Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- class NSHud extends HUD;
- var NSPawn NSPawn;
- simulated event PostBeginPlay()
- {
- super.PostBeginPlay();
- NSPawn = NSPawn (PlayerOwner.Pawn);
- }
- function DrawHud()
- {
- DrawStatsNumbers(50, 200, NSPawn.Hull);
- }
- function DrawStatsNumbers(float xLoc, float yLoc, float PawnStatType)
- {
- NSPawn = NSPawn (PlayerOwner.Pawn);
- Canvas.SetPos (xLoc, yLoc);
- Canvas.SetDrawColor(220, 30, 30, 255);
- Canvas.DrawText(PawnStatType, , 1, 1);
- }
Add Comment
Please, Sign In to add comment