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Witness Protection Logs

Dec 14th, 2015
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  1. 1[16:26] <%Lights> Ideas Forum > [Change] Anonymous name change
  2. 01[16:26] <%Lights> Post Reply
  3. 01[16:26] <%Lights>
  4. [16:26] <@Knight> after all i did do a scenario?
  5. 01[16:26] <%Lights> it use to be like that
  6. 01[16:26] <%Lights> but you guys changed it
  7. 01[16:27] <%Lights> with no reason why
  8. [16:27] <&LuciferMorningstar> Changed what?
  9. 01[16:27] <%Lights> the name changing
  10. [16:27] <+Visu> Everything.
  11. 01[16:27] <%Lights> it use to say you were murdered in the FP
  12. [16:27] <@Knight> yup
  13. 01[16:27] <%Lights> but you guys randomly changed it to say in bold letters
  14. 01[16:27] <%Lights> name changed
  15. 01[16:28] <%Lights> so unless someone was watching ur char
  16. [16:28] <+Visu> At one point you could delete your previous character too...
  17. 01[16:28] <%Lights> and seen the name change
  18. 01[16:28] <%Lights> no one would know
  19. [16:28] <&LuciferMorningstar> Oh right
  20. 01[16:28] <%Lights> I think it should still be traceable like it use to be
  21. 01[16:28] <%Lights> where it says the name in the profile
  22. 01[16:28] <%Lights> but just say murdered in the FP
  23. 01[16:28] <%Lights> again
  24. [16:28] <@Knight> it would say you died but eveythin you posted would jsut change to the new name
  25. 01[16:29] <%Lights> yeah
  26. [16:29] <@Knight> and messages would too
  27. [16:29] <+Visu> so a free name change
  28. [16:29] <&LuciferMorningstar> So when at war, everyone name changes and attacks from behind >.>
  29. [16:30] <@Knight> i personally think 6 months for a char to be deleted is too long as well
  30. [16:30] <&LuciferMorningstar> I like the idea of it being incorporated in a game mechanic
  31. 02[16:30] * +Visu (~AndChat37@Jaundies-AA9B1DB4.mycingular.net) Quit (Connection reset by peer)
  32. 03[16:30] * Visu (~AndChat37@Jaundies-1B919ED5.phlapa.fios.verizon.net) has joined #thecommission
  33. 03[16:30] * ALF sets mode: +v Visu
  34. [16:30] <&LuciferMorningstar> But as it is the way vito phrased it, we'd get all kinds of problems
  35. 01[16:30] <%Lights> yeah
  36. [16:30] <&LuciferMorningstar> <@Knight> i personally think 6 months for a char to be deleted is too long as well
  37. 01[16:30] <%Lights> just make it how it was the old way
  38. [16:30] <&LuciferMorningstar> Delete char credits
  39. 16:31] <+Visu> I had so many I was deleting characters for fun
  40. [16:31] <&LuciferMorningstar> lol
  41. 01[16:32] <%Lights> lol
  42. [16:32] <&LuciferMorningstar> The reason vito proposed that idea was
  43. [16:32] <&LuciferMorningstar> In an attempt to bring back some players. They'll see it as a second chance
  44. 01[16:32] <%Lights> i dont think you should get away scott free like that
  45. [16:33] <&LuciferMorningstar> Yeah
  46. [16:33] <&LuciferMorningstar> He didnt mention it in that post i dont think
  47. 01[16:33] <%Lights> it should still say the name change in the profile
  48. [16:33] <&LuciferMorningstar> But you'd lose your job, respect back to 50 if here
  49. [16:33] <&LuciferMorningstar> And a stat decrease
  50. [16:33] <+Visu> Gasp
  51. 01[16:33] <%Lights> dont think it should touch your character either
  52. [16:34] <&LuciferMorningstar> With his idea, it'd have to or there'd be no penalty
  53. 01[16:34] <%Lights> adapt the idea differently
  54. [16:34] <&LuciferMorningstar> But that witness protection idea is what I like
  55. [16:34] <&LuciferMorningstar> If you're whacked and you lose a certain amount of health
  56. [16:34] <+Visu> Turtles for everyone.
  57. [16:35] <&LuciferMorningstar> You get to join this program, your charactar is pronounced dead, and you appear later on a random timer with a different name
  58. [16:35] <&LuciferMorningstar> random starting job and 50% respect
  59. [16:35] <+Visu> That's not bad, but there should be an amount of time after being shot.
  60. [16:35] <&LuciferMorningstar> I think this allows for the second life, while not screwing with wars as much
  61. [16:36] <&LuciferMorningstar> + adding an element of uncertainty
  62. [16:36] <@Knight> not sure this would work with mm but normally if one gets shot they would also be in the hospital
  63. [16:36] <&LuciferMorningstar> That wouldnt be much of a problem
  64. [16:36] <+Visu> Not able to shoot back right away.
  65. 01[16:36] <%Lights> i can see if you got injured enough
  66. [16:36] <+Visu> That'd be a bitch
  67. 01[16:36] <%Lights> but i mean a small graze
  68. 01[16:37] <%Lights> you shouldnt be forced into the hospital like that
  69. [16:37] <@Knight> no
  70. [16:37] <+Visu> 2 5 and 10 minute hospital Timers on shots?
  71. [16:37] <@Knight> but if you have major damage you not going to pick up your gun right away and travel to HK and shoot the person
  72. 1[16:37] <%Lights> even 2 mins for a nub to shoot you for 10hp
  73. 01[16:37] <%Lights> would be an annoyance
  74. [16:37] <+Visu> I'll swap my bios out man
  75. [16:38] <+Visu> I'm half machine anyway
  76. [16:38] <@Knight> perhaps if you get shot then Bios get damaged?
  77. [16:38] <&LuciferMorningstar> no no no no
  78. [16:38] <@Knight> not that it would hurt you much later on in your char
  79. [16:38] <%EqueL> There already is a skill to kill bios
  80. [16:38] <+Visu> I've never seen the biometric virus trait.
  81. [16:38] <%EqueL> It's not too easy to get
  82. [16:38] <&LuciferMorningstar> I agree with lights though
  83. [16:39] <@Knight> because its on lockdown :p
  84. [16:39] <+Visu> It seems ridiculous
  85. 01[16:39] <%Lights> i've had it used on me
  86. [16:39] <&LuciferMorningstar> About the hospital times
  87. 01[16:39] <%Lights> it sucks
  88. [16:39] <@Knight> no one shares the info on how to get it
  89. [16:39] <@Knight> whihc is nice
  90. [16:39] <+Visu> It's got a hell of an effect and a low timer.
  91. [16:39] <@Knight> yes but its not stealthable
  92. [16:39] <&LuciferMorningstar> Transfer $100 to my paypal ill tell you how to get it
  93. [16:39] <&LuciferMorningstar> $200 and ill change the requirements and tell you how to get it >.>
  94. 01[16:39] <%Lights> lool
  95. 01[16:39] <%Lights> also
  96. [16:40] <@Knight> or i can just ask Roger on FB
  97. 01[16:40] <%Lights> torch apartment should be scaled down to
  98. 01[16:40] <%Lights> 10 20 30%
  99. [16:40] <%EqueL> Or ask me
  100. [16:40] <@Knight> or can ask EqueL
  101. 03[16:40] * Strykar (Strykor@Jaundies-DD6BD679.res.bhn.net) has joined #thecommission
  102. 03[16:40] * ALF sets mode: +h Strykar
  103. [16:40] <@Knight> if you bother roger enough he gives in
  104. [16:40] <&LuciferMorningstar> Let's go back to the original idea for a sec
  105. [16:40] <@Knight> k
  106. [16:40] <+Visu> Mm classic. Whip out old mhses and revive the classic skin
  107. [16:41] <&LuciferMorningstar> So I favour witness protection over the "1 per account" thing
  108. [16:41] <&LuciferMorningstar> vito's idea
  109. [16:41] <@Knight> X amount of hp lost = wit protection = new name and shit
  110. [16:41] <&LuciferMorningstar> I forgot to mention
  111. [16:41] <&LuciferMorningstar> The HP thing wouldn't be the only factor
  112. [16:41] <&LuciferMorningstar> There'd be a random chance involved after the HP loss
  113. 01[16:41] <%Lights> if it was properly fine tuned before it was implimented
  114. 01[16:42] <%Lights> I'd be alright with it
  115. [16:42] <&LuciferMorningstar> Oh yeah
  116. [16:42] <&LuciferMorningstar> I forgot to mention
  117. [16:42] <&LuciferMorningstar> You know the dev site
  118. [16:42] <&LuciferMorningstar> We used to test reset
  119. 01[16:42] <%Lights> sure
  120. [16:42] <&LuciferMorningstar> We'll be bringing that back
  121. [16:42] <@Knight> yeah when will i get my access back to get on there?
  122. [16:42] <&LuciferMorningstar> For the major changes
  123. [16:42] <&LuciferMorningstar> like mhs bg and stuff like this
  124. 01[16:42] <%Lights> alright
  125. [16:42] <&LuciferMorningstar> So you can test it :D
  126. [16:42] <+Visu> So I can shoot Stryker over and over?
  127. [16:42] <&LuciferMorningstar> Ye
  128. [16:42] <&LuciferMorningstar> :D
  129. 01[16:42] <%Lights> i'd go for visu
  130. [16:42] <@Knight> finally get GF again :D
  131. [16:42] <+Visu> Dream come true
  132. [16:43] <&LuciferMorningstar> Heuehuehue
  133. [16:43] <&LuciferMorningstar> So yeah Stryker
  134. [16:43] <+Visu> Everyone comes for me lights ;)
  135. [16:43] <&LuciferMorningstar> visu brought up the potential clusterfuck vito's original idea would bring to wars
  136. 01[16:43] <%Lights> id suggest it so only legits
  137. 01[16:43] <%Lights> and gangster not in warmode
  138. 01[16:44] <%Lights> would have the option
  139. [16:44] <@Knight> one way around that is go into wit protection can't shoot for 2 days?
