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- #####################
- # BOT CONFIGURATION #
- #####################
- ### the path to your local Warcraft III directory
- ### this path must contain war3.exe, storm.dll, and game.dll
- ### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
- ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
- bot_war3path = D:\Warcraft III
- ### the address Aura will bind to when hosting games (leave it blank to bind to all available addresses)
- ### if you don't know what this is just leave it blank
- bot_bindaddress =
- ### the port Aura will host games on (this must be different from your bot_reconnectport)
- bot_hostport = 6115
- ### the port Aura will listen for GProxy++ reliable reconnects on
- bot_reconnectport = 6114
- ### the maximum number of minutes to wait for a GProxy++ client to reconnect to the game
- ### if you set this to 0 or 1 Aura will wait for up to 1 minute
- ### if you set this to 10 or more Aura will only wait for up to 10 minutes
- ### due to the way GProxy++ works, increasing this value increases bandwidth requirements and CPU requirements on the players' computers
- ### players can always vote to drop a player who is lagging after waiting 45 seconds regardless of this value
- bot_reconnectwaittime = 3
- ### maximum number of games to host at once
- bot_maxgames = 5
- ### command trigger for ingame only (battle.net command triggers are defined later)
- bot_commandtrigger = ?
- ### the path to the directory where you keep your map config files
- ### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
- ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
- bot_mapcfgpath = D:\Warcraft III\Hostbot2\aura-bot-master\mapcfgs
- ### the path to the directory where you keep your map files
- ### Aura doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
- ### Aura will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
- bot_mappath = D:\Warcraft III\Hostbot2\aura-bot-master\maps
- ### the bot's virtual host name as it appears in the game lobby
- ### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
- ### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit Aura will use the default virtual host name
- bot_virtualhostname = |c006969FFFox
- ### whether to automatically lock games when the owner joins
- bot_autolock = 0
- ### whether to allow map downloads or not
- ### set to 0 to disable map downloads
- ### set to 1 to enable map downloads
- ### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
- bot_allowdownloads = 1
- ### the maximum number of players allowed to download the map at the same time
- bot_maxdownloaders = 3
- ### the maximum combined download speed of all players downloading the map (in KB/sec)
- bot_maxdownloadspeed = 10000
- ### use LC style pings (divide actual pings by two)
- bot_lcpings = 1
- ### auto kick players with ping higher than this
- bot_autokickping = 400
- ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
- bot_lobbytimelimit = 10
- ### the game latency
- ### this can always be changed for a particular game with the !latency command (which enforces a minimum of 20 and a maximum of 500)
- bot_latency = 20
- ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
- ### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
- bot_synclimit = 50
- ### the percentage of players required to vote yes for a votekick to pass
- ### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
- ### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
- ### this means it will round UP the number of votes required
- ### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
- ### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
- ### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
- ### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
- ### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
- bot_votekickpercentage = 100
- ### the default map config (the ".cfg" will be added automatically if you leave it out)
- bot_defaultmap = wormwar
- #####################
- # LAN CONFIGURATION #
- #####################
- ### the Warcraft 3 version to use when broadcasting LAN games
- lan_war3version = 28
- ### the UDP broadcast target
- ### if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
- ### sometimes your operating system will choose the wrong interface when more than one exists
- ### therefore you can use this value to force the bot to use a specific interface
- ### for example you may set it to 192.168.1.255 to broadcast LAN games to the 192.168.1.x subnet
- ### also if you want to broadcast to a connected Hamachi network set it to 5.255.255.255
- udp_broadcasttarget =
- ### the UDP "don't route" flag
- udp_dontroute = 0
- ##########################
- # DATABASE CONFIGURATION #
- ##########################
- ### sqlite3 database configuration
- db_sqlite3_file = aura.dbs
- #####################
- # IRC CONFIGURATION #
