
  243. C0 = C0,
  244. C1 = C1,
  245. }
  246. return Weld
  247. end;
  248. };
  249.  
  250. ["Sound"] = {
  251. Create = function(id, par, vol, pit)
  252. coroutine.resume(coroutine.create(function()
  253. local S = Create("Sound"){
  254. Volume = vol,
  255. Pitch = pit or 1,
  256. SoundId = id,
  257. Parent = par or workspace,
  258. }
  259. Instance.new("DistortionSoundEffect", S).Level = 1
  260. wait()
  261. S:play()
  262. game:GetService("Debris"):AddItem(S, 10)
  263. end))
  264. end;
  265. };
  266.  
  267. ["ParticleEmitter"] = {
  268. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  269. local fp = Create("ParticleEmitter"){
  270. Parent = Parent,
  271. Color = ColorSequence.new(Color1, Color2),
  272. LightEmission = LightEmission,
  273. Size = Size,
  274. Texture = Texture,
  275. Transparency = Transparency,
  276. ZOffset = ZOffset,
  277. Acceleration = Accel,
  278. Drag = Drag,
  279. LockedToPart = LockedToPart,
  280. VelocityInheritance = VelocityInheritance,
  281. EmissionDirection = EmissionDirection,
  282. Enabled = Enabled,
  283. Lifetime = LifeTime,
  284. Rate = Rate,
  285. Rotation = Rotation,
  286. RotSpeed = RotSpeed,
  287. Speed = Speed,
  288. VelocitySpread = VelocitySpread,
  289. }
  290. return fp
  291. end;
  292. };
  293. }
  294.  
  295. function rayCast(Position, Direction, Range, Ignore)
  296. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  297. end
  298.  
  299. local function GetNearest(obj, distance)
  300. local last, lastx = distance + 1
  301. for i, v in pairs(workspace:GetChildren()) do
  302. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  303. local t = v.Torso
  304. local dist = (t.Position - obj.Position).magnitude
  305. if dist <= distance then
  306. if dist < last then
  307. last = dist
  308. lastx = v
  309. end
  310. end
  311. end
  312. end
  313. return lastx
  314. end
  315.  
  316. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  317.  
  318. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  319. for i, v in pairs(hit:GetChildren()) do
  320. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  321. local find = v:FindFirstChild("DebounceHit")
  322. if not find then
  323. if v.Parent:findFirstChild("Head") then
  324. local BillG = Create("BillboardGui"){
  325. Parent = v.Parent.Head,
  326. Size = UDim2.new(1, 0, 1, 0),
  327. Adornee = v.Parent.Head,
  328. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  329. }
  330. local TL = Create("TextLabel"){
  331. Parent = BillG,
  332. Size = UDim2.new(3, 3, 3, 3),
  333. BackgroundTransparency = 1,
  334. Text = tostring(damage).."-",
  335. TextColor3 = Color1.Color,
  336. TextStrokeColor3 = Color2.Color,
  337. TextStrokeTransparency = 0,
  338. TextXAlignment = Enum.TextXAlignment.Center,
  339. TextYAlignment = Enum.TextYAlignment.Center,
  340. FontSize = Enum.FontSize.Size18,
  341. Font = "ArialBold",
  342. }
  343. coroutine.resume(coroutine.create(function()
  344. swait(1)
  345. for i = 0, 1, .1 do
  346. swait(.1)
  347. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  348. end
  349. BillG:Destroy()
  350. end))
  351. end
  352. v.Health = v.Health - damage
  353. local bool = Create("BoolValue"){
  354. Parent = v,
  355. Name = "DebounceHit",
  356. }
  357. if HSound ~= nil and HPitch ~= nil then
  358. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  359. end
  360. game:GetService("Debris"):AddItem(bool, cooldown)
  361. end
  362. end
  363. end
  364. end
  365.  
  366. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  367. for _, c in pairs(workspace:children()) do
  368. local hum = c:findFirstChild("Humanoid")
  369. if hum ~= nil then
  370. local head = c:findFirstChild("Torso")
  371. if head ~= nil then
  372. local targ = head.Position - Part.Position
  373. local mag = targ.magnitude
  374. if mag <= magni and c.Name ~= Player.Name then
  375. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  376. end
  377. end
  378. end
  379. end
  380. end
  381.  
