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- #import <Foundation/Foundation.h>
- typedef struct {
- int level;
- int minscore;
- int numtypes;
- int timeavailable;
- } Level;
- @interface GameState : NSObject {
- int currentLevel;
- int currentScore;
- int currentTimeLeft;
- Level availableLevels[99] = {{0,0,4,120}};
- }
- @end
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