- #####################
- ### which irc server to connect to (ie. irc.quakenet.org)
- irc_server =
- ### the port Aura will use to connect to the irc server
- ### a good range is between 6660 - 6669 (TCP) but not every server supports the whole range
- ### the default port of most servers is 6667
- ### SSL is not supported
- irc_port = 6667
- ### your irc nickname
- ### you cannot use the same username here that you yourself use on irc
- irc_nickname =
- ### your irc username (used also in authing with Q on QuakeNet)
- irc_username =
- ### your QAuth password (NickServ not supported yet)
- ### leave blank if you aren't connecting to QuakeNet or don't know what this is
- irc_password =
- ### the command trigger for commands (one character only)
- irc_commandtrigger =
- ### the channels Aura will join
- ### omit the # when inputing a channel
- ### ie. #clan007 would be irc_channel = clan007
- ### maximum limit of 10 channels
- ### last channel has the key irc_channel9
- irc_channel =
- irc_channel2 =
- irc_channel3 =
- ### irc root admins
- ### defined using hostnames
- ### ie. Starrk.users.quakenet.org
- ### or gprs-prointernet-ff000a01-337.dhcp.inet.fi
- ### limit of 10 rootadmins
- irc_rootadmin =
- irc_rootadmin2 =
- irc_rootadmin3 =
- ############################
- # BATTLE.NET CONFIGURATION #
- ############################
- ### which battle.net server to connect to
- ### 1.) useast.battle.net
- ### 2.) uswest.battle.net
- ### 3.) asia.battle.net
- ### 4.) europe.battle.net
- ### 5.) server.eurobattle.net (this is a PvPGN)
- ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
- ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
- bnet_server = europe.battle.net
- ### the server alias
- ### this name will be used to identify the battle.net server in the Aura console
- bnet_serveralias = Europe
- ### your Warcraft III: Reign of Chaos CD key
- ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
- ### for PvPGNs you can leave it as is
- bnet_cdkeyroc =
- ### your Warcraft III: The Frozen Throne CD key
- ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
- ### for PvPGNs you can leave it as is
- bnet_cdkeytft =
- ### the locale specifies the area of the world you are from
- ### battle.net uses this to group players together, showing them games hosted by players and bots mostly from their own area
- ### it's important to set this to the correct value to increase the effectiveness of the game refresher
- ### if you are using Windows you can set this to "system" to use the locale of your system
- ### otherwise you can use the list at the following URL to get the correct value for your area:
- ### http://msdn.microsoft.com/en-us/library/0h88fahh%28VS.85%29.aspx
- ### put the "decimal value" here, e.g. 1031 is the default for "German - Germany"
- ### note: you cannot use a value of "system" on Linux, doing so will use a default value of 1031 instead
- bnet_locale = system
- ### your battle.net username
- ### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot
- bnet_username = AU-Fox
- ### your battle.net password
- bnet_password =
- ### the first channel to join upon entering battle.net
- bnet_firstchannel = Clan AU
- ### the root admins on this battle.net server only
- ### seperate each name with a space, e.g. bnet_rootadmins = h4x0rz88 Aurani Radiant- Sygdyr
- bnet_rootadmins = Vosje_RuLLeZ Bine2
- ### command trigger for this battle.net server only
- bnet_commandtrigger = ?
- ### you will need to edit this section of the config file if you're connecting to a PVPGN server (ie. not a Blizzard server)
- ### check http://www.codelain.com/forum/index.php?topic=441.msg2549#msg2549 to see what to put here
- bnet_custom_war3version = 28
- bnet_custom_exeversion =
- bnet_custom_exeversionhash =
- bnet_custom_passwordhashtype =
- bnet_custom_pvpgnrealmname = PvPGN Realm
- ###
- ### example configuration for connecting to a second official battle.net server
- ###
- # bnet2_server = useast.battle.net
- # bnet2_serveralias = USEast
- # bnet2_cdkeyroc =
- # bnet2_cdkeytft =
- # bnet2_locale = system
- # bnet2_username = AU-Fox
- # bnet2_password =
- # bnet2_firstchannel = The Void
- # bnet2_rootadmins = Vosje_RuLLeZ Bine2
- # bnet2_commandtrigger = ?
- ###
- ### example configuration for connecting to a third PVPGN battle.net server
- ###
- # bnet3_server = server.eurobattle.net
- # bnet3_serveralias = EuroBattle
- # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
- # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
- # bnet3_locale = system
- # bnet3_username =
- # bnet3_password =
- # bnet3_firstchannel = The Void
- # bnet3_rootadmins =
- # bnet3_commandtrigger = !
- # bnet3_custom_war3version = 28
- # bnet3_custom_exeversion = 16 0 27 1
- # bnet3_custom_exeversionhash = 110 248 20 87
- # bnet3_custom_passwordhashtype = pvpgn
- # bnet3_custom_pvpgnrealmname = PvPGN Realm
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