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- /**********************
- ************* Matrix Gaming
- ************
- ***********
- ********* Roleplay
- *******
- *****
- *** By:Vectro64(Nick Makaveli)
- **
- *
- */
- #include <a_samp>
- #include <YSI\y_ini>
- //DEFINOVI
- // 1. Dialog Define
- #define DIALOG_REGISTER 1
- #define DIALOG_LOGIN 2
- #define DIALOG_SUCCESS_1 3
- #define DIALOG_SUCCESS_2 4
- #define DIALOG_SPAWN 5
- // 2. Osatli definovi
- #define PATH "/Users/%s.ini"
- // 3. Define boja
- #define COL_WHITE "{FFFFFF}"
- #define COL_BLUE "{039EFF}"
- #define COL_GREY "{ABAEB0}"
- #define COL_LIGHTBLUE "{00CED1}"
- //VARIJABLE/Enumeratori
- enum pInfo
- {
- pPass,
- pCash,
- pAdmin,
- pKills,
- pDeaths,
- pMS,
- pWanted,
- pLeader,
- pMember,
- pDonator,
- pSpawn,
- pSkin,
- pLevel
- }
- new PlayerInfo[MAX_PLAYERS][pInfo];
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print("Matrix Gaming || Dobrodosli");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("MG:RP v1.0.0");
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- if(fexist(UserPath(playerid)))
- {
- INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
- SetPlayerCameraPos(playerid, 320.0, 50.0, 170.0);
- SetPlayerCameraLookAt(playerid, 324.34, 54.122, 173.35);
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""COL_BLUE"Login || Matrix Gaming",""COL_GREY"Dobrodosli nazad na Matrix Gaming Roleplay. Molimo, ulogirajte se","Login","Izlaz");
- SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
- SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
- }
- else
- { SetPlayerCameraPos(playerid, 320.0, 50.0, 170.0);
- SetPlayerCameraLookAt(playerid, 324.34, 54.122, 173.35);
- ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD,""COL_BLUE"Registracija || Matrix Gaming",""COL_WHITE"Dobrodosli na Matrix Gaming!\nUpisite password koji cete kasnije koristiti za login!!","Registracija","Izlaz");
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
- INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
- INI_WriteInt(File,"Level",PlayerInfo[playerid][pLevel]);
- INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
- INI_WriteInt(File,"MS",PlayerInfo[playerid][pMS]);
- INI_WriteInt(File,"Wanted",PlayerInfo[playerid][pWanted]);
- INI_WriteInt(File,"Leader",PlayerInfo[playerid][pLeader]);
- INI_WriteInt(File,"Members",PlayerInfo[playerid][pMember]);
- INI_WriteInt(File,"Donator",PlayerInfo[playerid][pDonator]);
- INI_WriteInt(File,"Skin",PlayerInfo[playerid][pSkin]);
- INI_WriteInt(File,"Spawn",PlayerInfo[playerid][pSpawn]);
- INI_Close(File);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- switch( dialogid )
- {
- case DIALOG_REGISTER:
- {
- if (!response) return Kick(playerid);
- if(response)
- {
- if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_BLUE"Registracija || Matrix Gaming",""COL_GREY"Niste upisali tacan password.\n"COL_BLUE"Upisite password da se registrirate.","Registracija","Izlaz");
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Password",udb_hash(inputtext));
- INI_WriteInt(File,"Cash",0);
- INI_WriteInt(File,"Admin",0);
- INI_WriteInt(File,"MS",0);
- INI_WriteInt(File,"Wanted",0);
- INI_WriteInt(File,"Leader",0);
- INI_WriteInt(File,"Member",0);
- INI_WriteInt(File,"Donator",0);
- INI_Close(File);
- ShowPlayerDialog(playerid, DIALOG_SPAWN, DIALOG_STYLE_LIST,""COL_BLUE"Izaberite na koju stanicu zelite da pristanete", "Autobuska\r\nZeljeznicka\r\nAerodrom\r\nLuka", "U redu", "");\
- PlayerInfo[playerid][pLevel] = 1;
- SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
- GivePlayerMoney(playerid, 1000);
- }
- case DIALOG_LOGIN:
- {
- if ( !response ) return Kick ( playerid );
- if( response )
- {
- if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
- {
- INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
- GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
- SendClientMessage(playerid, -1, COL_BLUE, "MG:RP || Dobrodosli!");
- }
- else
- {
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_BLUE"Login || Matrix Gaming",""COL_GREY"Niste upisali tacan password.\n"COL_BLUE"Molimo da upisete tacan password.","Login","Izlaz");
- }
- return 1;
- }
- }
- }
- return 1;
- }
- {switch(dialogid)
- {
- case DIALOG_SPAWN:
- {
- if(!response) return
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- SetPlayerPos(playerid, 0.0, 0.0, 0.0);
- SpawnPlayer(playerid);
- PlayerInfo[playerid][pSpawn] = 1;
- PlayerInfo[playerid][pSkin] = 299;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
- }
- case 1:
- {
- SetPlayerPos(playerid, 0.0, 0.0, 0.0);
- SpawnPlayer(playerid);
- PlayerInfo[playerid][pSpawn] = 2;
- PlayerInfo[playerid][pSkin] = 1;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
- }
- case 2:
- {
- SetPlayerPos(playerid, 0.0, 0.0, 0.0);
- SpawnPlayer(playerid);
- PlayerInfo[playerid][pSpawn] = 3;
- PlayerInfo[playerid][pSkin] = 7;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
- }
- case 3:
- {
- SetPlayerPos(playerid, 0.0, 0.0, 0.0);
- SpawnPlayer(playerid);
- PlayerInfo[playerid][pSpawn] = 4;
- PlayerInfo[playerid][pSkin] = 101;
- SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
- }
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- //INI
- forward LoadUser_data(playerid,name[],value[]);
- public LoadUser_data(playerid,name[],value[])
- {
- INI_Int("Password",PlayerInfo[playerid][pPass]);
- INI_Int("Cash",PlayerInfo[playerid][pCash]);
- INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
- INI_Int("Level",PlayerInfo[playerid][pLevel]);
- INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
- INI_Int("MS",PlayerInfo[playerid][pMS]);
- INI_Int("Wanted",PlayerInfo[playerid][pWanted]);
- INI_Int("Leader",PlayerInfo[playerid][pLeader]);
- INI_Int("Members",PlayerInfo[playerid][pMember]);
- INI_Int("Donator",PlayerInfo[playerid][pDonator]);
- INI_Int("Skin",PlayerInfo[playerid][pSkin]);
- INI_Int("Spawn",PlayerInfo[playerid][pSpawn]);
- return 1;
- }
- //Stockovi
- stock UserPath(playerid)
- {
- new string[128],playername[MAX_PLAYER_NAME];
- GetPlayerName(playerid,playername,sizeof(playername));
- format(string,sizeof(string),PATH,playername);
- return string;
- }
- stock udb_hash(buf[]) {
- new length=strlen(buf);
- new s1 = 1;
- new s2 = 0;
- new n;
- for (n=0; n<length; n++)
- {
- s1 = (s1 + buf[n]) % 65521;
- s2 = (s2 + s1) % 65521;
- }
- return (s2 << 16) + s1;
- }
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