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- using UnityEngine;
- using System.Collections;
- public class PlayerController : MonoBehaviour
- {
- private Rigidbody rigidbody;
- void Start()
- {
- rigidbody = gameObject.GetComponent<Rigidbody>();
- }
- public float speed;
- void FixedUpdate()
- {
- float moveHorizontal = Input.GetAxis ("Horizontal");
- float moveVertical = Input.GetAxis ("Vertical");
- Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
- rigidbody.velocity = movement * speed;
- rigidbody.position = new Vector3
- (
- Mathf.Clamp (rigidbody.position.x, xMin, xMax),
- 0.0f,
- Mathf.Clamp (rigidbody.position.z, zMin, zMax)
- );
- }
- }
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