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- /* ARCHER */
- switch(skill) {
- case SIP_SMRTI:
- switch (level) {
- case 1:
- cfg.cooldown.val = 33;
- cfg.mana.val = 500;
- cfg.points.val = 5;
- cfg.plevel.val = 28;
- cfg.multiplier.val = 1.5;
- break;
- case 2:
- cfg.cooldown.val = 33;
- cfg.mana.val = 800;
- cfg.points.val = 5;
- cfg.plevel.val = 33;
- cfg.multiplier.val = 1.6;
- break;
- case 3:
- cfg.cooldown.val = 33;
- cfg.mana.val = 900;
- cfg.points.val = 5;
- cfg.plevel.val = 55;
- cfg.multiplier.val = 1.7;
- break;
- case 4:
- cfg.cooldown.val = 33;
- cfg.mana.val = 1000;
- cfg.points.val = 5;
- cfg.plevel.val = 74;
- cfg.multiplier.val = 1.8;
- break;
- case 5:
- cfg.cooldown.val = 33;
- cfg.mana.val = 1100;
- cfg.points.val = 5;
- cfg.plevel.val = 93;
- cfg.multiplier.val = 1.9;
- break;
- case 6:
- cfg.cooldown.val = 33;
- cfg.mana.val = 1200;
- cfg.points.val = 5;
- cfg.plevel.val = 118;
- cfg.multiplier.val = 2.0;
- break;
- }
- break;
- case WATERFALL:
- switch (level) {
- case 1:
- cfg.cooldown.val = 22;
- cfg.mana.val = 1000;
- cfg.points.val = 5;
- cfg.plevel.val = 32;
- cfg.damage.val = 250;
- cfg.playerDamage.val = 45;
- break;
- case 2:
- cfg.cooldown.val = 27;
- cfg.mana.val = 1200;
- cfg.points.val = 5;
- cfg.plevel.val = 47;
- cfg.damage.val = 350;
- cfg.playerDamage.val = 55;
- break;
- case 3:
- cfg.cooldown.val = 32;
- cfg.mana.val = 1300;
- cfg.points.val = 5;
- cfg.plevel.val = 63;
- cfg.damage.val = 400;
- cfg.playerDamage.val = 65;
- break;
- case 4:
- cfg.cooldown.val = 37;
- cfg.mana.val = 1400;
- cfg.points.val = 5;
- cfg.plevel.val = 88;
- cfg.damage.val = 450;
- cfg.playerDamage.val = 75;
- break;
- case 5:
- cfg.cooldown.val = 42;
- cfg.mana.val = 1500;
- cfg.points.val = 5;
- cfg.plevel.val = 110;
- cfg.damage.val = 500;
- cfg.playerDamage.val = 85;
- break;
- }
- break;
- case LAVA_SIP:
- switch (level) {
- case 1:
- cfg.cooldown.val = 20;
- cfg.mana.val = 800;
- cfg.points.val = 6;
- cfg.plevel.val = 29;
- cfg.duration.val = 6;
- cfg.radius.val = 4;
- cfg.dps.val = 250;
- cfg.playerDps.val = 5;
- break;
- case 2:
- cfg.cooldown.val = 30;
- cfg.mana.val = 1100;
- cfg.points.val = 6;
- cfg.plevel.val = 44;
- cfg.duration.val = 6;
- cfg.radius.val = 4;
- cfg.dps.val = 400;
- cfg.playerDps.val = 6;
- break;
- case 3:
- cfg.cooldown.val = 40;
- cfg.mana.val = 1400;
- cfg.points.val = 6;
- cfg.plevel.val = 68;
- cfg.duration.val = 7;
- cfg.radius.val = 5;
- cfg.dps.val = 550;
- cfg.playerDps.val = 7;
- break;
- case 4:
- cfg.cooldown.val = 50;
- cfg.mana.val = 1800;
- cfg.points.val = 6;
- cfg.plevel.val = 92;
- cfg.duration.val = 8;
- cfg.radius.val = 5;
- cfg.dps.val = 650;
- cfg.playerDps.val = 8;
- break;
- }
- break;
- case BOOM_SIP:
- switch (level) {
- case 1:
- cfg.cooldown.val = 28;
- cfg.mana.val = 1200;
- cfg.points.val = 5;
- cfg.plevel.val = 32;
- cfg.radius.val = 3;
- cfg.damage.val = 1000;
- cfg.playerDamage.val = 25;
- break;
- case 2:
- cfg.cooldown.val = 30;
- cfg.mana.val = 1400;
- cfg.points.val = 5;
- cfg.plevel.val = 52;
- cfg.radius.val = 4;
- cfg.damage.val = 1500;
- cfg.playerDamage.val = 30;
- break;
- case 3:
- cfg.cooldown.val = 32;
- cfg.mana.val = 1700;
- cfg.points.val = 5;
- cfg.plevel.val = 75;
- cfg.radius.val = 5;
- cfg.damage.val = 2000;
- cfg.playerDamage.val = 35;
- break;
- }
- break;
- case RYCHLY_BEH:
- switch (level) {
- case 1:
- cfg.cooldown.val = 20;
- cfg.mana.val = 300;
- cfg.points.val = 5;
- cfg.plevel.val = 22;
- cfg.duration.val = 10;
- break;
- case 2:
- cfg.cooldown.val = 22;
- cfg.mana.val = 400;
- cfg.points.val = 5;
- cfg.plevel.val = 32;
- cfg.duration.val = 12;
- break;
- case 3:
- cfg.cooldown.val = 24;
- cfg.mana.val = 500;
- cfg.points.val = 5;
- cfg.plevel.val = 42;
- cfg.duration.val = 14;
- break;
- case 4:
- cfg.cooldown.val = 26;
- cfg.mana.val = 600;
- cfg.points.val = 5;
- cfg.plevel.val = 52;
- cfg.duration.val = 16;
- break;
- }
- break;
- case DIVOCAK:
- switch (level) {
- case 1:
- cfg.cooldown.val = 5;
- cfg.mana.val = 800;
- cfg.points.val = 0;
- cfg.plevel.val = 20;
- break;
- case 2:
- cfg.cooldown.val = 5;
- cfg.mana.val = 400;
- cfg.points.val = 3;
- cfg.plevel.val = 50;
- break;
- }
- break;
- case CLASS_ULTIMATE:
- switch (level) {
- case 1:
- cfg.cooldown.val = 60;
- cfg.mana.val = 500;
- break;
- }
- break;
- default:
- return cfg;
- }
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