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- $weightlist "weights_reload" {
- "Root" 0
- "Spine1" 0
- "Neck" 1
- "Head" 1
- "L_ear" 1
- "R_ear" 1
- "JiggleJaw" 1
- "RightShoulder" 1
- "RightArm" 1
- "ValveBiped.Bip01_R_Hand" 1
- "ValveBiped.Bip01_R_Finger0" 1
- "LeftShoulder" 0
- "LeftArm" 0
- "ValveBiped.Bip01_L_Hand" 0
- "ValveBiped.Bip01_L_Finger0" 0
- "RightThigh" 0
- "RightCalf" 0
- "ValveBiped.Bip01_R_Foot" 0
- "ValveBiped.Bip01_R_Toe0" 0
- "LeftThigh" 0
- "LeftCalf" 0
- "ValveBiped.Bip01_L_Foot" 0
- "ValveBiped.Bip01_L_Toe0" 0
- "jiggletail1" 0
- "jiggletail2" 0
- "jiggletail3" 0
- }
- $weightlist "weights_inchat" {
- "Root" 0
- "Spine1" 0
- "Neck" 1
- "Head" 1
- "L_ear" 1
- "R_ear" 1
- "JiggleJaw" 1
- "RightShoulder" 0
- "RightArm" 0
- "ValveBiped.Bip01_R_Hand" 0
- "ValveBiped.Bip01_R_Finger0" 0
- "LeftShoulder" 1
- "LeftArm" 1
- "ValveBiped.Bip01_L_Hand" 1
- "ValveBiped.Bip01_L_Finger0" 1
- "RightThigh" 0
- "RightCalf" 0
- "ValveBiped.Bip01_R_Foot" 0
- "ValveBiped.Bip01_R_Toe0" 0
- "LeftThigh" 0
- "LeftCalf" 0
- "ValveBiped.Bip01_L_Foot" 0
- "ValveBiped.Bip01_L_Toe0" 0
- "jiggletail1" 0
- "jiggletail2" 0
- "jiggletail3" 0
- }
- $weightlist "weights_taunt_salute" {
- "Root" 0
- "Spine1" 0
- "Neck" 0
- "Head" 0
- "L_ear" 0
- "R_ear" 0
- "JiggleJaw" 0
- "RightShoulder" 0
- "RightArm" 0
- "ValveBiped.Bip01_R_Hand" 0
- "ValveBiped.Bip01_R_Finger0" 0
- "LeftShoulder" 1
- "LeftArm" 1
- "ValveBiped.Bip01_L_Hand" 1
- "ValveBiped.Bip01_L_Finger0" 1
- "RightThigh" 0
- "RightCalf" 0
- "ValveBiped.Bip01_R_Foot" 0
- "ValveBiped.Bip01_R_Toe0" 0
- "LeftThigh" 0
- "LeftCalf" 0
- "ValveBiped.Bip01_L_Foot" 0
- "ValveBiped.Bip01_L_Toe0" 0
- "jiggletail1" 0
- "jiggletail2" 0
- "jiggletail3" 0
- }
- $weightlist "weights_Normal_HeadMove" {
- "Root" 0
- "Spine1" 0
- "Neck" 0
- "Head" 1
- "L_ear" 0
- "R_ear" 0
- "JiggleJaw" 0
- "RightShoulder" 0
- "RightArm" 0
- "ValveBiped.Bip01_R_Hand" 0
- "ValveBiped.Bip01_R_Finger0" 0
- "LeftShoulder" 0
- "LeftArm" 0
- "ValveBiped.Bip01_L_Hand" 0
- "ValveBiped.Bip01_L_Finger0" 0
- "RightThigh" 0
- "RightCalf" 0
- "ValveBiped.Bip01_R_Foot" 0
- "ValveBiped.Bip01_R_Toe0" 0
- "LeftThigh" 0
- "LeftCalf" 0
- "ValveBiped.Bip01_L_Foot" 0
- "ValveBiped.Bip01_L_Toe0" 0
- "jiggletail1" 0
- "jiggletail2" 0
- "jiggletail3" 0
- }
- $animation "a_idle" "lion_anims\a_idle.smd" {
- fps 30
- }
- $animation "a_sit" "lion_anims\a_sit.smd" {
- fps 30
- }
- $animation "a_normal_HeadMove_base" "lion_anims\a_normal_HeadMove_base.smd" {
- fps 30
- weightlist "weights_Normal_HeadMove"
- }
- $animation "a_normal_HeadMove_down_left" "lion_anims\a_normal_HeadMove_down_left.smd" {
- fps 30
- weightlist "weights_Normal_HeadMove"
- }
- $animation "a_normal_HeadMove_down_center" "lion_anims\a_normal_HeadMove_down_center.smd" {
- fps 30
- weightlist "weights_Normal_HeadMove"
- }
- $animation "a_normal_HeadMove_down_right" "lion_anims\a_normal_HeadMove_down_right.smd" {
- fps 30
- weightlist "weights_Normal_HeadMove"
- }
- $animation "a_normal_HeadMove_mid_left" "lion_anims\a_normal_HeadMove_mid_left.smd" {
- fps 30
- weightlist "weights_Normal_HeadMove"
- }
- $animation "a_normal_HeadMove_mid_center" "lion_anims\a_normal_HeadMove_mid_center.smd" {
- fps 30
- weightlist "weights_Normal_HeadMove"
- }
- $animation "a_normal_HeadMove_mid_right" "lion_anims\a_normal_HeadMove_mid_right.smd" {
- fps 30
- weightlist "weights_Normal_HeadMove"
- }
- $animation "a_normal_HeadMove_up_left" "lion_anims\a_normal_HeadMove_up_left.smd" {
- fps 30
- weightlist "weights_Normal_HeadMove"
- }
- $animation "a_normal_HeadMove_up_center" "lion_anims\a_normal_HeadMove_up_center.smd" {
- fps 30
- weightlist "weights_Normal_HeadMove"
- }
- $animation "a_normal_HeadMove_up_right" "lion_anims\a_normal_HeadMove_up_right.smd" {
- fps 30
- weightlist "weights_Normal_HeadMove"
- }
- $animation "a_reload" "lion_anims\a_reload.smd" {
- fps 25
- weightlist "weights_reload"
- }
- $animation "a_reload_revolver" "lion_anims\a_reload_revolver.smd" {
- fps 10
- weightlist "weights_reload"
- }
- $animation "a_reload_pistol" "lion_anims\a_reload_pistol.smd" {
- fps 25
- weightlist "weights_reload"
- }
- $animation "a_reload_shotgun" "lion_anims\a_reload_shotgun.smd" {
- fps 25
- weightlist "weights_reload"
- }
- $animation "a_inchat" "lion_anims\a_inchat.smd" {
- fps 30
- weightlist "weights_inchat"
- }
