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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class CameraMovementScriptOrbit : MonoBehaviour
- {
- public Slider cameraSlider;
- public GameObject obj;
- Vector3 cameraRotation;
- float sliderValueInEuler;
- float sliderValueSave;
- float temp;
- float rotation;
- void Start()
- {
- temp = cameraSlider.value;
- cameraSlider.onValueChanged.AddListener(delegate { ValueChangeCheck(); });
- }
- public void ValueChangeCheck()
- {
- rotation = -temp + cameraSlider.value;
- this.transform.RotateAround(obj.transform.position, Vector3.up, rotation);
- temp = cameraSlider.value;
- }
- }
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