  140. 01[16:44] <%Lights> ^
  141. [16:44] <@Knight> unless you shot at first ofc
  142. [16:44] <&LuciferMorningstar> It's actually on the thread
  143. [16:44] <&LuciferMorningstar> but yeah ill send you the wit thing
  144. [16:44] <&LuciferMorningstar> And yeah we could add a cool down for them
  145. [16:45] <+Visu> I'd be pissed if I shot someone and they suddenly disappeared
  146. [16:45] <@Knight> the way i see it if you get Minor'd you have the 1% chance of going WitSec
  147. [16:45] <@Knight> mod = 5% major 10%
  148. [16:45] <@Knight> plus whatever the other req are
  149. 02[16:46] * &LuciferMorningstar (~IceChat9@695E570B.3ED991C1.332F1C64.IP) Quit (Excess Flood)
  150. [16:46] <+Visu> Lol
  151. [16:46] <+Visu> Got kicked for spamming the logs
  152. [16:46] <%Slusher> hahahahahaha
  153. [16:46] <%Slusher> What a nob.
  154. 01[16:46] <%Lights> lol
  155. [16:46] <@Knight> dont he know he needs 10 sec break
  156. [16:47] <+Visu> #hetried
  157. 03[16:47] * LuciferMorningstar (~IceChat9@695E570B.3ED991C1.332F1C64.IP) has joined #thecommission
  158. 03[16:47] * ALF sets mode: +ao LuciferMorningstar LuciferMorningstar
  159. [16:47] <+Visu> Welcome back
  160. 01[16:47] <%Lights> enjoyed the flood?
  161. [16:47] <%Slusher> lol
  162. [16:48] <@Knight> you'd be better off putting it in a thread and pming him the link
  163. [16:48] <&LuciferMorningstar> baahh
  164. [16:48] <&LuciferMorningstar> yeah
  165. [16:49] <&LuciferMorningstar> http://mafiamatrix.com/forum/thread.asp?t=110156
  166. 03[16:51] * HelloKatie (~HelloKati@Jaundies-55CA47C3.lv.lv.cox.net) has joined #thecommission
  167. 03[16:51] * ALF sets mode: +b *!*@Jaundies-55CA47C3.lv.lv.cox.net
  168. 03[16:51] * HelloKatie was kicked by ALF (You are not permitted to be on this channel.)
  169. 03[16:51] * Slusher sets mode: -b *!*@Jaundies-55CA47C3.lv.lv.cox.net
  170. [16:52] <&LuciferMorningstar> I didn't merge shit
  171. [16:53] <&LuciferMorningstar> But that name mishap on the forums I cleared up straight away so it should be fine now
  172. [16:53] <&LuciferMorningstar> :D
  173. [16:54] <&LuciferMorningstar> Also, if you could arrange that weekly discussion thing on here and get a date for community event
  174. 3[18:07] * vito (~vito@Jaundies-9ACCBE12.as13285.net) has joined #thecommission
  175. 03[18:07] * ALF sets mode: +v vito
  176. 03[18:07] * LuciferMorningstar changes topic to '|| ~ The Commission ~ || 4Use the commission forum for ideas/thoughts discussed on IRC/TS'
  177. [18:08] <%Strykar> But if you really wanna combat that
  178. [18:08] <%Strykar> "Every Commission member is expected to give their personal input on every idea"
  179. [18:08] <%Strykar> That input doesn't have to be enlightening or revolutionary
  180. [18:08] <%Strykar> Or even really relevant
  181. [18:08] <%Strykar> But surely everyone can have
  182. [18:08] <%Strykar> Some type of opinion.
  183. [18:08] <@Knight> Your thread has been posted.
  184. [18:09] <@Knight> Strykar you can add on to it if you have better wording
  185. [18:09] <%Strykar> I'll write an operating procedure
  186. [18:10] <%Strykar> For Commission Members
  187. [18:10] <+vito> Djulio
  188. [18:10] <+vito> MafiaMatrix Admin
  189. [18:10] <+vito> Report Posted: Today, 16 min(s) ago (Link)( Suspend / Warn | Correct Answer Edit Delete Quote )
  190. [18:10] <+vito> Character name change was always intended to give people the ability to change into names they were known for, AFTER coming out of hiding. It won't be changed to help people hide.
  191. [18:10] <@Knight> i would but still trying to figure out Random career events
  192. [18:10] <+vito> good explanation on that
  193. [18:11] <%EqueL> m8
  194. [18:11] <%EqueL> No one's removing that DM option
  195. [18:12] <+vito> noones asking anyone to..
  196. [18:12] <&LuciferMorningstar> Okkaaayy
  197. [18:12] <&LuciferMorningstar> [10:08.15] <vito> what is valid in his point?
  198. [18:12] <&LuciferMorningstar> [10:08.17] ->> vito is ~vito@Jaundies-9ACCBE12.as13285.net (...)
  199. [18:12] <&LuciferMorningstar> [10:08.17] ->> vito is identified for this nick
  200. [18:12] <&LuciferMorningstar> [10:08.17] ->> vito is on: +#thecommission
  201. [18:12] <&LuciferMorningstar> [10:08.17] ->> vito using ganon.jaundies.com (Seeking the Triforce)
  202. [18:12] <&LuciferMorningstar> [10:08.17] ->> vito 3 secs seconds idle, signon time 21:07 27/04/2015
  203. [18:12] <&LuciferMorningstar> [10:08.17] ->> vito :End of /WHOIS list.
  204. [18:12] <&LuciferMorningstar> [10:08.56] <LuciferMorningstar> The giving an extra chance to hide because it's too hard
  205. [18:12] <&LuciferMorningstar> [10:09.14] <vito> how is that valid
  206. [18:12] <&LuciferMorningstar> [10:09.23] <vito> we're here to bring back players and 'save the game'
  207. [18:12] <&LuciferMorningstar> [10:09.26] <vito> apparently
  208. [18:12] <&LuciferMorningstar> [10:09.33] <vito> you stopped legits aring
  209. [18:12] <&LuciferMorningstar> [10:09.37] <vito> cause aring was too hard for people
  210. [18:12] <&LuciferMorningstar> [10:09.56] <LuciferMorningstar> no no no no
  211. [18:12] <&LuciferMorningstar> [10:10.10] <LuciferMorningstar> I stopped legits from ar'ing because
  212. [18:12] <&LuciferMorningstar> [10:11.04] <LuciferMorningstar> : What became of aggs and how ranking was used was never inteded to be like this. AR's were supposed to be a gangster thing so competition among gangster.
  213. [18:12] <&LuciferMorningstar> [10:11.13] <LuciferMorningstar> But with the hiding thing
  214. [18:12] <&LuciferMorningstar> [10:11.20] <vito> they werent for 10 years
  215. [18:12] <&LuciferMorningstar> [10:11.23] <vito> of ij and mm
  216. [18:12] <&LuciferMorningstar> [10:11.25] <LuciferMorningstar> It really is your fault if you get caught after everything
  217. [18:12] <&LuciferMorningstar> [10:11.32] <LuciferMorningstar> But regardless
  218. [18:12] <&LuciferMorningstar> [10:11.33] <vito> no it isnt
  219. [18:12] <&LuciferMorningstar> [10:11.35] <vito> noone plays
  220. [18:12] <&LuciferMorningstar> [10:11.41] <LuciferMorningstar> because?
  221. [18:12] <&LuciferMorningstar> [10:11.53] <vito> because of various reasons
  222. [18:12] <&LuciferMorningstar> [10:11.59] <vito> and because of these reasons
  223. [18:12] <&LuciferMorningstar> [10:12.03] <vito> it becomes harder to hide
  224. [18:12] <&LuciferMorningstar> [10:12.06] <vito> and because of this
  225. [18:13] <&LuciferMorningstar> [10:12.09] <vito> less people play...
  226. [18:13] <&LuciferMorningstar> [10:12.13] <vito> so you make it easier to hide
  227. [18:13] <&LuciferMorningstar> [10:12.14] <LuciferMorningstar> specifics pls
  228. [18:13] <&LuciferMorningstar> [10:12.20] <LuciferMorningstar> sec
  229. [18:13] <&LuciferMorningstar> [10:12.21] <vito> you begin to work towards more people playing
  230. [18:13] <&LuciferMorningstar> Let's continue
  231. [18:14] <+vito> well my points been made
  232. [18:14] <+vito> djulio just said no
  233. [18:14] <+vito> and had no reasoning behind it
  234. [18:14] <+vito> everyone else has supported the idea
  235. [18:14] <&LuciferMorningstar> Well
  236. [18:14] <&Djulio> as a player I would've probably supported it too
  237. [18:15] <&Djulio> but looking at it unbiased, perspectives change
  238. [18:15] <&Djulio> and the reasoning is right there - changing names is not there to help with hiding
  239. [18:15] <&Djulio> nor should it be
  240. [18:16] <+vito> and why should it not be?
  241. [18:16] <+vito> it's evidently not there at the moment to help people hide
  242. [18:16] <%EqueL> What do you mean harder to hide vito?
  243. [18:16] <%EqueL> Not being able to AR?
  244. [18:16] <+vito> no
  245. [18:16] <&Djulio> it's something players have come up with
  246. [18:16] <+vito> since the decline in numbers
  247. [18:16] <&Djulio> just like auth
  248. [18:16] <%EqueL> Pretty sure ARing like madman puts you on a list real quick
  249. [18:16] <+vito> the only way power changes
  250. [18:17] <+vito> is by fucking over your 'allies'
  251. [18:17] <+vito> there is no way to hide and takeover as seen over the last 3 years
  252. [18:17] <@Knight> yes vito but thats also because we have these so called alliances
  253. [18:17] <+vito> and the reason is the decline in numbers
  254. [18:17] <+vito> and the only reason people make these alliances
  255. [18:17] <+vito> is to stay alive
  256. [18:17] <@Knight> when Group 1 and Group 2 team up to take over and no one left they must stab eachother
  257. [18:17] <%Strykar> I'd argue the alliance system isn't inherently bad.
