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Dec 25th, 2017
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  1. class NSHud extends HUD;
  2.  
  3. var NSPawn NSPawn;
  4.  
  5.  
  6. simulated event PostBeginPlay()
  7. {
  8.     super.PostBeginPlay();
  9.     NSPawn = NSPawn (PlayerOwner.Pawn);
  10. }
  11.  
  12. function DrawHud()
  13. {
  14.         DrawStatsNumbers(50, 200, NSPawn.Hull);
  15. }
  16.  
  17. function DrawStatsNumbers(float xLoc, float yLoc, float PawnStatType)
  18. {
  19.         NSPawn = NSPawn (PlayerOwner.Pawn);
  20.  
  21.         Canvas.SetPos (xLoc, yLoc);
  22.         Canvas.SetDrawColor(220, 30, 30, 255);
  23.         Canvas.DrawText(PawnStatType, , 1, 1);
  24. }
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