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- // Tiles (fill in f->tiles[])
- for (u16 j = 0; j < 6; j++) {
- bool backface_culling = f->backface_culling;
- if (!f->tiledef[j].backface_culling) {
- backface_culling = false;
- }
- fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
- use_normal_texture, backface_culling, f->alpha, material_type);
- }
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