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OpenMW v0.30.0 English Captions

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Jun 21st, 2014
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  3. Welcome back!
  4.  
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  7. The OpenMW team is proud to announce
  8. the release of v0.30.0!
  9.  
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  12. Keep in mind that before we hit v1.0,
  13. which will be a fully-playable replacement
  14.  
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  17. for the original engine of
  18. The Elder Scrolls III: Morrowind,
  19.  
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  22. most of the engine-related progress being made
  23. involves re-implementations of features found
  24. in Vanilla Morrowind.
  25.  
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  28. After that point, we can begin adding new features
  29. and increasing the modding capabilities of our engine with our editor.
  30.  
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  33. With that out of the way, let's have a look
  34. at some of what's new in this release.
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  38. We now have the familiar main menu as
  39. standard option to start a new game,
  40. load a save game, change your settings and so on.
  41.  
  42. 9
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  44. Sure you can stop asking why you're starting up
  45. in some smugglers cave or a Daeadra crew or know whatever.
  46.  
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  49. Range combat is now implemented.
  50.  
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  53. The player and NPCs alike may now
  54. use bows, crossbows
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  58. and throwing projectiles to destroy their enemies.
  59.  
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  62. THROOOOOOOWIING STAAAAAAARRRRS!!!
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  66. Swimming and flying creatures are now
  67. able to navigate the vertical axis
  68. with respect to their movement.
  69.  
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  72. This means no more slaughterfish
  73. running on land
  74.  
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  77. and cliffracers are now able
  78. to swoop down from their cliffs
  79.  
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  82. and be aggravating as usual.
  83.  
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  86. OpenMW no longer produces a land
  87. free of consequences.
  88.  
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  91. Crime and punishment is now implemented.
  92.  
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  95. Engaging any illegal activities where
  96. witnesses are present
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  100. will result in your crimes being
  101. reported to the authorities.
  102.  
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  105. That's more fun this way anyhow!
  106.  
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  109. Our save file format is still under active development.
  110.  
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  113. and as of this version it now saves
  114. the state of the ingame weather,
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  118. the player's faction membership,
  119. the player's map markers
  120.  
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  123. and the local variables of running scripts.
  124.  
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  127. We now also have quick save.
  128.  
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  131. We have quick load.
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  135. And we have auto-saving.
  136.  
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  139. Deleting saves is now also possible
  140. through the ingame interface
  141. (hold shift while clicking).
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  145. We continue to make progress in our
  146. implementation of AI for NPCs and creatures.
  147.  
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  150. I'll note a few examples here.
  151.  
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  154. NPCs following the player or some other target
  155. now run to catch up to their target
  156. when they stray to far away.
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  160. Summoned creatures actually follow
  161. their summoner around now.
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  165. We are also filling in some
  166. missing holes in combat AI.
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  170. For instance, when the player
  171. attacks an innocent NPC in a town,
  172.  
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  175. the more courageous NPCs in the town will
  176. now rush to the aid of the NPC that was attacked.
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  180. Hooray, moving on!
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  184. OpenCS now has a preview subview that's unsurprisingly
  185. shows a preview rendering of ingame objects.
  186.  
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  189. There are three lighting options available within the preview subview:
  190.  
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  193. day, night and bright.
  194.  
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  197. Hopefully this does not require much explanation.
  198.  
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  201. However, note that the current icons on
  202. this buttons are temporary place-holders
  203.  
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  206. and do not visually correspond in any way to
  207. their actual function of changing the lightning.
  208.  
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  211. Appropriate icons for these buttons will be
  212. made soon enough, keep your pants on.
  213.  
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  216. The region map now has a menu with selection
  217. and editing options accessible via a right click.
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  221. The region map features drag-and-drop functionalities
  222. like many other parts of the editor.
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  226. For example, you could change a cell's region by
  227. dragging a region record from the regions table
  228. onto the cell, have you such a desire.
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  232. You can also drag cells from the region
  233. map to filter bars in applicable tables
  234. such as the references table.
  235.  
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  238. Editing records is now possible via subviews that are accessible
  239. by right-clicking on a given record and selecting 'edit'.
  240.  
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  243. However, not all fields in every record
  244. type are editable in this way just yet.
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  248. That's all for now!
  249.  
  250. 53
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  252. Understand that I don't cover every single change to the code base in these videos.
  253.  
  254. 54
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  256. If you want to know more, please view the full
  257. changelog and release announcement on our website,
  258.  
  259. 55
  260. 0:06:36,400 --> 0:06:43,800
  261. OpenMW.org, where you can find our blog, forums, answers to frequently asked questions and more.
  262.  
  263. 56
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  265. Also, after all these years, we are actually getting pretty close to version 1.0.
  266.  
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  269. This mean that most of work we have left to do
  270. to reach that point is filling in minor details,
  271.  
  272. 58
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  274. finishing up features that are already mostly implemented,
  275. fixing lots of bugs and that sort of things.
  276.  
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  279. This is excellent and enough itself, but it means
  280. that these videos could start to get kind of dull.
  281.  
  282. 60
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  284. So, if you would like me to start being more selective
  285. about what goes in to these videos
  286.  
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  289. and skip other things, potentially boring things like:
  290. "oh and by the way NPCs now run to keep up with you",
  291. please let me know.
  292.  
  293. 62
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  295. I make these videos for you, not for me.
  296.  
  297. 63
  298. 0:07:19,500 --> 0:07:23,800
  299. Either way, if you are really interested in such small
  300. details you should be downloading each release
  301.  
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  304. and testing it out on your own to get a better feel
  305. for where the project stands at any given moment.
  306.  
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  309. and letting us know when you find bugs and stuff.
  310.  
  311. 66
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  313. That helps us a lot.
  314.  
  315. 67
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  317. Anyway, until next time,
  318.  
  319. 68
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  321. Thanks for watching.
  322.  
  323. 69
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  325. Oh, by the way, NPCs now run to keep up…
  326.  
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  329. FUUUUU-
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