  382. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  383. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  384. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  385. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  386. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  387. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  388. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
  389. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  390. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://430956658", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
  391. Part.Mesh.TextureId = "rbxassetid://430956667"
  392. EffectModel = Instance.new("Model", Character)
  393. EffectModel.Name = "Effects"
  394.  
  395. Effects = {
  396. ["Block"] = {
  397. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  398. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  399. prt.Anchored = true
  400. prt.CFrame = cframe
  401. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  402. game:GetService("Debris"):AddItem(prt, 10)
  403. if Type == 1 or Type == nil then
  404. table.insert(Effects, {
  405. prt,
  406. "Block1",
  407. delay,
  408. x3,
  409. y3,
  410. z3,
  411. msh
  412. })
  413. elseif Type == 2 then
  414. table.insert(Effects, {
  415. prt,
  416. "Block2",
  417. delay,
  418. x3,
  419. y3,
  420. z3,
  421. msh
  422. })
  423. end
  424. end;
  425. };
  426.  
  427. ["Cylinder"] = {
  428. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  429. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  430. prt.Anchored = true
  431. prt.CFrame = cframe
  432. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  433. game:GetService("Debris"):AddItem(prt, 2)
  434. Effects[#Effects + 1] = {
  435. prt,
  436. "Cylinder",
  437. delay,
  438. x3,
  439. y3,
  440. z3
  441. }
  442. end;
  443. };
  444.  
  445. ["Sphere"] = {
  446. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  447. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  448. prt.Anchored = true
  449. prt.CFrame = cframe
  450. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  451. game:GetService("Debris"):AddItem(prt, 10)
  452. table.insert(Effects, {
  453. prt,
  454. "Cylinder",
  455. delay,
  456. x3,
  457. y3,
  458. z3,
  459. msh
  460. })
  461. end;
  462. };
  463.  
  464. ["Elec"] = {
  465. Create = function(cff, x, y, z)
  466. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  467. prt.Anchored = true
  468. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  469. prt.CFrame = CFrame.new(prt.Position)
  470. game:GetService("Debris"):AddItem(prt, 2)
  471. local xval = math.random() / 2
  472. local yval = math.random() / 2
  473. local zval = math.random() / 2
  474. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  475. table.insert(Effects, {
  476. prt,
  477. "Elec",
  478. 0.1,
  479. x,
  480. y,
  481. z,
  482. xval,
  483. yval,
  484. zval
  485. })
  486. end;
  487.  
  488. };
  489.  
  490. ["Ring"] = {
  491. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  492. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  493. prt.Anchored = true
  494. prt.CFrame = cframe
  495. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  496. game:GetService("Debris"):AddItem(prt, 10)
  497. table.insert(Effects, {
  498. prt,
  499. "Cylinder",
  500. delay,
  501. x3,
  502. y3,
  503. z3,
  504. msh
  505. })
  506. end;
  507. };
  508.  
  509.  
  510. ["Wave"] = {
  511. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  512. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  513. prt.Anchored = true
  514. prt.CFrame = cframe
  515. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  516. game:GetService("Debris"):AddItem(prt, 10)
  517. table.insert(Effects, {
  518. prt,
  519. "Cylinder",
  520. delay,
  521. x3,
  522. y3,
  523. z3,
  524. msh
  525. })
  526. end;
  527. };
  528.  
  529. ["Break"] = {
  530. Create = function(brickcolor, cframe, x1, y1, z1)
  531. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  532. prt.Anchored = true
  533. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  534. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  535. local num = math.random(10, 50) / 1000
  536. game:GetService("Debris"):AddItem(prt, 10)
  537. table.insert(Effects, {
  538. prt,
  539. "Shatter",
  540. num,
  541. prt.CFrame,
  542. math.random() - math.random(),
  543. 0,
  544. math.random(50, 100) / 100
  545. })
  546. end;
  547. };
  548. }
  549.  
