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ajcooper2003

Untitled

Oct 7th, 2016
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  1. <roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
  2. <External>null</External>
  3. <External>nil</External>
  4. <Item class="Script" referent="RBX0">
  5. <Properties>
  6. <bool name="Disabled">false</bool>
  7. <Content name="LinkedSource"><null></null></Content>
  8. <string name="Name">EyeBall</string>
  9. <ProtectedString name="Source">--------------------------------------------------------------------------Hank459--------------------------------------------------------------------------------------------------------
  10. me = game.Players:findFirstChild(&quot;olefson&quot;)
  11. if me == nil then
  12. me = game.Players.Player
  13. end
  14. p = Instance.new(&quot;Camera&quot;)
  15. p.Parent = game.Workspace
  16. bin = Instance.new(&quot;HopperBin&quot;)
  17. bin.Parent = me.Backpack
  18. bin.Name = &quot;[ Eyeball ]&quot;
  19. wait(0.5)
  20. a = me.PlayerGui:findFirstChild(&quot;Admin&quot;)
  21. if a ~= nil then a:Remove() end
  22. a = me.Character:findFirstChild(&quot;Eyeball&quot;)
  23. if a ~= nil then a:Remove() end
  24. script.Parent = bin
  25. mode = &quot;None&quot;
  26. Clicking = false
  27. BaleFireValue = 15
  28. banned = {&quot;&quot;}
  29. admin = {&quot;theelitehacker&quot;}
  30. p = Instance.new(&quot;Camera&quot;)
  31. p.Parent = game.Workspace
  32. Sound = &quot;None&quot;
  33. Stare = false
  34.  
  35.  
  36.  
  37.  
  38.  
  39.  
  40.  
  41. bleh = me.PlayerGui:findFirstChild(&quot;Admin&quot;)
  42. if bleh ~= nil then
  43. bleh:Remove()
  44. end
  45. bodycolor = me.Character:findFirstChild(&quot;Body Colors&quot;)
  46. maingui = Instance.new(&quot;ScreenGui&quot;)
  47. maingui.Parent = me.PlayerGui
  48. maingui.Name = &quot;Admin&quot;
  49.  
  50.  
  51. charactergui = Instance.new(&quot;ImageButton&quot;)
  52. charactergui.Parent = maingui
  53. charactergui.Name = &quot;Character&quot;
  54. charactergui.Size = UDim2.new(0.15, 0, 0.4, 0)
  55. charactergui.Position = UDim2.new(0.01, 0, 0.4, 0)
  56. charactergui.BackgroundTransparency = 0.5
  57. torso = Instance.new(&quot;ImageButton&quot;)
  58. torso.Parent = charactergui
  59. torso.Name = &quot;Torso&quot;
  60. torso.Size = UDim2.new(0.350000232, 0, 0.300000012, 0)
  61. torso.Position = UDim2.new(0.350000024,0,0.350000024,0)
  62. torso.BackgroundTransparency = 0.5
  63. torso.BackgroundColor = BrickColor.new(23)
  64. leftarm = Instance.new(&quot;ImageButton&quot;)
  65. leftarm.Parent = charactergui
  66. leftarm.Name = &quot;LeftArm&quot;
  67. leftarm.Size = UDim2.new(0.150002316, 0, 0.300000012, 0)
  68. leftarm.Position = UDim2.new(0.200000301, 0, 0.350000262, 0)
  69. leftarm.BackgroundTransparency = 0.5
  70. leftarm.BackgroundColor = BrickColor.new(24)
  71. rightarm = Instance.new(&quot;ImageButton&quot;)
  72. rightarm.Parent = charactergui
  73. rightarm.Name = &quot;RightArm&quot;
  74. rightarm.Size = UDim2.new(0.150002316, 0, 0.300000012, 0)
  75. rightarm.Position = UDim2.new(0.700000346, 0, 0.350000262, 0)
  76. rightarm.BackgroundTransparency = 0.5
  77. rightarm.BackgroundColor = BrickColor.new(24)
  78. head = Instance.new(&quot;ImageButton&quot;)
  79. head.Parent = charactergui
  80. head.Name = &quot;Head&quot;
  81. head.Size = UDim2.new(0.200023174, 0, 0.150000006, 0)
  82. head.Position = UDim2.new(0.420000345, 0, 0.200002626, 0)
  83. head.BackgroundTransparency = 0.5
  84. head.BackgroundColor = BrickColor.new(24)
  85. leftleg = Instance.new(&quot;ImageButton&quot;)
  86. leftleg.Parent = charactergui
  87. leftleg.Name = &quot;LeftLeg&quot;
  88. leftleg.Size = UDim2.new(0.18023178, 0, 0.300000072, 0)
  89. leftleg.Position = UDim2.new(0.350003451, 0, 0.650002599, 0)
  90. leftleg.BackgroundTransparency = 0.5
  91. leftleg.BackgroundColor = BrickColor.new(21)
  92. rightleg = Instance.new(&quot;ImageButton&quot;)
  93. rightleg.Parent = charactergui
  94. rightleg.Name = &quot;RightLeg&quot;
  95. rightleg.Size = UDim2.new(0.18023178, 0, 0.300000072, 0)
  96. rightleg.Position = UDim2.new(0.520034492, 0, 0.650002599, 0)
  97. rightleg.BackgroundTransparency = 0.5
  98. rightleg.BackgroundColor = BrickColor.new(21)
  99.  
  100. characterbutton = Instance.new(&quot;TextButton&quot;)
  101. characterbutton.Parent = maingui
  102. characterbutton.Name = &quot;CharacterButton&quot;
  103. characterbutton.BackgroundTransparency = 0.5
  104. characterbutton.BackgroundColor = BrickColor.new(21)
  105. characterbutton.Position = UDim2.new(0.010000345, 0, 0.4, 0)
  106. characterbutton.Size = UDim2.new(0.15, 0, 0.05, 0)
  107. characterbutton.Text = &quot;[ Hide Character GUI ]&quot;
  108.  
  109. characterhealth = Instance.new(&quot;TextButton&quot;)
  110. characterhealth.Parent = charactergui
  111. characterhealth.Name = &quot;CharacterButton&quot;
  112. characterhealth.BackgroundTransparency = 0.5
  113. characterhealth.Position = UDim2.new(0, 0, 1, 0)
  114. characterhealth.Size = UDim2.new(1, 0, 0.05, 0)
  115. characterhealth.Text = &quot;[ Health : 100 | 100 ]&quot;
  116.  
  117. characterhealth2 = Instance.new(&quot;TextButton&quot;)
  118. characterhealth2.Parent = charactergui
  119. characterhealth2.Name = &quot;CharacterButton&quot;
  120. characterhealth2.BackgroundTransparency = 0.5
  121. characterhealth2.Position = UDim2.new(0, 0, 1.05, 0)
  122. characterhealth2.Size = UDim2.new(1, 0, 0.05, 0)
  123. characterhealth2.Text = &quot;[ Character Name : &quot;..me.Character.Name..&quot; ]&quot;
  124.  
  125. characterhealth3 = Instance.new(&quot;TextButton&quot;)
  126. characterhealth3.Parent = charactergui
  127. characterhealth3.Name = &quot;CharacterButton&quot;
  128. characterhealth3.BackgroundTransparency = 0.5
  129. characterhealth3.Position = UDim2.new(0, 0, 1.1, 0)
  130. characterhealth3.Size = UDim2.new(1, 0, 0.05, 0)
  131. characterhealth3.Text = &quot;[ WalkSpeed : 16 ]&quot;
  132.  
  133. characterhealth4 = Instance.new(&quot;TextButton&quot;)
  134. characterhealth4.Parent = charactergui
  135. characterhealth4.Name = &quot;CharacterButton&quot;
  136. characterhealth4.BackgroundTransparency = 0.5
  137. characterhealth4.Position = UDim2.new(0, 0, 1.15, 0)
  138. characterhealth4.Size = UDim2.new(2, 0, 0.05, 0)
  139. characterhealth4.Text = &quot;[ Position : ( 0 | 0 | 0 ) ]&quot;
  140.  
  141. opened = true
  142. function click()
  143. if opened == true then
  144. charactergui.Visible = false
  145. characterbutton.Text = &quot;[ Show Character GUI ]&quot;
  146. opened = false
  147. else
  148. charactergui.Visible = true
  149. characterbutton.Text = &quot;[ Hide Character GUI ]&quot;
  150. opened = true
  151. end
  152. end
  153. characterbutton.MouseButton1Click:connect(click)
  154.  
  155. map = Instance.new(&quot;ImageButton&quot;)
  156. map.Parent = charactergui
  157. map.Name = &quot;Map&quot;
  158. map.Size = UDim2.new(1, 0, 0.7, 0)
  159. map.Position = UDim2.new(1, 0, 0, 0)
  160. map.BackgroundTransparency = 0.5
  161. me2 = Instance.new(&quot;ImageButton&quot;)
  162. me2.Parent = map
  163. me2.Name = &quot;Player&quot;
  164. me2.Size = UDim2.new(0, me.Character.Torso.Size.x, 0, me.Character.Torso.Size.z)
  165. me2.Position = UDim2.new(0, 0, 0, 0)
  166. me2.BackgroundTransparency = 0.1
  167. me2.BackgroundColor = BrickColor.new (26)
  168.  
  169. characterhealth5 = Instance.new(&quot;TextButton&quot;)
  170. characterhealth5.Parent = charactergui
  171. characterhealth5.Name = &quot;CharacterButton&quot;
  172. characterhealth5.BackgroundTransparency = 0.5
  173. characterhealth5.Position = UDim2.new(1, 0, 0.7, 0)
  174. characterhealth5.Size = UDim2.new(1, 0, 0.05, 0)
  175. characterhealth5.Text = &quot;[ QuickScripts : 0 ]&quot;
  176. characterhealth5.BackgroundColor = BrickColor.new(23)
  177.  
  178.  
  179. characterhealth6 = Instance.new(&quot;TextButton&quot;)
  180. characterhealth6.Parent = charactergui
  181. characterhealth6.Name = &quot;CharacterButton&quot;
  182. characterhealth6.BackgroundTransparency = 0.5
  183. characterhealth6.Position = UDim2.new(1, 0, 0.75, 0)
  184. characterhealth6.Size = UDim2.new(1, 0, 0.05, 0)
  185. characterhealth6.Text = &quot;[ Clean QuickScripts ]&quot;
  186. characterhealth6.BackgroundColor = BrickColor.new(1)
  187.  
  188. function click()
  189. stuff = game.Workspace:GetChildren()
  190. for i = 1 , #stuff do
  191. if stuff[i].Name == &quot;QuickScript&quot; then
  192. stuff[i]:Remove()
  193. end
  194. end
  195. end
  196. characterhealth6.MouseButton1Click:connect(click)
  197.  
  198.  
  199. characterhealth7 = Instance.new(&quot;TextButton&quot;)
  200. characterhealth7.Parent = charactergui
  201. characterhealth7.Name = &quot;CharacterButton&quot;
  202. characterhealth7.BackgroundTransparency = 0.5
  203. characterhealth7.Position = UDim2.new(1, 0, 0.8, 0)
  204. characterhealth7.Size = UDim2.new(1, 0, 0.05, 0)
  205. characterhealth7.Text = &quot;[ Clean Workspace ]&quot;
  206. characterhealth7.BackgroundColor = BrickColor.new(1)
  207.  
  208. function click()
  209. stuff = game.Workspace:GetChildren()
  210. for i = 1 , #stuff do
  211. if stuff[i].className ~= &quot;Script&quot; then
  212. if game.Players:GetPlayerFromCharacter(stuff[i]) == nil then
  213. stuff[i]:Remove()
  214. end
  215. end
  216. end
  217. p = Instance.new(&quot;Part&quot;)
  218. p.Parent = game.Workspace
  219. p.Name = &quot;Base&quot;
  220. p.Anchored = true
  221. p.BottomSurface = &quot;Smooth&quot;
  222. p.BrickColor = BrickColor.new (28)
  223. p.Size = Vector3.new(512, 1, 512)
  224. p.CFrame = CFrame.new(Vector3.new(0, 0, 0))
  225.  
  226. game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
  227. game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
  228. game.Lighting.Ambient = Color3.new(2, 2, 2)
  229. game.Lighting.Brightness = 1
  230. game.Lighting.TimeOfDay = &quot;12:00:00&quot;
  231. end
  232. characterhealth7.MouseButton1Click:connect(click)
  233.  
  234.  
  235. characterhealth17 = Instance.new(&quot;TextButton&quot;)
  236. characterhealth17.Parent = charactergui
  237. characterhealth17.Name = &quot;CharacterButton&quot;
  238. characterhealth17.BackgroundTransparency = 0.5
  239. characterhealth17.Position = UDim2.new(1, 0, 0.65, 0)
  240. characterhealth17.Size = UDim2.new(1, 0, 0.05, 0)
  241. characterhealth17.Text = &quot;[ Remove All Scripts ]&quot;
  242. characterhealth17.BackgroundColor = BrickColor.new(23)
  243.  
  244. function ccclick()
  245. stuff = workspace:GetChildren()
  246. for i = 1 , #stuff do
  247. if stuff[i].className == &quot;Script&quot; and stuff[i].Name ~= script.Name then
  248. stuff[i]:Remove()
  249. end
  250. end
  251. end
  252. characterhealth17.MouseButton1Click:connect(ccclick)
  253.  
  254.  
  255. characterhealth9 = Instance.new(&quot;TextButton&quot;)
  256. characterhealth9.Parent = charactergui
  257. characterhealth9.Name = &quot;CharacterButton&quot;
  258. characterhealth9.BackgroundTransparency = 0.5
  259. characterhealth9.Position = UDim2.new(1, 0, 0.85, 0)
  260. characterhealth9.Size = UDim2.new(1, 0, 0.05, 0)
  261. characterhealth9.Text = &quot;[ Debug Messages ]&quot;
  262. characterhealth9.BackgroundColor = BrickColor.new(1)
  263.  
  264. function click()
  265. stuff = game.Workspace:GetChildren()
  266. for i = 1 , #stuff do
  267. if stuff[i].className == &quot;Message&quot; or stuff[i].className == &quot;Hint&quot; then
  268. stuff[i]:Remove()
  269. end
  270. hax = stuff[i]:GetChildren()
  271. for i = 1 , #hax do
  272. if hax[i].className == &quot;Message&quot; or hax[i].className == &quot;Message&quot; then
  273. hax[i]:Remove()
  274. end
  275. end
  276. end
  277. stuff = game.Players:GetChildren()
  278. for i = 1 , #stuff do
  279. l = stuff[i]:GetChildren()
  280. for i = 1 , #l do
  281. if l[i].className == &quot;Message&quot; or l[i].className == &quot;Hint&quot; then
  282. l[i]:Remove()
  283. end
  284. end
  285. end
  286. end
  287. characterhealth9.MouseButton1Click:connect(click)
  288.  
  289.  
  290.  
  291.  
  292. characterhealth91 = Instance.new(&quot;TextButton&quot;)
  293. characterhealth91.Parent = charactergui
  294. characterhealth91.Name = &quot;CharacterButton&quot;
  295. characterhealth91.BackgroundTransparency = 0.5
  296. characterhealth91.Position = UDim2.new(1, 0, 0.9, 0)
  297. characterhealth91.Size = UDim2.new(1, 0, 0.05, 0)
  298. characterhealth91.Text = &quot;[ Reset ]&quot;
  299. characterhealth91.BackgroundColor = BrickColor.new(1)
  300.  
  301. function click()
  302. me.Character:BreakJoints()
  303. end
  304. characterhealth91.MouseButton1Click:connect(click)
  305.  
  306.  
  307. characterhealth92 = Instance.new(&quot;TextButton&quot;)
  308. characterhealth92.Parent = charactergui
  309. characterhealth92.Name = &quot;CharacterButton&quot;
  310. characterhealth92.BackgroundTransparency = 0.5
  311. characterhealth92.Position = UDim2.new(1, 0, 0.95, 0)
  312. characterhealth92.Size = UDim2.new(1, 0, 0.05, 0)
  313. characterhealth92.Text = &quot;[ Unstuck ]&quot;
  314. characterhealth92.BackgroundColor = BrickColor.new(1)
  315.  
  316. function click()
  317. Torso = me.Character:findFirstChild(&quot;Torso&quot;)
  318. if Torso ~= nil then
  319. stuff = Torso:findFirstChild(&quot;BodyGyro&quot;)
  320. if stuff ~= nil then
  321. stuff:Remove()
  322. end
  323. stuff = Torso:findFirstChild(&quot;BodyPosition&quot;)
  324. if stuff ~= nil then
  325. stuff:Remove()
  326. end
  327. stuff = Torso:findFirstChild(&quot;BodyVelocity&quot;)
  328. if stuff ~= nil then
  329. stuff:Remove()
  330. end
  331. stuff = Torso:findFirstChild(&quot;BodyThrust&quot;)
  332. if stuff ~= nil then
  333. stuff:Remove()
  334. end
  335. me.Character:MoveTo(Torso.Position+Vector3.new(0, 5, 0))
  336. end
  337. end
  338. characterhealth92.MouseButton1Click:connect(click)
  339.  
  340.  
  341.  
  342. characterhealth93 = Instance.new(&quot;TextButton&quot;)
  343. characterhealth93.Parent = charactergui
  344. characterhealth93.Name = &quot;CharacterButton&quot;
  345. characterhealth93.BackgroundTransparency = 0.5
  346. characterhealth93.Position = UDim2.new(1, 0, 1, 0)
  347. characterhealth93.Size = UDim2.new(1, 0, 0.05, 0)
  348. characterhealth93.Text = &quot;[ Teleport To Base ]&quot;
  349. characterhealth93.BackgroundColor = BrickColor.new(1)
  350.  
  351.  
  352. function click()
  353. Torso = game.Workspace:findFirstChild(&quot;Base&quot;)
  354. if Torso ~= nil then
  355. me.Character:MoveTo(Torso.Position)
  356. end
  357. end
  358. characterhealth93.MouseButton1Click:connect(click)
  359.  
  360. characterhealth94 = Instance.new(&quot;TextButton&quot;)
  361. characterhealth94.Parent = charactergui
  362. characterhealth94.Name = &quot;CharacterButton&quot;
  363. characterhealth94.BackgroundTransparency = 0.5
  364. characterhealth94.Position = UDim2.new(1, 0, 1.05, 0)
  365. characterhealth94.Size = UDim2.new(1, 0, 0.05, 0)
  366. characterhealth94.Text = &quot;[ ForceField ]&quot;
  367. characterhealth94.BackgroundColor = BrickColor.new(1)
  368.  
  369. function click()
  370. ff = me.Character:findFirstChild(&quot;ForceField&quot;)
  371. if ff ~= nil then
  372. ff:Remove()
  373. end
  374. ff = me.Character:findFirstChild(&quot;ForceFielD&quot;)
  375. if ff ~= nil then
  376. ff:Remove()
  377. end
  378. p = Instance.new(&quot;ForceField&quot;)
  379. p.Name = &quot;ForceFielD&quot;
  380. p.Parent = me.Character
  381. end
  382. characterhealth94.MouseButton1Click:connect(click)
  383.  
  384. characterhealth95 = Instance.new(&quot;TextButton&quot;)
  385. characterhealth95.Parent = charactergui
  386. characterhealth95.Name = &quot;CharacterButton&quot;
  387. characterhealth95.BackgroundTransparency = 0.5
  388. characterhealth95.Position = UDim2.new(1, 0, 1.1, 0)
  389. characterhealth95.Size = UDim2.new(1, 0, 0.05, 0)
  390. characterhealth95.Text = &quot;[ Un-ForceField ]&quot;
  391. characterhealth95.BackgroundColor = BrickColor.new(1)
  392.  
  393. function click()
  394. ff = me.Character:findFirstChild(&quot;ForceField&quot;)
  395. if ff ~= nil then
  396. ff:Remove()
  397. end
  398. ff = me.Character:findFirstChild(&quot;ForceFielD&quot;)
  399. if ff ~= nil then
  400. ff:Remove()
  401. end
  402. end
  403. characterhealth95.MouseButton1Click:connect(click)
  404.  
  405.  
  406.  
  407.  
  408.  
  409.  
  410.  
  411.  
  412.  
  413. commands = Instance.new(&quot;ImageButton&quot;)
  414. commands.Parent = maingui
  415. commands.Name = &quot;Character&quot;
  416. commands.Size = UDim2.new(0.01, 0, 0.48, 0)
  417. commands.Position = UDim2.new(0.3, 0, 0.4, 0)
  418. commands.BackgroundTransparency = 1
  419.  
  420.  
  421. characterbutton2 = Instance.new(&quot;TextButton&quot;)
  422. characterbutton2.Parent = maingui
  423. characterbutton2.Name = &quot;CharacterButton&quot;
  424. characterbutton2.BackgroundTransparency = 0.5
  425. characterbutton2.BackgroundColor = BrickColor.new(21)
  426. characterbutton2.Position = UDim2.new(0.16, 0, 0.4, 0)
  427. characterbutton2.Size = UDim2.new(0.15, 0, 0.05, 0)
  428. characterbutton2.Text = &quot;[ Hide Commands ]&quot;
  429.  
  430. opened2 = true
  431. function clicck()
  432. if opened2 == true then
  433. commands.Visible = false
  434. characterbutton2.Text = &quot;[ Show Commands ]&quot;
  435. opened2 = false
  436. else
  437. commands.Visible = true
  438. characterbutton2.Text = &quot;[ Hide Commands ]&quot;
  439. opened2 = true
  440. end
  441. end
  442. characterbutton2.MouseButton1Click:connect(clicck)
  443.  
  444.  
  445.  
  446.  
  447.  
  448.  
  449.  
  450.  
  451. characterhealth96 = Instance.new(&quot;TextButton&quot;)
  452. characterhealth96.Parent = commands
  453. characterhealth96.Name = &quot;CharacterButton&quot;
  454. characterhealth96.BackgroundTransparency = 0.5
  455. characterhealth96.Position = UDim2.new(1, 0, 0, 0)
  456. characterhealth96.Size = UDim2.new(10, 0, 0.1, 0)
  457. characterhealth96.Text = &quot;[ Lighting Commands ]&quot;
  458. characterhealth96.BackgroundColor = BrickColor.new(1)
  459.  
  460. lighting = Instance.new(&quot;TextButton&quot;)
  461. lighting.Parent = commands
  462. lighting.Name = &quot;CharacterButton&quot;
  463. lighting.BackgroundTransparency = 0.5
  464. lighting.Position = UDim2.new(11, 0, 0, 0)
  465. lighting.Size = UDim2.new(10, 0, 0.1, 0)
  466. lighting.BackgroundTransparency = 1
  467. lighting.BackgroundColor = BrickColor.new(1)
  468. lighting.Visible = false
  469. lighting.Text = &quot;&quot;
  470.  
  471. opened3 = true
  472. function clickk()
  473. if opened3 == true then
  474. lighting.Visible = false
  475. opened3 = false
  476. else
  477. lighting.Visible = true
  478. opened3 = true
  479. end
  480. end
  481. characterhealth96.MouseButton1Click:connect(clickk)
  482.  
  483. characterhealth97 = Instance.new(&quot;TextButton&quot;)
  484. characterhealth97.Parent = lighting
  485. characterhealth97.Name = &quot;CharacterButton&quot;
  486. characterhealth97.BackgroundTransparency = 0.5
  487. characterhealth97.Position = UDim2.new(0, 0, 0, 0)
  488. characterhealth97.Size = UDim2.new(1, 0, 1, 0)
  489. characterhealth97.Text = &quot;[ Normal Lighting ]&quot;
  490. characterhealth97.BackgroundColor = BrickColor.new(1)
  491.  
  492. function clicky()
  493. game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
  494. game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
  495. game.Lighting.Ambient = Color3.new(2, 2, 2)
  496. game.Lighting.TimeOfDay = &quot;12:00:00&quot;
  497. game.Lighting.Brightness = 1
  498. end
  499. characterhealth97.MouseButton1Click:connect(clicky)
  500.  
  501.  
  502. characterhealth98 = Instance.new(&quot;TextButton&quot;)
  503. characterhealth98.Parent = lighting
  504. characterhealth98.Name = &quot;CharacterButton&quot;
  505. characterhealth98.BackgroundTransparency = 0.5
  506. characterhealth98.Position = UDim2.new(0, 0, 1, 0)
  507. characterhealth98.Size = UDim2.new(1, 0, 1, 0)
  508. characterhealth98.Text = &quot;[ Day ]&quot;
  509. characterhealth98.BackgroundColor = BrickColor.new(1)
  510.  
  511. function clickyy()
  512. game.Lighting.TimeOfDay = &quot;12:00:00&quot;
  513. end
  514. characterhealth98.MouseButton1Click:connect(clickyy)
  515.  
  516.  
  517.  
  518. characterhealth99 = Instance.new(&quot;TextButton&quot;)
  519. characterhealth99.Parent = lighting
  520. characterhealth99.Name = &quot;CharacterButton&quot;
  521. characterhealth99.BackgroundTransparency = 0.5
  522. characterhealth99.Position = UDim2.new(0, 0, 2, 0)
  523. characterhealth99.Size = UDim2.new(1, 0, 1, 0)
  524. characterhealth99.Text = &quot;[ Dawn ]&quot;
  525. characterhealth99.BackgroundColor = BrickColor.new(1)
  526.  
  527. function clickyyy()
  528. game.Lighting.TimeOfDay = &quot;18:00:00&quot;
  529. end
  530. characterhealth99.MouseButton1Click:connect(clickyyy)
  531.  
  532.  
  533. characterhealth991 = Instance.new(&quot;TextButton&quot;)
  534. characterhealth991.Parent = lighting
  535. characterhealth991.Name = &quot;CharacterButton&quot;
  536. characterhealth991.BackgroundTransparency = 0.5
  537. characterhealth991.Position = UDim2.new(0, 0, 3, 0)
  538. characterhealth991.Size = UDim2.new(1, 0, 1, 0)
  539. characterhealth991.Text = &quot;[ Night ]&quot;
  540. characterhealth991.BackgroundColor = BrickColor.new(1)
  541.  
  542. function clickyyyy()
  543. game.Lighting.TimeOfDay = &quot;00:00:00&quot;
  544. end
  545. characterhealth991.MouseButton1Click:connect(clickyyyy)
  546.  
  547.  
  548.  
  549. characterhealth992 = Instance.new(&quot;TextButton&quot;)
  550. characterhealth992.Parent = lighting
  551. characterhealth992.Name = &quot;CharacterButton&quot;
  552. characterhealth992.BackgroundTransparency = 0.5
  553. characterhealth992.Position = UDim2.new(0, 0, 4, 0)
  554. characterhealth992.Size = UDim2.new(1, 0, 1, 0)
  555. characterhealth992.Text = &quot;[ Brightness - 1 ]&quot;
  556. characterhealth992.BackgroundColor = BrickColor.new(1)
  557.  
  558. function clickyyyyy()
  559. game.Lighting.Brightness = game.Lighting.Brightness - 1
  560. end
  561. characterhealth992.MouseButton1Click:connect(clickyyyyy)
  562.  
  563.  
  564. characterhealth993 = Instance.new(&quot;TextButton&quot;)
  565. characterhealth993.Parent = lighting
  566. characterhealth993.Name = &quot;CharacterButton&quot;
  567. characterhealth993.BackgroundTransparency = 0.5
  568. characterhealth993.Position = UDim2.new(0, 0, 5, 0)
  569. characterhealth993.Size = UDim2.new(1, 0, 1, 0)
  570. characterhealth993.Text = &quot;[ Brightness + 1 ]&quot;
  571. characterhealth993.BackgroundColor = BrickColor.new(1)
  572.  
  573. function clickyyyyyy()
  574. game.Lighting.Brightness = game.Lighting.Brightness + 1
  575. end
  576. characterhealth993.MouseButton1Click:connect(clickyyyyyy)
  577.  
  578.  
  579.  
  580. characterhealth994 = Instance.new(&quot;TextButton&quot;)
  581. characterhealth994.Parent = lighting
  582. characterhealth994.Name = &quot;CharacterButton&quot;
  583. characterhealth994.BackgroundTransparency = 0.5
  584. characterhealth994.Position = UDim2.new(0, 0, 6, 0)
  585. characterhealth994.Size = UDim2.new(1, 0, 1, 0)
  586. characterhealth994.Text = &quot;[ Disco ]&quot;
  587. characterhealth994.BackgroundColor = BrickColor.new(1)
  588.  
  589. disco = false
  590. function clickyyyyyyy()
  591. if disco == false then
  592. disco = true
  593. for i = 1 , 20 do
  594. game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random())
  595. wait(0.1)
  596. end
  597. disco = false
  598. end
  599. end
  600. characterhealth994.MouseButton1Click:connect(clickyyyyyyy)
  601.  
  602.  
  603.  
  604.  
  605.  
  606.  
  607.  
  608.  
  609.  
  610.  
  611.  
  612.  
  613.  
  614. characterhealth995 = Instance.new(&quot;TextButton&quot;)
  615. characterhealth995.Parent = commands
  616. characterhealth995.Name = &quot;CharacterButton&quot;
  617. characterhealth995.BackgroundTransparency = 0.5
  618. characterhealth995.Position = UDim2.new(1, 0, 0.1, 0)
  619. characterhealth995.Size = UDim2.new(10, 0, 0.1, 0)
  620. characterhealth995.Text = &quot;[ Self Commands ]&quot;
  621. characterhealth995.BackgroundColor = BrickColor.new(1)
  622.  
  623. self = Instance.new(&quot;TextButton&quot;)
  624. self.Parent = commands
  625. self.Name = &quot;CharacterButton&quot;
  626. self.BackgroundTransparency = 0.5
  627. self.Position = UDim2.new(11, 0, 0, 0)
  628. self.Size = UDim2.new(10, 0, 0.1, 0)
  629. self.BackgroundTransparency = 1
  630. self.BackgroundColor = BrickColor.new(1)
  631. self.Visible = false
  632. self.Text = &quot;&quot;
  633.  
  634. opened3 = true
  635. function clickk()
  636. if opened3 == true then
  637. self.Visible = false
  638. opened3 = false
  639. else
  640. self.Visible = true
  641. opened3 = true
  642. end
  643. end
  644. characterhealth995.MouseButton1Click:connect(clickk)
  645.  
  646.  
  647. characterhealth996 = Instance.new(&quot;TextButton&quot;)
  648. characterhealth996.Parent = self
  649. characterhealth996.Name = &quot;CharacterButton&quot;
  650. characterhealth996.BackgroundTransparency = 0.5
  651. characterhealth996.Position = UDim2.new(0, 0, 1, 0)
  652. characterhealth996.Size = UDim2.new(1, 0, 1, 0)
  653. characterhealth996.Text = &quot;[ Heal ]&quot;
  654. characterhealth996.BackgroundColor = BrickColor.new(1)
  655.  
  656. function clickyyyyyyyy()
  657. me.Character.Humanoid.Health = me.Character.Humanoid.MaxHealth
  658. end
  659. characterhealth996.MouseButton1Click:connect(clickyyyyyyyy)
  660.  
  661.  
  662.  
  663. characterhealth997 = Instance.new(&quot;TextButton&quot;)
  664. characterhealth997.Parent = self
  665. characterhealth997.Name = &quot;CharacterButton&quot;
  666. characterhealth997.BackgroundTransparency = 0.5
  667. characterhealth997.Position = UDim2.new(0, 0, 2, 0)
  668. characterhealth997.Size = UDim2.new(1, 0, 1, 0)
  669. characterhealth997.Text = &quot;[ God Health ]&quot;
  670. characterhealth997.BackgroundColor = BrickColor.new(1)
  671.  
  672. function clickyyyyyyyyy()
  673. me.Character.Humanoid.MaxHealth = math.huge
  674. end
  675. characterhealth997.MouseButton1Click:connect(clickyyyyyyyyy)
  676.  
  677.  
  678.  
  679. characterhealth998 = Instance.new(&quot;TextButton&quot;)
  680. characterhealth998.Parent = self
  681. characterhealth998.Name = &quot;CharacterButton&quot;
  682. characterhealth998.BackgroundTransparency = 0.5
  683. characterhealth998.Position = UDim2.new(0, 0, 3, 0)
  684. characterhealth998.Size = UDim2.new(1, 0, 1, 0)
  685. characterhealth998.Text = &quot;[ Mortal Health ]&quot;
  686. characterhealth998.BackgroundColor = BrickColor.new(1)
  687.  
  688. function clickyyyyyyyyyy()
  689. me.Character.Humanoid.MaxHealth = 100
  690. me.Character.Humanoid.Health = 100
  691. end
  692. characterhealth998.MouseButton1Click:connect(clickyyyyyyyyyy)
  693.  
  694.  
  695.  
  696.  
  697. characterhealth999 = Instance.new(&quot;TextButton&quot;)
  698. characterhealth999.Parent = self
  699. characterhealth999.Name = &quot;CharacterButton&quot;
  700. characterhealth999.BackgroundTransparency = 0.5
  701. characterhealth999.Position = UDim2.new(0, 0, 4, 0)
  702. characterhealth999.Size = UDim2.new(1, 0, 1, 0)
  703. characterhealth999.Text = &quot;[ Normal Speed ]&quot;
  704. characterhealth999.BackgroundColor = BrickColor.new(1)
  705.  
  706. function clickyyyyyyyyyyy()
  707. me.Character.Humanoid.WalkSpeed = 16
  708. end
  709. characterhealth999.MouseButton1Click:connect(clickyyyyyyyyyyy)
  710.  
  711.  
  712. characterhealth9991 = Instance.new(&quot;TextButton&quot;)
  713. characterhealth9991.Parent = self
  714. characterhealth9991.Name = &quot;CharacterButton&quot;
  715. characterhealth9991.BackgroundTransparency = 0.5
  716. characterhealth9991.Position = UDim2.new(0, 0, 5, 0)
  717. characterhealth9991.Size = UDim2.new(1, 0, 1, 0)
  718. characterhealth9991.Text = &quot;[ Speed + 10 ]&quot;
  719. characterhealth9991.BackgroundColor = BrickColor.new(1)
  720.  
  721. function clickyyyyyyyyyyyy()
  722. me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed + 10
  723. end
  724. characterhealth9991.MouseButton1Click:connect(clickyyyyyyyyyyyy)
  725.  
  726.  
  727. characterhealth9992 = Instance.new(&quot;TextButton&quot;)
  728. characterhealth9992.Parent = self
  729. characterhealth9992.Name = &quot;CharacterButton&quot;
  730. characterhealth9992.BackgroundTransparency = 0.5
  731. characterhealth9992.Position = UDim2.new(0, 0, 6, 0)
  732. characterhealth9992.Size = UDim2.new(1, 0, 1, 0)
  733. characterhealth9992.Text = &quot;[ Speed - 10 ]&quot;
  734. characterhealth9992.BackgroundColor = BrickColor.new(1)
  735.  