  258. [18:17] <+vito> cause its too hard to hide
  259. [18:17] <%Strykar> Because
  260. [18:18] <%Strykar> If two exist simultaneously
  261. [18:18] <%Strykar> I'd consider that healthy for the game
  262. [18:18] <%Strykar> The problem is there's only ever one
  263. [18:18] <%Strykar> And vito has a point
  264. [18:18] <%Strykar> It's because generally the only way an alliance has fallen since maddogz
  265. [18:18] <+Leaf_UniWork> I agree with you vito HOWEVER i managed to hide under icons reign for over 90 days and ended up living till 113 days on that char
  266. [18:18] <%Strykar> With only a few exceptions
  267. [18:18] <%Strykar> Is because it has to be taken down from the inside
  268. [18:18] <+vito> and thats not how the game was made to be
  269. [18:18] <%Strykar> Because no one is given the chance to tank up and fight it directly.
  270. [18:19] <+vito> so we have to try and make that possible again
  271. [18:19] <%Strykar> Not everyone can do a me or a Sweezy
  272. [18:19] <%Strykar> Pull together dozens of people
  273. [18:19] <+vito> and this idea helps to do that
  274. [18:19] <%Strykar> And do 400 a day
  275. [18:19] <%Strykar> And even if they do
  276. [18:19] <%Strykar> There's a high chance of failure
  277. [18:19] <%Strykar> From a philosophy of the game perspective
  278. [18:19] <%Strykar> vito's actually pretty spot on
  279. [18:20] <%Strykar> And I don't mean that I support or don't the actual idea
  280. [18:20] <%Strykar> But combatting that problem in and of itself
  281. [18:20] <%Strykar> Should be a prime focus.
  282. [18:20] <+vito> i think we should just say no and not give reasons personally though
  283. [18:20] <+vito> seems a more positive approach
  284. [18:20] <&LuciferMorningstar> So the point here is that this idea would bring players back effeectively giving them a second chance.
  285. [18:21] <@Knight> being able to name change though how many times should this be able to be used if brought back to the original way?
  286. [18:21] <&LuciferMorningstar> The reasons I'm not into it as much, is I don't really think a second chance would accomplish much, for the reasons Visu gave about being spotted easily.
  287. [18:21] <+vito> it wouldnt be easy to get spotted
  288. [18:21] <+vito> lol
  289. [18:21] <@Knight> cause in theory a person could hide indefinately until they ready to go boss+
  290. [18:22] <&LuciferMorningstar> <+vito> it wouldnt be easy to get spotted
  291. [18:22] <&LuciferMorningstar> But it's easy to hide? >.>
  292. [18:22] <&LuciferMorningstar> You never did give your reasons
  293. [18:22] <+vito> if you reset everything to how i put it
  294. [18:22] <+vito> it's incredibly easy to not get spotted right away or at all
  295. [18:22] <&LuciferMorningstar> For why you hiding is such a pain
  296. [18:22] <+vito> i said
  297. [18:22] <+vito> because of the decline in numbers
  298. [18:23] <+vito> it makes easier to spot people
  299. [18:23] <+vito> and people have quit for that reason
  300. [18:23] <+vito> so it has escalated to where we are now
  301. [18:23] <&LuciferMorningstar> So would that not mean
  302. [18:24] <&LuciferMorningstar> You'd be spotted eventually anyway?
  303. [18:24] <+vito> every character is always spotted
  304. [18:24] <+vito> would the fact you were the old character be spotted?
  305. [18:24] <+vito> in some cases yes it would appear this guys pretty tank
  306. [18:24] <+vito> in other cases no
  307. [18:24] <+vito> but either way it helps...
  308. [18:24] <%Strykar> Here.
  309. [18:24] <&LuciferMorningstar> I think what would help more
  310. [18:25] <%Strykar> I'm against the change I'm about to propose.
  311. [18:25] <%Strykar> Massively actually.
  312. [18:25] <%Strykar> But.
  313. [18:25] <%Strykar> Make the online list display alphabetically.
  314. [18:25] <+vito> online list isnt an issue
  315. [18:25] <+vito> its a small change
  316. [18:25] <+vito> can do it if you wnat
  317. [18:25] <%Strykar> No the issue goes much deeper
  318. [18:25] <%Strykar> As I just said
  319. [18:26] <%Strykar> But even small changes can offer some
  320. [18:26] <%Strykar> Relief.
  321. [18:26] <+vito> yeh
  322. [18:26] <+vito> can do that i guess
  323. [18:26] <&LuciferMorningstar> Fair enough
  324. [18:26] <&LuciferMorningstar> So vito
  325. [18:26] <&LuciferMorningstar> Did you go over the life lottery idea i linked
  326. [18:26] <+vito> yeh and i see mine as a better version
  327. [18:27] <&LuciferMorningstar> I dont :P
  328. [18:27] <+vito> thought you wanted more players
  329. [18:27] <&LuciferMorningstar> Well
  330. [18:27] <&LuciferMorningstar> yeah let me give you the reason
  331. [18:27] <%EqueL> Life Lottery?
  332. [18:27] <%EqueL> Can I win TommyDaVinci's stats?
  333. [18:27] <&LuciferMorningstar> http://mafiamatrix.com/forum/thread.asp?t=109121
  334. [18:28] <%EqueL> Oh I remember that
  335. [18:28] <&LuciferMorningstar> So with this idea, you wouldn't be able to control when you're hidden. Just that when you're in danger, you'd be hidden. Maybe even if the person was way stronger and about to kill
  336. [18:29] <+vito> all you do then
  337. [18:29] <+vito> is mhs your targets you want to guarantee kill
  338. [18:29] <%EqueL> If they would 1 shot you mean
  339. [18:29] <%EqueL> You get a small chance of surviving
  340. [18:29] <&LuciferMorningstar> Well
  341. [18:29] <&LuciferMorningstar> like you said, this is for the weak
  342. [18:30] <&LuciferMorningstar> You wouldnt MHS < 5k
  343. [18:30] <@Knight> um yes peopl do
  344. [18:30] <+vito> you would if you thought he might get away
  345. [18:30] <@Knight> i was MHSd
  346. [18:30] <&LuciferMorningstar> But even then,
  347. [18:30] <%EqueL> Well unstealthed MHS should count into that
  348. [18:30] <+vito> with this feature
  349. [18:30] <&LuciferMorningstar> "Maybe even if the person was way stronger and about to kill"
  350. [18:30] <&LuciferMorningstar> I did say that
  351. [18:30] <%Strykar> I'm not sure adding a completely uncontrollable random factor
  352. [18:30] <&LuciferMorningstar> And we can create a scenario where this would make sense
  353. [18:30] <%Strykar> Actually addresses any of the core issues at all >.>
  354. [18:30] <+vito> im with stryker
  355. [18:30] <%EqueL> If you can't stealth a victim, then sure FBI would be able to get a sense that you're in danger
  356. [18:31] <&LuciferMorningstar> It wouldn't be random
  357. [18:31] <&LuciferMorningstar> random
  358. [18:31] <%Strykar> Well I haven't read all of that thread, but the initial post suggests something totally random
  359. [18:31] <%Strykar> That neither side can influence whatsoever
  360. [18:31] <&LuciferMorningstar> I did reply
  361. [18:32] <+vito> the idea i posted solves a lot and ive yet to see any reason against it other than no really
  362. [18:32] <+vito> but w/e im off
  363. 03[18:32] * vito is now known as vitout
  364. [18:33] <%Strykar> How to describe it...
  365. [18:33] <%Strykar> Right, at the highest level of MM.
  366. [18:33] <%Strykar> And this is what I absolutely love about MM.
  367. [18:33] <%Strykar> At its highest level of playing and leading
  368. [18:33] <%Strykar> You're involved in a
  369. [18:34] <%Strykar> High stakes game of chess, where each pawn has required to invest months of ther time
  370. [18:34] <%Strykar> You spend months plotting scheming strategizing and making proper moves
  371. [18:34] <+vitout> yeh and not everyone can do that
  372. [18:34] <%Strykar> This is in terms of a group not a character by the way
  373. [18:34] <%Strykar> But you do that
  374. [18:34] <%Strykar> And then the payoff
  375. [18:34] <+vitout> its far too easy to keep the game
  376. [18:35] <%Strykar> Is that war where you try to take some degree of power you didn't already posess.
  377. [18:35] <+vitout> ive been there so many times
  378. [18:35] <%Strykar> The problem I have with an idea like that one Epico is
  379. [18:35] <+vitout> not even playing and its so easy to keep it
  380. [18:35] <+vitout> spot people
  381. [18:35] <%Strykar> Generally the better players win
  382. [18:35] <%Strykar> You have the better plot and better people
  383. [18:35] <+vitout> exactly
  384. [18:35] <%Strykar> You make the correct moves
  385. [18:35] <%Strykar> You win
  386. [18:35] <%Strykar> BUT
  387. [18:35] <%Strykar> Almost every one of the variables along the way
  388. [18:35] <%Strykar> Is under your control to a certain extent
  389. [18:36] <%Strykar> I can plan out a war
  390. [18:36] <%Strykar> And then execute it
  391. [18:36] <%Strykar> There is no accounting for me going to kill someone
  392. [18:36] <%Strykar> And their character catching a magic bus ride out
  393. [18:36] <%Strykar> Even if it is stat based
  394. [18:36] <%Strykar> It's why I hate headshots
  395. [18:36] <&LuciferMorningstar> That's the beauty of that idea ^
  396. [18:36] <%Strykar> But they're necessary just as an additional equalizer
  397. [18:37] <+vitout> just like my idea is
  398. [18:37] <%Strykar> Then we stand on different sides
  399. [18:37] <%Strykar> You like the idea for the same reason I hate it
  400. [18:37] <%Strykar> But I'm not actually sure
  401. [18:37] <%Strykar> Which world is healthier for the game
  402. [18:37] <%Strykar> Mine or yours
  403. [18:37] <&LuciferMorningstar> I like uncertainty
  404. [18:37] <&LuciferMorningstar> And not a free pass
  405. [18:38] <%Strykar> I do too
  406. [18:38] <&LuciferMorningstar> But
  407. [18:38] <%Strykar> But if I spent a year planning a takeover of MM
  408. [18:38] <+vitout> uncertainty
  409. [18:38] <&LuciferMorningstar> I see vito's idea bringing some player back
  410. [18:38] <%Strykar> To get fucked by
  411. [18:38] <%Strykar> Random chance
  412. [18:38] <+vitout> like not being able to spot people?
  413. [18:38] <%Strykar> I'd quit.
  414. [18:38] <+vitout> my idea brings uncertainty
  415. [18:38] <%Strykar> I do everything right
  416. [18:38] <&LuciferMorningstar> Your idea
  417. [18:38] <%Strykar> Meet all my win conditions
  418. [18:38] <%Strykar> But I lose
  419. [18:38] <&LuciferMorningstar> Wouldn't prevent death
  420. [18:38] <%Strykar> Because of an arbitrary factor that no one on any side can control
  421. [18:38] <%Strykar> I'd say this fuck this and leave
  422. [18:39] <&LuciferMorningstar> If you got caught and are quick enough to name change, then they'd look for you. If they can't find you, how long before you get caught again?
  423. [18:39] <+vitout> it would
  424. [18:39] <+vitout> how long before you're caught again?
  425. [18:39] <&LuciferMorningstar> Would that time period be what's needed to overtake them?
  426. [18:39] <+vitout> yes in some cases
  427. [18:39] <+vitout> no in others
  428. [18:39] <+Leaf_UniWork> 1 DEADLINE DOWN 4 TO GO WHOOO
  429. 03[18:39] * Leaf_UniWork is now known as Green_Leaf
  430. [18:39] <&LuciferMorningstar> This assuming that they're not monitering player activity
  431. [18:40] <+vitout> you can monitor whatever you want
  432. [18:40] <+Green_Leaf> so what are we discussing
  433. [18:40] <+vitout> this change would help people hide
  434. [18:40] <+vitout> to what limit
  435. [18:40] <+vitout> is dependant upon whos looking
  436. [18:40] <+vitout> and whos hiding
  437. [18:41] <%Strykar> You've given me a meta idea though guys.
  438. [18:41] <%Strykar> Weekly meetings.
  439. [18:41] <&LuciferMorningstar> I see it, (especially with a competent regieme) as prolonging the inevitable
  440. [18:41] <%Strykar> They shouldn't be about discussing a specific idea or set of ideas.
  441. [18:41] <%Strykar> This is so damned obvious.
  442. [18:41] <+vitout> the longer you prolong the inevitable
  443. [18:41] <%Strykar> We find a PROBLEM with MM to discuss.
  444. [18:41] <%Strykar> And then present solutions.
  445. [18:41] <+vitout> the more chance people haev to take over
  446. [18:42] <+vitout> you seem like you're just trying to think of a reason not to do it but there is no valid one
  447. [18:42] <+vitout> you have a hunch it might not work as i think it will?
  448. [18:42] <+vitout> but it cant make anything wors
  449. [18:42] <+vitout> e
  450. [18:43] <&LuciferMorningstar> Not entirely, I'd like one which fits game mechanics but it isn't ideal. I don't think it'll be effective agaisnt a regieme who's actively looking. As for the other idea, I like it because it adds an element of uncertainty where the regieme has no way of knowing if their victim survived but was weakend
  451. [18:43] <&LuciferMorningstar> One gives you regieme looking everywhere
  452. [18:43] <&LuciferMorningstar> The other means the regieme can't do anything
  453. [18:44] <+vitout> you have to admit
  454. [18:44] <+vitout> it has more chance to be effective
  455. [18:44] <+vitout> than the current system
  456. [18:44] <&LuciferMorningstar> Well yes
  457. [18:44] <&LuciferMorningstar> But
  458. [18:44] <+vitout> so what is the problem
  459. [18:44] <&LuciferMorningstar> Like I say
  460. [18:44] <&LuciferMorningstar> For th reasons I've just given
  461. [18:44] <&LuciferMorningstar> Im certain the other idea would be better in the long run
  462. [18:44] <%Slusher> I'm off all
  463. [18:44] <%Slusher> Speak tomorrow
  464. [18:44] <+vitout> you really haven't given a reason though
  465. [18:45] <+vitout> the other idea gives the odd person a chance
  466. [18:45] <+vitout> this idea gives everyone a chance
  467. [18:45] <%Slusher> 4B9Y12E13!
  468. 02[18:45] * %Slusher (~here@Jaundies-DA8386FE.range86-172.btcentralplus.com) Quit (Quit: Don't sweat the petty things and don't pet the sweaty things.)
  469. [18:45] <&LuciferMorningstar> The other idea shows the regieme
  470. [18:45] <&LuciferMorningstar> That someone is trying to hide and could end up bloody
  471. [18:45] <&LuciferMorningstar> [10:42.31] <+vitout> e
  472. [18:45] <&LuciferMorningstar> [10:43.50] <LuciferMorningstar> Not entirely, I'd like one which fits game mechanics but it isn't ideal. I don't think it'll be effective agaisnt a regieme who's actively looking. As for the other idea, I like it because it adds an
  473. [18:45] <&LuciferMorningstar> element of uncertainty where the regieme has no way of knowing if their victim survived but was weakend
  474. [18:45] <&LuciferMorningstar> [10:44.03] <LuciferMorningstar> One gives you regieme looking everywhere
  475. [18:45] <&LuciferMorningstar> [10:44.10] <LuciferMorningstar> The other means the regieme can't do anythin
  476. [18:45] <&LuciferMorningstar> I did give the reasons ^^
  477. [18:45] <&LuciferMorningstar> And the way you say that it would be random
  478. [18:46] <&LuciferMorningstar> It wouldn't be random
  479. [18:46] <&LuciferMorningstar> In the sense you think of it
  480. [18:46] <+vitout> my issue is with not everyone gets the chance
  481. [18:46] <&LuciferMorningstar> <+vitout> the other idea gives the odd person a chance
  482. [18:46] <+vitout> it couldnt end up any more bloody than things are now
  483. [18:47] <&LuciferMorningstar> My way
  484. [18:47] <+vitout> 'I'd like one which fits game mechanics'
  485. [18:47] <&LuciferMorningstar> nothhing ends up bloody
  486. [18:47] <+vitout> what does that mean
  487. [18:47] <&LuciferMorningstar> Well no
  488. [18:47] <+vitout> well your way
  489. [18:47] <+vitout> fixes the problem
  490. [18:47] <+vitout> a very small amount
  491. [18:47] <&LuciferMorningstar> I'd have to disagree there
  492. [18:47] <&LuciferMorningstar> Since I haven't mentioned the factors
  493. [18:47] <&LuciferMorningstar> Or the possible factors
  494. [18:48] <+vitout> well if you make it happen regularly
  495. [18:48] <%Strykar> <+vitout> well your way
  496. [18:48] <%Strykar> <+vitout> fixes the problem
  497. [18:48] <%Strykar> <+vitout> a very small amount
  498. [18:48] <%Strykar> Honestly
  499. [18:48] <&LuciferMorningstar> It need not be regular or not regular
  500. [18:48] <%Strykar> No one should be focusing on a comprehensive solution to anything
  501. [18:48] <&LuciferMorningstar> We could just as easily
  502. [18:48] <%Strykar> Because there is never going to be an optimal one
  503. [18:48] <%Strykar> In the best world
  504. 02[18:48] * +Green_Leaf (Mibbit@Jaundies-FA441C0E.range81-156.btcentralplus.com) Quit (Quit: http://www.mibbit.com ajax IRC Client)
  505. [18:49] <%Strykar> We attack a large scale problem
  506. [18:49] <%Strykar> With a variety of different solutions
  507. [18:49] <%Strykar> That together create the best outcome
  508. [18:49] <+vitout> have both then
  509. [18:49] <&LuciferMorningstar> Yes but this is an either or type of deal
  510. [18:49] <&LuciferMorningstar> Or so I see it
  511. [18:49] <+vitout> why is it?
  512. [18:50] <&LuciferMorningstar> Well, for one, hiding shouldn't be something that's given to you because of a slip up here or there. Both potentially save a chars life
  513. [18:50] <&LuciferMorningstar> I'd argue mine to a greater extent
  514. [18:51] <&LuciferMorningstar> Or where it matters anyway
  515. [18:51] <+vitout> it isnt a slip up
  516. [18:51] <&LuciferMorningstar> I dont know why im saying it's my idea >.>
  517. [18:51] <+vitout> that gets people shot/spotted/wiped
  518. [18:51] <+vitout> its the fact theres no players
  519. [18:51] <+vitout> so mechanics need balancing to counter it
  520. [18:51] <&LuciferMorningstar> Whivh should surely ring bells to you
  521. [18:52] <+vitout> yeh
  522. [18:52] <@Knight> so one thing i would like to add ... even if players do not get spotted still there is nothing to stop a controling regime to just wipe the city of people they don't know
  523. [18:52] <&LuciferMorningstar> When you say it would give enough time to fight back
  524. [18:52] <+vitout> it would potentially
  525. [18:52] <+vitout> any more time
  526. [18:52] <&LuciferMorningstar> Yeah, I was replying
  527. [18:52] <+vitout> is better than the way we have it now
  528. [18:52] <&LuciferMorningstar> to vito in an idea situation
  529. [18:52] <&LuciferMorningstar> In the usual scenarios where there are weekly or so wipes
  530. [18:52] <&LuciferMorningstar> That idea wouldn't help at all
  531. [18:52] <+vitout> tbh
  532. [18:53] <+vitout> there are never weekly wipes
  533. [18:53] <+vitout> people just make this up
  534. [18:53] <&LuciferMorningstar> I say weekly
  535. [18:53] <+vitout> its more like montly
  536. [18:53] <&LuciferMorningstar> You know what i mean
  537. [18:53] <&LuciferMorningstar> :P
  538. [18:53] <+vitout> monthly
  539. [18:53] <&LuciferMorningstar> The point remains
  540. [18:53] <+vitout> how would it not hel
  541. [18:53] <+vitout> help
  542. [18:53] <+vitout> if we use monthly
  543. [18:53] <+vitout> <&LuciferMorningstar> That idea wouldn't help at all
  544. [18:53] <+vitout> and even weekly
  545. [18:53] <+vitout> it would help
  546. [18:53] <&LuciferMorningstar> Well,
  547. [18:53] <&LuciferMorningstar> for bloody regiemes
  548. [18:53] <&LuciferMorningstar> They'd change their execution rates :D
  549. [18:53] <+vitout> how can you say no to an idea
  550. [18:53] <&LuciferMorningstar> For these situations
  551. [18:54] <&LuciferMorningstar> <+vitout> is better than the way we have it now
  552. [18:54] <&LuciferMorningstar> Sure, but the other is better >.>
  553. [18:54] <+vitout> on the basis that you think regimes are just going to wipe anyway
  554. [18:54] <+vitout> well if you like yours
  555. [18:54] <+vitout> then have both
  556. [18:54] <+vitout> and that way we can counter these bloody regimes
  557. [18:54] <%Strykar> <+vitout> on the basis that you think regimes are just going to wipe anyway
  558. [18:54] <%Strykar> I think vito's right there too
  559. [18:54] <&LuciferMorningstar> <+vitout> on the basis that you think regimes are just going to wipe anyway
  560. 03[18:55] * EqueL is now known as Lenin
  561. [18:55] <&LuciferMorningstar> If those regiemes would wipe monthly or wheneer to insure power
  562. [18:55] <&LuciferMorningstar> And their target is a threat, they'd either wipe those they don't know. Especially anyone new
  563. [18:55] <+vitout> theyd whack unemployed chars?
