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- [wpn_aek971]:default_weapon_params
- $npc = on
- $prefetch = 8
- $spawn = "weapons\ak-74"
- GroupControlSection = spawn_group
- PDM_disp_accel_factor = 2.2
- PDM_disp_base = 0.9
- PDM_disp_crouch = 1.0
- PDM_disp_crouch_no_acc = 1.0
- PDM_disp_vel_factor = 2.2
- ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap
- ammo_elapsed = 30
- ammo_mag_size = 30
- animation_slot = 2
- bullet_speed = 880
- cam_dispersion = 0.9
- cam_dispersion_frac = 1.0
- cam_dispersion_inc = 0.5
- cam_max_angle = 50.0
- cam_max_angle_horz = 50.0
- cam_relax_speed = 10
- cam_relax_speed_ai = 360
- cam_return = 0
- cam_step_angle_horz = 1.2
- cform = skeleton
- class = WP_AK74
- condition_queue_shot_dec = 0.0010
- condition_shot_dec = 0.0008
- control_inertion_factor = 1.2
- cost = 6000
- crosshair_inertion = 5.9
- default_to_ruck = false
- description = st_wpn_ak74_descr
- ef_main_weapon_type = 2
- ef_weapon_type = 8
- fire_dispersion_base = 0.34
- fire_dispersion_condition_factor = 2
- fire_distance = 600
- fire_modes = 1, -1
- fire_point = 0,0.218,0.656
- fire_point2 = 0,0.161,0.583
- flame_particles = weapons\generic_weapon05
- grenade_class = ammo_vog-25
- grenade_flame_particles = weapons\generic_weapon01
- grenade_launcher_name = wpn_addon_grenade_launcher
- grenade_launcher_status = 0
- grenade_launcher_x = 126
- grenade_launcher_y = 24
- hand_dependence = 1
- hit_impulse = 50
- hit_power = 0.49, 0.49, 0.49, 0.49
- hit_probability_gd_master = 0.80
- hit_probability_gd_novice = 0.60
- hit_probability_gd_stalker = 0.70
- hit_probability_gd_veteran = 0.75
- hit_type = fire_wound
- holder_fov_modifier = 1.0
- holder_range_modifier = 1 ;1.1
- installed_upgrades =
- inv_grid_height = 2
- inv_grid_width = 5
- inv_grid_x = 13
- inv_grid_y = 23
- inv_name = st_wpn_ak74
- inv_name_short = st_wpn_ak74
- inv_weight = 3.3
- kill_msg_height = 28
- kill_msg_width = 84
- kill_msg_x = 0
- kill_msg_y = 28
- launch_speed = 0
- light_color = 0.6,0.5,0.3
- light_disabled = false
- light_range = 5
- light_time = 0.2
- light_var_color = 0.05
- light_var_range = 0.5
- max_radius = 500
- min_radius = 0
- misfire_end_condition = 0.1
- misfire_end_prob = 0.043
- misfire_probability = 0.005
- misfire_start_condition = 0.65
- misfire_start_prob = 0.003
- orientation = 0, 0, 0
- ph_mass = 4
- position = -0.026, -0.175, 0.0
- reload_dof = 0.0, 0.5, 5, 2
- rpm = 600
- rpm_empty_click = 200
- scheduled = off
- scope_status = 0
- scope_zoom_factor = 1.1
- scopes_sect = scope_ak74, scope_x2.7_ak74, scope_live_detector_ak74, scope_night_ak74
- shell_particles = weapons\545x39
- shell_point = 0,0.216,0.174
- silencer_light_color = 0.6,0.5,0.3
- silencer_light_range = 0.01
- silencer_light_time = 0.2
- silencer_light_var_color = 0.05
- silencer_light_var_range = 0.5
- silencer_name = wpn_addon_silencer
- silencer_smoke_particles = weapons\generic_shoot_00
- silencer_status = 0
- silencer_x = 224
- silencer_y = 14
- single_handed = 0
- slot = 2
- smoke_particles = weapons\generic_shoot_00
- snd_bore = weapons\ak74_bore, 0.7
- snd_draw = weapons\ak74_draw
- snd_empty = weapons\gen_empty, 0.5
- snd_holster = weapons\generic_holster
- snd_reload = weapons\groza_reload, 0.7
- snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
- snd_shoot = weapons\n_ak74_shot
- snd_shoot_grenade = weapons\gen_grenshoot
- snd_silncer_shot = weapons\w_ak74_shot1
- snd_switch = weapons\groza_switch, 1.0, 0.5
- sprint_allowed = true
- startup_ammo = 90
- strap_bone0 = bip01_spine2
- strap_bone1 = bip01_spine1
- strap_orientation = -15,-9,110
- strap_position = -0.26,-0.11,0.25
- time_to_aim = 3.0
- upgr_icon_height = 110
- upgr_icon_width = 295
- upgr_icon_x = 304
- upgr_icon_y = 627
- upgrade_scheme = upgrade_scheme_ak74
- upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74
- use_aim_bullet = false
- weapon_class = assault_rifle
- zoom_cam_dispersion = 0.8
- zoom_cam_dispersion_frac = 0.9
- zoom_cam_dispersion_inc = 0.4
- zoom_cam_max_angle = 50.0
- zoom_cam_max_angle_horz = 50.0
- zoom_cam_relax_speed = 10
- zoom_cam_relax_speed_ai = 360
- zoom_cam_step_angle_horz = 1
- zoom_dof = 0.5, 1.0, 180
- zoom_enabled = true
- zoom_rotate_time = 0.275
- visual = dynamics\weapons\wpn_pp2000\wpn_pp2000.ogf
- hud = wpn_aek971_hud
- [wpn_aek971_hud]:hud_base
- aim_hud_offset_pos = -0.0664,0.0635,-0.04
- aim_hud_offset_pos_16x9 = -0.0664,0.0635,-0.04
- aim_hud_offset_rot = 0.01035,-0.011,0
- aim_hud_offset_rot_16x9 = 0.01035,-0.011,0
- anm_bore = lancew_pp2000_no_reload
- anm_hide = lancew_pp2000_holster
- anm_idle = lancew_pp2000_idle
- anm_idle_aim = lancew_pp2000_idle_aim, idle_aim
- anm_idle_moving = lancew_pp2000_moving
- anm_idle_sprint = lancew_pp2000_sprint
- anm_reload = lancew_pp2000_reload, reload
- anm_shots = lancew_pp2000_shoot, shoot
- anm_show = lancew_pp2000_draw
- attach_place_idx = 0
- fire_bone = wpn_body
- fire_point = 0,0.039682,0.215739
- gl_hud_offset_pos = 0,0,0
- gl_hud_offset_pos_16x9 = 0,0,0
- gl_hud_offset_rot = 0,0,0
- gl_hud_offset_rot_16x9 = 0,0,0
- hands_orientation = -0.55,0.74,0.6
- hands_orientation_16x9 = -0.55,0.74,0.6
- hands_position = -0.0815,-0.14,0.271
- hands_position_16x9 = -0.0815,-0.14,0.271
- item_orientation = 0,0,0
- item_position = 0,0,0
- item_visual = dynamics\weapons\wpn_pp2000\wpn_pp2000_hud.ogf
- lean_hud_offset_pos = 0,0,0
- lean_hud_offset_rot = 0,0,0
- shell_bone = wpn_body
- shell_dir = 0,1,0
- shell_point = 0.028,0.078,0.113
- zoom_hide_crosshair = true
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