  736. function clickyyyyyyyyyyyyy()
  737. me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed - 10
  738. end
  739. characterhealth9992.MouseButton1Click:connect(clickyyyyyyyyyyyyy)
  740.  
  741.  
  742.  
  743.  
  744. characterhealth99922 = Instance.new(&quot;TextButton&quot;)
  745. characterhealth99922.Parent = self
  746. characterhealth99922.Name = &quot;CharacterButton&quot;
  747. characterhealth99922.BackgroundTransparency = 0.5
  748. characterhealth99922.Position = UDim2.new(0, 0, 7, 0)
  749. characterhealth99922.Size = UDim2.new(1, 0, 1, 0)
  750. characterhealth99922.Text = &quot;[ Invisible ]&quot;
  751. characterhealth99922.BackgroundColor = BrickColor.new(1)
  752.  
  753. function clickyyyyyyyyyyyyyy()
  754.  
  755. stuff = me.Character:GetChildren()
  756. for i = 1 , #stuff do
  757. if stuff[i].className == &quot;Part&quot; then
  758. stuff[i].Transparency = 1
  759. end
  760. if stuff[i].className == &quot;Hat&quot; then
  761. d = stuff[i]:findFirstChild(&quot;Handle&quot;)
  762. if d ~= nil then
  763. d.Transparency = 1
  764. end
  765. end
  766. end
  767. end
  768. characterhealth99922.MouseButton1Click:connect(clickyyyyyyyyyyyyyy)
  769.  
  770.  
  771. characterhealth999222 = Instance.new(&quot;TextButton&quot;)
  772. characterhealth999222.Parent = self
  773. characterhealth999222.Name = &quot;CharacterButton&quot;
  774. characterhealth999222.BackgroundTransparency = 0.5
  775. characterhealth999222.Position = UDim2.new(0, 0, 8, 0)
  776. characterhealth999222.Size = UDim2.new(1, 0, 1, 0)
  777. characterhealth999222.Text = &quot;[ Visible ]&quot;
  778. characterhealth999222.BackgroundColor = BrickColor.new(1)
  779.  
  780. function clickyyyyyyyyyyyyyyy()
  781.  
  782. stuff = me.Character:GetChildren()
  783. for i = 1 , #stuff do
  784. if stuff[i].className == &quot;Part&quot; then
  785. stuff[i].Transparency = 0
  786. end
  787. if stuff[i].className == &quot;Hat&quot; then
  788. d = stuff[i]:findFirstChild(&quot;Handle&quot;)
  789. if d ~= nil then
  790. d.Transparency = 0
  791. end
  792. end
  793. end
  794. end
  795. characterhealth999222.MouseButton1Click:connect(clickyyyyyyyyyyyyyyy)
  796.  
  797.  
  798.  
  799. chchharacteerhealthh96 = Instance.new(&quot;TextButton&quot;)
  800. chchharacteerhealthh96.Parent = commands
  801. chchharacteerhealthh96.Name = &quot;CharacterButton&quot;
  802. chchharacteerhealthh96.BackgroundTransparency = 0.5
  803. chchharacteerhealthh96.Position = UDim2.new(1, 0, 0.5, 0)
  804. chchharacteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
  805. chchharacteerhealthh96.Text = &quot;[ Stare Mode ]&quot;
  806. chchharacteerhealthh96.BackgroundColor = BrickColor.new(1)
  807.  
  808. function ccccccliiickk()
  809. if Stare == false then
  810. Stare = true
  811. else
  812. Stare = false
  813. end
  814. end
  815. chchharacteerhealthh96.MouseButton1Click:connect(ccccccliiickk)
  816.  
  817.  
  818.  
  819. chcharacteerhealthh96 = Instance.new(&quot;TextButton&quot;)
  820. chcharacteerhealthh96.Parent = commands
  821. chcharacteerhealthh96.Name = &quot;CharacterButton&quot;
  822. chcharacteerhealthh96.BackgroundTransparency = 0.5
  823. chcharacteerhealthh96.Position = UDim2.new(1, 0, 0.4, 0)
  824. chcharacteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
  825. chcharacteerhealthh96.Text = &quot;[ Swords ]&quot;
  826. chcharacteerhealthh96.BackgroundColor = BrickColor.new(1)
  827.  
  828. function ccccliiickk()
  829.  
  830. p = me.Character:findFirstChild(&quot;Swords&quot;)
  831. if p ~= nil then
  832. p:Remove()
  833. end
  834. p = me.Character:findFirstChild(&quot;Right Arm&quot;)
  835. if p ~= nil then
  836. p = Instance.new(&quot;Model&quot;)
  837. p.Parent = me.Character
  838. p.Name = &quot;Swords&quot;
  839. d = Instance.new(&quot;Part&quot;)
  840. d.Anchored = false
  841. d.CanCollide = false
  842. d.Parent = p
  843. d.Size = Vector3.new(1, 1, 1)
  844. d.Locked = true
  845. d.TopSurface = &quot;Smooth&quot;
  846. d.BottomSurface = &quot;Smooth&quot;
  847. d.CFrame = me.Character.Torso.CFrame
  848. d.BrickColor = BrickColor.new(26)
  849. b = Instance.new(&quot;Weld&quot;)
  850. b.Parent = me.Character:findFirstChild(&quot;Right Arm&quot;)
  851. b.Part0 = me.Character:findFirstChild(&quot;Right Arm&quot;)
  852. b.Part1 = d
  853. b.C0 = CFrame.new(Vector3.new(0, -1, 0)) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
  854. f = Instance.new(&quot;SpecialMesh&quot;)
  855. f.Parent = d
  856. f.MeshType = &quot;Brick&quot;
  857. f.Scale = Vector3.new(0.4, 1.5, 0.4)
  858. dd = Instance.new(&quot;Part&quot;)
  859. dd.Anchored = false
  860. dd.Parent = p
  861. dd.CanCollide = false
  862. dd.Size = Vector3.new(1, 1, 1)
  863. dd.Locked = true
  864. dd.TopSurface = &quot;Smooth&quot;
  865. dd.BottomSurface = &quot;Smooth&quot;
  866. dd.CFrame = me.Character.Torso.CFrame
  867. dd.BrickColor = BrickColor.new(26)
  868. b = Instance.new(&quot;Weld&quot;)
  869. b.Parent = d
  870. b.Part0 = d
  871. b.Part1 = dd
  872. b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  873. f = Instance.new(&quot;CylinderMesh&quot;)
  874. f.Parent = dd
  875. f.Scale = Vector3.new(0.85, 0.3, 0.85)
  876. dd = Instance.new(&quot;Part&quot;)
  877. dd.Anchored = false
  878. dd.Parent = p
  879. dd.CanCollide = false
  880. dd.Size = Vector3.new(1, 4, 1)
  881. dd.Locked = true
  882. dd.TopSurface = &quot;Smooth&quot;
  883. dd.BottomSurface = &quot;Smooth&quot;
  884. dd.CFrame = me.Character.Torso.CFrame
  885. dd.BrickColor = BrickColor.new(1)
  886. b = Instance.new(&quot;Weld&quot;)
  887. b.Parent = d
  888. b.Part0 = d
  889. b.Part1 = dd
  890. b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  891. f = Instance.new(&quot;SpecialMesh&quot;)
  892. f.MeshType = &quot;Brick&quot;
  893. f.Parent = dd
  894. f.Scale = Vector3.new(0.25, 1, 0.35)
  895. dd = Instance.new(&quot;Part&quot;)
  896. dd.Anchored = false
  897. dd.Parent = p
  898. dd.Size = Vector3.new(1, 1, 1)
  899. dd.Locked = true
  900. dd.TopSurface = &quot;Smooth&quot;
  901. dd.BottomSurface = &quot;Smooth&quot;
  902. dd.CanCollide = false
  903. dd.CFrame = me.Character.Torso.CFrame
  904. dd.BrickColor = BrickColor.new(1)
  905. b = Instance.new(&quot;Weld&quot;)
  906. b.Parent = d
  907. b.Part0 = d
  908. b.Part1 = dd
  909. b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  910. f = Instance.new(&quot;SpecialMesh&quot;)
  911. f.MeshType = &quot;Wedge&quot;
  912. f.Parent = dd
  913. f.Scale = Vector3.new(0.25, 1, 0.35)
  914. end
  915.  
  916. things = p:GetChildren()
  917. for i = 1 , #things do
  918. if things[i].className == &quot;Part&quot; and things[i].Name ~= eyeball3.Name then
  919. function bleh(hit)
  920. if hit.Parent.Name ~= &quot;Eyeball&quot; and hit.Parent.Name ~= me.Character.Name and hit.Name ~= &quot;Lazor&quot; and hit.Name ~= &quot;Base&quot; then
  921. if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= &quot;Jail&quot; then
  922. hit:BreakJoints()
  923. end
  924. end
  925. end
  926. things[i].Touched:connect(bleh)
  927. end
  928. end
  929.  
  930. p = me.Character:findFirstChild(&quot;Left Arm&quot;)
  931. if p ~= nil then
  932. p = Instance.new(&quot;Model&quot;)
  933. p.Parent = me.Character
  934. p.Name = &quot;Swords&quot;
  935. d = Instance.new(&quot;Part&quot;)
  936. d.Anchored = false
  937. d.CanCollide = false
  938. d.Parent = p
  939. d.Size = Vector3.new(1, 1, 1)
  940. d.Locked = true
  941. d.TopSurface = &quot;Smooth&quot;
  942. d.BottomSurface = &quot;Smooth&quot;
  943. d.CFrame = me.Character.Torso.CFrame
  944. d.BrickColor = BrickColor.new(26)
  945. b = Instance.new(&quot;Weld&quot;)
  946. b.Parent = me.Character:findFirstChild(&quot;Left Arm&quot;)
  947. b.Part0 = me.Character:findFirstChild(&quot;Left Arm&quot;)
  948. b.Part1 = d
  949. b.C0 = CFrame.new(Vector3.new(0, -1, 0)) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
  950. f = Instance.new(&quot;SpecialMesh&quot;)
  951. f.Parent = d
  952. f.MeshType = &quot;Brick&quot;
  953. f.Scale = Vector3.new(0.4, 1.5, 0.4)
  954. dd = Instance.new(&quot;Part&quot;)
  955. dd.Anchored = false
  956. dd.Parent = p
  957. dd.CanCollide = false
  958. dd.Size = Vector3.new(1, 1, 1)
  959. dd.Locked = true
  960. dd.TopSurface = &quot;Smooth&quot;
  961. dd.BottomSurface = &quot;Smooth&quot;
  962. dd.CFrame = me.Character.Torso.CFrame
  963. dd.BrickColor = BrickColor.new(26)
  964. b = Instance.new(&quot;Weld&quot;)
  965. b.Parent = d
  966. b.Part0 = d
  967. b.Part1 = dd
  968. b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  969. f = Instance.new(&quot;CylinderMesh&quot;)
  970. f.Parent = dd
  971. f.Scale = Vector3.new(0.85, 0.3, 0.85)
  972. dd = Instance.new(&quot;Part&quot;)
  973. dd.Anchored = false
  974. dd.Parent = p
  975. dd.CanCollide = false
  976. dd.Size = Vector3.new(1, 4, 1)
  977. dd.Locked = true
  978. dd.TopSurface = &quot;Smooth&quot;
  979. dd.BottomSurface = &quot;Smooth&quot;
  980. dd.CFrame = me.Character.Torso.CFrame
  981. dd.BrickColor = BrickColor.new(1)
  982. b = Instance.new(&quot;Weld&quot;)
  983. b.Parent = d
  984. b.Part0 = d
  985. b.Part1 = dd
  986. b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  987. f = Instance.new(&quot;SpecialMesh&quot;)
  988. f.MeshType = &quot;Brick&quot;
  989. f.Parent = dd
  990. f.Scale = Vector3.new(0.25, 1, 0.35)
  991. dd = Instance.new(&quot;Part&quot;)
  992. dd.Anchored = false
  993. dd.Parent = p
  994. dd.Size = Vector3.new(1, 1, 1)
  995. dd.Locked = true
  996. dd.TopSurface = &quot;Smooth&quot;
  997. dd.BottomSurface = &quot;Smooth&quot;
  998. dd.CanCollide = false
  999. dd.CFrame = me.Character.Torso.CFrame
  1000. dd.BrickColor = BrickColor.new(1)
  1001. b = Instance.new(&quot;Weld&quot;)
  1002. b.Parent = d
  1003. b.Part0 = d
  1004. b.Part1 = dd
  1005. b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1006. f = Instance.new(&quot;SpecialMesh&quot;)
  1007. f.MeshType = &quot;Wedge&quot;
  1008. f.Parent = dd
  1009. f.Scale = Vector3.new(0.25, 1, 0.35)
  1010. end
  1011.  
  1012. things = p:GetChildren()
  1013. for i = 1 , #things do
  1014. if things[i].className == &quot;Part&quot; and things[i].Name ~= eyeball3.Name then
  1015. function bleh(hit)
  1016. if hit.Parent.Name ~= &quot;Eyeball&quot; and hit.Parent.Name ~= me.Character.Name and hit.Name ~= &quot;Lazor&quot; and hit.Name ~= &quot;Base&quot; then
  1017. if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= &quot;Jail&quot; then
  1018. hit:BreakJoints()
  1019. end
  1020. end
  1021. end
  1022. things[i].Touched:connect(bleh)
  1023. end
  1024. end
  1025.  
  1026. p = me.Character:findFirstChild(&quot;Head&quot;)
  1027. if p ~= nil then
  1028. p = Instance.new(&quot;Model&quot;)
  1029. p.Parent = me.Character
  1030. p.Name = &quot;Swords&quot;
  1031. d = Instance.new(&quot;Part&quot;)
  1032. d.Anchored = false
  1033. d.CanCollide = false
  1034. d.Parent = p
  1035. d.Size = Vector3.new(1, 1, 1)
  1036. d.Locked = true
  1037. d.TopSurface = &quot;Smooth&quot;
  1038. d.BottomSurface = &quot;Smooth&quot;
  1039. d.CFrame = me.Character.Torso.CFrame
  1040. d.BrickColor = BrickColor.new(26)
  1041. b = Instance.new(&quot;Weld&quot;)
  1042. b.Parent = me.Character:findFirstChild(&quot;Head&quot;)
  1043. b.Part0 = me.Character:findFirstChild(&quot;Head&quot;)
  1044. b.Part1 = d
  1045. b.C0 = CFrame.new(Vector3.new(0, -0.25, -0.5)) * CFrame.fromEulerAnglesXYZ(0, 3.14, 1.57)
  1046. f = Instance.new(&quot;SpecialMesh&quot;)
  1047. f.Parent = d
  1048. f.MeshType = &quot;Brick&quot;
  1049. f.Scale = Vector3.new(0.4, 1.5, 0.4)
  1050. dd = Instance.new(&quot;Part&quot;)
  1051. dd.Anchored = false
  1052. dd.Parent = p
  1053. dd.CanCollide = false
  1054. dd.Size = Vector3.new(1, 1, 1)
  1055. dd.Locked = true
  1056. dd.TopSurface = &quot;Smooth&quot;
  1057. dd.BottomSurface = &quot;Smooth&quot;
  1058. dd.CFrame = me.Character.Torso.CFrame
  1059. dd.BrickColor = BrickColor.new(26)
  1060. b = Instance.new(&quot;Weld&quot;)
  1061. b.Parent = d
  1062. b.Part0 = d
  1063. b.Part1 = dd
  1064. b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1065. f = Instance.new(&quot;CylinderMesh&quot;)
  1066. f.Parent = dd
  1067. f.Scale = Vector3.new(0.85, 0.3, 0.85)
  1068. dd = Instance.new(&quot;Part&quot;)
  1069. dd.Anchored = false
  1070. dd.Parent = p
  1071. dd.CanCollide = false
  1072. dd.Size = Vector3.new(1, 4, 1)
  1073. dd.Locked = true
  1074. dd.TopSurface = &quot;Smooth&quot;
  1075. dd.BottomSurface = &quot;Smooth&quot;
  1076. dd.CFrame = me.Character.Torso.CFrame
  1077. dd.BrickColor = BrickColor.new(1)
  1078. b = Instance.new(&quot;Weld&quot;)
  1079. b.Parent = d
  1080. b.Part0 = d
  1081. b.Part1 = dd
  1082. b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1083. f = Instance.new(&quot;SpecialMesh&quot;)
  1084. f.MeshType = &quot;Brick&quot;
  1085. f.Parent = dd
  1086. f.Scale = Vector3.new(0.25, 1, 0.35)
  1087. dd = Instance.new(&quot;Part&quot;)
  1088. dd.Anchored = false
  1089. dd.Parent = p
  1090. dd.Size = Vector3.new(1, 1, 1)
  1091. dd.Locked = true
  1092. dd.TopSurface = &quot;Smooth&quot;
  1093. dd.BottomSurface = &quot;Smooth&quot;
  1094. dd.CanCollide = false
  1095. dd.CFrame = me.Character.Torso.CFrame
  1096. dd.BrickColor = BrickColor.new(1)
  1097. b = Instance.new(&quot;Weld&quot;)
  1098. b.Parent = d
  1099. b.Part0 = d
  1100. b.Part1 = dd
  1101. b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1102. f = Instance.new(&quot;SpecialMesh&quot;)
  1103. f.MeshType = &quot;Wedge&quot;
  1104. f.Parent = dd
  1105. f.Scale = Vector3.new(0.25, 1, 0.35)
  1106. end
  1107.  
  1108. things = p:GetChildren()
  1109. for i = 1 , #things do
  1110. if things[i].className == &quot;Part&quot; and things[i].Name ~= eyeball3.Name then
  1111. function bleh(hit)
  1112. if hit.Parent.Name ~= &quot;Eyeball&quot; and hit.Parent.Name ~= me.Character.Name and hit.Name ~= &quot;Lazor&quot; and hit.Name ~= &quot;Base&quot; then
  1113. if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= &quot;Jail&quot; then
  1114. hit:BreakJoints()
  1115. end
  1116. end
  1117. end
  1118. things[i].Touched:connect(bleh)
  1119. end
  1120. end
  1121.  
  1122. wait(0.5)
  1123. me.Character:MoveTo(me.Character.Torso.Position)
  1124. end
  1125. chcharacteerhealthh96.MouseButton1Click:connect(ccccliiickk)
  1126.  
  1127.  
  1128.  
  1129.  
  1130.  
  1131.  
  1132.  
  1133.  
  1134.  
  1135.  
  1136. characteerhealthh96 = Instance.new(&quot;TextButton&quot;)
  1137. characteerhealthh96.Parent = commands
  1138. characteerhealthh96.Name = &quot;CharacterButton&quot;
  1139. characteerhealthh96.BackgroundTransparency = 0.5
  1140. characteerhealthh96.Position = UDim2.new(1, 0, 0.3, 0)
  1141. characteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
  1142. characteerhealthh96.Text = &quot;[ Sounds ]&quot;
  1143. characteerhealthh96.BackgroundColor = BrickColor.new(1)
  1144.  
  1145. ligghtingg = Instance.new(&quot;TextButton&quot;)
  1146. ligghtingg.Parent = commands
  1147. ligghtingg.Name = &quot;CharacterButton&quot;
  1148. ligghtingg.Position = UDim2.new(11, 0, 0, 0)
  1149. ligghtingg.Size = UDim2.new(10, 0, 0.1, 0)
  1150. ligghtingg.BackgroundTransparency = 1
  1151. ligghtingg.BackgroundColor = BrickColor.new(1)
  1152. ligghtingg.Visible = false
  1153. ligghtingg.Text = &quot;&quot;
  1154.  
  1155. openedddd3 = true
  1156. function ccliiickk()
  1157. if openedddd3 == true then
  1158. ligghtingg.Visible = false
  1159. openedddd3 = false
  1160. else
  1161. ligghtingg.Visible = true
  1162. openedddd3 = true
  1163. end
  1164. end
  1165. characteerhealthh96.MouseButton1Click:connect(ccliiickk)
  1166.  
  1167.  
  1168.  
  1169.  
  1170.  
  1171.  
  1172.  
  1173.  
  1174.  
  1175.  
  1176.  
  1177.  
  1178. characterhhealthh97 = Instance.new(&quot;TextButton&quot;)
  1179. characterhhealthh97.Parent = ligghtingg
  1180. characterhhealthh97.Name = &quot;CharacterButton&quot;
  1181. characterhhealthh97.BackgroundTransparency = 0.5
  1182. characterhhealthh97.Position = UDim2.new(0, 0, 3, 0)
  1183. characterhhealthh97.Size = UDim2.new(1, 0, 1, 0)
  1184. characterhhealthh97.Text = &quot;[ None ]&quot;
  1185. characterhhealthh97.BackgroundColor = BrickColor.new(1)
  1186.  
  1187. function hlickyy()
  1188. Sound = &quot;None&quot;
  1189.  
  1190. stuff = game.Workspace:GetChildren()
  1191. for i = 1 , #stuff do
  1192. if stuff[i].className == &quot;Sound&quot; then
  1193. stuff[i]:stop()
  1194. stuff[i]:Remove()
  1195. end
  1196. end
  1197.  
  1198. d = ligghtingg:GetChildren()
  1199. for i = 1 , #d do
  1200. if d[i].Name == &quot;CharacterButton&quot; then
  1201. if d[i].Text == &quot;[ &quot;..Sound..&quot; ]&quot; then
  1202. d[i].BackgroundColor = BrickColor.new(24)
  1203. end
  1204. end
  1205. end
  1206. s = ligghtingg:GetChildren()
  1207. for i = 1 , #s do
  1208. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..Sound..&quot; ]&quot; then
  1209. s[i].BackgroundColor = BrickColor.new(1)
  1210. end
  1211. end
  1212.  
  1213.  
  1214.  
  1215.  
  1216. end
  1217. characterhhealthh97.MouseButton1Click:connect(hlickyy)
  1218.  
  1219.  
  1220.  
  1221.  
  1222.  
  1223.  
  1224. characterhhhealthh97 = Instance.new(&quot;TextButton&quot;)
  1225. characterhhhealthh97.Parent = ligghtingg
  1226. characterhhhealthh97.Name = &quot;CharacterButton&quot;
  1227. characterhhhealthh97.BackgroundTransparency = 0.5
  1228. characterhhhealthh97.Position = UDim2.new(0, 0, 4, 0)
  1229. characterhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
  1230. characterhhhealthh97.Text = &quot;[ Rickroll ]&quot;
  1231. characterhhhealthh97.BackgroundColor = BrickColor.new(1)
  1232.  
  1233. function hhlickyy()
  1234. Sound = &quot;Rickroll&quot;
  1235.  
  1236. stuff = game.Workspace:GetChildren()
  1237. for i = 1 , #stuff do
  1238. if stuff[i].className == &quot;Sound&quot; then
  1239. stuff[i]:stop()
  1240. stuff[i]:Remove()
  1241. end
  1242. end
  1243.  
  1244. p = Instance.new(&quot;Sound&quot;)
  1245. p.Parent = game.Workspace
  1246. p.Name = &quot;BGMusic&quot;
  1247. p.Pitch = 1
  1248. p.Looped = true
  1249. p.SoundId = &quot;http://www.roblox.com/asset?id=2027611&quot;
  1250. p.Volume = 1
  1251. p:play()
  1252.  
  1253. d = ligghtingg:GetChildren()
  1254. for i = 1 , #d do
  1255. if d[i].Name == &quot;CharacterButton&quot; then
  1256. if d[i].Text == &quot;[ &quot;..Sound..&quot; ]&quot; then
  1257. d[i].BackgroundColor = BrickColor.new(24)
  1258. end
  1259. end
  1260. end
  1261. s = ligghtingg:GetChildren()
  1262. for i = 1 , #s do
  1263. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..Sound..&quot; ]&quot; then
  1264. s[i].BackgroundColor = BrickColor.new(1)
  1265. end
  1266. end
  1267.  
  1268.  
  1269.  
  1270.  
  1271. end
  1272. characterhhhealthh97.MouseButton1Click:connect(hhlickyy)
  1273.  
  1274.  
  1275.  
  1276.  
  1277.  
  1278.  
  1279.  
  1280. characterhhhhealthh97 = Instance.new(&quot;TextButton&quot;)
  1281. characterhhhhealthh97.Parent = ligghtingg
  1282. characterhhhhealthh97.Name = &quot;CharacterButton&quot;
  1283. characterhhhhealthh97.BackgroundTransparency = 0.5
  1284. characterhhhhealthh97.Position = UDim2.new(0, 0, 5, 0)
  1285. characterhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
  1286. characterhhhhealthh97.Text = &quot;[ One Winged Angel ]&quot;
  1287. characterhhhhealthh97.BackgroundColor = BrickColor.new(1)
  1288.  
  1289. function hhhlickyy()
  1290. Sound = &quot;One Winged Angel&quot;
  1291.  
  1292. stuff = game.Workspace:GetChildren()
  1293. for i = 1 , #stuff do
  1294. if stuff[i].className == &quot;Sound&quot; then
  1295. stuff[i]:stop()
  1296. stuff[i]:Remove()
  1297. end
  1298. end
  1299.  
  1300. p = Instance.new(&quot;Sound&quot;)
  1301. p.Parent = game.Workspace
  1302. p.Name = &quot;BGMusic&quot;
  1303. p.Pitch = 1
  1304. p.Looped = true
  1305. p.SoundId = &quot;http://www.roblox.com/asset?id=1372260&quot;
  1306. p.Volume = 1
  1307. p:play()
  1308.  
  1309. d = ligghtingg:GetChildren()
  1310. for i = 1 , #d do
  1311. if d[i].Name == &quot;CharacterButton&quot; then
  1312. if d[i].Text == &quot;[ &quot;..Sound..&quot; ]&quot; then
  1313. d[i].BackgroundColor = BrickColor.new(24)
  1314. end
  1315. end
  1316. end
  1317. s = ligghtingg:GetChildren()
  1318. for i = 1 , #s do
  1319. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..Sound..&quot; ]&quot; then
  1320. s[i].BackgroundColor = BrickColor.new(1)
  1321. end
  1322. end
  1323.  
  1324.  
  1325.  
  1326.  
  1327. end
  1328. characterhhhhealthh97.MouseButton1Click:connect(hhhlickyy)
  1329.  
  1330.  
  1331.  
  1332.  
  1333.  
  1334.  
  1335.  
  1336.  
  1337.  
  1338.  
  1339. characterhhhhhealthh97 = Instance.new(&quot;TextButton&quot;)
  1340. characterhhhhhealthh97.Parent = ligghtingg
  1341. characterhhhhhealthh97.Name = &quot;CharacterButton&quot;
  1342. characterhhhhhealthh97.BackgroundTransparency = 0.5
  1343. characterhhhhhealthh97.Position = UDim2.new(0, 0, 6, 0)
  1344. characterhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
  1345. characterhhhhhealthh97.Text = &quot;[ Pokemon ]&quot;
  1346. characterhhhhhealthh97.BackgroundColor = BrickColor.new(1)
  1347.  
  1348. function hhhhlickyy()
  1349. Sound = &quot;Pokemon&quot;
  1350.  
  1351. stuff = game.Workspace:GetChildren()
  1352. for i = 1 , #stuff do
  1353. if stuff[i].className == &quot;Sound&quot; then
  1354. stuff[i]:stop()
  1355. stuff[i]:Remove()
  1356. end
  1357. end
  1358.  
  1359. p = Instance.new(&quot;Sound&quot;)
  1360. p.Parent = game.Workspace
  1361. p.Name = &quot;BGMusic&quot;
  1362. p.Pitch = 1
  1363. p.Looped = true
  1364. p.SoundId = &quot;http://www.roblox.com/asset?id=1372261&quot;
  1365. p.Volume = 1
  1366. p:play()
  1367.  
  1368. d = ligghtingg:GetChildren()
  1369. for i = 1 , #d do
  1370. if d[i].Name == &quot;CharacterButton&quot; then
  1371. if d[i].Text == &quot;[ &quot;..Sound..&quot; ]&quot; then
  1372. d[i].BackgroundColor = BrickColor.new(24)
  1373. end
  1374. end
  1375. end
  1376. s = ligghtingg:GetChildren()
  1377. for i = 1 , #s do
  1378. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..Sound..&quot; ]&quot; then
  1379. s[i].BackgroundColor = BrickColor.new(1)
  1380. end
  1381. end
  1382.  
  1383.  
  1384.  
  1385.  
  1386. end
  1387. characterhhhhhealthh97.MouseButton1Click:connect(hhhhlickyy)
  1388.  
  1389.  
  1390.  
  1391.  
  1392.  
  1393.  
  1394.  
  1395.  
  1396.  
  1397. characterhhhhhhealthh97 = Instance.new(&quot;TextButton&quot;)
  1398. characterhhhhhhealthh97.Parent = ligghtingg
  1399. characterhhhhhhealthh97.Name = &quot;CharacterButton&quot;
  1400. characterhhhhhhealthh97.BackgroundTransparency = 0.5
  1401. characterhhhhhhealthh97.Position = UDim2.new(0, 0, 7, 0)
  1402. characterhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
  1403. characterhhhhhhealthh97.Text = &quot;[ Fire Emblem ]&quot;
  1404. characterhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
  1405.  
  1406. function hhhhhlickyy()
  1407. Sound = &quot;Fire Emblem&quot;
  1408.  
  1409. stuff = game.Workspace:GetChildren()
  1410. for i = 1 , #stuff do
  1411. if stuff[i].className == &quot;Sound&quot; then
  1412. stuff[i]:stop()
  1413. stuff[i]:Remove()
  1414. end
  1415. end
  1416.  
  1417. p = Instance.new(&quot;Sound&quot;)
  1418. p.Parent = game.Workspace
  1419. p.Name = &quot;BGMusic&quot;
  1420. p.Pitch = 1
  1421. p.Looped = true
  1422. p.SoundId = &quot;http://www.roblox.com/asset?id=1372259&quot;
  1423. p.Volume = 1
  1424. p:play()
  1425.  
  1426. d = ligghtingg:GetChildren()
  1427. for i = 1 , #d do
  1428. if d[i].Name == &quot;CharacterButton&quot; then
  1429. if d[i].Text == &quot;[ &quot;..Sound..&quot; ]&quot; then
  1430. d[i].BackgroundColor = BrickColor.new(24)
  1431. end
  1432. end
  1433. end
  1434. s = ligghtingg:GetChildren()
  1435. for i = 1 , #s do
  1436. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..Sound..&quot; ]&quot; then
  1437. s[i].BackgroundColor = BrickColor.new(1)
  1438. end
  1439. end
  1440.  
  1441.  
  1442.  
  1443.  
  1444. end
  1445. characterhhhhhhealthh97.MouseButton1Click:connect(hhhhhlickyy)
  1446.  
  1447.  
  1448.  
  1449.  
  1450.  
  1451.  
  1452.  
  1453.  
  1454. characterhhhhhhhealthh97 = Instance.new(&quot;TextButton&quot;)
  1455. characterhhhhhhhealthh97.Parent = ligghtingg
  1456. characterhhhhhhhealthh97.Name = &quot;CharacterButton&quot;
  1457. characterhhhhhhhealthh97.BackgroundTransparency = 0.5
  1458. characterhhhhhhhealthh97.Position = UDim2.new(0, 0, 8, 0)
  1459. characterhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
  1460. characterhhhhhhhealthh97.Text = &quot;[ Starfox ]&quot;
  1461. characterhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
  1462.  
  1463. function hhhhhhlickyy()
  1464. Sound = &quot;Starfox&quot;
  1465.  
  1466. stuff = game.Workspace:GetChildren()
  1467. for i = 1 , #stuff do
  1468. if stuff[i].className == &quot;Sound&quot; then
  1469. stuff[i]:stop()
  1470. stuff[i]:Remove()
  1471. end
  1472. end
  1473.  
  1474. p = Instance.new(&quot;Sound&quot;)
  1475. p.Parent = game.Workspace
  1476. p.Name = &quot;BGMusic&quot;
  1477. p.Pitch = 1
  1478. p.Looped = true
  1479. p.SoundId = &quot;http://www.roblox.com/asset?id=1372262&quot;
  1480. p.Volume = 1
  1481. p:play()
  1482.  
  1483. d = ligghtingg:GetChildren()
  1484. for i = 1 , #d do
  1485. if d[i].Name == &quot;CharacterButton&quot; then
  1486. if d[i].Text == &quot;[ &quot;..Sound..&quot; ]&quot; then
  1487. d[i].BackgroundColor = BrickColor.new(24)
  1488. end
  1489. end
  1490. end
  1491. s = ligghtingg:GetChildren()
  1492. for i = 1 , #s do
  1493. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..Sound..&quot; ]&quot; then
  1494. s[i].BackgroundColor = BrickColor.new(1)
  1495. end
  1496. end
  1497.  
  1498.  
  1499.  
  1500.  
  1501. end
  1502. characterhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhlickyy)
  1503.  
  1504.  
  1505.  
  1506.  
  1507.  
  1508.  
  1509.  
  1510. characterhhhhhhhhealthh97 = Instance.new(&quot;TextButton&quot;)
  1511. characterhhhhhhhhealthh97.Parent = ligghtingg
  1512. characterhhhhhhhhealthh97.Name = &quot;CharacterButton&quot;
  1513. characterhhhhhhhhealthh97.BackgroundTransparency = 0.5
  1514. characterhhhhhhhhealthh97.Position = UDim2.new(0, 0, 9, 0)
  1515. characterhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
  1516. characterhhhhhhhhealthh97.Text = &quot;[ Halo ]&quot;
  1517. characterhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
  1518.  
  1519. function hhhhhhhlickyy()
  1520. Sound = &quot;Halo&quot;
  1521.  
  1522. stuff = game.Workspace:GetChildren()
  1523. for i = 1 , #stuff do
  1524. if stuff[i].className == &quot;Sound&quot; then
  1525. stuff[i]:stop()
  1526. stuff[i]:Remove()
  1527. end
  1528. end
  1529.  
  1530. p = Instance.new(&quot;Sound&quot;)
  1531. p.Parent = game.Workspace
  1532. p.Name = &quot;BGMusic&quot;
  1533. p.Pitch = 1
  1534. p.Looped = true
  1535. p.SoundId = &quot;http://www.roblox.com/asset?id=1034065&quot;
  1536. p.Volume = 1
  1537. p:play()
  1538.  
  1539. d = ligghtingg:GetChildren()
  1540. for i = 1 , #d do
  1541. if d[i].Name == &quot;CharacterButton&quot; then
  1542. if d[i].Text == &quot;[ &quot;..Sound..&quot; ]&quot; then
  1543. d[i].BackgroundColor = BrickColor.new(24)
  1544. end
  1545. end
  1546. end
  1547. s = ligghtingg:GetChildren()
  1548. for i = 1 , #s do
  1549. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..Sound..&quot; ]&quot; then
  1550. s[i].BackgroundColor = BrickColor.new(1)
  1551. end
  1552. end
  1553.  
  1554.  
  1555.  
  1556.  
  1557. end
  1558. characterhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhlickyy)
  1559.  
  1560.  
  1561.  
  1562.  
  1563.  
  1564.  
  1565.  
  1566. characterhhhhhhhhhealthh97 = Instance.new(&quot;TextButton&quot;)
  1567. characterhhhhhhhhhealthh97.Parent = ligghtingg
  1568. characterhhhhhhhhhealthh97.Name = &quot;CharacterButton&quot;
  1569. characterhhhhhhhhhealthh97.BackgroundTransparency = 0.5
  1570. characterhhhhhhhhhealthh97.Position = UDim2.new(0, 0, 10, 0)
  1571. characterhhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
  1572. characterhhhhhhhhhealthh97.Text = &quot;[ Caramelldansen ]&quot;
  1573. characterhhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
  1574.  
  1575. function hhhhhhhhlickyy()
  1576. Sound = &quot;Caramelldansen&quot;
  1577.  
  1578. stuff = game.Workspace:GetChildren()
  1579. for i = 1 , #stuff do
  1580. if stuff[i].className == &quot;Sound&quot; then
  1581. stuff[i]:stop()
  1582. stuff[i]:Remove()
  1583. end
  1584. end
  1585.  
  1586. p = Instance.new(&quot;Sound&quot;)
  1587. p.Parent = game.Workspace
  1588. p.Name = &quot;BGMusic&quot;
  1589. p.Pitch = 1
  1590. p.Looped = true
  1591. p.SoundId = &quot;http://www.roblox.com/asset?id=2303479&quot;
  1592. p.Volume = 1
  1593. p:play()
  1594.  
  1595. d = ligghtingg:GetChildren()
  1596. for i = 1 , #d do
  1597. if d[i].Name == &quot;CharacterButton&quot; then
  1598. if d[i].Text == &quot;[ &quot;..Sound..&quot; ]&quot; then
  1599. d[i].BackgroundColor = BrickColor.new(24)
  1600. end
  1601. end
  1602. end
  1603. s = ligghtingg:GetChildren()
  1604. for i = 1 , #s do
  1605. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..Sound..&quot; ]&quot; then
  1606. s[i].BackgroundColor = BrickColor.new(1)
  1607. end
  1608. end
  1609.  
  1610.  
  1611.  
  1612.  
  1613. end
  1614. characterhhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhhlickyy)
  1615.  
  1616.  
  1617.  
  1618.  
  1619. characterhhhhhhhhhhealthh97 = Instance.new(&quot;TextButton&quot;)
  1620. characterhhhhhhhhhhealthh97.Parent = ligghtingg
  1621. characterhhhhhhhhhhealthh97.Name = &quot;CharacterButton&quot;
  1622. characterhhhhhhhhhhealthh97.BackgroundTransparency = 0.5
  1623. characterhhhhhhhhhhealthh97.Position = UDim2.new(0, 0, 11, 0)
  1624. characterhhhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
  1625. characterhhhhhhhhhhealthh97.Text = &quot;[ Japanese Music ]&quot;
  1626. characterhhhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
  1627.  
  1628. function hhhhhhhhhlickyy()
  1629. Sound = &quot;Japanese Music&quot;
  1630.  
  1631. stuff = game.Workspace:GetChildren()
  1632. for i = 1 , #stuff do
  1633. if stuff[i].className == &quot;Sound&quot; then
  1634. stuff[i]:stop()
  1635. stuff[i]:Remove()
  1636. end
  1637. end
  1638.  
  1639. p = Instance.new(&quot;Sound&quot;)
  1640. p.Parent = game.Workspace
  1641. p.Name = &quot;BGMusic&quot;
  1642. p.Pitch = 1
  1643. p.Looped = true
  1644. p.SoundId = &quot;http://www.roblox.com/asset?id=5985787&quot;
  1645. p.Volume = 1
  1646. p:play()
  1647.  
  1648. d = ligghtingg:GetChildren()
  1649. for i = 1 , #d do
  1650. if d[i].Name == &quot;CharacterButton&quot; then
  1651. if d[i].Text == &quot;[ &quot;..Sound..&quot; ]&quot; then
  1652. d[i].BackgroundColor = BrickColor.new(24)
  1653. end
  1654. end
  1655. end
  1656. s = ligghtingg:GetChildren()
  1657. for i = 1 , #s do
  1658. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..Sound..&quot; ]&quot; then
  1659. s[i].BackgroundColor = BrickColor.new(1)
  1660. end
  1661. end
  1662.  
  1663.  
  1664.  
  1665.  
  1666. end
  1667. characterhhhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhhhlickyy)
  1668.  
  1669.  
  1670.  
  1671.  
  1672.  
  1673.  
  1674.  
  1675. chaaracterhealthh97 = Instance.new(&quot;TextLabel&quot;)
  1676. chaaracterhealthh97.Parent = lightingg
  1677. chaaracterhealthh97.Name = &quot;CharacterButton&quot;
  1678. chaaracterhealthh97.BackgroundTransparency = 0.5
  1679. chaaracterhealthh97.Position = UDim2.new(0, 0, 1, 0)
  1680. chaaracterhealthh97.Size = UDim2.new(5, 0, 1, 0)
  1681. chaaracterhealthh97.Text = &quot;[ Mouse Over : Nothing ]&quot;
  1682. chaaracterhealthh97.BackgroundColor = BrickColor.new(1)
  1683.  
  1684.  
  1685.  
  1686.  
  1687.  
  1688.  
  1689.  
  1690.  
  1691.  
  1692.  
  1693. characterhealthh96 = Instance.new(&quot;TextButton&quot;)
  1694. characterhealthh96.Parent = commands
  1695. characterhealthh96.Name = &quot;CharacterButton&quot;
  1696. characterhealthh96.BackgroundTransparency = 0.5
  1697. characterhealthh96.Position = UDim2.new(1, 0, 0.2, 0)
  1698. characterhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
  1699. characterhealthh96.Text = &quot;[ Eyeball Modes ]&quot;
  1700. characterhealthh96.BackgroundColor = BrickColor.new(1)
  1701.  
  1702. lightingg = Instance.new(&quot;TextButton&quot;)
  1703. lightingg.Parent = commands
  1704. lightingg.Name = &quot;CharacterButton&quot;
  1705. lightingg.Position = UDim2.new(11, 0, 0, 0)
  1706. lightingg.Size = UDim2.new(10, 0, 0.1, 0)
  1707. lightingg.BackgroundTransparency = 1
  1708. lightingg.BackgroundColor = BrickColor.new(1)
  1709. lightingg.Visible = false
  1710. lightingg.Text = &quot;&quot;
  1711.  
  1712. openeddd3 = true
  1713. function cclickk()
  1714. if openeddd3 == true then
  1715. lightingg.Visible = false
  1716. openeddd3 = false
  1717. else
  1718. lightingg.Visible = true
  1719. openeddd3 = true
  1720. end
  1721. end
  1722. characterhealthh96.MouseButton1Click:connect(cclickk)
  1723.  
  1724.  
  1725.  
  1726.  
  1727.  
  1728.  
  1729. chaaracterhealthh97 = Instance.new(&quot;TextLabel&quot;)
  1730. chaaracterhealthh97.Parent = lightingg
  1731. chaaracterhealthh97.Name = &quot;CharacterButton&quot;
  1732. chaaracterhealthh97.BackgroundTransparency = 0.5
  1733. chaaracterhealthh97.Position = UDim2.new(0, 0, 1, 0)
  1734. chaaracterhealthh97.Size = UDim2.new(5, 0, 1, 0)
  1735. chaaracterhealthh97.Text = &quot;[ Mouse Over : Nothing ]&quot;
  1736. chaaracterhealthh97.BackgroundColor = BrickColor.new(1)
  1737.  
  1738.  
  1739.  
  1740.  
  1741.  
  1742.  
  1743.  
  1744.  
  1745.  
  1746.  
  1747.  
  1748.  
  1749. characterhealthh97 = Instance.new(&quot;TextButton&quot;)
  1750. characterhealthh97.Parent = lightingg
  1751. characterhealthh97.Name = &quot;CharacterButton&quot;
  1752. characterhealthh97.BackgroundTransparency = 0.5
  1753. characterhealthh97.Position = UDim2.new(0, 0, 2, 0)
  1754. characterhealthh97.Size = UDim2.new(1, 0, 1, 0)
  1755. characterhealthh97.Text = &quot;[ None ]&quot;
  1756. characterhealthh97.BackgroundColor = BrickColor.new(1)
  1757.  
  1758. function cclickyy()
  1759. mode = &quot;None&quot;
  1760.  
  1761.  
  1762.  
  1763. d = lightingg:GetChildren()
  1764. for i = 1 , #d do
  1765. if d[i].Name == &quot;CharacterButton&quot; then
  1766. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  1767. d[i].BackgroundColor = BrickColor.new(24)
  1768. end
  1769. end
  1770. end
  1771. s = lightingg:GetChildren()
  1772. for i = 1 , #s do
  1773. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  1774. s[i].BackgroundColor = BrickColor.new(1)
  1775. end
  1776. end
  1777.  
  1778.  
  1779.  
  1780.  
  1781. end
  1782. characterhealthh97.MouseButton1Click:connect(cclickyy)
  1783.  
  1784.  
  1785. characterhealthhh97 = Instance.new(&quot;TextButton&quot;)
  1786. characterhealthhh97.Parent = lightingg
  1787. characterhealthhh97.Name = &quot;CharacterButton&quot;
  1788. characterhealthhh97.BackgroundTransparency = 0.5
  1789. characterhealthhh97.Position = UDim2.new(0, 0, 3, 0)
  1790. characterhealthhh97.Size = UDim2.new(1, 0, 1, 0)
  1791. characterhealthhh97.Text = &quot;[ Heal ]&quot;
  1792. characterhealthhh97.BackgroundColor = BrickColor.new(1)
  1793.  
  1794. function ccclickyy()
  1795. mode = &quot;Heal&quot;
  1796. d = lightingg:GetChildren()
  1797. for i = 1 , #d do
  1798. if d[i].Name == &quot;CharacterButton&quot; then
  1799. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  1800. d[i].BackgroundColor = BrickColor.new(24)
  1801. end
  1802. end
  1803. end
  1804. s = lightingg:GetChildren()
  1805. for i = 1 , #s do
  1806. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  1807. s[i].BackgroundColor = BrickColor.new(1)
  1808. end
  1809. end
  1810. end
  1811. characterhealthhh97.MouseButton1Click:connect(ccclickyy)
  1812.  
  1813. characterhealthhhh97 = Instance.new(&quot;TextButton&quot;)
  1814. characterhealthhhh97.Parent = lightingg
  1815. characterhealthhhh97.Name = &quot;CharacterButton&quot;
  1816. characterhealthhhh97.BackgroundTransparency = 0.5
  1817. characterhealthhhh97.Position = UDim2.new(0, 0, 4, 0)
  1818. characterhealthhhh97.Size = UDim2.new(1, 0, 1, 0)
  1819. characterhealthhhh97.Text = &quot;[ Damage ]&quot;
  1820. characterhealthhhh97.BackgroundColor = BrickColor.new(1)
  1821.  
  1822. function cccclickyy()
  1823. mode = &quot;Damage&quot;
  1824. d = lightingg:GetChildren()
  1825. for i = 1 , #d do
  1826. if d[i].Name == &quot;CharacterButton&quot; then
  1827. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  1828. d[i].BackgroundColor = BrickColor.new(24)
  1829. end
  1830. end
  1831. end
  1832. s = lightingg:GetChildren()
  1833. for i = 1 , #s do
  1834. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  1835. s[i].BackgroundColor = BrickColor.new(1)
  1836. end
  1837. end
  1838. end
  1839. characterhealthhhh97.MouseButton1Click:connect(cccclickyy)
  1840.  
  1841. characterhealthhhhh97 = Instance.new(&quot;TextButton&quot;)
  1842. characterhealthhhhh97.Parent = lightingg
  1843. characterhealthhhhh97.Name = &quot;CharacterButton&quot;
  1844. characterhealthhhhh97.BackgroundTransparency = 0.5
  1845. characterhealthhhhh97.Position = UDim2.new(0, 0, 5, 0)
  1846. characterhealthhhhh97.Size = UDim2.new(1, 0, 1, 0)
  1847. characterhealthhhhh97.Text = &quot;[ Freeze ]&quot;
  1848. characterhealthhhhh97.BackgroundColor = BrickColor.new(1)
  1849.  
  1850. function ccccclickyy()
  1851. mode = &quot;Freeze&quot;
  1852. d = lightingg:GetChildren()
  1853. for i = 1 , #d do
  1854. if d[i].Name == &quot;CharacterButton&quot; then
  1855. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  1856. d[i].BackgroundColor = BrickColor.new(24)
  1857. end
  1858. end
  1859. end
  1860. s = lightingg:GetChildren()
  1861. for i = 1 , #s do
  1862. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  1863. s[i].BackgroundColor = BrickColor.new(1)
  1864. end
  1865. end
  1866. end
  1867. characterhealthhhhh97.MouseButton1Click:connect(ccccclickyy)
  1868.  
  1869.  
  1870. characterhealthhhhhh97 = Instance.new(&quot;TextButton&quot;)
  1871. characterhealthhhhhh97.Parent = lightingg
  1872. characterhealthhhhhh97.Name = &quot;CharacterButton&quot;
  1873. characterhealthhhhhh97.BackgroundTransparency = 0.5
  1874. characterhealthhhhhh97.Position = UDim2.new(0, 0, 6, 0)
  1875. characterhealthhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  1876. characterhealthhhhhh97.Text = &quot;[ Thaw ]&quot;
  1877. characterhealthhhhhh97.BackgroundColor = BrickColor.new(1)
  1878.  
  1879. function cccccclickyy()
  1880. mode = &quot;Thaw&quot;
  1881. d = lightingg:GetChildren()
  1882. for i = 1 , #d do
  1883. if d[i].Name == &quot;CharacterButton&quot; then
  1884. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  1885. d[i].BackgroundColor = BrickColor.new(24)
  1886. end
  1887. end
  1888. end
  1889. s = lightingg:GetChildren()
  1890. for i = 1 , #s do
  1891. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  1892. s[i].BackgroundColor = BrickColor.new(1)
  1893. end
  1894. end
  1895. end
  1896. characterhealthhhhhh97.MouseButton1Click:connect(cccccclickyy)
  1897.  
  1898.  
  1899.  
  1900. characterhealthhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  1901. characterhealthhhhhhh97.Parent = lightingg
  1902. characterhealthhhhhhh97.Name = &quot;CharacterButton&quot;
  1903. characterhealthhhhhhh97.BackgroundTransparency = 0.5
  1904. characterhealthhhhhhh97.Position = UDim2.new(0, 0, 7, 0)
  1905. characterhealthhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  1906. characterhealthhhhhhh97.Text = &quot;[ Delete ]&quot;
  1907. characterhealthhhhhhh97.BackgroundColor = BrickColor.new(1)
  1908.  
  1909. function ccccccclickyy()
  1910. mode = &quot;Delete&quot;
  1911. d = lightingg:GetChildren()
  1912. for i = 1 , #d do
  1913. if d[i].Name == &quot;CharacterButton&quot; then
  1914. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  1915. d[i].BackgroundColor = BrickColor.new(24)
  1916. end
  1917. end
  1918. end
  1919. s = lightingg:GetChildren()
  1920. for i = 1 , #s do
  1921. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  1922. s[i].BackgroundColor = BrickColor.new(1)
  1923. end
  1924. end
  1925. end
  1926. characterhealthhhhhhh97.MouseButton1Click:connect(ccccccclickyy)
  1927.  
  1928.  
  1929.  
  1930.  
  1931. characterhealthhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  1932. characterhealthhhhhhhh97.Parent = lightingg
  1933. characterhealthhhhhhhh97.Name = &quot;CharacterButton&quot;
  1934. characterhealthhhhhhhh97.BackgroundTransparency = 0.5
  1935. characterhealthhhhhhhh97.Position = UDim2.new(0, 0, 8, 0)
  1936. characterhealthhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  1937. characterhealthhhhhhhh97.Text = &quot;[ Kick ]&quot;
  1938. characterhealthhhhhhhh97.BackgroundColor = BrickColor.new(1)
  1939.  
  1940. function cccccccclickyy()
  1941. mode = &quot;Kick&quot;
  1942. d = lightingg:GetChildren()
  1943. for i = 1 , #d do
  1944. if d[i].Name == &quot;CharacterButton&quot; then
  1945. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  1946. d[i].BackgroundColor = BrickColor.new(24)
  1947. end
  1948. end
  1949. end
  1950. s = lightingg:GetChildren()
  1951. for i = 1 , #s do
  1952. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  1953. s[i].BackgroundColor = BrickColor.new(1)
  1954. end
  1955. end
  1956. end
  1957. characterhealthhhhhhhh97.MouseButton1Click:connect(cccccccclickyy)
  1958.  
  1959.  
  1960.  
  1961.  
  1962. characterhealthhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  1963. characterhealthhhhhhhhh97.Parent = lightingg
  1964. characterhealthhhhhhhhh97.Name = &quot;CharacterButton&quot;
  1965. characterhealthhhhhhhhh97.BackgroundTransparency = 0.5
  1966. characterhealthhhhhhhhh97.Position = UDim2.new(0, 0, 9, 0)
  1967. characterhealthhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  1968. characterhealthhhhhhhhh97.Text = &quot;[ Explosion ]&quot;
  1969. characterhealthhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  1970.  
  1971. function ccccccccclickyy()
  1972. mode = &quot;Explosion&quot;
  1973. d = lightingg:GetChildren()
  1974. for i = 1 , #d do
  1975. if d[i].Name == &quot;CharacterButton&quot; then
  1976. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  1977. d[i].BackgroundColor = BrickColor.new(24)
  1978. end
  1979. end
  1980. end
  1981. s = lightingg:GetChildren()
  1982. for i = 1 , #s do
  1983. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  1984. s[i].BackgroundColor = BrickColor.new(1)
  1985. end
  1986. end
  1987. end
  1988. characterhealthhhhhhhhh97.MouseButton1Click:connect(ccccccccclickyy)
  1989.  
  1990.  
  1991.  
  1992. characterhealthhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  1993. characterhealthhhhhhhhhh97.Parent = lightingg
  1994. characterhealthhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  1995. characterhealthhhhhhhhhh97.BackgroundTransparency = 0.5
  1996. characterhealthhhhhhhhhh97.Position = UDim2.new(0, 0, 10, 0)
  1997. characterhealthhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  1998. characterhealthhhhhhhhhh97.Text = &quot;[ Spy ]&quot;
  1999. characterhealthhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2000.  
  2001. function cccccccccclickyy()
  2002. mode = &quot;Spy&quot;
  2003. d = lightingg:GetChildren()
  2004. for i = 1 , #d do
  2005. if d[i].Name == &quot;CharacterButton&quot; then
  2006. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2007. d[i].BackgroundColor = BrickColor.new(24)
  2008. end
  2009. end
  2010. end
  2011. s = lightingg:GetChildren()
  2012. for i = 1 , #s do
  2013. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2014. s[i].BackgroundColor = BrickColor.new(1)
  2015. end
  2016. end
  2017. end
  2018. characterhealthhhhhhhhhh97.MouseButton1Click:connect(cccccccccclickyy)
  2019.  
  2020.  
  2021. characterhealthhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2022. characterhealthhhhhhhhhhh97.Parent = lightingg
  2023. characterhealthhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2024. characterhealthhhhhhhhhhh97.BackgroundTransparency = 0.5
  2025. characterhealthhhhhhhhhhh97.Position = UDim2.new(0, 0, 11, 0)
  2026. characterhealthhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2027. characterhealthhhhhhhhhhh97.Text = &quot;[ Break ]&quot;
  2028. characterhealthhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2029.  
  2030. function ccccccccccclickyy()
  2031. mode = &quot;Break&quot;
  2032. d = lightingg:GetChildren()
  2033. for i = 1 , #d do
  2034. if d[i].Name == &quot;CharacterButton&quot; then
  2035. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2036. d[i].BackgroundColor = BrickColor.new(24)
  2037. end
  2038. end
  2039. end
  2040. s = lightingg:GetChildren()
  2041. for i = 1 , #s do
  2042. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2043. s[i].BackgroundColor = BrickColor.new(1)
  2044. end
  2045. end
  2046. end
  2047. characterhealthhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccclickyy)
  2048.  
  2049.  
  2050.  
  2051.  
  2052. characterhealthhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2053. characterhealthhhhhhhhhhhh97.Parent = lightingg
  2054. characterhealthhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2055. characterhealthhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2056. characterhealthhhhhhhhhhhh97.Position = UDim2.new(0, 0, 12, 0)
  2057. characterhealthhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2058. characterhealthhhhhhhhhhhh97.Text = &quot;[ Fly ]&quot;
  2059. characterhealthhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2060.  
  2061. function cccccccccccclickyy()
  2062. mode = &quot;Fly&quot;
  2063. d = lightingg:GetChildren()
  2064. for i = 1 , #d do
  2065. if d[i].Name == &quot;CharacterButton&quot; then
  2066. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2067. d[i].BackgroundColor = BrickColor.new(24)
  2068. end
  2069. end
  2070. end
  2071. s = lightingg:GetChildren()
  2072. for i = 1 , #s do
  2073. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2074. s[i].BackgroundColor = BrickColor.new(1)
  2075. end
  2076. end
  2077. end
  2078. characterhealthhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccclickyy)
  2079.  
  2080.  
  2081. characterhealthhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2082. characterhealthhhhhhhhhhhhh97.Parent = lightingg
  2083. characterhealthhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2084. characterhealthhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2085. characterhealthhhhhhhhhhhhh97.Position = UDim2.new(0, 0, 13, 0)
  2086. characterhealthhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2087. characterhealthhhhhhhhhhhhh97.Text = &quot;[ Trip ]&quot;
  2088. characterhealthhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2089.  
  2090. function ccccccccccccclickyy()
  2091. mode = &quot;Trip&quot;
  2092. d = lightingg:GetChildren()
  2093. for i = 1 , #d do
  2094. if d[i].Name == &quot;CharacterButton&quot; then
  2095. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2096. d[i].BackgroundColor = BrickColor.new(24)
  2097. end
  2098. end
  2099. end
  2100. s = lightingg:GetChildren()
  2101. for i = 1 , #s do
  2102. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2103. s[i].BackgroundColor = BrickColor.new(1)
  2104. end
  2105. end
  2106. end
  2107. characterhealthhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccclickyy)
  2108.  
  2109.  
  2110.  
  2111.  
  2112.  
  2113. characterhealthhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2114. characterhealthhhhhhhhhhhhhh97.Parent = lightingg
  2115. characterhealthhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2116. characterhealthhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2117. characterhealthhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 2, 0)
  2118. characterhealthhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2119. characterhealthhhhhhhhhhhhhh97.Text = &quot;[ Fling ]&quot;
  2120. characterhealthhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2121.  
  2122. function cccccccccccccclickyy()
  2123. mode = &quot;Fling&quot;
  2124. d = lightingg:GetChildren()
  2125. for i = 1 , #d do
  2126. if d[i].Name == &quot;CharacterButton&quot; then
  2127. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2128. d[i].BackgroundColor = BrickColor.new(24)
  2129. end
  2130. end
  2131. end
  2132. s = lightingg:GetChildren()
  2133. for i = 1 , #s do
  2134. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2135. s[i].BackgroundColor = BrickColor.new(1)
  2136. end
  2137. end
  2138. end
  2139. characterhealthhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccclickyy)
  2140.  
  2141.  
  2142.  
  2143. characterhealthhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2144. characterhealthhhhhhhhhhhhhhh97.Parent = lightingg
  2145. characterhealthhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2146. characterhealthhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2147. characterhealthhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 3, 0)
  2148. characterhealthhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2149. characterhealthhhhhhhhhhhhhhh97.Text = &quot;[ ForceField ]&quot;
  2150. characterhealthhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2151.  
  2152. function ccccccccccccccclickyy()
  2153. mode = &quot;ForceField&quot;
  2154. d = lightingg:GetChildren()
  2155. for i = 1 , #d do
  2156. if d[i].Name == &quot;CharacterButton&quot; then
  2157. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2158. d[i].BackgroundColor = BrickColor.new(24)
  2159. end
  2160. end
  2161. end
  2162. s = lightingg:GetChildren()
  2163. for i = 1 , #s do
  2164. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2165. s[i].BackgroundColor = BrickColor.new(1)
  2166. end
  2167. end
  2168. end
  2169. characterhealthhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccclickyy)
  2170.  
  2171.  
  2172.  
  2173.  
  2174. characterhealthhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2175. characterhealthhhhhhhhhhhhhhhh97.Parent = lightingg
  2176. characterhealthhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2177. characterhealthhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2178. characterhealthhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 4, 0)
  2179. characterhealthhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2180. characterhealthhhhhhhhhhhhhhhh97.Text = &quot;[ UnForceField ]&quot;
  2181. characterhealthhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2182.  
  2183. function cccccccccccccccclickyy()
  2184. mode = &quot;UnForceField&quot;
  2185. d = lightingg:GetChildren()
  2186. for i = 1 , #d do
  2187. if d[i].Name == &quot;CharacterButton&quot; then
  2188. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2189. d[i].BackgroundColor = BrickColor.new(24)
  2190. end
  2191. end
  2192. end
  2193. s = lightingg:GetChildren()
  2194. for i = 1 , #s do
  2195. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2196. s[i].BackgroundColor = BrickColor.new(1)
  2197. end
  2198. end
  2199. end
  2200. characterhealthhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccclickyy)
  2201.  
  2202.  
  2203.  
  2204.  
  2205. characterhealthhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2206. characterhealthhhhhhhhhhhhhhhhh97.Parent = lightingg
  2207. characterhealthhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2208. characterhealthhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2209. characterhealthhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 5, 0)
  2210. characterhealthhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2211. characterhealthhhhhhhhhhhhhhhhh97.Text = &quot;[ NilGrav ]&quot;
  2212. characterhealthhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2213.  
  2214. function ccccccccccccccccclickyy()
  2215. mode = &quot;NilGrav&quot;
  2216. d = lightingg:GetChildren()
  2217. for i = 1 , #d do
  2218. if d[i].Name == &quot;CharacterButton&quot; then
  2219. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2220. d[i].BackgroundColor = BrickColor.new(24)
  2221. end
  2222. end
  2223. end
  2224. s = lightingg:GetChildren()
  2225. for i = 1 , #s do
  2226. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2227. s[i].BackgroundColor = BrickColor.new(1)
  2228. end
  2229. end
  2230. end
  2231. characterhealthhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccclickyy)
  2232.  
  2233.  
  2234.  
  2235. characterhealthhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2236. characterhealthhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2237. characterhealthhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2238. characterhealthhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2239. characterhealthhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 6, 0)
  2240. characterhealthhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2241. characterhealthhhhhhhhhhhhhhhhhh97.Text = &quot;[ UnNilGrav ]&quot;
  2242. characterhealthhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2243.  
  2244. function cccccccccccccccccclickyy()
  2245. mode = &quot;UnNilGrav&quot;
  2246. d = lightingg:GetChildren()
  2247. for i = 1 , #d do
  2248. if d[i].Name == &quot;CharacterButton&quot; then
  2249. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2250. d[i].BackgroundColor = BrickColor.new(24)
  2251. end
  2252. end
  2253. end
  2254. s = lightingg:GetChildren()
  2255. for i = 1 , #s do
  2256. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2257. s[i].BackgroundColor = BrickColor.new(1)
  2258. end
  2259. end
  2260. end
  2261. characterhealthhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccclickyy)
  2262.  
  2263.  
  2264.  
  2265.  
  2266.  
  2267.  
  2268. characterhealthhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2269. characterhealthhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2270. characterhealthhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2271. characterhealthhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2272. characterhealthhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 7, 0)
  2273. characterhealthhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2274. characterhealthhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Invisible ]&quot;
  2275. characterhealthhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2276.  
  2277. function ccccccccccccccccccclickyy()
  2278. mode = &quot;Invisible&quot;
  2279. d = lightingg:GetChildren()
  2280. for i = 1 , #d do
  2281. if d[i].Name == &quot;CharacterButton&quot; then
  2282. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2283. d[i].BackgroundColor = BrickColor.new(24)
  2284. end
  2285. end
  2286. end
  2287. s = lightingg:GetChildren()
  2288. for i = 1 , #s do
  2289. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2290. s[i].BackgroundColor = BrickColor.new(1)
  2291. end
  2292. end
  2293. end
  2294. characterhealthhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccclickyy)
  2295.  
  2296.  
  2297.  
  2298.  
  2299.  
  2300. characterhealthhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2301. characterhealthhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2302. characterhealthhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2303. characterhealthhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2304. characterhealthhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 8, 0)
  2305. characterhealthhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2306. characterhealthhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Visible ]&quot;
  2307. characterhealthhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2308.  
  2309. function cccccccccccccccccccclickyy()
  2310. mode = &quot;Visible&quot;
  2311. d = lightingg:GetChildren()
  2312. for i = 1 , #d do
  2313. if d[i].Name == &quot;CharacterButton&quot; then
  2314. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2315. d[i].BackgroundColor = BrickColor.new(24)
  2316. end
  2317. end
  2318. end
  2319. s = lightingg:GetChildren()
  2320. for i = 1 , #s do
  2321. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2322. s[i].BackgroundColor = BrickColor.new(1)
  2323. end
  2324. end
  2325. end
  2326. characterhealthhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccclickyy)
  2327.  
  2328.  
  2329. characterhealthhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2330. characterhealthhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2331. characterhealthhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2332. characterhealthhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2333. characterhealthhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 9, 0)
  2334. characterhealthhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2335. characterhealthhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Shield ]&quot;
  2336. characterhealthhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2337.  
  2338. function ccccccccccccccccccccclickyy()
  2339. mode = &quot;Shield&quot;
  2340. d = lightingg:GetChildren()
  2341. for i = 1 , #d do
  2342. if d[i].Name == &quot;CharacterButton&quot; then
  2343. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2344. d[i].BackgroundColor = BrickColor.new(24)
  2345. end
  2346. end
  2347. end
  2348. s = lightingg:GetChildren()
  2349. for i = 1 , #s do
  2350. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2351. s[i].BackgroundColor = BrickColor.new(1)
  2352. end
  2353. end
  2354. end
  2355. characterhealthhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccclickyy)
  2356.  
  2357.  
  2358.  
  2359.  
  2360.  
  2361. characterhealthhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2362. characterhealthhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2363. characterhealthhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2364. characterhealthhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2365. characterhealthhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 10, 0)
  2366. characterhealthhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2367. characterhealthhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Absorb ]&quot;
  2368. characterhealthhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2369.  
  2370. function cccccccccccccccccccccclickyy()
  2371. mode = &quot;Absorb&quot;
  2372. d = lightingg:GetChildren()
  2373. for i = 1 , #d do
  2374. if d[i].Name == &quot;CharacterButton&quot; then
  2375. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2376. d[i].BackgroundColor = BrickColor.new(24)
  2377. end
  2378. end
  2379. end
  2380. s = lightingg:GetChildren()
  2381. for i = 1 , #s do
  2382. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2383. s[i].BackgroundColor = BrickColor.new(1)
  2384. end
  2385. end
  2386. end
  2387. characterhealthhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccclickyy)
  2388.  
  2389.  
  2390.  
  2391. characterhealthhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2392. characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2393. characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2394. characterhealthhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2395. characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 11, 0)
  2396. characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2397. characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ BaleFire ]&quot;
  2398. characterhealthhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2399.  
  2400. function ccccccccccccccccccccccclickyy()
  2401. mode = &quot;BaleFire&quot;
  2402. d = lightingg:GetChildren()
  2403. for i = 1 , #d do
  2404. if d[i].Name == &quot;CharacterButton&quot; then
  2405. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2406. d[i].BackgroundColor = BrickColor.new(24)
  2407. end
  2408. end
  2409. end
  2410. s = lightingg:GetChildren()
  2411. for i = 1 , #s do
  2412. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2413. s[i].BackgroundColor = BrickColor.new(1)
  2414. end
  2415. end
  2416. end
  2417. characterhealthhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccclickyy)
  2418.  
  2419.  
  2420.  
  2421.  
  2422.  
  2423. characterhealthhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2424. characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2425. characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2426. characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2427. characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 12, 0)
  2428. characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2429. characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Machine Gun ]&quot;
  2430. characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2431.  
  2432. function cccccccccccccccccccccccclickyy()
  2433. mode = &quot;Machine Gun&quot;
  2434. d = lightingg:GetChildren()
  2435. for i = 1 , #d do
  2436. if d[i].Name == &quot;CharacterButton&quot; then
  2437. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2438. d[i].BackgroundColor = BrickColor.new(24)
  2439. end
  2440. end
  2441. end
  2442. s = lightingg:GetChildren()
  2443. for i = 1 , #s do
  2444. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2445. s[i].BackgroundColor = BrickColor.new(1)
  2446. end
  2447. end
  2448. end
  2449. characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccclickyy)
  2450.  
  2451.  
  2452.  
  2453.  
  2454. characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2455. characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2456. characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2457. characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2458. characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 13, 0)
  2459. characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2460. characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Capture ]&quot;
  2461. characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2462.  
  2463. function ccccccccccccccccccccccccclickyy()
  2464. mode = &quot;Capture&quot;
  2465. d = lightingg:GetChildren()
  2466. for i = 1 , #d do
  2467. if d[i].Name == &quot;CharacterButton&quot; then
  2468. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2469. d[i].BackgroundColor = BrickColor.new(24)
  2470. end
  2471. end
  2472. end
  2473. s = lightingg:GetChildren()
  2474. for i = 1 , #s do
  2475. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2476. s[i].BackgroundColor = BrickColor.new(1)
  2477. end
  2478. end
  2479. end
  2480. characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccclickyy)
  2481.  
  2482.  
  2483. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2484. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2485. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2486. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2487. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 2, 0)
  2488. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2489. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Slaughter ]&quot;
  2490. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2491.  
  2492. function cccccccccccccccccccccccccclickyy()
  2493. mode = &quot;Slaughter&quot;
  2494. d = lightingg:GetChildren()
  2495. for i = 1 , #d do
  2496. if d[i].Name == &quot;CharacterButton&quot; then
  2497. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2498. d[i].BackgroundColor = BrickColor.new(24)
  2499. end
  2500. end
  2501. end
  2502. s = lightingg:GetChildren()
  2503. for i = 1 , #s do
  2504. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2505. s[i].BackgroundColor = BrickColor.new(1)
  2506. end
  2507. end
  2508. end
  2509. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccclickyy)
  2510.  
