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  1. #####################
  2. # BOT CONFIGURATION #
  3. #####################
  4.  
  5. ### the path to your local Warcraft III directory
  6. ### this path must contain war3.exe, storm.dll, and game.dll
  7. ### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
  8. ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
  9.  
  10. bot_war3path = D:\Warcraft III
  11.  
  12. ### the address Aura will bind to when hosting games (leave it blank to bind to all available addresses)
  13. ### if you don't know what this is just leave it blank
  14.  
  15. bot_bindaddress =
  16.  
  17. ### the port Aura will host games on (this must be different from your bot_reconnectport)
  18.  
  19. bot_hostport = 6115
  20.  
  21. ### the port Aura will listen for GProxy++ reliable reconnects on
  22.  
  23. bot_reconnectport = 6114
  24.  
  25. ### the maximum number of minutes to wait for a GProxy++ client to reconnect to the game
  26. ### if you set this to 0 or 1 Aura will wait for up to 1 minute
  27. ### if you set this to 10 or more Aura will only wait for up to 10 minutes
  28. ### due to the way GProxy++ works, increasing this value increases bandwidth requirements and CPU requirements on the players' computers
  29. ### players can always vote to drop a player who is lagging after waiting 45 seconds regardless of this value
  30.  
  31. bot_reconnectwaittime = 3
  32.  
  33. ### maximum number of games to host at once
  34.  
  35. bot_maxgames = 5
  36.  
  37. ### command trigger for ingame only (battle.net command triggers are defined later)
  38.  
  39. bot_commandtrigger = ?
  40.  
  41. ### the path to the directory where you keep your map config files
  42. ### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
  43. ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
  44.  
  45. bot_mapcfgpath = D:\Warcraft III\Hostbot2\aura-bot-master\mapcfgs
  46.  
  47. ### the path to the directory where you keep your map files
  48. ### Aura doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
  49. ### Aura will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
  50.  
  51. bot_mappath = D:\Warcraft III\Hostbot2\aura-bot-master\maps
  52.  
  53. ### the bot's virtual host name as it appears in the game lobby
  54. ### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
  55. ### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit Aura will use the default virtual host name
  56.  
  57. bot_virtualhostname = |c006969FFFox
  58.  
  59. ### whether to automatically lock games when the owner joins
  60.  
  61. bot_autolock = 0
  62.  
  63. ### whether to allow map downloads or not
  64. ### set to 0 to disable map downloads
  65. ### set to 1 to enable map downloads
  66. ### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
  67.  
  68. bot_allowdownloads = 1
  69.  
  70. ### the maximum number of players allowed to download the map at the same time
  71.  
  72. bot_maxdownloaders = 3
  73.  
  74. ### the maximum combined download speed of all players downloading the map (in KB/sec)
  75.  
  76. bot_maxdownloadspeed = 10000
  77.  
  78. ### use LC style pings (divide actual pings by two)
  79.  
  80. bot_lcpings = 1
  81.  
  82. ### auto kick players with ping higher than this
  83.  
  84. bot_autokickping = 400
  85.  
  86. ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
  87.  
  88. bot_lobbytimelimit = 10
  89.  
  90. ### the game latency
  91. ### this can always be changed for a particular game with the !latency command (which enforces a minimum of 20 and a maximum of 500)
  92.  
  93. bot_latency = 20
  94.  
  95. ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
  96. ### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
  97.  
  98. bot_synclimit = 50
  99.  
  100. ### the percentage of players required to vote yes for a votekick to pass
  101. ### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
  102. ### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
  103. ### this means it will round UP the number of votes required
  104. ### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
  105. ### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
  106. ### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
  107. ### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
  108. ### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
  109.  
  110. bot_votekickpercentage = 100
  111.  
  112. ### the default map config (the ".cfg" will be added automatically if you leave it out)
  113.  
  114. bot_defaultmap = wormwar
  115.  
  116. #####################
  117. # LAN CONFIGURATION #
  118. #####################
  119.  
  120. ### the Warcraft 3 version to use when broadcasting LAN games
  121.  
  122. lan_war3version = 28
  123.  
  124. ### the UDP broadcast target
  125. ### if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
  126. ### sometimes your operating system will choose the wrong interface when more than one exists
  127. ### therefore you can use this value to force the bot to use a specific interface
  128. ### for example you may set it to 192.168.1.255 to broadcast LAN games to the 192.168.1.x subnet
  129. ### also if you want to broadcast to a connected Hamachi network set it to 5.255.255.255
  130.  
  131. udp_broadcasttarget =
  132.  
  133. ### the UDP "don't route" flag
  134.  
  135. udp_dontroute = 0
  136.  
  137. ##########################
  138. # DATABASE CONFIGURATION #
  139. ##########################
  140.  
  141. ### sqlite3 database configuration
  142.  
  143. db_sqlite3_file = aura.dbs
  144.  
  145. #####################
  146. # IRC CONFIGURATION #
  147. #####################
  148.  
  149. ### which irc server to connect to (ie. irc.quakenet.org)
  150.  
  151. irc_server =
  152.  
  153. ### the port Aura will use to connect to the irc server
  154. ### a good range is between 6660 - 6669 (TCP) but not every server supports the whole range
  155. ### the default port of most servers is 6667
  156. ### SSL is not supported
  157.  
  158. irc_port = 6667
  159.  
  160. ### your irc nickname
  161. ### you cannot use the same username here that you yourself use on irc
  162.  
  163. irc_nickname =
  164.  
  165. ### your irc username (used also in authing with Q on QuakeNet)
  166.  
  167. irc_username =
  168.  
  169. ### your QAuth password (NickServ not supported yet)
  170. ### leave blank if you aren't connecting to QuakeNet or don't know what this is
  171.  
  172. irc_password =
  173.  
  174. ### the command trigger for commands (one character only)
  175.  
  176. irc_commandtrigger =
  177.  
  178. ### the channels Aura will join
  179. ### omit the # when inputing a channel
  180. ### ie. #clan007 would be irc_channel = clan007
  181. ### maximum limit of 10 channels
  182. ### last channel has the key irc_channel9
  183.  
  184. irc_channel =
  185. irc_channel2 =
  186. irc_channel3 =
  187.  
  188. ### irc root admins
  189. ### defined using hostnames
  190. ### ie. Starrk.users.quakenet.org
  191. ### or gprs-prointernet-ff000a01-337.dhcp.inet.fi
  192. ### limit of 10 rootadmins
  193.  
  194. irc_rootadmin =
  195. irc_rootadmin2 =
  196. irc_rootadmin3 =
  197.  
  198. ############################
  199. # BATTLE.NET CONFIGURATION #
  200. ############################
  201.  
  202. ### which battle.net server to connect to
  203. ### 1.) useast.battle.net
  204. ### 2.) uswest.battle.net
  205. ### 3.) asia.battle.net
  206. ### 4.) europe.battle.net
  207. ### 5.) server.eurobattle.net (this is a PvPGN)
  208. ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
  209. ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
  210.  
  211. bnet_server = europe.battle.net
  212.  
  213. ### the server alias
  214. ### this name will be used to identify the battle.net server in the Aura console
  215.  
  216. bnet_serveralias = Europe
  217.  
  218. ### your Warcraft III: Reign of Chaos CD key
  219. ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
  220. ### for PvPGNs you can leave it as is
  221.  
  222. bnet_cdkeyroc =
  223.  
  224. ### your Warcraft III: The Frozen Throne CD key
  225. ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
  226. ### for PvPGNs you can leave it as is
  227.  
  228. bnet_cdkeytft =
  229.  
  230. ### the locale specifies the area of the world you are from
  231. ### battle.net uses this to group players together, showing them games hosted by players and bots mostly from their own area
  232. ### it's important to set this to the correct value to increase the effectiveness of the game refresher
  233. ### if you are using Windows you can set this to "system" to use the locale of your system
  234. ### otherwise you can use the list at the following URL to get the correct value for your area:
  235. ### http://msdn.microsoft.com/en-us/library/0h88fahh%28VS.85%29.aspx
  236. ### put the "decimal value" here, e.g. 1031 is the default for "German - Germany"
  237. ### note: you cannot use a value of "system" on Linux, doing so will use a default value of 1031 instead
  238.  
  239. bnet_locale = system
  240.  
  241. ### your battle.net username
  242. ### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot
  243.  
  244. bnet_username = AU-Fox
  245.  
  246. ### your battle.net password
  247.  
  248. bnet_password =
  249.  
  250. ### the first channel to join upon entering battle.net
  251.  
  252. bnet_firstchannel = Clan AU
  253.  
  254. ### the root admins on this battle.net server only
  255. ### seperate each name with a space, e.g. bnet_rootadmins = h4x0rz88 Aurani Radiant- Sygdyr
  256.  
  257. bnet_rootadmins = Vosje_RuLLeZ Bine2
  258.  
  259. ### command trigger for this battle.net server only
  260.  
  261. bnet_commandtrigger = ?
  262.  
  263. ### you will need to edit this section of the config file if you're connecting to a PVPGN server (ie. not a Blizzard server)
  264. ### check http://www.codelain.com/forum/index.php?topic=441.msg2549#msg2549 to see what to put here
  265.  
  266. bnet_custom_war3version = 28
  267. bnet_custom_exeversion =
  268. bnet_custom_exeversionhash =
  269. bnet_custom_passwordhashtype =
  270. bnet_custom_pvpgnrealmname = PvPGN Realm
  271.  
  272. ###
  273. ### example configuration for connecting to a second official battle.net server
  274. ###
  275.  
  276. # bnet2_server = useast.battle.net
  277. # bnet2_serveralias = USEast
  278. # bnet2_cdkeyroc =
  279. # bnet2_cdkeytft =
  280. # bnet2_locale = system
  281. # bnet2_username = AU-Fox
  282. # bnet2_password =
  283. # bnet2_firstchannel = The Void
  284. # bnet2_rootadmins = Vosje_RuLLeZ Bine2
  285. # bnet2_commandtrigger = ?
  286.  
  287. ###
  288. ### example configuration for connecting to a third PVPGN battle.net server
  289. ###
  290.  
  291. # bnet3_server = server.eurobattle.net
  292. # bnet3_serveralias = EuroBattle
  293. # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
  294. # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
  295. # bnet3_locale = system
  296. # bnet3_username =
  297. # bnet3_password =
  298. # bnet3_firstchannel = The Void
  299. # bnet3_rootadmins =
  300. # bnet3_commandtrigger = !
  301. # bnet3_custom_war3version = 28
  302. # bnet3_custom_exeversion = 16 0 27 1
  303. # bnet3_custom_exeversionhash = 110 248 20 87
  304. # bnet3_custom_passwordhashtype = pvpgn
  305. # bnet3_custom_pvpgnrealmname = PvPGN Realm
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