  550. Shoot2 = function(orgpos)
  551. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  552. Effects["Sphere"].Create(BrickColor.new("White"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  553. table.insert(Effects, {
  554. MouseLook.lookVector,
  555. "Shoot2",
  556. 50,
  557. orgpos,
  558. 5,
  559. 7,
  560. 0,
  561. 1,
  562. 2
  563. })
  564. end
  565.  
  566. function bulletstorm()
  567. attack = true
  568. CFuncs["Sound"].Create("rbxassetid://539881968", Torso, 1, 1)
  569. text.Text = "Candy Gun Ready!"
  570. wait(1.5)
  571. for i = 0, 1, 0.025 do
  572. swait()
  573. PlayAnimationFromTable({
  574. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  575. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  576. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  577. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  578. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  579. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  580. }, .3, false)
  581. CFuncs["Sound"].Create("rbxassetid://539882114", Torso, 1, 1)
  582. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  583. Shoot2(Barrel.Position)
  584. text.Text = "Candy Gun Loading!"
  585. end
  586.  
  587. attack = false
  588. end
  589.  
  590. function overload()
  591. attack = true
  592. CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
  593. text.Text = "Candy Gun Ready!!"
  594. Shoot2(LeftArm.Position)
  595. Shoot2(RightArm.Position)
  596. Shoot2(RightLeg.Position)
  597. Shoot2(LeftLeg.Position)
  598. Shoot2(Head.Position)
  599. Shoot2(Torso.Position)
  600. wait(0)
  601. attack = false
  602. text.Text = "Candy Gun Loading"
  603. end
  604.  
  605. function overcharge()
  606. attack = true
  607. text.Text = "Candy Gun Ready!!!"
  608. CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
  609. for i = 0, 1, 0.15 do
  610. swait()
  611. PlayAnimationFromTable({
  612. CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  613. CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  614. CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135),
  615. CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796),
  616. CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582),
  617. CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826),
  618. }, .5, false)
  619. end
  620. wait(3)
  621. Shoot2(Barrel.Position)
  622. Shoot2(Barrel.Position)
  623. Shoot2(Handle.Position)
  624. Shoot2(Handle.Position)
  625. Shoot2(FakeHandle.Position)
  626. Shoot2(FakeHandle.Position)
  627. Shoot2(Barrel.Position)
  628. Shoot2(Barrel.Position)
  629. Shoot2(Handle.Position)
  630. Shoot2(Handle.Position)
  631. Shoot2(FakeHandle.Position)
  632. Shoot2(FakeHandle.Position)
  633. Shoot2(Barrel.Position)
  634. Shoot2(Barrel.Position)
  635. Shoot2(Handle.Position)
  636. Shoot2(Handle.Position)
  637. Shoot2(FakeHandle.Position)
  638. Shoot2(FakeHandle.Position)
  639. Shoot2(Barrel.Position)
  640. Shoot2(Barrel.Position)
  641. Shoot2(Handle.Position)
  642. Shoot2(Handle.Position)
  643. Shoot2(FakeHandle.Position)
  644. Shoot2(FakeHandle.Position)
  645. for i = 0, 1, 0.15 do
  646. swait()
  647. PlayAnimationFromTable({
  648. CFrame.new(2.70828605e-006, -0.256154776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941),
  649. CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991),
  650. CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738),
  651. CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268),
  652. CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963),
  653. CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235),
  654. }, .35, false)
  655. text.Text = "Candy Gun Loading"
  656. end
  657. attack = false
  658. end
  659.  
  660. function attackone()
  661. attack = true
  662. text.Text = "You Idiot"
  663.  
  664. howtobasic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  665. howtobasic1.Volume = 45
  666. howtobasic1.SoundId = "rbxassetid://539882069"
  667. howtobasic2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  668. howtobasic2.Volume = 45
  669. howtobasic2.SoundId = "rbxassetid://539881968"
  670. howtobasic3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  671. howtobasic3.Volume = 45
  672. howtobasic3.SoundId = "rbxassetid://539882114"
  673. howtobasic = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  674. howtobasic.Volume = 45
  675. howtobasic.SoundId = "rbxassetid://539881843"
  676.  
