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BeefSniper

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Oct 23rd, 2019
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  1. SWEP.HoldType = "crossbow"
  2. SWEP.ViewModelFOV = 70.954773869347
  3. SWEP.ViewModelFlip = false
  4. SWEP.UseHands = false
  5. SWEP.ViewModel = "models/weapons/v_crossbow.mdl"
  6. SWEP.WorldModel = "models/weapons/v_crossbow.mdl"
  7. SWEP.ShowViewModel = false
  8. SWEP.ShowWorldModel = false
  9. SWEP.ViewModelBoneMods = {}
  10. SWEP.VElements = {
  11. ["Sniper"] = { type = "Model", model = "models/weapons/w_combine_sniper.mdl", bone = "Crossbow_model.Base", rel = "", pos = Vector(-0.262, -17.826, 32.735), angle = Angle(-90, 90, 0), size = Vector(1.254, 1.254, 1.254), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  12. ["Mag"] = { type = "Model", model = "models/Items/ammocrate_smg1.mdl", bone = "Crossbow_model.Base", rel = "", pos = Vector(-1.3, -12.584, 29.778), angle = Angle(-180, 0, 0), size = Vector(0.173, 0.173, 0.173), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  13. ["Barrel"] = { type = "Model", model = "models/props_junk/propane_tank001a.mdl", bone = "Crossbow_model.Base", rel = "", pos = Vector(0.64, -19.848, 57.396), angle = Angle(0, 0, 0), size = Vector(1.085, 1.085, 1.085), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  14. ["front iron+"] = { type = "Model", model = "models/props_vehicles/carparts_door01a.mdl", bone = "Crossbow_model.Base", rel = "", pos = Vector(0.978, -26.275, 14.487), angle = Angle(0, -1.611, -90), size = Vector(0.168, 0.168, 0.168), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  15. ["front iron"] = { type = "Model", model = "models/props_vehicles/carparts_door01a.mdl", bone = "Crossbow_model.Base", rel = "", pos = Vector(0.984, -26.289, 29.87), angle = Angle(0, -1.611, -90), size = Vector(0.168, 0.168, 0.168), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  16. ["Mag+"] = { type = "Model", model = "models/Items/ammocrate_smg1.mdl", bone = "Crossbow_model.Base", rel = "", pos = Vector(-1.257, -12.606, 34.688), angle = Angle(-180, 0, -180), size = Vector(0.173, 0.173, 0.173), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
  17. }
  18. SWEP.WElements = {
  19. ["Sniper"] = { type = "Model", model = "models/weapons/w_combine_sniper.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(24.961, -2.454, -4.777), angle = Angle(180, 6.335, 0), size = Vector(1.269, 1.269, 1.269), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  20. ["front iron++"] = { type = "Model", model = "models/props_vehicles/carparts_door01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(6.56, 0.841, -13.014), angle = Angle(-180, 90, 0), size = Vector(0.168, 0.168, 0.168), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  21. ["Mag"] = { type = "Model", model = "models/Items/ammocrate_smg1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(22.853, -2.281, -0.168), angle = Angle(-180, 100.058, -90), size = Vector(0.122, 0.122, 0.122), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  22. ["Barrel"] = { type = "Model", model = "models/props_junk/propane_tank001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(47.326, -4.433, -5.921), angle = Angle(-90, 6.828, 0), size = Vector(1.085, 1.085, 1.085), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  23. ["front iron+"] = { type = "Model", model = "models/props_vehicles/carparts_door01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(21.798, -1.076, -13.014), angle = Angle(-180, 90, 0), size = Vector(0.168, 0.168, 0.168), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
  24. ["Mag+"] = { type = "Model", model = "models/Items/ammocrate_smg1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(26.294, -2.664, -0.168), angle = Angle(-180, 100.058, 90), size = Vector(0.122, 0.122, 0.122), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
  25. }
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