  564. [18:55] <+vitout> and kill their respect?
  565. [18:55] <+vitout> yeh ok
  566. [18:55] <&LuciferMorningstar> Or if they trakced players like they should, then they'd find you
  567. [18:56] <+vitout> people could sit unemployed
  568. [18:56] <&LuciferMorningstar> And do what
  569. [18:56] <+vitout> and get ready to attack
  570. [18:56] <+vitout> you could build on army
  571. [18:56] <+vitout> go 5k sit
  572. [18:56] <+vitout> wait for your friends to be 5k
  573. [18:56] <+vitout> attack
  574. [18:56] <+vitout> theres many ways this can help
  575. [18:57] <%Lenin> [23:56:35] <+vitout> wait for your friends to be 5k
  576. [18:57] <&LuciferMorningstar> 5k unemployeds
  577. [18:57] <%Lenin> If I'm that friend that takes 3 months
  578. [18:57] <&LuciferMorningstar> wait it out
  579. [18:57] <&LuciferMorningstar> bloody regieme
  580. [18:57] <&LuciferMorningstar> pew pew pew
  581. [18:58] <+vitout> they're gonna shoot random unemployeds?
  582. [18:58] <+vitout> losing 8 respect a time?
  583. [18:58] <+vitout> ok
  584. [18:58] <+vitout> they're gonna last long
  585. [18:58] <&LuciferMorningstar> Well no, they wouldnt have to, if you actually managed to get an army together
  586. [18:58] <&LuciferMorningstar> name change at 5k and sit there
  587. [18:59] <&LuciferMorningstar> Then everyone and their sister could do that for power
  588. [18:59] <+vitout> not everyone can win wars
  589. [18:59] <&LuciferMorningstar> It doesnt seem like much of a balance aanymore
  590. [18:59] <+vitout> but itd give people more of a chance sure
  591. [19:00] <+vitout> so now you're saying ive over biased it towards the people name changing?
  592. [19:00] <+vitout> where as 5min ago it didnt help atall >.>
  593. [19:00] <&LuciferMorningstar> No
  594. [19:00] <&LuciferMorningstar> 5 min ago
  595. [19:00] <&LuciferMorningstar> you talked about single players
  596. [19:00] <&LuciferMorningstar> I was talking about the bigger picture
  597. [19:00] <&LuciferMorningstar> If you change your stance, ill change mine :P
  598. [19:00] <+vitout> it works for every kind of player
  599. [19:00] <+vitout> if they think of a way to make it work
  600. [19:00] <+vitout> is my point
  601. 03[19:01] * Lenin is now known as EqueL
  602. 03[19:01] * Djulio is now known as Stalin
  603. [19:02] <&LuciferMorningstar> It seems like a stretch to think the regieme isn't going to retaliate in a brutal way if they're threatened to this extent.
  604. [19:02] <+vitout> it isnt to an extent
  605. [19:02] <&LuciferMorningstar> They know who's name changed, just not who
  606. [19:02] <&LuciferMorningstar> And paranoia would mean war
  607. [19:02] <%Strykar> Let me summarize
  608. [19:02] <&LuciferMorningstar> You seem to think they'd just sit back and wait for their asses to be handed to them
  609. [19:02] <+vitout> not atall
  610. [19:02] <+vitout> not atall
  611. [19:03] <%Strykar> Epico thinks that your idea vito
  612. [19:03] <+vitout> but they wont hit everyone
  613. [19:03] <%Strykar> Would have a chilling effect
  614. 03[19:03] * Stalin is now known as Djulio
  615. [19:03] <%Strykar> Because offering new ways
  616. [19:03] <%Strykar> To directly counter the regime
  617. [19:03] <%Strykar> Thereby threatening them
  618. [19:03] <%Strykar> Would only increase brutality of said regimes
  619. [19:03] <%Strykar> Having led a bloody regime or two myself
  620. [19:03] <%Strykar> I see his point
  621. [19:03] <%Strykar> On the flip side
  622. [19:03] <%Strykar> Epico
  623. [19:03] <%Strykar> vito argues that
  624. [19:04] <%Strykar> The amount of brutality involved in execution of that effect
  625. [19:04] <%Strykar> Would in and of itself
  626. [19:04] <%Strykar> Cripple the regime
  627. [19:04] <%Strykar> Because if they were to start brutalizing like that
  628. [19:04] <%Strykar> It would directly impact their ability and stats in the form of respec
  629. [19:04] <%Strykar> t
  630. [19:04] <+vitout> so in summary
  631. [19:04] <+vitout> my ideas perfect
  632. [19:05] <&LuciferMorningstar> Which is a fair point, if we had that many players sitting at unemployed for long periods of time without being IA'd
  633. [19:05] <+vitout> it wouldnt actually go on like that though
  634. [19:05] <+vitout> you could just play slower
  635. [19:05] <+vitout> etc
  636. [19:05] <&LuciferMorningstar> Even if the regieme isn't bloody
  637. [19:05] <+vitout> just not agg so hard
  638. [19:05] <+vitout> i just used the extreme case
  639. [19:06] <+vitout> either way they're gonna shoot weak players
  640. [19:06] <+vitout> looking for the stronger ones
  641. 02[19:06] * @Knight (~...@Nakedness.is.fun.for.everyone) Quit (Connection reset by peer)
  642. [19:06] <&LuciferMorningstar> these name changes in succession would turn heads no?
  643. [19:06] <+vitout> in what way?
  644. [19:06] <+vitout> everyone doing it at once?
  645. [19:06] <+vitout> it would add a whole new dynamic to the game
  646. [19:06] <&LuciferMorningstar> Even for prolonged periods of time
  647. [19:06] <+vitout> and it would be a consitent thing
  648. [19:06] <&LuciferMorningstar> You ;d be there with 5k
  649. [19:06] <%EqueL> You mean like Idiot_Abroad did?
  650. [19:06] <%EqueL> Like 8 namechanges
  651. [19:07] <&LuciferMorningstar> With your 5k army
  652. [19:07] <+vitout> this is one method people could choose
  653. [19:07] <+vitout> not everyone would do that
  654. 03[19:07] * Knight (~...@Nakedness.is.fun.for.everyone) has joined #thecommission
  655. [19:07] <&ALF> [Knight] If you wait until you can do everything for everybody, instead of something for somebody, you'll end up doing nothing for nobody.
  656. 03[19:07] * ALF sets mode: +o Knight
  657. [19:07] <+vitout> i personally wouldnt
  658. [19:08] <+vitout> who do you think the idea is biased towards?
  659. [19:08] <&LuciferMorningstar> I don't. I think it wouldn't work regardless of how brutal the regieme is or isn't
  660. [19:08] <+vitout> so if the regime isnt brutal
  661. [19:08] <+vitout> why wont it work?
  662. [19:09] <&LuciferMorningstar> So give me a scenario
  663. [19:09] <+vitout> youve said why it will if it is brutal, and ive countered that
  664. [19:09] <&LuciferMorningstar> You want your army?
  665. [19:09] <&LuciferMorningstar> No I don't think you did counter it
  666. [19:09] <+vitout> yes i did
  667. [19:09] <&LuciferMorningstar> Well let me rephrase
  668. [19:09] <+vitout> they shoot weak characters looking for the hiders
  669. [19:09] <+vitout> kill their respect
  670. [19:09] <+vitout> get pwnd
  671. [19:09] <&LuciferMorningstar> I countered your counter
  672. [19:10] <+vitout> i dont believe so
  673. [19:10] <&LuciferMorningstar> Your original point was there aren't enough players so hiding is a pain
  674. [19:10] <+vitout> that is our root cause yeh
  675. [19:10] <&LuciferMorningstar> So I replied with, if you're going to sit there for prolonged periods of time
  676. [19:10] <&LuciferMorningstar> at 5k with your group
  677. 02[19:10] * %EqueL (EqueL@lord.of.whois) Quit (Quit: My game's so tight, I keep it laminated.)
  678. [19:10] <+vitout> i said that is one scenario
  679. [19:10] <+vitout> and obviously not everyone would use that
  680. [19:10] <&LuciferMorningstar> Well give me another
  681. [19:10] <&LuciferMorningstar> Ill counter that too
  682. [19:10] <&LuciferMorningstar> :D
  683. [19:11] <+vitout> well please explan on your point on
  684. [19:11] <+vitout> <+vitout> so if the regime isnt brutal
  685. [19:11] <+vitout> <+vitout> why wont it work?