  677. local Math = math.random(1,4)
  678. if Math == 1 then
  679. howtobasic:Play()
  680. end
  681. if Math == 2 then
  682. howtobasic1:Play()
  683. end
  684. if Math == 3 then
  685. howtobasic2:Play()
  686. end
  687. if Math == 4 then
  688. howtobasic3:Play()
  689. end
  690. for i = 0, 1, 0.025 do
  691. swait()
  692. PlayAnimationFromTable({
  693. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  694. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  695. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  696. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  697. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  698. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  699. }, .3, false)
  700. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  701. end
  702. CFuncs["Sound"].Create("rbxassetid://159490394", Barrel, 5, 1)
  703. text.Text = "You Idiot"
  704. Shoot2(Barrel.Position)
  705. for i = 0, 1, 0.15 do
  706. swait()
  707. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  708. PlayAnimationFromTable({
  709. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  710. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  711. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  712. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  713. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  714. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  715. }, .6, false)
  716. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  717. end
  718. for i = 0, 1, 0.15 do
  719. swait()
  720. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  721. PlayAnimationFromTable({
  722. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  723. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  724. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  725. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  726. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  727. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  728. }, .2, false)
  729. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  730. end
  731. for i = 0, 1, 0.05 do
  732. swait()
  733. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  734. PlayAnimationFromTable({
  735. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  736. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  737. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  738. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  739. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  740. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  741. }, .3, false)
  742. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  743. end
  744. for i = 0, 1, 0.13 do
  745. swait()
  746. PlayAnimationFromTable({
  747. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  748. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  749. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  750. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  751. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  752. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  753. }, .3, false)
  754. end
  755. attack = false
  756. end
  757.  
  758. --[[Attacks]]--
  759.  
  760. mouse.Button1Down:connect(function()
  761. if attack == false and attacktype == 1 then
  762. attackone()
  763. end
  764. end)
  765.  
  766.  
  767. mouse.KeyDown:connect(function(k)
  768. k = k:lower()
  769. if attack == false and k == 'q' then
  770. bulletstorm()
  771. elseif attack == false and k == 'e' then
  772. overload()
  773. elseif attack == false and k == 'r' then
  774. overcharge()
  775. end
  776. end)
  777.  
  778. while true do
  779. swait()
  780. for i, v in pairs(Character:GetChildren()) do
  781. if v:IsA("Part") then
  782. v.Material = "SmoothPlastic"
  783. elseif v:IsA("Accessory") then
  784. v:WaitForChild("Handle").Material = "SmoothPlastic"
  785. end
  786. end
  787. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  788. velocity = RootPart.Velocity.y
  789. sine = sine + change
  790. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  791. if equipped == true or equipped == false then
  792. if RootPart.Velocity.y > 1 and hit == nil then
  793. Anim = "Jump"
  794. if attack == false then
  795. PlayAnimationFromTable({
  796. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  797. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  798. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  799. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  800. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  801. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  802. }, .3, false)
  803. end
  804. elseif RootPart.Velocity.y < -60 and hit == nil then
  805. Anim = "Fall"
  806. if attack == false then
  807. PlayAnimationFromTable({
  808. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  809. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  810. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  811. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  812. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  813. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  814. }, .3, false)
  815. end
  816. elseif Torsovelocity < 1 and hit ~= nil then
  817. Anim = "Idle"
  818. if attack == false then
  819. change = 1
  820. PlayAnimationFromTable({
  821. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  822. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  823. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  824. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  825. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  826. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  827. }, .3, false)
  828. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  829. end
