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  1. Starting fastman92 limit adjuster 2.5, unreleased edition, compilation time: May 8 2016 18:05:39
  2. Please visit http://fastman92.ml
  3.  
  4. Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
  5. Global excection handler has been registered.
  6. ---------------------------------------------
  7. IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
  8. At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
  9. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
  10. Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
  11. COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
  12.  
  13. New ID limits:
  14. 0 - 59999 (60000) - DFF models defined within IDE files
  15. 60000 - 119999 (60000) - TXD texture archives.
  16. 120000 - 179999 (60000) - COL collision archives.
  17. 180000 - 181023 (1024) - IPL Binary IPL files.
  18. 181024 - 185119 (4096) - DAT files limited to nodes*.dat
  19. 185120 - 185299 (180) - IFP animation archives.
  20. 185300 - 186595 (1296) - RRR car recordings, carrec*.rrr files
  21. 186596 - 186722 (127) - SCM scripts
  22. 186723 - 186724 (2) - Loaded list
  23. 186725 - 186726 (2) - Requested list
  24. 186727 - count of all file IDs
  25.  
  26.  
  27. Addresses:
  28. CStreaming::ms_modelInfoPtrs: 0x1B00820
  29. CStreaming::ms_aInfoForModel: 0x6754020
  30. CAnimManager::ms_aAnimBlocks: 0xB5D4A0
  31. CVehicleRecording::StreamingArray: 0x1B3B1A8
  32. CTheScripts::StreamedScripts: 0x1B402B0
  33.  
  34. Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
  35. Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
  36. Format of new savefiles will be different: patch for save game of variable length is applied!
  37. ---------------------------------------------
  38. Modified count of killable model IDs: 42000
  39. ---------------------------------------------
  40. Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
  41. Format of new savefiles will be different: patch for save game of variable length is applied!
  42. Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
  43. ---------------------------------------------
  44. Modified limit of number of process counter passes for car generators to 6
  45. ---------------------------------------------
  46. Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
  47. ---------------------------------------------
  48. Tracks*.dat coordinate limit patch enabled.
  49. Number of tracks.dat files set to 6
  50. Renderware world map size set to 48000 x 48000
  51. Radar map size set to 48000 x 48000
  52. Water map size set to 48000 x 48000
  53. World map size set to 48000 x 48000
  54. Paths limit patch enabled.
  55. Paths map size set to 48000 x 48000
  56.  
  57. Radar info:
  58. Number of radar tiles per dimension: 96
  59. Total number of radar tiles: 9216
  60.  
  61. Water info:
  62. Water map size: 48000 x 48000
  63. Number of water blocks per dimension: 96
  64. Total number of water blocks: 9216
  65.  
  66. World map info info:
  67. World map size: 48000 x 48000
  68.  
  69. World sectors:
  70. CWorld::ms_aSectors
  71. type: buildings, dummies
  72. count: 960 * 960 = 921600
  73. sector area: 50 x 50
  74.  
  75. CWorld::ms_aLodPtrLists
  76. type: lod
  77. count: 240 * 240 = 57600
  78. sector area: 200 x 200
  79.  
  80. CWorld::ms_aRepeatSectors
  81. type: vehicles, peds, object
  82. count: 16 * 16 = 256
  83.  
  84.  
  85.  
  86. Paths info:
  87. ThePaths: 0x655A020
  88. Number of path tiles per dimension: 64
  89. Total number of path tiles: 4096
  90. ---------------------------------------------
  91. Enabling handling.cfg limit adjuster.
  92. New limits:
  93. Number of standard lines = 510
  94. Number of bike lines = 333
  95. Number of flying lines = 244
  96. Number of boat lines = 122
  97. Number of animation group lines = 30
  98.  
