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- public Action:GrenadeDetonate(Handle:event, const String:name[], bool:dontBroadcast)
- {
- if(LRinprogress && LRtype == 9)
- {
- return Plugin_Continue;
- }
- new client = GetClientOfUserId(GetEventInt(event, "userid"));
- if(StrEqual(name, "hegrenade_detonate"))
- {
- PrintToChatAll("Grenade detonated");
- if(client == LRprogressplayer1 || client == LRprogressplayer2)
- GivePlayerItem(client, "weapon_hegrenade");
- return Plugin_Handled;
- }
- return Plugin_Handled;
- }
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