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- Omen
- Role: Aggressive
- Gimmick: Relentless
- Omen's passive SP regeneration continues during his moves. Omen can perform Relentless Cancel for a SP cost.
- Monk
- Role: Juggernaut
- Gimmick: Cheater
- Monk can signal one of his subordinates to open fire from far away. Cheat is unblockable. Monk can Cheat only 4 times during a round. If he is caught after making a 5th, he will be disqualified and lose the round.
- Gyeo
- Role: Balanced
- Gimmick: Entertainer
- Gyeo does not unlock Critical Moves after losing a round. Instead special bar fills up when Gyeo hits an opponent or gets hit. Gyeo can store up to 3 Critical Moves through charging his bar.
- Taejo
- Role: Defensive
- Gimmick: Parry & Counter
- Taejo is the only character to have a Parry and Counter move. He can either rapidly Parry with his sword to recover quickly or Counter with his shield to blow his opponents away.
- Ophelia
- Role: Zoner
- Gimmick: Magnetic Push
- If Ophelia hits an opponent with her Twin Blades she leaves a mark on them. Her attacks on marked enemied pushes and blows them further away.
- Lilith
- Role: Juggernaut
- Gimmick: Energy Sphere
- Lilith collects energy on her Gate Breaker and creates an Energy Sphere on the ground. Lilith can hit an Energy Sphere with her attacks to launch them towards an enemy. Only 5 Energy Spheres can be created at the same time.
- Max
- Role: Zoner
- Gimmick: Instant Install
- Surprise Balls that Max throw can install either a Sentry Gun, Senter Force or Senty Nell after contacting the ground. Only one of each type can be installed at the same time.
- Kyriake
- Role: Balanced
- Gimmick: Not Over Yet
- Kyriake can raise her enemies off the ground. After Tackle, Kyriake can raise her enemies to continue her combos.
- Narumi
- Role: Defensive
- Gimmick: Taisabaki-Kaihi
- Narumi is a member of the martial arts club in her school. She can perform an unique type of dodge that moves to all 8 directions and a is a lot quicker than a regular dodge but travels less distance. Narumi can perform Taisabaki-Kaihi in the middle of a combo. Narumi can perform specific Katana attacks after performing Taisabaki-Kaihi.
- Artur
- Role: Juggernaut
- Gimmick: Anger
- Artur has a special Anger Meter. The more it fills, the longer his Sigma Blade transformations will last. Artur can increase his Anger Meter by hitting a blocking enemy, getting hit or when his attacks are dodged.
- Sandro
- Role: Aggressive
- Gimmick: Trash Talk
- Sandro's taunts can decrease the SP of his enemies.
- Imperial Hunter
- Role: Juggernaut
- Gimmick: Mobile War Machine
- While running, Imperial Hunter can do one of the following: 1- Raise his both hands to guard against two attacks. Can't stop unblockable moves. 2- Use his Portable Turret to Suppressive Fire and Richochet Fire simultaneously. Can't stop running until the animation ends.
- Blake
- Role: Balanced
- Gimmick: Sky Dominance
- Blake/Daemon has additional moves which can be performed on mid air. Blake/Daemon is also the only character to have the ability to Air Dash and Double Jump.
- Emily
- Role: Defensive
- Gimmick: Super Armor
- Some of Emily's moves have Super Armor properties.
- Envy Black
- Role: Grappler
- Gimmick: NB Power
- Envy Black taps into The Power of Solo to steal the positivity of his opponents and convert it into negativity for him to consume. Envy Black's grappling moves can heal him for a small amount.
- Rasmus
- Role: Balanced
- Gimmick: Dual Wielding
- Rasmus can split his sword into two smaller swords anytime he wants. Dual Wielding Mode has multiple hitting attacks but shorter range.
- Fen Niu
- Role: Aggressive
- Gimmick: Huǒ shé
- Fen Niu's favourite weapon is her shotgun Huǒ shé. Fen Niu can use Huǒ shé like a nunchaku and fire during her moves. Huǒ shé can only hold 8 shells. Fen Niu can reload anytime she wants.
- Master
- Role: Balanced
- Gimmick: Phantom Blow
- Master can power up his standart normal attacks by holding Punch, Kick and Strong buttons for 2 seconds. If held for 5 seconds, Master's attacks can leave a shockwave that travel instantly throught the arena.
- Zombie
- Role: Juggernaut
- Gimmick: Nerve Eater
- If Zombie succesfully performs a biting attack, his enemies move slower and receive more guard crush damage for a few seconds.
- Destructress
- Role: Aggressive
- Gimmick: Pixel Fiend
- Destructress's Punch, Kick and Strong buttons are replaced with Hack, Slash and Dash. Destructress can perform her special moves by combining these three basic abilites in sequence.
- Shocking Gyeo
- Role: Zoner
- Gimmick: Blessing of Xeus
- Shocking Gyeo can create an Electric Conductor with half of his maximum SP. When an Electric Conductor is hit with Shocking Gyeo's thunder attacks, it connects to the nearest Electric Conductor within range and creates a permanent electric wall that damages and shock-stuns enemies between them. If it can't connect, Electric Conductor explodes and damages both players if they are nearby. Only 3 Electric Conductors can be created at the same time. All Electric Conductors are destroyed when Shocking Gyeo is damaged.
- Infected Taejo
- Role: Aggressive
- Gimmick: Insanity
- The virus infecting Taejo can cause him to delve deeper into madness. Infected Taejo can 'Upgrade?' himself five times during a round. With each 'Upgrade?', his attacks gain more damage but he also takes more damage and starts taking chip damage.
- Glitch
- Role: Zoner
- Gimmick: Lag
- Glitch can corrupt the game to teleport a distance. Glitch becomes invisible after teleporting and leaves a dummy behind. Dummy can damage and blow enemies away if hit. Camera resumes to move after Glitch's invisibilty ends or if the dummy gets hit.
- Champ
- Role: Grappler
- Gimmick: Bind & Pull
- Some of Champ's ranged attack can send out a string-like energy that pulls enemies closer to Champ when it connects. Enemies are pulled regardless of if the attack hits or gets blocked.
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