  2511.  
  2512.  
  2513. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2514. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2515. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2516. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2517. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 3, 0)
  2518. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2519. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Draw ]&quot;
  2520. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2521.  
  2522. function ccccccccccccccccccccccccccclickyy()
  2523. mode = &quot;Draw&quot;
  2524. d = lightingg:GetChildren()
  2525. for i = 1 , #d do
  2526. if d[i].Name == &quot;CharacterButton&quot; then
  2527. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2528. d[i].BackgroundColor = BrickColor.new(24)
  2529. end
  2530. end
  2531. end
  2532. s = lightingg:GetChildren()
  2533. for i = 1 , #s do
  2534. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2535. s[i].BackgroundColor = BrickColor.new(1)
  2536. end
  2537. end
  2538. end
  2539. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccclickyy)
  2540.  
  2541.  
  2542. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2543. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2544. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2545. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2546. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 4, 0)
  2547. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2548. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Faint ]&quot;
  2549. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2550.  
  2551. function cccccccccccccccccccccccccccclickyy()
  2552. mode = &quot;Faint&quot;
  2553. d = lightingg:GetChildren()
  2554. for i = 1 , #d do
  2555. if d[i].Name == &quot;CharacterButton&quot; then
  2556. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2557. d[i].BackgroundColor = BrickColor.new(24)
  2558. end
  2559. end
  2560. end
  2561. s = lightingg:GetChildren()
  2562. for i = 1 , #s do
  2563. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2564. s[i].BackgroundColor = BrickColor.new(1)
  2565. end
  2566. end
  2567. end
  2568. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccclickyy)
  2569.  
  2570.  
  2571. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2572. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2573. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2574. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2575. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 5, 0)
  2576. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2577. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Random Colors ]&quot;
  2578. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2579.  
  2580. function ccccccccccccccccccccccccccccclickyy()
  2581. mode = &quot;Random Colors&quot;
  2582. d = lightingg:GetChildren()
  2583. for i = 1 , #d do
  2584. if d[i].Name == &quot;CharacterButton&quot; then
  2585. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2586. d[i].BackgroundColor = BrickColor.new(24)
  2587. end
  2588. end
  2589. end
  2590. s = lightingg:GetChildren()
  2591. for i = 1 , #s do
  2592. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2593. s[i].BackgroundColor = BrickColor.new(1)
  2594. end
  2595. end
  2596. end
  2597. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccclickyy)
  2598.  
  2599.  
  2600.  
  2601. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2602. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2603. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2604. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2605. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 6, 0)
  2606. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2607. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Drag ]&quot;
  2608. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2609.  
  2610. function cccccccccccccccccccccccccccccclickyy()
  2611. mode = &quot;Drag&quot;
  2612. d = lightingg:GetChildren()
  2613. for i = 1 , #d do
  2614. if d[i].Name == &quot;CharacterButton&quot; then
  2615. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2616. d[i].BackgroundColor = BrickColor.new(24)
  2617. end
  2618. end
  2619. end
  2620. s = lightingg:GetChildren()
  2621. for i = 1 , #s do
  2622. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2623. s[i].BackgroundColor = BrickColor.new(1)
  2624. end
  2625. end
  2626. end
  2627. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccclickyy)
  2628.  
  2629.  
  2630.  
  2631. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2632. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2633. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2634. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2635. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 7, 0)
  2636. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2637. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Naked Beam ]&quot;
  2638. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2639.  
  2640. function ccccccccccccccccccccccccccccccclickyy()
  2641. mode = &quot;Naked Beam&quot;
  2642. d = lightingg:GetChildren()
  2643. for i = 1 , #d do
  2644. if d[i].Name == &quot;CharacterButton&quot; then
  2645. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2646. d[i].BackgroundColor = BrickColor.new(24)
  2647. end
  2648. end
  2649. end
  2650. s = lightingg:GetChildren()
  2651. for i = 1 , #s do
  2652. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2653. s[i].BackgroundColor = BrickColor.new(1)
  2654. end
  2655. end
  2656. end
  2657. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccccclickyy)
  2658.  
  2659.  
  2660.  
  2661.  
  2662.  
  2663.  
  2664.  
  2665. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2666. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2667. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2668. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2669. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 8, 0)
  2670. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2671. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Shrink ]&quot;
  2672. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2673.  
  2674. function cccccccccccccccccccccccccccccccclickyy()
  2675. mode = &quot;Shrink&quot;
  2676. d = lightingg:GetChildren()
  2677. for i = 1 , #d do
  2678. if d[i].Name == &quot;CharacterButton&quot; then
  2679. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2680. d[i].BackgroundColor = BrickColor.new(24)
  2681. end
  2682. end
  2683. end
  2684. s = lightingg:GetChildren()
  2685. for i = 1 , #s do
  2686. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2687. s[i].BackgroundColor = BrickColor.new(1)
  2688. end
  2689. end
  2690. end
  2691. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccccclickyy)
  2692.  
  2693.  
  2694.  
  2695. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2696. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2697. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2698. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2699. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 9, 0)
  2700. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2701. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Grow ]&quot;
  2702. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2703.  
  2704. function ccccccccccccccccccccccccccccccccclickyy()
  2705. mode = &quot;Grow&quot;
  2706. d = lightingg:GetChildren()
  2707. for i = 1 , #d do
  2708. if d[i].Name == &quot;CharacterButton&quot; then
  2709. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2710. d[i].BackgroundColor = BrickColor.new(24)
  2711. end
  2712. end
  2713. end
  2714. s = lightingg:GetChildren()
  2715. for i = 1 , #s do
  2716. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2717. s[i].BackgroundColor = BrickColor.new(1)
  2718. end
  2719. end
  2720. end
  2721. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccccccclickyy)
  2722.  
  2723.  
  2724.  
  2725.  
  2726.  
  2727.  
  2728. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2729. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2730. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2731. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2732. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 10, 0)
  2733. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2734. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Confuse ]&quot;
  2735. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2736.  
  2737. function cccccccccccccccccccccccccccccccccclickyy()
  2738. mode = &quot;Confuse&quot;
  2739. d = lightingg:GetChildren()
  2740. for i = 1 , #d do
  2741. if d[i].Name == &quot;CharacterButton&quot; then
  2742. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2743. d[i].BackgroundColor = BrickColor.new(24)
  2744. end
  2745. end
  2746. end
  2747. s = lightingg:GetChildren()
  2748. for i = 1 , #s do
  2749. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2750. s[i].BackgroundColor = BrickColor.new(1)
  2751. end
  2752. end
  2753. end
  2754. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccccccclickyy)
  2755.  
  2756.  
  2757. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2758. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2759. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2760. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2761. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 11, 0)
  2762. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2763. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Disarm ]&quot;
  2764. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2765.  
  2766. function ccccccccccccccccccccccccccccccccccclickyy()
  2767. mode = &quot;Disarm&quot;
  2768. d = lightingg:GetChildren()
  2769. for i = 1 , #d do
  2770. if d[i].Name == &quot;CharacterButton&quot; then
  2771. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2772. d[i].BackgroundColor = BrickColor.new(24)
  2773. end
  2774. end
  2775. end
  2776. s = lightingg:GetChildren()
  2777. for i = 1 , #s do
  2778. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2779. s[i].BackgroundColor = BrickColor.new(1)
  2780. end
  2781. end
  2782. end
  2783. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccccccccclickyy)
  2784.  
  2785.  
  2786.  
  2787.  
  2788.  
  2789. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new(&quot;TextButton&quot;)
  2790. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
  2791. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = &quot;CharacterButton&quot;
  2792. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
  2793. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 12, 0)
  2794. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
  2795. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = &quot;[ Spotlight ]&quot;
  2796. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
  2797.  
  2798. function cccccccccccccccccccccccccccccccccccclickyy()
  2799. mode = &quot;Spotlight&quot;
  2800. d = lightingg:GetChildren()
  2801. for i = 1 , #d do
  2802. if d[i].Name == &quot;CharacterButton&quot; then
  2803. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2804. d[i].BackgroundColor = BrickColor.new(24)
  2805. end
  2806. end
  2807. end
  2808. s = lightingg:GetChildren()
  2809. for i = 1 , #s do
  2810. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2811. s[i].BackgroundColor = BrickColor.new(1)
  2812. end
  2813. end
  2814. end
  2815. characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccccccccclickyy)
  2816.  
  2817.  
  2818.  
  2819. characterhe97 = Instance.new(&quot;TextButton&quot;)
  2820. characterhe97.Parent = lightingg
  2821. characterhe97.Name = &quot;CharacterButton&quot;
  2822. characterhe97.BackgroundTransparency = 0.5
  2823. characterhe97.Position = UDim2.new(2, 0, 13, 0)
  2824. characterhe97.Size = UDim2.new(1, 0, 1, 0)
  2825. characterhe97.Text = &quot;[ Ducks ]&quot;
  2826. characterhe97.BackgroundColor = BrickColor.new(1)
  2827.  
  2828. function asdflickyy()
  2829. mode = &quot;Ducks&quot;
  2830. d = lightingg:GetChildren()
  2831. for i = 1 , #d do
  2832. if d[i].Name == &quot;CharacterButton&quot; then
  2833. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2834. d[i].BackgroundColor = BrickColor.new(24)
  2835. end
  2836. end
  2837. end
  2838. s = lightingg:GetChildren()
  2839. for i = 1 , #s do
  2840. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2841. s[i].BackgroundColor = BrickColor.new(1)
  2842. end
  2843. end
  2844. end
  2845. characterhe97.MouseButton1Click:connect(asdflickyy)
  2846.  
  2847.  
  2848.  
  2849.  
  2850.  
  2851.  
  2852.  
  2853.  
  2854. characterhee97 = Instance.new(&quot;TextButton&quot;)
  2855. characterhee97.Parent = lightingg
  2856. characterhee97.Name = &quot;CharacterButton&quot;
  2857. characterhee97.BackgroundTransparency = 0.5
  2858. characterhee97.Position = UDim2.new(3, 0, 2, 0)
  2859. characterhee97.Size = UDim2.new(1, 0, 1, 0)
  2860. characterhee97.Text = &quot;[ Duck Swarm ]&quot;
  2861. characterhee97.BackgroundColor = BrickColor.new(1)
  2862.  
  2863. function asdflickyyy()
  2864. mode = &quot;Duck Swarm&quot;
  2865. d = lightingg:GetChildren()
  2866. for i = 1 , #d do
  2867. if d[i].Name == &quot;CharacterButton&quot; then
  2868. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2869. d[i].BackgroundColor = BrickColor.new(24)
  2870. end
  2871. end
  2872. end
  2873. s = lightingg:GetChildren()
  2874. for i = 1 , #s do
  2875. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2876. s[i].BackgroundColor = BrickColor.new(1)
  2877. end
  2878. end
  2879. end
  2880. characterhee97.MouseButton1Click:connect(asdflickyyy)
  2881.  
  2882.  
  2883.  
  2884.  
  2885.  
  2886. characterheee97 = Instance.new(&quot;TextButton&quot;)
  2887. characterheee97.Parent = lightingg
  2888. characterheee97.Name = &quot;CharacterButton&quot;
  2889. characterheee97.BackgroundTransparency = 0.5
  2890. characterheee97.Position = UDim2.new(3, 0, 3, 0)
  2891. characterheee97.Size = UDim2.new(1, 0, 1, 0)
  2892. characterheee97.Text = &quot;[ Throwup ]&quot;
  2893. characterheee97.BackgroundColor = BrickColor.new(1)
  2894.  
  2895. function asdflickyyyy()
  2896. mode = &quot;Throwup&quot;
  2897. d = lightingg:GetChildren()
  2898. for i = 1 , #d do
  2899. if d[i].Name == &quot;CharacterButton&quot; then
  2900. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2901. d[i].BackgroundColor = BrickColor.new(24)
  2902. end
  2903. end
  2904. end
  2905. s = lightingg:GetChildren()
  2906. for i = 1 , #s do
  2907. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2908. s[i].BackgroundColor = BrickColor.new(1)
  2909. end
  2910. end
  2911. end
  2912. characterheee97.MouseButton1Click:connect(asdflickyyyy)
  2913.  
  2914.  
  2915.  
  2916. characterheeee97 = Instance.new(&quot;TextButton&quot;)
  2917. characterheeee97.Parent = lightingg
  2918. characterheeee97.Name = &quot;CharacterButton&quot;
  2919. characterheeee97.BackgroundTransparency = 0.5
  2920. characterheeee97.Position = UDim2.new(3, 0, 4, 0)
  2921. characterheeee97.Size = UDim2.new(1, 0, 1, 0)
  2922. characterheeee97.Text = &quot;[ Hang ]&quot;
  2923. characterheeee97.BackgroundColor = BrickColor.new(1)
  2924.  
  2925. function asdflickyyyyy()
  2926. mode = &quot;Hang&quot;
  2927. d = lightingg:GetChildren()
  2928. for i = 1 , #d do
  2929. if d[i].Name == &quot;CharacterButton&quot; then
  2930. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2931. d[i].BackgroundColor = BrickColor.new(24)
  2932. end
  2933. end
  2934. end
  2935. s = lightingg:GetChildren()
  2936. for i = 1 , #s do
  2937. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2938. s[i].BackgroundColor = BrickColor.new(1)
  2939. end
  2940. end
  2941. end
  2942. characterheeee97.MouseButton1Click:connect(asdflickyyyyy)
  2943.  
  2944.  
  2945.  
  2946. characterheeeee97 = Instance.new(&quot;TextButton&quot;)
  2947. characterheeeee97.Parent = lightingg
  2948. characterheeeee97.Name = &quot;CharacterButton&quot;
  2949. characterheeeee97.BackgroundTransparency = 0.5
  2950. characterheeeee97.Position = UDim2.new(3, 0, 5, 0)
  2951. characterheeeee97.Size = UDim2.new(1, 0, 1, 0)
  2952. characterheeeee97.Text = &quot;[ UnHang ]&quot;
  2953. characterheeeee97.BackgroundColor = BrickColor.new(1)
  2954.  
  2955. function asdflickyyyyyy()
  2956. mode = &quot;UnHang&quot;
  2957. d = lightingg:GetChildren()
  2958. for i = 1 , #d do
  2959. if d[i].Name == &quot;CharacterButton&quot; then
  2960. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2961. d[i].BackgroundColor = BrickColor.new(24)
  2962. end
  2963. end
  2964. end
  2965. s = lightingg:GetChildren()
  2966. for i = 1 , #s do
  2967. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  2968. s[i].BackgroundColor = BrickColor.new(1)
  2969. end
  2970. end
  2971. end
  2972. characterheeeee97.MouseButton1Click:connect(asdflickyyyyyy)
  2973.  
  2974.  
  2975.  
  2976.  
  2977.  
  2978.  
  2979. characterheeeeee97 = Instance.new(&quot;TextButton&quot;)
  2980. characterheeeeee97.Parent = lightingg
  2981. characterheeeeee97.Name = &quot;CharacterButton&quot;
  2982. characterheeeeee97.BackgroundTransparency = 0.5
  2983. characterheeeeee97.Position = UDim2.new(3, 0, 6, 0)
  2984. characterheeeeee97.Size = UDim2.new(1, 0, 1, 0)
  2985. characterheeeeee97.Text = &quot;[ Ban ]&quot;
  2986. characterheeeeee97.BackgroundColor = BrickColor.new(1)
  2987.  
  2988. function asdflickyyyyyyy()
  2989. mode = &quot;Ban&quot;
  2990. d = lightingg:GetChildren()
  2991. for i = 1 , #d do
  2992. if d[i].Name == &quot;CharacterButton&quot; then
  2993. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  2994. d[i].BackgroundColor = BrickColor.new(24)
  2995. end
  2996. end
  2997. end
  2998. s = lightingg:GetChildren()
  2999. for i = 1 , #s do
  3000. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3001. s[i].BackgroundColor = BrickColor.new(1)
  3002. end
  3003. end
  3004. end
  3005. characterheeeeee97.MouseButton1Click:connect(asdflickyyyyyyy)
  3006.  
  3007.  
  3008.  
  3009.  
  3010. characterheeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3011. characterheeeeeee97.Parent = lightingg
  3012. characterheeeeeee97.Name = &quot;CharacterButton&quot;
  3013. characterheeeeeee97.BackgroundTransparency = 0.5
  3014. characterheeeeeee97.Position = UDim2.new(3, 0, 7, 0)
  3015. characterheeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3016. characterheeeeeee97.Text = &quot;[ Tree Summon ]&quot;
  3017. characterheeeeeee97.BackgroundColor = BrickColor.new(1)
  3018.  
  3019. function asdflickyyyyyyyy()
  3020. mode = &quot;Tree Summon&quot;
  3021. d = lightingg:GetChildren()
  3022. for i = 1 , #d do
  3023. if d[i].Name == &quot;CharacterButton&quot; then
  3024. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3025. d[i].BackgroundColor = BrickColor.new(24)
  3026. end
  3027. end
  3028. end
  3029. s = lightingg:GetChildren()
  3030. for i = 1 , #s do
  3031. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3032. s[i].BackgroundColor = BrickColor.new(1)
  3033. end
  3034. end
  3035. end
  3036. characterheeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyy)
  3037.  
  3038.  
  3039. characterheeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3040. characterheeeeeeee97.Parent = lightingg
  3041. characterheeeeeeee97.Name = &quot;CharacterButton&quot;
  3042. characterheeeeeeee97.BackgroundTransparency = 0.5
  3043. characterheeeeeeee97.Position = UDim2.new(3, 0, 8, 0)
  3044. characterheeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3045. characterheeeeeeee97.Text = &quot;[ Seizure ]&quot;
  3046. characterheeeeeeee97.BackgroundColor = BrickColor.new(1)
  3047.  
  3048. function asdflickyyyyyyyyy()
  3049. mode = &quot;Seizure&quot;
  3050. d = lightingg:GetChildren()
  3051. for i = 1 , #d do
  3052. if d[i].Name == &quot;CharacterButton&quot; then
  3053. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3054. d[i].BackgroundColor = BrickColor.new(24)
  3055. end
  3056. end
  3057. end
  3058. s = lightingg:GetChildren()
  3059. for i = 1 , #s do
  3060. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3061. s[i].BackgroundColor = BrickColor.new(1)
  3062. end
  3063. end
  3064. end
  3065. characterheeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyy)
  3066.  
  3067.  
  3068.  
  3069. characterheeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3070. characterheeeeeeeee97.Parent = lightingg
  3071. characterheeeeeeeee97.Name = &quot;CharacterButton&quot;
  3072. characterheeeeeeeee97.BackgroundTransparency = 0.5
  3073. characterheeeeeeeee97.Position = UDim2.new(3, 0, 9, 0)
  3074. characterheeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3075. characterheeeeeeeee97.Text = &quot;[ Steal Color ]&quot;
  3076. characterheeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3077.  
  3078. function asdflickyyyyyyyyyy()
  3079. mode = &quot;Steal Color&quot;
  3080. d = lightingg:GetChildren()
  3081. for i = 1 , #d do
  3082. if d[i].Name == &quot;CharacterButton&quot; then
  3083. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3084. d[i].BackgroundColor = BrickColor.new(24)
  3085. end
  3086. end
  3087. end
  3088. s = lightingg:GetChildren()
  3089. for i = 1 , #s do
  3090. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3091. s[i].BackgroundColor = BrickColor.new(1)
  3092. end
  3093. end
  3094. end
  3095. characterheeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyy)
  3096.  
  3097. characterheeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3098. characterheeeeeeeeee97.Parent = lightingg
  3099. characterheeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3100. characterheeeeeeeeee97.BackgroundTransparency = 0.5
  3101. characterheeeeeeeeee97.Position = UDim2.new(3, 0, 10, 0)
  3102. characterheeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3103. characterheeeeeeeeee97.Text = &quot;[ Give Color ]&quot;
  3104. characterheeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3105.  
  3106. function asdflickyyyyyyyyyyy()
  3107. mode = &quot;Give Color&quot;
  3108. d = lightingg:GetChildren()
  3109. for i = 1 , #d do
  3110. if d[i].Name == &quot;CharacterButton&quot; then
  3111. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3112. d[i].BackgroundColor = BrickColor.new(24)
  3113. end
  3114. end
  3115. end
  3116. s = lightingg:GetChildren()
  3117. for i = 1 , #s do
  3118. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3119. s[i].BackgroundColor = BrickColor.new(1)
  3120. end
  3121. end
  3122. end
  3123. characterheeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyy)
  3124.  
  3125.  
  3126.  
  3127. characterheeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3128. characterheeeeeeeeeee97.Parent = lightingg
  3129. characterheeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3130. characterheeeeeeeeeee97.BackgroundTransparency = 0.5
  3131. characterheeeeeeeeeee97.Position = UDim2.new(3, 0, 11, 0)
  3132. characterheeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3133. characterheeeeeeeeeee97.Text = &quot;[ Clone ]&quot;
  3134. characterheeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3135.  
  3136. function asdflickyyyyyyyyyyyy()
  3137. mode = &quot;Clone&quot;
  3138. d = lightingg:GetChildren()
  3139. for i = 1 , #d do
  3140. if d[i].Name == &quot;CharacterButton&quot; then
  3141. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3142. d[i].BackgroundColor = BrickColor.new(24)
  3143. end
  3144. end
  3145. end
  3146. s = lightingg:GetChildren()
  3147. for i = 1 , #s do
  3148. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3149. s[i].BackgroundColor = BrickColor.new(1)
  3150. end
  3151. end
  3152. end
  3153. characterheeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyy)
  3154.  
  3155. characterheeeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3156. characterheeeeeeeeeeee97.Parent = lightingg
  3157. characterheeeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3158. characterheeeeeeeeeeee97.BackgroundTransparency = 0.5
  3159. characterheeeeeeeeeeee97.Position = UDim2.new(3, 0, 12, 0)
  3160. characterheeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3161. characterheeeeeeeeeeee97.Text = &quot;[ Push ]&quot;
  3162. characterheeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3163.  
  3164. function asdflickyyyyyyyyyyyyy()
  3165. mode = &quot;Push&quot;
  3166. d = lightingg:GetChildren()
  3167. for i = 1 , #d do
  3168. if d[i].Name == &quot;CharacterButton&quot; then
  3169. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3170. d[i].BackgroundColor = BrickColor.new(24)
  3171. end
  3172. end
  3173. end
  3174. s = lightingg:GetChildren()
  3175. for i = 1 , #s do
  3176. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3177. s[i].BackgroundColor = BrickColor.new(1)
  3178. end
  3179. end
  3180. end
  3181. characterheeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyy)
  3182.  
  3183.  
  3184.  
  3185.  
  3186.  
  3187. characterheeeeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3188. characterheeeeeeeeeeeee97.Parent = lightingg
  3189. characterheeeeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3190. characterheeeeeeeeeeeee97.BackgroundTransparency = 0.5
  3191. characterheeeeeeeeeeeee97.Position = UDim2.new(3, 0, 13, 0)
  3192. characterheeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3193. characterheeeeeeeeeeeee97.Text = &quot;[ Safety ]&quot;
  3194. characterheeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3195.  
  3196. function asdflickyyyyyyyyyyyyyy()
  3197. mode = &quot;Safety&quot;
  3198. d = lightingg:GetChildren()
  3199. for i = 1 , #d do
  3200. if d[i].Name == &quot;CharacterButton&quot; then
  3201. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3202. d[i].BackgroundColor = BrickColor.new(24)
  3203. end
  3204. end
  3205. end
  3206. s = lightingg:GetChildren()
  3207. for i = 1 , #s do
  3208. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3209. s[i].BackgroundColor = BrickColor.new(1)
  3210. end
  3211. end
  3212. end
  3213. characterheeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyy)
  3214.  
  3215.  
  3216.  
  3217.  
  3218.  
  3219.  
  3220. characterheeeeeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3221. characterheeeeeeeeeeeeee97.Parent = lightingg
  3222. characterheeeeeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3223. characterheeeeeeeeeeeeee97.BackgroundTransparency = 0.5
  3224. characterheeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 2, 0)
  3225. characterheeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3226. characterheeeeeeeeeeeeee97.Text = &quot;[ Lock ]&quot;
  3227. characterheeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3228.  
  3229. function asdflickyyyyyyyyyyyyyyy()
  3230. mode = &quot;Lock&quot;
  3231. d = lightingg:GetChildren()
  3232. for i = 1 , #d do
  3233. if d[i].Name == &quot;CharacterButton&quot; then
  3234. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3235. d[i].BackgroundColor = BrickColor.new(24)
  3236. end
  3237. end
  3238. end
  3239. s = lightingg:GetChildren()
  3240. for i = 1 , #s do
  3241. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3242. s[i].BackgroundColor = BrickColor.new(1)
  3243. end
  3244. end
  3245. end
  3246. characterheeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyy)
  3247.  
  3248. characterheeeeeeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3249. characterheeeeeeeeeeeeeee97.Parent = lightingg
  3250. characterheeeeeeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3251. characterheeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
  3252. characterheeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 3, 0)
  3253. characterheeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3254. characterheeeeeeeeeeeeeee97.Text = &quot;[ UnLock ]&quot;
  3255. characterheeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3256.  
  3257. function asdflickyyyyyyyyyyyyyyyy()
  3258. mode = &quot;UnLock&quot;
  3259. d = lightingg:GetChildren()
  3260. for i = 1 , #d do
  3261. if d[i].Name == &quot;CharacterButton&quot; then
  3262. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3263. d[i].BackgroundColor = BrickColor.new(24)
  3264. end
  3265. end
  3266. end
  3267. s = lightingg:GetChildren()
  3268. for i = 1 , #s do
  3269. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3270. s[i].BackgroundColor = BrickColor.new(1)
  3271. end
  3272. end
  3273. end
  3274. characterheeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyy)
  3275.  
  3276.  
  3277.  
  3278. characterheeeeeeeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3279. characterheeeeeeeeeeeeeeee97.Parent = lightingg
  3280. characterheeeeeeeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3281. characterheeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
  3282. characterheeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 4, 0)
  3283. characterheeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3284. characterheeeeeeeeeeeeeeee97.Text = &quot;[ Burn ]&quot;
  3285. characterheeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3286.  
  3287. function asdflickyyyyyyyyyyyyyyyyy()
  3288. mode = &quot;Burn&quot;
  3289. d = lightingg:GetChildren()
  3290. for i = 1 , #d do
  3291. if d[i].Name == &quot;CharacterButton&quot; then
  3292. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3293. d[i].BackgroundColor = BrickColor.new(24)
  3294. end
  3295. end
  3296. end
  3297. s = lightingg:GetChildren()
  3298. for i = 1 , #s do
  3299. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3300. s[i].BackgroundColor = BrickColor.new(1)
  3301. end
  3302. end
  3303. end
  3304. characterheeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyy)
  3305.  
  3306.  
  3307.  
  3308.  
  3309. characterheeeeeeeeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3310. characterheeeeeeeeeeeeeeeee97.Parent = lightingg
  3311. characterheeeeeeeeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3312. characterheeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
  3313. characterheeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 5, 0)
  3314. characterheeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3315. characterheeeeeeeeeeeeeeeee97.Text = &quot;[ Hatless ]&quot;
  3316. characterheeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3317.  
  3318. function asdflickyyyyyyyyyyyyyyyyyy()
  3319. mode = &quot;Hatless&quot;
  3320. d = lightingg:GetChildren()
  3321. for i = 1 , #d do
  3322. if d[i].Name == &quot;CharacterButton&quot; then
  3323. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3324. d[i].BackgroundColor = BrickColor.new(24)
  3325. end
  3326. end
  3327. end
  3328. s = lightingg:GetChildren()
  3329. for i = 1 , #s do
  3330. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3331. s[i].BackgroundColor = BrickColor.new(1)
  3332. end
  3333. end
  3334. end
  3335. characterheeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyy)
  3336.  
  3337.  
  3338.  
  3339. characterheeeeeeeeeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3340. characterheeeeeeeeeeeeeeeeee97.Parent = lightingg
  3341. characterheeeeeeeeeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3342. characterheeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
  3343. characterheeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 6, 0)
  3344. characterheeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3345. characterheeeeeeeeeeeeeeeeee97.Text = &quot;[ Suitless ]&quot;
  3346. characterheeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3347.  
  3348. function asdflickyyyyyyyyyyyyyyyyyyy()
  3349. mode = &quot;Suitless&quot;
  3350. d = lightingg:GetChildren()
  3351. for i = 1 , #d do
  3352. if d[i].Name == &quot;CharacterButton&quot; then
  3353. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3354. d[i].BackgroundColor = BrickColor.new(24)
  3355. end
  3356. end
  3357. end
  3358. s = lightingg:GetChildren()
  3359. for i = 1 , #s do
  3360. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3361. s[i].BackgroundColor = BrickColor.new(1)
  3362. end
  3363. end
  3364. end
  3365. characterheeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyy)
  3366.  
  3367. characterheeeeeeeeeeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3368. characterheeeeeeeeeeeeeeeeeee97.Parent = lightingg
  3369. characterheeeeeeeeeeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3370. characterheeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
  3371. characterheeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 7, 0)
  3372. characterheeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3373. characterheeeeeeeeeeeeeeeeeee97.Text = &quot;[ Sit ]&quot;
  3374. characterheeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3375.  
  3376. function asdflickyyyyyyyyyyyyyyyyyyyy()
  3377. mode = &quot;Sit&quot;
  3378. d = lightingg:GetChildren()
  3379. for i = 1 , #d do
  3380. if d[i].Name == &quot;CharacterButton&quot; then
  3381. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3382. d[i].BackgroundColor = BrickColor.new(24)
  3383. end
  3384. end
  3385. end
  3386. s = lightingg:GetChildren()
  3387. for i = 1 , #s do
  3388. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3389. s[i].BackgroundColor = BrickColor.new(1)
  3390. end
  3391. end
  3392. end
  3393. characterheeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyy)
  3394.  
  3395. characterheeeeeeeeeeeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3396. characterheeeeeeeeeeeeeeeeeeee97.Parent = lightingg
  3397. characterheeeeeeeeeeeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3398. characterheeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
  3399. characterheeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 8, 0)
  3400. characterheeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3401. characterheeeeeeeeeeeeeeeeeeee97.Text = &quot;[ Slow Drag ]&quot;
  3402. characterheeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3403.  
  3404. function asdflickyyyyyyyyyyyyyyyyyyyyy()
  3405. mode = &quot;Slow Drag&quot;
  3406. d = lightingg:GetChildren()
  3407. for i = 1 , #d do
  3408. if d[i].Name == &quot;CharacterButton&quot; then
  3409. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3410. d[i].BackgroundColor = BrickColor.new(24)
  3411. end
  3412. end
  3413. end
  3414. s = lightingg:GetChildren()
  3415. for i = 1 , #s do
  3416. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3417. s[i].BackgroundColor = BrickColor.new(1)
  3418. end
  3419. end
  3420. end
  3421. characterheeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyy)
  3422.  
  3423.  
  3424.  
  3425.  
  3426. characterheeeeeeeeeeeeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3427. characterheeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
  3428. characterheeeeeeeeeeeeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3429. characterheeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
  3430. characterheeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 9, 0)
  3431. characterheeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3432. characterheeeeeeeeeeeeeeeeeeeee97.Text = &quot;[ Steal Tools ]&quot;
  3433. characterheeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3434.  
  3435. function asdflickyyyyyyyyyyyyyyyyyyyyyy()
  3436. mode = &quot;Steal Tools&quot;
  3437. d = lightingg:GetChildren()
  3438. for i = 1 , #d do
  3439. if d[i].Name == &quot;CharacterButton&quot; then
  3440. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3441. d[i].BackgroundColor = BrickColor.new(24)
  3442. end
  3443. end
  3444. end
  3445. s = lightingg:GetChildren()
  3446. for i = 1 , #s do
  3447. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3448. s[i].BackgroundColor = BrickColor.new(1)
  3449. end
  3450. end
  3451. end
  3452. characterheeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyy)
  3453.  
  3454.  
  3455.  
  3456. characterheeeeeeeeeeeeeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3457. characterheeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
  3458. characterheeeeeeeeeeeeeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3459. characterheeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
  3460. characterheeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 10, 0)
  3461. characterheeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3462. characterheeeeeeeeeeeeeeeeeeeeee97.Text = &quot;[ Jail ]&quot;
  3463. characterheeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3464.  
  3465. function asdflickyyyyyyyyyyyyyyyyyyyyyyy()
  3466. mode = &quot;Jail&quot;
  3467. d = lightingg:GetChildren()
  3468. for i = 1 , #d do
  3469. if d[i].Name == &quot;CharacterButton&quot; then
  3470. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3471. d[i].BackgroundColor = BrickColor.new(24)
  3472. end
  3473. end
  3474. end
  3475. s = lightingg:GetChildren()
  3476. for i = 1 , #s do
  3477. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3478. s[i].BackgroundColor = BrickColor.new(1)
  3479. end
  3480. end
  3481. end
  3482. characterheeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyy)
  3483.  
  3484.  
  3485.  
  3486. characterheeeeeeeeeeeeeeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3487. characterheeeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
  3488. characterheeeeeeeeeeeeeeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3489. characterheeeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
  3490. characterheeeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 11, 0)
  3491. characterheeeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3492. characterheeeeeeeeeeeeeeeeeeeeeee97.Text = &quot;[ UnJail ]&quot;
  3493. characterheeeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3494.  
  3495. function asdflickyyyyyyyyyyyyyyyyyyyyyyyy()
  3496. mode = &quot;UnJail&quot;
  3497. d = lightingg:GetChildren()
  3498. for i = 1 , #d do
  3499. if d[i].Name == &quot;CharacterButton&quot; then
  3500. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3501. d[i].BackgroundColor = BrickColor.new(24)
  3502. end
  3503. end
  3504. end
  3505. s = lightingg:GetChildren()
  3506. for i = 1 , #s do
  3507. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3508. s[i].BackgroundColor = BrickColor.new(1)
  3509. end
  3510. end
  3511. end
  3512. characterheeeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyyy)
  3513.  
  3514.  
  3515.  
  3516. characterheeeeeeeeeeeeeeeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3517. characterheeeeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
  3518. characterheeeeeeeeeeeeeeeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3519. characterheeeeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
  3520. characterheeeeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 12, 0)
  3521. characterheeeeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3522. characterheeeeeeeeeeeeeeeeeeeeeeee97.Text = &quot;[ Dynamites ]&quot;
  3523. characterheeeeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3524.  
  3525. function asdflickyyyyyyyyyyyyyyyyyyyyyyyyy()
  3526. mode = &quot;Dynamites&quot;
  3527. d = lightingg:GetChildren()
  3528. for i = 1 , #d do
  3529. if d[i].Name == &quot;CharacterButton&quot; then
  3530. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3531. d[i].BackgroundColor = BrickColor.new(24)
  3532. end
  3533. end
  3534. end
  3535. s = lightingg:GetChildren()
  3536. for i = 1 , #s do
  3537. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3538. s[i].BackgroundColor = BrickColor.new(1)
  3539. end
  3540. end
  3541. end
  3542. characterheeeeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyyyy)
  3543.  
  3544.  
  3545.  
  3546. characterheeeeeeeeeeeeeeeeeeeeeeeee97 = Instance.new(&quot;TextButton&quot;)
  3547. characterheeeeeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
  3548. characterheeeeeeeeeeeeeeeeeeeeeeeee97.Name = &quot;CharacterButton&quot;
  3549. characterheeeeeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
  3550. characterheeeeeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 13, 0)
  3551. characterheeeeeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
  3552. characterheeeeeeeeeeeeeeeeeeeeeeeee97.Text = &quot;[ Detonate Dynamites ]&quot;
  3553. characterheeeeeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
  3554.  
  3555. function asdflickyyyyyyyyyyyyyyyyyyyyyyyyyy()
  3556. mode = &quot;Detonate Dynamites&quot;
  3557. d = lightingg:GetChildren()
  3558. for i = 1 , #d do
  3559. if d[i].Name == &quot;CharacterButton&quot; then
  3560. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  3561. d[i].BackgroundColor = BrickColor.new(24)
  3562. end
  3563. end
  3564. end
  3565. s = lightingg:GetChildren()
  3566. for i = 1 , #s do
  3567. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  3568. s[i].BackgroundColor = BrickColor.new(1)
  3569. end
  3570. end
  3571. end
  3572. characterheeeeeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyyyyy)
  3573.  
  3574.  
  3575.  
  3576.  
  3577.  
  3578.  
  3579.  
  3580.  
  3581.  
  3582.  
  3583.  
  3584.  
  3585. a = me.Character:findFirstChild(&quot;Eyeball&quot;)
  3586. if a ~= nil then a:Remove() end
  3587.  
  3588.  
  3589.  
  3590. ball = Instance.new(&quot;Model&quot;)
  3591. ball.Name = &quot;Eyeball&quot;
  3592. ball.Parent = me.Character
  3593. asdf = Instance.new(&quot;Humanoid&quot;)
  3594. asdf.Parent = ball
  3595. asdf.MaxHealth = 0
  3596. asdf.Health = 0
  3597. eyeball = Instance.new(&quot;Part&quot;)
  3598. eyeball.Parent = ball
  3599. eyeball.Locked = true
  3600. eyeball.TopSurface = &quot;Smooth&quot;
  3601. eyeball.BottomSurface = &quot;Smooth&quot;
  3602. eyeball.Size = Vector3.new(2, 2, 2)
  3603. eyeball.BrickColor = BrickColor.new(1)
  3604. eyeball.Shape = &quot;Ball&quot;
  3605. eyeball.Name = &quot;Head&quot;
  3606. eyeball.CanCollide = false
  3607. eyeball.formFactor = &quot;Symmetric&quot;
  3608. eyeball.CFrame = me.Character.Head.CFrame
  3609.  
  3610.  
  3611.  
  3612.  
  3613. eyeballh = Instance.new(&quot;Part&quot;)
  3614. eyeballh.Parent = ball
  3615. eyeballh.Locked = true
  3616. eyeballh.TopSurface = &quot;Smooth&quot;
  3617. eyeballh.BottomSurface = &quot;Smooth&quot;
  3618. eyeballh.Size = Vector3.new(2, 1, 2)
  3619. eyeballh.CanCollide = false
  3620. eyeballh.formFactor = &quot;Symmetric&quot;
  3621. eyeballh.CFrame = me.Character.Head.CFrame
  3622. mesh = Instance.new(&quot;SpecialMesh&quot;)
  3623. mesh.Parent = eyeballh
  3624. mesh.MeshType = &quot;FileMesh&quot;
  3625. mesh.Scale = Vector3.new(1, 1, 1)
  3626. mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1028713&quot;
  3627. mesh.TextureId = &quot;http://www.roblox.com/asset/?id=24363214&quot;
  3628. weld = Instance.new(&quot;Weld&quot;)
  3629. weld.Parent = eyeball
  3630. weld.Part0 = eyeball
  3631. weld.Part1 = eyeballh
  3632. weld.C0 = CFrame.new(Vector3.new(0, 1.05, 0))
  3633.  
  3634.  
  3635.  
  3636. shotsound = Instance.new(&quot;Sound&quot;)
  3637. shotsound.SoundId = &quot;50b1527eefedeeb9062fdcdcfd37202a&quot;
  3638. shotsound.Pitch = 0.7
  3639. shotsound.Parent = eyeball
  3640.  
  3641. bodyposition = Instance.new(&quot;BodyPosition&quot;)
  3642. bodyposition.Parent = eyeball
  3643. bodyposition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3644. bodygyro = Instance.new(&quot;BodyGyro&quot;)
  3645. bodygyro.Parent = eyeball
  3646. bodygyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  3647. bodygyro.D = 100
  3648. eyeball22 = Instance.new(&quot;Part&quot;)
  3649. eyeball22.Parent = ball
  3650. eyeball22.Locked = true
  3651. eyeball22.BrickColor = me.Character.Torso.BrickColor
  3652. eyeball22.TopSurface = &quot;Smooth&quot;
  3653. eyeball22.Reflectance = 0.05
  3654. eyeball22.BottomSurface = &quot;Smooth&quot;
  3655. eyeball22.Size = Vector3.new(1, 1, 1)
  3656. eyeball22.Shape = &quot;Ball&quot;
  3657. eyeball22.CanCollide = false
  3658. eyeball22.formFactor = &quot;Symmetric&quot;
  3659. eyeball22.CFrame = me.Character.Head.CFrame
  3660. mesh = Instance.new(&quot;SpecialMesh&quot;)
  3661. mesh.Parent = eyeball22
  3662. mesh.MeshType = &quot;Sphere&quot;
  3663. mesh.Scale = Vector3.new(1, 1, 0.5)
  3664. weld = Instance.new(&quot;Weld&quot;)
  3665. weld.Parent = eyeball
  3666. weld.Part0 = eyeball
  3667. weld.Part1 = eyeball22
  3668. weld.C0 = CFrame.new(Vector3.new(0, 0, -0.79))
  3669. eyeball2 = Instance.new(&quot;Part&quot;)
  3670. eyeball2.Parent = ball
  3671. eyeball2.Locked = true
  3672. eyeball2.TopSurface = &quot;Smooth&quot;
  3673. eyeball2.BrickColor = BrickColor.new(26)
  3674. eyeball2.BottomSurface = &quot;Smooth&quot;
  3675. eyeball2.Size = Vector3.new(1, 1, 1)
  3676. eyeball2.Shape = &quot;Ball&quot;
  3677. eyeball2.CanCollide = false
  3678. eyeball2.formFactor = &quot;Symmetric&quot;
  3679. eyeball2.CFrame = me.Character.Head.CFrame
  3680. mesh = Instance.new(&quot;SpecialMesh&quot;)
  3681. mesh.Parent = eyeball2
  3682. mesh.MeshType = &quot;Sphere&quot;
  3683. mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  3684. weld = Instance.new(&quot;Weld&quot;)
  3685. weld.Parent = eyeball
  3686. weld.Part0 = eyeball
  3687. weld.Part1 = eyeball2
  3688. weld.C0 = CFrame.new(Vector3.new(0, 0, -0.82))
  3689.  
  3690. eyeball3 = Instance.new(&quot;Part&quot;)
  3691. eyeball3.Parent = ball
  3692. eyeball3.Locked = true
  3693. eyeball3.TopSurface = &quot;Smooth&quot;
  3694. eyeball3.BrickColor = BrickColor.new(26)
  3695. eyeball3.BottomSurface = &quot;Smooth&quot;
  3696. eyeball3.Transparency = 1
  3697. eyeball3.Size = Vector3.new(1, 1, 1)
  3698. eyeball3.Shape = &quot;Ball&quot;
  3699. eyeball3.Name = &quot;ASDLFKJ&quot;
  3700. eyeball3.CanCollide = false
  3701. eyeball3.formFactor = &quot;Symmetric&quot;
  3702. eyeball3.CFrame = me.Character.Head.CFrame
  3703. weld = Instance.new(&quot;Weld&quot;)
  3704. weld.Parent = eyeball
  3705. weld.Part0 = eyeball
  3706. weld.Part1 = eyeball3
  3707. weld.C0 = CFrame.new(Vector3.new(0, 0, -20))
  3708.  
  3709.  
  3710.  
  3711.  
  3712.  
  3713.  
  3714. things = ball:GetChildren()
  3715. for i = 1 , #things do
  3716. if things[i].className == &quot;Part&quot; and things[i].Name ~= eyeball3.Name then
  3717. function bleh(hit)
  3718. if hit.Parent.Name ~= ball.Name and hit.Parent.Name ~= me.Character.Name and hit.Name ~= &quot;Lazor&quot; and hit.Name ~= &quot;Base&quot; then
  3719. if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= &quot;Jail&quot; then
  3720. if mode == &quot;Absorb&quot; or mode == &quot;Drag&quot; then
  3721. hit:Remove()
  3722. end
  3723. end
  3724. end
  3725. end
  3726. things[i].Touched:connect(bleh)
  3727. end
  3728. end
  3729.  
  3730.  
  3731.  
  3732.  
  3733.  
  3734.  
  3735.  
  3736.  
  3737.  
  3738.  
  3739.  
  3740.  
  3741. maximumdistance = 10000
  3742.  
  3743. function onButton1Down(mouse)
  3744. if Staring == true then return end
  3745. Clicking = true
  3746. while Clicking == true do
  3747. wait()
  3748. h = game.Workspace:findFirstChild(&quot;Lazor&quot;)
  3749. if h ~= nil then h:Remove() end
  3750. if mode == &quot;None&quot; then return end
  3751.  
  3752.  
  3753.  
  3754.  
  3755.  
  3756.  
  3757.  
  3758.  
  3759.  
  3760.  
  3761.  
  3762.  
  3763.  
  3764. eyeball2.BrickColor = BrickColor.new(21)
  3765.  
  3766.  
  3767.  
  3768. if mode ~= &quot;Shield&quot; and mode ~= &quot;None&quot; and mode ~= &quot;Throwup&quot; and mode ~= &quot;Seizure&quot; and mode ~= &quot;Fly&quot; and mode ~= &quot;Safety&quot; and mode ~= &quot;Spy&quot; and mouse.Target == nil then
  3769. local a = Instance.new(&quot;Part&quot;)
  3770. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  3771. p = Instance.new(&quot;Part&quot;)
  3772. p.Parent = ball
  3773. p.Name = &quot;Lazor&quot;
  3774. p.Transparency = 1
  3775. p.CanCollide = false
  3776. p.Anchored = true
  3777. p.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -maximumdistance))
  3778. local Place1 = p.Position
  3779. p:Remove()
  3780. a.formFactor = &quot;Symmetric&quot;
  3781. a.Size = Vector3.new(1,1,1)
  3782. a.Name = &quot;Lazor&quot;
  3783. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  3784. a.Parent = game.Workspace
  3785. a.BrickColor = BrickColor.new(21)
  3786. a.Transparency = 0.2
  3787. a.Anchored = true
  3788. a.CanCollide = false
  3789. a.Locked = true
  3790. a.BottomSurface = &quot;Smooth&quot;
  3791. a.TopSurface = &quot;Smooth&quot;
  3792. d = Instance.new(&quot;SpecialMesh&quot;)
  3793. d.Parent = a
  3794. d.MeshType = &quot;Brick&quot;
  3795. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  3796. end
  3797.  
  3798.  
  3799.  
  3800.  
  3801.  
  3802. if mode == &quot;Heal&quot; then
  3803. if mouse.Target ~= nil then
  3804. local a = Instance.new(&quot;Part&quot;)
  3805. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  3806. local Place1 = mouse.Hit.p
  3807. a.formFactor = &quot;Symmetric&quot;
  3808. a.Size = Vector3.new(1,1,1)
  3809. a.Name = &quot;Lazor&quot;
  3810. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  3811. a.Parent = game.Workspace
  3812. a.BrickColor = BrickColor.new(21)
  3813. a.Transparency = 0.2
  3814. a.Anchored = true
  3815. a.CanCollide = false
  3816. a.Locked = true
  3817. a.BottomSurface = &quot;Smooth&quot;
  3818. a.TopSurface = &quot;Smooth&quot;
  3819. d = Instance.new(&quot;SpecialMesh&quot;)
  3820. d.Parent = a
  3821. d.MeshType = &quot;Brick&quot;
  3822. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  3823.  
  3824. humanoid = mouse.Target.Parent:findFirstChild(&quot;Humanoid&quot;)
  3825. if humanoid ~= nil and humanoid.Parent.Name ~= ball.Name then
  3826. humanoid.MaxHealth = 100
  3827. humanoid.Health = humanoid.Health + 1
  3828. a.BrickColor = BrickColor.new(1)
  3829. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  3830. a.Transparency = 0.3
  3831.  
  3832. end
  3833.  
  3834. end
  3835. end
  3836.  
  3837.  
  3838.  
  3839. if mode == &quot;Damage&quot; then
  3840. if mouse.Target ~= nil then
  3841. local a = Instance.new(&quot;Part&quot;)
  3842. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  3843. local Place1 = mouse.Hit.p
  3844. a.formFactor = &quot;Symmetric&quot;
  3845. a.Size = Vector3.new(1,1,1)
  3846. a.Name = &quot;Lazor&quot;
  3847. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  3848. a.Parent = game.Workspace
  3849. a.BrickColor = BrickColor.new(21)
  3850. a.Transparency = 0.2
  3851. a.Anchored = true
  3852. a.CanCollide = false
  3853. a.Locked = true
  3854. a.BottomSurface = &quot;Smooth&quot;
  3855. a.TopSurface = &quot;Smooth&quot;
  3856. d = Instance.new(&quot;SpecialMesh&quot;)
  3857. d.Parent = a
  3858. d.MeshType = &quot;Brick&quot;
  3859. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  3860.  
  3861.  
  3862.  
  3863. checkadmin = 0
  3864. for i = 1 , #admin do
  3865. if mouse.Target.Parent.Name == admin[i] then
  3866. checkadmin = 1
  3867. end
  3868. end
  3869. if checkadmin == 0 then
  3870.  
  3871.  
  3872. if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Parent.Name ~= me.Character.Name then
  3873. humanoid = mouse.Target.Parent:findFirstChild(&quot;Humanoid&quot;)
  3874. if humanoid ~= nil and humanoid.Parent.Name ~= ball.Name then
  3875. humanoid.MaxHealth = 100
  3876. humanoid.Health = humanoid.Health - 1
  3877. a.BrickColor = BrickColor.new(21)
  3878. d.Scale = Vector3.new(0.2, 0.2, (Place0.p - Place1).magnitude)
  3879. a.Transparency = 0.1
  3880.  
  3881. end
  3882. end
  3883.  
  3884.  
  3885.  
  3886. end
  3887.  
  3888.  
  3889.  
  3890.  
  3891. end
  3892. end
  3893.  
  3894.  
  3895. if mode == &quot;Freeze&quot; then
  3896. if mouse.Target ~= nil then
  3897. local a = Instance.new(&quot;Part&quot;)
  3898. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  3899. local Place1 = mouse.Hit.p
  3900. a.formFactor = &quot;Symmetric&quot;
  3901. a.Size = Vector3.new(1,1,1)
  3902. a.Name = &quot;Lazor&quot;
  3903. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  3904. a.Parent = game.Workspace
  3905. a.BrickColor = BrickColor.new(23)
  3906. a.Transparency = 0.2
  3907. a.Anchored = true
  3908. a.CanCollide = false
  3909. a.Locked = true
  3910. a.BottomSurface = &quot;Smooth&quot;
  3911. a.TopSurface = &quot;Smooth&quot;
  3912. d = Instance.new(&quot;SpecialMesh&quot;)
  3913. d.Parent = a
  3914. d.MeshType = &quot;Brick&quot;
  3915. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  3916.  
  3917.  
  3918.  
  3919. if mouse.Target.Name ~= &quot;Base&quot; and mouse.Target.Parent.Name ~= ball.Name then
  3920.  
  3921. a.BrickColor = BrickColor.new(23)
  3922. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  3923. a.Transparency = 0.2
  3924. a.Reflectance = 0.2
  3925.  
  3926. mouse.Target.Anchored = true
  3927. mouse.Target.Friction = 0
  3928. mouse.Target.Transparency = 0.5
  3929. mouse.Target.Reflectance = 0.5
  3930.  
  3931. end
  3932.  
  3933.  
  3934.  
  3935. end
  3936. end
  3937.  
  3938.  
  3939.  
  3940. if mode == &quot;Thaw&quot; then
  3941. if mouse.Target ~= nil then
  3942. local a = Instance.new(&quot;Part&quot;)
  3943. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  3944. local Place1 = mouse.Hit.p
  3945. a.formFactor = &quot;Symmetric&quot;
  3946. a.Size = Vector3.new(1,1,1)
  3947. a.Name = &quot;Lazor&quot;
  3948. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  3949. a.Parent = game.Workspace
  3950. a.BrickColor = BrickColor.new(24)
  3951. a.Transparency = 0.2
  3952. a.Anchored = true
  3953. a.CanCollide = false
  3954. a.Locked = true
  3955. a.BottomSurface = &quot;Smooth&quot;
  3956. a.TopSurface = &quot;Smooth&quot;
  3957. d = Instance.new(&quot;SpecialMesh&quot;)
  3958. d.Parent = a
  3959. d.MeshType = &quot;Brick&quot;
  3960. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  3961.  
  3962.  
  3963.  
  3964. if mouse.Target.Name ~= &quot;Base&quot; and mouse.Target.Parent.Name ~= ball.Name then
  3965.  
  3966. a.BrickColor = BrickColor.new(24)
  3967. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  3968. a.Transparency = 0.4
  3969.  
  3970. mouse.Target.Anchored = false
  3971. mouse.Target.Friction = 0.3
  3972. mouse.Target.Transparency = 0
  3973. mouse.Target.Reflectance = 0
  3974.  
  3975. end
  3976.  
  3977.  
  3978.  
  3979. end
  3980. end
  3981.  
  3982.  
  3983.  
  3984.  
  3985.  
  3986. if mode == &quot;Delete&quot; then
  3987. if mouse.Target ~= nil then
  3988. local a = Instance.new(&quot;Part&quot;)
  3989. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  3990. local Place1 = mouse.Hit.p
  3991. a.formFactor = &quot;Symmetric&quot;
  3992. a.Size = Vector3.new(1,1,1)
  3993. a.Name = &quot;Lazor&quot;
  3994. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  3995. a.Parent = game.Workspace
  3996. a.BrickColor = BrickColor.new(26)
  3997. a.Transparency = 0.2
  3998. a.Anchored = true
  3999. a.CanCollide = false
  4000. a.Locked = true
  4001. a.BottomSurface = &quot;Smooth&quot;
  4002. a.TopSurface = &quot;Smooth&quot;
  4003. d = Instance.new(&quot;SpecialMesh&quot;)
  4004. d.Parent = a
  4005. d.MeshType = &quot;Brick&quot;
  4006. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4007.  
  4008.  
  4009.  
  4010.  
  4011. checkadmin = 0
  4012. for i = 1 , #admin do
  4013. if mouse.Target.Parent.Name == admin[i] then
  4014. checkadmin = 1
  4015. end
  4016. end
  4017. if checkadmin == 0 then
  4018.  
  4019.  
  4020.  
  4021.  
  4022. if mouse.Target.Name ~= &quot;Base&quot; and mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
  4023.  
  4024. a.BrickColor = BrickColor.new(&quot;Really black&quot;)
  4025. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4026. a.Transparency = 0.4
  4027.  
  4028. mouse.Target:Remove()
  4029.  
  4030. end
  4031. end
  4032.  
  4033.  
  4034.  
  4035. end
  4036. end
  4037.  
  4038.  
  4039.  
  4040.  
  4041.  
  4042. if mode == &quot;Lock&quot; then
  4043. if mouse.Target ~= nil then
  4044. local a = Instance.new(&quot;Part&quot;)
  4045. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4046. local Place1 = mouse.Hit.p
  4047. a.formFactor = &quot;Symmetric&quot;
  4048. a.Size = Vector3.new(1,1,1)
  4049. a.Name = &quot;Lazor&quot;
  4050. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4051. a.Parent = game.Workspace
  4052. a.BrickColor = BrickColor.new(26)
  4053. a.Transparency = 0.2
  4054. a.Anchored = true
  4055. a.CanCollide = false
  4056. a.Locked = true
  4057. a.BottomSurface = &quot;Smooth&quot;
  4058. a.TopSurface = &quot;Smooth&quot;
  4059. d = Instance.new(&quot;SpecialMesh&quot;)
  4060. d.Parent = a
  4061. d.MeshType = &quot;Brick&quot;
  4062. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4063.  
  4064.  
  4065. if mouse.Target.Parent.Name ~= ball.Name then
  4066.  
  4067. a.BrickColor = BrickColor.new(&quot;Really black&quot;)
  4068. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4069. a.Transparency = 0.4
  4070.  
  4071. mouse.Target.Locked = true
  4072.  
  4073. end
  4074.  
  4075.  
  4076.  
  4077. end
  4078. end
  4079.  
  4080.  
  4081.  
  4082.  
  4083. if mode == &quot;UnLock&quot; then
  4084. if mouse.Target ~= nil then
  4085. local a = Instance.new(&quot;Part&quot;)
  4086. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4087. local Place1 = mouse.Hit.p
  4088. a.formFactor = &quot;Symmetric&quot;
  4089. a.Size = Vector3.new(1,1,1)
  4090. a.Name = &quot;Lazor&quot;
  4091. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4092. a.Parent = game.Workspace
  4093. a.BrickColor = BrickColor.new(26)
  4094. a.Transparency = 0.2
  4095. a.Anchored = true
  4096. a.CanCollide = false
  4097. a.Locked = true
  4098. a.BottomSurface = &quot;Smooth&quot;
  4099. a.TopSurface = &quot;Smooth&quot;
  4100. d = Instance.new(&quot;SpecialMesh&quot;)
  4101. d.Parent = a
  4102. d.MeshType = &quot;Brick&quot;
  4103. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4104.  
  4105.  
  4106. if mouse.Target.Parent.Name ~= ball.Name then
  4107.  
  4108. a.BrickColor = BrickColor.new(&quot;Really black&quot;)
  4109. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4110. a.Transparency = 0.4
  4111.  
  4112. mouse.Target.Locked = false
  4113.  
  4114. end
  4115.  
  4116.  
  4117.  
  4118. end
  4119. end
  4120.  
  4121.  
  4122.  
  4123.  
  4124.  
  4125. if mode == &quot;Burn&quot; then
  4126. if mouse.Target ~= nil then
  4127. local a = Instance.new(&quot;Part&quot;)
  4128. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4129. local Place1 = mouse.Hit.p
  4130. a.formFactor = &quot;Symmetric&quot;
  4131. a.Size = Vector3.new(1,1,1)
  4132. a.Name = &quot;Lazor&quot;
  4133. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4134. a.Parent = game.Workspace
  4135. a.BrickColor = BrickColor.new(26)
  4136. a.Transparency = 0.2
  4137. a.Anchored = true
  4138. a.CanCollide = false
  4139. a.Locked = true
  4140. a.BottomSurface = &quot;Smooth&quot;
  4141. a.TopSurface = &quot;Smooth&quot;
  4142. d = Instance.new(&quot;SpecialMesh&quot;)
  4143. d.Parent = a
  4144. d.MeshType = &quot;Brick&quot;
  4145. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4146.  
  4147.  
  4148.  
  4149. checkadmin = 0
  4150. for i = 1 , #admin do
  4151. if mouse.Target.Parent.Name == admin[i] then
  4152. checkadmin = 1
  4153. end
  4154. end
  4155. if checkadmin == 0 then
  4156.  
  4157. if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= &quot;Base&quot; and mouse.Target.Parent.Name ~= me.Character.Name then
  4158.  
  4159. a.BrickColor = BrickColor.new(&quot;Really black&quot;)
  4160. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4161. a.Transparency = 0.4
  4162.  
  4163. mouse.Target.Material = &quot;Slate&quot;
  4164. mouse.Target.BrickColor = BrickColor.new(26)
  4165. mouse.Target.TopSurface = &quot;Smooth&quot;
  4166. mouse.Target.BottomSurface = &quot;Smooth&quot;
  4167. mouse.Target.Anchored = true
  4168.  
  4169. end
  4170. end
  4171.  
  4172.  
  4173. end
  4174. end
  4175.  
  4176.  
  4177.  
  4178.  
  4179.  
  4180.  
  4181.  
  4182. if mode == &quot;Hatless&quot; then
  4183. if mouse.Target ~= nil then
  4184. local a = Instance.new(&quot;Part&quot;)
  4185. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4186. local Place1 = mouse.Hit.p
  4187. a.formFactor = &quot;Symmetric&quot;
  4188. a.Size = Vector3.new(1,1,1)
  4189. a.Name = &quot;Lazor&quot;
  4190. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4191. a.Parent = game.Workspace
  4192. a.BrickColor = BrickColor.new(26)
  4193. a.Transparency = 0.2
  4194. a.Anchored = true
  4195. a.CanCollide = false
  4196. a.Locked = true
  4197. a.BottomSurface = &quot;Smooth&quot;
  4198. a.TopSurface = &quot;Smooth&quot;
  4199. d = Instance.new(&quot;SpecialMesh&quot;)
  4200. d.Parent = a
  4201. d.MeshType = &quot;Brick&quot;
  4202. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4203.  
  4204.  
  4205. stuff = mouse.Target.Parent:GetChildren()
  4206. for i = 1 , #stuff do
  4207. if stuff[i].className == &quot;Hat&quot; then
  4208. stuff[i]:Remove()
  4209. end
  4210. end
  4211.  
  4212.  
  4213.  
  4214. end
  4215. end
  4216.  
  4217.  
  4218.  
  4219.  
  4220.  
  4221.  
  4222. if mode == &quot;Suitless&quot; then
  4223. if mouse.Target ~= nil then
  4224. local a = Instance.new(&quot;Part&quot;)
  4225. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4226. local Place1 = mouse.Hit.p
  4227. a.formFactor = &quot;Symmetric&quot;
  4228. a.Size = Vector3.new(1,1,1)
  4229. a.Name = &quot;Lazor&quot;
  4230. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4231. a.Parent = game.Workspace
  4232. a.BrickColor = BrickColor.new(26)
  4233. a.Transparency = 0.2
  4234. a.Anchored = true
  4235. a.CanCollide = false
  4236. a.Locked = true
  4237. a.BottomSurface = &quot;Smooth&quot;
  4238. a.TopSurface = &quot;Smooth&quot;
  4239. d = Instance.new(&quot;SpecialMesh&quot;)
  4240. d.Parent = a
  4241. d.MeshType = &quot;Brick&quot;
  4242. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4243.  
  4244.  
  4245. if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
  4246. p = mouse.Target.Parent
  4247. stuff = p:GetChildren()
  4248. for i = 1 , #stuff do
  4249. if stuff[i].className ~= &quot;Hat&quot; and stuff[i].Name ~= &quot;Head&quot; and stuff[i].Name ~= &quot;Torso&quot; and stuff[i].Name ~= &quot;Right Arm&quot; and stuff[i].Name ~= &quot;Left Arm&quot; and stuff[i].Name ~= &quot;Right Leg&quot; and stuff[i].Name ~= &quot;Left Leg&quot; then
  4250. if stuff[i].className == &quot;Model&quot; or stuff[i].className == &quot;Part&quot; and stuff[i].Name ~= ball.Name then
  4251. stuff[i]:Remove()
  4252. end
  4253. end
  4254. end
  4255. end
  4256.  
  4257.  
  4258.  
  4259. end
  4260. end
  4261.  
  4262.  
  4263.  
  4264. if mode == &quot;Sit&quot; then
  4265. if mouse.Target ~= nil then
  4266. local a = Instance.new(&quot;Part&quot;)
  4267. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4268. local Place1 = mouse.Hit.p
  4269. a.formFactor = &quot;Symmetric&quot;
  4270. a.Size = Vector3.new(1,1,1)
  4271. a.Name = &quot;Lazor&quot;
  4272. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4273. a.Parent = game.Workspace
  4274. a.BrickColor = BrickColor.new(26)
  4275. a.Transparency = 0.2
  4276. a.Anchored = true
  4277. a.CanCollide = false
  4278. a.Locked = true
  4279. a.BottomSurface = &quot;Smooth&quot;
  4280. a.TopSurface = &quot;Smooth&quot;
  4281. d = Instance.new(&quot;SpecialMesh&quot;)
  4282. d.Parent = a
  4283. d.MeshType = &quot;Brick&quot;
  4284. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4285.  
  4286.  
  4287. humanoid = mouse.Target.Parent:findFirstChild(&quot;Humanoid&quot;)
  4288. if humanoid ~= nil then
  4289. humanoid.Sit = true
  4290. end
  4291.  
  4292.  
  4293.  
  4294. end
  4295. end
  4296.  
  4297.  
  4298.  
  4299.  
  4300.  
  4301.  
  4302.  
  4303.  
  4304.  
  4305. if mode == &quot;Slow Drag&quot; then
  4306. if mouse.Target ~= nil then
  4307. local a = Instance.new(&quot;Part&quot;)
  4308. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4309. local Place1 = mouse.Hit.p
  4310. a.formFactor = &quot;Symmetric&quot;
  4311. a.Size = Vector3.new(1,1,1)
  4312. a.Name = &quot;Lazor&quot;
  4313. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4314. a.Parent = game.Workspace
  4315. a.BrickColor = BrickColor.new(math.random(1, 200))
  4316. a.Transparency = 0.2
  4317. a.Anchored = true
  4318. a.CanCollide = false
  4319. a.Locked = true
  4320. a.BottomSurface = &quot;Smooth&quot;
  4321. a.TopSurface = &quot;Smooth&quot;
  4322. d = Instance.new(&quot;SpecialMesh&quot;)
  4323. d.Parent = a
  4324. d.MeshType = &quot;Brick&quot;
  4325. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4326.  
  4327.  
  4328. checkadmin = 0
  4329. for i = 1 , #admin do
  4330. if mouse.Target.Parent.Name == admin[i] then
  4331. checkadmin = 1
  4332. end
  4333. end
  4334. if checkadmin == 0 then
  4335.  
  4336. if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= &quot;Base&quot; then
  4337.  
  4338. a.BrickColor = BrickColor.new(math.random(1, 200))
  4339. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4340. a.Transparency = 0.1
  4341.  
  4342.  
  4343. if mouse.Target.Anchored == false then
  4344. asdf = mouse.Target
  4345. p = asdf:findFirstChild(&quot;ASDFASDF&quot;)
  4346. if p ~= nil then
  4347. p:Remove()
  4348. end
  4349. p = Instance.new(&quot;BodyVelocity&quot;)
  4350. p.Parent = asdf
  4351. p.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4352. p.velocity = eyeball.CFrame.lookVector * -120
  4353. p.Name = &quot;ASDFASDF&quot;
  4354. wait()
  4355. p = asdf:findFirstChild(&quot;ASDFASDF&quot;)
  4356. if p ~= nil then
  4357. p:Remove()
  4358. end
  4359.  
  4360. end
  4361.  
  4362.  
  4363. end
  4364. end
  4365.  
  4366.  
  4367.  
  4368.  
  4369. end
  4370. end
  4371.  
  4372.  
  4373.  
  4374.  
  4375.  
  4376. if mode == &quot;Kick&quot; then
  4377. if mouse.Target ~= nil then
  4378. local a = Instance.new(&quot;Part&quot;)
  4379. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4380. local Place1 = mouse.Hit.p
  4381. a.formFactor = &quot;Symmetric&quot;
  4382. a.Size = Vector3.new(1,1,1)
  4383. a.Name = &quot;Lazor&quot;
  4384. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4385. a.Parent = game.Workspace
  4386. a.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
  4387. a.Transparency = 0.2
  4388. a.Anchored = true
  4389. a.CanCollide = false
  4390. a.Locked = true
  4391. a.BottomSurface = &quot;Smooth&quot;
  4392. a.TopSurface = &quot;Smooth&quot;
  4393. d = Instance.new(&quot;SpecialMesh&quot;)
  4394. d.Parent = a
  4395. d.MeshType = &quot;Brick&quot;
  4396. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4397.  
  4398. checkadmin = 0
  4399. for i = 1 , #admin do
  4400. if mouse.Target.Parent.Name == admin[i] then
  4401. checkadmin = 1
  4402. end
  4403. end
  4404. if checkadmin == 0 then
  4405.  
  4406. if mouse.Target.Parent.Name ~= me.Character.Name then
  4407.  
  4408. a.BrickColor = BrickColor.new(&quot;Really black&quot;)
  4409. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4410. a.Transparency = 0.4
  4411.  
  4412.  
  4413. if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
  4414. loadstring(&quot;game.Players:GetPlayerFromCharacter(mouse.Target.Parent):Remove()&quot;)()
  4415. end
  4416.  
  4417.  
  4418. end
  4419.  
  4420. end
  4421.  
  4422. end
  4423. end
  4424.  
  4425.  
  4426. if mode == &quot;Ban&quot; then
  4427. if mouse.Target ~= nil then
  4428. local a = Instance.new(&quot;Part&quot;)
  4429. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4430. local Place1 = mouse.Hit.p
  4431. a.formFactor = &quot;Symmetric&quot;
  4432. a.Size = Vector3.new(1,1,1)
  4433. a.Name = &quot;Lazor&quot;
  4434. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4435. a.Parent = game.Workspace
  4436. a.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
  4437. a.Transparency = 0.2
  4438. a.Anchored = true
  4439. a.CanCollide = false
  4440. a.Locked = true
  4441. a.BottomSurface = &quot;Smooth&quot;
  4442. a.TopSurface = &quot;Smooth&quot;
  4443. d = Instance.new(&quot;SpecialMesh&quot;)
  4444. d.Parent = a
  4445. d.MeshType = &quot;Brick&quot;
  4446. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4447. checkadmin = 0
  4448. for i = 1 , #admin do
  4449. if mouse.Target.Parent.Name == admin[i] then
  4450. checkadmin = 1
  4451. end
  4452. end
  4453. if checkadmin == 0 then
  4454.  
  4455.  
  4456. if mouse.Target.Parent.Name ~= me.Character.Name then
  4457.  
  4458. a.BrickColor = BrickColor.new(&quot;Really black&quot;)
  4459. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4460. a.Transparency = 0.4
  4461.  
  4462.  
