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Dec 11th, 2018
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <material>
  3.     <pass>
  4.         <diffuse value="1,1,1"/>
  5.         <specular value="0,0,0" shininess="64"/>
  6.        
  7.         <noshadow/>
  8.        
  9.         <!--normalmap src="data/textures/noise.jpg"/-->
  10.         <texture src="data/textures/ground/ground0.jpg" alias="texture0"/>
  11.         <texture src="data/textures/ground/ground1.jpg" alias="texture1"/>
  12.         <texture src="data/textures/ground/ground2.jpg" alias="texture2"/>
  13.         <texture src="data/textures/ground/ground3.jpg" alias="texture3"/>
  14.         <texture src="data/textures/ground/control.tga" alias="t_control"/>
  15.  
  16.         <!--uvscale u="0.03125" v="0.03125"/-->
  17.         <!--uvshift u="0.1" v="0.2" func="sin, 1, 0, 1"/-->
  18.         <!--specularmap src="data/textures/specular.jpg"/-->
  19.         <vertexprogram src="data/shaders/groundvert.cg" entry="main">
  20.             <param type="modelViewProj"/>
  21.             <param type="modelView"/>
  22.         </vertexprogram>
  23.        
  24.         <fragmentprogram src="data/shaders/groundfrag.cg">
  25.             <param type="float4" alias="tileParams" value="64, 64, 64, 64"/>
  26.         </fragmentprogram>
  27.     </pass>
  28. </material>
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