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May 24th, 2018
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  1. #import <Foundation/Foundation.h>
  2.  
  3. typedef struct {
  4. int level;
  5. int minscore;
  6. int numtypes;
  7. int timeavailable;
  8. } Level;
  9.  
  10. @interface GameState : NSObject {
  11.  
  12. int currentLevel;
  13. int currentScore;
  14. int currentTimeLeft;
  15.  
  16. Level availableLevels[99] = {{0,0,4,120}};
  17. }
  18.  
  19. @end
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