Advertisement
Guest User

archer pvp

a guest
Jan 21st, 2020
96
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.23 KB | None | 0 0
  1. /* ARCHER */
  2.  
  3.  
  4. switch(skill) {
  5. case SIP_SMRTI:
  6. switch (level) {
  7. case 1:
  8. cfg.cooldown.val = 33;
  9. cfg.mana.val = 500;
  10. cfg.points.val = 5;
  11. cfg.plevel.val = 28;
  12. cfg.multiplier.val = 1.5;
  13. break;
  14. case 2:
  15. cfg.cooldown.val = 33;
  16. cfg.mana.val = 800;
  17. cfg.points.val = 5;
  18. cfg.plevel.val = 33;
  19. cfg.multiplier.val = 1.6;
  20. break;
  21. case 3:
  22. cfg.cooldown.val = 33;
  23. cfg.mana.val = 900;
  24. cfg.points.val = 5;
  25. cfg.plevel.val = 55;
  26. cfg.multiplier.val = 1.7;
  27. break;
  28. case 4:
  29. cfg.cooldown.val = 33;
  30. cfg.mana.val = 1000;
  31. cfg.points.val = 5;
  32. cfg.plevel.val = 74;
  33. cfg.multiplier.val = 1.8;
  34. break;
  35. case 5:
  36. cfg.cooldown.val = 33;
  37. cfg.mana.val = 1100;
  38. cfg.points.val = 5;
  39. cfg.plevel.val = 93;
  40. cfg.multiplier.val = 1.9;
  41. break;
  42. case 6:
  43. cfg.cooldown.val = 33;
  44. cfg.mana.val = 1200;
  45. cfg.points.val = 5;
  46. cfg.plevel.val = 118;
  47. cfg.multiplier.val = 2.0;
  48. break;
  49. }
  50. break;
  51. case WATERFALL:
  52. switch (level) {
  53. case 1:
  54. cfg.cooldown.val = 22;
  55. cfg.mana.val = 1000;
  56. cfg.points.val = 5;
  57. cfg.plevel.val = 32;
  58. cfg.damage.val = 250;
  59. cfg.playerDamage.val = 45;
  60. break;
  61. case 2:
  62. cfg.cooldown.val = 27;
  63. cfg.mana.val = 1200;
  64. cfg.points.val = 5;
  65. cfg.plevel.val = 47;
  66. cfg.damage.val = 350;
  67. cfg.playerDamage.val = 55;
  68. break;
  69. case 3:
  70. cfg.cooldown.val = 32;
  71. cfg.mana.val = 1300;
  72. cfg.points.val = 5;
  73. cfg.plevel.val = 63;
  74. cfg.damage.val = 400;
  75. cfg.playerDamage.val = 65;
  76. break;
  77. case 4:
  78. cfg.cooldown.val = 37;
  79. cfg.mana.val = 1400;
  80. cfg.points.val = 5;
  81. cfg.plevel.val = 88;
  82. cfg.damage.val = 450;
  83. cfg.playerDamage.val = 75;
  84. break;
  85. case 5:
  86. cfg.cooldown.val = 42;
  87. cfg.mana.val = 1500;
  88. cfg.points.val = 5;
  89. cfg.plevel.val = 110;
  90. cfg.damage.val = 500;
  91. cfg.playerDamage.val = 85;
  92. break;
  93. }
  94. break;
  95. case LAVA_SIP:
  96. switch (level) {
  97. case 1:
  98. cfg.cooldown.val = 20;
  99. cfg.mana.val = 800;
  100. cfg.points.val = 6;
  101. cfg.plevel.val = 29;
  102. cfg.duration.val = 6;
  103. cfg.radius.val = 4;
  104. cfg.dps.val = 250;
  105. cfg.playerDps.val = 5;
  106. break;
  107. case 2:
  108. cfg.cooldown.val = 30;
  109. cfg.mana.val = 1100;
  110. cfg.points.val = 6;
  111. cfg.plevel.val = 44;
  112. cfg.duration.val = 6;
  113. cfg.radius.val = 4;
  114. cfg.dps.val = 400;
  115. cfg.playerDps.val = 6;
  116. break;
  117. case 3:
  118. cfg.cooldown.val = 40;
  119. cfg.mana.val = 1400;
  120. cfg.points.val = 6;
  121. cfg.plevel.val = 68;
  122. cfg.duration.val = 7;
  123. cfg.radius.val = 5;
  124. cfg.dps.val = 550;
  125. cfg.playerDps.val = 7;
  126. break;
  127. case 4:
  128. cfg.cooldown.val = 50;
  129. cfg.mana.val = 1800;
  130. cfg.points.val = 6;
  131. cfg.plevel.val = 92;
  132. cfg.duration.val = 8;
  133. cfg.radius.val = 5;
  134. cfg.dps.val = 650;
  135. cfg.playerDps.val = 8;
  136. break;
  137. }
  138. break;
  139. case BOOM_SIP:
  140. switch (level) {
  141. case 1:
  142. cfg.cooldown.val = 28;
  143. cfg.mana.val = 1200;
  144. cfg.points.val = 5;
  145. cfg.plevel.val = 32;
  146. cfg.radius.val = 3;
  147. cfg.damage.val = 1000;
  148. cfg.playerDamage.val = 25;
  149. break;
  150. case 2:
  151. cfg.cooldown.val = 30;
  152. cfg.mana.val = 1400;
  153. cfg.points.val = 5;
  154. cfg.plevel.val = 52;
  155. cfg.radius.val = 4;
  156. cfg.damage.val = 1500;
  157. cfg.playerDamage.val = 30;
  158. break;
  159. case 3:
  160. cfg.cooldown.val = 32;
  161. cfg.mana.val = 1700;
  162. cfg.points.val = 5;
  163. cfg.plevel.val = 75;
  164. cfg.radius.val = 5;
  165. cfg.damage.val = 2000;
  166. cfg.playerDamage.val = 35;
  167. break;
  168. }
  169. break;
  170. case RYCHLY_BEH:
  171. switch (level) {
  172. case 1:
  173. cfg.cooldown.val = 20;
  174. cfg.mana.val = 300;
  175. cfg.points.val = 5;
  176. cfg.plevel.val = 22;
  177. cfg.duration.val = 10;
  178. break;
  179. case 2:
  180. cfg.cooldown.val = 22;
  181. cfg.mana.val = 400;
  182. cfg.points.val = 5;
  183. cfg.plevel.val = 32;
  184. cfg.duration.val = 12;
  185. break;
  186. case 3:
  187. cfg.cooldown.val = 24;
  188. cfg.mana.val = 500;
  189. cfg.points.val = 5;
  190. cfg.plevel.val = 42;
  191. cfg.duration.val = 14;
  192. break;
  193. case 4:
  194. cfg.cooldown.val = 26;
  195. cfg.mana.val = 600;
  196. cfg.points.val = 5;
  197. cfg.plevel.val = 52;
  198. cfg.duration.val = 16;
  199. break;
  200. }
  201. break;
  202. case DIVOCAK:
  203. switch (level) {
  204. case 1:
  205. cfg.cooldown.val = 5;
  206. cfg.mana.val = 800;
  207. cfg.points.val = 0;
  208. cfg.plevel.val = 20;
  209. break;
  210. case 2:
  211. cfg.cooldown.val = 5;
  212. cfg.mana.val = 400;
  213. cfg.points.val = 3;
  214. cfg.plevel.val = 50;
  215. break;
  216. }
  217. break;
  218. case CLASS_ULTIMATE:
  219. switch (level) {
  220. case 1:
  221. cfg.cooldown.val = 60;
  222. cfg.mana.val = 500;
  223. break;
  224. }
  225. break;
  226. default:
  227. return cfg;
  228. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement