Advertisement
Guest User

S4 League TvT Unique Abilities

a guest
Jan 17th, 2018
192
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.75 KB | None | 0 0
  1. Omen
  2. Role: Aggressive
  3. Gimmick: Relentless
  4. Omen's passive SP regeneration continues during his moves. Omen can perform Relentless Cancel for a SP cost.
  5.  
  6. Monk
  7. Role: Juggernaut
  8. Gimmick: Cheater
  9. Monk can signal one of his subordinates to open fire from far away. Cheat is unblockable. Monk can Cheat only 4 times during a round. If he is caught after making a 5th, he will be disqualified and lose the round.
  10.  
  11. Gyeo
  12. Role: Balanced
  13. Gimmick: Entertainer
  14. Gyeo does not unlock Critical Moves after losing a round. Instead special bar fills up when Gyeo hits an opponent or gets hit. Gyeo can store up to 3 Critical Moves through charging his bar.
  15.  
  16. Taejo
  17. Role: Defensive
  18. Gimmick: Parry & Counter
  19. Taejo is the only character to have a Parry and Counter move. He can either rapidly Parry with his sword to recover quickly or Counter with his shield to blow his opponents away.
  20.  
  21. Ophelia
  22. Role: Zoner
  23. Gimmick: Magnetic Push
  24. If Ophelia hits an opponent with her Twin Blades she leaves a mark on them. Her attacks on marked enemied pushes and blows them further away.
  25.  
  26. Lilith
  27. Role: Juggernaut
  28. Gimmick: Energy Sphere
  29. Lilith collects energy on her Gate Breaker and creates an Energy Sphere on the ground. Lilith can hit an Energy Sphere with her attacks to launch them towards an enemy. Only 5 Energy Spheres can be created at the same time.
  30.  
  31. Max
  32. Role: Zoner
  33. Gimmick: Instant Install
  34. Surprise Balls that Max throw can install either a Sentry Gun, Senter Force or Senty Nell after contacting the ground. Only one of each type can be installed at the same time.
  35.  
  36. Kyriake
  37. Role: Balanced
  38. Gimmick: Not Over Yet
  39. Kyriake can raise her enemies off the ground. After Tackle, Kyriake can raise her enemies to continue her combos.
  40.  
  41. Narumi
  42. Role: Defensive
  43. Gimmick: Taisabaki-Kaihi
  44. Narumi is a member of the martial arts club in her school. She can perform an unique type of dodge that moves to all 8 directions and a is a lot quicker than a regular dodge but travels less distance. Narumi can perform Taisabaki-Kaihi in the middle of a combo. Narumi can perform specific Katana attacks after performing Taisabaki-Kaihi.
  45.  
  46. Artur
  47. Role: Juggernaut
  48. Gimmick: Anger
  49. Artur has a special Anger Meter. The more it fills, the longer his Sigma Blade transformations will last. Artur can increase his Anger Meter by hitting a blocking enemy, getting hit or when his attacks are dodged.
  50.  
  51. Sandro
  52. Role: Aggressive
  53. Gimmick: Trash Talk
  54. Sandro's taunts can decrease the SP of his enemies.
  55.  
  56. Imperial Hunter
  57. Role: Juggernaut
  58. Gimmick: Mobile War Machine
  59. While running, Imperial Hunter can do one of the following: 1- Raise his both hands to guard against two attacks. Can't stop unblockable moves. 2- Use his Portable Turret to Suppressive Fire and Richochet Fire simultaneously. Can't stop running until the animation ends.
  60.  
  61. Blake
  62. Role: Balanced
  63. Gimmick: Sky Dominance
  64. Blake/Daemon has additional moves which can be performed on mid air. Blake/Daemon is also the only character to have the ability to Air Dash and Double Jump.
  65.  
  66. Emily
  67. Role: Defensive
  68. Gimmick: Super Armor
  69. Some of Emily's moves have Super Armor properties.
  70.  
  71. Envy Black
  72. Role: Grappler
  73. Gimmick: NB Power
  74. Envy Black taps into The Power of Solo to steal the positivity of his opponents and convert it into negativity for him to consume. Envy Black's grappling moves can heal him for a small amount.
  75.  
  76. Rasmus
  77. Role: Balanced
  78. Gimmick: Dual Wielding
  79. Rasmus can split his sword into two smaller swords anytime he wants. Dual Wielding Mode has multiple hitting attacks but shorter range.
  80.  
  81. Fen Niu
  82. Role: Aggressive
  83. Gimmick: Huǒ shé
  84. Fen Niu's favourite weapon is her shotgun Huǒ shé. Fen Niu can use Huǒ shé like a nunchaku and fire during her moves. Huǒ shé can only hold 8 shells. Fen Niu can reload anytime she wants.
  85.  
  86. Master
  87. Role: Balanced
  88. Gimmick: Phantom Blow
  89. Master can power up his standart normal attacks by holding Punch, Kick and Strong buttons for 2 seconds. If held for 5 seconds, Master's attacks can leave a shockwave that travel instantly throught the arena.
  90.  
  91. Zombie
  92. Role: Juggernaut
  93. Gimmick: Nerve Eater
  94. If Zombie succesfully performs a biting attack, his enemies move slower and receive more guard crush damage for a few seconds.
  95.  
  96. Destructress
  97. Role: Aggressive
  98. Gimmick: Pixel Fiend
  99. Destructress's Punch, Kick and Strong buttons are replaced with Hack, Slash and Dash. Destructress can perform her special moves by combining these three basic abilites in sequence.
  100.  
  101. Shocking Gyeo
  102. Role: Zoner
  103. Gimmick: Blessing of Xeus
  104. Shocking Gyeo can create an Electric Conductor with half of his maximum SP. When an Electric Conductor is hit with Shocking Gyeo's thunder attacks, it connects to the nearest Electric Conductor within range and creates a permanent electric wall that damages and shock-stuns enemies between them. If it can't connect, Electric Conductor explodes and damages both players if they are nearby. Only 3 Electric Conductors can be created at the same time. All Electric Conductors are destroyed when Shocking Gyeo is damaged.
  105.  
  106. Infected Taejo
  107. Role: Aggressive
  108. Gimmick: Insanity
  109. The virus infecting Taejo can cause him to delve deeper into madness. Infected Taejo can 'Upgrade?' himself five times during a round. With each 'Upgrade?', his attacks gain more damage but he also takes more damage and starts taking chip damage.
  110.  
  111. Glitch
  112. Role: Zoner
  113. Gimmick: Lag
  114. Glitch can corrupt the game to teleport a distance. Glitch becomes invisible after teleporting and leaves a dummy behind. Dummy can damage and blow enemies away if hit. Camera resumes to move after Glitch's invisibilty ends or if the dummy gets hit.
  115.  
  116. Champ
  117. Role: Grappler
  118. Gimmick: Bind & Pull
  119. Some of Champ's ranged attack can send out a string-like energy that pulls enemies closer to Champ when it connects. Enemies are pulled regardless of if the attack hits or gets blocked.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement