Advertisement
Guest User

Untitled

a guest
Sep 24th, 2017
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 27.62 KB | None | 0 0
  1. ##############################################################################
  2. # bnetd.conf - Configuration file for the main PvPGN service #
  3. #----------------------------------------------------------------------------#
  4. # #
  5. # ############ READ THIS ######### READ THIS ########## READ THIS ############
  6. # This file is an example configuration that should work UNMODIFIED for most #
  7. # of the PvPGN setups and may require modification to suit your needs. #
  8. # Blank lines and everything after a "#" are ignored. Use quotes around #
  9. # values that contain spaces. #
  10. # #
  11. ##############################################################################
  12.  
  13.  
  14. ##############################################################################
  15. # Privileges to work under #
  16. # Use either the names from the corresponding files or numerical id's (with #
  17. # a leading '#'). If none are specified, the userid will not be changed. #
  18. #----------------------------------------------------------------------------#
  19.  
  20. #effective_user = games
  21. #effective_group = games
  22.  
  23. # effective_user = #12
  24. # effective_group = #20
  25.  
  26. # #
  27. ##############################################################################
  28.  
  29. ##############################################################################
  30. # Storage section #
  31. # storage_path will tell pvpgn how and where from/to to read/write accounts #
  32. # right now it supports 2 "drivers" : file and sql #
  33. # #
  34. # Syntax: #
  35. # * for plain file driver: #
  36. # storage_path = file:mode=plain;dir=<path_to_user_files>;clan=<path_to_clan_files>;default=/path/to/default/account #
  37. # * for cdb file driver: #
  38. # storage_path = file:mode=cdb;dir=<path_to_cdb_files>;clan=<path_to_clan_files>;default=/path/to/default/account #
  39. # * for sql/sql2 driver: #
  40. # storage_path = sql:variable=value;...;default=0 (0 is the default uid) #
  41. # or storage_path = sql2:variable=value;...;default=0 (0 is the default uid) #
  42. # #
  43. # Variables for sql/sql2 can be: #
  44. # - "mode" : tells PVPGN the sql mode you will use (mysql/pgsql/etc..) #
  45. # - "host" : the database host #
  46. # - "port" : the TCP/IP port if needed #
  47. # - "socket" : the UNIX local socket if needed #
  48. # - "name" : database name #
  49. # - "user" : db username #
  50. # - "pass" : db password #
  51. # - "default" : specify the UID to use for the default account data #
  52. # - "prefix" : prefix to use for all pvpgn tables (default "") #
  53. # #
  54. # Examples: #
  55. # storage_path = file:mode=plain;dir=/usr/local/var/users;clan=/usr/local/var/clans;team=/usr/local/var/teams;default=/usr/local/etc/bnetd_default_user.plain
  56. # storage_path = file:mode=cdb;dir=/usr/local/var/userscdb;clan=/usr/local/var/clans;team=/usr/local/var/teams;default=/usr/local/etc/bnetd_default_user.cdb
  57. # storage_path = sql:mode=mysql;host=127.0.0.1;name=PVPGN;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_
  58. # storage_path = sql:mode=pgsql;host=127.0.0.1;name=pvpgn;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_
  59. # storage_path = sql:mode=sqlite3;name=/usr/local/var/users.db;default=0;prefix=pvpgn_
  60. # storage_path = sql:mode=odbc;name=PVPGN;prefix=pvpgn_
  61. #
  62. # WARNING!! you MUST change "DBlayoutfile" bellow configuration directive to
  63. # sql_DB_layout2.conf to be able to use "sql2" !!!
  64. # storage_path = sql2:mode=mysql;host=127.0.0.1;name=PVPGN;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn2_
  65. # storage_path = sql2:mode=pgsql;host=127.0.0.1;name=pvpgn;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn2_
  66. # storage_path = sql2:mode=sqlite3;name=/usr/local/var/users.db;default=0;prefix=pvpgn2_
  67. # storage_path = sql2:mode=odbc;name=PVPGN;prefix=pvpgn2_
  68. #----------------------------------------------------------------------------#
  69.  
  70. storage_path = file:mode=plain;dir=/usr/local/var/users;clan=/usr/local/var/clans;team=/usr/local/var/teams;default=/usr/local/etc/bnetd_default_user.plain
  71.  
  72. # #
  73. ##############################################################################
  74.  
  75. ##############################################################################
  76. # File section #
  77. # The pidfile can be set to "" to turn it off. #
  78. # Use absolute paths in these lines to avoid problems! #
  79. #----------------------------------------------------------------------------#
  80.  
  81. filedir = /usr/local/var/files
  82. reportdir = /usr/local/var/reports
  83. chanlogdir = /usr/local/var/chanlogs
  84. motdfile = /usr/local/etc/bnmotd.txt
  85. issuefile = /usr/local/etc/bnissue.txt
  86. channelfile = /usr/local/etc/channel.conf
  87. newsfile = /usr/local/etc/news.txt
  88. adfile = /usr/local/etc/ad.conf
  89. topicfile = /usr/local/etc/topics.conf
  90. ipbanfile = /usr/local/etc/bnban.conf
  91. helpfile = /usr/local/etc/bnhelp.conf
  92. mpqfile = /usr/local/etc/autoupdate.conf
  93. logfile = /usr/local/var/bnetd.log
  94. realmfile = /usr/local/etc/realm.conf
  95. maildir = /usr/local/var/bnmail
  96. versioncheck_file = /usr/local/etc/versioncheck.conf
  97. mapsfile = /usr/local/etc/bnmaps.conf
  98. xplevelfile = /usr/local/etc/bnxplevel.conf
  99. xpcalcfile = /usr/local/etc/bnxpcalc.conf
  100. #pidfile = /usr/local/var/bnetd.pid
  101. ladderdir = /usr/local/var/ladders
  102. command_groups_file = /usr/local/etc/command_groups.conf
  103. tournament_file = /usr/local/etc/tournament.conf
  104. statusdir = /usr/local/var/status
  105. aliasfile = /usr/local/etc/bnalias.conf
  106. anongame_infos_file = /usr/local/etc/anongame_infos.conf
  107. DBlayoutfile = /usr/local/etc/sql_DB_layout.conf
  108. supportfile = /usr/local/etc/supportfile.conf
  109. transfile = /usr/local/etc/address_translation.conf
  110.  
  111. fortunecmd = /usr/games/fortune
  112.  
  113. # #
  114. ##############################################################################
  115.  
  116.  
  117. ##############################################################################
  118. # Message logs #
  119. #----------------------------------------------------------------------------#
  120.  
  121. # Multiple log levels can be defined by connecting them with a comma (,)
  122. # Available loglevels are:
  123. # none
  124. # trace
  125. # debug
  126. # info
  127. # warn
  128. # error
  129. # fatal
  130. loglevels = fatal,error,warn,info,debug,trace
  131. #loglevels = fatal,error,warn,info
  132.  
  133. # #
  134. ##############################################################################
  135.  
  136.  
  137. ##############################################################################
  138. # D2CS realm server settings #
  139. #----------------------------------------------------------------------------#
  140.  
  141. # Version of D2CS server to connect with (set to zero to disable version check)
  142. d2cs_version = 0
  143.  
  144. # Allow the D2CS server to change realm names?
  145. allow_d2cs_setname = true
  146.  
  147. # #
  148. ##############################################################################
  149.  
  150.  
  151. ##############################################################################
  152. # Downloadable files #
  153. #----------------------------------------------------------------------------#
  154.  
  155. # These filenames are reported directly to the client and are relative to
  156. # the "filedir" directory specified above.
  157. iconfile = "icons.bni"
  158. war3_iconfile = "icons-WAR3.bni"
  159. star_iconfile = "icons_STAR.bni"
  160.  
  161. tosfile = "tos.txt"
  162.  
  163. # #
  164. ##############################################################################
  165.  
  166.  
  167. ##############################################################################
  168. # Client verification and upgrades #
  169. #----------------------------------------------------------------------------#
  170.  
  171. # This option lists the client types allowed to connect (only valid for
  172. # the bnet protocol). The list is a comma separated list of any of the
  173. # following elements:
  174. # all : all client types allowed (default)
  175. # chat : client type "CHAT" allowed (used by some bot software)
  176. # dshr : client type Diablo 1 Shareware
  177. # drtl : client type Diablo 1 (Retail)
  178. # sshr : client type Starcraft Shareware
  179. # star : client type Starcraft
  180. # sexp : client type Starcraft Broodwar
  181. # w2bn : client type Warcraft II Battle.Net Edition
  182. # d2dv : client type Diablo 2
  183. # d2xp : client type Diablo 2 LOD
  184. # war3 : client type Warcraft III (Reign Of Chaos)
  185. # w3xp : client type Warcraft III Frozen Throne
  186. #
  187. # Example: allowed_clients = war3,w3xp
  188. allowed_clients = d2xp
  189.  