  830. elseif Torsovelocity > 2 and hit ~= nil then
  831. Anim = "Walk"
  832. if attack == false then
  833. change = 3
  834. PlayAnimationFromTable({
  835. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  836. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  837. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  838. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  839. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  840. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  841. }, .3, false)
  842. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  843. end
  844. end
  845. end
  846. if 0 < #Effects then
  847. for e = 1, #Effects do
  848. if Effects[e] ~= nil then
  849. local Thing = Effects[e]
  850. if Thing ~= nil then
  851. local Part = Thing[1]
  852. local Mode = Thing[2]
  853. local Delay = Thing[3]
  854. local IncX = Thing[4]
  855. local IncY = Thing[5]
  856. local IncZ = Thing[6]
  857. if Thing[2] == "Shoot" then
  858. local Look = Thing[1]
  859. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  860. local mag = (Thing[4] - pos).magnitude
  861. Thing[9] = Thing[9] + 0.5
  862. Thing[5] = Thing[5] + 0.2
  863. Thing[6] = Thing[6] + 0.2
  864. Effects["Cylinder"].Create(BrickColor.new("Really blue"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  865. Thing[4] = Thing[4] + Look * 15
  866. Thing[3] = Thing[3] - 1
  867. if hit ~= nil then
  868. Thing[3] = 0
  869. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really blue"), "Reference", Vector3.new())
  870. ref.Anchored = true
  871. ref.CFrame = CFrame.new(pos)
  872. Effects["Sphere"].Create(BrickColor.new("New Yellow"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  873. CFuncs["Sound"].Create("rbxassetid://539881968", ref, 0.1, 1)
  874. game:GetService("Debris"):AddItem(ref, 10)
  875. end
  876. if Thing[3] <= 0 then
  877. table.remove(Effects, e)
  878. end
  879. end
  880. do
  881. if Thing[2] == "Shoot2" then
  882. local Look = Thing[1]
  883. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  884. local mag = (Thing[4] - pos).magnitude
  885. Thing[9] = Thing[9] + 0.5
  886. Thing[5] = Thing[5] + 0.2
  887. Thing[6] = Thing[6] + 0.2
  888. Effects["Sphere"].Create(BrickColor.new("New Yellow"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  889. Thing[4] = Thing[4] + Look * 3
  890. Thing[3] = Thing[3] + 5
  891. if hit ~= nil then
  892. Thing[3] = 0
  893. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really blue"), "Reference", Vector3.new())
  894. ref.Anchored = true
  895. ref.CFrame = CFrame.new(pos)
  896. Effects["Sphere"].Create(BrickColor.new("New yellow"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  897. Effects["Sphere"].Create(BrickColor.new("New yellow"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  898. Effects["Block"].Create(BrickColor.new("Really blue"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  899. Effects["Wave"].Create(BrickColor.new("Lime green"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  900. CFuncs["Sound"].Create("rbxassetid://10209236", ref, 1, 1)
  901. CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.5, 1)
  902. CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.1, 1)
  903. local e = Instance.new("Explosion", ref)
  904. e.Position = ref.Position
  905. e.BlastRadius = 400
  906. e.DestroyJointRadiusPercent = 400
  907. e.Visible = false
  908. e.ExplosionType = "CratersAndDebris"
  909. game:GetService("Debris"):AddItem(ref, 2)
  910. end
  911. if Thing[3] <= 0 then
  912. table.remove(Effects, e)
  913. end
  914. end
  915. do
  916. do
  917. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  918. if Thing[1].Transparency <= 1 then
  919. if Thing[2] == "Block1" then
  920. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  921. Mesh = Thing[7]
  922. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  923. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  924. else
  925. if Thing[2] == "Block2" then
  926. Thing[1].CFrame = Thing[1].CFrame
  927. Mesh = Thing[7]
  928. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  929. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  930. else
  931. if Thing[2] == "Block3" then
  932. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  933. Mesh = Thing[7]
  934. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  935. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  936. else
  937. if Thing[2] == "Cylinder" then
  938. Mesh = Thing[7]
  939. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  940. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  941. else
  942. if Thing[2] == "Cylinder2" then
  943. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  944. Mesh = Thing[7]
  945. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  946. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  947. else
  948. if Thing[2] == "Blood" then
  949. Mesh = Thing[7]
  950. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  951. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  952. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  953. else
  954. if Thing[2] == "Elec" then
  955. Mesh = Thing[10]
  956. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  957. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  958. else
  959. if Thing[2] == "Disappear" then
  960. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  961. end
  962. end
  963. end
  964. end
  965. end
  966. end
  967. end
  968. end
  969. else
  970. Part.Parent = nil
  971. table.remove(Effects, e)
  972. end
  973. end
  974. end
  975. end
  976. end
  977. end
  978. end
  979. end
  980. end
  981. end
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