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- <?xml version="1.0" encoding="UTF-8"?>
- <material>
- <pass>
- <diffuse value="1,1,1"/>
- <specular value="0,0,0" shininess="64"/>
- <noshadow/>
- <!--normalmap src="data/textures/noise.jpg"/-->
- <texture src="data/textures/ground/ground0.jpg" alias="texture0"/>
- <texture src="data/textures/ground/ground1.jpg" alias="texture1"/>
- <texture src="data/textures/ground/ground2.jpg" alias="texture2"/>
- <texture src="data/textures/ground/ground3.jpg" alias="texture3"/>
- <texture src="data/textures/ground/control.tga" alias="t_control"/>
- <!--uvscale u="0.03125" v="0.03125"/-->
- <!--uvshift u="0.1" v="0.2" func="sin, 1, 0, 1"/-->
- <!--specularmap src="data/textures/specular.jpg"/-->
- <vertexprogram src="data/shaders/groundvert.cg" entry="main">
- <param type="modelViewProj"/>
- <param type="modelView"/>
- </vertexprogram>
- <fragmentprogram src="data/shaders/groundfrag.cg">
- <param type="float4" alias="tileParams" value="64, 64, 64, 64"/>
- </fragmentprogram>
- </pass>
- </material>
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