  4463. if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
  4464. lolwut = #banned + 1
  4465. a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
  4466. banned[lolwut] = a.Name
  4467. end
  4468.  
  4469.  
  4470. end
  4471. end
  4472.  
  4473.  
  4474. end
  4475. end
  4476.  
  4477.  
  4478.  
  4479.  
  4480.  
  4481. if mode == &quot;Explosion&quot; then
  4482. if mouse.Target ~= nil then
  4483. local a = Instance.new(&quot;Part&quot;)
  4484. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4485. local Place1 = mouse.Hit.p
  4486. a.formFactor = &quot;Symmetric&quot;
  4487. a.Size = Vector3.new(1,1,1)
  4488. a.Name = &quot;Lazor&quot;
  4489. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4490. a.Parent = game.Workspace
  4491. a.BrickColor = BrickColor.new(105)
  4492. a.Transparency = 0.2
  4493. a.Anchored = true
  4494. a.CanCollide = false
  4495. a.Locked = true
  4496. a.BottomSurface = &quot;Smooth&quot;
  4497. a.TopSurface = &quot;Smooth&quot;
  4498. d = Instance.new(&quot;SpecialMesh&quot;)
  4499. d.Parent = a
  4500. d.MeshType = &quot;Brick&quot;
  4501. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4502.  
  4503.  
  4504.  
  4505. checkadmin = 0
  4506. for i = 1 , #admin do
  4507. if mouse.Target.Parent.Name == admin[i] then
  4508. checkadmin = 1
  4509. end
  4510. end
  4511. if checkadmin == 0 then
  4512.  
  4513.  
  4514.  
  4515. if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
  4516.  
  4517. a.BrickColor = BrickColor.new(24)
  4518. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4519. a.Transparency = 0.4
  4520.  
  4521. if (mouse.Hit.p-me.Character.Torso.Position).magnitude &gt; 15 then
  4522. asdf = Instance.new(&quot;Explosion&quot;)
  4523. asdf.Parent = game.Workspace
  4524. asdf.BlastRadius = 3
  4525. asdf.Position = mouse.Hit.p
  4526. end
  4527.  
  4528. end
  4529.  
  4530.  
  4531. end
  4532. end
  4533. end
  4534.  
  4535.  
  4536.  
  4537.  
  4538. if mode == &quot;Spy&quot; then
  4539.  
  4540. bodyposition.position = eyeball3.Position
  4541.  
  4542. end
  4543.  
  4544.  
  4545.  
  4546.  
  4547.  
  4548.  
  4549.  
  4550.  
  4551.  
  4552. if mode == &quot;Break&quot; then
  4553. if mouse.Target ~= nil then
  4554. local a = Instance.new(&quot;Part&quot;)
  4555. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4556. local Place1 = mouse.Hit.p
  4557. a.formFactor = &quot;Symmetric&quot;
  4558. a.Size = Vector3.new(1,1,1)
  4559. a.Name = &quot;Lazor&quot;
  4560. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4561. a.Parent = game.Workspace
  4562. a.BrickColor = BrickColor.new(192)
  4563. a.Transparency = 0.2
  4564. a.Anchored = true
  4565. a.CanCollide = false
  4566. a.Locked = true
  4567. a.BottomSurface = &quot;Smooth&quot;
  4568. a.TopSurface = &quot;Smooth&quot;
  4569. d = Instance.new(&quot;SpecialMesh&quot;)
  4570. d.Parent = a
  4571. d.MeshType = &quot;Brick&quot;
  4572. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4573.  
  4574.  
  4575. checkadmin = 0
  4576. for i = 1 , #admin do
  4577. if mouse.Target.Parent.Name == admin[i] then
  4578. checkadmin = 1
  4579. end
  4580. end
  4581. if checkadmin == 0 then
  4582.  
  4583. if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= &quot;Base&quot; then
  4584.  
  4585. a.BrickColor = BrickColor.new(192)
  4586. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4587. a.Transparency = 0.1
  4588.  
  4589. mouse.Target:BreakJoints()
  4590. mouse.Target.Anchored = false
  4591.  
  4592. end
  4593. end
  4594. end
  4595. end
  4596.  
  4597.  
  4598.  
  4599. if mode == &quot;Fly&quot; then
  4600.  
  4601. as = me.Character.Torso:findFirstChild(&quot;BodyGyros&quot;)
  4602. if as ~= nil then as:Remove() end
  4603. as = me.Character.Torso:findFirstChild(&quot;BodyPositions&quot;)
  4604. if as ~= nil then as:Remove() end
  4605.  
  4606. bodyposition.position = eyeball3.Position
  4607.  
  4608. g = Instance.new(&quot;BodyPosition&quot;)
  4609. g.Parent = me.Character.Torso
  4610. g.Name = &quot;BodyPositions&quot;
  4611. g.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4612. g.position = eyeball.Position-Vector3.new(0, 2, 0)
  4613. d = Instance.new(&quot;BodyGyro&quot;)
  4614. d.Parent = me.Character.Torso
  4615. d.Name = &quot;BodyGyros&quot;
  4616. d.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4617. d.D = 300
  4618. d.cframe = eyeball.CFrame*CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  4619.  
  4620.  
  4621.  
  4622.  
  4623. local a = Instance.new(&quot;Part&quot;)
  4624. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4625. local Place1 = me.Character.Head.Position
  4626. a.formFactor = &quot;Symmetric&quot;
  4627. a.Size = Vector3.new(1,1,1)
  4628. a.Name = &quot;Lazor&quot;
  4629. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4630. a.Parent = game.Workspace
  4631. a.BrickColor = BrickColor.new(192)
  4632. a.Transparency = 0.2
  4633. a.Anchored = true
  4634. a.CanCollide = false
  4635. a.Locked = true
  4636. a.BottomSurface = &quot;Smooth&quot;
  4637. a.TopSurface = &quot;Smooth&quot;
  4638. d = Instance.new(&quot;SpecialMesh&quot;)
  4639. d.Parent = a
  4640. d.MeshType = &quot;Brick&quot;
  4641. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4642.  
  4643.  
  4644.  
  4645.  
  4646.  
  4647. end
  4648.  
  4649.  
  4650.  
  4651.  
  4652.  
  4653.  
  4654.  
  4655.  
  4656.  
  4657.  
  4658.  
  4659.  
  4660.  
  4661.  
  4662.  
  4663. if mode == &quot;Trip&quot; then
  4664. if mouse.Target ~= nil then
  4665. local a = Instance.new(&quot;Part&quot;)
  4666. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4667. local Place1 = mouse.Hit.p
  4668. a.formFactor = &quot;Symmetric&quot;
  4669. a.Size = Vector3.new(1,1,1)
  4670. a.Name = &quot;Lazor&quot;
  4671. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4672. a.Parent = game.Workspace
  4673. a.BrickColor = BrickColor.new(&quot;Pink&quot;)
  4674. a.Transparency = 0.2
  4675. a.Anchored = true
  4676. a.CanCollide = false
  4677. a.Locked = true
  4678. a.BottomSurface = &quot;Smooth&quot;
  4679. a.TopSurface = &quot;Smooth&quot;
  4680. d = Instance.new(&quot;SpecialMesh&quot;)
  4681. d.Parent = a
  4682. d.MeshType = &quot;Brick&quot;
  4683. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4684.  
  4685.  
  4686. checkadmin = 0
  4687. for i = 1 , #admin do
  4688. if mouse.Target.Parent.Name == admin[i] then
  4689. checkadmin = 1
  4690. end
  4691. end
  4692. if checkadmin == 0 then
  4693.  
  4694. if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= &quot;Base&quot; then
  4695.  
  4696. a.BrickColor = BrickColor.new(&quot;Pink&quot;)
  4697. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4698. a.Transparency = 0.1
  4699.  
  4700. if mouse.Target.Anchored == false then
  4701. mouse.Target.CFrame = mouse.Target.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  4702. thing = mouse.Target.Parent:findFirstChild(&quot;Torso&quot;)
  4703. if thing ~= nil then
  4704. mouse.Target.Parent.Torso.CFrame = mouse.Target.Parent.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  4705. end
  4706. end
  4707. end
  4708.  
  4709. end
  4710.  
  4711. end
  4712. end
  4713.  
  4714.  
  4715.  
  4716.  
  4717.  
  4718.  
  4719.  
  4720.  
  4721.  
  4722.  
  4723.  
  4724.  
  4725. if mode == &quot;Fling&quot; then
  4726. if mouse.Target ~= nil then
  4727. local a = Instance.new(&quot;Part&quot;)
  4728. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4729. local Place1 = mouse.Hit.p
  4730. a.formFactor = &quot;Symmetric&quot;
  4731. a.Size = Vector3.new(1,1,1)
  4732. a.Name = &quot;Lazor&quot;
  4733. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4734. a.Parent = game.Workspace
  4735. a.BrickColor = BrickColor.new(math.random(1, 200))
  4736. a.Transparency = 0.2
  4737. a.Anchored = true
  4738. a.CanCollide = false
  4739. a.Locked = true
  4740. a.BottomSurface = &quot;Smooth&quot;
  4741. a.TopSurface = &quot;Smooth&quot;
  4742. d = Instance.new(&quot;SpecialMesh&quot;)
  4743. d.Parent = a
  4744. d.MeshType = &quot;Brick&quot;
  4745. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4746.  
  4747. checkadmin = 0
  4748. for i = 1 , #admin do
  4749. if mouse.Target.Parent.Name == admin[i] then
  4750. checkadmin = 1
  4751. end
  4752. end
  4753. if checkadmin == 0 then
  4754.  
  4755. if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= &quot;Base&quot; then
  4756.  
  4757. a.BrickColor = BrickColor.new(math.random(1, 200))
  4758. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4759. a.Transparency = 0.1
  4760.  
  4761. p = Instance.new(&quot;Explosion&quot;)
  4762. p.Parent = game.Workspace
  4763. p.BlastPressure = 0
  4764. p.BlastRadius = 5
  4765. p.Position = mouse.Hit.p
  4766.  
  4767. humanoid = mouse.Target.Parent:findFirstChild(&quot;Humanoid&quot;)
  4768. if humanoid ~= nil then
  4769. humanoid.Sit = true
  4770. torso = humanoid.Parent:findFirstChild(&quot;Torso&quot;)
  4771. if torso ~= nil then
  4772. torso.Velocity = eyeball.CFrame.lookVector * -2000
  4773. end
  4774. end
  4775. mouse.Target.Velocity = eyeball.CFrame.lookVector * -2000
  4776.  
  4777. end
  4778.  
  4779.  
  4780. end
  4781.  
  4782. end
  4783. end
  4784.  
  4785.  
  4786.  
  4787.  
  4788.  
  4789.  
  4790.  
  4791.  
  4792.  
  4793.  
  4794. if mode == &quot;Push&quot; then
  4795. if mouse.Target ~= nil then
  4796. local a = Instance.new(&quot;Part&quot;)
  4797. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4798. local Place1 = mouse.Hit.p
  4799. a.formFactor = &quot;Symmetric&quot;
  4800. a.Size = Vector3.new(1,1,1)
  4801. a.Name = &quot;Lazor&quot;
  4802. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4803. a.Parent = game.Workspace
  4804. a.BrickColor = BrickColor.new(math.random(1, 200))
  4805. a.Transparency = 0.2
  4806. a.Anchored = true
  4807. a.CanCollide = false
  4808. a.Locked = true
  4809. a.BottomSurface = &quot;Smooth&quot;
  4810. a.TopSurface = &quot;Smooth&quot;
  4811. d = Instance.new(&quot;SpecialMesh&quot;)
  4812. d.Parent = a
  4813. d.MeshType = &quot;Brick&quot;
  4814. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4815. checkadmin = 0
  4816. for i = 1 , #admin do
  4817. if mouse.Target.Parent.Name == admin[i] then
  4818. checkadmin = 1
  4819. end
  4820. end
  4821. if checkadmin == 0 then
  4822.  
  4823. if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= &quot;Base&quot; then
  4824.  
  4825. a.BrickColor = BrickColor.new(math.random(1, 200))
  4826. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4827. a.Transparency = 0.1
  4828.  
  4829.  
  4830. if mouse.Target.Anchored == false then
  4831. asdf = mouse.Target
  4832. p = asdf:findFirstChild(&quot;ASDFASDF&quot;)
  4833. if p ~= nil then
  4834. p:Remove()
  4835. end
  4836. p = Instance.new(&quot;BodyVelocity&quot;)
  4837. p.Parent = asdf
  4838. p.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4839. p.velocity = eyeball.CFrame.lookVector * 200
  4840. p.Name = &quot;ASDFASDF&quot;
  4841. wait()
  4842. p = asdf:findFirstChild(&quot;ASDFASDF&quot;)
  4843. if p ~= nil then
  4844. p:Remove()
  4845. end
  4846.  
  4847. end
  4848.  
  4849. end
  4850. end
  4851.  
  4852.  
  4853.  
  4854.  
  4855. end
  4856. end
  4857.  
  4858.  
  4859.  
  4860.  
  4861.  
  4862.  
  4863.  
  4864.  
  4865.  
  4866.  
  4867. if mode == &quot;ForceField&quot; then
  4868. if mouse.Target ~= nil then
  4869. local a = Instance.new(&quot;Part&quot;)
  4870. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4871. local Place1 = mouse.Hit.p
  4872. a.formFactor = &quot;Symmetric&quot;
  4873. a.Size = Vector3.new(1,1,1)
  4874. a.Name = &quot;Lazor&quot;
  4875. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4876. a.Parent = game.Workspace
  4877. a.BrickColor = BrickColor.new(&quot;Brown&quot;)
  4878. a.Transparency = 0.2
  4879. a.Anchored = true
  4880. a.CanCollide = false
  4881. a.Locked = true
  4882. a.BottomSurface = &quot;Smooth&quot;
  4883. a.TopSurface = &quot;Smooth&quot;
  4884. d = Instance.new(&quot;SpecialMesh&quot;)
  4885. d.Parent = a
  4886. d.MeshType = &quot;Brick&quot;
  4887. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4888.  
  4889. ff = mouse.Target:findFirstChild(&quot;ForceField&quot;)
  4890. if ff == nil then
  4891. if mouse.Target.Parent ~= ball then
  4892. a.BrickColor = BrickColor.new(&quot;Brown&quot;)
  4893. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4894. a.Transparency = 0.1
  4895. p = Instance.new(&quot;ForceField&quot;)
  4896. p.Parent = mouse.Target
  4897. end
  4898. end
  4899.  
  4900.  
  4901.  
  4902.  
  4903. end
  4904. end
  4905.  
  4906.  
  4907. if mode == &quot;UnForceField&quot; then
  4908. if mouse.Target ~= nil then
  4909. local a = Instance.new(&quot;Part&quot;)
  4910. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4911. local Place1 = mouse.Hit.p
  4912. a.formFactor = &quot;Symmetric&quot;
  4913. a.Size = Vector3.new(1,1,1)
  4914. a.Name = &quot;Lazor&quot;
  4915. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4916. a.Parent = game.Workspace
  4917. a.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
  4918. a.Transparency = 0.2
  4919. a.Anchored = true
  4920. a.CanCollide = false
  4921. a.Locked = true
  4922. a.BottomSurface = &quot;Smooth&quot;
  4923. a.TopSurface = &quot;Smooth&quot;
  4924. d = Instance.new(&quot;SpecialMesh&quot;)
  4925. d.Parent = a
  4926. d.MeshType = &quot;Brick&quot;
  4927. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4928.  
  4929. ff = mouse.Target:findFirstChild(&quot;ForceField&quot;)
  4930. if ff ~= nil then
  4931.  
  4932. a.BrickColor = BrickColor.new(&quot;Brown&quot;)
  4933. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4934. a.Transparency = 0.1
  4935. ff:Remove()
  4936.  
  4937. p = mouse.Target.Parent:findFirstChild(&quot;ForceField&quot;)
  4938. if p ~= nil then p:Remove() end
  4939.  
  4940. end
  4941.  
  4942.  
  4943.  
  4944.  
  4945. end
  4946. end
  4947.  
  4948.  
  4949.  
  4950.  
  4951. if mode == &quot;NilGrav&quot; then
  4952. if mouse.Target ~= nil then
  4953. local a = Instance.new(&quot;Part&quot;)
  4954. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4955. local Place1 = mouse.Hit.p
  4956. a.formFactor = &quot;Symmetric&quot;
  4957. a.Size = Vector3.new(1,1,1)
  4958. a.Name = &quot;Lazor&quot;
  4959. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  4960. a.Parent = game.Workspace
  4961. a.BrickColor = BrickColor.new(26)
  4962. a.Transparency = 0.2
  4963. a.Anchored = true
  4964. a.CanCollide = false
  4965. a.Locked = true
  4966. a.BottomSurface = &quot;Smooth&quot;
  4967. a.TopSurface = &quot;Smooth&quot;
  4968. d = Instance.new(&quot;SpecialMesh&quot;)
  4969. d.Parent = a
  4970. d.MeshType = &quot;Brick&quot;
  4971. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  4972.  
  4973. ff = mouse.Target:findFirstChild(&quot;BodyPosition&quot;)
  4974. if ff == nil then
  4975. if mouse.Target.Parent ~= ball then
  4976. a.BrickColor = BrickColor.new(1)
  4977. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  4978. a.Transparency = 0.1
  4979. p = Instance.new(&quot;BodyPosition&quot;)
  4980. p.Parent = mouse.Target
  4981. p.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4982. p.position = mouse.Hit.p
  4983. end
  4984. end
  4985.  
  4986.  
  4987.  
  4988.  
  4989. end
  4990. end
  4991.  
  4992.  
  4993. if mode == &quot;UnNilGrav&quot; then
  4994. if mouse.Target ~= nil then
  4995. local a = Instance.new(&quot;Part&quot;)
  4996. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  4997. local Place1 = mouse.Hit.p
  4998. a.formFactor = &quot;Symmetric&quot;
  4999. a.Size = Vector3.new(1,1,1)
  5000. a.Name = &quot;Lazor&quot;
  5001. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  5002. a.Parent = game.Workspace
  5003. a.BrickColor = BrickColor.new(26)
  5004. a.Transparency = 0.2
  5005. a.Anchored = true
  5006. a.CanCollide = false
  5007. a.Locked = true
  5008. a.BottomSurface = &quot;Smooth&quot;
  5009. a.TopSurface = &quot;Smooth&quot;
  5010. d = Instance.new(&quot;SpecialMesh&quot;)
  5011. d.Parent = a
  5012. d.MeshType = &quot;Brick&quot;
  5013. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  5014.  
  5015. ff = mouse.Target:findFirstChild(&quot;BodyPosition&quot;)
  5016. if ff ~= nil then
  5017. if mouse.Target.Parent ~= ball then
  5018. a.BrickColor = BrickColor.new(1)
  5019. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  5020. a.Transparency = 0.1
  5021. ff:Remove()
  5022. end
  5023. end
  5024.  
  5025.  
  5026.  
  5027.  
  5028. end
  5029. end
  5030.  
  5031.  
  5032.  
  5033.  
  5034.  
  5035.  
  5036.  
  5037. if mode == &quot;Invisible&quot; then
  5038. if mouse.Target ~= nil then
  5039. local a = Instance.new(&quot;Part&quot;)
  5040. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  5041. local Place1 = mouse.Hit.p
  5042. a.formFactor = &quot;Symmetric&quot;
  5043. a.Size = Vector3.new(1,1,1)
  5044. a.Name = &quot;Lazor&quot;
  5045. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  5046. a.Parent = game.Workspace
  5047. a.BrickColor = BrickColor.new(1)
  5048. a.Transparency = 0.5
  5049. a.Anchored = true
  5050. a.CanCollide = false
  5051. a.Locked = true
  5052. a.BottomSurface = &quot;Smooth&quot;
  5053. a.TopSurface = &quot;Smooth&quot;
  5054. d = Instance.new(&quot;SpecialMesh&quot;)
  5055. d.Parent = a
  5056. d.MeshType = &quot;Brick&quot;
  5057. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  5058.  
  5059.  
  5060. if mouse.Target.Parent ~= ball and mouse.Target.Name ~= &quot;Base&quot; then
  5061.  
  5062. a.BrickColor = BrickColor.new(1)
  5063. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  5064. a.Transparency = 0.3
  5065. if mouse.Target.Transparency &lt; 1 then
  5066. mouse.Target.Transparency = mouse.Target.Transparency + 0.1
  5067. end
  5068.  
  5069. end
  5070.  
  5071.  
  5072.  
  5073.  
  5074. end
  5075. end
  5076.  
  5077.  
  5078.  
  5079. if mode == &quot;Visible&quot; then
  5080. if mouse.Target ~= nil then
  5081. local a = Instance.new(&quot;Part&quot;)
  5082. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  5083. local Place1 = mouse.Hit.p
  5084. a.formFactor = &quot;Symmetric&quot;
  5085. a.Size = Vector3.new(1,1,1)
  5086. a.Name = &quot;Lazor&quot;
  5087. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  5088. a.Parent = game.Workspace
  5089. a.BrickColor = BrickColor.new(1)
  5090. a.Transparency = 0.5
  5091. a.Anchored = true
  5092. a.CanCollide = false
  5093. a.Locked = true
  5094. a.BottomSurface = &quot;Smooth&quot;
  5095. a.TopSurface = &quot;Smooth&quot;
  5096. d = Instance.new(&quot;SpecialMesh&quot;)
  5097. d.Parent = a
  5098. d.MeshType = &quot;Brick&quot;
  5099. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  5100.  
  5101.  
  5102. if mouse.Target.Parent ~= ball and mouse.Target.Name ~= &quot;Base&quot; then
  5103.  
  5104. a.BrickColor = BrickColor.new(1)
  5105. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  5106. a.Transparency = 0.3
  5107. if mouse.Target.Transparency &gt; 0 then
  5108. mouse.Target.Transparency = mouse.Target.Transparency - 0.1
  5109. end
  5110.  
  5111. end
  5112.  
  5113.  
  5114.  
  5115.  
  5116. end
  5117. end
  5118.  
  5119.  
  5120.  
  5121.  
  5122.  
  5123.  
  5124.  
  5125.  
  5126.  
  5127.  
  5128.  
  5129. if mode == &quot;Shield&quot; then
  5130.  
  5131. a = Instance.new(&quot;Part&quot;)
  5132. a.formFactor = &quot;Symmetric&quot;
  5133. a.Size = Vector3.new(12,12,2)
  5134. a.Name = &quot;Lazor&quot;
  5135. a.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -14))
  5136. a.Parent = game.Workspace
  5137. a.BrickColor = BrickColor.new(1)
  5138. a.Transparency = 0.5
  5139. a.Reflectance = 0.1
  5140. a.Anchored = true
  5141. a.Locked = true
  5142. a.BottomSurface = &quot;Smooth&quot;
  5143. a.TopSurface = &quot;Smooth&quot;
  5144.  
  5145. a2 = Instance.new(&quot;Part&quot;)
  5146. a2.formFactor = &quot;Symmetric&quot;
  5147. a2.Size = Vector3.new(20,12,2)
  5148. a2.Name = &quot;Lazor&quot;
  5149. a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(12.5, 0, -7)) * CFrame.fromEulerAnglesXYZ(0, -0.785, 0)
  5150. a2.Parent = a
  5151. a2.BrickColor = BrickColor.new(1)
  5152. a2.Transparency = 0.5
  5153. a2.Reflectance = 0.1
  5154. a2.Anchored = true
  5155. a2.Locked = true
  5156. a2.BottomSurface = &quot;Smooth&quot;
  5157. a2.TopSurface = &quot;Smooth&quot;
  5158.  
  5159. a2 = Instance.new(&quot;Part&quot;)
  5160. a2.formFactor = &quot;Symmetric&quot;
  5161. a2.Size = Vector3.new(20,12,2)
  5162. a2.Name = &quot;Lazor&quot;
  5163. a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(-12.5, 0, -7)) * CFrame.fromEulerAnglesXYZ(0, 0.785, 0)
  5164. a2.Parent = a
  5165. a2.BrickColor = BrickColor.new(1)
  5166. a2.Transparency = 0.5
  5167. a2.Reflectance = 0.1
  5168. a2.Anchored = true
  5169. a2.Locked = true
  5170. a2.BottomSurface = &quot;Smooth&quot;
  5171. a2.TopSurface = &quot;Smooth&quot;
  5172.  
  5173.  
  5174. a2 = Instance.new(&quot;Part&quot;)
  5175. a2.formFactor = &quot;Symmetric&quot;
  5176. a2.Size = Vector3.new(12,20,2)
  5177. a2.Name = &quot;Lazor&quot;
  5178. a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 12.5, -7)) * CFrame.fromEulerAnglesXYZ(0.785, 0, 0)
  5179. a2.Parent = a
  5180. a2.BrickColor = BrickColor.new(1)
  5181. a2.Transparency = 0.5
  5182. a2.Reflectance = 0.1
  5183. a2.Anchored = true
  5184. a2.Locked = true
  5185. a2.BottomSurface = &quot;Smooth&quot;
  5186. a2.TopSurface = &quot;Smooth&quot;
  5187.  
  5188. a2 = Instance.new(&quot;Part&quot;)
  5189. a2.formFactor = &quot;Symmetric&quot;
  5190. a2.Size = Vector3.new(12,20,2)
  5191. a2.Name = &quot;Lazor&quot;
  5192. a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, -12.5, -7)) * CFrame.fromEulerAnglesXYZ(-0.785, 0, 0)
  5193. a2.Parent = a
  5194. a2.BrickColor = BrickColor.new(1)
  5195. a2.Transparency = 0.5
  5196. a2.Reflectance = 0.1
  5197. a2.Anchored = true
  5198. a2.Locked = true
  5199. a2.BottomSurface = &quot;Smooth&quot;
  5200. a2.TopSurface = &quot;Smooth&quot;
  5201.  
  5202.  
  5203. end
  5204.  
  5205.  
  5206.  
  5207.  
  5208.  
  5209.  
  5210. if mode == &quot;Absorb&quot; then
  5211.  
  5212. stuff = game.Workspace:GetChildren()
  5213. for i = 1 , #stuff do
  5214. if stuff[i].Name ~= &quot;Lazor&quot; and stuff[i].Name ~= me.Character.Name then
  5215.  
  5216. checkadmin = 0
  5217. for i = 1 , #admin do
  5218. if stuff[i].Name == admin[i] then
  5219. checkadmin = 1
  5220. end
  5221. end
  5222. if checkadmin == 0 then
  5223.  
  5224. if stuff[i].className == &quot;Part&quot; and stuff[i].Name ~= &quot;Base&quot; then
  5225. if (stuff[i].Position-eyeball.Position).magnitude &lt;= 25 then
  5226. d = stuff[i]:findFirstChild(&quot;BodyPosition&quot;)
  5227. if d == nil then
  5228. stuff[i].Size = Vector3.new(math.random(1, 2), math.random(1, 2), math.random(1, 2))
  5229. stuff[i].CanCollide = false
  5230. stuff[i]:BreakJoints()
  5231. stuff[i].Anchored = false
  5232. a = Instance.new(&quot;BodyPosition&quot;)
  5233. a.Parent = stuff[i]
  5234. a.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5235. a.position = eyeball.Position
  5236. end
  5237. if d ~= nil then
  5238. d.BodyPosition.position = eyeball.Position
  5239. end
  5240. end
  5241. end
  5242.  
  5243.  
  5244. if stuff[i].className == &quot;Model&quot; then
  5245. asdf = stuff[i]:GetChildren()
  5246. for i = 1 , #asdf do
  5247. if asdf[i] ~= ball then
  5248. if asdf[i].className == &quot;Part&quot; then
  5249.  
  5250.  
  5251. if (asdf[i].Position-eyeball.Position).magnitude &lt;= 25 then
  5252. d = asdf[i]:findFirstChild(&quot;BodyPosition&quot;)
  5253. if d == nil then
  5254. asdf[i].Size = Vector3.new(math.random(1, 2), math.random(1, 2), math.random(1, 2))
  5255. asdf[i].CanCollide = false
  5256. asdf[i]:BreakJoints()
  5257. asdf[i].Anchored = false
  5258. a = Instance.new(&quot;BodyPosition&quot;)
  5259. a.Parent = asdf[i]
  5260. a.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5261. a.position = eyeball.Position
  5262. end
  5263. if d ~= nil then
  5264. d.BodyPosition.position = eyeball.Position
  5265. end
  5266. end
  5267.  
  5268.  
  5269. end
  5270. end
  5271. end
  5272. end
  5273. end
  5274.  
  5275.  
  5276. end
  5277. end
  5278.  
  5279. end
  5280.  
  5281.  
  5282.  
  5283.  
  5284.  
  5285.  
  5286.  
  5287.  
  5288.  
  5289. if mode == &quot;BaleFire&quot; then
  5290.  
  5291.  
  5292.  
  5293.  
  5294. for i = 1 , 300/5 do
  5295. BaleFireValue = BaleFireValue + 5
  5296. a = Instance.new(&quot;Part&quot;)
  5297. a.formFactor = &quot;Symmetric&quot;
  5298. a.CanCollide = false
  5299. a.Size = Vector3.new(1,1,1)
  5300. a.Name = &quot;Lazor&quot;
  5301. a.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -BaleFireValue))
  5302. a.Parent = game.Workspace
  5303. a.BrickColor = BrickColor.new(1)
  5304. a.Transparency = 1
  5305. a.Anchored = true
  5306. a.Locked = true
  5307. a.BottomSurface = &quot;Smooth&quot;
  5308. a.TopSurface = &quot;Smooth&quot;
  5309. d = Instance.new(&quot;Explosion&quot;)
  5310. d.Parent = game.Workspace
  5311. d.BlastRadius = 5
  5312. d.Position = a.Position
  5313. end
  5314.  
  5315.  
  5316. end
  5317.  
  5318.  
  5319.  
  5320.  
  5321.  
  5322.  
  5323.  
  5324.  
  5325.  
  5326.  
  5327.  
  5328.  
  5329.  
  5330. if mode == &quot;Machine Gun&quot; then
  5331.  
  5332.  
  5333. if mouse.Target ~= nil then
  5334. local a = Instance.new(&quot;Part&quot;)
  5335. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  5336. local Place1 = mouse.Hit.p+Vector3.new(math.random(-1, 1)/2, math.random(-1, 1)/2, math.random(-1, 1)/2)
  5337. a.formFactor = &quot;Symmetric&quot;
  5338. a.Size = Vector3.new(1,1,1)
  5339. a.Name = &quot;Lazor&quot;
  5340. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  5341. a.Parent = game.Workspace
  5342. a.BrickColor = BrickColor.new(24)
  5343. a.Transparency = 0.5
  5344. a.Anchored = true
  5345. a.CanCollide = false
  5346. a.Locked = true
  5347. a.BottomSurface = &quot;Smooth&quot;
  5348. a.TopSurface = &quot;Smooth&quot;
  5349. d = Instance.new(&quot;SpecialMesh&quot;)
  5350. d.Parent = a
  5351. d.MeshType = &quot;Brick&quot;
  5352. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  5353. shotsound:play()
  5354.  
  5355. checkadmin = 0
  5356. for i = 1 , #admin do
  5357. if mouse.Target.Parent.Name == admin[i] then
  5358. checkadmin = 1
  5359. end
  5360. end
  5361. if checkadmin == 0 then
  5362.  
  5363. if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Parent.Name ~= me.Character.Name then
  5364.  
  5365. humanoid = mouse.Target.Parent:findFirstChild(&quot;Humanoid&quot;)
  5366. if humanoid ~= nil and humanoid.Parent.Name ~= ball.Name then
  5367. humanoid.MaxHealth = 100
  5368. humanoid.Health = humanoid.Health - 3
  5369. end
  5370. end
  5371.  
  5372. end
  5373. end
  5374.  
  5375. end
  5376.  
  5377.  
  5378.  
  5379.  
  5380.  
  5381.  
  5382.  
  5383.  
  5384.  
  5385. if mode == &quot;Capture&quot; then
  5386. if mouse.Target ~= nil then
  5387. local a = Instance.new(&quot;Part&quot;)
  5388. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  5389. local Place1 = mouse.Hit.p
  5390. a.formFactor = &quot;Symmetric&quot;
  5391. a.Size = Vector3.new(1,1,1)
  5392. a.Name = &quot;Lazor&quot;
  5393. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  5394. a.Parent = game.Workspace
  5395. a.Transparency = 0.5
  5396. a.Anchored = true
  5397. a.CanCollide = false
  5398. a.Locked = true
  5399. a.BottomSurface = &quot;Smooth&quot;
  5400. a.TopSurface = &quot;Smooth&quot;
  5401. d = Instance.new(&quot;SpecialMesh&quot;)
  5402. d.Parent = a
  5403. d.MeshType = &quot;Brick&quot;
  5404. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  5405.  
  5406.  
  5407.  
  5408.  
  5409. checkadmin = 0
  5410. for i = 1 , #admin do
  5411. if mouse.Target.Parent.Name == admin[i] then
  5412. checkadmin = 1
  5413. end
  5414. end
  5415. if checkadmin == 0 then
  5416.  
  5417. if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Parent.Name ~= me.Character.Name then
  5418.  
  5419. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  5420. a.Transparency = 0.3
  5421. h = mouse.Target.Parent:findFirstChild(&quot;Humanoid&quot;)
  5422. if h ~= nil then
  5423. d = h.Parent:findFirstChild(&quot;Torso&quot;)
  5424. if d ~= nil then
  5425. weld = Instance.new(&quot;Weld&quot;)
  5426. weld.Parent = eyeball
  5427. weld.Part0 = eyeball
  5428. weld.Part1 = d
  5429. weld.C0 = CFrame.new(Vector3.new(0, 0, 1.5))*CFrame.fromEulerAnglesXYZ(0, 0, 3.14)
  5430. end
  5431. end
  5432.  
  5433. end
  5434. end
  5435.  
  5436.  
  5437.  
  5438.  
  5439. end
  5440. end
  5441.  
  5442.  
  5443.  
  5444.  
  5445.  
  5446.  
  5447.  
  5448.  
  5449.  
  5450.  
  5451. if mode == &quot;Slaughter&quot; then
  5452. if mouse.Target ~= nil then
  5453. local a = Instance.new(&quot;Part&quot;)
  5454. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  5455. local Place1 = mouse.Hit.p
  5456. a.formFactor = &quot;Symmetric&quot;
  5457. a.Size = Vector3.new(1,1,1)
  5458. a.Name = &quot;Lazor&quot;
  5459. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  5460. a.Parent = game.Workspace
  5461. a.BrickColor = BrickColor.new(26)
  5462. a.Transparency = 0.2
  5463. a.Anchored = true
  5464. a.CanCollide = false
  5465. a.Locked = true
  5466. a.BottomSurface = &quot;Smooth&quot;
  5467. a.TopSurface = &quot;Smooth&quot;
  5468. d = Instance.new(&quot;SpecialMesh&quot;)
  5469. d.Parent = a
  5470. d.MeshType = &quot;Brick&quot;
  5471. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  5472.  
  5473. checkadmin = 0
  5474. for i = 1 , #admin do
  5475. if mouse.Target.Parent.Name == admin[i] then
  5476. checkadmin = 1
  5477. end
  5478. end
  5479. if checkadmin == 0 then
  5480.  
  5481. if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
  5482.  
  5483. a.BrickColor = BrickColor.new(&quot;Really black&quot;)
  5484. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  5485. a.Transparency = 0.4
  5486.  
  5487. h = mouse.Target.Parent:findFirstChild(&quot;Humanoid&quot;)
  5488. if h ~= nil then
  5489. h.MaxHealth = 0
  5490. h.Health = 0
  5491. for i = 1 , math.random(5, 7) do
  5492. p = Instance.new(&quot;Part&quot;)
  5493. p.Parent = h.Parent
  5494. p.Size = Vector3.new(1, 1, 1)
  5495. p.BrickColor = BrickColor.new(21)
  5496. p.CanCollide = false
  5497. p.Locked = true
  5498. p.TopSurface = &quot;Smooth&quot;
  5499. p.BottomSurface = &quot;Smooth&quot;
  5500. p.CFrame = mouse.Target.CFrame
  5501. d = Instance.new(&quot;SpecialMesh&quot;)
  5502. d.Parent = p
  5503. d.MeshType = &quot;Brick&quot;
  5504. d.Scale = Vector3.new(0.2, 0.2, 0.2)
  5505. p.Velocity = Vector3.new(math.random(-20, 20), math.random(40, 60), math.random(-20, 20))
  5506. end
  5507. end
  5508. end
  5509. end
  5510.  
  5511.  
  5512.  
  5513. end
  5514. end
  5515.  
  5516.  
  5517.  
  5518.  
  5519.  
  5520.  
  5521.  
  5522.  
  5523.  
  5524.  
  5525.  
  5526.  
  5527. if mode == &quot;Jail&quot; then
  5528. if mouse.Target ~= nil then
  5529. local a = Instance.new(&quot;Part&quot;)
  5530. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  5531. local Place1 = mouse.Hit.p
  5532. a.formFactor = &quot;Symmetric&quot;
  5533. a.Size = Vector3.new(1,1,1)
  5534. a.Name = &quot;Lazor&quot;
  5535. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  5536. a.Parent = game.Workspace
  5537. a.BrickColor = BrickColor.new(26)
  5538. a.Transparency = 0.2
  5539. a.Anchored = true
  5540. a.CanCollide = false
  5541. a.Locked = true
  5542. a.BottomSurface = &quot;Smooth&quot;
  5543. a.TopSurface = &quot;Smooth&quot;
  5544. d = Instance.new(&quot;SpecialMesh&quot;)
  5545. d.Parent = a
  5546. d.MeshType = &quot;Brick&quot;
  5547. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  5548.  
  5549.  
  5550. if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
  5551.  
  5552. a.BrickColor = BrickColor.new(&quot;Really black&quot;)
  5553. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  5554. a.Transparency = 0.4
  5555.  
  5556.  
  5557.  
  5558. if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
  5559. a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
  5560. p = a:findFirstChild(&quot;Backpack&quot;)
  5561. if p ~= nil then
  5562. stuff = p:GetChildren()
  5563. for i = 1 , #stuff do
  5564. stuff[i]:Remove()
  5565. end
  5566. end
  5567. s = a.Character:GetChildren()
  5568. for i = 1 , #s do
  5569. if s[i].className == &quot;Tool&quot; or s[i].className == &quot;HopperBin&quot; then
  5570. s[i]:Remove()
  5571. end
  5572. end
  5573. end
  5574.  
  5575. p = mouse.Target.Parent:findFirstChild(&quot;Torso&quot;)
  5576. if p ~= nil then
  5577.  
  5578. b = Instance.new(&quot;Model&quot;)
  5579. b.Parent = me.Character
  5580. b.Name = &quot;Jail&quot;
  5581. c = Instance.new(&quot;Part&quot;)
  5582. c.Parent = b
  5583. c.TopSurface = &quot;Smooth&quot;
  5584. c.BottomSurface = &quot;Smooth&quot;
  5585. c.Locked = true
  5586. c.BrickColor = BrickColor.new(26)
  5587. c.formFactor = &quot;Symmetric&quot;
  5588. c.Size = Vector3.new(18, 2, 2)
  5589. c.Anchored = true
  5590. c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, -8, -8))
  5591. c = Instance.new(&quot;Part&quot;)
  5592. c.Parent = b
  5593. c.TopSurface = &quot;Smooth&quot;
  5594. c.BottomSurface = &quot;Smooth&quot;
  5595. c.Locked = true
  5596. c.BrickColor = BrickColor.new(26)
  5597. c.formFactor = &quot;Symmetric&quot;
  5598. c.Size = Vector3.new(18, 2, 2)
  5599. c.Anchored = true
  5600. c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, -8, 8))
  5601. c = Instance.new(&quot;Part&quot;)
  5602. c.Parent = b
  5603. c.TopSurface = &quot;Smooth&quot;
  5604. c.BottomSurface = &quot;Smooth&quot;
  5605. c.Locked = true
  5606. c.BrickColor = BrickColor.new(26)
  5607. c.formFactor = &quot;Symmetric&quot;
  5608. c.Size = Vector3.new(18, 2, 2)
  5609. c.Anchored = true
  5610. c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 8, -8))
  5611. c = Instance.new(&quot;Part&quot;)
  5612. c.Parent = b
  5613. c.TopSurface = &quot;Smooth&quot;
  5614. c.BottomSurface = &quot;Smooth&quot;
  5615. c.Locked = true
  5616. c.BrickColor = BrickColor.new(26)
  5617. c.formFactor = &quot;Symmetric&quot;
  5618. c.Size = Vector3.new(18, 2, 2)
  5619. c.Anchored = true
  5620. c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 8, 8))
  5621. c = Instance.new(&quot;Part&quot;)
  5622. c.Parent = b
  5623. c.TopSurface = &quot;Smooth&quot;
  5624. c.BottomSurface = &quot;Smooth&quot;
  5625. c.Locked = true
  5626. c.BrickColor = BrickColor.new(26)
  5627. c.formFactor = &quot;Symmetric&quot;
  5628. c.Size = Vector3.new(2, 2, 18)
  5629. c.Anchored = true
  5630. c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, -8, 0))
  5631. c = Instance.new(&quot;Part&quot;)
  5632. c.Parent = b
  5633. c.TopSurface = &quot;Smooth&quot;
  5634. c.BottomSurface = &quot;Smooth&quot;
  5635. c.Locked = true
  5636. c.BrickColor = BrickColor.new(26)
  5637. c.formFactor = &quot;Symmetric&quot;
  5638. c.Size = Vector3.new(2, 2, 18)
  5639. c.Anchored = true
  5640. c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, -8, 0))
  5641. c = Instance.new(&quot;Part&quot;)
  5642. c.Parent = b
  5643. c.TopSurface = &quot;Smooth&quot;
  5644. c.BottomSurface = &quot;Smooth&quot;
  5645. c.Locked = true
  5646. c.BrickColor = BrickColor.new(26)
  5647. c.formFactor = &quot;Symmetric&quot;
  5648. c.Size = Vector3.new(2, 2, 18)
  5649. c.Anchored = true
  5650. c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 8, 0))
  5651. c = Instance.new(&quot;Part&quot;)
  5652. c.Parent = b
  5653. c.TopSurface = &quot;Smooth&quot;
  5654. c.BottomSurface = &quot;Smooth&quot;
  5655. c.Locked = true
  5656. c.BrickColor = BrickColor.new(26)
  5657. c.formFactor = &quot;Symmetric&quot;
  5658. c.Size = Vector3.new(2, 2, 18)
  5659. c.Anchored = true
  5660. c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 8, 0))
  5661. c = Instance.new(&quot;Part&quot;)
  5662. c.Parent = b
  5663. c.TopSurface = &quot;Smooth&quot;
  5664. c.BottomSurface = &quot;Smooth&quot;
  5665. c.Locked = true
  5666. c.BrickColor = BrickColor.new(26)
  5667. c.formFactor = &quot;Symmetric&quot;
  5668. c.Size = Vector3.new(2, 18, 2)
  5669. c.Anchored = true
  5670. c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 0, -8))
  5671. c = Instance.new(&quot;Part&quot;)
  5672. c.Parent = b
  5673. c.TopSurface = &quot;Smooth&quot;
  5674. c.BottomSurface = &quot;Smooth&quot;
  5675. c.Locked = true
  5676. c.BrickColor = BrickColor.new(26)
  5677. c.formFactor = &quot;Symmetric&quot;
  5678. c.Size = Vector3.new(2, 18, 2)
  5679. c.Anchored = true
  5680. c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 0, 8))
  5681. c = Instance.new(&quot;Part&quot;)
  5682. c.Parent = b
  5683. c.TopSurface = &quot;Smooth&quot;
  5684. c.BottomSurface = &quot;Smooth&quot;
  5685. c.Locked = true
  5686. c.BrickColor = BrickColor.new(26)
  5687. c.formFactor = &quot;Symmetric&quot;
  5688. c.Size = Vector3.new(2, 18, 2)
  5689. c.Anchored = true
  5690. c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 0, 8))
  5691. c = Instance.new(&quot;Part&quot;)
  5692. c.Parent = b
  5693. c.TopSurface = &quot;Smooth&quot;
  5694. c.BottomSurface = &quot;Smooth&quot;
  5695. c.Locked = true
  5696. c.BrickColor = BrickColor.new(26)
  5697. c.formFactor = &quot;Symmetric&quot;
  5698. c.Size = Vector3.new(2, 18, 2)
  5699. c.Anchored = true
  5700. c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 0, -8))
  5701.  
  5702.  
  5703. c = Instance.new(&quot;Part&quot;)
  5704. c.Parent = b
  5705. c.TopSurface = &quot;Smooth&quot;
  5706. c.BottomSurface = &quot;Smooth&quot;
  5707. c.Locked = true
  5708. c.BrickColor = BrickColor.new(23)
  5709. c.Transparency = 0.5
  5710. c.Reflectance = 0.1
  5711. c.formFactor = &quot;Symmetric&quot;
  5712. c.Size = Vector3.new(1, 16, 16)
  5713. c.Anchored = true
  5714. c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 0, 0))
  5715. c = Instance.new(&quot;Part&quot;)
  5716. c.Parent = b
  5717. c.TopSurface = &quot;Smooth&quot;
  5718. c.BottomSurface = &quot;Smooth&quot;
  5719. c.Locked = true
  5720. c.BrickColor = BrickColor.new(23)
  5721. c.Transparency = 0.5
  5722. c.Reflectance = 0.1
  5723. c.formFactor = &quot;Symmetric&quot;
  5724. c.Size = Vector3.new(1, 16, 16)
  5725. c.Anchored = true
  5726. c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 0, 0))
  5727. c = Instance.new(&quot;Part&quot;)
  5728. c.Parent = b
  5729. c.TopSurface = &quot;Smooth&quot;
  5730. c.BottomSurface = &quot;Smooth&quot;
  5731. c.Locked = true
  5732. c.BrickColor = BrickColor.new(23)
  5733. c.Transparency = 0.5
  5734. c.Reflectance = 0.1
  5735. c.formFactor = &quot;Symmetric&quot;
  5736. c.Size = Vector3.new(16, 16, 1)
  5737. c.Anchored = true
  5738. c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 0, 8))
  5739. c = Instance.new(&quot;Part&quot;)
  5740. c.Parent = b
  5741. c.TopSurface = &quot;Smooth&quot;
  5742. c.BottomSurface = &quot;Smooth&quot;
  5743. c.Locked = true
  5744. c.BrickColor = BrickColor.new(23)
  5745. c.Transparency = 0.5
  5746. c.Reflectance = 0.1
  5747. c.formFactor = &quot;Symmetric&quot;
  5748. c.Size = Vector3.new(16, 16, 1)
  5749. c.Anchored = true
  5750. c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 0, -8))
  5751. c = Instance.new(&quot;Part&quot;)
  5752. c.Parent = b
  5753. c.TopSurface = &quot;Smooth&quot;
  5754. c.BottomSurface = &quot;Smooth&quot;
  5755. c.Locked = true
  5756. c.BrickColor = BrickColor.new(23)
  5757. c.Transparency = 0.5
  5758. c.Reflectance = 0.1
  5759. c.formFactor = &quot;Symmetric&quot;
  5760. c.Size = Vector3.new(16, 1, 16)
  5761. c.Anchored = true
  5762. c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 8, 0))
  5763. c = Instance.new(&quot;Part&quot;)
  5764. c.Parent = b
  5765. c.TopSurface = &quot;Smooth&quot;
  5766. c.BottomSurface = &quot;Smooth&quot;
  5767. c.Locked = true
  5768. c.BrickColor = BrickColor.new(23)
  5769. c.Transparency = 0.5
  5770. c.Reflectance = 0.1
  5771. c.formFactor = &quot;Symmetric&quot;
  5772. c.Size = Vector3.new(16, 1, 16)
  5773. c.Anchored = true
  5774. c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, -8, 0))
  5775.  
  5776. end
  5777. end
  5778. end
  5779.  
  5780.  
  5781. end
  5782.  
  5783.  
  5784.  
  5785.  
  5786. if mode == &quot;UnJail&quot; then
  5787. if mouse.Target ~= nil then
  5788. local a = Instance.new(&quot;Part&quot;)
  5789. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  5790. local Place1 = mouse.Hit.p
  5791. a.formFactor = &quot;Symmetric&quot;
  5792. a.Size = Vector3.new(1,1,1)
  5793. a.Name = &quot;Lazor&quot;
  5794. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  5795. a.Parent = game.Workspace
  5796. a.BrickColor = BrickColor.new(26)
  5797. a.Transparency = 0.2
  5798. a.Anchored = true
  5799. a.CanCollide = false
  5800. a.Locked = true
  5801. a.BottomSurface = &quot;Smooth&quot;
  5802. a.TopSurface = &quot;Smooth&quot;
  5803. d = Instance.new(&quot;SpecialMesh&quot;)
  5804. d.Parent = a
  5805. d.MeshType = &quot;Brick&quot;
  5806. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  5807.  
  5808.  
  5809.  
  5810. if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
  5811.  
  5812. a.BrickColor = BrickColor.new(&quot;Really black&quot;)
  5813. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  5814. a.Transparency = 0.4
  5815.  
  5816.  
  5817. if mouse.Target.Parent.Name == &quot;Jail&quot; then
  5818. mouse.Target.Parent:Remove()
  5819. end
  5820. end
  5821.  
  5822.  
  5823.  
  5824. end
  5825. end
  5826.  
  5827.  
  5828.  
  5829.  
  5830.  
  5831.  
  5832.  
  5833. if mode == &quot;Faint&quot; then
  5834. if mouse.Target ~= nil then
  5835. local a = Instance.new(&quot;Part&quot;)
  5836. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  5837. local Place1 = mouse.Hit.p
  5838. a.formFactor = &quot;Symmetric&quot;
  5839. a.Size = Vector3.new(1,1,1)
  5840. a.Name = &quot;Lazor&quot;
  5841. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  5842. a.Parent = game.Workspace
  5843. a.BrickColor = BrickColor.new(26)
  5844. a.Transparency = 0.2
  5845. a.Anchored = true
  5846. a.CanCollide = false
  5847. a.Locked = true
  5848. a.BottomSurface = &quot;Smooth&quot;
  5849. a.TopSurface = &quot;Smooth&quot;
  5850. d = Instance.new(&quot;SpecialMesh&quot;)
  5851. d.Parent = a
  5852. d.MeshType = &quot;Brick&quot;
  5853. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  5854.  
  5855. checkadmin = 0
  5856. for i = 1 , #admin do
  5857. if mouse.Target.Parent.Name == admin[i] then
  5858. checkadmin = 1
  5859. end
  5860. end
  5861. if checkadmin == 0 then
  5862.  
  5863. if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
  5864.  
  5865. a.BrickColor = BrickColor.new(&quot;Really black&quot;)
  5866. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  5867. a.Transparency = 0.4
  5868.  
  5869.  
  5870.  
  5871. torso = mouse.Target.Parent:findFirstChild(&quot;Torso&quot;)
  5872. h = mouse.Target.Parent:findFirstChild(&quot;Humanoid&quot;)
  5873. if h ~= nil then
  5874. h.MaxHealth = 100
  5875. h.Health = 1
  5876. end
  5877. if torso ~= nil then
  5878. asdf = torso:findFirstChild(&quot;BodyGyro&quot;)
  5879. if asdf == nil then
  5880. torso.CFrame = CFrame.new(torso.Position)
  5881. p = Instance.new(&quot;BodyGyro&quot;)
  5882. p.Parent = torso
  5883. p.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5884. p.cframe = torso.CFrame * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  5885. p.D = 50
  5886. a = Instance.new(&quot;BodyVelocity&quot;)
  5887. a.Parent = torso
  5888. a.velocity = Vector3.new(0, -10, 0)
  5889. a.maxForce = Vector3.new(math.huge, 9999999, math.huge)
  5890. end
  5891. end
  5892.  
  5893.  
  5894.  
  5895. end
  5896. end
  5897.  
  5898.  
  5899. end
  5900. end
  5901.  
  5902.  
  5903.  
  5904.  
  5905. if mode == &quot;Draw&quot; then
  5906. if mouse.Target ~= nil then
  5907. local a = Instance.new(&quot;Part&quot;)
  5908. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  5909. local Place1 = mouse.Hit.p
  5910. a.formFactor = &quot;Symmetric&quot;
  5911. a.Size = Vector3.new(1,1,1)
  5912. a.Name = &quot;Lazor&quot;
  5913. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  5914. a.Parent = game.Workspace
  5915. a.BrickColor = BrickColor.new(26)
  5916. a.Transparency = 0.2
  5917. a.Anchored = true
  5918. a.CanCollide = false
  5919. a.Locked = true
  5920. a.BottomSurface = &quot;Smooth&quot;
  5921. a.TopSurface = &quot;Smooth&quot;
  5922. d = Instance.new(&quot;SpecialMesh&quot;)
  5923. d.Parent = a
  5924. d.MeshType = &quot;Brick&quot;
  5925. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  5926.  
  5927.  
  5928. a.BrickColor = BrickColor.new(&quot;Really black&quot;)
  5929. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  5930. a.Transparency = 0.4
  5931.  
  5932. a = game.Workspace:findFirstChild(&quot;Base&quot;)
  5933. if a ~= nil then
  5934.  
  5935. p = Instance.new(&quot;Part&quot;)
  5936. p.Parent = game.Workspace
  5937. p.BrickColor = BrickColor.new(26)
  5938. p.TopSurface = &quot;Smooth&quot;
  5939. p.BottomSurface = &quot;Smooth&quot;
  5940. p.Anchored = true
  5941. p.formFactor = &quot;Plate&quot;
  5942. p.Size = Vector3.new(3, 0.4, 3)
  5943. p.Locked = true
  5944. p.CFrame = CFrame.new(Vector3.new(mouse.Hit.x, a.Position.y + 0.5, mouse.Hit.z))
  5945.  
  5946. end
  5947.  
  5948. end
  5949. end
  5950.  
  5951.  
  5952.  
  5953.  
  5954.  
  5955.  
  5956.  
  5957.  
  5958.  
  5959.  
  5960.  
  5961. if mode == &quot;Random Colors&quot; then
  5962. if mouse.Target ~= nil then
  5963. local a = Instance.new(&quot;Part&quot;)
  5964. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  5965. local Place1 = mouse.Hit.p
  5966. a.formFactor = &quot;Symmetric&quot;
  5967. a.Size = Vector3.new(1,1,1)
  5968. a.Name = &quot;Lazor&quot;
  5969. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  5970. a.Parent = game.Workspace
  5971. a.BrickColor = BrickColor.new(math.random(1, 200))
  5972. a.Transparency = 0.5
  5973. a.Anchored = true
  5974. a.CanCollide = false
  5975. a.Locked = true
  5976. a.BottomSurface = &quot;Smooth&quot;
  5977. a.TopSurface = &quot;Smooth&quot;
  5978. d = Instance.new(&quot;SpecialMesh&quot;)
  5979. d.Parent = a
  5980. d.MeshType = &quot;Brick&quot;
  5981. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  5982.  
  5983. if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
  5984.  
  5985. mouse.Target.BrickColor = BrickColor.new(math.random(1, 200))
  5986. end
  5987.  
  5988. end
  5989. end
  5990.  
  5991.  
  5992.  
  5993.  
  5994.  
  5995.  
  5996.  
  5997. if mode == &quot;Steal Color&quot; then
  5998. if mouse.Target ~= nil then
  5999.  
  6000. eyeball22.BrickColor = mouse.Target.BrickColor
  6001.  
  6002. local a = Instance.new(&quot;Part&quot;)
  6003. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  6004. local Place1 = mouse.Hit.p
  6005. a.formFactor = &quot;Symmetric&quot;
  6006. a.Size = Vector3.new(1,1,1)
  6007. a.Name = &quot;Lazor&quot;
  6008. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  6009. a.Parent = game.Workspace
  6010. a.BrickColor = eyeball22.BrickColor
  6011. a.Transparency = 0.5
  6012. a.Anchored = true
  6013. a.CanCollide = false
  6014. a.Locked = true
  6015. a.BottomSurface = &quot;Smooth&quot;
  6016. a.TopSurface = &quot;Smooth&quot;
  6017. d = Instance.new(&quot;SpecialMesh&quot;)
  6018. d.Parent = a
  6019. d.MeshType = &quot;Brick&quot;
  6020. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  6021.  
  6022.  
  6023.  
  6024. end
  6025. end
  6026.  
  6027.  
  6028.  
  6029. if mode == &quot;Give Color&quot; then
  6030. if mouse.Target ~= nil then
  6031.  
  6032. if mouse.Target.Parent.Name ~= ball.Name then
  6033. mouse.Target.BrickColor = eyeball22.BrickColor
  6034.  
  6035. local a = Instance.new(&quot;Part&quot;)
  6036. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  6037. local Place1 = mouse.Hit.p
  6038. a.formFactor = &quot;Symmetric&quot;
  6039. a.Size = Vector3.new(1,1,1)
  6040. a.Name = &quot;Lazor&quot;
  6041. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  6042. a.Parent = game.Workspace
  6043. a.BrickColor = eyeball22.BrickColor
  6044. a.Transparency = 0.5
  6045. a.Anchored = true
  6046. a.CanCollide = false
  6047. a.Locked = true
  6048. a.BottomSurface = &quot;Smooth&quot;
  6049. a.TopSurface = &quot;Smooth&quot;
  6050. d = Instance.new(&quot;SpecialMesh&quot;)
  6051. d.Parent = a
  6052. d.MeshType = &quot;Brick&quot;
  6053. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  6054.  
  6055.  
  6056. end
  6057. end
  6058. end
  6059.  
  6060.  
  6061.  
  6062.  
  6063.  
  6064.  
  6065.  
  6066.  
  6067.  
  6068. if mode == &quot;Drag&quot; then
  6069. if mouse.Target ~= nil then
  6070. local a = Instance.new(&quot;Part&quot;)
  6071. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  6072. local Place1 = mouse.Hit.p
  6073. a.formFactor = &quot;Symmetric&quot;
  6074. a.Size = Vector3.new(1,1,1)
  6075. a.Name = &quot;Lazor&quot;
  6076. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  6077. a.Parent = game.Workspace
  6078. a.Transparency = 0.2
  6079. a.Anchored = true
  6080. a.CanCollide = false
  6081. a.Locked = true
  6082. a.BottomSurface = &quot;Smooth&quot;
  6083. a.TopSurface = &quot;Smooth&quot;
  6084. d = Instance.new(&quot;SpecialMesh&quot;)
  6085. d.Parent = a
  6086. d.MeshType = &quot;Brick&quot;
  6087. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  6088.  
  6089. checkadmin = 0
  6090. for i = 1 , #admin do
  6091. if mouse.Target.Parent.Name == admin[i] then
  6092. checkadmin = 1
  6093. end
  6094. end
  6095. if checkadmin == 0 then
  6096.  
  6097. if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= &quot;Base&quot; then
  6098.  
  6099. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  6100. a.Transparency = 0.1
  6101.  
  6102.  
  6103.  
  6104.  
  6105.  
  6106.  
  6107. p = mouse.Target:findFirstChild(&quot;BodyPosition&quot;)
  6108. if p ~= nil then
  6109. p.position = eyeball.Position
  6110. end
  6111. if p == nil then
  6112. mouse.Target:BreakJoints()
  6113. mouse.Target.Anchored = false
  6114. d = Instance.new(&quot;BodyPosition&quot;)
  6115. d.Parent = mouse.Target
  6116. d.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  6117. d.position = eyeball.Position
  6118. end
  6119.  
  6120.  
  6121.  
  6122.  
  6123.  
  6124.  
  6125. end
  6126. end
  6127. end
  6128. end
  6129.  
  6130.  
  6131.  
  6132.  
  6133.  
  6134.  
  6135.  
  6136.  
  6137.  
  6138. if mode == &quot;Naked Beam&quot; then
  6139. if mouse.Target ~= nil then
  6140. local a = Instance.new(&quot;Part&quot;)
  6141. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  6142. local Place1 = mouse.Hit.p
  6143. a.formFactor = &quot;Symmetric&quot;
  6144. a.Size = Vector3.new(1,1,1)
  6145. a.Name = &quot;Lazor&quot;
  6146. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  6147. a.Parent = game.Workspace
  6148. a.BrickColor = BrickColor.new(24)
  6149. a.Transparency = 0.1
  6150. a.Anchored = true
  6151. a.CanCollide = false
  6152. a.Locked = true
  6153. a.BottomSurface = &quot;Smooth&quot;
  6154. a.TopSurface = &quot;Smooth&quot;
  6155. d = Instance.new(&quot;SpecialMesh&quot;)
  6156. d.Parent = a
  6157. d.MeshType = &quot;Brick&quot;
  6158. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  6159.  
  6160. checkadmin = 0
  6161. for i = 1 , #admin do
  6162. if mouse.Target.Parent.Name == admin[i] then
  6163. checkadmin = 1
  6164. end
  6165. end
  6166. if checkadmin == 0 then
  6167.  
  6168. if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
  6169.  
  6170. d.Scale = Vector3.new(0.3, 0.3, (Place0.p - Place1).magnitude)
  6171.  
  6172.  
  6173. p = mouse.Target.Parent:findFirstChild(&quot;Humanoid&quot;)
  6174. if p ~= nil then
  6175. stuff = mouse.Target.Parent:GetChildren()
  6176. for i = 1 , #stuff do
  6177. if stuff[i].className == &quot;Part&quot; then
  6178. stuff[i].BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
  6179. end
  6180. end
  6181. end
  6182.  
  6183. p = mouse.Target.Parent:findFirstChild(&quot;Pants&quot;)
  6184. if p ~= nil then
  6185. p:Remove()
  6186. d = Instance.new(&quot;Pants&quot;)
  6187. d.Parent = mouse.Target.Parent
  6188. d.PantsTemplate = &quot;&quot;
  6189. d.Name = &quot;BLEH&quot;
  6190. stuff = mouse.Target.Parent:GetChildren()
  6191. for i = 1 , #stuff do
  6192. if stuff[i].className == &quot;Part&quot; then
  6193. stuff[i].BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
  6194. end
  6195. end
  6196. end
  6197. p = mouse.Target.Parent:findFirstChild(&quot;Shirt&quot;)
  6198. if p ~= nil then
  6199. p:Remove()
  6200. d = Instance.new(&quot;Shirt&quot;)
  6201. d.Parent = mouse.Target.Parent
  6202. d.ShirtTemplate = &quot;&quot;
  6203. d.Name = &quot;BLEH&quot;
  6204. stuff = mouse.Target.Parent:GetChildren()
  6205. for i = 1 , #stuff do
  6206. if stuff[i].className == &quot;Part&quot; then
  6207. stuff[i].BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
  6208. end
  6209. end
  6210. end
  6211.  
  6212.  
  6213. end
  6214. end
  6215.  
  6216.  
  6217.  
  6218. end
  6219. end
  6220.  
  6221.  
  6222.  
  6223.  
  6224.  
  6225.  
  6226.  
  6227.  
  6228.  
  6229.  
  6230.  
  6231.  
  6232.  
  6233.  
  6234.  
  6235.  
  6236.  
  6237. if mode == &quot;Shrink&quot; then
  6238. if mouse.Target ~= nil then
  6239. local a = Instance.new(&quot;Part&quot;)
  6240. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  6241. local Place1 = mouse.Hit.p
  6242. a.formFactor = &quot;Symmetric&quot;
  6243. a.BrickColor = BrickColor.new(23)
  6244. a.Size = Vector3.new(1,1,1)
  6245. a.Name = &quot;Lazor&quot;
  6246. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  6247. a.Parent = game.Workspace
  6248. a.Transparency = 0.2
  6249. a.Anchored = true
  6250. a.CanCollide = false
  6251. a.Locked = true
  6252. a.BottomSurface = &quot;Smooth&quot;
  6253. a.TopSurface = &quot;Smooth&quot;
  6254. d = Instance.new(&quot;SpecialMesh&quot;)
  6255. d.Parent = a
  6256. d.MeshType = &quot;Brick&quot;
  6257. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  6258. checkadmin = 0
  6259. for i = 1 , #admin do
  6260. if mouse.Target.Parent.Name == admin[i] then
  6261. checkadmin = 1
  6262. end
  6263. end
  6264. if checkadmin == 0 then
  6265. if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= &quot;Base&quot; then
  6266. asdf = mouse.Target
  6267. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  6268. a.Transparency = 0.1
  6269.  
  6270.  
  6271. p = asdf.CFrame
  6272. asdf.Size = asdf.Size - Vector3.new(1, 1, 1)
  6273. asdf.CFrame = p
  6274.  
  6275.  
  6276.  
  6277. end
  6278. end
  6279.  
  6280. end
  6281. end
  6282.  
  6283.  
  6284.  
  6285.  
  6286. if mode == &quot;Grow&quot; then
  6287. if mouse.Target ~= nil then
  6288. local a = Instance.new(&quot;Part&quot;)
  6289. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  6290. local Place1 = mouse.Hit.p
  6291. a.formFactor = &quot;Symmetric&quot;
  6292. a.BrickColor = BrickColor.new(23)
  6293. a.Size = Vector3.new(1,1,1)
  6294. a.Name = &quot;Lazor&quot;
  6295. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  6296. a.Parent = game.Workspace
  6297. a.Transparency = 0.2
  6298. a.Anchored = true
  6299. a.CanCollide = false
  6300. a.Locked = true
  6301. a.BottomSurface = &quot;Smooth&quot;
  6302. a.TopSurface = &quot;Smooth&quot;
  6303. d = Instance.new(&quot;SpecialMesh&quot;)
  6304. d.Parent = a
  6305. d.MeshType = &quot;Brick&quot;
  6306. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  6307. checkadmin = 0
  6308. for i = 1 , #admin do
  6309. if mouse.Target.Parent.Name == admin[i] then
  6310. checkadmin = 1
  6311. end
  6312. end
  6313. if checkadmin == 0 then
  6314. if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= &quot;Base&quot; then
  6315. asdf = mouse.Target
  6316. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  6317. a.Transparency = 0.1
  6318.  
  6319.  
  6320. p = asdf.CFrame
  6321. asdf.Size = asdf.Size + Vector3.new(1, 1, 1)
  6322. asdf.CFrame = p
  6323.  
  6324.  
  6325.  
  6326. end
  6327.  
  6328.  
  6329. end
  6330. end
  6331. end
  6332.  
  6333.  
  6334.  
  6335.  
  6336.  
  6337.  
  6338.  
  6339.  
  6340. if mode == &quot;Confuse&quot; then
  6341. if mouse.Target ~= nil then
  6342. local a = Instance.new(&quot;Part&quot;)
  6343. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  6344. local Place1 = mouse.Hit.p
  6345. a.formFactor = &quot;Symmetric&quot;
  6346. a.BrickColor = BrickColor.new(1)
  6347. a.Size = Vector3.new(1,1,1)
  6348. a.Name = &quot;Lazor&quot;
  6349. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  6350. a.Parent = game.Workspace
  6351. a.Transparency = 0.2
  6352. a.Anchored = true
  6353. a.CanCollide = false
  6354. a.Locked = true
  6355. a.BottomSurface = &quot;Smooth&quot;
  6356. a.TopSurface = &quot;Smooth&quot;
  6357. d = Instance.new(&quot;SpecialMesh&quot;)
  6358. d.Parent = a
  6359. d.MeshType = &quot;Brick&quot;
  6360. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  6361. checkadmin = 0
  6362. for i = 1 , #admin do
  6363. if mouse.Target.Parent.Name == admin[i] then
  6364. checkadmin = 1
  6365. end
  6366. end
  6367. if checkadmin == 0 then
  6368. if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= &quot;Base&quot; then
  6369. asdf = mouse.Target
  6370. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  6371. a.Transparency = 0.1
  6372.  
  6373.  
  6374. p = mouse.Target.Parent:findFirstChild(&quot;Humanoid&quot;)
  6375. if p ~= nil then
  6376. p.WalkSpeed = p.WalkSpeed * -1
  6377. end
  6378.  
  6379.  
  6380.  
  6381. end
  6382.  
  6383. end
  6384. end
  6385. end
  6386.  
  6387.  
  6388.  
  6389.  
  6390.  
  6391.  
  6392.  
  6393.  
  6394.  
  6395.  
  6396.  
  6397. if mode == &quot;Disarm&quot; then
  6398. if mouse.Target ~= nil then
  6399. local a = Instance.new(&quot;Part&quot;)
  6400. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  6401. local Place1 = mouse.Hit.p
  6402. a.formFactor = &quot;Symmetric&quot;
  6403. a.BrickColor = BrickColor.new(1)
  6404. a.Size = Vector3.new(1,1,1)
  6405. a.Name = &quot;Lazor&quot;
  6406. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  6407. a.Parent = game.Workspace
  6408. a.Transparency = 0.2
  6409. a.Anchored = true
  6410. a.CanCollide = false
  6411. a.Locked = true
  6412. a.BottomSurface = &quot;Smooth&quot;
  6413. a.TopSurface = &quot;Smooth&quot;
  6414. d = Instance.new(&quot;SpecialMesh&quot;)
  6415. d.Parent = a
  6416. d.MeshType = &quot;Brick&quot;
  6417. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  6418. checkadmin = 0
  6419. for i = 1 , #admin do
  6420. if mouse.Target.Parent.Name == admin[i] then
  6421. checkadmin = 1
  6422. end
  6423. end
  6424. if checkadmin == 0 then
  6425. if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= &quot;Base&quot; then
  6426. asdf = mouse.Target
  6427. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  6428. a.Transparency = 0.1
  6429.  
  6430.  
  6431.  
  6432.  
  6433. if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
  6434. a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
  6435. p = a:findFirstChild(&quot;Backpack&quot;)
  6436. if p ~= nil then
  6437. stuff = p:GetChildren()
  6438. for i = 1 , #stuff do
  6439. stuff[i]:Remove()
  6440. end
  6441. end
  6442. s = a.Character:GetChildren()
  6443. for i = 1 , #s do
  6444. if s[i].className == &quot;Tool&quot; then
  6445. s[i]:Remove()
  6446. end
  6447. end
  6448. end
  6449.  
  6450.  
  6451.  
  6452. end
  6453. end
  6454.  
  6455. end
  6456. end
  6457.  
  6458.  
  6459.  
  6460.  
  6461.  
  6462.  
  6463.  
  6464.  
  6465.  
  6466. if mode == &quot;Steal Tools&quot; then
  6467. if mouse.Target ~= nil then
  6468. local a = Instance.new(&quot;Part&quot;)
  6469. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  6470. local Place1 = mouse.Hit.p
  6471. a.formFactor = &quot;Symmetric&quot;
  6472. a.BrickColor = BrickColor.new(1)
  6473. a.Size = Vector3.new(1,1,1)
  6474. a.Name = &quot;Lazor&quot;
  6475. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  6476. a.Parent = game.Workspace
  6477. a.Transparency = 0.2
  6478. a.Anchored = true
  6479. a.CanCollide = false
  6480. a.Locked = true
  6481. a.BottomSurface = &quot;Smooth&quot;
  6482. a.TopSurface = &quot;Smooth&quot;
  6483. d = Instance.new(&quot;SpecialMesh&quot;)
  6484. d.Parent = a
  6485. d.MeshType = &quot;Brick&quot;
  6486. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  6487. checkadmin = 0
  6488. for i = 1 , #admin do
  6489. if mouse.Target.Parent.Name == admin[i] then
  6490. checkadmin = 1
  6491. end
  6492. end
  6493. if checkadmin == 0 then
  6494. if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= &quot;Base&quot; then
  6495. asdf = mouse.Target
  6496. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  6497. a.Transparency = 0.1
  6498.  
  6499.  
  6500.  
  6501.  
  6502. if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
  6503. a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
  6504. p = a:findFirstChild(&quot;Backpack&quot;)
  6505. if p ~= nil then
  6506. stuff = p:GetChildren()
  6507. for i = 1 , #stuff do
  6508. stuff[i]:clone().Parent = me.Backpack
  6509. stuff[i]:Remove()
  6510. end
  6511. end
  6512. s = a.Character:GetChildren()
  6513. for i = 1 , #s do
  6514. if s[i].className == &quot;Tool&quot; then
  6515. s[i]:clone().Parent = me.Backpack
  6516. s[i]:Remove()
  6517. end
  6518. end
  6519. end
  6520.  
  6521.  
  6522.  
  6523. end
  6524. end
  6525.  
  6526. end
  6527. end
  6528.  
  6529.  
  6530.  
  6531.  
  6532.  
  6533.  
  6534.  
  6535.  
  6536. if mode == &quot;Clone&quot; then
  6537. if mouse.Target ~= nil then
  6538. local a = Instance.new(&quot;Part&quot;)
  6539. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  6540. local Place1 = mouse.Hit.p
  6541. a.formFactor = &quot;Symmetric&quot;
  6542. a.BrickColor = BrickColor.new(1)
  6543. a.Size = Vector3.new(1,1,1)
  6544. a.Name = &quot;Lazor&quot;
  6545. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  6546. a.Parent = game.Workspace
  6547. a.Transparency = 0.2
  6548. a.Anchored = true
  6549. a.CanCollide = false
  6550. a.Locked = true
  6551. a.BottomSurface = &quot;Smooth&quot;
  6552. a.TopSurface = &quot;Smooth&quot;
  6553. d = Instance.new(&quot;SpecialMesh&quot;)
  6554. d.Parent = a
  6555. d.MeshType = &quot;Brick&quot;
  6556. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  6557. checkadmin = 0
  6558. for i = 1 , #admin do
  6559. if mouse.Target.Parent.Name == admin[i] then
  6560. checkadmin = 1
  6561. end
  6562. end
  6563. if checkadmin == 0 then
  6564. if mouse.Target.Name ~= &quot;Lazor&quot; and mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= &quot;Base&quot; then
  6565. asdf = mouse.Target
  6566. d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
  6567. a.Transparency = 0.1
  6568.  
  6569.  
  6570.  
  6571.  
  6572.  
  6573. if game.Players:GetPlayerFromCharacter(mouse.Target) == nil and mouse.Target.Parent.className == &quot;Model&quot; and mouse.Target.Parent.Name ~= &quot;Workspace&quot; and mouse.Target.Parent.Name ~= &quot;workspace&quot; then
  6574.  
  6575. p = mouse.Target.Parent:clone()
  6576. p.Parent = game.Workspace
  6577. p:MakeJoints()
  6578. p:MoveTo(mouse.Hit.p + Vector3.new(0, 10, 0))
  6579.  
  6580. else
  6581.  
  6582.  
  6583.  
  6584.  
  6585. mouse.Target:clone().Parent = game.Workspace
  6586.  
  6587.  
  6588.  
  6589.  
  6590. end
  6591.  
  6592. end
  6593.  
  6594.  
  6595. end
  6596.  
  6597.  
  6598. end
  6599. end
  6600.  
  6601.  
  6602.  
  6603.  
  6604.  
  6605.  
  6606. if mode == &quot;Spotlight&quot; then
  6607. if mouse.Target ~= nil then
  6608.  
  6609.  
  6610.  
  6611. a = Instance.new(&quot;Part&quot;)
  6612. a.formFactor = &quot;Symmetric&quot;
  6613. a.BrickColor = BrickColor.new(24)
  6614. a.Size = Vector3.new(1,1,1)
  6615. a.Name = &quot;Lazor&quot;
  6616. a.CFrame = CFrame.new(mouse.Hit.p)
  6617. a.Parent = game.Workspace
  6618. a.Transparency = 0.4
  6619. a.Anchored = true
  6620. a.CanCollide = false
  6621. a.Locked = true
  6622. a.BottomSurface = &quot;Smooth&quot;
  6623. a.TopSurface = &quot;Smooth&quot;
  6624. d = Instance.new(&quot;CylinderMesh&quot;)
  6625. d.Parent = a
  6626. d.Scale = Vector3.new(20, 3000, 20)
  6627.  
  6628.  
  6629.  
  6630. end
  6631. end
  6632.  
  6633.  
  6634.  
  6635.  
  6636. if mode == &quot;Ducks&quot; then
  6637. if mouse.Target ~= nil then
  6638.  
  6639. p = Instance.new(&quot;Part&quot;)
  6640. p.Parent = game.Workspace
  6641. p.BrickColor = BrickColor.new(24)
  6642. p.TopSurface = &quot;Smooth&quot;
  6643. p.BottomSurface = &quot;Smooth&quot;
  6644. p.formFactor = &quot;Symmetric&quot;
  6645. p.Name = &quot;Duck&quot;
  6646. p.Size = Vector3.new(1, 1, 1)
  6647. p.Locked = true
  6648. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0, 2, 0))
  6649. d = Instance.new(&quot;SpecialMesh&quot;)
  6650. d.Parent = p
  6651. d.MeshType = &quot;FileMesh&quot;
  6652. d.MeshId = &quot;http://www.roblox.com/asset/?id=9419831&quot;
  6653. d.TextureId = &quot;http://www.roblox.com/asset/?id=9419827&quot;
  6654. b = Instance.new(&quot;BodyPosition&quot;)
  6655. b.Parent = p
  6656. b.maxForce = Vector3.new(0, 0, 0)
  6657.  
  6658. end
  6659. end
  6660.  
  6661.  
  6662.  
  6663. if mode == &quot;Dynamites&quot; then
  6664. if mouse.Target ~= nil then
  6665.  
  6666. p = Instance.new(&quot;Part&quot;)
  6667. p.Parent = game.Workspace
  6668. p.BrickColor = BrickColor.new(21)
  6669. p.TopSurface = &quot;Smooth&quot;
  6670. p.BottomSurface = &quot;Smooth&quot;
  6671. p.formFactor = &quot;Symmetric&quot;
  6672. p.Name = &quot;Dynamite&quot;
  6673. p.Size = Vector3.new(1, 1, 1)
  6674. p.Locked = true
  6675. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0, 2, 0))
  6676. d = Instance.new(&quot;SpecialMesh&quot;)
  6677. d.Parent = p
  6678. d.MeshType = &quot;FileMesh&quot;
  6679. d.MeshId = &quot;http://www.roblox.com/asset/?id=12891705&quot;
  6680. d.TextureId = &quot;http://www.roblox.com/asset/?id=12891577&quot;
  6681. b = Instance.new(&quot;BodyPosition&quot;)
  6682. b.Parent = p
  6683. b.maxForce = Vector3.new(0, 0, 0)
  6684.  
  6685. end
  6686. end
  6687.  
  6688.  
  6689. if mode == &quot;Detonate Dynamites&quot; then
  6690.  
  6691. p = game.Workspace:findFirstChild(&quot;Dynamite&quot;)
  6692. if p ~= nil then
  6693. if (p.Position-me.Character.Torso.Position).magnitude &gt; 20 then
  6694. d = Instance.new(&quot;Explosion&quot;)
  6695. d.Parent = game.Workspace
  6696. d.Position = p.Position
  6697. p:Remove()
  6698. end
  6699. end
  6700.  
  6701. end
  6702.  
  6703.  
  6704.  
  6705.  
  6706. if mode == &quot;Duck Swarm&quot; then
  6707. if mouse.Target ~= nil then
  6708. a = Instance.new(&quot;Part&quot;)
  6709. a.formFactor = &quot;Symmetric&quot;
  6710. a.BrickColor = BrickColor.new(24)
  6711. a.Size = Vector3.new(1,1,1)
  6712. a.Name = &quot;Lazor&quot;
  6713. a.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0, 1, 0))
  6714. a.Parent = game.Workspace
  6715. a.Anchored = true
  6716. a.CanCollide = false
  6717. a.Locked = true
  6718. a.BottomSurface = &quot;Smooth&quot;
  6719. a.TopSurface = &quot;Smooth&quot;
  6720. d = Instance.new(&quot;SpecialMesh&quot;)
  6721. d.Parent = a
  6722. d.Scale = Vector3.new(3, 3, 3)
  6723. d.MeshType = &quot;FileMesh&quot;
  6724. d.MeshId = &quot;http://www.roblox.com/asset/?id=9419831&quot;
  6725. d.TextureId = &quot;http://www.roblox.com/asset/?id=9419827&quot;
  6726.  
  6727. s = game.Workspace:GetChildren()
  6728. for i = 1 , #s do
  6729. if s[i].Name == &quot;Duck&quot; then
  6730. a = s[i]:findFirstChild(&quot;BodyPosition&quot;)
  6731. if a ~= nil then
  6732. a.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  6733. a.position = mouse.Hit.p
  6734. end
  6735. end
  6736. end
  6737.  
  6738.  
  6739.  
  6740.  
  6741.  
  6742.  
  6743.  
  6744.  
  6745.  
  6746.  
  6747.  
  6748.  
  6749. end
  6750. end
  6751.  
  6752.  
  6753.  
  6754.  
  6755.  
  6756.  
  6757.  
  6758.  
  6759.  
  6760.  
  6761.  
  6762.  
  6763.  
  6764. if mode == &quot;Throwup&quot; then
  6765.  
  6766. p = Instance.new(&quot;Part&quot;)
  6767. p.Parent = game.Workspace
  6768. p.CanCollide = false
  6769.  
  6770. colorhax = math.random(1, 3)
  6771. if colorhax == 1 then
  6772. p.BrickColor = BrickColor.new(192)
  6773. end
  6774. if colorhax == 2 then
  6775. p.BrickColor = BrickColor.new(28)
  6776. end
  6777. if colorhax == 3 then
  6778. p.BrickColor = BrickColor.new(105)
  6779. end
  6780. p.Size = Vector3.new(math.random(1, 2), math.random(1, 2), math.random(1, 2))
  6781. p.Locked = true
  6782. p.TopSurface = &quot;Smooth&quot;
  6783. p.BottomSurface = &quot;Smooth&quot;
  6784. p.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -4))
  6785. p.Velocity = eyeball.CFrame.lookVector * 100 + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  6786. p.Anchored = false
  6787. p:BreakJoints()
  6788.  
  6789. end
  6790.  
  6791.  
  6792.  
  6793.  
  6794.  
  6795.  
  6796.  
  6797.  
  6798.  
  6799.  
  6800.  
  6801.  
  6802.  
  6803.  
  6804.  
  6805. if mode == &quot;Hang&quot; then
  6806. if mouse.Target ~= nil then
  6807. local a = Instance.new(&quot;Part&quot;)
  6808. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  6809. local Place1 = mouse.Hit.p
  6810. a.formFactor = &quot;Symmetric&quot;
  6811. a.BrickColor = BrickColor.new(1)
  6812. a.Size = Vector3.new(1,1,1)
  6813. a.Name = &quot;Lazor&quot;
  6814. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  6815. a.Parent = game.Workspace
  6816. a.Transparency = 0.2
  6817. a.Anchored = true
  6818. a.CanCollide = false
  6819. a.Locked = true
  6820. a.BottomSurface = &quot;Smooth&quot;
  6821. a.TopSurface = &quot;Smooth&quot;
  6822. d = Instance.new(&quot;SpecialMesh&quot;)
  6823. d.Parent = a
  6824. d.MeshType = &quot;Brick&quot;
  6825. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  6826. head = mouse.Target.Parent:findFirstChild(&quot;Head&quot;)
  6827. if head ~= nil then
  6828. p = head:findFirstChild(&quot;BodyPosition&quot;)
  6829. if p == nil then
  6830. d = Instance.new(&quot;BodyPosition&quot;)
  6831. d.Parent = head
  6832. d.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  6833. d.position = head.Position+Vector3.new(0, 12, 0)
  6834.  
  6835. a = head.Parent:findFirstChild(&quot;Torso&quot;)
  6836. if a ~= nil then
  6837. f = a:findFirstChild(&quot;Neck&quot;)
  6838. if f ~= nil then
  6839. f.C0 = f.C0 * CFrame.fromEulerAnglesXYZ(0.2, 0.2, 0)
  6840. end
  6841. end
  6842.  
  6843. end
  6844. end
  6845.  
  6846.  
  6847.  
  6848. end
  6849. end
  6850.  
  6851.  
  6852.  
  6853.  
  6854.  
  6855.  
  6856.  
  6857. if mode == &quot;UnHang&quot; then
  6858. if mouse.Target ~= nil then
  6859. local a = Instance.new(&quot;Part&quot;)
  6860. local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
  6861. local Place1 = mouse.Hit.p
  6862. a.formFactor = &quot;Symmetric&quot;
  6863. a.BrickColor = BrickColor.new(1)
  6864. a.Size = Vector3.new(1,1,1)
  6865. a.Name = &quot;Lazor&quot;
  6866. a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
  6867. a.Parent = game.Workspace
  6868. a.Transparency = 0.2
  6869. a.Anchored = true
  6870. a.CanCollide = false
  6871. a.Locked = true
  6872. a.BottomSurface = &quot;Smooth&quot;
  6873. a.TopSurface = &quot;Smooth&quot;
  6874. d = Instance.new(&quot;SpecialMesh&quot;)
  6875. d.Parent = a
  6876. d.MeshType = &quot;Brick&quot;
  6877. d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
  6878.  
  6879. head = mouse.Target.Parent:findFirstChild(&quot;Head&quot;)
  6880. if head ~= nil then
  6881. p = head:findFirstChild(&quot;BodyPosition&quot;)
  6882. if p ~= nil then
  6883. p:Remove()
  6884.  
  6885. a = head.Parent:findFirstChild(&quot;Torso&quot;)
  6886. if a ~= nil then
  6887. f = a:findFirstChild(&quot;Neck&quot;)
  6888. if f ~= nil then
  6889. f.C0 = f.C0 * CFrame.fromEulerAnglesXYZ(-0.2, -0.2, 0)
  6890. end
  6891. end
  6892.  
  6893. end
  6894. end
  6895.  
  6896.  
  6897. end
  6898. end
  6899.  
  6900.  
  6901.  
  6902.  
  6903.  
  6904.  
  6905.  
  6906.  
  6907.  
  6908.  
  6909. if mode == &quot;Tree Summon&quot; then
  6910. if mouse.Target ~= nil then
  6911. if mouse.Target.Name == &quot;Base&quot; then
  6912. p = mouse.Target
  6913. tree = Instance.new(&quot;Model&quot;)
  6914. tree.Parent = game.Workspace
  6915. treesize = math.random(2, 6)
  6916. stump = Instance.new(&quot;Part&quot;)
  6917. stump.Parent = tree
  6918. stump.Anchored = true
  6919. stump.TopSurface = &quot;Smooth&quot;
  6920. stump.BrickColor = BrickColor.new(192)
  6921. stump.BottomSurface = &quot;Smooth&quot;
  6922. stump.Locked = true
  6923. stump.Size = Vector3.new(treesize, treesize * 2, treesize)
  6924. stump.CFrame = CFrame.new(Vector3.new(mouse.Hit.p.X, treesize/2, mouse.Hit.p.Z))
  6925. hax = treesize
  6926. hax2 = treesize*2
  6927. for i = 1 , treesize*2 do
  6928. stump2 = Instance.new(&quot;Part&quot;)
  6929. stump2.BrickColor = BrickColor.new(28)
  6930. stump2.Parent = tree
  6931. stump2.Anchored = true
  6932. stump2.TopSurface = &quot;Smooth&quot;
  6933. stump2.BottomSurface = &quot;Smooth&quot;
  6934. stump2.Locked = true
  6935. stump2.Size = Vector3.new(hax2, treesize, hax2)
  6936. stump2.CFrame = CFrame.new(stump.Position+Vector3.new(0, hax, 0))
  6937. hax = hax + treesize-0.5
  6938. hax2 = hax2-(treesize/4)
  6939. end
  6940.  
  6941. end
  6942. end
  6943. end
  6944.  
  6945.  
  6946.  
  6947.  
  6948.  
  6949.  
  6950. if mode == &quot;Seizure&quot; then
  6951.  
  6952.  
  6953. stuff = game:GetChildren()
  6954. for i = 1 , #stuff do
  6955. if stuff[i].className == &quot;Workspace&quot; then
  6956.  
  6957.  
  6958.  
  6959. base = stuff[i]:findFirstChild(&quot;Base&quot;)
  6960. if base ~= nil then
  6961. base.Transparency = 1
  6962. base.BrickColor = BrickColor.new (math.random(1, 250))
  6963. base.TopSurface = math.random(1, 5)
  6964. base.CFrame = base.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  6965. end
  6966. end
  6967. end
  6968. stuff = game:GetChildren()
  6969. for i = 1 , #stuff do
  6970. if stuff[i].className == &quot;Lighting&quot; then
  6971. stuff[i].Brightness = 10
  6972. stuff[i].TimeOfDay = &quot;09:00:00&quot;
  6973. stuff[i].Ambient = Color3.new(math.random(1, 200), math.random(1, 200), math.random(1, 200))
  6974. end
  6975. end
  6976. stuff = game:GetChildren()
  6977. for i = 1 , #stuff do
  6978. if stuff[i].className == &quot;Workspace&quot; then
  6979. base = stuff[i]:findFirstChild(&quot;Base&quot;)
  6980. if base ~= nil then
  6981. base.Transparency = 0
  6982. base.BrickColor = BrickColor.new (math.random(1, 250))
  6983. base.TopSurface = math.random(1, 5)
  6984. base.CFrame = base.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  6985. end
  6986. end
  6987. end
  6988. stuff = game:GetChildren()
  6989. for i = 1 , #stuff do
  6990. if stuff[i].className == &quot;Lighting&quot; then
  6991. stuff[i].Brightness = 0
  6992. stuff[i].TimeOfDay = &quot;00:00:00&quot;
  6993. stuff[i].ColorShift_Bottom = Color3.new(math.random(1, 200),math.random(1, 200), math.random(1, 200))
  6994. stuff[i].ColorShift_Top = Color3.new(math.random(1, 200),math.random(1, 200), math.random(1, 200))
  6995. stuff[i].Ambient = Color3.new(math.random(1, 200), math.random(1, 200), math.random(1, 200))
  6996. end
  6997. end
  6998.  
  6999.  
  7000. end
  7001.  
  7002.  
  7003.  
  7004.  
  7005.  
  7006.  
  7007.  
  7008. end
  7009. end
  7010.  
  7011. function onButton1Up(mouse)
  7012. BaleFireValue = 15
  7013. Clicking = false
  7014.  
  7015. if mode == &quot;Fly&quot; then
  7016. mode = &quot;None&quot;
  7017.  
  7018.  
  7019.  
  7020. d = lightingg:GetChildren()
  7021. for i = 1 , #d do
  7022. if d[i].Name == &quot;CharacterButton&quot; then
  7023. if d[i].Text == &quot;[ &quot;..mode..&quot; ]&quot; then
  7024. d[i].BackgroundColor = BrickColor.new(24)
  7025. end
  7026. end
  7027. end
  7028. s = lightingg:GetChildren()
  7029. for i = 1 , #s do
  7030. if s[i].className == &quot;TextButton&quot; and s[i].Text ~= &quot;[ &quot;..mode..&quot; ]&quot; then
  7031. s[i].BackgroundColor = BrickColor.new(1)
  7032. end
  7033. end
  7034.  
  7035.  
  7036.  
  7037.  
  7038. end
  7039.  
  7040. wait()
  7041. h = game.Workspace:findFirstChild(&quot;Lazor&quot;)
  7042. if h ~= nil then
  7043. h:Remove()
  7044. end
  7045. h = me.Character.Torso:findFirstChild(&quot;BodyPositions&quot;)
  7046. if h ~= nil then
  7047. h:Remove()
  7048. end
  7049. h = me.Character.Torso:findFirstChild(&quot;BodyGyros&quot;)
  7050. if h ~= nil then
  7051. h:Remove()
  7052. end
  7053. wait()
  7054. h = game.Workspace:findFirstChild(&quot;Lazor&quot;)
  7055. if h ~= nil then
  7056. h:Remove()
  7057. end
  7058. h = me.Character.Torso:findFirstChild(&quot;BodyPositions&quot;)
  7059. if h ~= nil then
  7060. h:Remove()
  7061. end
  7062. h = me.Character.Torso:findFirstChild(&quot;BodyGyros&quot;)
  7063. if h ~= nil then
  7064. h:Remove()
  7065. end
  7066. wait()
  7067. eyeball2.BrickColor = BrickColor.new(26)
  7068. end
  7069.  
  7070. function onMove(mouse)
  7071. if Stare == false then
  7072. bodygyro.cframe = CFrame.new((eyeball.CFrame.p),mouse.hit.p)
  7073. if mouse.Target ~= nil then
  7074. chaaracterhealthh97.Text = &quot;[ Mouse Over : &quot;..mouse.Target.Parent.Name..&quot;&apos;s &quot;..mouse.Target.Name..&quot; ]&quot;
  7075. end
  7076. if mouse.Target == nil then
  7077. chaaracterhealthh97.Text = &quot;[ Mouse Over : Nothing ]&quot;
  7078. end
  7079. end
  7080. end
  7081.  
  7082.  
  7083.  
  7084.  
  7085. function onDeselected(mouse)
  7086. BaleFireValue = 15
  7087. mode = &quot;None&quot;
  7088. Clicking = false
  7089. eyeball2.BrickColor = BrickColor.new(26)
  7090. h = me.Character.Torso:findFirstChild(&quot;BodyPositions&quot;)
  7091. if h ~= nil then
  7092. h:Remove()
  7093. end
  7094. h = me.Character.Torso:findFirstChild(&quot;BodyGyros&quot;)
  7095. if h ~= nil then
  7096. h:Remove()
  7097. end
  7098. wait()
  7099. end
  7100. function onSelected(mouse)
  7101.  
  7102. mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  7103. mouse.Move:connect(function() onMove(mouse) end)
  7104. mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  7105. h = me.Character.Torso:findFirstChild(&quot;BodyPositions&quot;)
  7106. if h ~= nil then
  7107. h:Remove()
  7108. end
  7109. h = me.Character.Torso:findFirstChild(&quot;BodyGyros&quot;)
  7110. if h ~= nil then
  7111. h:Remove()
  7112. end
  7113. wait()
  7114. end
  7115. bin.Selected:connect(onSelected)
  7116. bin.Deselected:connect(onDeselected)
  7117.  
  7118.  
  7119. while true do
  7120.  
  7121. ball.Humanoid.MaxHealth = 0
  7122. ball.Humanoid.Health = 0
  7123.  
  7124.  
  7125. count = 0
  7126. count2 = game.Workspace:GetChildren()
  7127. for i = 1 , #count2 do
  7128. if count2[i].Name == &quot;QuickScript&quot; then
  7129. count = count + 1
  7130. end
  7131. end
  7132. characterhealth5.Text = &quot;[ QuickScripts : &quot;..count..&quot; ]&quot;
  7133.  
  7134. characterhealth2.Text = &quot;[ Character Name : &quot;..me.Character.Name..&quot; ]&quot;
  7135.  
  7136. humanoid = me.Character:findFirstChild(&quot;Humanoid&quot;)
  7137. if humanoid ~= nil then
  7138. characterhealth3.Text = &quot;[ WalkSpeed : &quot;..humanoid.WalkSpeed..&quot; ]&quot;
  7139. characterhealth.Text = &quot;[ Health : &quot;..humanoid.Health..&quot; | &quot;..humanoid.MaxHealth..&quot; ]&quot;
  7140. if humanoid.Health &lt;= 0 then
  7141. head.BackgroundTransparency = 0.9
  7142. torso.BackgroundTransparency = 0.9
  7143. leftleg.BackgroundTransparency = 0.9
  7144. rightleg.BackgroundTransparency = 0.9
  7145. leftarm.BackgroundTransparency = 0.9
  7146. rightarm.BackgroundTransparency = 0.9
  7147. end
  7148. end
  7149. Head = me.Character:findFirstChild(&quot;Head&quot;)
  7150. if Head == nil then
  7151. head.BackgroundTransparency = 0.9
  7152. end
  7153.  
  7154.  
  7155.  
  7156.  
  7157. Torso = me.Character:findFirstChild(&quot;Torso&quot;)
  7158. if Torso == nil then
  7159. torso.BackgroundTransparency = 0.9
  7160. me2.BackgroundTransparency = 1
  7161. end
  7162. if Torso ~= nil then
  7163. characterhealth4.Text = &quot;[ Position : ( &quot;..Torso.Position.x..&quot; | &quot;..Torso.Position.y..&quot; | &quot;..Torso.Position.z..&quot; ) ]&quot;
  7164. end
  7165.  
  7166.  
  7167.  
  7168.  
  7169.  
  7170. LeftLeg = me.Character:findFirstChild(&quot;Left Leg&quot;)
  7171. if LeftLeg == nil then
  7172. leftleg.BackgroundTransparency = 0.9
  7173. end
  7174. RightLeg = me.Character:findFirstChild(&quot;Right Leg&quot;)
  7175. if RightLeg == nil then
  7176. rightleg.BackgroundTransparency = 0.9
  7177. end
  7178. LeftArm = me.Character:findFirstChild(&quot;Left Arm&quot;)
  7179. if LeftArm == nil then
  7180. leftarm.BackgroundTransparency = 0.9
  7181. end
  7182. RightArm = me.Character:findFirstChild(&quot;Right Arm&quot;)
  7183. if RightArm == nil then
  7184. rightarm.BackgroundTransparency = 0.9
  7185. end
  7186.  
  7187.  
  7188. if mode == &quot;Spy&quot; then
  7189. game.Workspace.CurrentCamera.CameraSubject = eyeball
  7190. end
  7191. if mode == &quot;Fly&quot; then
  7192. game.Workspace.CurrentCamera.CameraSubject = me.Character.Head
  7193. game.Workspace.CurrentCamera.CameraType = &quot;Follow&quot;
  7194. end
  7195. if mode ~= &quot;Spy&quot; and mode ~= &quot;Fly&quot; then
  7196. game.Workspace.CurrentCamera.CameraSubject = me.Character.Head
  7197. bodyposition.position = me.Character.Head.Position+Vector3.new(0, 5.5, 0)
  7198. game.Workspace.CurrentCamera.CameraType = &quot;Follow&quot;
  7199. end
  7200. p = game:findFirstChild(&quot;Players&quot;)
  7201. if p ~= nil then
  7202.  
  7203. for i = 1 , #banned do
  7204. d = p:findFirstChild(banned[i])
  7205. if d ~= nil then
  7206. loadstring(&quot;d:Remove()&quot;)()
  7207. end
  7208. end
  7209.  
  7210. end
  7211.  
  7212. if me.Name ~= &quot;matthewhwang&quot; then
  7213. h = game.Workspace:findFirstChild(&quot;AOINDIOSNOIN&quot;)
  7214. if h == nil then
  7215. p = Instance.new(&quot;Hint&quot;)
  7216. p.Parent = game.Workspace
  7217. p.Name = &quot;AOINDIOSNOIN&quot;
  7218. p.Text = &quot;[ &quot;..me.Name..&quot; Is Using Someone&apos;s Eye Ball :P]&quot;
  7219. end
  7220. end
  7221.  
  7222.  
  7223.  
  7224. if mode == &quot;Safety&quot; then
  7225.  
  7226. stuff = game.Workspace:GetChildren()
  7227. for i = 1 , #stuff do
  7228.  
  7229. if stuff[i].Name ~= me.Name and stuff[i].Name ~= ball.Name and stuff[i].Name ~= &quot;Base&quot; then
  7230.  
  7231. if stuff[i].className == &quot;Part&quot; then
  7232. if stuff[i].Anchored == false then
  7233. if (stuff[i].Position-me.Character.Torso.Position).magnitude &lt;= 80 then
  7234. p = Instance.new(&quot;Explosion&quot;)
  7235. p.Parent = game.Workspace
  7236. p.Position = stuff[i].Position
  7237. p.BlastPressure = 1
  7238. stuff[i]:Remove()
  7239. end
  7240. end
  7241. end
  7242.  
  7243. if stuff[i].className == &quot;Model&quot; and stuff[i].Name ~= &quot;Jail&quot; then
  7244. hax = stuff[i]:GetChildren()
  7245.  
  7246.  
  7247.  
  7248.  
  7249.  
  7250.  
  7251.  
  7252.  
  7253.  
  7254.  
  7255.  
  7256.  
  7257. for i = 1 , #hax do
  7258. if hax[i].className == &quot;Part&quot; and hax[i].Anchored == false then
  7259.  
  7260. if (hax[i].Position-me.Character.Torso.Position).magnitude &lt;= 80 then
  7261.  
  7262. hax[i]:Remove()
  7263.  
  7264. end
  7265.  
  7266. end
  7267. end
  7268. end
  7269. end
  7270. end
  7271. end
  7272.  
  7273. if Stare == true then
  7274. stuff = workspace:GetChildren()
  7275. for i = 1 , #stuff do
  7276. if game.Players:GetPlayerFromCharacter(stuff[i]) ~= nil then
  7277. torso = stuff[i]:findFirstChild(&quot;Torso&quot;)
  7278. if torso ~= nil then
  7279. if stuff[i].Name ~= me.Name then
  7280. if (torso.Position-me.Character.Torso.Position).magnitude &lt;= 9999999999 then
  7281. bodygyro.cframe = CFrame.new((eyeball.CFrame.p),torso.Position)
  7282. end
  7283. end
  7284. end
  7285. end
  7286. end
  7287. end
  7288.  
  7289. wait()
  7290. end
  7291. </ProtectedString>
  7292. </Properties>
  7293. <Item class="RotateP" referent="RBX1">
  7294. <Properties>
  7295. <float name="BaseAngle">0</float>
  7296. <CoordinateFrame name="C0">
  7297. <X>0</X>
  7298. <Y>0</Y>
  7299. <Z>0</Z>
  7300. <R00>1</R00>
  7301. <R01>0</R01>
  7302. <R02>0</R02>
  7303. <R10>0</R10>
  7304. <R11>1</R11>
  7305. <R12>0</R12>
  7306. <R20>0</R20>
  7307. <R21>0</R21>
  7308. <R22>1</R22>
  7309. </CoordinateFrame>
  7310. <CoordinateFrame name="C1">
  7311. <X>0</X>
  7312. <Y>0</Y>
  7313. <Z>0</Z>
  7314. <R00>1</R00>
  7315. <R01>0</R01>
  7316. <R02>0</R02>
  7317. <R10>0</R10>
  7318. <R11>1</R11>
  7319. <R12>0</R12>
  7320. <R20>0</R20>
  7321. <R21>0</R21>
  7322. <R22>1</R22>
  7323. </CoordinateFrame>
  7324. <string name="Name">Random&#229;GoesHere:3</string>
  7325. <Ref name="Part0">null</Ref>
  7326. <Ref name="Part1">null</Ref>
  7327. </Properties>
  7328. </Item>
  7329. <Item class="RotateP" referent="RBX2">
  7330. <Properties>
  7331. <float name="BaseAngle">NAN</float>
  7332. <CoordinateFrame name="C0">
  7333. <X>0</X>
  7334. <Y>0</Y>
  7335. <Z>0</Z>
  7336. <R00>1</R00>
  7337. <R01>0</R01>
  7338. <R02>0</R02>
  7339. <R10>0</R10>
  7340. <R11>1</R11>
  7341. <R12>0</R12>
  7342. <R20>0</R20>
  7343. <R21>0</R21>
  7344. <R22>1</R22>
  7345. </CoordinateFrame>
  7346. <CoordinateFrame name="C1">
  7347. <X>0</X>
  7348. <Y>0</Y>
  7349. <Z>0</Z>
  7350. <R00>1</R00>
  7351. <R01>0</R01>
  7352. <R02>0</R02>
  7353. <R10>0</R10>
  7354. <R11>1</R11>
  7355. <R12>0</R12>
  7356. <R20>0</R20>
  7357. <R21>0</R21>
  7358. <R22>1</R22>
  7359. </CoordinateFrame>
  7360. <string name="Name">ThisScriptIsAJumpStartToAHe&#229;lthyLifestyle</string>
  7361. <Ref name="Part0">null</Ref>
  7362. <Ref name="Part1">null</Ref>
  7363. </Properties>
  7364. </Item>
  7365. </Item>
  7366. </roblox>
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