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- CMD:usedrugs(playerid, params[])
- {
- if(pInfo[playerid][pDrugs] == 0) return SCM(playerid, COLOR_RED, "[Ошибка] {FFFFFF}У Вас нету наркотиков!");
- else if(sscanf(params, "d", params[0])) return SendClientMessage(playerid, COLOR_WHITE, "Введите: /usedrugs [кол-во дозы]");
- else if(!(1 <= params[0] <= 30)) return SendClientMessage(playerid, COLOR_RED, "[Ошибка] {FFFFFF}Употреблять можно от 1 до 30 грам!");
- else if(GetPVarInt(playerid, "DrugsTime") > gettime()) return SCM(playerid, COLOR_RED, "[Ошибка] {FFFFFF}Употреблять наркотики можно раз в минуту!");
- else if(IsPlayerInAnyVehicle(playerid)) ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,0,0,0,0,1);
- else ApplyAnimation(playerid,"SMOKING","M_smk_drag",4.1,0,0,0,0,0,1);
- if(params[0] == 1) { SetHealth(playerid, 10); pInfo[playerid][pDrugAddict] += 1; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); }
- else if(params[0] == 2) { SetHealth(playerid, 20); pInfo[playerid][pDrugAddict] += 2; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); }
- else if(params[0] == 3) { SetHealth(playerid, 30); pInfo[playerid][pDrugAddict] += 3; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); }
- else if(params[0] == 4) { SetHealth(playerid, 40); pInfo[playerid][pDrugAddict] += 4; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); }
- else if(params[0] == 5) { SetHealth(playerid, 50); pInfo[playerid][pDrugAddict] += 5; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); }
- else if(params[0] == 6) { SetHealth(playerid, 60); pInfo[playerid][pDrugAddict] += 6; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); }
- else if(params[0] == 7) { SetHealth(playerid, 70); pInfo[playerid][pDrugAddict] += 7; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); }
- else if(params[0] == 8) { SetHealth(playerid, 80); pInfo[playerid][pDrugAddict] += 8; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); }
- else if(params[0] == 9) { SetHealth(playerid, 90); pInfo[playerid][pDrugAddict] += 9; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); }
- else if(params[0] == 10) { SetHealth(playerid, 100); pInfo[playerid][pDrugAddict] += 10; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); }
- else if(params[0] == 11) { if(pInfo[playerid][pDrugAddict] < 500) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 105); pInfo[playerid][pDrugAddict] += 11; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 12) { if(pInfo[playerid][pDrugAddict] < 1000) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 110); pInfo[playerid][pDrugAddict] += 12; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 13) { if(pInfo[playerid][pDrugAddict] < 1500) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 115); pInfo[playerid][pDrugAddict] += 13; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 14) { if(pInfo[playerid][pDrugAddict] < 2000) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 120); pInfo[playerid][pDrugAddict] += 14; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 15) { if(pInfo[playerid][pDrugAddict] < 2500) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 125); pInfo[playerid][pDrugAddict] += 15; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 16) { if(pInfo[playerid][pDrugAddict] < 3000) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 130); pInfo[playerid][pDrugAddict] += 16; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 17) { if(pInfo[playerid][pDrugAddict] < 3500) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 135); pInfo[playerid][pDrugAddict] += 17; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 18) { if(pInfo[playerid][pDrugAddict] < 4000) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 140); pInfo[playerid][pDrugAddict] += 18; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 19) { if(pInfo[playerid][pDrugAddict] < 4500) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 145); pInfo[playerid][pDrugAddict] += 19; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 20) { if(pInfo[playerid][pDrugAddict] < 5000) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 150); pInfo[playerid][pDrugAddict] += 20; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 21) { if(pInfo[playerid][pDrugAddict] < 5500) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 160); pInfo[playerid][pDrugAddict] += 21; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 22) { if(pInfo[playerid][pDrugAddict] < 6500) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 170); pInfo[playerid][pDrugAddict] += 22; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 23) { if(pInfo[playerid][pDrugAddict] < 7000) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 180); pInfo[playerid][pDrugAddict] += 23; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 24) { if(pInfo[playerid][pDrugAddict] < 7500) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 190); pInfo[playerid][pDrugAddict] += 24; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 25) { if(pInfo[playerid][pDrugAddict] < 8000) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 200); pInfo[playerid][pDrugAddict] += 25; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 26) { if(pInfo[playerid][pDrugAddict] < 8500) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 210); pInfo[playerid][pDrugAddict] += 26; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 27) { if(pInfo[playerid][pDrugAddict] < 9000) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 220); pInfo[playerid][pDrugAddict] += 27; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 28) { if(pInfo[playerid][pDrugAddict] < 9500) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 230); pInfo[playerid][pDrugAddict] += 28; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 29) { if(pInfo[playerid][pDrugAddict] < 10000) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 240); pInfo[playerid][pDrugAddict] += 29; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- else if(params[0] == 30) { if(pInfo[playerid][pDrugAddict] < 10500) { SetHealth(playerid, 0); SCM(playerid, COLOR_YELLOW, "[Информация] {FFFFFF}Вы умерли от передоза!"); } else { SetHealth(playerid, 250); pInfo[playerid][pDrugAddict] += 30; SetTimerEx("@DrugEffectGone", 60000, false, "i", playerid); SetPVarInt(playerid, "DrugsTime", gettime()+60); MeAction(playerid, "принимает дозу наркотиков"); SetPlayerTime(playerid,17,0); SetPlayerDrunkLevel(playerid, 3000); SetPlayerWeather(playerid, -68); } }
- MysqlUpdatePlayerInt(playerid, "drugaddict", pInfo[playerid][pDrugAddict]);
- pInfo[playerid][pDrugs] -= params[0];
- return 1;
- }
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