  99. &mod_HandlingManager = 0x6640048, sizeof(mod_HandlingManager) = 0x2C220
  100. sizeof_cHandlingDataMgr_header = 0x68
  101. sizeof(tHandlingData_extended) = 0x100
  102. ---------------------------------------------
  103. Modified limit of VehicleStructs to: 15050
  104. ---------------------------------------------
  105. Modified limit of rwObjectInstances to: 27500
  106. ---------------------------------------------
  107. Modified limit of matrices to: 55000
  108. ---------------------------------------------
  109. Modified limit of PtrNode Singles to: 1770000
  110. ---------------------------------------------
  111. Modified limit of PtrNode Doubles to: 128000
  112. ---------------------------------------------
  113. Modified limit of EntryInfoNodes to: 15000
  114. ---------------------------------------------
  115. Modified limit of QuadTreeNodes to: 24400
  116. ---------------------------------------------
  117. Modified limit of Collision links to: 9550
  118. ---------------------------------------------
  119. Modified limit of DYNAMIC LIMITS: ColModels to: 128000
  120. ---------------------------------------------
  121. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
  122. ---------------------------------------------
  123. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
  124. ---------------------------------------------
  125. Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
  126. ---------------------------------------------
  127. Modified limit of IPL:inst, buildings to: 1250000
  128. ---------------------------------------------
  129. Modified limit of IPL:inst, dummies to: 155500
  130. ---------------------------------------------
  131. Modified limit of IPL: inst per file to: 24000
  132. ---------------------------------------------
  133. Modified limit of IPL: entity index array to: 1240
  134. ---------------------------------------------
  135. Format of new savefiles will be different: patch for save game of variable length is applied!
  136. Modified limit of IPL:map zones to: 812
  137. ---------------------------------------------
  138. Format of new savefiles will be different: patch for save game of variable length is applied!
  139. Modified limit of IPL:navigation zones to: 1888
  140. ---------------------------------------------
  141. Modified limit of IPL:interior occluders to: 2940
  142. ---------------------------------------------
  143. Modified limit of IPL:occluders to: 15000
  144. ---------------------------------------------
  145. Modified limit of IPL:Timecycle modifiers to: 15000
  146. ---------------------------------------------
  147. Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
  148. ---------------------------------------------
  149. Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
  150. ---------------------------------------------
  151. Modified limit of 'IPL:CULL attribute zones' to: 65000
  152. ---------------------------------------------
  153. Modified limit of IPL:Stunt jumps to: 9000
  154. ---------------------------------------------
  155. Modified limit of IPL:Entry exits to: 1500
  156. ---------------------------------------------
  157. Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
  158. ---------------------------------------------
  159. Format of new savefiles will be different: patch for save game of variable length is applied!
  160. Format of new savefiles will be different: patch for pickups is applied.
  161.  
  162. Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
  163. ---------------------------------------------
  164. Modified limit of IDE:objs:type1 section to 28000
  165. ---------------------------------------------
  166. Modified limit of IDE:objs:type2 section to 2070
  167. ---------------------------------------------
  168. Modified limit of IDE:hier section to 992
  169. ---------------------------------------------
  170. Modified limit of IDE:tobj section to 9999
  171. ---------------------------------------------
  172. Modified limit of IDE:cars section to 7000
  173. ---------------------------------------------
  174. Modified limit of IDE:peds section to 1800
  175. ---------------------------------------------
  176. Modified limit of IDE:weap section to 251
  177. ---------------------------------------------
  178. Modified limit of IDE:2DFX section to 2500
  179. ---------------------------------------------
  180. Enabled handling of new enhanced IMG archives.
  181. ---------------------------------------------
  182. Modified limit of DIRECTORY LIMITS: Extra to: 28750
  183. ---------------------------------------------
  184. Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
  185. ---------------------------------------------
  186. Modified limit of WATER LIMITS -> Water triangles to: 999
  187. ---------------------------------------------
  188. Modified limit of WATER LIMITS -> Water quads to: 8888
  189. ---------------------------------------------
  190. Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
  191. ---------------------------------------------
  192. Modified limit of WATER LIMITS -> Water vertices to: 9999
  193. ---------------------------------------------
  194. Streaming memory available limit set to 2147483648 bytes (2048 MB)
  195. ---------------------------------------------
  196. Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
  197. ---------------------------------------------
  198. Modified script space limits:
  199. - max size of MAIN segment from main.scm: 2000000 bytes
  200. - max size of mission from main.scm: 256000 bytes
  201. Total size of CTheScripts::ScriptSpace: 2256000 bytes
  202. ---------------------------------------------
  203. Modified limit of SCM LIMITS: Running scripts to: 127
  204. ---------------------------------------------
  205. Modified limit of SCM LIMITS: Mission cleanup to: 512
  206. ---------------------------------------------
  207. Modified limit of SCM LIMITS: Max number of used objects to: 2048
  208. ---------------------------------------------
  209. Modified limit of SCM LIMITS: Switch jump table cases to: 2048
  210. ---------------------------------------------
  211. Modified limit of RENDERER: Invisible entity pointers to: 7500
  212. ---------------------------------------------
  213. Modified limit of RENDERER: Visible LOD pointers to: 15000
  214. ---------------------------------------------
  215. Modified limit of RENDERER: Visible entity pointers to: 7500
  216. ---------------------------------------------
  217. Modified limit of VISIBILITY: Alpha list limit to: 1750
  218. ---------------------------------------------
  219. Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
  220. ---------------------------------------------
  221. Modified limit of VISIBILITY: Alpha entity list limit to: 5575
  222. ---------------------------------------------
  223. Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
  224. ---------------------------------------------
  225. Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
  226. ---------------------------------------------
  227. Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
  228. ---------------------------------------------
  229. Modified limit of OTHER LIMITS: References to: 17000
  230. ---------------------------------------------
  231. Modified limit of OTHER LIMITS: Coronas to: 4096
  232. ---------------------------------------------
  233. Modified limit of OTHER LIMITS: Object info entries to: 512
  234. ---------------------------------------------
  235. Modified limit of OTHER LIMITS: Vehicle colors to: 2048
  236. ---------------------------------------------
  237. Format of new savefiles will be different: patch for save game of variable length is applied!
  238. Format of new savefiles will be different: patch for radar traces is applied.
  239.  
  240. Modified limit of OTHER LIMITS: Radar traces to: 512
  241. ---------------------------------------------
  242. Modified limit of OTHER LIMITS: Number of plate textures: 8
  243. ---------------------------------------------
  244. Vehicle special features are enabled
  245. Number of hydra vehicles = 5
  246. Hydra 0 = 520
  247. Hydra 1 = 6537
  248. Hydra 2 = 6538
  249. Hydra 3 = 6679
  250. Hydra 4 = 6720
  251. Number of ZR350 vehicles = 5
  252. ZR350 0 = 477
  253. ---------------------------------------------
  254. Level limit is enabled
  255.  
  256. Number of levels = 9
  257. Cop car level 0 = 599
  258. Cop car level 1 = 596
  259. Cop car level 2 = 597
  260. Cop car level 3 = 598
  261. Cop car level 4 = 1326
  262. Cop car level 5 = 1573
  263. Cop car level 6 = 6703
  264. Cop car level 7 = 6754
  265. Cop car level 8 = 6685
  266. Cop bike = 523
  267.  
  268. Cop ped level 0 = 283
  269. Cop ped level 1 = 280
  270. Cop ped level 2 = 281
  271. Cop ped level 3 = 282
  272. Cop ped level 4 = 6755
  273. Cop ped level 5 = 6015
  274. Cop ped level 6 = 6721
  275. Cop ped level 7 = 6775
  276. Cop ped level 8 = 283
  277. Cop ped bike = 284
  278.  
  279. Ambulance level 0 = -1
  280. Ambulance level 1 = 416
  281. Ambulance level 2 = 416
  282. Ambulance level 3 = 416
  283. Ambulance level 4 = 6553
  284. Ambulance level 5 = 5690
  285. Ambulance level 6 = 6684
  286. Ambulance level 7 = 6757
  287. Ambulance level 8 = 6688
  288.  
  289. Medic level 0 = -1
  290. Medic level 1 = 274
  291. Medic level 2 = 275
  292. Medic level 3 = 276
  293. Medic level 4 = 6701
  294. Medic level 5 = 18723
  295. Medic level 6 = 6722
  296. Medic level 7 = 274
  297. Medic level 8 = 274
  298.  
  299. Fire engine level 0 = -1
  300. Fire engine level 1 = 407
  301. Fire engine level 2 = 407
  302. Fire engine level 3 = 407
  303. Fire engine level 4 = 6662
  304. Fire engine level 5 = 6603
  305. Fire engine level 6 = 6689
  306. Fire engine level 7 = 6758
  307. Fire engine level 8 = 6690
  308.  
  309. Fireman level 0 = -1
  310. Fireman level 1 = 277
  311. Fireman level 2 = 279
  312. Fireman level 3 = 278
  313. Fireman level 4 = 278
  314. Fireman level 5 = 18668
  315. Fireman level 6 = 6723
  316. Fireman level 7 = 6777
  317. Fireman level 8 = 277
  318.  
  319. Number of cab drivers for level 0 = 0
  320. Number of cab drivers for level 1 = 2
  321. Cab driver level 1 place 0 = 262
  322. Cab driver level 1 place 1 = 261
  323. Number of cab drivers for level 2 = 2
  324. Cab driver level 2 place 0 = 220
  325. Cab driver level 2 place 1 = 234
  326. Number of cab drivers for level 3 = 2
  327. Cab driver level 3 place 0 = 182
  328. Cab driver level 3 place 1 = 206
  329. Number of cab drivers for level 4 = 2
  330. Cab driver level 4 place 0 = 220
  331. Cab driver level 4 place 1 = 234
  332. Number of cab drivers for level 5 = 2
  333. Cab driver level 5 place 0 = 18684
  334. Cab driver level 5 place 1 = 18750
  335. Number of cab drivers for level 6 = 2
  336. Cab driver level 6 place 0 = 234
  337. Cab driver level 6 place 1 = 234
  338. Number of cab drivers for level 7 = 2
  339. Cab driver level 7 place 0 = 0
  340. Cab driver level 7 place 1 = 0
  341. Number of cab drivers for level 8 = 2
  342. Cab driver level 8 place 0 = 0
  343. Cab driver level 8 place 1 = 0
  344. ---------------------------------------------
  345. Modified limit of hospital restarts to: 256
  346. ---------------------------------------------
  347. Modified limit of police restarts to: 256
  348. ---------------------------------------------
  349. SPECIAL: Plane speed limit disabled.
  350. ---------------------------------------------
  351. SPECIAL: Make paintjobs work for any ID applied.
  352. ---------------------------------------------
  353. SPECIAL: Fix streaming memory bug applied.
  354. ---------------------------------------------
  355. Error reporting going to be applied.
  356. GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
  357. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
  358. GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
  359. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
  360. GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
  361. Error reporting is applied now.
  362. ---------------------------------------------
  363. Debugging output is enabled now. Use debugger to catch messages.
  364. ---------------------------------------------
  365. "Enable logging of files loaded" is enabled now.
  366. ---------------------------------------------
  367. Weapon type loader is enabled. NumberOfWeaponTypes = 512.
  368. ---------------------------------------------
  369. Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
  370. ---------------------------------------------
  371. Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 104
  372. ---------------------------------------------
  373. CThePluginPatches::RegisterPatcher executed.
  374. ---------------------------------------------
  375. Number of memory changes made: 9159
  376. ---------------------------------------------
  377. CThePatches: CLEO library 4.3.16 has been detected and patched!
  378. Loaded ID 120001, file isc_dorm_1.col
  379. Loaded ID 120002, file pstreets.col
  380. Loaded ID 120003, file tbusines_1.col
  381. Loaded ID 120004, file tbusines_2.col
  382. Loaded ID 120005, file tbusines_3.col
  383. Loaded ID 120006, file tbusines_4.col
  384. Loaded ID 120007, file testbed.col
  385. Loaded ID 120008, file tindust_1.col
  386. Loaded ID 120009, file tindust_2.col
  387. Loaded ID 120010, file tindust_3.col
  388. Loaded ID 120011, file tindust_4.col
  389. Loaded ID 120012, file trich.col
  390. Loaded ID 120013, file tschool_1.col
  391. Loaded ID 120014, file tschool_2.col
  392. Loaded ID 120015, file tschool_3.col
  393. Loaded ID 120016, file tjyard.col
  394. Loaded ID 120017, file countn2_1.col
  395. Loaded ID 120018, file countn2_10.col
  396. Loaded ID 120019, file countn2_11.col
  397. Loaded ID 120020, file countn2_12.col
  398. Loaded ID 120021, file countn2_13.col
  399. Loaded ID 120022, file countn2_14.col
  400. Loaded ID 120023, file countn2_15.col
  401. Loaded ID 120024, file countn2_16.col
  402. Loaded ID 120025, file countn2_17.col
  403. Loaded ID 120026, file countn2_18.col
  404. Loaded ID 120027, file countn2_19.col
  405. Loaded ID 120028, file countn2_2.col
  406. Loaded ID 120029, file countn2_20.col
  407. Loaded ID 120030, file countn2_3.col
  408. Loaded ID 120031, file countn2_4.col
  409. Loaded ID 120032, file countn2_5.col
  410. Loaded ID 120033, file countn2_6.col
  411. Loaded ID 120034, file countn2_7.col
  412. Loaded ID 120035, file countn2_8.col
  413. Loaded ID 120036, file countn2_9.col
  414. Loaded ID 120037, file countrye_1.col
  415. Loaded ID 120038, file countrye_10.col
  416. Loaded ID 120039, file countrye_11.col
  417. Loaded ID 120040, file countrye_12.col
  418. Loaded ID 120041, file countrye_13.col
  419. Loaded ID 120042, file countrye_2.col
  420. Loaded ID 120043, file countrye_3.col
  421. Loaded ID 120044, file countrye_4.col
  422. Loaded ID 120045, file countrye_5.col
  423. Loaded ID 120046, file countrye_6.col
  424. Loaded ID 120047, file countrye_7.col
  425. Loaded ID 120048, file countrye_8.col
  426. Loaded ID 120049, file countrye_9.col
  427. Loaded ID 120050, file countryn_1.col
  428. Loaded ID 120051, file countryn_2.col
  429. Loaded ID 120052, file countryn_3.col
  430. Loaded ID 120053, file countryn_4.col
  431. Loaded ID 120054, file countryn_5.col
  432. Loaded ID 120055, file countryn_6.col
  433. Loaded ID 120056, file countryn_7.col
  434. Loaded ID 120057, file countryn_8.col
  435. Loaded ID 120058, file countryn_9.col
  436. Loaded ID 120059, file countrys_1.col
  437. Loaded ID 120060, file countrys_10.col
  438. Loaded ID 120061, file countrys_11.col
  439. Loaded ID 120062, file countrys_2.col
  440. Loaded ID 120063, file countrys_3.col
  441. Loaded ID 120064, file countrys_4.col
  442. Loaded ID 120065, file countrys_5.col
  443. Loaded ID 120066, file countrys_6.col
  444. Loaded ID 120067, file countrys_7.col
  445. Loaded ID 120068, file countrys_8.col
  446. Loaded ID 120069, file countrys_9.col
  447. Loaded ID 120070, file counxref.col
  448. Loaded ID 120071, file cuntdesxref.col
  449. Loaded ID 120072, file cuntysouth.col
  450. Loaded ID 120073, file cxref_industrial.col
  451. Loaded ID 120074, file levelmap_1.col
  452. Loaded ID 120075, file levelxre.col
  453. Loaded ID 120076, file quarrycrane.col
  454. Loaded ID 120077, file seabed1.col
  455. Loaded ID 120078, file seabed10.col
  456. Loaded ID 120079, file seabed11.col
  457. Loaded ID 120080, file seabed12.col
  458. Loaded ID 120081, file seabed2.col
  459. Loaded ID 120082, file seabed3.col
  460. Loaded ID 120083, file seabed4.col
  461. Loaded ID 120084, file seabed5.col
  462. Loaded ID 120085, file seabed6.col
  463. Loaded ID 120086, file seabed7.col
  464. Loaded ID 120087, file seabed8.col
  465. Loaded ID 120088, file seabed9.col
  466. Loaded ID 120089, file countryw_1.col
  467. Loaded ID 120090, file countryw_2.col
  468. Loaded ID 120091, file countryw_3.col
  469. Loaded ID 120092, file countryw_4.col
  470. Loaded ID 120093, file countryw_5.col
  471. Loaded ID 120094, file countryw_6.col
  472. Loaded ID 120095, file countryw_7.col
  473. Loaded ID 120096, file countryw_8.col
  474. Loaded ID 120097, file countryw_9.col
  475. Loaded ID 120098, file countryw_10.col
  476. Loaded ID 120099, file countryw_11.col
  477. Loaded ID 120100, file vegase_1.col
  478. Loaded ID 120101, file vegase_10.col
  479. Loaded ID 120102, file vegase_11.col
  480. Loaded ID 120103, file vegase_12.col
  481. Loaded ID 120104, file vegase_2.col
  482. Loaded ID 120105, file vegase_3.col
  483. Loaded ID 120106, file vegase_4.col
  484. Loaded ID 120107, file vegase_5.col
  485. Loaded ID 120108, file vegase_6.col
  486. Loaded ID 120109, file vegase_7.col
  487. Loaded ID 120110, file vegase_8.col
  488. Loaded ID 120111, file vegase_9.col
  489. Loaded ID 120112, file vegasn_1.col
  490. Loaded ID 120113, file vegasn_2.col
  491. Loaded ID 120114, file vegasn_3.col
  492. Loaded ID 120115, file vegasn_4.col
  493. Loaded ID 120116, file vegasn_5.col
  494. Loaded ID 120117, file vegass_1.col
  495. Loaded ID 120118, file vegass_2.col
  496. Loaded ID 120119, file vegass_3.col
  497. Loaded ID 120120, file vegass_4.col
  498. Loaded ID 120121, file vegass_5.col
  499. Loaded ID 120122, file vegasw_1.col
  500. Loaded ID 120123, file vegasw_2.col
  501. Loaded ID 120124, file vegasw_3.col
  502. Loaded ID 120125, file vegasw_4.col
  503. Loaded ID 120126, file vegasw_5.col
  504. Loaded ID 120127, file vegasw_6.col
  505. Loaded ID 120128, file vegasw_7.col
  506. Loaded ID 120129, file vegasw_8.col
  507. Loaded ID 120130, file vegasw_9.col
  508. Loaded ID 120131, file vegaxref.col
  509. Loaded ID 120132, file lae2_1.col
  510. Loaded ID 120133, file lae2_2.col
  511. Loaded ID 120134, file lae2_3.col
  512. Loaded ID 120135, file lae2_4.col
  513. Loaded ID 120136, file lae2_5.col
  514. Loaded ID 120137, file lae_1.col
  515. Loaded ID 120138, file lae_2.col
  516. Loaded ID 120139, file lae_3.col
  517. Loaded ID 120140, file lae_4.col
  518. Loaded ID 120141, file lae_5.col
  519. Loaded ID 120142, file lahills_1.col
  520. Loaded ID 120143, file lahills_2.col
  521. Loaded ID 120144, file lahills_3.col
  522. Loaded ID 120145, file lahills_4.col
  523. Loaded ID 120146, file lahills_5.col
  524. Loaded ID 120147, file lahills_6.col
  525. Loaded ID 120148, file lan2_1.col
  526. Loaded ID 120149, file lan2_2.col
  527. Loaded ID 120150, file lan2_3.col
  528. Loaded ID 120151, file lan_1.col
  529. Loaded ID 120152, file lan_2.col
  530. Loaded ID 120153, file lan_3.col
  531. Loaded ID 120154, file las2_1.col
  532. Loaded ID 120155, file las2_2.col
  533. Loaded ID 120156, file las2_3.col
  534. Loaded ID 120157, file las2_4.col
  535. Loaded ID 120158, file las_1.col
  536. Loaded ID 120159, file las_2.col
  537. Loaded ID 120160, file las_3.col
  538. Loaded ID 120161, file las_4.col
  539. Loaded ID 120162, file las_5.col
  540. Loaded ID 120163, file law2_1.col
  541. Loaded ID 120164, file law2_2.col
  542. Loaded ID 120165, file law2_3.col
  543. Loaded ID 120166, file law2_4.col
  544. Loaded ID 120167, file lawn_1.col
  545. Loaded ID 120168, file lawn_2.col
  546. Loaded ID 120169, file lawn_3.col
  547. Loaded ID 120170, file lawn_4.col
  548. Loaded ID 120171, file law_1.col
  549. Loaded ID 120172, file law_2.col
  550. Loaded ID 120173, file law_3.col
  551. Loaded ID 120174, file law_4.col
  552. Loaded ID 120175, file laxref.col
  553. Loaded ID 120176, file laxrefdocks.col
  554. Loaded ID 120177, file sfe_1.col
  555. Loaded ID 120178, file sfe_2.col
  556. Loaded ID 120179, file sfe_3.col
  557. Loaded ID 120180, file sfe_4.col
  558. Loaded ID 120181, file sfe_5.col
  559. Loaded ID 120182, file sfe_6.col
  560. Loaded ID 120183, file sfe_7.col
  561. Loaded ID 120184, file sfe_8.col
  562. Loaded ID 120185, file sfe_9.col
  563. Loaded ID 120186, file sfn_1.col
  564. Loaded ID 120187, file sfn_2.col
  565. Loaded ID 120188, file sfse_1.col
  566. Loaded ID 120189, file sfse_10.col
  567. Loaded ID 120190, file sfse_11.col
  568. Loaded ID 120191, file sfse_12.col
  569. Loaded ID 120192, file sfse_13.col
  570. Loaded ID 120193, file sfse_14.col
  571. Loaded ID 120194, file sfse_15.col
  572. Loaded ID 120195, file sfse_16.col
  573. Loaded ID 120196, file sfse_17.col
  574. Loaded ID 120197, file sfse_2.col
  575. Loaded ID 120198, file sfse_3.col
  576. Loaded ID 120199, file sfse_4.col
  577. Loaded ID 120200, file sfse_5.col
  578. Loaded ID 120201, file sfse_6.col
  579. Loaded ID 120202, file sfse_7.col
  580. Loaded ID 120203, file sfse_8.col
  581. Loaded ID 120204, file sfse_9.col
  582. Loaded ID 120205, file sfs_1.col
  583. Loaded ID 120206, file sfs_2.col
  584. Loaded ID 120207, file sfs_3.col
  585. Loaded ID 120208, file sfs_4.col
  586. Loaded ID 120209, file sfs_5.col
  587. Loaded ID 120210, file sfs_6.col
  588. Loaded ID 120211, file sfs_7.col
  589. Loaded ID 120212, file sfs_8.col
  590. Loaded ID 120213, file sfs_9.col
  591. Loaded ID 120214, file sfw_1.col
  592. Loaded ID 120215, file sfw_2.col
  593. Loaded ID 120216, file sfw_3.col
  594. Loaded ID 120217, file sfw_4.col
  595. Loaded ID 120218, file sfw_5.col
  596. Loaded ID 120219, file sfw_6.col
  597. Loaded ID 120220, file sfw_7.col
  598. Loaded ID 120221, file sfw_8.col
  599. Loaded ID 120222, file sfw_9.col
  600. Loaded ID 120223, file sfxref.col
  601. Loaded ID 120224, file game_lc.col
  602. Loaded ID 120225, file game_ups.col
  603. Loaded ID 120226, file midway.col
  604. Loaded ID 120227, file atlanta.col
  605. Loaded ID 120228, file game.col
  606. Loaded ID 120229, file empire.col
  607. Loaded ID 120230, file empire_perma.col
  608. Loaded ID 120231, file game_vc.col
  609. Loaded ID 120232, file game_vc_gen.col
  610. Loaded ID 120233, file vc_stadint.col
  611. Loaded ID 120234, file game_cc.col
  612. Loaded ID 120235, file gen_int1_1.col
  613. Loaded ID 120236, file gen_int2_1.col
  614. Loaded ID 120237, file gen_int2_2.col
  615. Loaded ID 120238, file gen_int2_3.col
  616. Loaded ID 120239, file gen_int2_4.col
  617. Loaded ID 120240, file gen_int2_5.col
  618. Loaded ID 120241, file gen_int3_1.col
  619. Loaded ID 120242, file gen_int4_1.col
  620. Loaded ID 120243, file gen_int5_1.col
  621. Loaded ID 120244, file gen_int5_2.col
  622. Loaded ID 120245, file gen_int5_3.col
  623. Loaded ID 120246, file gen_int5_4.col
  624. Loaded ID 120247, file gen_intb_1.col
  625. Loaded ID 120248, file gen_intb_2.col
  626. Loaded ID 120249, file gen_intb_3.col
  627. Loaded ID 120250, file gen_intb_4.col
  628. Loaded ID 120251, file gen_intb_5.col
  629. Loaded ID 120252, file int_cont_1.col
  630. Loaded ID 120253, file int_la_1.col
  631. Loaded ID 120254, file int_la_2.col
  632. Loaded ID 120255, file int_la_3.col
  633. Loaded ID 120256, file int_la_4.col
  634. Loaded ID 120257, file int_sf_1.col
  635. Loaded ID 120258, file int_veg_1.col
  636. Loaded ID 120259, file proc_int.col
  637. Loaded ID 120260, file proc_int2.col
  638. Loaded ID 120261, file propext.col
  639. Loaded ID 120262, file props.col
  640. Loaded ID 120263, file props2.col
  641. Loaded ID 120264, file savehous_1.col
  642. Loaded ID 120265, file savehous_2.col
  643. Loaded ID 120266, file stadint_1.col
  644. Loaded ID 120267, file stadint_2.col
  645. Loaded ID 120268, file stadint_3.col
  646. Loaded ID 120269, file stadint_4.col
  647. Loaded ID 120270, file stadint_5.col
  648. Loaded ID 120271, file veh_mods.col
  649. Loaded ID 120272, file solcore.col
  650. Error 0x534134, model ID 1557 does not have loaded collision.
  651. Game terminated.
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