  686. [19:11] <+vitout> and i will mine
  687. [19:11] <&LuciferMorningstar> So like I say
  688. [19:11] <+vitout> if you get an influx of new characters
  689. [19:11] <+vitout> you cant find everyone
  690. [19:11] <+vitout> just like now
  691. [19:11] <+vitout> you cant find everyone
  692. [19:11] <&LuciferMorningstar> Assuming you get an influx
  693. [19:11] <+vitout> ie. greenleafs character
  694. [19:11] <&LuciferMorningstar> Then we all win
  695. [19:12] <&LuciferMorningstar> So I guess it boils down to
  696. [19:12] <&LuciferMorningstar> Me countering with the assumption that we're not going to get that many returns straight away
  697. [19:12] <&LuciferMorningstar> But fair enough, if marketted properly
  698. [19:12] <%Strykar> Basically vito whether you're right or not
  699. [19:12] <&LuciferMorningstar> I don't see why not. But the same goes for the other idea
  700. [19:12] <+vitout> so you're saying no cause you think it wont work
  701. [19:12] <%Strykar> Depends on how successful I am
  702. [19:13] <%Strykar> >.>
  703. [19:13] <+vitout> rather than trying
  704. [19:13] <+vitout> and see if it works
  705. [19:13] <&LuciferMorningstar> Im not saying no
  706. [19:13] <+vitout> cause there arent any drawbacks
  707. [19:13] <+vitout> of trying
  708. [19:13] <&LuciferMorningstar> I didnt say no :P
  709. [19:13] <+vitout> djulio already has
  710. [19:13] <&LuciferMorningstar> <LuciferMorningstar> But fair enough, if marketted properly
  711. [19:13] <&LuciferMorningstar> You said I said no
  712. [19:13] <&LuciferMorningstar> If I said no
  713. [19:13] <&LuciferMorningstar> I wouldn't have spent this time talking
  714. [19:13] <&LuciferMorningstar> And probably pornhub or netflix
  715. [19:13] <&LuciferMorningstar> >.>
  716. [19:13] <%Strykar> vito
  717. [19:13] <%Strykar> You've made me curious about something.
  718. [19:13] <%Strykar> So I want to try something.
  719. [19:14] <%Strykar> I want you to informally poll the FB group.
  720. [19:14] <+vitout> put a poll
  721. [19:14] <%Strykar> As to how many of them would play again
  722. [19:14] <+vitout> on the idea
  723. [19:14] <%Strykar> Based solely on this change.
  724. [19:14] <&LuciferMorningstar> Yush!
  725. [19:14] <%Strykar> No I don't care what they think of it itself
  726. [19:14] <%Strykar> I want to know if it would be a direct and important factor
  727. [19:14] <%Strykar> In their return
  728. [19:15] <+vitout> every player worth their salt
  729. [19:15] <+vitout> can agree it would though
  730. [19:15] <+vitout> why not make a change and see if it works
  731. [19:15] <+vitout> cause there arent any drawbacks
  732. [19:15] <+vitout> rather than ask everyone if they'll come back if i make a change
  733. [19:15] <&Djulio> the results of a poll like that are more than expected
  734. [19:15] <&Djulio> <&Djulio> as a player I would've probably supported it too
  735. [19:16] <&LuciferMorningstar> Id also ass
  736. [19:16] <&LuciferMorningstar> add
  737. [19:16] <&LuciferMorningstar> *
  738. [19:16] <+vitout> as an admin you should be thinking as a player
  739. [19:16] <+vitout> to a certain extent
  740. [19:16] <+vitout> they're the ones that play the game
  741. [19:16] <%Strykar> Iunno why I said what I did
  742. [19:16] <%Strykar> Fuck even the change itself.
  743. [19:17] <%Strykar> Get me a poll that's phrased as a commitment
  744. [19:17] <%Strykar> "Would you return as an active MafiaMatrix player right now if you were better able to hide"
  745. [19:17] <%Strykar> Phrased better than that.
  746. [19:17] <%Strykar> What I'm trying to assess
  747. [19:17] <&LuciferMorningstar> A poll on either or. And make sure to mention that the chance for the life lottery wouldn't be random, but structured around factors such as stat differences and amount of whacks being done/24 hr or something like that
  748. [19:17] <+vitout> strykar
  749. [19:17] <%Strykar> Is to how many people
  750. [19:17] <%Strykar> That is the ONLY issue.
  751. ~~Another Day~~~~~
  752. [17:33] <&LuciferMorningstar> vito's idea about hidden renames
  753. [17:33] <&LuciferMorningstar> Careeres and examples of scenarios
  754. [17:33] <%Strykur> Life lottery
  755. [17:33] <%Strykur> Community event
  756. [17:33] <&LuciferMorningstar> And a planned community event so everybody knows what to expect
  757. [17:33] <&LuciferMorningstar> ye
  758. [17:33] <%Strykur> Feedback about the online list
  759. [17:33] <%q> Bring back fire?
  760. [17:33] <&LuciferMorningstar> q
  761. [17:33] <&LuciferMorningstar> shut up
  762. [17:33] <%Strykur> That's next week.
  763. [17:33] <%q> Hahah
  764. [17:33] <&LuciferMorningstar> :p
  765. [17:34] <&LuciferMorningstar> Okay so the life lottery and renames
  766. [17:34] <%Strykur> Oh and I'll set that poll up today
  767. [17:34] <+Nuffy> Community event
  768. [17:34] <&LuciferMorningstar> I still think the life lottery is the better way to go
  769. [17:34] <+Nuffy> What is it
  770. [17:34] <&LuciferMorningstar> Everyone in touch with both ideas?
  771. [17:34] <%Strykur> Link both threads Epico
  772. [17:34] <%q> Life Lottery sounds retarded imo
  773. [17:34] <&LuciferMorningstar> sec
  774. [17:35] <&LuciferMorningstar> v
  775. [17:35] <&LuciferMorningstar> http://mafiamatrix.com/forum/thread.asp?t=110215
  776. [17:35] <&LuciferMorningstar> The life lottery thread is slightly different to my version
  777. [17:35] <%q> Imo should work on unstealthed MHSes
  778. [17:35] <&LuciferMorningstar> I've replied with my version of in that thread
  779. [17:36] <+Visu> Rework bank robbery
  780. [17:36] <&LuciferMorningstar> We can only start work on MHS when the DEV site is up
  781. [17:36] <&LuciferMorningstar> Let's focus on what we can change right now
  782. [17:36] <&LuciferMorningstar> Starting with this ^
  783. [17:36] <%Strykur> Before we debate either of these things
  784. [17:36] <%Strykur> Epico
  785. [17:36] <+Visu> It would be shitty if you took a shot at someone and they vanished
  786. [17:37] <%Strykur> Identify the problem in MM we're trying to solve.
  787. [17:37] <+Nuffy> I just don't understand why vito is pushing this life lottery when he shot me for the same reason
  788. [17:37] <+Nuffy> Or name change
  789. [17:37] <+Nuffy> W/e
  790. [17:38] <&LuciferMorningstar> Not really a problem in this case. Or at the moment anyway, it's a tool to get players back who won't play because they think it's impossible to topple without backstabbing
  791. [17:38] <&LuciferMorningstar> So I guess we should start with
  792. [17:38] <&LuciferMorningstar> Stryker where's that poll?
  793. [17:38] <%Strykur> You mean the one everyone told me to wait till this meeting to do? >.>
  794. [17:39] <%Strykur> You linked one thread Epico
  795. [17:39] <%Strykur> I need both links damnit! >.>
  796. [17:39] <&LuciferMorningstar> My summary is in that thread
  797. [17:39] <&LuciferMorningstar> Mind starting on it now? :D
  798. [17:39] <%Strykur> You linked
  799. [17:39] <%Strykur> vito's thread
  800. [17:39] <%Strykur> And still haven't linked
  801. [17:39] <%Strykur> The thread I need the link to
  802. [17:40] <&LuciferMorningstar> http://mafiamatrix.com/forum/thread.asp?t=109121
  803. [17:40] <&LuciferMorningstar> Keep in mind life lottery and my version of it are different
  804. [17:40] <&LuciferMorningstar> Okay I guess it's fair game until then
  805. [17:41] <&LuciferMorningstar> Anyone have anything they'd like to suggest ?
  806. [17:41] <+Nuffy> Personally wouldn't use it myself
  807. [17:42] <+Nuffy> I think it is easy enough to hide
  808. [17:43] <&LuciferMorningstar> The idea itself is only worthwhile thinking about if people on the FB group who dont actively play give a thumbs up to it
  809. [17:43] <%Sweezy> Is whacking not random enough already?
  810. [17:43] <+Visu> So you would shoot someone and essentially it would look like you killed them
  811. [17:43] <+Visu> But lol jokes on you didn't
  812. [17:43] <+Visu> you didn't*
  813. [17:43] <&LuciferMorningstar> There are random factors yes but it isn't in the way i've suggested over there
  814. [17:43] <+Visu> How would that affect whack pro, and losing health, and such
  815. [17:43] <+Nuffy> If that is the method though won't people question every kill at that point
  816. [17:44] <+Nuffy> And just create more paranoia
  817. [17:44] <&LuciferMorningstar> You'd lose permenenat max
  818. [17:44] <+Visu> Would it work for gangsters and be a free CS?
  819. [17:44] <&LuciferMorningstar> A tiny fraction of stats
  820. [17:44] <+Visu> Could it kick legits out of top jobs?
  821. [17:44] <+Visu> Do people have a choice?
  822. [17:44] <&LuciferMorningstar> Well, this is how it would go
  823. [17:44] <&LuciferMorningstar> You're shot and killed/almost killed
  824. 01[17:44] <%Lights> if you are killed
  825. 03[17:44] * vito (Mibbit@97E6A2A4.D0E3193A.6B64BA93.IP) has joined #thecommission
  826. 03[17:44] * ALF sets mode: +v vito
  827. 01[17:45] <%Lights> you should be dead
  828. [17:45] <&LuciferMorningstar> That's where the random factor would come in
  829. [17:45] <&LuciferMorningstar> So your health wouldnt drop to 0 where ti originally would have
  830. 01[17:45] <%Lights> no it should
  831. [17:45] <+vito> I vote my idea or lights'
  832. 01[17:45] <%Lights> cause you died
  833. 01[17:45] <%Lights> shouldnt
  834. 1[17:45] <%Lights> if you just survive
  835. 01[17:45] <%Lights> sure
  836. [17:46] <&LuciferMorningstar> That was the point of what Sweezy said earlier about random factors being in the code already
  837. [17:46] <&LuciferMorningstar> It wouldnt be much different. I should add
  838. [17:46] <%Strykur> Ok.
  839. [17:46] <&LuciferMorningstar> That if your opponent is way stronger
  840. [17:46] <%Strykur> Stop.
  841. [17:46] <+vito> Then it will be useless
  842. [17:46] <%Strykur> Regroup.
  843. [17:46] <+Visu> Screw headshot being an option. implement those odds into whacking.
  844. [17:46] <&LuciferMorningstar> You won't be surviving
  845. [17:46] <+vito> Then it's pretty pointless imo
  846. [17:46] <+vito> If we're pretty similar
  847. [17:46] <+vito> Let us duke it out
  848. [17:47] <&LuciferMorningstar> We've had ideas in the past which complain about losing everything
  849. [17:47] <+vito> Tbh name change where it just says murdered
  850. [17:47] <+vito> Like I saw lights say
  851. [17:47] <+vito> Works
  852. [17:47] <%q> Speaking of random chances, didn't someone post an idea of introducing a small chance of a successfull whack (IJ type) when a 1k char who just got solo could randomly succeed a 20k char, if the regime is being a paranoid one? And I don't think it was ever brought up after that.
  853. [17:47] <&LuciferMorningstar> If you're shot and not killed?
  854. [17:47] <%q> This on the other hand would just do the opposite
  855. [17:48] <%q> Extend the regime
  856. [17:48] <+vito> Nah just name change and it says murdered
  857. [17:48] <&LuciferMorningstar> I don't mind that :L
  858. 01[17:48] <%Lights> with no option to delete the name after the change
  859. [17:48] <&LuciferMorningstar> Yeah q
  860. [17:48] <&LuciferMorningstar> That's in MM2.0 right now
  861. 01[17:48] <%Lights> so if you are just sneaky enough and no one notices
  862. [17:48] <+vito> Fuck that q
  863. 01[17:48] <%Lights> you can just go on hiding over and over
  864. [17:49] <+vito> Yeah that works lights
  865. [17:49] <&LuciferMorningstar> Wait what
  866. [17:49] <+vito> But have to make sure buddying wouldn't carry over
  867. [17:49] <&LuciferMorningstar> Lights
  868. [17:49] <&LuciferMorningstar> are you talking aboout being shot and almost killed
  869. [17:49] <@Knight> no
  870. [17:49] <+vito> Nah
  871. [17:49] <&LuciferMorningstar> Or changign when you feel like it
  872. [17:49] <+vito> Just name change
  873. [17:49] <@Knight> she is saying if someone name changes when ever
  874. [17:49] <@Knight> it will say they died instead of name change
  875. [17:50] <%Sweezy> we've gone from life lottery to name change
  876. [17:50] <%Sweezy> now
  877. [17:50] <+vito> Cause I joined
  878. [17:50] <&LuciferMorningstar> Do you guys want Djulio to behead me
  879. [17:50] <+vito> Djulio doesn't get the game now anyway
  880. [17:50] <%q> Djulio ain't here
  881. [17:50] <&LuciferMorningstar> What I see working this way
  882. [17:50] <&LuciferMorningstar> Is vito's idea
  883. [17:51] <&LuciferMorningstar> An extension of name change
  884. [17:51] <&LuciferMorningstar> Where it would stay as it is
  885. [17:51] <&LuciferMorningstar> But
  886. [17:51] <%q> Did someone not understand the the in game namechange HAS NOTHING TO DO WITH THE DONATION NAMECHANGE?
  887. [17:51] <&LuciferMorningstar> Onece per charactar
  888. [17:51] <&LuciferMorningstar> You get to fake your death
  889. [17:51] <+vito> Tbh lights' solves everything imo
  890. [17:51] <+vito> Well mine did too but you won't do it
  891. [17:51] <+vito> And lights' is simpler
  892. 06[17:51] * %q grabs his cane and smacks vito across their forehead
  893. 01[17:51] <%Lights> why was it changed without any changelog
  894. [17:51] <@Knight> tbh from what Djulio has told me there might not even be a need for the name changes or the above ideas if the Forum changes work how i've been told they would
  895. 01[17:51] <%Lights> cause my suggestion was how it use to be
  896. [17:52] <+vito> Yeah
  897. 01[17:52] <%Lights> you were never able to delete the name
  898. [17:52] <+vito> It's a bug atm change back >.>
  899. 01[17:52] <%Lights> unless it survived 6 months
  900. [17:53] <&LuciferMorningstar> Djulio's point here was
  901. 01[17:53] <%Lights> djulio knows nothing about the game
  902. [17:53] <@Knight> so one idea is to make is so recently dead chars including name changed ones can't be deleted for atleast 3 months
  903. 01[17:53] <%Lights> he hasnt played in like 5 years
  904. [17:53] <&LuciferMorningstar> >.>
  905. [17:53] <@Knight> after 3 months a person can use a delete char option for the DM cash
  906. [17:53] <+vito> What she said
  907. [17:54] <@Knight> or wait the entire 6 months and get it deleted for free
  908. [17:54] <+vito> He thinks the game is like 09
  909. [17:54] <&LuciferMorningstar> Deletion fucks a lot of things up in the database
  910. [17:54] <&LuciferMorningstar> So I don't mind removing that
  911. [17:54] <+vito> We don't need to delete anything
  912. 01[17:54] <%Lights> why is deleting even being talked about
  913. [17:54] <&LuciferMorningstar> I mean the char creds >.>
  914. [17:54] <&LuciferMorningstar> Okay so
  915. [17:55] <&LuciferMorningstar> Summarize
  916. [17:55] <&LuciferMorningstar> On what you agree on
  917. [17:55] <+vito> Either my idea or
  918. [17:55] <&LuciferMorningstar> And give an exmaple
  919. [17:55] <+vito> I name change
  920. [17:55] <+vito> Says my old chat dies
  921. [17:55] <+vito> Forum links go to old chaR
  922. [17:55] <+vito> Can't see through buddies
  923. [17:56] <+vito> That's it
  924. [17:56] <%Sweezy> needs a new character ID
  925. [17:56] <%Sweezy> in that case
  926. [17:56] <%Sweezy> ie fingerprint, dna etc
  927. [17:56] <+vito> Is that how buddy works
  928. [17:56] <%Sweezy> it uses your character ID
  929. [17:56] <%Sweezy> yeah
  930. [17:56] <%Sweezy> or so i believe
  931. [17:56] <+Nuffy> Make a new PD division - missing persons
  932. [17:56] <+vito> Fair
  933. [17:56] <+Nuffy> So I can find vito
  934. [17:56] <+Visu> So essentially it creates another character with similar stats
  935. [17:57] <%Sweezy> or you could just change buddy list
  936. [17:57] <%Sweezy> to use the name instead of the character ID
  937. [17:57] <&LuciferMorningstar> Buddies or the internal stuff won't be a problem
  938. 01[17:57] <%Lights> mines just You name change, It says you were murdered but in the qoute it still says who you name changed to. and you cant delete the previousn name
  939. 01[17:57] <%Lights> so if you haven't caught any attention you are usually safe
  940. [17:58] <+vito> Oh I don't like the quote thing
  941. [17:58] <&LuciferMorningstar> of course you dont >.>
  942. [17:58] <%Sweezy> yeah but unless you change the character ID, your fingerprints dna, place on buddy lists etc will all remain the same
  943. [17:58] <&LuciferMorningstar> Yeah they would
  944. [17:58] <%Strykur> Everyone just shut the hell up for one second.
  945. [17:58] <%Strykur> The issue
  946. 01[17:58] <%Lights> i dont like the idea of a full proof hiding option
  947. [17:58] <%Strykur> That we are trying to address right now
  948. [17:58] <%Strykur> Is that vito
  949. [17:58] <%Strykur> Believes that people would come back
  950. [17:58] <%Strykur> If there was some kind of option
  951. [17:59] <%Strykur> That helped people hide better
  952. [17:59] <%Strykur> Or
  953. [17:59] <+Visu> I want hard evidence
  954. [17:59] <%Strykur> If there was an idea that
  955. [17:59] <%Strykur> Put some kind of deterrent
  956. [17:59] <+vito> It can't get any worse
  957. [17:59] <%Strykur> To bloody regimes killing people
  958. [17:59] <%Strykur> Therefore
  959. [17:59] <+vito> And 90% people seem to agree
  960. [17:59] <%Strykur> We are trying to come up with an idea
  961. [17:59] <%Strykur> That will do that
  962. [17:59] <%Strykur> So we can test vito's theory
  963. [17:59] <&LuciferMorningstar> <%Lights> i dont like the idea of a full proof hiding optio
  964. [18:00] <&LuciferMorningstar> Me neither
  965. [18:00] <+Nuffy> What was the last regime to random whack people
  966. [18:00] <&LuciferMorningstar> Which is why i suggested the mix between yours and vito;s
  967. [18:00] <&LuciferMorningstar> To what Stryker said
  968. 01[18:00] <%Lights> all of them
  969. [18:00] <+vito> This one
  970. [18:00] <&LuciferMorningstar> We can poll first
  971. [18:00] <+Nuffy> Who?
  972. [18:00] <&LuciferMorningstar> And yeah Sweezy
  973. [18:00] <%q> [22:59:27] <%Strykur> Put some kind of deterrent
  974. [18:00] <%q> [22:59:31] <%Strykur> To bloody regimes killing people
  975. [18:00] <%q> You mean like that 75% damage reduction?
  976. [18:00] <%q> Lol
  977. [18:00] <+Nuffy> ign leaks != random leaks
  978. 01[18:00] <%Lights> that was a terrible idea
  979. 01[18:01] <%Lights> lol
  980. [18:01] <+Nuffy> random whacks
  981. [18:01] <+vito> Deterrents never work
  982. [18:01] <&LuciferMorningstar> If we did this idea it'd be easier to code it so we're making a new charactar
  983. 01[18:01] <%Lights> alot of players
  984. 01[18:01] <%Lights> dont like being offline whacked
  985. 01[18:01] <%Lights> where most quit
  986. [18:01] <+vito> Help the weaker ones hide better is a better option
  987. [18:01] <+Visu> whack backs
  988. [18:01] <@Knight> first off if a person gets new char i think they shuld still have the same DNA and prints
  989. [18:01] <%q> Indeed
  990. [18:01] <+vito> That deterring the tanks from shooting
  991. [18:01] <@Knight> people can't change those even irl
  992. [18:01] <%q> Offline Whacking is gay
  993. [18:02] <&LuciferMorningstar> Okay, we poll first
  994. [18:02] <&LuciferMorningstar> Ask if people would come back if it was easier to hide
  995. [18:02] <%Strykur> Cool someone write me a logical summary
  996. [18:02] <%Strykur> Of the life lottery idea
  997. [18:02] <%Strykur> That I can dump into a link
  998. [18:02] <&LuciferMorningstar> It's in the thread
  999. [18:02] <%Strykur> And we can do that right now.
  1000. [18:03] <+vito> Stryker we went through it the other day
  1001. [18:03] <+vito> And you never posted
  1002. [18:03] <%q> CAN WE NAME IT SOMETHING OTHER THAN "LIFE LOTTERY"?
  1003. 01[18:03] <%Lights> can you not use caps?
  1004. [18:03] <%q> No
  1005. 03[18:03] * Looking up q user info...
  1006. [18:03] <%q> Trying to sound angry
  1007. [18:03] <%Strykur> I was told to hold off vito
  1008. [18:03] <%Strykur> And
  1009. [18:03] <%Strykur> Epico
  1010. [18:03] <+vito> Why
  1011. [18:03] <%Strykur> Let me try and rephrase this
  1012. [18:03] <%Strykur> I'm trying to present the idea
  1013. [18:04] <%Strykur> To people who are never going to see that thread
  1014. [18:04] <%Strykur> And won't log into MM
  1015. [18:04] <%Strykur> There is no post I can just copy in that thread
  1016. [18:04] <+vito> Pastebin it
  1017. [18:04] <%Strykur> That properly presents this iteration of the idea.
  1018. 01[18:04] <%Lights> you are the man of many words stryker, im sure you can sum it up
  1019. [18:04] <&LuciferMorningstar> ^
  1020. [18:04] <+Visu> No, He's the man of too many words
  1021. [18:04] <%Strykur> Well I would
  1022. [18:04] <+Visu> He can't sum it up
  1023. [18:04] <+vito> Just post what we did the other day
  1024. [18:04] <%Strykur> But no one has reached a consensus
  1025. [18:05] <%Strykur> On how the hell they want the idea to actually function
  1026. [18:05] <%Strykur> So I'm not quite sure what idea I'm even trying to describe.
  1027. [18:05] <&LuciferMorningstar> Essentially, you're on the verge of death
  1028. [18:05] <&LuciferMorningstar> You have a chance not to lose all the stats you worked for
  1029. [18:05] <+vito> Just implement mine then for chars under 5k
  1030. [18:05] <&LuciferMorningstar> And anonymously start again
  1031. [18:05] <+vito> 90% of game support
  1032. [18:05] <&LuciferMorningstar> You can sum up vito's pretty easily
  1033. [18:05] <%Sweezy> So somewhat like the will idea
  1034. [18:06] <%Sweezy> Sort of
  1035. [18:06] <%Sweezy> That's been shot down dozens of times
  1036. [18:06] <&LuciferMorningstar> Well
  1037. [18:06] <%Sweezy> :P
  1038. [18:06] <&LuciferMorningstar> You wouldnt keep your money
  1039. [18:06] <&LuciferMorningstar> Or items
  1040. [18:06] <@Knight> For: 82.8% Against: 17.2% Total Votes: 29
  1041. [18:06] <&LuciferMorningstar> Or anything
  1042. [18:06] <+Visu> Why not an "inheritance" when you come back
  1043. 01[18:06] <%Lights> so if you "died" for the event to happen
  1044. 01[18:06] <%Lights> should take a larger max hit then 9
  1045. [18:06] <@Knight> can't say 90% cause only 29 people have voted
  1046. [18:06] <%q> [23:06:23] <+Visu> Why not an "inheritance" when you come back
  1047. [18:06] <%q> Dont even go there
  1048. [18:06] <+vito> Oh got some haters today
  1049. [18:06] <+Visu> lolol
  1050. [18:06] <+vito> 90 last time I checked
  1051. [18:06] <&LuciferMorningstar> Yeah Lights
  1052. [18:06] <+Visu> 2 are vitos dupes the rest are asian
  1053. [18:07] <@Knight> yesh but 29/400 chars
  1054. [18:07] <&LuciferMorningstar> You'll take a bigger hit if you were supposed to die
  1055. [18:07] <&LuciferMorningstar> If you survived
  1056. [18:07] <&LuciferMorningstar> Then you get the option
  1057. [18:07] <&LuciferMorningstar> Of hiding or fighting back
  1058. [18:07] <+Visu> And i thought we're trying to appeal more towards former players. One's that cannot even see the idea
  1059. [18:07] <+Nuffy> Random permanent online list
  1060. [18:07] <+Nuffy> local
  1061. [18:08] <+vito> And it will
  1062. [18:08] <&LuciferMorningstar> for the other idea
  1063. 01[18:08] <%Lights> what ever we put in the mm page, youll have those players that will be like
  1064. 01[18:08] <%Lights> "dead game"
  1065. [18:08] <%Strykur> Can't help that
  1066. [18:08] <%Strykur> Need data
  1067. [18:09] <%Strykur> Unless you have a better method of sampling.
  1068. [18:09] <%q> Who needs mm page for it
  1069. [18:09] <%q> Do like MR does
  1070. [18:09] <%q> Send out free shit via email
  1071. [18:09] <&LuciferMorningstar> Hahahahahaha
  1072. [18:09] <+Visu> ^
  1073. [18:09] <&LuciferMorningstar> That reminds me
  1074. [18:09] <&LuciferMorningstar> Redeems
  1075. [18:09] <&LuciferMorningstar> ^_^
  1076. [18:09] <+Visu> I did say that before!
  1077. [18:09] <%Strykur> Epico
  1078. [18:09] <&LuciferMorningstar> Yes Visu
  1079. [18:09] <%Strykur> For the love of God
  1080. [18:09] <&LuciferMorningstar> yes you fucking did <3
  1081. [18:09] <+Visu> Spit 5 of them out
  1082. [18:09] <%q> That fucking game keeps reminding me of itself
  1083. [18:09] <+Visu> go for it
  1084. [18:09] <%q> Sending perks 4 times a day
  1085. [18:09] <+Visu> Holy shit yeah those emails
  1086. 01[18:10] <%Lights> I have like 14 of those email in a row
  1087. 01[18:10] <%Lights> >.>
  1088. [18:10] <&LuciferMorningstar> Okay for the other idea, I like a mix of Lights and vitos
  1089. [18:10] <+vito> How about implement my sort of idea, then bribe playere bsck, see if they stay
  1090. [18:10] <&LuciferMorningstar> Lights' idea alone I dont think would appeal to anyone in the case of a bloody regieme
  1091. [18:10] <+vito> Signals gonna die, on train, laters
  1092. [18:10] <&LuciferMorningstar> vito i can't do that
  1093. [18:11] <&LuciferMorningstar> I want a gain guarentee >.>
  1094. [18:11] <%Sweezy> timers are already free
  1095. [18:11] <%Sweezy> can't bribe any more
  1096. [18:11] <+vito> No such thing as a guarantee
  1097. [18:11] <&LuciferMorningstar> I know
  1098. [18:11] <&LuciferMorningstar> You know what I meant
  1099. [18:11] <%q> Then send out a mass mail announcing for people who left that TIMERS ARE NOW FREE
  1100. [18:11] <%q> That should bring out at least a few players
  1101. [18:11] <%q> And I bet quite a few have forgotten about the game
  1102. [18:12] <&LuciferMorningstar> Okay while STryker does that
  1103. [18:12] <+Visu> Local online online list is an incentive for further communication among players and allows more stealth.
  1104. [18:12] <%q> What's the big deal with sending a mass mail?
  1105. [18:12] <%q> Someone's ego too big to stoop that low or something?
  1106. [18:12] <&LuciferMorningstar> It woulnt be me that sends >.>
  1107. [18:12] <&LuciferMorningstar> <+Visu> Local online online list is an incentive for further communication among players and allows more stealth.
  1108. [18:12] <&LuciferMorningstar> what;s this?
  1109. [18:13] <@Knight> well as we all know bleeders was supposed to come up with some mass mail but i dont see it happening
  1110. [18:13] <%q> Bleeders don't do shit
  1111. [18:13] <%q> But whine about Lurch namechanging to Stryker
  1112. [18:13] <+Nuffy> Local online listing only
  1113. [18:13] <&LuciferMorningstar> Nuffy
  1114. [18:13] <+Visu> That's what i meant >.<
  1115. [18:13] <+vito> Not a bad shout
  1116. [18:13] <&LuciferMorningstar> That will get me sworn at
  1117. [18:13] <+Nuffy> Redirect mail to me
  1118. [18:13] <+Nuffy> I will answer it
  1119. [18:13] <&LuciferMorningstar> Bollocks
  1120. [18:13] <+vito> Good idea tbh
  1121. [18:13] <&LuciferMorningstar> Make an idea
  1122. [18:13] <&LuciferMorningstar> like vito did and poll it
  1123. [18:13] <&LuciferMorningstar> :P
  1124. [18:13] <+Nuffy> Ok I will today
  1125. [18:14] <+vito> Dw about djulio lucifer
  1126. [18:14] <%q> I just think that random refresh every 3minutes or something would be less annoying with name jumping
  1127. [18:14] <+vito> Guy has no clue
  1128. [18:14] <%q> at every click
  1129. [18:14] <%q> As I mentioned before
  1130. [18:14] <+Nuffy> Any who screams about local only
  1131. [18:14] <+Nuffy> Like lurch's point
  1132. [18:14] <+Nuffy> Yellow pages is king
  1133. [18:14] <+vito> Doesn't have enough dupes
  1134. [18:15] <+Nuffy> I will write it up in idea thread
  1135. [18:15] <+Nuffy> Already explained it here once
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