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  1.  
  2. Selecting FBConfig
  3. GLX_FBCONFIG_ID=263
  4. GLX_BUFFER_SIZE=32
  5. GLX_DOUBLEBUFFER=1
  6. GLX_RED_SIZE=8
  7. GLX_GREEN_SIZE=8
  8. GLX_BLUE_SIZE=8
  9. GLX_ALPHA_SIZE=8
  10. GLX_DEPTH_SIZE=24
  11. GLX_STENCIL_SIZE=8
  12. GLX_SAMPLES_ARB=0
  13. GLX_SAMPLE_BUFFERS_ARB=0
  14. GLX_CONFIG_CAVEAT=NONE
  15.  
  16. Desktop is 3200 x 1080 @ 60 Hz
  17. GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152
  18. OpenGL:
  19. Version: OpenGL 4.4 [4.4.0 NVIDIA 331.20]
  20. Renderer: GeForce GTX 660 Ti/PCIe/SSE2
  21. Vendor: NVIDIA Corporation
  22. VRAM: 2048 MB
  23. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_OES_compressed_ETC1_RGB8_texture GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  24. GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address
  25. Setting maxVSyncInterval to 4
  26. Total system RAM: 7971 MiB
  27. Initialize engine version: 4.2.2f1 (54f0fc09defb)
  28. Total system RAM: 7971 MiB
  29. AudioManager: Using ALSA: default
  30. Begin MonoManager ReloadAssembly
  31. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/UnityEngine.dll (this message is harmless)
  32. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/UnityEngine.dll into Unity Child Domain
  33. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  34. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  35. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  36. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  37. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  38. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  39. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  40. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  41. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.Actor.dll (this message is harmless)
  42. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.Actor.dll into Unity Child Domain
  43. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.HitBox.dll (this message is harmless)
  44. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.HitBox.dll into Unity Child Domain
  45. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.ID.dll (this message is harmless)
  46. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.ID.dll into Unity Child Domain
  47. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.MeshBatch.dll (this message is harmless)
  48. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.MeshBatch.dll into Unity Child Domain
  49. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.Movement.dll (this message is harmless)
  50. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.Movement.dll into Unity Child Domain
  51. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.Prefetch.dll (this message is harmless)
  52. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.Prefetch.dll into Unity Child Domain
  53. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.Sky.dll (this message is harmless)
  54. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.Sky.dll into Unity Child Domain
  55. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.Utility.dll (this message is harmless)
  56. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Facepunch.Utility.dll into Unity Child Domain
  57. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/LitJSON.dll (this message is harmless)
  58. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/LitJSON.dll into Unity Child Domain
  59. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Google.ProtocolBuffers.dll (this message is harmless)
  60. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Google.ProtocolBuffers.dll into Unity Child Domain
  61. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Google.ProtocolBuffers.Serialization.dll (this message is harmless)
  62. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/Google.ProtocolBuffers.Serialization.dll into Unity Child Domain
  63. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/uLink.dll (this message is harmless)
  64. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/uLink.dll into Unity Child Domain
  65. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/dfScriptLite.dll (this message is harmless)
  66. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/dfScriptLite.dll into Unity Child Domain
  67. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/EasyRoads3D.dll (this message is harmless)
  68. Loading /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/EasyRoads3D.dll into Unity Child Domain
  69. - Completed reload, in 0.361 seconds
  70. Compositing window manager detected - disabling vsync for performance
  71. Default vsync count 0
  72. requesting resize 1920 x 1080
  73. resizing window to 1920 x 1080
  74. Desktop is 3200 x 1080 @ 60 Hz
  75. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/System.dll (this message is harmless)
  76. Platform assembly: /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Managed/System.Core.dll (this message is harmless)
  77. Event Type Ignored: MapNotify
  78. Event Type Ignored: VisibilityNotify
  79. Event Type Ignored: EnterNotify
  80. Event Type Ignored: FocusIn
  81. Missing Bundle /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/bundles/navmesh.000.unity3d
  82.  
  83. (Filename: /BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/LinuxStandalonePlayer/UnityEngineDebug.cpp Line: 54)
  84.  
  85. You are trying to load data from a www stream which had the following error when downloading.
  86. <url> malformed
  87.  
  88. (Filename: Line: 1040)
  89.  
  90. Shader 'Diffuse': fallback shader 'VertexLit' not found
  91. The referenced script on this Behaviour is missing!
  92.  
  93. (Filename: Line: 1657)
  94.  
  95. The referenced script on this Behaviour is missing!
  96.  
  97. (Filename: Line: 1657)
  98.  
  99. Shader 'Hidden/Sky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not found
  100. Shader 'Hidden/Sky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not found
  101. The referenced script on this Behaviour is missing!
  102.  
  103. (Filename: Line: 1657)
  104.  
  105. The referenced script on this Behaviour is missing!
  106.  
  107. (Filename: Line: 1657)
  108.  
  109. Instantiator for prefab 'barrel_A1_01' already exists
  110.  
  111. (Filename: /BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/LinuxStandalonePlayer/UnityEngineDebug.cpp Line: 54)
  112.  
  113. Unloading 4 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)
  114.  
  115. Unloading 34358 unused Assets to reduce memory usage. Loaded Objects now: 8948.
  116. Total: 43.717999 ms (FindLiveObjects: 2.144000 ms CreateObjectMapping: 3.144000 ms MarkObjects: 3.252000 ms DeleteObjects: 35.094997 ms)
  117.  
  118. Fallback handler could not load library /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Mono/x86_64/librust
  119. Fallback handler could not load library /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Mono/x86_64/librust.so
  120. Fallback handler could not load library /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Mono/x86_64/./librust
  121. Fallback handler could not load library /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Mono/x86_64/./librust.so
  122. Fallback handler could not load library /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Mono/x86_64/librust
  123. Steam Init
  124.  
  125. (Filename: /BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/LinuxStandalonePlayer/UnityEngineDebug.cpp Line: 54)
  126.  
  127. Fallback handler could not load library /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Mono/x86_64/librust
  128. Fallback handler could not load library /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Mono/x86_64/librust.so
  129. Fallback handler could not load library /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Mono/x86_64/./librust
  130. Fallback handler could not load library /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Mono/x86_64/./librust.so
  131. Fallback handler could not load library /mnt/stuff/xpander/Games/Steam/SteamApps/common/rust/rust_Data/Mono/x86_64/librust
  132. DllNotFoundException: librust
  133. at (wrapper managed-to-native) SteamClient:SteamClient_Init ()
  134. at SteamClient.Create () [0x00000] in <filename unknown>:0
  135. at ClientInit.Start () [0x00000] in <filename unknown>:0
  136.  
  137. (Filename: Line: 4294967295)
  138.  
  139. Event Type Ignored: FocusIn
  140. Event Type Ignored: EnterNotify
  141. Event Type Ignored: EnterNotify
  142. Event Type Ignored: EnterNotify
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