  190. # If this option is enabled, the verification step is skipped if possible.
  191. # This only works with clients < 109. It is useful because you no longer
  192. # need any of the IX86AUTH?.MPQ and PMACAUTH?.MPQ files. Note that it will
  193. # also skip over all the autoupdate checks effectively disabling it.
  194. #
  195. # If you disable this you must have one or more of the MPQ files. Otherwise
  196. # clients will hang when they first connect because they are attempting to
  197. # download them. The versioncheck can only be skipped for clients older
  198. # than 109. Starting with version 109 the clients will always do version
  199. # checking since they do not function properly if the server does not
  200. # request it.
  201. skip_versioncheck = false
  202.  
  203. # If you enable the version checks but want to allow clients that don't pass
  204. # the checksum test then enable this.
  205. allow_bad_version = false
  206.  
  207. # If you enable the version checks but want to allow clients that aren't
  208. # listed in the versioncheck configuration file then enable this. Unless
  209. # you have a very complete file or are very paranoid about cheaters this
  210. # is a good idea.
  211. allow_unknown_version = true
  212.  
  213. # This defines how the exeinfo field in the versioncheck file is being
  214. # checked. You can choose between no match at all [none] (default),
  215. # exact match [exact], exact case-sensitive match [exactcase], dumb wildcard
  216. # match [wildcard], and parsed value comparison [parse].
  217. # NOTE: [parse] needs the mktime() function and might therefore not work on
  218. # every system.
  219. version_exeinfo_match = none
  220.  
  221. # If you have choosen [parse] above, this is the tolerance with which
  222. # the time can differ. The value must be given in seconds. If it's 0 this
  223. # check is disabled.
  224. version_exeinfo_maxdiff = 0
  225.  
  226. # #
  227. ##############################################################################
  228.  
  229.  
  230. ##############################################################################
  231. # Time values #
  232. #----------------------------------------------------------------------------#
  233.  
  234. # Time in seconds between account file updates, 0 means wait forever.
  235. usersync = 300
  236. # Number of seconds of inactivity before file is unloaded from memory.
  237. # (only checked during account file updates)
  238. userflush = 1200
  239. # Number of users checked for updates at once. Higher values make sense if you
  240. # either have very fast hardware or you don't have many number of accounts.
  241. # Lower values make sense if you have very high CPU usage on the system you run
  242. # the server (dont make it too low or your system will save accounts continously).
  243. # Modify this value ONLY if you know what you are doing!!
  244. userstep = 100
  245.  
  246. # How often to send user latency tests in seconds.
  247. latency = 600
  248.  
  249. # How often to send null or keepalive packets in seconds.
  250. nullmsg = 120
  251.  
  252. # Amount of time to delay shutting down server in seconds.
  253. shutdown_delay = 300
  254. # Amount of time delay period is decremented by either a SIGTERM or SIGINT
  255. # (control-c) signal in seconds.
  256. shutdown_decr = 60
  257.  
  258. # How often should bans be checked for expiration? (in seconds)
  259. #ipban_check_int = 30
  260.  
  261. # #
  262. ##############################################################################
  263.  
  264.  
  265. ##############################################################################
  266. # Policy options #
  267. #----------------------------------------------------------------------------#
  268.  
  269. # If you don't want people to be able to create new accounts, set this to
  270. # false.
  271. new_accounts = true
  272.  
  273. # Set this to the maximum number of accounts you want to allow to be
  274. # created on your server. A value of 0 means infinite and is the default.
  275. #max_accounts = 0
  276.  
  277. # If someone attempts to log in more than once, should it kick off the old
  278. # login, or deny the new one?
  279. kick_old_login = true
  280. #kick_old_login = false
  281. # With no passwords, this is bad to have enabled --NonReal
  282.  
  283. # load_new_account option has been eliminated and the functionality now is
  284. # always active in PvPGN
  285.  
  286. # If a user is creating a new channel, should it be added automatically, or
  287. # prompt them first?
  288. ask_new_channel = true
  289.  
  290. # Should a game report be written for every game played or just ladder
  291. # games?
  292. #report_all_games = false
  293. report_all_games = true
  294.  
  295. # Should Diablo I/II reports be written? There are no winners/losers.
  296. report_diablo_games = false
  297.  
  298. # Should games with passwords be hidden on the game list?
  299. hide_pass_games = true
  300.  
  301. # Should games already started be hidden on the game list? (for heavily
  302. # loaded servers)
  303. hide_started_games = true
  304.  
  305. # Should non-permanent channels hidden on the channel list?
  306. hide_temp_channels = true
  307.  
  308. # Should the extended /-commands be avaliable? (of course!)
  309. extra_commands = true
  310.  
  311. # Should any and all disconnects to be counted as losses?
  312. # (Turning this on will override the user's choice in ladder games!)
  313. disc_is_loss = false
  314.  
  315. # List additional game types to be counted as ladder games
  316. # Curently allowed types: topvbot, melee, ffa, oneonone
  317. # Example: ladder_games = "topvbot,oneonone"
  318. ladder_games = "none"
  319.  
  320. # If additional game types are configured (see above) to be counted as ladder
  321. # games then this setting configures a game name prefix to make only games
  322. # which match this game name prefix be counted as ladder. This allows to
  323. # still have normal games of the game types configured with "ladder_games"
  324. # directive. However if this setting is commented or "" then ALL games
  325. # which match the game types configured with "ladder_games" are to be
  326. # considered as ladder games. The prefix checking is CASE SENSITIVE!
  327. # Example: ladder_prefix = "ldr_"
  328. ladder_prefix = ""
  329.  
  330. # Should all users be able to use the /con and /connections commands?
  331. enable_conn_all = true
  332.  
  333. # Should client IP addresses (from /con, /games, /gameinfo, /netinfo)
  334. # be hidden from non-admins?
  335. hide_addr = false
  336.  
  337. # Should private channel messages be logged to files in the chanlogdir
  338. # directory? (see channels.list for public channels)
  339. chanlog = false
  340.  
  341. # Do you want to use the channel quota feature?
  342. quota = yes
  343.  
  344. # The following options deal with flood prevention.
  345. #
  346. # How many lines do you accept in quota_time seconds?
  347. # (The default should allow 5 lines in 5 seconds,
  348. # longer time periods allow "bursts" of traffic before the quota is full.)
  349. quota_lines = 5 # must be between 1 and 100 lines
  350. quota_time = 5 # must be between 1 and 60 seconds
  351. # "virtual wrapping", so long lines count as multiple lines
  352. quota_wrapline = 40 # must be between 1 to 256 chars
  353. # absolute maximum characters allowed in a line
  354. quota_maxline = 200 # must be between 1 to 256 chars
  355. #
  356. # How many lines do you accept in quota_time seconds before user is
  357. # disconnected?
  358. # (According to Jung-woo, Dobae is a Korean term for flooding the game server...
  359. # it originally meant "to paint the wallpaper on a new or refurbished house").
  360. # If it less than or equal to quota_lines, there is no warning before
  361. # disconnection so don't set this too low.
  362. quota_dobae = 10 # must be between 1 and 100 lines
  363.  
  364. # Mail support
  365. mail_support = true
  366. mail_quota = 5
  367.  
  368. # Channel logging message
  369. log_notice = "*** Please note this channel is logged! ***"
  370.  
  371. # Ban on repeated password fails against bruteforce password thieves
  372. # Fails required to get ip banned (0 to disable ban on password fail)
  373. passfail_count = 0
  374.  
  375. # Password fail IP ban duration (in seconds)
  376. passfail_bantime = 300
  377.  
  378. # Max users limit in private channels (0 = unlimited)
  379. maxusers_per_channel = 0
  380.  
  381. # #
  382. ##############################################################################
  383.  
  384.  
  385. ##############################################################################
  386. # Account configuration #
  387. #----------------------------------------------------------------------------#
  388.  
  389. # Should account files be named by the account number or the player name?
  390. savebyname = true
  391.  
  392. # Save the account data on logoff
  393. sync_on_logoff = false
  394.  
  395. # How man rows should the account lookup hash table have? Servers with
  396. # more accounts should use a larger table for better performance.
  397. hashtable_size = 61
  398.  
  399. # Per default, only alphanumerical symbols are allowed in account names
  400. # with this variable you can add some extra symbols to be allowed
  401. # but be warned - that some of them might cause trouble - at least with
  402. # savebyname=true (some symbols are forbidden in filenames or might cause
  403. # you real trouble - plz neither allow wildcard symbols like '*' or '?'.
  404. # Path delimiters like '/' or '\' are hardcoded filtered and can't be allowed.
  405. # Also note that allowing the '.' might cause u some headache on win32 systems.
  406. # You have been warned - the rest is up to you.
  407. # default setting is "-_[]" as it was previous versions
  408. account_allowed_symbols = "-_[]"
  409.  
  410. # This setting affects users that login with their uid rather than their
  411. # username. If set to true their displayed username will be forcefully
  412. # converted to their registered account name.
  413. account_force_username = false
  414.  
  415. # maximum number of friends a user can add to there friends list
  416. # default setting is 20
  417. max_friends = 20
  418.  
  419. # #
  420. ##############################################################################
  421.  
  422.  
  423. ##############################################################################
  424. # Tracking server info #
  425. #----------------------------------------------------------------------------#
  426.  
  427. # Set track=0 to disable tracking. Any other number will set number
  428. # of seconds between sending tracking packets. This is OFF by default.
  429. #track = 0
  430. track = 60
  431. # 10 minutes
  432.  
  433. # Tracking server(s)
  434. # Use a comma delimited list of hostnames with optional UDP port numbers
  435. # after colons. (port 6114 is the default for the newer tracking protocol)
  436. #trackaddrs = "track.bnetd.org,localhost:9999"
  437. #trackaddrs = "track.pvpgn.org"
  438.  
  439. # Change these to match your system, for example:
  440. location = "unknown"
  441. description = "unknown"
  442. url = "unknown"
  443. contact_name = "a PvPGN user"
  444. contact_email = "unknown"
  445.  
  446. # #
  447. ##############################################################################
  448.  
  449.  
  450. ##############################################################################
  451. # Server network info #
  452. #----------------------------------------------------------------------------#
  453.  
  454. # Servername by which the server identifies itself (default: "PvPGN Realm")
  455. #servername = "PvPGN Realm"
  456.  
  457. # Set this to the maximum number of concurrent connections allowed on
  458. # this server (minimum 32). This limit sets a general server connection
  459. # limit, NOT the concurrent user limit (for that see next option)
  460. max_connections = 1000
  461.  
  462. # Maximum number of concurrent users (0 means unlimited).
  463. max_concurrent_logins = 0
  464.  
  465. # Set this option to true to allow TCP to detect and close stale
  466. # connections.
  467. use_keepalive = false
  468.  
  469. # Limit maximum number of connections per IP (0 = unlimited)
  470. # this feature is new, so no recommended value so far
  471. max_conns_per_IP = 0
  472.  
  473. # This is a comma delimited list of hostnames that the server should
  474. # listen on. It might be useful to make an internal-only server on a
  475. # gateway machine for example. If the list is not set or if it has a
  476. # entry with no host component, the server will bind to that port on all
  477. # interfaces.
  478. #servaddrs = ":9999"
  479. #servaddrs = "myinternalname.some.com,localhost"
  480. servaddrs = "193.192.59.212:6112" # default interface (all) and default port (6112)
  481.  
  482. # Don't change these unless you really need to! You will need to run a proxy
  483. # or modify the clients. Also note that these will not change when simply
  484. # sending a HUP signal to the server; they are only read on startup.
  485.  
  486. # This is the port the server send the UDP test packets to by default.
  487. # Setting it to zero makes the server use the same port as the TCP connection
  488. # comes from. Newer clients can override this setting on a per connection
  489. # basis.
  490. #udptest_port = 6112
  491.  
  492.  
  493. # W3 Play Game router address. Just put your server address in here
  494. # or use 0.0.0.0:6200 for server to bind to all interfaces,
  495. # but make sure you set up w3trans if you do.
  496. w3routeaddr = "0.0.0.0:6200"
  497.  
  498. # w3routeshow has been removed.
  499. # see the address_translation.conf for translating the w3route ip for local networks
  500.  
  501. # initkill_timer sets up a periodic timer on init/defer class connections
  502. # this should detect and clean up stale connections to your server
  503. initkill_timer = 120
  504.  
  505. # #
  506. ##############################################################################
  507.  
