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a guest Jan 18th, 2016 56 Never
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  1.     // Tiles (fill in f->tiles[])
  2.         for (u16 j = 0; j < 6; j++) {
  3.             bool backface_culling = f->backface_culling;
  4.             if (!f->tiledef[j].backface_culling) {
  5.                 backface_culling = false;
  6.             }
  7.             fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
  8.                 use_normal_texture, backface_culling, f->alpha, material_type);
  9.     }
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