- $animation "a_jump" "lion_anims\a_jump.smd" {
- fps 30
- }
- $animation "a_wave" "lion_anims\a_wave.smd" {
- fps 30
- }
- $animation "a_wave_b" "lion_anims\a_wave_b.smd" {
- fps 30
- }
- $animation "a_salute" "lion_anims\a_salute.smd" {
- fps 30
- weightlist "weights_taunt_salute"
- }
- $animation "a_salute_b" "lion_anims\a_salute_b.smd" {
- fps 30
- }
- $animation "a_idle_swim" "lion_anims\a_idle_swim.smd" {
- fps 15
- loop
- }
- $animation "a_idle_crouch" "lion_anims\a_idle_crouch.smd" {
- fps 30
- loop
- }
- $animation "a_idle_noclip" "lion_anims\a_idle_noclip.smd" {
- fps 32
- loop
- }
- $animation "a_runN" "lion_anims\a_runN.smd" {
- fps 20
- loop
- }
- $animation "a_runBack" "lion_anims\a_runBack.smd" {
- fps 20
- loop
- }
- $animation "a_walkN" "lion_anims\a_walkN.smd" {
- fps 35
- loop
- }
- $animation "a_walkS" "lion_anims\a_walkS.smd" {
- fps 35
- loop
- }
- $animation "a_crouchN" "lion_anims\a_crouchN.smd" {
- fps 25
- loop
- }
- $animation "a_crouchS" "lion_anims\a_crouchS.smd" {
- fps 25
- loop
- }
- $animation "a_noclipN" "lion_anims\a_noclipN.smd" {
- fps 32
- loop
- }
- $animation "a_noclipNW" "lion_anims\a_noclipNW.smd" {
- fps 32
- loop
- }
- $animation "a_noclipNE" "lion_anims\a_noclipNE.smd" {
- fps 32
- loop
- }
- $animation "a_noclipS" "lion_anims\a_noclipS.smd" {
- fps 32
- loop
- }
- $animation "a_noclipSW" "lion_anims\a_noclipSW.smd" {
- fps 32
- loop
- }
- $animation "a_noclipSE" "lion_anims\a_noclipSE.smd" {
- fps 32
- loop
- }
- $animation "a_noclipW" "lion_anims\a_noclipW.smd" {
- fps 32
- loop
- }
- $animation "a_noclipE" "lion_anims\a_noclipE.smd" {
- fps 32
- loop
- }
- $sequence "reference" {
- "lion_anims\reference.smd"
- fps 1
- }
- $animation "a_proportions" "anims\a_Proportions.smd" {
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "reference" 0
- }
- $sequence "proportions" {
- "a_proportions"
- autoplay
- predelta
- fadein 0.2
- fadeout 0.2
- addlayer "Normal_HeadMove"
- fps 30
- }
- $sequence "ragdoll" {
- "lion_anims\ragdoll.smd"
- activity "ACT_DIERAGDOLL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "Normal_HeadMove" {
- "a_normal_HeadMove_down_left"
- "a_normal_HeadMove_down_center"
- "a_normal_HeadMove_down_right"
- "a_normal_HeadMove_mid_left"
- "a_normal_HeadMove_mid_center"
- "a_normal_HeadMove_mid_right"
- "a_normal_HeadMove_up_left"
- "a_normal_HeadMove_up_center"
- "a_normal_HeadMove_up_right"
- blend "aim_yaw" -44.9465 44.94648
- blend "aim_pitch" -30.00002 45.00003
- delta
- fadein 0.2
- fadeout 0.2
- fps 30
- weightlist "weights_Normal_HeadMove"
- }
- $sequence "idle_all_01" {
- "lion_anims\idle_all_01.smd"
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle" {
- "a_idle"
- activity "ACT_HL2MP_IDLE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_crouch" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_swim" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "jump" {
- "a_jump"
- activity "ACT_HL2MP_JUMP" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "sit" {
- "a_sit"
- activity "ACT_HL2MP_SIT" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "inchat" {
- "a_inchat"
- activity "ACT_GMOD_IN_CHAT" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- weightlist "weights_inchat"
- }
- $sequence "taunt_salute" {
- "a_salute"
- fadein 0.2
- fadeout 0.2
- fps 30
- weightlist "weights_taunt_salute"
- }
- $sequence "taunt_salute_b" {
- "a_salute_b"
- activity "ACT_GMOD_TAUNT_SALUTE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "taunt_salute"
- fps 30
- }
- $sequence "taunt_dance" {
- "lion_anims\taunt_dance.smd"
- activity "ACT_GMOD_TAUNT_DANCE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "drive_jeep" {
- "lion_anims\drive_jeep.smd"
- activity "ACT_DRIVE_JEEP" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "drive_airboat" {
- "lion_anims\drive_airboat.smd"
- activity "ACT_DRIVE_AIRBOAT" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "sit_rollercoaster" {
- "a_sit"
- activity "ACT_GMOD_SIT_ROLLERCOASTER" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "menu_walk" {
- "a_walkN"
- fadein 0.2
- fadeout 0.2
- fps 35
- loop
- }
- $sequence "run_all_01" {
- "a_runN"
- "a_runN"
- "a_runN"
- "a_runN"
- "a_idle"
- "a_runN"
- "a_runBack"
- "a_runBack"
- "a_runBack"
- activity "ACT_HL2MP_RUN" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- fadein 0.2
- fadeout 0.2
- node "running"
- fps 20
- loop
- }
- $sequence "cwalk_all" {
- "a_crouchN"
- "a_crouchN"
- "a_crouchN"
- "a_crouchN"
- "a_idle_crouch"
- "a_crouchN"
- "a_crouchS"
- "a_crouchS"
- "a_crouchS"
- activity "ACT_HL2MP_WALK_CROUCH" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- fadein 0.2
- fadeout 0.2
- fps 25
- loop
- }
- $sequence "walk_all" {
- "a_walkN"
- "a_walkN"
- "a_walkN"
- "a_walkN"
- "a_idle"
- "a_walkN"
- "a_walkS"
- "a_walkS"
- "a_walkS"
- activity "ACT_HL2MP_WALK" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- fadein 0.2
- fadeout 0.2
- fps 35
- loop
- }
- $sequence "noclip" {
- "a_noclipNW"
- "a_noclipN"
- "a_noclipNE"
- "a_noclipW"
- "a_idle_noclip"
- "a_noclipE"
- "a_noclipSW"
- "a_noclipS"
- "a_noclipSE"
- activity "ACT_GMOD_NOCLIP_LAYER" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- fadein 0.2
- fadeout 0.2
- fps 32
- loop
- }
- $sequence "idle_AR2" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_AR2" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_AR2" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_AR2" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_AR2" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_AR2" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_AR2" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_AR2" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_AR2" {
- "a_runN"
- activity "ACT_HL2MP_RUN_AR2" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_AR2" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_AR2" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_AR2" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_AR2" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_AR2" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_AR2" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_AR2" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD_AR2" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_ar2" {
- "a_sit"
- activity "ACT_HL2MP_SIT_AR2" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_CAMERA" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_CAMERA" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_CAMERA" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_CAMERA" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_CAMERA" {
- "a_runN"
- activity "ACT_HL2MP_RUN_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_CAMERA" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_CAMERA" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_CAMERA" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_CAMERA" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_camera" {
- "a_sit"
- activity "ACT_HL2MP_SIT_CAMERA" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_CROSSBOW" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_CROSSBOW" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_CROSSBOW" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_CROSSBOW" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_CROSSBOW" {
- "a_runN"
- activity "ACT_HL2MP_RUN_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_CROSSBOW" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_CROSSBOW" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_CROSSBOW" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_CROSSBOW" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_crossbow" {
- "a_sit"
- activity "ACT_HL2MP_SIT_CROSSBOW" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_DUEL" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_DUEL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_DUEL" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_DUEL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_DUEL" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_DUEL" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_DUEL" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_DUEL" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_DUEL" {
- "a_runN"
- activity "ACT_HL2MP_RUN_DUEL" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_DUEL" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_DUEL" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_DUEL" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_DUEL" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_DUEL" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_DUEL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_DUEL" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD_DUEL" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_duel" {
- "a_sit"
- activity "ACT_HL2MP_SIT_DUEL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_FIST" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_FIST" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_FIST" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_FIST" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_FIST" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_FIST" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_FIST" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_FIST" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_FIST" {
- "a_runN"
- activity "ACT_HL2MP_RUN_FIST" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_FIST" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_FIST" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_FIST" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_FIST" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_FIST" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_FIST" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_FIST" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD_FIST" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_fist" {
- "a_sit"
- activity "ACT_HL2MP_SIT_FIST" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_GRENADE" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_GRENADE" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_GRENADE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_GRENADE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_GRENADE" {
- "a_runN"
- activity "ACT_HL2MP_RUN_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_GRENADE" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_GRENADE" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_GRENADE" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_GRENADE" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_grenade" {
- "a_sit"
- activity "ACT_HL2MP_SIT_GRENADE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_KNIFE" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_KNIFE" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_KNIFE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_KNIFE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_KNIFE" {
- "a_runN"
- activity "ACT_HL2MP_RUN_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_KNIFE" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_KNIFE" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_KNIFE" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_KNIFE" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_knife" {
- "a_sit"
- activity "ACT_HL2MP_SIT_KNIFE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_MELEE" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_MELEE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_MELEE" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_MELEE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_MELEE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_MELEE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_MELEE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_MELEE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_MELEE" {
- "a_runN"
- activity "ACT_HL2MP_RUN_MELEE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_MELEE" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_MELEE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_MELEE" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_MELEE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_MELEE" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_MELEE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_MELEE" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD_MELEE" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_melee" {
- "a_sit"
- activity "ACT_HL2MP_SIT_MELEE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_MELEE2" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_MELEE2" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_MELEE2" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_MELEE2" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_MELEE2" {
- "a_runN"
- activity "ACT_HL2MP_RUN_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_MELEE2" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_MELEE2" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_MELEE2" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_MELEE2" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_melee2" {
- "a_sit"
- activity "ACT_HL2MP_SIT_MELEE2" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_PASSIVE" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_PASSIVE" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_PASSIVE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_PASSIVE" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_PASSIVE" {
- "a_runN"
- activity "ACT_HL2MP_RUN_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_PASSIVE" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_PASSIVE" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_PASSIVE" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_PASSIVE" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_passive" {
- "a_sit"
- activity "ACT_HL2MP_SIT_PASSIVE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_PISTOL" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_PISTOL" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_PISTOL" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_PISTOL" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_PISTOL" {
- "a_runN"
- activity "ACT_HL2MP_RUN_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_PISTOL" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_PISTOL" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_PISTOL" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_PISTOL" {
- "a_reload_pistol"
- activity "ACT_HL2MP_GESTURE_RELOAD_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_pistol" {
- "a_sit"
- activity "ACT_HL2MP_SIT_PISTOL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_PHYSGUN" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_PHYSGUN" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_PHYSGUN" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_PHYSGUN" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_PHYSGUN" {
- "a_runN"
- activity "ACT_HL2MP_RUN_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_PHYSGUN" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_PHYSGUN" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_PHYSGUN" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_PHYSGUN" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_physgun" {
- "a_sit"
- activity "ACT_HL2MP_SIT_PHYSGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_REVOLVER" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_REVOLVER" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_REVOLVER" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_REVOLVER" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_REVOLVER" {
- "a_runN"
- activity "ACT_HL2MP_RUN_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_REVOLVER" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_REVOLVER" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_REVOLVER" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_REVOLVER" {
- "a_reload_revolver"
- activity "ACT_HL2MP_GESTURE_RELOAD_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- fps 10
- weightlist "weights_reload"
- }
- $sequence "sit_revolver" {
- "a_sit"
- activity "ACT_HL2MP_SIT_REVOLVER" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_RPG" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_RPG" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_RPG" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_RPG" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_RPG" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_RPG" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_RPG" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_RPG" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_RPG" {
- "a_runN"
- activity "ACT_HL2MP_RUN_RPG" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_RPG" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_RPG" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_RPG" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_RPG" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_RPG" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_RPG" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_RPG" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD_RPG" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_rpg" {
- "a_sit"
- activity "ACT_HL2MP_SIT_RPG" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_SHOTGUN" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_SHOTGUN" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_SHOTGUN" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_SHOTGUN" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_SHOTGUN" {
- "a_runN"
- activity "ACT_HL2MP_RUN_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_SHOTGUN" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_SHOTGUN" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_SHOTGUN" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_SHOTGUN" {
- "a_reload_shotgun"
- activity "ACT_HL2MP_GESTURE_RELOAD_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_shotgun" {
- "a_sit"
- activity "ACT_HL2MP_SIT_SHOTGUN" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_SLAM" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_SLAM" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_SLAM" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_SLAM" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_SLAM" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_SLAM" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_SLAM" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_SLAM" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_SLAM" {
- "a_runN"
- activity "ACT_HL2MP_RUN_SLAM" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_SLAM" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_SLAM" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_SLAM" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_SLAM" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_SLAM" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_SLAM" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_SLAM" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD_SLAM" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_slam" {
- "a_sit"
- activity "ACT_HL2MP_SIT_SLAM" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_SMG1" {
- "a_idle"
- activity "ACT_HL2MP_IDLE_SMG1" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle_Crouch_SMG1" {
- "a_idle_crouch"
- activity "ACT_HL2MP_IDLE_CROUCH_SMG1" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "idle_Swim_SMG1" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_IDLE_SMG1" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "swim_SMG1" {
- "a_idle_swim"
- activity "ACT_HL2MP_SWIM_SMG1" 1
- fadein 0.2
- fadeout 0.2
- fps 15
- loop
- }
- $sequence "run_SMG1" {
- "a_runN"
- activity "ACT_HL2MP_RUN_SMG1" 1
- fadein 0.2
- fadeout 0.2
- addlayer "run_all_01"
- fps 20
- loop
- }
- $sequence "crouch_SMG1" {
- "a_crouchN"
- activity "ACT_HL2MP_WALK_CROUCH_SMG1" 1
- fadein 0.2
- fadeout 0.2
- addlayer "cwalk_all"
- fps 25
- loop
- }
- $sequence "walk_SMG1" {
- "a_walkN"
- activity "ACT_HL2MP_WALK_SMG1" 1
- fadein 0.2
- fadeout 0.2
- addlayer "walk_all"
- fps 35
- loop
- }
- $sequence "jump_SMG1" {
- "a_jump"
- activity "ACT_HL2MP_JUMP_SMG1" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload_SMG1" {
- "a_reload"
- activity "ACT_HL2MP_GESTURE_RELOAD_SMG1" 1
- fadein 0.2
- fadeout 0.2
- fps 25
- weightlist "weights_reload"
- }
- $sequence "sit_smg1" {
- "a_sit"
- activity "ACT_HL2MP_SIT_SMG1" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "taunt_disagree" {
- "lion_anims\taunt_disagree.smd"
- activity "ACT_GMOD_GESTURE_DISAGREE" 1
- fadein 0.2
- fadeout 0.1
- fps 24
- }
- $sequence "taunt_muscle" {
- "lion_anims\taunt_muscle.smd"
- activity "ACT_GMOD_TAUNT_MUSCLE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "taunt_laugh" {
- "lion_anims\taunt_laugh.smd"
- activity "ACT_GMOD_TAUNT_LAUGH" 1
- fadein 0.2
- fadeout 0.2
- fps 24
- }
- $sequence "taunt_wave" {
- "lion_anims\taunt_wave.smd"
- activity "ACT_GMOD_GESTURE_WAVE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "taunt_bow" {
- "lion_anims\taunt_bow.smd"
- activity "ACT_GMOD_GESTURE_BOW" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "taunt_persistence" {
- "lion_anims\taunt_persistence.smd"
- activity "ACT_GMOD_TAUNT_PERSISTENCE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "taunt_zombie" {
- "lion_anims\taunt_zombie.smd"
- activity "ACT_GMOD_TAUNT_ZOMBIE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
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