  508. ##############################################################################
  509. # Westwood Online (WOL) configuration #
  510. #----------------------------------------------------------------------------#
  511.  
  512. # NOTE: WOL support is still experimental!
  513.  
  514. # This specifies the addresses where IRC connections should be accepted. See
  515. # the description of servaddrs for formatting information. Leave this field
  516. # blank if you do not want to accept IRC connections. If the port is not
  517. # specifed then 4005 will be used. Note: DO NOT SET THE PORT TO ANYTHING OTHER
  518. # THEN 4005, WOL WILL FAIL IF YOU DO!
  519. #woladdrs = ":4005"
  520.  
  521. # Just leave these as default (unless you know the timezone, longitiude and latitude
  522. # of your server
  523. woltimezone = "-8"
  524. wollongitude = "36.1083"
  525. wollatitude = "-115.0582"
  526.  
  527. # #
  528. ##############################################################################
  529.  
  530. ##############################################################################
  531. # Internet Relay Chat (IRC) configuration #
  532. #----------------------------------------------------------------------------#
  533.  
  534. # NOTE: IRC support is still experimental!
  535.  
  536. # This specifies the addresses where IRC connections should be accepted. See
  537. # the description of servaddrs for formatting information. Leave this field
  538. # blank if you do not want to accept IRC connections. If the port is not
  539. # specified then 6667 will be used.
  540. #ircaddrs = ":6667"
  541.  
  542. # This is the IRC network name. If this is not specified then the default of
  543. # "PvPGN" will be used.
  544. #irc_network_name = "PvPGN"
  545.  
  546. # This is the hostname used for IRC connections. Set this to your
  547. # hostname, if the automatic detection doesn't correctly.
  548. #hostname = "none"
  549.  
  550. # Set this to the desired IRC connection timeout in seconds.
  551. #irc_latency = 180
  552.  
  553. # #
  554. ##############################################################################
  555.  
  556.  
  557. ##############################################################################
  558. # Telnet configuration #
  559. #----------------------------------------------------------------------------#
  560.  
  561. # This specifies the addresses where telnet connections should be accepted.
  562. # See the description of servaddrs for formatting information. Leave this
  563. # field # blank if you do not want to accept telnet connections. If the port
  564. # is not specifed then 23 will be used.
  565. #telnetaddrs = ":23"
  566.  
  567. ###############################################################################
  568. # war3 ladder textual output #
  569. #-----------------------------------------------------------------------------#
  570. # this is for all the guys, that want Warcraft 3 ladder, but don't want their
  571. # server to run with MySQL support.
  572. # For each ladder (solo, team, ffa, at) a corresponing file is created,
  573. # so it's easy to build your ladder pages with them
  574.  
  575. # the following value determines, at which rate, these files are created
  576. # set to 0 if you don't want or need these files
  577. war3_ladder_update_secs = 300
  578.  
  579. # jfro's latest ladder is based on XML... so we can switch to XML output of ladder
  580. # on demand
  581. XML_output_ladder = false
  582.  
  583. ###############################################################################
  584. # server status textual output #
  585. #-----------------------------------------------------------------------------#
  586. # This is for writing status of the server in an attempt to see number of user
  587. # on line actually, and games/chans.
  588. # This is store in file var\status\warcraft3.dat as a *.ini format.
  589. # Shouldn't be so hard in php to create dynamic website using this content.
  590.  
  591. # the following value determines, at which rate, these files are created
  592. # set to 0 if you don't want or need these files
  593. output_update_secs = 60
  594.  
  595. # jfro's latest ladder is based on XML... so we can switch to XML output of ladder
  596. # on demand. Maybe we should set update interval bigger cause XML output version
  597. # is much more verbose than the standard output
  598. XML_status_output = false
  599.  
  600. ###############################################################################
  601. # clan settings #
  602. #-----------------------------------------------------------------------------#
  603.  
  604. # Time in hours for a new member of clan to be a newer(Peon icon, cannot promote to Grunt)
  605. # default value 168(7 days). If set to 0, all new members could be promote in no time
  606. clan_newer_time = 0
  607.  
  608. # max members count allowed in a clan, set between 10 and 100, default 50.
  609. clan_max_members = 50
  610.  
  611. # Default clan channel status when create a clan, 1 for private, 0 for public
  612. clan_channel_default_private = 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement