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Dec 16th, 2011
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  1.  
  2. // particles with trail
  3. alpha 0.75
  4. color 1 0.5 0.25
  5. shader lglsPrt
  6. repeat 2 {
  7. random velocity
  8. scale velocity velocity 250 + rand * 50
  9. size 0.1
  10.  
  11. emitter 0.5 + rand*1 { // PARTICLE
  12. moveBounce 100 0.75
  13. colorFade 0
  14. Sprite
  15.  
  16. sink 0.9 50
  17. moveBounce 800 0.4
  18. // wolfcam include size when adding models
  19. size 1
  20. shader lglsFlare
  21. sprite
  22. distance 0.5 {
  23. // Slowly sink downwards
  24. clear velocity
  25. velocity2 -15
  26. rotate rand*360
  27.  
  28. color 1 0.5 0.25
  29. alpha 0.75
  30. shader lglsPrt
  31. repeat 3 {
  32. normalize dir v0
  33. inverse v0
  34. wobble v0 velocity rand*10
  35. //scale velocity velocity 75 + rand*50
  36. emitter 0.075 + rand*0.10 { // IT'S TRAIL
  37. size 0.7
  38. colorFade 0.1
  39. moveGravity 0
  40. Sprite
  41. }
  42. }
  43. }
  44. }
  45. }
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